Stench
|
May cause a foe to flinch. |
Drizzle
|
Summons rain in battle. |
Speed Boost
|
Gradually boosts Speed. |
Battle Armor
|
Blocks critical hits. |
Sturdy
|
Negates 1-hit KO attacks. |
Damp
|
Prevents self-destruction. |
Limber
|
Prevents paralysis. |
Sand Veil
|
Ups evasion in a sandstorm. |
Static
|
Paralyzes on contact. |
Volt Absorb
|
Turns electricity into HP. |
Water Absorb
|
Changes water into HP. |
Oblivious
|
Prevents attraction. |
Cloud Nine
|
Negates weather effects. |
Compound Eyes
|
Raises accuracy. |
Insomnia
|
Prevents sleep. |
Color Change
|
Changes type to foe's move. |
Immunity
|
Prevents poisoning. |
Flash Fire
|
Powers up if hit by fire. |
Shield Dust
|
Prevents added effects. |
Own Tempo
|
Prevents confusion. |
Suction Cups
|
Firmly anchors the body. |
Intimidate
|
Lowers the foe's Attack. |
Shadow Tag
|
Prevents the foe's escape. |
Rough Skin
|
Hurts to touch. |
Wonder Guard
|
“Supereffective” hits. |
Levitate
|
Not hit by Ground attacks. |
Effect Spore
|
Leaves spores on contact. |
Synchronize
|
Passes on status problems. |
Clear Body
|
Prevents ability reduction. |
Natural Cure
|
Heals upon switching out. |
Lightning Rod
|
Draws electrical moves. |
Serene Grace
|
Promotes added effects. |
Swift Swim
|
Raises Speed in rain. |
Chlorophyll
|
Raises Speed in sunshine. |
Illuminate
|
Raises evasiveness. |
Trace
|
Copies special ability. |
Huge Power
|
Raises Attack. |
Poison Point
|
Poisons foe on contact. |
Inner Focus
|
Prevents flinching. |
Magma Armor
|
Prevents frostbite. |
Water Veil
|
Prevents burns. |
Magnet Pull
|
Traps Steel-type {POKEMON}. |
Soundproof
|
Avoids sound-based moves. |
Rain Dish
|
Slight HP recovery in rain. |
Sand Stream
|
Summons a sandstorm. |
Pressure
|
Raises foe's PP usage. |
Thick Fat
|
Heat-and-cold protection. |
Early Bird
|
Awakens quickly from sleep. |
Flame Body
|
Burns the foe on contact. |
Run Away
|
Makes escaping easier. |
Keen Eye
|
Prevents loss of accuracy. |
Hyper Cutter
|
Prevents Attack reduction. |
Pickup
|
May pick up items. |
Truant
|
Moves only every two turns. |
Hustle
|
Trades accuracy for power. |
Cute Charm
|
Infatuates on contact. |
Plus
|
Powers up with Minus. |
Minus
|
Powers up with Plus. |
Forecast
|
Changes with the weather. |
Sticky Hold
|
Prevents item theft. |
Shed Skin
|
Heals the body by shedding. |
Guts
|
Ups Attack if suffering. |
Marvel Scale
|
Ups Defense if suffering. |
Liquid Ooze
|
Draining causes injury. |
Overgrow
|
Ups Grass moves in a pinch. |
Blaze
|
Ups Fire moves in a pinch. |
Torrent
|
Ups Water moves in a pinch. |
Swarm
|
Ups Bug moves in a pinch. |
Rock Head
|
Prevents recoil damage. |
Drought
|
Summons sunlight in battle. |
Arena Trap
|
Prevents fleeing. |
Vital Spirit
|
Prevents sleep. |
White Smoke
|
Prevents ability reduction. |
Pure Power
|
Raises Attack. |
Shell Armor
|
Blocks critical hits. |
Air Lock
|
Negates weather effects. |
Tangled Feet
|
Ups evasion if confused. |
Motor Drive
|
Electricity raises Speed. |
Rivalry
|
Powers up against rivals. |
Steadfast
|
Flinching raises Speed. |
Snow Cloak
|
Ups evasion in Hail. |
Gluttony
|
Eats Berries early. |
Anger Point
|
Critical hits raise Attack. |
Unburden
|
Using a hold item ups Speed. |
Heatproof
|
Heat and burn protection. |
Simple
|
Prone to wild stat changes. |
Dry Skin
|
Prefers moisture to heat. |
Download
|
Adjusts power favorably. |
Iron Fist
|
Boosts punching moves. |
Poison Heal
|
Restores HP if poisoned. |
Adaptability
|
Boosts same type attacks. |
Skill Link
|
Multi-hit moves hit 5 times. |
Hydration
|
Cures status in rain. |
Solar Power
|
Powers up in sunshine. |
Quick Feet
|
Ups Speed if suffering. |
Normalize
|
Moves become Normal-type. |
Sniper
|
Boosts critical hits. |
Magic Guard
|
Only damaged by attacks. |
No Guard
|
Ensures that all moves hit. |
Stall
|
Always moves last. |
Technician
|
Boosts weaker moves. |
Leaf Guard
|
Blocks status in sunshine. |
Klutz
|
Can't use hold items. |
Mold Breaker
|
Moves hit through abilities. |
Super Luck
|
Critical hits land often. |
Aftermath
|
Fainting damages the foe. |
Anticipation
|
Senses dangerous moves. |
Forewarn
|
Determines a foe's move. |
Unaware
|
Ignores stat changes. |
Tinted Lens
|
Ups “not very effective”. |
Filter
|
Weakens “supereffective”. |
Slow Start
|
Takes a while to get going. |
Scrappy
|
Hits Ghost-type Pokémon. |
Storm Drain
|
Draws in Water moves. |
Ice Body
|
Slight HP recovery in Hail. |
Solid Rock
|
Weakens “supereffective”. |
Snow Warning
|
Summons a hailstorm. |
Honey Gather
|
May gather Honey. |
Frisk
|
Checks a foe's item. |
Reckless
|
Boosts moves with recoil. |
Multitype
|
Changes type to its Plate. |
Flower Gift
|
Transforms in sunshine. |
Bad Dreams
|
Damages sleeping Pokémon. |
Pickpocket
|
Steals the foe's held item. |
Sheer Force
|
Trades effects for power. |
Contrary
|
Inverts stat changes. |
Unnerve
|
Foes can't eat Berries. |
Defiant
|
Lowered stats up Attack. |
Defeatist
|
Gives up at half HP. |
Cursed Body
|
Disables moves on contact. |
Healer
|
Heals partner Pokémon. |
Friend Guard
|
Lowers damage to partner. |
Weak Armor
|
Its stats change when hit. |
Heavy Metal
|
Doubles weight. |
Light Metal
|
Halves weight. |
Multiscale
|
Halves damage at full HP. |
Toxic Boost
|
Ups Attack if poisoned. |
Flare Boost
|
Ups Sp. Atk if burned. |
Harvest
|
May recycle a used Berry. |
Telepathy
|
Can't be damaged by an ally. |
Moody
|
Stats change gradually. |
Overcoat
|
Blocks weather and powder. |
Poison Touch
|
Poisons foe on contact. |
Regenerator
|
Heals upon switching out. |
Big Pecks
|
Prevents Defense loss. |
Sand Rush
|
Ups Speed in a sandstorm. |
Wonder Skin
|
May avoid status problems. |
Analytic
|
Moving last boosts power. |
Illusion
|
Appears as a partner. |
Imposter
|
Transforms into the foe. |
Infiltrator
|
Passes through barriers. |
Mummy
|
Spreads with contact. |
Moxie
|
KOs raise Attack. |
Justified
|
Dark hits raise Attack. |
Rattled
|
Raises Speed when scared. |
Magic Bounce
|
Reflects status moves. |
Sap Sipper
|
Grass increases Attack. |
Prankster
|
Status moves go first. |
Sand Force
|
Powers up in a sandstorm. |
Iron Barbs
|
Hurts to touch. |
Zen Mode
|
Transforms at half HP. |
Victory Star
|
Raises party accuracy. |
Turboblaze
|
Moves hit through abilities. |
Teravolt
|
Moves hit through abilities. |
Aroma Veil
|
Prevents limiting of moves. |
Flower Veil
|
Protects Grass-types. |
Cheek Pouch
|
Eating Berries restores HP. |
Protean
|
Changes type to used move. |
Fur Coat
|
Raises Defense. |
Magician
|
Steals the foe's held item. |
Bulletproof
|
Avoids some projectiles. |
Competitive
|
Lowered stats up Sp. Atk. |
Strong Jaw
|
Boosts biting moves. |
Refrigerate
|
Normal moves become Ice. |
Sweet Veil
|
Prevents party from sleep. |
Stance Change
|
Transforms as it battles. |
Gale Wings
|
Flying moves go first. |
Mega Launcher
|
Boosts pulse moves. |
Grass Pelt
|
Ups Defense in grass. |
Symbiosis
|
Passes its item to an ally. |
Tough Claws
|
Boosts contact moves. |
Pixilate
|
Normal moves become Fairy. |
Gooey
|
Lowers Speed on contact. |
Aerilate
|
Normal moves become Flying. |
Parental Bond
|
Moves hit twice. |
Dark Aura
|
Boosts Dark moves. |
Fairy Aura
|
Boosts Fairy moves. |
Aura Break
|
Reverse aura abilities. |
Primordial Sea
|
Summons heavy rain. |
Desolate Land
|
Summons intense sunlight. |
Delta Stream
|
Summons strong winds. |
Stamina
|
Boosts Defense when hit. |
Wimp Out
|
Flees at half HP. |
Emergency Exit
|
Flees at half HP. |
Water Compaction
|
Water boosts Defense. |
Merciless
|
Criticals poisoned foes. |
Shields Down
|
Shell breaks at half HP. |
Stakeout
|
Stronger as foes switch in. |
Water Bubble
|
Guards from fire and burns. |
Steelworker
|
Powers up Steel moves. |
Berserk
|
Boosts Sp. Atk at low HP. |
Slush Rush
|
Raises Speed in hail. |
Long Reach
|
Never makes contact. |
Liquid Voice
|
Makes sound moves Water. |
Triage
|
Healing moves go first. |
Galvanize
|
Normal moves turn Electric. |
Surge Surfer
|
Faster on electricity. |
Schooling
|
Forms a school when strong. |
Disguise
|
Decoy protects it once. |
Battle Bond
|
Changes form after a KO. |
Power Construct
|
Cells aid it when weakened. |
Corrosion
|
Poisons any type. |
Comatose
|
Always drowsing. |
Queenly Majesty
|
Protects from priority. |
Innards Out
|
Hurts foe when defeated. |
Dancer
|
Dances along with others. |
Battery
|
Boosts ally's Sp. Atk. |
Fluffy
|
Tougher but flammable. |
Dazzling
|
Protects from priority. |
Soul-Heart
|
KOs raise Sp. Atk. |
Tangling Hair
|
Lowers Speed on contact. |
Receiver
|
Copies ally's ability. |
Power Of Alchemy
|
Copies ally's ability. |
Beast Boost
|
KOs boost best stat. |
RKS System
|
Memories change its type. |
Electric Surge
|
Field becomes Electric. |
Psychic Surge
|
Field becomes weird. |
Misty Surge
|
Field becomes misty. |
Grassy Surge
|
Field becomes grassy. |
Full Metal Body
|
Prevents stat reduction. |
Shadow Shield
|
Halves damage at full HP. |
Prism Armor
|
Weakens “supereffective”. |
Neuroforce
|
Ups “supereffective”. |
Intrepid Sword
|
Ups Attack on entry. |
Dauntless Shield
|
Ups Defense on entry. |
Libero
|
Changes type to move's. |
Ball Fetch
|
Fetches failed Poké Ball. |
Cotton Down
|
Lower Speed of all when hit. |
Propeller Tail
|
Ignores foe's redirection. |
Mirror Armor
|
Reflect stat decreases. |
Gulp Missile
|
If hit, spits prey from sea. |
Stalwart
|
Ignores foe's redirection. |
Steam Engine
|
Fire or Water hits up Speed. |
Punk Rock
|
Ups and resists sound. |
Sand Spit
|
Creates a sandstorm if hit. |
Ice Scales
|
Halves special damage. |
Ripen
|
Doubles effect of Berries. |
Ice Face
|
Take a free hit. Hail renews. |
Power Spot
|
Powers up ally moves. |
Mimicry
|
Changes type on terrain. |
Screen Cleaner
|
Removes walls of light. |
Steely Spirit
|
Boosts ally's Steel moves. |
Perish Body
|
Foe faints in 3 turns if hit. |
Wandering Spirit
|
Trade abilities on contact. |
Gorilla Tactics
|
Ups Attack and locks move. |
Neutralizing Gas
|
All Abilities are nullified. |
Pastel Veil
|
Protects team from poison. |
Hunger Switch
|
Changes form each turn. |
Quick Draw
|
Moves first occasionally. |
Unseen Fist
|
Contact evades protection. |
Curious Medicine
|
Remove ally's stat changes. |
Transistor
|
Ups Electric-type moves. |
Dragon's Maw
|
Ups Dragon-type moves. |
Chilling Neigh
|
KOs boost Attack stat. |
Grim Neigh
|
KOs boost Sp. Atk stat. |
Singularity
|
Amplify Gravity in battle. |
Lifelink
|
May restore HP on contact. |
Unearthly
|
Swap attacks in battle. |
Phantasmic
|
Swap defenses in battle. |
Relativist
|
Inverts speed in battle. |
Enchantress
|
Negates items in battle. |
Convection
|
Summons a thunderstorm. |
Solar Burst
|
Generates solar wind. |
Polluter
|
Summons acid rain. |
Power Spore
|
Amplifies status effects. |
Obliviate
|
Confuses on contact. |
Drowsy Aura
|
Causes sleep on contact. |
Frozen Body
|
Contact causes frostbite. |
Bare Hands
|
Powers up with no hold item. |
Resonance
|
Ups sound move power. |
Combatize
|
Normal moves become Fighting. |
Fumigate
|
Normal moves become Poison. |
Terralate
|
Normal moves become Ground. |
Calcifate
|
Normal moves become Rock. |
Hive Mind
|
Normal moves become Bug. |
Terrorize
|
Normal moves become Ghost. |
Carbonize
|
Normal moves become Steel. |
Calderize
|
Normal moves become Fire. |
Distillize
|
Normal moves become Water. |
Chlorolize
|
Normal moves become Grass. |
Cognizate
|
Normal moves become Psychic. |
Primalize
|
Normal moves become Dragon. |
Immoralize
|
Normal moves become Dark. |
Menace
|
Lowers the foe's Sp. Atk. |
Stagnant Air
|
Summons a heat wave. |
Floral Surge
|
Field becomes Floral. |
Arid Surge
|
Field becomes Arid. |
Muddy Surge
|
Field becomes Muddy. |
Primal Surge
|
Field becomes Primal. |
Eerie Surge
|
Field becomes Eerie. |
Flood Surge
|
Field becomes Drenched. |
Shrapnel Surge
|
Cover the field in shrapnel. |
Magma Surge
|
Field is drenched in Magma. |
Arctic Surge
|
Field becomes Arctic. |
Morbid Surge
|
Field becomes Morbid. |
Combat Surge
|
Field becomes Tense. |
Blustery Surge
|
Field becomes Blustery. |
Noxious Surge
|
Field becomes Noxious. |
Sludge Rush
|
Raises Speed in Acid Rain. |
Volt Rush
|
Raises Speed in Thunderstorm. |
Photon Rush
|
Raises Speed in Solar Wind. |
Humidity Rush
|
Raises Speed in Heat Wave. |
Arena Lock
|
Negates field effects. |
Refraction
|
Powers up beam moves. |
Fog Veil
|
Ups evasion in thick fog. |
Solar Being
|
Adds Fire, summons sunlight. |
Cold-Blooded
|
Raises Speed in sunshine. |
Frostproof
|
Ice and frostbite protection. |
Frost Boost
|
Ups Sp. Atk if frostbitten |
Jump Scare
|
Moves first on the first turn. |