Version 0.3.0 | |||||||||||||||||||||||||||||||||||||||||||||||||||
New Battle Engine Features
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Changes to the Vanilla Battle Engine
Moves
Items
Abilities
Effects
Frostbite Status The frostbite status has replaced the frozen status
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Experience System
Pokemon Voyager combines aspects of older-generation and newer-generation Pokemon for its experience system. Exp. Share and Exp. All are both obtainable items which can be dynamically deployed to adhere to your preferred playstyle. Whatever your configuration, the total amount of experience gained by your party remains the same, so all configurations should fit well into Voyager's level curve. Exp. Share The Exp. Share is a held item. A Pokemon in your party holding one gains experience and effort values though it had participated in the battle. A Pokemon in that participates in the battle while also holding an Exp. Share gains an extra share of experience. Exp. All The Exp. All is a key item obtained early in your journey. It has several different modes which distribute earned experience to your party in different ways.
In contrast to experience points, effort values are gained only by Pokemon who participated in the battle or Pokemon holding an Exp. Share. Pokemon who meet neither condition do not gain effort values. When the Exp. All is on, a window appears each time you defeat a Pokemon during battle to detail the way that experience is distributed to your party. |