Name Description
Master Ball The best Ball that catches a Pokémon without fail.
Ultra Ball A better Ball with a higher catch rate than a Great Ball.
Great Ball A good Ball with a higher catch rate than a Poké Ball.
Poké Ball A tool used for catching wild Pokémon.
Safari Ball A special Ball that is used only in the Safari Zone.
Net Ball A Ball that works well on Water- and Bug-type Pokémon.
Dive Ball A Ball that works better on Pokémon on the ocean floor.
Nest Ball A Ball that works better on weaker Pokémon.
Repeat Ball A Ball that works better on Pokémon caught before.
Timer Ball A Ball that gains power in battles taking many turns.
Luxury Ball A cozy Ball that makes Pokémon more friendly.
Premier Ball A rare Ball with a higher critical capture rate.
Magnet Ball A Ball that works well on Steel- and Electric-types.
Brawl Ball Works well on Fighting- and Normal-types.
Fable Ball A Ball that works well on Fairy- and Dragon-types.
Tomb Ball A Ball that works well on Ghost- and Ground-types.
Quick Ball Works well if used on the first turn.
Heavy Ball Works well on very heavy Pokémon.
Feather Ball Works well on very light Pokémon.
Expert Ball A beautiful Ball crafted by an Expert.
Effort Ball A Ball that inflicts a virus on the Pokémon.
Emerald Ball Works well on Pokémon that evolve from certain stones.
Breeder Ball A Ball that works well on Pokémon that can breed.
Swift Ball Works well on very fast Pokémon.
Relic Ball An ancient Ball prototype from ancient times.
Lichen Ball A Ball that works well on Grass- and Rock-type Pokémon.
Sulfur Ball A Ball that works well on Fire- and Poison-types.
Cirrus Ball Works well on Water-, Ice-, and Flying- types.
Fortress Ball Works well on very defensive Pokémon.
Assault Ball Works well on very offensive Pokémon.
Paradox Ball A Ball that works well on Dark- and Psychic-types.
Shiny Ball A Ball that works better on shiny {POKEMON}.
Dusk Ball Works well if used in a dark place.
Moon Ball A Ball that works well on Moon Stone users.
Level Ball A Ball that works well on lower level Pokémon.
Friend Ball A Ball that makes a Pokémon friendly when caught.
Beast Ball A Ball that works well on monsters and dragons.
Dream Ball A Ball that works better on sleeping {POKEMON}.
Potion Restores the HP of a Pokémon by 20 points.
Septic Potion Restores 30 HP but lowers base stats.
Tainted Potion Restores 90 HP but poisons and lowers base stats.
Fetid Potion Restores 150 HP but burns and lowers base stats.
Putrid Potion Fully Restores HP but paralyzes and lowers base stats.
Antidote Heals a Poisoned Pokémon.
Burn Heal Heals Pokémon of a burn.
Ice Heal Defrosts a frostbitten Pokémon.
Awakening Awakens a sleeping Pokémon.
Paralyze Heal Heals a paralyzed Pokémon.
Full Restore Fully restores the HP and status of a Pokémon.
Max Potion Fully restores the HP of a Pokémon.
Hyper Potion Restores the HP of a Pokémon by 120 points.
Super Potion Restores the HP of a Pokémon by 60 points.
Full Heal Heals all the status problems of one Pokémon.
Revive Revives a fainted Pokémon with half its HP.
Max Revive Revives a fainted Pokémon with all its HP.
Fresh Water A mineral Water that restores HP by 30 points.
Soda Pop A fizzy soda drink that restores HP by 50 points.
Lemonade A very sweet drink that restores HP by 70 points.
Moomoo Milk A nutritious milk that restores HP by 100 points.
Energy Powder A bitter Powder that restores HP by 60 points.
Energy Root A bitter root that restores HP by 120 points.
Heal Powder A bitter Powder that heals all status problems.
Revival Herb A very bitter herb that revives a fainted Pokémon.
Ether Restores the PP of a selected move by 10.
Max Ether Fully restores the PP of a selected move.
Elixir Restores the PP of all moves by 10.
Max Elixir Fully restores the PP of a Pokémon's moves.
Lava Cookie A local specialty that heals all status problems.
Blue Flute A glass flute that awakens sleeping Pokémon.
Yellow Flute A glass flute that snaps Pokémon out of confusion.
Red Flute A glass flute that snaps Pokémon out of attraction.
Black Flute A glass flute that keeps away wild Pokémon.
White Flute A glass flute that lures wild Pokémon.
Berry Juice A 100% pure juice that restores HP by 20 points.
Sweet Heart A sweet chocolate that restores HP by 20 points.
Big Malasada Heals all the status problems of one Pokémon.
Old Gateau Heals all the status problems of one Pokémon.
Moon Muffin A delicious treat that restores HP by 65 points.
Sacred Ash Fully revives and restores all fainted Pokémon.
Shoal Salt Salt obtained from deep inside the SHOAL CAVE.
Shoal Shell A seashell found deep inside the SHOAL CAVE.
Red Shard A shard from an ancient item. Can be sold cheaply.
Blue Shard A shard from an ancient item. Can be sold cheaply.
Yellow Shard A shard from an ancient item. Can be sold cheaply.
Green Shard A shard from an ancient item. Can be sold cheaply.
HP Up Raises the base HP of one Pokémon.
Protein Raises the base Attack stat of one Pokémon.
Iron Raises the base Defense stat of one Pokémon.
Carbos Raises the base Speed stat of one Pokémon.
Calcium Raises the base Sp. Atk stat of one Pokémon.
Zinc Raises the base Sp. Def stat of one Pokémon.
Rare Candy Raises the level of a Pokémon by one.
PP Up Raises the maximum PP of a selected move.
PP Max Raises the PP of a move to its maximum points.
Guard Spec. Prevents stat reduction when used in battle.
Dire Hit Raises the critical-hit ratio during one battle.
X Attack Raises the stat Attack during one battle.
X Defense Raises the stat Defense during one battle.
X Speed Raises the stat Speed during one battle.
X Accuracy Raises accuracy of Attack moves during one battle.
X Sp. Atk. Raises the stat Sp. Atk during one battle.
X Sp. Def. Raises the stat Sp. Def during one battle.
Poké Doll Use to flee from any battle with a wild Pokémon.
Fluffy Tail Use to flee from any battle with a wild Pokémon.
Escape Rope Use to escape instantly from a cave or a dungeon.
Repel Repels weak wild Pokémon for 100 steps.
Super Repel Repels weak wild Pokémon for 200 steps.
Max Repel Repels weak wild Pokémon for 250 steps.
Adrenaline Orb Boosts Speed if intimidated. Initiates SoS battles.
Ability Capsule Swaps a {POKEMON}'s ability.
Mystic Capsule Grants a {POKEMON} their hidden ability.
Health Feather An item that raises the base HP of a Pokémon.
Muscle Feather An item that raises the base Attack of a Pokémon.
Resist Feather An item that raises the base Defense of a Pokémon.
Genius Feather An item that raises the base Sp. Atk. of a Pokémon.
Clever Feather An item that raises the base Sp. Def. of a Pokémon.
Swift Feather An item that raises the base Speed of a Pokémon.
Pretty Feather A beautiful yet plain feather that does nothing.
Sun Stone Makes certain species of Pokémon evolve.
Moon Stone Makes certain species of Pokémon evolve.
Fire Stone Makes certain species of Pokémon evolve.
Thunder Stone Makes certain species of Pokémon evolve.
Water Stone Makes certain species of Pokémon evolve.
Leaf Stone Makes certain species of Pokémon evolve.
Dawn Stone Makes certain species of Pokémon evolve.
Dusk Stone Makes certain species of Pokémon evolve.
Shiny Stone Makes certain species of Pokémon evolve.
Ice Stone Makes certain species of Pokémon evolve.
Tiny Mushroom A plain mushroom that would sell at a cheap price.
Big Mushroom A rare mushroom that would sell at a high price.
King Mushroom A rare mushroom that restores 100 HP.
Rich Mushroom A fancy mushroom that heals status problems.
Vivid Mushroom An interesting-looking mushroom that restores PP of all moves by 10.
Pearl A pretty pearl that would sell at a cheap price.
Big Pearl A lovely large pearl that would sell at a high price.
Stardust Beautiful red sand. Can be sold at a high price.
Star Piece A red gem shard. It would sell for a very high price.
Nugget A nugget of pure gold. Can be sold at a high price.
Heart Scale A lovely scale. It is coveted by collectors.
Honey A sweet honey that attracts wild Pokémon in Grass or on trees.
Rare Bone A very rare bone. It can be sold at a high price.
Pearl String Very large pearls that can be sold at a high price to shops.
Big Nugget A big nugget of pure gold that can be sold at a high price.
Balm Mushroom A rare mushroom that can be sold at a high price.
Comet Shard A shard that fell from the sky. It can be sold at a high price.
Meteor Sliver A meteorite shard. Some collectors may be interested in it.
Cheri Berry A hold item that heals paralysis in battle.
Chesto Berry A hold item that awakens Pokémon in battle.
Pecha Berry A hold item that heals Poisoning in battle.
Rawst Berry A hold item that heals a burn in battle.
Aspear Berry A hold item that defrosts Pokémon in battle.
Leppa Berry A hold item that restores 10 PP in battle.
Oran Berry A hold item that restores 10 HP in battle.
Persim Berry A hold item that heals confusion in battle.
Lum Berry A hold item that heals any status problem in battle.
Sitrus Berry A hold item that restores 25% HP in battle.
Figy Berry A hold item that restores HP but may confuse.
Wiki Berry A hold item that restores HP but may confuse.
Mago Berry A hold item that restores HP but may confuse.
Aguav Berry A hold item that restores HP but may confuse.
Iapapa Berry A hold item that restores HP but may confuse.
Pomeg Berry Makes a Pokémon friendly but lowers base HP.
Kelpsy Berry Makes a Pokémon friendly but lowers base Attack.
Qualot Berry Makes a Pokémon friendly but lowers base Defense.
Hondew Berry Makes a Pokémon friendly but lowers base Sp. Atk.
Grepa Berry Makes a Pokémon friendly but lowers base Sp. Def.
Tamato Berry Makes a Pokémon friendly but lowers base Speed.
Rabuta Berry Raises the base HP of one Pokémon.
Pamtre Berry Raises the base Attack stat of one Pokémon.
Razz Berry Raises the base Defense stat of one Pokémon.
Wepear Berry Raises the base Speed stat of one Pokémon.
Spelon Berry Raises the base Sp. Atk stat of one Pokémon.
Watmel Berry Raises the base Sp. Def stat of one Pokémon.
Pinap Berry Raises the base HP of one Pokémon.
Nanab Berry Raises the base Attack stat of one Pokémon.
Durin Berry Raises the base Defense stat of one Pokémon.
Nomel Berry Raises the base Speed stat of one Pokémon.
Magost Berry Raises the base Sp. Atk stat of one Pokémon.
Cornn Berry Raises the base Sp. Def stat of one Pokémon.
Belue Berry {POKEBLOCK} ingredient. Plant in loamy soil to grow Belue.
Bluk Berry {POKEBLOCK} ingredient. Plant in loamy soil to grow Bluk.
Occa Berry A hold item that weakens a Fire move if weak to it.
Passho Berry A hold item that weakens a Water move if weak to it.
Wacan Berry A hold item that weakens a Electric move if weak to it.
Rindo Berry A hold item that weakens a Grass move if weak to it.
Yache Berry A hold item that weakens a Ice move if weak to it.
Chople Berry A hold item that weakens a Fighting move if weak to it.
Kebia Berry A hold item that weakens a Poison move if weak to it.
Shuca Berry A hold item that weakens a Ground move if weak to it.
Coba Berry A hold item that weakens a Flying move if weak to it.
Payapa Berry A hold item that weakens a Psychic move if weak to it.
Tanga Berry A hold item that weakens a Bug move if weak to it.
Charti Berry A hold item that weakens a Rock move if weak to it.
Kasib Berry A hold item that weakens a Ghost move if weak to it.
Haban Berry A hold item that weakens a Dragon move if weak to it.
Colbur Berry A hold item that weakens a Dark move if weak to it.
Babiri Berry A hold item that weakens a Steel move if weak to it.
Chilan Berry A hold item that weakens a Normal move.
Roseli Berry A hold item that weakens a Fairy move if weak to it.
Liechi Berry A hold item that raises Attack in a pinch.
Ganlon Berry A hold item that raises Defense in a pinch.
Salac Berry A hold item that raises Speed in a pinch.
Petaya Berry A hold item that raises Sp. Atk in a pinch.
Apicot Berry A hold item that raises Sp. Def in a pinch.
Lansat Berry A hold item that ups the critical- hit rate in a pinch.
Starf Berry A hold item that sharply boosts a stat in a pinch.
Micle Berry When held, it ups the Accuracy of a move in a pinch.
Custap Berry It allows the holder to move first when it's in a pinch.
Jaboca Berry Hurts the Attacker when the holder is hit by a physical Attack.
Rowap Berry Hurts the Attacker when the holder is hit by a special Attack.
Kee Berry Boosts the holder's Defense when hit by a physical Attack.
Maranga Berry Boosts the holder's Sp. Defense when hit by a special Attack.
Bright Powder A hold item that casts a glare to reduce accuracy.
White Herb A hold item that restores any lowered stat.
Macho Brace A hold item that promotes growth, but reduces Speed.
Power Bracer A hold item that promotes Atk gain, but reduces Speed.
Power Belt A hold item that promotes Def gain, but reduces Speed.
Power Lens Hold item that promotes Sp. Atk gain, but reduces Speed.
Power Band Hold item that promotes Sp. Def gain, but reduces Speed.
Power Anklet A hold item that promotes Spd gain, but reduces Speed.
Power Weight A hold item that promotes HP gain, but reduces Speed.
Exp. Share A hold item that gets Exp. points from battles.
Quick Claw A hold item that occasionally allows the first strike.
Soothe Bell A hold item that calms spirits and fosters friendship.
Mental Herb Snaps Pokémon out of move-binding effects.
Choice Band Raises a move's power, but permits only that move.
King's Rock A hold item that may cause flinching when the foe is hit.
Silver Powder A hold item that raises the power of Bug-type moves.
Amulet Coin Doubles money in battle if the holder takes part.
Cleanse Tag A hold item that helps repel wild Pokémon.
Smoke Ball A hold item that assures fleeing from wild Pokémon.
Everstone A wondrous hold item that prevents evolution.
Focus Band A hold item that occasionally prevents fainting.
Lucky Egg A hold item that boosts Exp. points earned in battle.
Scope Lens A hold item that improves the critical-hit rate.
Metal Coat A hold item that raises the power of Steel-type moves.
Leftovers A hold item that gradually restores HP in battle.
Up-Grade A peculiar box made by Silph Co.
Dragon Scale A strange scale held by Dragon- type Pokémon.
Oval Stone Helps a certain Pokémon to evolve. Looks like an egg.
Magmarizer A certain Pokémon loves it. It's full of magma energy.
Dubious Disc A certain Pokémon loves it. It's over- flowing with data.
Reaper Cloth Loved by a certain Pokémon. Imbued with strong energy.
Razor Claw Helps a certain Pokémon to evolve. It's a sharp claw.
Razor Fang Helps a certain Pokémon to evolve. It's a sharp fang.
Soft Sand A hold item that raises the power of Ground-type moves.
Hard Stone A hold item that raises the power of Rock-type moves.
Miracle Seed A hold item that raises the power of Grass-type moves.
Black Glasses A hold item that raises the power of Dark-type moves.
Black Belt A hold item that boosts Fighting- type moves.
Magnet A hold item that boosts Electric- type moves.
Mystic Water A hold item that raises the power of Water-type moves.
Sharp Beak A hold item that raises the power of Flying-type moves.
Poison Barb A hold item that raises the power of Poison-type moves.
Never-Melt-Ice A hold item that raises the power of Ice-type moves.
Spell Tag A hold item that raises the power of Ghost-type moves.
Twisted Spoon A hold item that boosts Psychic- type moves.
Charcoal A hold item that raises the power of Fire-type moves.
Dragon Fang A hold item that raises the power of Dragon-type moves.
Silk Scarf A hold item that raises the power of Normal-type moves.
Pixie Dust A hold item that raises the power of Fairy-type moves.
Shell Bell A hold item that restores HP upon striking the foe.
Power Herb Allows the immediate use of a move that charges first.
Choice Scarf Boosts Speed, but allows the use of only one move.
Choice Specs Boosts Sp. Atk, but allows the use of only one move.
Focus Sash If the holder has full HP, it endures KO Attacks with 1HP.
Wide Lens A magnifying lens that boosts the accuracy of moves.
Zoom Lens If the holder moves after the foe, its accuracy is raised.
Metronome A held item that boosts a move used consecutively.
Muscle Band A headband that boosts the power of physical moves.
Wise Glasses A pair of glasses that boosts special move power.
Expert Belt A belt that boosts the power of super effective moves.
Light Clay Extends the duration of barrier moves used by the holder.
Icy Rock Extends the duration of the move Hail used by the holder.
Smooth Rock Extends the duration of Sandstorm if used by the holder.
Heat Rock Extends the duration of Sunny Day if used by the holder.
Damp Rock Extends the duration of Rain Dance if used by the holder.
Destiny Knot If the holder becomes infatuated, the foe does too.
Grip Claw Makes binding moves used by the holder go on for 7 turns.
Life Orb Boosts the power of moves at the cost of some HP per turn.
Toxic Orb A bizarre orb that badly Poisons the holder in battle.
Flame Orb A bizarre orb that inflicts a burn on holder in battle.
Frost Orb A bizarre orb that inflicts frostbite on the holder.
Sticky Barb Damages the holder each turn. May latch on to foes.
Black Sludge Gradually restores HP of Poison-types. Damages others.
Iron Ball Lowers Speed and lets Flying-types be hit by Ground moves.
Lagging Tail A held item that makes the holder move slower.
Shed Shell Enables the holder to switch out of battle without fail.
Big Root A held item that boosts the power of HP-stealing moves.
Eviolite Raises the Def and Sp. Def of Pokémon that can evolve.
Float Stone A light stone that reduces the weight of the Pokémon.
Rocky Helmet Hurts the foe if they touch its holder.
Reflector Helmet Hurts the foe when using non-contact moves.
Air Balloon Elevates the holder in the air. If hit, this item will burst.
Red Card Switches out the foe if they hit the holder.
Ring Target Moves that wouldn't have effect will land on its holder.
Binding Band Increases the power of binding moves when held.
Eject Button Switches out the user if they're hit by the foe.
Panic Button Switches out the holder when the terrain changes.
Absorb Bulb Raises Sp. Atk if the holder is hit by a Water-type move.
Cell Battery Raises Atk if the holder is hit by an Electric-type move.
Luminous Moss Raises Sp. Def if the holder is hit by a Water-type move.
Snowball Raises Atk if its holder is hit by an Ice-type move.
Weakness Policy If hit by a Super Effective move, ups Atk and Sp. Atk.
Assault Vest Raises Sp. Def but prevents the use of status moves.
Safety Goggles Protect from weather damage and Powder moves.
Protective Pads Guard the holder from contact move effects.
Electric Seed Consume and sharply boost Sp. Atk in Electric Terrain.
Psychic Seed Consume and sharply boost Sp. Def in Psychic Terrain.
Misty Seed Consume and sharply boost Defense in Misty Terrain.
Grassy Seed Consume and sharply boost Attack in Grassy Terrain.
Floral Seed Consume and sharply boost Speed in Floral Terrain.
Arid Seed Consume and sharply boost Defense in Arid Terrain.
Muddy Seed Consume and sharply boost Speed in Muddy Terrain.
Primal Seed Consume and sharply boost Attack in Primal Terrain.
Eerie Seed Consume and sharply boost Defense in Eerie Terrain.
Flood Seed Consume and sharply boost Sp. Def in Flooded Terrain.
Shrapnel Seed Consume and sharply boost Defense in Shrapnel Terrain.
Magma Seed Consume and sharply boost Sp. Atk in Magma Terrain.
Arctic Seed Consume and sharply boost Sp. Def in Arctic Terrain.
Morbid Seed Consume and sharply boost Sp. Atk in Morbid Terrain.
Combat Seed Consume and sharply boost Attack in Combat Terrain.
Blustery Seed Consume and sharply boost Speed in Blustery Terrain.
Noxious Seed Consume and sharply boost Attack in Noxious Terrain.
Terrain Extender Extends the length of the active battle terrain.
Utility Umbrella Protects the holder from the effects of weather.
Eject Pack The holder is switched out when any stat lowers.
Room Service Lowers Speed when Trick Room takes effect.
Blunder Policy Sharply raises Speed when the holder misses.
Heavy-Duty Boots These boots protect against battlefield hazards.
Throat Spray Raises Sp. Atk when the holder uses a sound move.
Bug Gem Increases the power of Bug Type moves.
Dark Gem Increases the power of Dark Type moves.
Dragon Gem Increases the power of Dragon Type moves.
Electric Gem Increases the power of Electric Type moves.
Fairy Gem Increases the power of Fairy Type moves.
Fighting Gem Increases the power of Fighting Type moves.
Fire Gem Increases the power of Fire Type moves.
Flying Gem Increases the power of Flying Type moves.
Ghost Gem Increases the power of Ghost Type moves.
Grass Gem Increases the power of Grass Type moves.
Ground Gem Increases the power of Ground Type moves.
Ice Gem Increases the power of Ice Type moves.
Normal Gem Increases the power of Normal Type moves.
Poison Gem Increases the power of Poison Type moves.
Psychic Gem Increases the power of Psychic Type moves.
Rock Gem Increases the power of Rock Type moves.
Steel Gem Increases the power of Steel Type moves.
Water Gem Increases the power of Water Type moves.
Berserk Gene Confuses the holder to sharply raise Atk upon switch-in.
Pressure Vat Extends the duration of Tailwind if used by the holder.
Brass Knuckles Raises the power of punching Attacks by a small margin.
Tuning Fork Raises the power of sound-based moves by a small margin.
Prison Orb Increases the duration of “room” effects.
Adrenaline Amp Grants a minor boost to the holder's Speed.
Simple Herb A single-use hold item that doubles any stat change.
Serenity Orb A hold item that promotes added effects.
Mega Stone Enables Mega Evolution and Infusion for Pokémon.
Enrage Gene Confuses the holder to sharply raise Sp. Atk upon switch-in.
Damping Sphere A hold item that nulls all field effects.
Reality Stone Inverts type advantages for the holder.
Bug Essence A consumable that grants Bug type to the holder.
Dark Essence A consumable that grants Dark type to the holder.
Dragon Essence A consumable that grants Dragon type to the holder.
Electric Essence A consumable that grants Electric type to the holder.
Fairy Essence A consumable that grants Fairy type to the holder.
Fighting Essence A consumable that grants Fighting type to the holder.
Fire Essence A consumable that grants Fire type to the holder.
Flying Essence A consumable that grants Flying type to the holder.
Ghost Essence A consumable that grants Ghost type to the holder.
Grass Essence A consumable that grants Grass type to the holder.
Ground Essence A consumable that grants Ground type to the holder.
Ice Essence A consumable that grants Ice type to the holder.
Normal Essence A consumable that grants Normal type to the holder.
Poison Essence A consumable that grants Poison type to the holder.
Psychic Essence A consumable that grants Psychic type to the holder.
Rock Essence A consumable that grants Rock type to the holder.
Steel Essence A consumable that grants Steel type to the holder.
Water Essence A consumable that grants Water type to the holder.
Sea Incense A hold item that slightly boosts Water-type moves.
Lax Incense A hold item that slightly lowers the foe's accuracy.
Odd Incense A hold item that boosts Psychic- type moves.
Rock Incense A hold item that raises the power of ROCK-type moves.
Full Incense A held item that makes the holder move slower.
Wave Incense A hold item that raises Mantyke & Mantine's power.
Rose Incense A hold item that raises the power of Grass-type moves.
Luck Incense Doubles money in battle if the holder takes part.
Pure Incense A hold item that helps repel wild Pokémon.
Lucky Punch A hold item that raises Chansey's critical-hit rate.
Thick Club Raises Cubone, Marowak, Gropp, and Cyclobber's Attack.
Light Ball A hold item that raises Pikachu's power.
Adamant Mint Changes the nature of a Pokémon to Adamant
Bold Mint Changes the nature of a Pokémon to Bold
Brave Mint Changes the nature of a Pokémon to Brave
Calm Mint Changes the nature of a Pokémon to Calm
Careful Mint Changes the nature of a Pokémon to Careful
Gentle Mint Changes the nature of a Pokémon to Gentle
Hasty Mint Changes the nature of a Pokémon to Hasty
Impish Mint Changes the nature of a Pokémon to Impish
Jolly Mint Changes the nature of a Pokémon to Jolly
Lax Mint Changes the nature of a Pokémon to Lax
Lonely Mint Changes the nature of a Pokémon to Lonely
Mild Mint Changes the nature of a Pokémon to Mild
Modest Mint Changes the nature of a Pokémon to Modest
Naive Mint Changes the nature of a Pokémon to Naive
Naughty Mint Changes the nature of a Pokémon to Naughty
Quiet Mint Changes the nature of a Pokémon to Quiet
Rash Mint Changes the nature of a Pokémon to Rash
Relaxed Mint Changes the nature of a Pokémon to Relaxed
Sassy Mint Changes the nature of a Pokémon to Sassy
Serious Mint Changes the nature of a Pokémon to Serious
Timid Mint Changes the nature of a Pokémon to Timid
GPU Module A GPU Module. It may be useful to someone{DOTS}
CPU Module A CPU Module. It may be useful to someone{DOTS}
Shiny Charm Increases the chance of finding a shiny Pokemon
Oval Charm Increases the chance of finding eggs at the daycare.
Catching Charm Increases the chance of a critical capture.
Exp. All Toggle sharing experience with your whole party.
Tangle Fossil A fossil of an ancient, mummified Pokémon.
Fang Fossil A fossil of an ancient, serpentine Pokémon.
Strange Shard A strange, green shard. Somehow, it feels important{DOTS}
Envoy Shard ??????
Harmony Shard ??????
Biogenic Shard ??????
Hunting Shard ??????
Warfare Shard ??????
Jollity Shard ??????
Eternal Shard ??????
Magic Shard ??????
Mystic Shard ??????
Bicycle A folding bicycle that doubles your Speed or better.
Coin Case A case that holds casino coins.
Fishing Rod Use by any body of Water to fish for wild Pokémon.
Wailmer Pail A tool used for Watering Berries and plants.
Soot Sack A sack to hold volcanic ash.\nTvashtar Ash: {STR_VAR_8}
House Key A key to your house. Don't forget to lock up!
Meteorite A meteorite that fell from the stars.
Bike Voucher Can be exchanged for a Bicycle in Sirius Wharf.
Proteus Plans Plans to be delivered to Proteus Power Plant.
TM Case A convenient case that holds TMs.\nTM Count: {STR_VAR_7}/{STR_VAR_8}
Disc Case A convenient case for Ability Discs.\nDisc Count: {STR_VAR_7}/{STR_VAR_8}
Fornax Lodestone Teleport to Fornax Village.
Casino Magnetite Paired with a lodestone for teleporting.
Casino Lodestone Teleport to a paired slab of Magnetite.
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