Name Description
Stench May cause a foe to flinch.
Drizzle Summons rain in battle.
Speed Boost Gradually boosts Speed.
Battle Armor Blocks critical hits.
Sturdy Negates 1-hit KO attacks.
Damp Prevents self-destruction.
Limber Prevents paralysis.
Sand Veil Ups evasion in a sandstorm.
Static Paralyzes on contact.
Volt Absorb Turns electricity into HP.
Water Absorb Changes water into HP.
Oblivious Prevents attraction.
Cloud Nine Negates weather effects.
Compound Eyes Raises accuracy.
Insomnia Prevents sleep.
Color Change Changes type to foe's move.
Immunity Prevents poisoning.
Flash Fire Powers up if hit by fire.
Shield Dust Prevents added effects.
Own Tempo Prevents confusion.
Suction Cups Firmly anchors the body.
Intimidate Lowers the foe's Attack.
Shadow Tag Prevents the foe's escape.
Rough Skin Hurts to touch.
Wonder Guard “Supereffective” hits.
Levitate Not hit by Ground attacks.
Effect Spore Leaves spores on contact.
Synchronize Passes on status problems.
Clear Body Prevents ability reduction.
Natural Cure Heals upon switching out.
Lightning Rod Draws electrical moves.
Serene Grace Promotes added effects.
Swift Swim Raises Speed in rain.
Chlorophyll Raises Speed in sunshine.
Illuminate Raises evasiveness.
Trace Copies special ability.
Huge Power Raises Attack.
Poison Point Poisons foe on contact.
Inner Focus Prevents flinching.
Magma Armor Prevents frostbite.
Water Veil Prevents burns.
Magnet Pull Traps Steel-type {POKEMON}.
Soundproof Avoids sound-based moves.
Rain Dish Slight HP recovery in rain.
Sand Stream Summons a sandstorm.
Pressure Raises foe's PP usage.
Thick Fat Heat-and-cold protection.
Early Bird Awakens quickly from sleep.
Flame Body Burns the foe on contact.
Run Away Makes escaping easier.
Keen Eye Prevents loss of accuracy.
Hyper Cutter Prevents Attack reduction.
Pickup May pick up items.
Truant Moves only every two turns.
Hustle Trades accuracy for power.
Cute Charm Infatuates on contact.
Plus Powers up with Minus.
Minus Powers up with Plus.
Forecast Changes with the weather.
Sticky Hold Prevents item theft.
Shed Skin Heals the body by shedding.
Guts Ups Attack if suffering.
Marvel Scale Ups Defense if suffering.
Liquid Ooze Draining causes injury.
Overgrow Ups Grass moves in a pinch.
Blaze Ups Fire moves in a pinch.
Torrent Ups Water moves in a pinch.
Swarm Ups Bug moves in a pinch.
Rock Head Prevents recoil damage.
Drought Summons sunlight in battle.
Arena Trap Prevents fleeing.
Vital Spirit Prevents sleep.
White Smoke Prevents ability reduction.
Pure Power Raises Attack.
Shell Armor Blocks critical hits.
Air Lock Negates weather effects.
Tangled Feet Ups evasion if confused.
Motor Drive Electricity raises Speed.
Rivalry Powers up against rivals.
Steadfast Flinching raises Speed.
Snow Cloak Ups evasion in Hail.
Gluttony Eats Berries early.
Anger Point Critical hits raise Attack.
Unburden Using a hold item ups Speed.
Heatproof Heat and burn protection.
Simple Prone to wild stat changes.
Dry Skin Prefers moisture to heat.
Download Adjusts power favorably.
Iron Fist Boosts punching moves.
Poison Heal Restores HP if poisoned.
Adaptability Boosts same type attacks.
Skill Link Multi-hit moves hit 5 times.
Hydration Cures status in rain.
Solar Power Powers up in sunshine.
Quick Feet Ups Speed if suffering.
Normalize Moves become Normal-type.
Sniper Boosts critical hits.
Magic Guard Only damaged by attacks.
No Guard Ensures that all moves hit.
Stall Always moves last.
Technician Boosts weaker moves.
Leaf Guard Blocks status in sunshine.
Klutz Can't use hold items.
Mold Breaker Moves hit through abilities.
Super Luck Critical hits land often.
Aftermath Fainting damages the foe.
Anticipation Senses dangerous moves.
Forewarn Determines a foe's move.
Unaware Ignores stat changes.
Tinted Lens Ups “not very effective”.
Filter Weakens “supereffective”.
Slow Start Takes a while to get going.
Scrappy Hits Ghost-type Pokémon.
Storm Drain Draws in Water moves.
Ice Body Slight HP recovery in Hail.
Solid Rock Weakens “supereffective”.
Snow Warning Summons a hailstorm.
Honey Gather May gather Honey.
Frisk Checks a foe's item.
Reckless Boosts moves with recoil.
Multitype Changes type to its Plate.
Flower Gift Transforms in sunshine.
Bad Dreams Damages sleeping Pokémon.
Pickpocket Steals the foe's held item.
Sheer Force Trades effects for power.
Contrary Inverts stat changes.
Unnerve Foes can't eat Berries.
Defiant Lowered stats up Attack.
Defeatist Gives up at half HP.
Cursed Body Disables moves on contact.
Healer Heals partner Pokémon.
Friend Guard Lowers damage to partner.
Weak Armor Its stats change when hit.
Heavy Metal Doubles weight.
Light Metal Halves weight.
Multiscale Halves damage at full HP.
Toxic Boost Ups Attack if poisoned.
Flare Boost Ups Sp. Atk if burned.
Harvest May recycle a used Berry.
Telepathy Can't be damaged by an ally.
Moody Stats change gradually.
Overcoat Blocks weather and powder.
Poison Touch Poisons foe on contact.
Regenerator Heals upon switching out.
Big Pecks Prevents Defense loss.
Sand Rush Ups Speed in a sandstorm.
Wonder Skin May avoid status problems.
Analytic Moving last boosts power.
Illusion Appears as a partner.
Imposter Transforms into the foe.
Infiltrator Passes through barriers.
Mummy Spreads with contact.
Moxie KOs raise Attack.
Justified Dark hits raise Attack.
Rattled Raises Speed when scared.
Magic Bounce Reflects status moves.
Sap Sipper Grass increases Attack.
Prankster Status moves go first.
Sand Force Powers up in a sandstorm.
Iron Barbs Hurts to touch.
Zen Mode Transforms at half HP.
Victory Star Raises party accuracy.
Turboblaze Moves hit through abilities.
Teravolt Moves hit through abilities.
Aroma Veil Prevents limiting of moves.
Flower Veil Protects Grass-types.
Cheek Pouch Eating Berries restores HP.
Protean Changes type to used move.
Fur Coat Raises Defense.
Magician Steals the foe's held item.
Bulletproof Avoids some projectiles.
Competitive Lowered stats up Sp. Atk.
Strong Jaw Boosts biting moves.
Refrigerate Normal moves become Ice.
Sweet Veil Prevents party from sleep.
Stance Change Transforms as it battles.
Gale Wings Flying moves go first.
Mega Launcher Boosts pulse moves.
Grass Pelt Ups Defense in grass.
Symbiosis Passes its item to an ally.
Tough Claws Boosts contact moves.
Pixilate Normal moves become Fairy.
Gooey Lowers Speed on contact.
Aerilate Normal moves become Flying.
Parental Bond Moves hit twice.
Dark Aura Boosts Dark moves.
Fairy Aura Boosts Fairy moves.
Aura Break Reverse aura abilities.
Primordial Sea Summons heavy rain.
Desolate Land Summons intense sunlight.
Delta Stream Summons strong winds.
Stamina Boosts Defense when hit.
Wimp Out Flees at half HP.
Emergency Exit Flees at half HP.
Water Compaction Water boosts Defense.
Merciless Criticals poisoned foes.
Shields Down Shell breaks at half HP.
Stakeout Stronger as foes switch in.
Water Bubble Guards from fire and burns.
Steelworker Powers up Steel moves.
Berserk Boosts Sp. Atk at low HP.
Slush Rush Raises Speed in hail.
Long Reach Never makes contact.
Liquid Voice Makes sound moves Water.
Triage Healing moves go first.
Galvanize Normal moves turn Electric.
Surge Surfer Faster on electricity.
Schooling Forms a school when strong.
Disguise Decoy protects it once.
Battle Bond Changes form after a KO.
Power Construct Cells aid it when weakened.
Corrosion Poisons any type.
Comatose Always drowsing.
Queenly Majesty Protects from priority.
Innards Out Hurts foe when defeated.
Dancer Dances along with others.
Battery Boosts ally's Sp. Atk.
Fluffy Tougher but flammable.
Dazzling Protects from priority.
Soul-Heart KOs raise Sp. Atk.
Tangling Hair Lowers Speed on contact.
Receiver Copies ally's ability.
Power Of Alchemy Copies ally's ability.
Beast Boost KOs boost best stat.
RKS System Memories change its type.
Electric Surge Field becomes Electric.
Psychic Surge Field becomes weird.
Misty Surge Field becomes misty.
Grassy Surge Field becomes grassy.
Full Metal Body Prevents stat reduction.
Shadow Shield Halves damage at full HP.
Prism Armor Weakens “supereffective”.
Neuroforce Ups “supereffective”.
Intrepid Sword Ups Attack on entry.
Dauntless Shield Ups Defense on entry.
Libero Changes type to move's.
Ball Fetch Fetches failed Poké Ball.
Cotton Down Lower Speed of all when hit.
Propeller Tail Ignores foe's redirection.
Mirror Armor Reflect stat decreases.
Gulp Missile If hit, spits prey from sea.
Stalwart Ignores foe's redirection.
Steam Engine Fire or Water hits up Speed.
Punk Rock Ups and resists sound.
Sand Spit Creates a sandstorm if hit.
Ice Scales Halves special damage.
Ripen Doubles effect of Berries.
Ice Face Take a free hit. Hail renews.
Power Spot Powers up ally moves.
Mimicry Changes type on terrain.
Screen Cleaner Removes walls of light.
Steely Spirit Boosts ally's Steel moves.
Perish Body Foe faints in 3 turns if hit.
Wandering Spirit Trade abilities on contact.
Gorilla Tactics Ups Attack and locks move.
Neutralizing Gas All Abilities are nullified.
Pastel Veil Protects team from poison.
Hunger Switch Changes form each turn.
Quick Draw Moves first occasionally.
Unseen Fist Contact evades protection.
Curious Medicine Remove ally's stat changes.
Transistor Ups Electric-type moves.
Dragon's Maw Ups Dragon-type moves.
Chilling Neigh KOs boost Attack stat.
Grim Neigh KOs boost Sp. Atk stat.
Singularity Amplify Gravity in battle.
Lifelink May restore HP on contact.
Unearthly Swap attacks in battle.
Phantasmic Swap defenses in battle.
Relativist Inverts speed in battle.
Enchantress Negates items in battle.
Convection Summons a thunderstorm.
Solar Burst Generates solar wind.
Polluter Summons acid rain.
Power Spore Amplifies status effects.
Obliviate Confuses on contact.
Drowsy Aura Causes sleep on contact.
Frozen Body Contact causes frostbite.
Bare Hands Powers up with no hold item.
Resonance Ups sound move power.
Combatize Normal moves become Fighting.
Fumigate Normal moves become Poison.
Terralate Normal moves become Ground.
Calcifate Normal moves become Rock.
Hive Mind Normal moves become Bug.
Terrorize Normal moves become Ghost.
Carbonize Normal moves become Steel.
Calderize Normal moves become Fire.
Distillize Normal moves become Water.
Chlorolize Normal moves become Grass.
Cognizate Normal moves become Psychic.
Primalize Normal moves become Dragon.
Immoralize Normal moves become Dark.
Menace Lowers the foe's Sp. Atk.
Stagnant Air Summons a heat wave.
Floral Surge Field becomes Floral.
Arid Surge Field becomes Arid.
Muddy Surge Field becomes Muddy.
Primal Surge Field becomes Primal.
Eerie Surge Field becomes Eerie.
Flood Surge Field becomes Drenched.
Shrapnel Surge Cover the field in shrapnel.
Magma Surge Field is drenched in Magma.
Arctic Surge Field becomes Arctic.
Morbid Surge Field becomes Morbid.
Combat Surge Field becomes Tense.
Blustery Surge Field becomes Blustery.
Noxious Surge Field becomes Noxious.
Sludge Rush Raises Speed in Acid Rain.
Volt Rush Raises Speed in Thunderstorm.
Photon Rush Raises Speed in Solar Wind.
Humidity Rush Raises Speed in Heat Wave.
Arena Lock Negates field effects.
Refraction Powers up beam moves.
Fog Veil Ups evasion in thick fog.
Solar Being Adds Fire, summons sunlight.
Cold-Blooded Raises Speed in sunshine.
Frostproof Ice and frostbite protection.
Frost Boost Ups Sp. Atk if frostbitten
Jump Scare Moves first on the first turn.