Yamper

Type HP Attack Defense Speed Special Attack Special Defense Total
59 45 50 26 40 50 270
#61 0' 1.3"
29.86 lbs.
Puppy Pokémon This Pokémon is very popular as a herding dog. As it runs, it generates electricity from the base of its tail.
Ability capacity:
77
Egg group(s):
Field
EV Yield:
Hp: 1
Growth:
Fast
Catch Rate:
255

Evolution

Yamper
Level 25Boltund

Wild Encounters

Type Map Chance Level
Land Andromeda Park 20% 5

Trainers

Developer Klemniops
Yamper Lv. 8 @ Oran Berry
Abilities Moves
Ball Fetch Tackle
Tail Whip
Nuzzle
Nemelt Lv. 11 @ Oran Berry
Abilities Moves
Blaze
Magma Armor
Growl
Ember
Scary Face
Mud-Slap
Birrobird Lv. 5 @ Silk Scarf
Abilities Moves
Keen Eye
Big Pecks
Growl
Peck
Foresight
Staryu Lv. 5 @ Oran Berry
Abilities Moves
Illuminate
Natural Cure
Tackle
Harden
Water Gun
Aqua Jet
Sandygast Lv. 9 @ Oran Berry
Abilities Moves
Water Compaction Harden
Absorb
Astonish
Sand Attack
Joltik Lv. 6 @ Oran Berry
Abilities Moves
Compound Eyes
Unnerve
String Shot
Absorb
Spider Web
Thunder Wave
Classmate Alamak
Cutbit Lv. 8
Abilities Moves
Run Away
Ball Fetch
Tackle
Baby-Doll Eyes
Cut
Fake Out
Yamper Lv. 9
Abilities Moves
Ball Fetch Tackle
Tail Whip
Nuzzle

Battle Frontier

Yamper @ Assault Vest
Abilities Moves
Nuzzle
Bite
Flame Charge
Spark
Yamper @ Bright Powder
Abilities Moves
Ball Fetch Snarl
Nuzzle
Thunder Wave
Double Team

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Tail Whip 100 30
5 Nuzzle 20 100 20
10 Bite 60 100 25
15 Roar 20
20 Spark 65 100 20
26 Charm 100 20
30 Crunch 80 100 15
35 Charge 100 20
40 Wild Charge 90 100 15
45 Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Yamper
  • Italic indicates a move that gets STAB only when used by an evolution of Yamper

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 009 Volt Switch 70 100 20
TM 010 Hidden Power 60 100 15
TM 017 Protect 10
TM 022 Thunderbolt 90 100 15
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 094 Sprite Smash 130 90 10
TM 113 Play Rough 90 90 10
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Yamper
  • Italic indicates a move that gets STAB only when used by an evolution of Yamper

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Discharge 80 100 15
Double-Edge 120 100 15
Flame Charge 50 100 20
Howl 40
Sand Attack 100 15
  • Bold indicates a move that gets STAB when used by Yamper
  • Italic indicates a move that gets STAB only when used by an evolution of Yamper

By tutoring

Move Type Cat. Pwr. Acc. PP
Attract 100 15
Bite 60 100 25
Charge 100 20
Charm 100 20
Confide 20
Crunch 80 100 15
Dig 80 100 10
Discharge 80 100 15
Double-Edge 120 100 15
Electro Ball 100 10
Endure 10
Enthrall 100 20
Facade 70 100 20
Fire Fang 65 95 15
Flame Charge 50 100 20
Flash 100 20
Helping Hand 100 20
Howl 40
Natural Gift 100 15
Negative Energy 80 100 20
Nuzzle 20 100 20
Odor Sleuth 40
Pounce 50 100 20
Rest 10
Rising Voltage 70 100 20
Roar 20
Round 60 100 15
Sand Attack 100 15
Sleep Talk 10
Snarl 55 95 15
Snore 50 100 15
Spark 65 100 20
Substitute 10
Swift 60 20
Tackle 40 100 35
Tail Whip 100 30
Thunder Fang 65 95 15
Thunder Wave 90 20
Trailblaze 50 100 20
Uproar 90 100 10
Wild Charge 90 100 15
  • Bold indicates a move that gets STAB when used by Yamper
  • Italic indicates a move that gets STAB only when used by an evolution of Yamper

Ability Learnset

By leveling up

Level Ability Cost Description
1 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
10 Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
25 Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
40 Cute Charm 7 Contact with the Pokémon may cause infatuation.
55 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
70 Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
85 Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
100 Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 35 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Disc 48 Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Battery 65 Powers up ally Pokémon's special moves.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Friend Guard 33 Reduces damage done to allies.
Fur Coat 79 Halves the damage from physical moves.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
Transistor 16 Powers up Electric-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled