| Pound |
 |
 |
35 |
40 |
100 |
Pounds the foe with forelegs or tail.
|
| Karate Chop |
 |
 |
25 |
50 |
100 |
A chopping attack with a high critical-hit ratio.
|
| Double Slap |
 |
 |
10 |
15 |
85 |
Repeatedly slaps the foe 2 to 5 times.
|
| Comet Punch |
 |
 |
15 |
18 |
85 |
Repeatedly punches the foe 2 to 5 times.
|
| Mega Punch |
 |
 |
20 |
80 |
85 |
A strong punch thrown with incredible power.
|
| Pay Day |
 |
 |
20 |
40 |
100 |
Throws coins at the foe. Money is recovered after.
|
| Fire Punch |
 |
 |
15 |
75 |
100 |
A fiery punch that may burn the foe.
|
| Ice Punch |
 |
 |
15 |
75 |
100 |
An icy punch that may cause frostbite.
|
| Thunder Punch |
 |
 |
15 |
75 |
100 |
An electrified punch that may paralyze the foe.
|
| Scratch |
 |
 |
35 |
40 |
100 |
Scratches the foe with sharp claws.
|
| Vice Grip |
 |
 |
30 |
55 |
100 |
Grips the foe with large and powerful pincers.
|
| Guillotine |
 |
 |
5 |
1 |
30 |
A powerful pincer attack that may cause fainting.
|
| Razor Wind |
 |
 |
10 |
70 |
100 |
Cuts the target with air. Has a high critical-hit ratio.
|
| Swords Dance |
 |
 |
20 |
|
0 |
A fighting dance that sharply raises Attack.
|
| Cut |
 |
 |
30 |
50 |
95 |
Cuts the foe with sharp scythes, claws, etc.
|
| Gust |
 |
 |
35 |
40 |
100 |
Strikes the foe with a gust of wind whipped up by wings.
|
| Wing Attack |
 |
 |
35 |
60 |
100 |
Strikes the foe with wings spread wide.
|
| Whirlwind |
 |
 |
20 |
|
0 |
Blows away the foe with wind and ends the battle.
|
| Fly |
 |
 |
15 |
90 |
95 |
Flies up on the first turn, then strikes the next turn.
|
| Bind |
 |
 |
20 |
15 |
85 |
Binds and squeezes the foe for 2 to 5 turns.
|
| Slam |
 |
 |
20 |
80 |
75 |
Slams the foe with a long tail, vine, etc.
|
| Vine Whip |
 |
 |
25 |
45 |
100 |
Strikes the foe with slender, whiplike vines.
|
| Stomp |
 |
 |
20 |
65 |
100 |
Stomps the enemy with a big foot. May cause flinching.
|
| Double Kick |
 |
 |
30 |
30 |
100 |
A double-kicking attack that strikes the foe twice.
|
| Mega Kick |
 |
 |
5 |
120 |
75 |
An extremely powerful kick with intense force.
|
| Jump Kick |
 |
 |
10 |
100 |
95 |
A strong jumping kick. May miss and hurt the kicker.
|
| Rolling Kick |
 |
 |
15 |
60 |
85 |
A fast kick delivered from a rapid spin.
|
| Sand Attack |
 |
 |
15 |
|
100 |
Reduces the foe's accuracy by hurling sand in its face.
|
| Headbutt |
 |
 |
15 |
70 |
100 |
A ramming attack that may cause flinching.
|
| Horn Attack |
 |
 |
25 |
65 |
100 |
Jabs the foe with sharp horns.
|
| Fury Attack |
 |
 |
20 |
15 |
85 |
Jabs the foe 2 to 5 times with sharp horns, etc.
|
| Horn Drill |
 |
 |
5 |
1 |
30 |
A one-hit KO attack that uses a horn like a drill.
|
| Tackle |
 |
 |
35 |
40 |
100 |
Charges the foe with a full- body tackle.
|
| Body Slam |
 |
 |
15 |
85 |
100 |
A full-body slam that may cause paralysis.
|
| Wrap |
 |
 |
20 |
15 |
90 |
Wraps and squeezes the foe 2 to 5 times with vines, etc.
|
| Take Down |
 |
 |
20 |
90 |
85 |
A reckless charge attack that also hurts the user.
|
| Thrash |
 |
 |
10 |
120 |
100 |
A rampage of 2 to 3 turns that confuses the user.
|
| Double-Edge |
 |
 |
15 |
120 |
100 |
A life-risking tackle that also hurts the user.
|
| Tail Whip |
 |
 |
30 |
|
100 |
Wags the tail to lower the foe's Defense.
|
| Poison Sting |
 |
 |
35 |
15 |
100 |
A toxic attack with barbs, etc., that may poison.
|
| Twineedle |
 |
 |
20 |
25 |
100 |
Stingers on the forelegs jab the foe twice.
|
| Pin Missile |
 |
 |
20 |
25 |
95 |
Sharp pins are fired to strike 2 to 5 times.
|
| Leer |
 |
 |
30 |
|
100 |
Frightens the foe with a leer to lower Defense.
|
| Bite |
 |
 |
25 |
60 |
100 |
Bites with vicious fangs. May cause flinching.
|
| Growl |
 |
 |
40 |
|
100 |
Growls cutely to reduce the foe's Attack.
|
| Roar |
 |
 |
20 |
|
0 |
Makes the foe flee to end the battle.
|
| Sing |
 |
 |
15 |
|
55 |
A soothing song lulls the foe into a deep slumber.
|
| Supersonic |
 |
 |
20 |
|
55 |
Emits bizarre sound waves that may confuse the foe.
|
| Sonic Boom |
 |
 |
20 |
1 |
90 |
Launches shock waves that always inflict 20 HP damage.
|
| Disable |
 |
 |
20 |
|
100 |
Psychically disables one of the foe's moves.
|
| Acid |
 |
 |
30 |
40 |
100 |
Sprays a hide-melting acid. May lower Defense.
|
| Ember |
 |
 |
25 |
40 |
100 |
A weak fire attack that may inflict a burn.
|
| Flamethrower |
 |
 |
15 |
90 |
100 |
A powerful fire attack that may inflict a burn.
|
| Mist |
 |
 |
30 |
|
0 |
Creates a mist that stops reduction of abilities.
|
| Water Gun |
 |
 |
25 |
40 |
100 |
Squirts water to attack the foe.
|
| Hydro Pump |
 |
 |
5 |
110 |
80 |
Blasts water at high power to strike the foe.
|
| Surf |
 |
 |
15 |
90 |
100 |
Creates a huge wave, then crashes it down on the foe.
|
| Ice Beam |
 |
 |
10 |
90 |
100 |
Blasts the foe with an icy beam that may cause frostbite.
|
| Blizzard |
 |
 |
5 |
110 |
70 |
Hits the foe with an icy storm that may cause frostbite.
|
| Psybeam |
 |
 |
20 |
65 |
100 |
Fires a peculiar ray that may confuse the foe.
|
| Bubble Beam |
 |
 |
20 |
65 |
100 |
Forcefully sprays bubbles that may lower Speed.
|
| Aurora Beam |
 |
 |
20 |
65 |
100 |
Fires a rainbow-colored beam that may lower Attack.
|
| Hyper Beam |
 |
 |
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
| Peck |
 |
 |
35 |
35 |
100 |
Attacks the foe with a jabbing beak, etc.
|
| Drill Peck |
 |
 |
20 |
80 |
100 |
A corkscrewing attack with the beak acting as a drill.
|
| Submission |
 |
 |
20 |
120 |
100 |
A reckless body slam that also hurts the user.
|
| Low Kick |
 |
 |
20 |
1 |
100 |
A kick that inflicts more damage on heavier foes.
|
| Counter |
 |
 |
20 |
1 |
100 |
Retaliates any physical hit with double the power.
|
| Seismic Toss |
 |
 |
20 |
1 |
100 |
Inflicts damage identical to the user's level.
|
| Strength |
 |
 |
15 |
80 |
100 |
Builds enormous power, then slams the foe.
|
| Absorb |
 |
 |
25 |
30 |
100 |
An attack that absorbs half the damage inflicted.
|
| Mega Drain |
 |
 |
15 |
55 |
100 |
An attack that absorbs half the damage inflicted.
|
| Leech Seed |
 |
 |
10 |
|
90 |
Plants a seed on the foe to steal HP on every turn.
|
| Growth |
 |
 |
20 |
|
0 |
Forces the body to grow and heightens Sp. Atk.
|
| Razor Leaf |
 |
 |
25 |
55 |
95 |
Cuts the enemy with leaves. High critical-hit ratio.
|
| Solar Beam |
 |
 |
10 |
120 |
100 |
Absorbs light in one turn, then attacks next turn.
|
| Poison Powder |
 |
 |
35 |
|
75 |
Scatters a toxic powder that may poison the foe.
|
| Stun Spore |
 |
 |
30 |
|
75 |
Scatters a powder that may paralyze the foe.
|
| Sleep Powder |
 |
 |
15 |
|
75 |
Scatters a powder that may cause the foe to sleep.
|
| Petal Dance |
 |
 |
10 |
120 |
100 |
A rampage of 2 to 3 turns that confuses the user.
|
| String Shot |
 |
 |
40 |
|
95 |
Binds the foe with string to reduce its Speed.
|
| Dragon Rage |
 |
 |
10 |
1 |
100 |
Launches shock waves that always inflict 40 HP damage.
|
| Fire Spin |
 |
 |
15 |
35 |
85 |
Traps the foe in a ring of fire for 2 to 5 turns.
|
| Thunder Shock |
 |
 |
30 |
40 |
100 |
An electrical attack that may paralyze the foe.
|
| Thunderbolt |
 |
 |
15 |
90 |
100 |
A strong electrical attack that may paralyze the foe.
|
| Thunder Wave |
 |
 |
20 |
|
90 |
A weak jolt of electricity that paralyzes the foe.
|
| Thunder |
 |
 |
10 |
110 |
70 |
A lightning attack that may cause paralysis.
|
| Rock Throw |
 |
 |
15 |
50 |
90 |
Throws small rocks to strike the foe.
|
| Earthquake |
 |
 |
10 |
100 |
100 |
A powerful quake, but has no effect on flying foes.
|
| Fissure |
 |
 |
5 |
1 |
30 |
A one-hit KO move that drops the foe in a fissure.
|
| Dig |
 |
 |
10 |
80 |
100 |
Digs underground the first turn and strikes next turn.
|
| Toxic |
 |
 |
10 |
|
90 |
Poisons the foe with an intensifying toxin.
|
| Confusion |
 |
 |
25 |
50 |
100 |
A psychic attack that may cause confusion.
|
| Psychic |
 |
 |
10 |
90 |
100 |
A powerful psychic attack that may lower Sp. Def.
|
| Hypnosis |
 |
 |
20 |
|
60 |
A hypnotizing move that may induce sleep.
|
| Meditate |
 |
 |
40 |
|
0 |
Meditates in a peaceful fashion to raise Attack.
|
| Agility |
 |
 |
30 |
|
0 |
Relaxes the body to sharply boost Speed.
|
| Quick Attack |
 |
 |
30 |
40 |
100 |
An extremely fast attack that always strikes first.
|
| Rage |
 |
 |
20 |
20 |
100 |
Raises the user's Attack every time it is hit.
|
| Teleport |
 |
 |
20 |
|
0 |
A psychic move for fleeing from battle instantly.
|
| Night Shade |
 |
 |
15 |
1 |
100 |
Inflicts damage identical to the user's level.
|
| Mimic |
 |
 |
10 |
|
0 |
Copies a move used by the foe during one battle.
|
| Screech |
 |
 |
40 |
|
85 |
Emits a screech to sharply reduce the foe's Defense.
|
| Double Team |
 |
 |
15 |
|
0 |
Creates illusory copies to raise evasiveness.
|
| Recover |
 |
 |
10 |
|
0 |
Recovers up to half the user's maximum HP.
|
| Harden |
 |
 |
30 |
|
0 |
Stiffens the body's muscles to raise Defense.
|
| Minimize |
 |
 |
10 |
|
0 |
Minimizes the user's size to raise evasiveness.
|
| Smokescreen |
 |
 |
20 |
|
100 |
Lowers the foe's accuracy using smoke, ink, etc.
|
| Confuse Ray |
 |
 |
10 |
|
100 |
A sinister ray that confuses the foe.
|
| Withdraw |
 |
 |
20 |
|
0 |
Withdraws the body into its hard shell to raise Defense and Sp. Def.
|
| Defense Curl |
 |
 |
40 |
|
0 |
Curls up to conceal weak spots and raise Defense.
|
| Barrier |
 |
 |
20 |
|
0 |
Creates a barrier that sharply raises Defense.
|
| Light Screen |
 |
 |
30 |
|
0 |
Creates a wall of light that lowers Sp. Atk damage.
|
| Haze |
 |
 |
30 |
|
0 |
Creates a black haze that eliminates all stat changes.
|
| Reflect |
 |
 |
20 |
|
0 |
Creates a wall of light that weakens physical attacks.
|
| Focus Energy |
 |
 |
30 |
|
0 |
Focuses power to raise the critical-hit ratio.
|
| Bide |
 |
 |
10 |
1 |
0 |
Endures attack for 2 turns to retaliate double.
|
| Metronome |
 |
 |
10 |
|
0 |
Waggles a finger to use any Pokémon move at random.
|
| Mirror Move |
 |
 |
20 |
|
0 |
Counters the foe's attack with the same move.
|
| Self Destruct |
 |
 |
5 |
200 |
100 |
Inflicts severe damage but makes the user faint.
|
| Egg Bomb |
 |
 |
10 |
100 |
75 |
An egg is forcibly hurled at the foe.
|
| Lick |
 |
 |
30 |
30 |
100 |
Licks with a long tongue to injure. May also paralyze.
|
| Smog |
 |
 |
20 |
30 |
70 |
An exhaust-gas attack that may also poison.
|
| Sludge |
 |
 |
20 |
65 |
100 |
Sludge is hurled to inflict damage. May also poison.
|
| Bone Club |
 |
 |
20 |
65 |
85 |
Clubs the foe with a bone. May cause flinching.
|
| Fire Blast |
 |
 |
5 |
110 |
85 |
Incinerates everything it strikes. May cause a burn.
|
| Waterfall |
 |
 |
15 |
80 |
100 |
Charges the foe with speed to climb waterfalls.
|
| Clamp |
 |
 |
15 |
35 |
85 |
Traps and squeezes the foe for 2 to 5 turns.
|
| Swift |
 |
 |
20 |
60 |
0 |
Sprays star-shaped rays that never miss.
|
| Skull Bash |
 |
 |
10 |
130 |
100 |
Tucks in the head, then attacks on the next turn.
|
| Spike Cannon |
 |
 |
15 |
20 |
100 |
Launches sharp spikes that strike 2 to 5 times.
|
| Constrict |
 |
 |
35 |
10 |
100 |
Constricts to inflict pain. May lower Speed.
|
| Amnesia |
 |
 |
20 |
|
0 |
Forgets about something and sharply raises Sp. Def.
|
| Kinesis |
 |
 |
15 |
|
80 |
Distracts the foe. May lower accuracy.
|
| Soft Boiled |
 |
 |
10 |
|
100 |
Recovers up to half the user's maximum HP.
|
| High Jump Kick |
 |
 |
10 |
130 |
90 |
A jumping knee kick. If it misses, the user is hurt.
|
| Glare |
 |
 |
30 |
|
100 |
Intimidates and frightens the foe into paralysis.
|
| Dream Eater |
 |
 |
15 |
100 |
100 |
Takes one half the damage inflicted on a sleeping foe.
|
| Poison Gas |
 |
 |
40 |
|
90 |
Envelops the foe in a toxic gas that may poison.
|
| Barrage |
 |
 |
20 |
15 |
85 |
Hurls round objects at the foe 2 to 5 times.
|
| Leech Life |
 |
 |
10 |
80 |
100 |
An attack that steals half the damage inflicted.
|
| Lovely Kiss |
 |
 |
10 |
|
75 |
Demands a kiss with a scary face that induces sleep.
|
| Sky Attack |
 |
 |
5 |
140 |
90 |
Searches out weak spots, then strikes the next turn.
|
| Transform |
 |
 |
10 |
|
0 |
Alters the user's cells to become a copy of the foe.
|
| Bubble |
 |
 |
30 |
40 |
100 |
An attack using bubbles. May lower the foe's Speed.
|
| Dizzy Punch |
 |
 |
10 |
70 |
100 |
A rhythmic punch that may confuse the foe.
|
| Spore |
 |
 |
15 |
|
100 |
Scatters a cloud of spores that always induce sleep.
|
| Flash |
 |
 |
20 |
|
100 |
Looses a powerful blast of light that cuts accuracy.
|
| Psywave |
 |
 |
15 |
1 |
100 |
Attacks with a psychic wave of varying intensity.
|
| Splash |
 |
 |
40 |
|
0 |
It's just a splash... Has no effect whatsoever.
|
| Acid Armor |
 |
 |
20 |
|
0 |
Liquifies the user's body to sharply raise Defense.
|
| Crabhammer |
 |
 |
10 |
100 |
90 |
Hammers with a pincer. Has a high critical-hit ratio.
|
| Explosion |
 |
 |
5 |
250 |
100 |
Inflicts severe damage but makes the user faint.
|
| Fury Swipes |
 |
 |
15 |
18 |
80 |
Rakes the foe with sharp claws, etc., 2 to 5 times.
|
| Bonemerang |
 |
 |
10 |
50 |
90 |
Throws a bone boomerang that strikes twice.
|
| Rest |
 |
 |
10 |
|
0 |
The user sleeps for 2 turns, restoring HP and status.
|
| Rock Slide |
 |
 |
10 |
75 |
90 |
Large boulders are hurled. May cause flinching.
|
| Hyper Fang |
 |
 |
15 |
80 |
90 |
Attacks with sharp fangs. May cause flinching.
|
| Sharpen |
 |
 |
30 |
|
0 |
Reduces the polygon count and raises Attack.
|
| Conversion |
 |
 |
30 |
|
0 |
Changes the user's type into a known move's type.
|
| Tri Attack |
 |
 |
10 |
80 |
100 |
Fires three types of beams at the same time.
|
| Super Fang |
 |
 |
10 |
1 |
90 |
Attacks with sharp fangs and cuts half the foe's HP.
|
| Slash |
 |
 |
20 |
70 |
100 |
Slashes with claws, etc. Has a high critical-hit ratio.
|
| Substitute |
 |
 |
10 |
|
0 |
Creates a decoy using 1/4 of the user's maximum HP.
|
| Struggle |
 |
 |
1 |
50 |
0 |
Used only if all PP are gone. Also hurts the user a little.
|
| Sketch |
 |
 |
1 |
|
0 |
Copies the foe's last move permanently.
|
| Triple Kick |
 |
 |
10 |
10 |
90 |
Kicks the foe 3 times in a row with rising intensity.
|
| Thief |
 |
 |
25 |
60 |
100 |
While attacking, it may steal the foe's held item.
|
| Spider Web |
 |
 |
10 |
|
0 |
Ensnares the foe to stop it from fleeing or switching.
|
| Mind Reader |
 |
 |
5 |
|
0 |
Senses the foe's action to ensure the next move's hit.
|
| Nightmare |
 |
 |
15 |
|
100 |
Inflicts 1/4 damage on a sleeping foe every turn.
|
| Flame Wheel |
 |
 |
25 |
60 |
100 |
A fiery charge attack that may inflict a burn.
|
| Snore |
 |
 |
15 |
50 |
100 |
A loud attack that can be used only while asleep.
|
| Curse |
 |
 |
10 |
|
0 |
A move that functions differently for Ghosts.
|
| Flail |
 |
 |
15 |
1 |
100 |
Inflicts more damage when the user's HP is down.
|
| Conversion 2 |
 |
 |
30 |
|
100 |
Makes the user resistant to the last attack's type.
|
| Aeroblast |
 |
 |
5 |
100 |
95 |
Launches a vacuumed blast. High critical-hit ratio.
|
| Cotton Spore |
 |
 |
40 |
|
100 |
Spores cling to the foe, sharply reducing Speed.
|
| Reversal |
 |
 |
15 |
1 |
100 |
Inflicts more damage when the user's HP is down.
|
| Spite |
 |
 |
10 |
|
100 |
Spitefully cuts the PP of the foe's last move.
|
| Powder Snow |
 |
 |
25 |
40 |
100 |
Blasts the foe with a snowy gust. May cause frostbite.
|
| Protect |
 |
 |
10 |
|
0 |
Evades attack, but may fail if used in succession.
|
| Mach Punch |
 |
 |
30 |
40 |
100 |
A punch is thrown at wicked speed to strike first.
|
| Scary Face |
 |
 |
10 |
|
100 |
Frightens with a scary face to sharply reduce Speed.
|
| Faint Attack |
 |
 |
20 |
60 |
0 |
Draws the foe close, then strikes without fail.
|
| Sweet Kiss |
 |
 |
10 |
|
75 |
Demands a kiss with a cute look. May cause confusion.
|
| Belly Drum |
 |
 |
10 |
|
0 |
Maximizes Attack while sacrificing HP.
|
| Sludge Bomb |
 |
 |
10 |
90 |
100 |
Sludge is hurled to inflict damage. May also poison.
|
| Mud-Slap |
 |
 |
10 |
20 |
100 |
Hurls mud in the foe's face to reduce its accuracy.
|
| Octazooka |
 |
 |
10 |
65 |
85 |
Fires a lump of ink to damage and cut accuracy.
|
| Spikes |
 |
 |
20 |
|
0 |
Sets spikes that hurt a foe switching in.
|
| Zap Cannon |
 |
 |
5 |
120 |
50 |
Powerful and sure to cause paralysis, but inaccurate.
|
| Foresight |
 |
 |
40 |
|
0 |
Negates the foe's efforts to heighten evasiveness.
|
| Destiny Bond |
 |
 |
5 |
|
0 |
If the user faints, the foe is also made to faint.
|
| Perish Song |
 |
 |
5 |
|
0 |
Any Pokémon hearing this song faints in 3 turns.
|
| Icy Wind |
 |
 |
15 |
55 |
95 |
A chilling attack that lowers the foe's Speed.
|
| Detect |
 |
 |
5 |
|
0 |
Evades attack, but may fail if used in succession.
|
| Bone Rush |
 |
 |
10 |
25 |
90 |
Strikes the foe with a bone in hand 2 to 5 times.
|
| Lock-On |
 |
 |
5 |
|
100 |
Locks on to the foe to ensure the next move hits.
|
| Outrage |
 |
 |
10 |
120 |
100 |
A rampage of 2 to 3 turns that confuses the user.
|
| Sandstorm |
 |
 |
10 |
|
0 |
Causes a sandstorm that rages for several turns.
|
| Giga Drain |
 |
 |
10 |
75 |
100 |
An attack that steals half the damage inflicted.
|
| Endure |
 |
 |
10 |
|
0 |
Endures any attack for 1 turn, leaving at least 1HP.
|
| Charm |
 |
 |
20 |
|
100 |
Charms the foe and sharply reduces its Attack.
|
| Rollout |
 |
 |
20 |
30 |
90 |
An attack lasting 5 turns with rising intensity.
|
| False Swipe |
 |
 |
40 |
40 |
100 |
An attack that leaves the foe with at least 1 HP.
|
| Swagger |
 |
 |
15 |
|
85 |
Confuses the foe, but also sharply raises Attack.
|
| Milk Drink |
 |
 |
10 |
|
0 |
Recovers up to half the user's maximum HP.
|
| Spark |
 |
 |
20 |
65 |
100 |
An electrified tackle that may paralyze the foe.
|
| Fury Cutter |
 |
 |
20 |
40 |
95 |
An attack that intensifies on each successive hit.
|
| Steel Wing |
 |
 |
25 |
70 |
90 |
Strikes the foe with hard wings spread wide.
|
| Mean Look |
 |
 |
5 |
|
0 |
Fixes the foe with a mean look that prevents escape.
|
| Attract |
 |
 |
15 |
|
100 |
Makes the opposite gender less likely to attack.
|
| Sleep Talk |
 |
 |
10 |
|
0 |
Uses an available move randomly while asleep.
|
| Heal Bell |
 |
 |
5 |
|
0 |
Chimes soothingly to heal all status abnormalities.
|
| Return |
 |
 |
20 |
1 |
100 |
An attack that increases in power with friendship.
|
| Present |
 |
 |
15 |
1 |
90 |
A gift in the form of a bomb. May restore HP.
|
| Frustration |
 |
 |
20 |
1 |
100 |
An attack that is stronger if the Trainer is disliked.
|
| Safeguard |
 |
 |
25 |
|
0 |
A mystical force prevents all status problems.
|
| Pain Split |
 |
 |
20 |
|
0 |
Adds the user and foe's HP, then shares them equally.
|
| Sacred Fire |
 |
 |
5 |
100 |
95 |
A mystical fire attack that may inflict a burn.
|
| Magnitude |
 |
 |
30 |
1 |
100 |
A ground-shaking attack of random intensity.
|
| Dynamic Punch |
 |
 |
5 |
100 |
50 |
Powerful and sure to cause confusion, but inaccurate.
|
| Megahorn |
 |
 |
10 |
120 |
85 |
A brutal ramming attack using out-thrust horns.
|
| Dragon Breath |
 |
 |
20 |
60 |
100 |
Strikes the foe with an incredible blast of breath.
|
| Baton Pass |
 |
 |
40 |
|
0 |
Switches out the user while keeping effects in play.
|
| Encore |
 |
 |
5 |
|
100 |
Makes the foe repeat its last move over 2 to 6 turns.
|
| Pursuit |
 |
 |
20 |
40 |
100 |
Inflicts bad damage if used on a foe switching out.
|
| Rapid Spin |
 |
 |
40 |
50 |
100 |
Spins the body at high speed to strike the foe.
|
| Sweet Scent |
 |
 |
20 |
|
100 |
Allures the foe to reduce evasiveness.
|
| Iron Tail |
 |
 |
15 |
100 |
75 |
Attacks with a rock-hard tail. May lower Defense.
|
| Metal Claw |
 |
 |
35 |
50 |
95 |
A claw attack that may raise the user's Attack.
|
| Vital Throw |
 |
 |
10 |
70 |
0 |
Makes the user's move last, but it never misses.
|
| Morning Sun |
 |
 |
5 |
|
0 |
Restores HP. The amount varies with the weather.
|
| Synthesis |
 |
 |
5 |
|
0 |
Restores HP. The amount varies with the weather.
|
| Moonlight |
 |
 |
5 |
|
0 |
Restores HP. The amount varies with the weather.
|
| Hidden Power |
 |
 |
15 |
60 |
100 |
The effectiveness varies with the user.
|
| Cross Chop |
 |
 |
5 |
100 |
80 |
A double-chopping attack. High critical-hit ratio.
|
| Twister |
 |
 |
20 |
40 |
100 |
Whips up a vicious twister to tear at the foe.
|
| Rain Dance |
 |
 |
5 |
|
0 |
Boosts the power of Water type moves for 5 turns.
|
| Sunny Day |
 |
 |
5 |
|
0 |
Boosts the power of Fire type moves for 5 turns.
|
| Crunch |
 |
 |
15 |
80 |
100 |
Crunches with sharp fangs. May lower Defense.
|
| Mirror Coat |
 |
 |
20 |
1 |
100 |
Counters the foe's special attack at double the power.
|
| Psych Up |
 |
 |
10 |
|
0 |
Copies the foe's effect(s) and gives to the user.
|
| Extreme Speed |
 |
 |
5 |
80 |
100 |
An extremely fast and powerful attack.
|
| Ancient Power |
 |
 |
5 |
60 |
100 |
An attack that may raise all stats.
|
| Shadow Ball |
 |
 |
15 |
80 |
100 |
Hurls a black blob that may lower the foe's Sp. Def.
|
| Future Sight |
 |
 |
10 |
120 |
100 |
Heightens inner power to strike 2 turns later.
|
| Rock Smash |
 |
 |
15 |
40 |
100 |
A rock-crushing attack that may lower Defense.
|
| Whirlpool |
 |
 |
15 |
35 |
85 |
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
|
| Beat Up |
 |
 |
10 |
10 |
100 |
Summons party Pokémon to join in the attack.
|
| Fake Out |
 |
 |
10 |
40 |
100 |
A 1st-turn, 1st-strike move that causes flinching.
|
| Uproar |
 |
 |
10 |
90 |
100 |
Causes an uproar for 2 to 5 turns and prevents sleep.
|
| Stockpile |
 |
 |
20 |
|
0 |
Charges up power for up to 3 turns.
|
| Spit Up |
 |
 |
10 |
1 |
100 |
Releases stockpiled power (the more the better).
|
| Swallow |
 |
 |
10 |
|
0 |
Absorbs stockpiled power and restores HP.
|
| Heat Wave |
 |
 |
10 |
100 |
90 |
Exhales a hot breath on the foe. May inflict a burn.
|
| Hail |
 |
 |
10 |
|
0 |
Summons a hailstorm that strikes every turn.
|
| Torment |
 |
 |
15 |
|
100 |
Torments the foe and stops successive use of a move.
|
| Flatter |
 |
 |
15 |
|
100 |
Confuses the foe, but raises its Sp. Atk.
|
| Will-o-Wisp |
 |
 |
15 |
|
85 |
Inflicts a burn on the foe with intense fire.
|
| Memento |
 |
 |
10 |
|
100 |
The user faints and lowers the foe's abilities.
|
| Facade |
 |
 |
20 |
70 |
100 |
Boosts Attack when burned, paralyzed, or poisoned.
|
| Focus Punch |
 |
 |
20 |
150 |
100 |
A powerful loyalty attack. The user flinches if hit.
|
| Smelling Salts |
 |
 |
10 |
70 |
100 |
Powerful against paralyzed foes, but also heals them.
|
| Follow Me |
 |
 |
20 |
|
100 |
Draws attention to make foes attack only the user.
|
| Nature Power |
 |
 |
20 |
|
95 |
The type of attack varies depending on the location.
|
| Charge |
 |
 |
20 |
|
100 |
Charges power to boost the electric move used next.
|
| Taunt |
 |
 |
20 |
|
100 |
Taunts the foe into only using attack moves.
|
| Helping Hand |
 |
 |
20 |
|
100 |
Boosts the power of the recipient's moves.
|
| Trick |
 |
 |
10 |
|
100 |
Tricks the foe into trading held items.
|
| Role Play |
 |
 |
10 |
|
0 |
Mimics the target and copies its special ability.
|
| Wish |
 |
 |
10 |
|
100 |
A wish that restores HP. It takes time to work.
|
| Assist |
 |
 |
20 |
|
100 |
Attacks randomly with one of the partner's moves.
|
| Ingrain |
 |
 |
20 |
|
100 |
Lays roots that restore HP. The user can't switch out.
|
| Superpower |
 |
 |
5 |
120 |
100 |
Boosts strength sharply, but lowers abilities.
|
| Magic Coat |
 |
 |
15 |
|
100 |
Reflects special effects back to the attacker.
|
| Recycle |
 |
 |
10 |
|
100 |
Recycles a used item for one more use.
|
| Revenge |
 |
 |
10 |
60 |
100 |
An attack that gains power if injured by the foe.
|
| Brick Break |
 |
 |
15 |
75 |
100 |
Destroys barriers such as Reflect and causes damage.
|
| Yawn |
 |
 |
10 |
|
0 |
Lulls the foe into yawning, then sleeping next turn.
|
| Knock Off |
 |
 |
20 |
65 |
100 |
Knocks down the foe's held item to prevent its use.
|
| Endeavor |
 |
 |
5 |
1 |
100 |
Gains power if the user's HP is lower than the foe's HP.
|
| Eruption |
 |
 |
5 |
150 |
100 |
The higher the user's HP, the more damage caused.
|
| Skill Swap |
 |
 |
10 |
|
0 |
The user swaps special abilities with the target.
|
| Imprison |
 |
 |
10 |
|
100 |
Prevents foes from using moves known by the user.
|
| Refresh |
 |
 |
20 |
|
100 |
Heals poisoning, paralysis, or a burn.
|
| Grudge |
 |
 |
5 |
|
100 |
If the user faints, deletes all PP of foe's last move.
|
| Snatch |
 |
 |
10 |
|
100 |
Steals the effects of the move the target uses next.
|
| Secret Power |
 |
 |
20 |
70 |
100 |
An attack with effects that vary by location.
|
| Dive |
 |
 |
10 |
80 |
100 |
Dives underwater the first turn and strikes next turn.
|
| Arm Thrust |
 |
 |
20 |
15 |
100 |
Straight-arm punches that strike the foe 2 to 5 times.
|
| Camouflage |
 |
 |
20 |
|
100 |
Alters the Pokémon's type depending on the location.
|
| Tail Glow |
 |
 |
20 |
|
100 |
Flashes a light that sharply raises Sp. Atk.
|
| Luster Purge |
 |
 |
5 |
70 |
100 |
Attacks with a burst of light. May lower Sp. Def.
|
| Mist Ball |
 |
 |
5 |
70 |
100 |
Attacks with a flurry of down. May lower Sp. Atk.
|
| Feather Dance |
 |
 |
15 |
|
100 |
Envelops the foe with down to sharply reduce Attack.
|
| Teeter Dance |
 |
 |
20 |
|
100 |
Confuses all Pokémon on the scene.
|
| Blaze Kick |
 |
 |
10 |
85 |
90 |
A kick with a high critical- hit ratio. May cause a burn.
|
| Mud Sport |
 |
 |
15 |
|
100 |
Covers the user in mud to raise electrical resistance.
|
| Ice Ball |
 |
 |
20 |
30 |
90 |
A 5-turn attack that gains power on successive hits.
|
| Needle Arm |
 |
 |
15 |
60 |
100 |
Attacks with thorny arms. May cause flinching.
|
| Slack Off |
 |
 |
10 |
|
100 |
Slacks off and restores half the maximum HP.
|
| Hyper Voice |
 |
 |
10 |
90 |
100 |
A loud attack that uses sound waves to injure.
|
| Poison Fang |
 |
 |
15 |
50 |
100 |
A sharp-fanged attack. May badly poison the foe.
|
| Crush Claw |
 |
 |
10 |
75 |
95 |
Tears at the foe with sharp claws. May lower Defense.
|
| Blast Burn |
 |
 |
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
| Hydro Cannon |
 |
 |
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
| Meteor Mash |
 |
 |
10 |
90 |
90 |
Fires a meteor-like punch. May raise Attack.
|
| Astonish |
 |
 |
15 |
40 |
100 |
An attack that may shock the foe into flinching.
|
| Weather Ball |
 |
 |
10 |
50 |
100 |
The move's type and power change with the weather.
|
| Aromatherapy |
 |
 |
5 |
|
0 |
Heals all status problems with a soothing scent.
|
| Fake Tears |
 |
 |
20 |
|
100 |
Feigns crying to sharply lower the foe's Sp. Def.
|
| Air Cutter |
 |
 |
25 |
60 |
95 |
Hacks with razorlike wind. High critical-hit ratio.
|
| Overheat |
 |
 |
5 |
130 |
90 |
Allows a full-power attack, but sharply lowers Sp. Atk.
|
| Odor Sleuth |
 |
 |
40 |
|
0 |
Negates the foe's efforts to heighten evasiveness.
|
| Rock Tomb |
 |
 |
15 |
60 |
95 |
Stops the foe from moving with rocks and cuts Speed.
|
| Silver Wind |
 |
 |
5 |
60 |
100 |
A powdery attack that may raise abilities.
|
| Metal Sound |
 |
 |
40 |
|
85 |
Emits a horrible screech that sharply lowers Sp. Def.
|
| Grass Whistle |
 |
 |
15 |
|
55 |
Lulls the foe into sleep with a pleasant melody.
|
| Tickle |
 |
 |
20 |
|
100 |
Makes the foe laugh to lower Attack and Defense.
|
| Cosmic Power |
 |
 |
20 |
|
0 |
Raises Defense and Sp. Def with a mystic power.
|
| Water Spout |
 |
 |
5 |
150 |
100 |
Inflicts more damage if the user's HP is high.
|
| Signal Beam |
 |
 |
15 |
75 |
100 |
A strange beam attack that may confuse the foe.
|
| Shadow Punch |
 |
 |
20 |
60 |
0 |
An unavoidable punch that is thrown from shadows.
|
| Extrasensory |
 |
 |
20 |
80 |
100 |
Attacks with a peculiar power. May cause flinching.
|
| Sky Uppercut |
 |
 |
15 |
85 |
90 |
An uppercut thrown as if leaping into the sky.
|
| Sand Tomb |
 |
 |
15 |
35 |
85 |
Traps and hurts the foe in quicksand for 2 to 5 turns.
|
| Sheer Cold |
 |
 |
5 |
1 |
30 |
A chilling attack that causes fainting if it hits.
|
| Muddy Water |
 |
 |
10 |
90 |
85 |
Attacks with muddy water. May lower accuracy.
|
| Bullet Seed |
 |
 |
30 |
25 |
100 |
Shoots 2 to 5 seeds in a row to strike the foe.
|
| Aerial Ace |
 |
 |
20 |
60 |
0 |
An extremely speedy and unavoidable attack.
|
| Icicle Spear |
 |
 |
30 |
25 |
100 |
Attacks the foe by firing 2 to 5 icicles in a row.
|
| Iron Defense |
 |
 |
15 |
|
0 |
Hardens the body's surface to sharply raise Defense.
|
| Block |
 |
 |
5 |
|
0 |
Blocks the foe's way to prevent escape.
|
| Howl |
 |
 |
40 |
|
0 |
Howls to raise the spirit and boosts Attack.
|
| Dragon Claw |
 |
 |
15 |
80 |
100 |
Slashes the foe with sharp claws.
|
| Frenzy Plant |
 |
 |
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
| Bulk Up |
 |
 |
20 |
|
0 |
Bulks up the body to boost both Attack and Defense.
|
| Bounce |
 |
 |
5 |
85 |
85 |
Bounces up, then down the next turn. May paralyze.
|
| Mud Shot |
 |
 |
15 |
55 |
95 |
Hurls mud at the foe and reduces Speed.
|
| Poison Tail |
 |
 |
25 |
50 |
100 |
Has a high critical-hit ratio. May also poison.
|
| Covet |
 |
 |
25 |
60 |
100 |
Cutely begs to obtain an item held by the foe.
|
| Volt Tackle |
 |
 |
15 |
120 |
100 |
A life-risking tackle that slightly hurts the user.
|
| Magical Leaf |
 |
 |
20 |
60 |
0 |
Attacks with a strange leaf that cannot be evaded.
|
| Water Sport |
 |
 |
15 |
|
100 |
The user becomes soaked to raise resistance to fire.
|
| Calm Mind |
 |
 |
20 |
|
0 |
Raises Sp. Atk and Sp. Def by focusing the mind.
|
| Leaf Blade |
 |
 |
15 |
90 |
100 |
Slashes with a sharp leaf. High critical-hit ratio.
|
| Dragon Dance |
 |
 |
20 |
|
0 |
A mystical dance that ups Attack and Speed.
|
| Rock Blast |
 |
 |
10 |
25 |
90 |
Hurls boulders at the foe 2 to 5 times in a row.
|
| Shock Wave |
 |
 |
20 |
60 |
0 |
A fast and unavoidable electric attack.
|
| Water Pulse |
 |
 |
20 |
60 |
100 |
Attacks with ultrasonic waves. May confuse the foe.
|
| Doom Desire |
 |
 |
5 |
140 |
100 |
Summons strong sunlight to attack 2 turns later.
|
| Psycho Boost |
 |
 |
5 |
140 |
90 |
Allows a full-power attack, but sharply lowers Sp. Atk.
|
| Roost |
 |
 |
10 |
|
0 |
Restores the user's HP by half of its max HP.
|
| Gravity |
 |
 |
5 |
|
0 |
Gravity is intensified negating levitation.
|
| Miracle Eye |
 |
 |
40 |
|
0 |
Makes GHOSTS and evasive foes easier to hit.
|
| Wake-Up Slap |
 |
 |
10 |
70 |
100 |
Powerful against sleeping foes, but also heals them.
|
| Hammer Arm |
 |
 |
10 |
100 |
90 |
A swinging fist attack that also lowers Speed.
|
| Gyro Ball |
 |
 |
5 |
1 |
100 |
A high-speed spin that does more damage to faster foes.
|
| Healing Wish |
 |
 |
10 |
|
0 |
The user faints to heal up the recipient.
|
| Brine |
 |
 |
10 |
65 |
100 |
Does double damage to foes with half HP.
|
| Natural Gift |
 |
 |
15 |
1 |
100 |
The effectiveness varies with the held Berry.
|
| Feint |
 |
 |
10 |
30 |
100 |
An attack that hits foes using moves like Protect.
|
| Pluck |
 |
 |
20 |
60 |
100 |
Eats the foe's held Berry gaining its effect.
|
| Tailwind |
 |
 |
15 |
|
0 |
Whips up a turbulent breeze that raises Speed.
|
| Acupressure |
 |
 |
30 |
|
0 |
The user sharply raises one of its stats.
|
| Metal Burst |
 |
 |
10 |
0 |
100 |
Retaliates any hit with greater power.
|
| U-turn |
 |
 |
20 |
70 |
100 |
Does damage then switches out the user.
|
| Close Combat |
 |
 |
5 |
120 |
100 |
A strong attack but lowers the defensive stats.
|
| Payback |
 |
 |
10 |
50 |
100 |
An attack that gains power if the user moves last.
|
| Assurance |
 |
 |
10 |
60 |
100 |
An attack that gains power if the foe has been hurt.
|
| Embargo |
 |
 |
15 |
|
100 |
Prevents the foe from using any items.
|
| Fling |
 |
 |
10 |
1 |
100 |
The effectiveness varies with the held item.
|
| Psycho Shift |
 |
 |
10 |
|
100 |
Transfers status problems to the foe.
|
| Trump Card |
 |
 |
5 |
0 |
0 |
The less PP the move has the more damage it does.
|
| Heal Block |
 |
 |
15 |
|
100 |
Prevents the foe from recovering any HP.
|
| Wring Out |
 |
 |
5 |
0 |
100 |
The higher the foe's HP the more damage caused.
|
| Power Trick |
 |
 |
10 |
|
0 |
The user swaps its Attack and Defense stats.
|
| Gastro Acid |
 |
 |
10 |
|
100 |
Stomach acid suppresses the foe's ability.
|
| Lucky Chant |
 |
 |
30 |
|
0 |
Prevents the foe from landing critical hits.
|
| Me First |
 |
 |
20 |
|
0 |
Executes the foe's attack with greater power.
|
| Copycat |
 |
 |
20 |
|
0 |
The user mimics the last move used by a foe.
|
| Power Swap |
 |
 |
10 |
|
0 |
Swaps changes to Attack and Sp. Atk with the foe.
|
| Guard Swap |
 |
 |
10 |
|
0 |
Swaps changes to Defense and Sp. Def with the foe.
|
| Punishment |
 |
 |
5 |
60 |
100 |
Does more damage if the foe has powered up.
|
| Last Resort |
 |
 |
5 |
140 |
100 |
Can only be used if every other move has been used.
|
| Worry Seed |
 |
 |
10 |
|
100 |
Plants a seed on the foe giving it Insomnia.
|
| Sucker Punch |
 |
 |
5 |
70 |
100 |
Strikes first if the foe is preparing an attack.
|
| Toxic Spikes |
 |
 |
20 |
|
0 |
Sets spikes that poison a foe switching in.
|
| Heart Swap |
 |
 |
10 |
|
0 |
Swaps any stat changes with the foe.
|
| Aqua Ring |
 |
 |
20 |
|
0 |
Forms a veil of water that restores HP.
|
| Magnet Rise |
 |
 |
10 |
|
0 |
The user levitates with electromagnetism.
|
| Flare Blitz |
 |
 |
15 |
120 |
100 |
A charge that may burn the foe. Also hurts the user.
|
| Force Palm |
 |
 |
10 |
60 |
100 |
A shock wave attack that may paralyze the foe.
|
| Aura Sphere |
 |
 |
20 |
80 |
0 |
Attacks with an aura blast that cannot be evaded.
|
| Rock Polish |
 |
 |
20 |
|
0 |
Polishes the body to sharply raise Speed.
|
| Poison Jab |
 |
 |
20 |
80 |
100 |
A stabbing attack that may poison the foe.
|
| Dark Pulse |
 |
 |
15 |
80 |
100 |
Attacks with a horrible aura. May cause flinching.
|
| Night Slash |
 |
 |
15 |
70 |
100 |
Hits as soon as possible. High critical-hit ratio.
|
| Aqua Tail |
 |
 |
10 |
90 |
90 |
The user swings its tail like a wave to attack.
|
| Seed Bomb |
 |
 |
15 |
80 |
100 |
A barrage of hard seeds is fired at the foe.
|
| Air Slash |
 |
 |
15 |
75 |
95 |
Attacks with a blade of air. May cause flinching.
|
| X-Scissor |
 |
 |
15 |
80 |
100 |
Slashes the foe with crossed scythes, claws, etc.
|
| Bug Buzz |
 |
 |
10 |
90 |
100 |
A damaging sound wave that may lower Sp. Def.
|
| Dragon Pulse |
 |
 |
10 |
85 |
100 |
Generates a shock wave to damage the foe.
|
| Dragon Rush |
 |
 |
10 |
100 |
75 |
Tackles the foe with menace. May cause flinching.
|
| Power Gem |
 |
 |
20 |
80 |
100 |
Attacks with rays of light that sparkle like diamonds.
|
| Drain Punch |
 |
 |
10 |
75 |
100 |
An attack that absorbs over half the damage inflicted.
|
| Vacuum Wave |
 |
 |
30 |
40 |
100 |
Whirls its fists to send a wave that strikes first.
|
| Focus Blast |
 |
 |
5 |
120 |
70 |
Attacks at full power. May lower Sp. Def.
|
| Energy Ball |
 |
 |
10 |
90 |
100 |
Draws power from nature to attack. May lower Sp. Def.
|
| Brave Bird |
 |
 |
15 |
120 |
100 |
A low altitude charge that also hurts the user.
|
| Earth Power |
 |
 |
10 |
90 |
100 |
Makes the ground erupt with power. May lower Sp. Def.
|
| Switcheroo |
 |
 |
10 |
|
100 |
Swaps items with the foe faster than the eye can see.
|
| Giga Impact |
 |
 |
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
| Nasty Plot |
 |
 |
20 |
|
0 |
Thinks bad thoughts to sharply boost Sp. Atk.
|
| Bullet Punch |
 |
 |
30 |
40 |
100 |
Punches as fast as a bullet. It always hits first.
|
| Avalanche |
 |
 |
10 |
60 |
100 |
An attack that gains power if injured by the foe.
|
| Ice Shard |
 |
 |
30 |
40 |
100 |
Hurls a chunk of ice that always strike first.
|
| Shadow Claw |
 |
 |
15 |
70 |
100 |
Strikes with a shadow claw. High critical-hit ratio.
|
| Thunder Fang |
 |
 |
15 |
65 |
95 |
May cause flinching or leave the foe paralyzed.
|
| Ice Fang |
 |
 |
15 |
65 |
95 |
May cause flinching or leave the foe frozen.
|
| Fire Fang |
 |
 |
15 |
65 |
95 |
May cause flinching or leave the foe with a burn.
|
| Shadow Sneak |
 |
 |
30 |
40 |
100 |
Extends the user's shadow to strike first.
|
| Mud Bomb |
 |
 |
10 |
65 |
85 |
Throws a blob of mud to damage and cut accuracy.
|
| Psycho Cut |
 |
 |
20 |
70 |
100 |
Tears with psychic blades. High critical-hit ratio.
|
| Zen Headbutt |
 |
 |
15 |
80 |
90 |
Hits with a strong headbutt. May cause flinching.
|
| Mirror Shot |
 |
 |
10 |
65 |
85 |
Emits a flash of energy to damage and cut accuracy.
|
| Flash Cannon |
 |
 |
10 |
80 |
100 |
Releases a blast of light that may lower Sp. Def.
|
| Rock Climb |
 |
 |
20 |
90 |
85 |
A charging attack that may confuse the foe.
|
| Defog |
 |
 |
15 |
|
0 |
Removes obstacles and lowers evasion.
|
| Trick Room |
 |
 |
5 |
|
0 |
Slower Pokémon get to move first for 5 turns.
|
| Draco Meteor |
 |
 |
5 |
130 |
90 |
Casts comets onto the foe. Harshly lowers the Sp. Atk.
|
| Discharge |
 |
 |
15 |
80 |
100 |
Zaps the foes with electricity. May paralyze them.
|
| Lava Plume |
 |
 |
15 |
80 |
100 |
Scarlet flames torch everything around the user.
|
| Leaf Storm |
 |
 |
5 |
130 |
90 |
Whips up a storm of leaves. Harshly lowers the Sp. Atk.
|
| Power Whip |
 |
 |
10 |
120 |
85 |
Violently lashes the foe with vines or tentacles.
|
| Rock Wrecker |
 |
 |
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
| Cross Poison |
 |
 |
20 |
70 |
100 |
A slash that may poison a foe and do critical damage.
|
| Gunk Shot |
 |
 |
5 |
120 |
80 |
Shoots filthy garbage at the foe. May also poison.
|
| Iron Head |
 |
 |
15 |
80 |
100 |
Slams the foe with a hard head. May cause flinching.
|
| Magnet Bomb |
 |
 |
20 |
60 |
0 |
Launches a magnet that strikes without fail.
|
| Stone Edge |
 |
 |
5 |
100 |
80 |
Stabs the foe with stones. High critical-hit ratio.
|
| Captivate |
 |
 |
20 |
|
100 |
Makes the opposite gender sharply reduce its Sp. Atk.
|
| Stealth Rock |
 |
 |
20 |
|
0 |
Sets floating stones that hurt a foe switching in.
|
| Grass Knot |
 |
 |
20 |
1 |
100 |
A snare attack that does more damage to heavier foes.
|
| Chatter |
 |
 |
20 |
65 |
100 |
Attacks with a sound wave that causes confusion.
|
| Judgment |
 |
 |
10 |
100 |
100 |
The type varies with the kind of Plate held.
|
| Bug Bite |
 |
 |
20 |
60 |
100 |
Eats the foe's held Berry gaining its effect.
|
| Charge Beam |
 |
 |
10 |
50 |
90 |
Fires a beam of electricity. May raise Sp. Atk.
|
| Wood Hammer |
 |
 |
15 |
120 |
100 |
Slams the body into a foe. The user gets hurt too.
|
| Aqua Jet |
 |
 |
20 |
40 |
100 |
Strikes first by dashing at the foe at a high speed.
|
| Attack Order |
 |
 |
15 |
90 |
100 |
Underlings pummel the foe. High critical-hit ratio.
|
| Defend Order |
 |
 |
10 |
|
0 |
Raises Defense and Sp. Def with a living shield.
|
| Heal Order |
 |
 |
10 |
|
0 |
The user's underlings show up to heal half its max HP.
|
| Head Smash |
 |
 |
5 |
150 |
80 |
A life-risking headbutt that seriously hurts the user.
|
| Double Hit |
 |
 |
10 |
35 |
90 |
Slams the foe with a tail etc. Strikes twice.
|
| Roar of time |
 |
 |
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
| Spacial Rend |
 |
 |
5 |
100 |
95 |
Tears the foe, and space. High critical-hit ratio.
|
| Lunar Dance |
 |
 |
10 |
|
0 |
The user faints to heal up the recipient.
|
| Crush Grip |
 |
 |
5 |
1 |
100 |
The higher the foe's HP the more damage caused.
|
| Magma Storm |
 |
 |
5 |
100 |
75 |
Traps the foe in a vortex of fire for 2 to 5 turns.
|
| Dark Void |
 |
 |
10 |
|
50 |
Drags the foe into total darkness, inducing Sleep.
|
| Seed Flare |
 |
 |
5 |
120 |
85 |
Generates a shock wave that sharply reduces Sp. Def.
|
| Ominous Wind |
 |
 |
5 |
60 |
100 |
A repulsive attack that may raise all stats.
|
| Shadow Force |
 |
 |
5 |
120 |
100 |
Vanishes on the first turn then strikes the next turn.
|
| Hone Claws |
 |
 |
15 |
|
0 |
Sharpens its claws to raise Attack and Accuracy.
|
| Wide Guard |
 |
 |
10 |
|
0 |
Evades wide-ranging attacks for one turn.
|
| Guard Split |
 |
 |
10 |
|
0 |
Averages changes to Defense and Sp. Def with the foe.
|
| Power Split |
 |
 |
10 |
|
0 |
Averages changes to Attack and Sp. Atk with the foe.
|
| Wonder Room |
 |
 |
10 |
|
0 |
Defense and Sp. Def stats are swapped for 5 turns.
|
| Psyshock |
 |
 |
10 |
80 |
100 |
Attacks with a psychic wave that does physical damage.
|
| Venoshock |
 |
 |
10 |
65 |
100 |
Does double damage if the foe is poisoned.
|
| Autotomize |
 |
 |
15 |
|
0 |
Sheds additional weight to sharply boost Speed.
|
| Rage Powder |
 |
 |
20 |
|
0 |
Scatters powder to make foes attack only the user.
|
| Telekinesis |
 |
 |
15 |
|
0 |
Makes the foe float. It is easier to hit for 3 turns.
|
| Magic Room |
 |
 |
10 |
|
0 |
Hold items lose their effects for 5 turns.
|
| Smack Down |
 |
 |
15 |
50 |
100 |
Throws a rock to knock the foe down to the ground.
|
| Storm Throw |
 |
 |
10 |
60 |
100 |
This attack always results in a critical hit.
|
| Flame Burst |
 |
 |
15 |
70 |
100 |
A bursting flame that does damage to all foes.
|
| Sludge Wave |
 |
 |
10 |
95 |
100 |
Swamps the foe with a wave of sludge. May also poison.
|
| Quiver Dance |
 |
 |
20 |
|
0 |
Dances to raise Sp. Atk Sp. Def and Speed.
|
| Heavy Slam |
 |
 |
10 |
1 |
100 |
Does more damage if the user outweighs the foe.
|
| Synchronoise |
 |
 |
10 |
120 |
100 |
An odd shock wave that only damages same-type foes.
|
| Electro Ball |
 |
 |
10 |
1 |
100 |
Hurls an orb that does more damage to slower foes.
|
| Soak |
 |
 |
20 |
|
100 |
Sprays water at the foe making it Water-type.
|
| Flame Charge |
 |
 |
20 |
50 |
100 |
Attacks in a cloak of flames. Raises Speed.
|
| Coil |
 |
 |
20 |
|
0 |
Coils up to raise Attack Defense and Accuracy.
|
| Low Sweep |
 |
 |
20 |
65 |
100 |
Attacks the foe's legs lowering its Speed.
|
| Acid Spray |
 |
 |
20 |
40 |
100 |
Sprays a hide-melting acid. Sharply reduces Sp. Def.
|
| Foul Play |
 |
 |
15 |
95 |
100 |
The higher the foe's Attack the more damage caused.
|
| Simple Beam |
 |
 |
15 |
|
100 |
A beam that changes the foe's ability to Simple.
|
| Entrainment |
 |
 |
15 |
|
100 |
Makes the foe mimic the user, gaining its ability.
|
| After You |
 |
 |
15 |
|
0 |
Helps out the foe, letting it move next.
|
| Round |
 |
 |
15 |
60 |
100 |
A song that inflicts damage. Others can join in too.
|
| Echoed Voice |
 |
 |
15 |
40 |
100 |
Does more damage every turn it is used.
|
| Chip Away |
 |
 |
20 |
70 |
100 |
Strikes through the foe's stat changes.
|
| Clear Smog |
 |
 |
15 |
50 |
0 |
Attacks with white haze that eliminates all stat changes.
|
| Stored Power |
 |
 |
10 |
20 |
100 |
The higher the user's stats the more damage caused.
|
| Quick Guard |
 |
 |
15 |
|
0 |
Evades priority attacks for one turn.
|
| Ally Switch |
 |
 |
15 |
|
0 |
The user switches places with its partner.
|
| Scald |
 |
 |
15 |
80 |
100 |
Shoots boiling water at the foe. May inflict a burn.
|
| Shell Smash |
 |
 |
15 |
|
0 |
Raises offensive stats, but lowers defensive stats.
|
| Heal Pulse |
 |
 |
10 |
|
0 |
Recovers up to half the target's maximum HP.
|
| Hex |
 |
 |
10 |
65 |
100 |
Does double damage if the foe has a status problem.
|
| Sky Drop |
 |
 |
10 |
60 |
100 |
Takes the foe into the sky then drops it the next turn.
|
| Shift Gear |
 |
 |
10 |
|
0 |
Rotates its gears to raise Attack and Speed.
|
| Circle Throw |
 |
 |
10 |
60 |
90 |
Knocks the foe away to end the battle.
|
| Incinerate |
 |
 |
15 |
60 |
100 |
Burns up Berries and Gems preventing their use.
|
| Quash |
 |
 |
15 |
|
100 |
Suppresses the foe, making it move last.
|
| Acrobatics |
 |
 |
15 |
55 |
100 |
Does double damage if the user has no item.
|
| Reflect Type |
 |
 |
15 |
|
0 |
The user reflects the foe's type, copying it.
|
| Retaliate |
 |
 |
5 |
70 |
100 |
An attack that does more damage if an ally fainted.
|
| Final Gambit |
 |
 |
5 |
1 |
100 |
The user faints to damage the foe equal to its HP.
|
| Bestow |
 |
 |
15 |
|
0 |
The user gives its held item to the foe.
|
| Inferno |
 |
 |
5 |
100 |
50 |
Powerful and sure to inflict a burn, but inaccurate.
|
| Water Pledge |
 |
 |
10 |
80 |
100 |
Attacks with a column of water. May make a rainbow.
|
| Fire Pledge |
 |
 |
10 |
80 |
100 |
Attacks with a column of fire. May burn the grass.
|
| Grass Pledge |
 |
 |
10 |
80 |
100 |
Attacks with a column of grass. May create a swamp.
|
| Volt Switch |
 |
 |
20 |
70 |
100 |
Does damage then switches out the user.
|
| Struggle Bug |
 |
 |
20 |
50 |
100 |
Resisting, the user attacks the foe. Lowers Sp. Atk.
|
| Bulldoze |
 |
 |
20 |
60 |
100 |
Stomps down on the ground. Lowers Speed.
|
| Frost Breath |
 |
 |
10 |
60 |
90 |
This attack always results in a critical hit.
|
| Dragon Tail |
 |
 |
10 |
60 |
90 |
Knocks the foe away to end the battle.
|
| Work Up |
 |
 |
30 |
|
0 |
The user is roused. Ups Attack and Sp. Atk.
|
| Electroweb |
 |
 |
15 |
55 |
95 |
Snares the foe with an electric net. Lowers Speed.
|
| Wild Charge |
 |
 |
15 |
90 |
100 |
An electrical tackle that also hurts the user.
|
| Drill Run |
 |
 |
10 |
80 |
95 |
Spins its body like a drill. High critical-hit ratio.
|
| Dual Chop |
 |
 |
15 |
40 |
90 |
Attacks with brutal hits that strike twice.
|
| Heart Stamp |
 |
 |
25 |
60 |
100 |
A sudden blow after a cute act. May cause flinching.
|
| Horn Leech |
 |
 |
10 |
75 |
100 |
An attack that absorbs half the damage inflicted.
|
| Sacred Sword |
 |
 |
15 |
90 |
100 |
Strikes through the foe's stat changes.
|
| Razor Shell |
 |
 |
10 |
75 |
95 |
Tears at the foe with sharp shells. May lower Defense.
|
| Heat Crash |
 |
 |
10 |
1 |
100 |
Does more damage if the user outweighs the foe.
|
| Leaf Tornado |
 |
 |
10 |
65 |
90 |
Circles the foe with leaves to damage and cut accuracy.
|
| Steamroller |
 |
 |
20 |
65 |
100 |
Crushes the foe with its body. May cause flinching.
|
| Cotton Guard |
 |
 |
10 |
|
0 |
Wraps its body in cotton. Drastically raises Defense.
|
| Night Daze |
 |
 |
10 |
85 |
95 |
Looses a pitch-black shock wave. May lower accuracy.
|
| Psystrike |
 |
 |
10 |
100 |
100 |
Attacks with a psychic wave that does physical damage.
|
| Tail Slap |
 |
 |
10 |
25 |
85 |
Strikes the foe with its tail 2 to 5 times.
|
| Hurricane |
 |
 |
10 |
110 |
70 |
Traps the foe in a fierce wind. May cause confusion.
|
| Head Charge |
 |
 |
15 |
120 |
100 |
A charge using guard hair. It hurts the user a little.
|
| Gear Grind |
 |
 |
15 |
50 |
85 |
Throws two steel gears that strike twice.
|
| Searing Shot |
 |
 |
5 |
100 |
100 |
Scarlet flames torch everything around the user.
|
| Techno Blast |
 |
 |
5 |
120 |
100 |
The type varies with the kind of Drive held.
|
| Relic Song |
 |
 |
10 |
75 |
100 |
Attacks with an ancient song. May induce sleep.
|
| Secret Sword |
 |
 |
10 |
85 |
100 |
Cuts with a long horn that does physical damage.
|
| Glaciate |
 |
 |
10 |
65 |
95 |
Blows very cold air at the foe. It lowers their Speed.
|
| Bolt Strike |
 |
 |
5 |
130 |
85 |
Strikes with a great amount of lightning. May paralyze.
|
| Blue Flare |
 |
 |
5 |
130 |
85 |
Engulfs the foe in a blue flame. May inflict a burn.
|
| Fiery Dance |
 |
 |
10 |
80 |
100 |
Dances cloaked in flames. May raise Sp. Atk.
|
| Freeze Shock |
 |
 |
5 |
140 |
90 |
A powerful 2-turn move that may paralyze the foe.
|
| Ice Burn |
 |
 |
5 |
140 |
90 |
A powerful 2-turn move that may inflict a burn.
|
| Snarl |
 |
 |
15 |
55 |
95 |
Yells and rants at the foe lowering its Sp. Atk.
|
| Icicle Crash |
 |
 |
10 |
85 |
90 |
Drops large icicles on the foe. May cause flinching.
|
| V-Create |
 |
 |
5 |
230 |
100 |
Very powerful, but lowers Defense, Sp. Def and Speed.
|
| Fusion Flare |
 |
 |
5 |
100 |
100 |
Summons a fireball. Works well with a thunderbolt.
|
| Fusion Bolt |
 |
 |
5 |
100 |
100 |
Summons a thunderbolt. Works well with a fireball.
|
| Flying Press |
 |
 |
10 |
100 |
95 |
This attack does Fighting and Flying-type damage.
|
| Mat Block |
 |
 |
15 |
|
0 |
Evades damaging moves for one turn.
|
| Belch |
 |
 |
10 |
120 |
90 |
Lets out a loud belch. Must eat a Berry to use it.
|
| Rototiller |
 |
 |
10 |
|
0 |
Ups the Attack and Sp. Atk of Grass-type Pokémon.
|
| Sticky Web |
 |
 |
20 |
|
0 |
Weaves a sticky net that slows foes switching in.
|
| Fell Stinger |
 |
 |
25 |
50 |
100 |
If it knocks out a foe the Attack stat is raised.
|
| Phantom Force |
 |
 |
10 |
90 |
100 |
Vanishes on the first turn then strikes the next turn.
|
| Trick-or-Treat |
 |
 |
20 |
|
100 |
Goes trick-or-treating making the foe Ghost-type.
|
| Noble Roar |
 |
 |
30 |
|
100 |
Intimidates the foe, to cut Attack and Sp. Atk.
|
| Ion Deluge |
 |
 |
25 |
|
0 |
Electrifies Normal-type moves with charged atoms.
|
| Parabolic Charge |
 |
 |
20 |
65 |
100 |
Damages adjacent Pokémon and heals up by half of it.
|
| Forests Curse |
 |
 |
20 |
|
100 |
Puts a curse on the foe making the foe Grass-type.
|
| Petal Blizzard |
 |
 |
15 |
90 |
100 |
Stirs up a violent storm of petals to attack.
|
| Freeze-Dry |
 |
 |
20 |
70 |
100 |
Super effective on Water- types. May cause frostbite.
|
| Disarming Voice |
 |
 |
15 |
40 |
0 |
Lets out a charming cry that cannot be evaded.
|
| Parting Shot |
 |
 |
20 |
|
100 |
Lowers the foe's Attack and Sp. Atk, then switches out.
|
| Topsy-Turvy |
 |
 |
20 |
|
0 |
Swaps all stat changes that affect the target.
|
| Draining Kiss |
 |
 |
10 |
50 |
100 |
An attack that absorbs over half the damage inflicted.
|
| Crafty Shield |
 |
 |
10 |
|
0 |
Evades status moves for one turn.
|
| Flower Shield |
 |
 |
10 |
|
0 |
Raises the Defense of Grass-type Pokémon.
|
| Grassy Terrain |
 |
 |
10 |
|
0 |
The ground turns to grass for 5 turns. Restores HP.
|
| Misty Terrain |
 |
 |
10 |
|
0 |
Covers the ground with mist for 5 turns. Blocks status.
|
| Electrify |
 |
 |
20 |
|
0 |
Electrifies the foe, making its next move Electric-type.
|
| Play Rough |
 |
 |
10 |
90 |
90 |
Plays rough with the foe. May lower Attack.
|
| Fairy Wind |
 |
 |
30 |
40 |
100 |
Stirs up a fairy wind to strike the foe.
|
| Moonblast |
 |
 |
15 |
95 |
100 |
Attacks with the power of the moon. May lower Sp. Atk.
|
| Boomburst |
 |
 |
10 |
140 |
100 |
Attacks everything with a destructive sound wave.
|
| Fairy Lock |
 |
 |
10 |
|
0 |
Locks down the battlefield preventing escape next turn.
|
| Kings Shield |
 |
 |
10 |
|
0 |
Evades damage, and sharply reduces Attack if struck.
|
| Play Nice |
 |
 |
20 |
|
0 |
Befriend the foe, lowering its Attack without fail.
|
| Confide |
 |
 |
20 |
|
0 |
Shares a secret with the foe, lowering Sp. Atk.
|
| Diamond Storm |
 |
 |
5 |
100 |
95 |
Whips up a storm of diamonds. May up Defense.
|
| Steam Eruption |
 |
 |
5 |
110 |
95 |
Immerses the foe in heated steam. May inflict a burn.
|
| Hyperspace Hole |
 |
 |
5 |
80 |
0 |
Uses a warp hole to attack. Can't be evaded.
|
| Water Shuriken |
 |
 |
20 |
15 |
100 |
Throws 2 to 5 stars that are sure to strike first.
|
| Mystical Fire |
 |
 |
10 |
75 |
100 |
Breathes a special, hot fire. Lowers Sp. Atk.
|
| Spiky Shield |
 |
 |
10 |
|
0 |
Evades attack, and damages the foe if struck.
|
| Aromatic Mist |
 |
 |
20 |
|
0 |
Raises the Sp. Def of a partner Pokémon.
|
| Eerie Impulse |
 |
 |
15 |
|
100 |
Exposes the foe to a pulse that sharply cuts Sp. Atk.
|
| Venom Drench |
 |
 |
20 |
|
100 |
Lowers the Attack, Sp. Atk and Speed of a poisoned foe.
|
| Powder |
 |
 |
20 |
|
100 |
Damages the foe if it uses a Fire-type move.
|
| Geomancy |
 |
 |
10 |
|
0 |
Raises Sp. Atk, Sp. Def and Speed on the 2nd turn.
|
| Magnetic Flux |
 |
 |
20 |
|
0 |
Boosts the defenses of those with Plus or Minus.
|
| Happy Hour |
 |
 |
30 |
|
0 |
Doubles the amount of Prize Money received.
|
| Electric Terrain |
 |
 |
10 |
|
0 |
Electrifies the ground for 5 turns. Prevents sleep.
|
| Dazzling Gleam |
 |
 |
10 |
80 |
100 |
The user damages opposing {POKEMON} by emitting a powerful flash.
|
| Celebrate |
 |
 |
40 |
|
0 |
Congratulates you on your special day.
|
| Hold Hands |
 |
 |
40 |
|
0 |
The user and ally hold hands making them happy.
|
| Baby-Doll-Eyes |
 |
 |
30 |
|
100 |
Lowers the foe's Attack before it can move.
|
| Nuzzle |
 |
 |
20 |
20 |
100 |
Rubs its cheecks against the foe, paralyzing it.
|
| Hold Back |
 |
 |
40 |
40 |
100 |
An attack that leaves the foe with at least 1 HP.
|
| Infestation |
 |
 |
20 |
20 |
100 |
The foe is infested and attacked for 2 to 5 turns.
|
| Power-up Punch |
 |
 |
20 |
40 |
100 |
A hard punch that raises the user's Attack.
|
| Oblivion Wing |
 |
 |
10 |
80 |
100 |
An attack that absorbs over half the damage inflicted.
|
| Thousand Arrows |
 |
 |
10 |
90 |
100 |
Can hit Flying foes, then knocks them to the ground.
|
| Thousand Waves |
 |
 |
10 |
90 |
100 |
Those hit by the wave can no longer escape.
|
| Lands Wrath |
 |
 |
10 |
90 |
100 |
Gathers the energy of the land to attack every foe.
|
| Light of Ruin |
 |
 |
5 |
140 |
90 |
Fires a great beam of light that also hurts the user.
|
| Origin Pulse |
 |
 |
10 |
110 |
85 |
Beams of glowing blue light blast both foes.
|
| Precipice Blades |
 |
 |
10 |
120 |
85 |
Fearsome blades of stone attack both foes.
|
| Dragon Ascent |
 |
 |
5 |
120 |
100 |
A strong attack but lowers the defensive stats.
|
| Hyperspace Fury |
 |
 |
5 |
100 |
100 |
Uses a warp hole to attack. Can't be evaded.
|
| Shore Up |
 |
 |
10 |
|
0 |
Restores the user's HP. More HP in a sandstorm.
|
| First Impression |
 |
 |
10 |
90 |
100 |
Hits hard and first. Only works first turn.
|
| Baneful Bunker |
 |
 |
10 |
|
0 |
Protects user and poisons foes on contact.
|
| Spirit Shackle |
 |
 |
10 |
80 |
100 |
After being hit, foes can no longer escape.
|
| Darkest Lariat |
 |
 |
10 |
85 |
100 |
Swings the arms to strike It ignores stat changes.
|
| Sparkling Aria |
 |
 |
10 |
90 |
100 |
Sings with bubbles. Cures burns on contact.
|
| Ice Hammer |
 |
 |
10 |
100 |
90 |
Swings the fist to strike. Lowers the user's Speed.
|
| Floral Healing |
 |
 |
10 |
|
0 |
Restores an ally's HP. Heals more on grass.
|
| High Horsepower |
 |
 |
10 |
95 |
95 |
Slams hard into the foe with its entire body.
|
| Strength Sap |
 |
 |
10 |
|
100 |
Saps the foe's Attack to heal HP, then drops Attack.
|
| Solar Blade |
 |
 |
10 |
125 |
100 |
Charges first turn, then chops with a blade of light.
|
| Leafage |
 |
 |
40 |
40 |
100 |
Attacks with a flurry of small leaves.
|
| Spotlight |
 |
 |
15 |
|
0 |
Makes the foe attack the spotlighted Pokémon.
|
| Toxic Thread |
 |
 |
0 |
|
100 |
Attacks with a thread that poisons and drops Speed.
|
| Laser Focus |
 |
 |
30 |
|
0 |
Guarantees the next move will be a critical hit.
|
| Gear Up |
 |
 |
20 |
|
0 |
Boosts the attacks of those with Plus or Minus.
|
| Throat Chop |
 |
 |
15 |
80 |
100 |
Chops the throat to disable sound moves for a while.
|
| Pollen Puff |
 |
 |
15 |
90 |
100 |
Explodes on foes, but restores ally's HP.
|
| Anchor Shot |
 |
 |
20 |
80 |
100 |
Strangles the foe with a chain. The foe can't escape.
|
| Psychic Terrain |
 |
 |
10 |
|
0 |
The ground turns weird for 5 turns. Blocks priority.
|
| Lunge |
 |
 |
15 |
80 |
100 |
Lunges at the foe to lower its Attack stat.
|
| Fire Lash |
 |
 |
15 |
80 |
100 |
Whips the foe with fire lowering its Defense.
|
| Power Trip |
 |
 |
10 |
20 |
100 |
It hits harder the more stat boosts the user has.
|
| Burn Up |
 |
 |
5 |
130 |
100 |
Burns out the user fully removing the Fire type.
|
| Speed Swap |
 |
 |
10 |
|
0 |
Swaps user's Speed with the target's.
|
| Smart Strike |
 |
 |
10 |
70 |
0 |
Hits with an accurate horn that never misses.
|
| Purify |
 |
 |
20 |
|
100 |
Cures the foe's status to restore HP.
|
| Revelation Dance |
 |
 |
15 |
90 |
100 |
Dances with mystical power. Matches user's first type.
|
| Core Enforcer |
 |
 |
10 |
100 |
100 |
Hits with a ray that nullifies the foe's ability.
|
| Trop Kick |
 |
 |
15 |
70 |
100 |
An intense kick from the tropics. Lowers Attack.
|
| Instruct |
 |
 |
15 |
|
0 |
Orders the target to use its last move again.
|
| Beak Blast |
 |
 |
15 |
100 |
100 |
Heats up beak to attack. Burns foe on contact.
|
| Clanging Scales |
 |
 |
5 |
110 |
100 |
Makes a big noise with its scales. Drops Defense.
|
| Dragon Hammer |
 |
 |
15 |
90 |
100 |
Swings its whole body like a hammer to damage.
|
| Brutal Swing |
 |
 |
20 |
90 |
100 |
Violently swings around to hurt everyone nearby.
|
| Aurora Veil |
 |
 |
20 |
|
0 |
Weakens all attacks, but only usable with hail.
|
| Shell Trap |
 |
 |
5 |
150 |
100 |
Sets a shell trap that damages on contact.
|
| Fleur Cannon |
 |
 |
5 |
130 |
90 |
A strong ray that harshly lowers Sp. Attack.
|
| Psychic Fangs |
 |
 |
15 |
85 |
100 |
Chomps with psychic fangs. Destroys any barriers.
|
| Stomping Tantrum |
 |
 |
10 |
75 |
100 |
Stomps around angrily. Stronger after a failure.
|
| Shadow Bone |
 |
 |
10 |
85 |
100 |
Strikes with a haunted bone. Might drop Defense.
|
| Accelerock |
 |
 |
20 |
40 |
100 |
Hits with a high-speed rock that always goes first.
|
| Liquidation |
 |
 |
10 |
85 |
100 |
Slams the foe with water. Can lower Defense.
|
| Prismatic Laser |
 |
 |
10 |
160 |
100 |
A high power laser that forces recharge next turn.
|
| Spectral Thief |
 |
 |
10 |
90 |
100 |
Steals the target's stat boosts, then attacks.
|
| Sunsteel Strike |
 |
 |
5 |
100 |
100 |
A sun-fueled strike that ignores abilities.
|
| Moongeist Beam |
 |
 |
5 |
100 |
100 |
A moon-powered beam that ignores abilities.
|
| Tearful Look |
 |
 |
20 |
|
0 |
The user tears up, dropping Attack and Sp. Attack.
|
| Zing Zap |
 |
 |
10 |
80 |
100 |
An electrified impact that can cause flinching.
|
| Nature's Madness |
 |
 |
10 |
1 |
90 |
Halves the foe's HP with the power of nature.
|
| Multi-Attack |
 |
 |
10 |
90 |
100 |
An attack that changes with Memories.
|
| Mind Blown |
 |
 |
5 |
150 |
100 |
The user attacks everything around it by exploding its own head, damaging itself.
|
| Plasma Fists |
 |
 |
15 |
100 |
100 |
Hits with electrical fists. Normal moves become Electric.
|
| Photon Geyser |
 |
 |
5 |
100 |
100 |
User's highest attack stat determines its category.
|
| Zippy Zap |
 |
 |
15 |
50 |
100 |
Electric bursts always go first and land a critical hit.
|
| Splishy Splash |
 |
 |
15 |
90 |
100 |
A huge electrified wave that may paralyze the foe.
|
| Floaty Fall |
 |
 |
15 |
90 |
95 |
Floats in air and dives at angle. May cause flinching.
|
| Pika Papow |
 |
 |
20 |
1 |
0 |
Pikachu's love increases its power. It never misses.
|
| Bouncy Bubble |
 |
 |
15 |
90 |
100 |
An attack that absorbs half the damage inflicted.
|
| Buzzy Buzz |
 |
 |
15 |
90 |
100 |
Shoots a jolt of electricity that always paralyzes.
|
| Sizzly Slide |
 |
 |
15 |
90 |
100 |
User cloaked in fire charges. Leaves the foe with a burn.
|
| Glitzy Glow |
 |
 |
15 |
90 |
100 |
Telekinetic force that sets wall, lowering Sp. Atk damage.
|
| Baddy Bad |
 |
 |
15 |
90 |
100 |
Acting badly, attacks. Sets wall, lowering Attack damage.
|
| Sappy Seed |
 |
 |
15 |
90 |
100 |
Giant stalk scatters seeds that drain HP every turn.
|
| Freezy Frost |
 |
 |
15 |
90 |
100 |
Crystal from cold haze hits. Eliminates all stat changes.
|
| Sparkly Swirl |
 |
 |
15 |
90 |
100 |
Wrap foe with whirlwind of scent. Heals party's status.
|
| Veevee Volley |
 |
 |
20 |
1 |
0 |
Eevee's love increases its power. It never misses.
|
| Double Iron Bash |
 |
 |
5 |
60 |
100 |
The user spins and hits with its arms. May cause flinch.
|
| Dynamax Cannon |
 |
 |
5 |
100 |
100 |
Fires a strong beam. Deals 2x damage to Dynamaxed foes.
|
| Snipe Shot |
 |
 |
15 |
80 |
100 |
The user ignores effects that draw in moves.
|
| Jaw Lock |
 |
 |
10 |
80 |
100 |
Prevents the user and the target from escaping.
|
| Stuff Cheeks |
 |
 |
10 |
|
0 |
Consumes the user's Berry, then sharply raises Def.
|
| No Retreat |
 |
 |
5 |
|
0 |
Raises all of the user's stats but prevents escape.
|
| Tar Shot |
 |
 |
15 |
|
100 |
Lowers the foe's Speed and makes it weak to Fire.
|
| Magic Powder |
 |
 |
20 |
|
100 |
Magic powder changes the target into a Psychic-type.
|
| Dragon Darts |
 |
 |
10 |
50 |
100 |
The user attacks twice. Two targets are hit once each.
|
| Teatime |
 |
 |
10 |
|
0 |
All Pokémon have teatime and eat their Berries.
|
| Octolock |
 |
 |
15 |
|
100 |
Traps the foe to lower Def and Sp. Def fall each turn.
|
| Bolt Beak |
 |
 |
10 |
85 |
100 |
Double power if the user moves before the target.
|
| Fishious Rend |
 |
 |
10 |
85 |
100 |
Double power if the user moves before the target.
|
| Court Change |
 |
 |
10 |
|
100 |
The user swaps effects on either side of the field.
|
| Clangorous Soul |
 |
 |
5 |
|
100 |
The user uses some of its HP to raise all its stats.
|
| Body Press |
 |
 |
10 |
80 |
100 |
Does more damage the higher the user's Def.
|
| Decorate |
 |
 |
15 |
|
0 |
The user sharply raises the target's Atk and Sp.Atk
|
| Drum Beating |
 |
 |
10 |
80 |
100 |
Plays a drum to attack. The foe's Speed is lowered.
|
| Snap Trap |
 |
 |
15 |
35 |
100 |
Snares the target in a snap trap for four to five turns.
|
| Pyro Ball |
 |
 |
5 |
120 |
90 |
Launches a fiery ball at the target. It may cause a burn.
|
| Behemoth Blade |
 |
 |
5 |
100 |
100 |
Strikes as a sword. It deals 2x damage to Dynamaxed foes.
|
| Behemoth Bash |
 |
 |
5 |
100 |
100 |
Attacks as a shield. Deals 2x damage to Dynamaxed foes.
|
| Aura Wheel |
 |
 |
10 |
110 |
100 |
Raises Speed to attack. The Type is based on its form.
|
| Breaking Swipe |
 |
 |
15 |
60 |
100 |
Swings its tail to attack. Lowers the Atk of those hit.
|
| Branch Poke |
 |
 |
40 |
40 |
100 |
The user pokes the target with a pointed branch.
|
| Overdrive |
 |
 |
10 |
80 |
100 |
The user twangs its guitar, causing strong vibrations.
|
| Apple Acid |
 |
 |
10 |
80 |
100 |
Attacks with tart apple acid to lower the foe's Sp. Def.
|
| Grav Apple |
 |
 |
10 |
80 |
100 |
Drops an apple from above. Lowers the foe's Defense.
|
| Spirit Break |
 |
 |
15 |
75 |
100 |
Attacks with spirit-breaking force. Lowers Sp. Atk.
|
| Strange Steam |
 |
 |
10 |
90 |
95 |
Emits a strange steam to potentially confuse the foe.
|
| Life Dew |
 |
 |
10 |
|
0 |
Scatters water to restore the HP of itself and allies.
|
| Obstruct |
 |
 |
10 |
|
100 |
Protects itself, harshly lowering Def on contact. May fail if used in succession.
|
| False Surrender |
 |
 |
10 |
80 |
0 |
Bows to stab the foe with hair. It never misses.
|
| Meteor Assault |
 |
 |
5 |
150 |
100 |
Attacks with a thick leek. The user must then rest.
|
| Eternabeam |
 |
 |
5 |
160 |
90 |
Eternatus' strongest move. The user rests next turn.
|
| Steel Beam |
 |
 |
5 |
140 |
95 |
Fires a beam of steel from its body. It hurts the user.
|
| Expanding Force |
 |
 |
10 |
80 |
100 |
Power goes up and damages all foes on Psychic Terrain.
|
| Steel Roller |
 |
 |
5 |
130 |
100 |
Destroys terrain. Fails if ground isn't terrain.
|
| Scale Shot |
 |
 |
20 |
25 |
90 |
Shoots scales 2 to 5 times. Ups Speed, lowers defense.
|
| Meteor Beam |
 |
 |
10 |
120 |
90 |
A 2-turn move that raises Sp. Attack before attacking.
|
| Shell Side Arm |
 |
 |
10 |
90 |
100 |
Uses higher of physical and special damage. May poison.
|
| Misty Explosion |
 |
 |
5 |
100 |
100 |
Hit everything and faint. Powers up on Misty Terrain.
|
| Grassy Glide |
 |
 |
20 |
70 |
100 |
A gliding strike. Goes first on Grassy Terrain.
|
| Rising Voltage |
 |
 |
20 |
70 |
100 |
This move's power doubles when on Electric Terrain.
|
| Terrain Pulse |
 |
 |
10 |
50 |
100 |
Type and power changes depending on the terrain.
|
| Skitter Smack |
 |
 |
10 |
70 |
90 |
User skitters behind foe to attack. Lowers foe's Sp. Atk.
|
| Burning Jealousy |
 |
 |
5 |
70 |
100 |
Foes that have stats upped during the turn get burned.
|
| Lash Out |
 |
 |
5 |
75 |
100 |
If stats lowered during this turn, power is doubled.
|
| Poltergeist |
 |
 |
5 |
110 |
90 |
Control foe's item to attack. Fails if foe has no item.
|
| Corrosive Gas |
 |
 |
40 |
|
100 |
Highly acidic gas melts items held by surrounding Pokémon.
|
| Coaching |
 |
 |
10 |
|
0 |
Properly coaches allies to up their Attack and Defense.
|
| Flip Turn |
 |
 |
20 |
60 |
100 |
Attacks and rushes back to switch with a party Pokémon.
|
| Triple Axel |
 |
 |
10 |
20 |
90 |
A 3-kick attack that gets more powerful with each hit.
|
| Dual Wingbeat |
 |
 |
10 |
40 |
90 |
User slams the target with wings and hits twice in a row.
|
| Scorching Sands |
 |
 |
10 |
70 |
100 |
Throws scorching sand at the target. May leave a burn.
|
| Jungle Healing |
 |
 |
10 |
|
0 |
Heals HP and status of itself and allies in battle.
|
| Wicked Blow |
 |
 |
5 |
80 |
100 |
Mastering the Dark style, strikes with a critical hit.
|
| Surging Strikes |
 |
 |
5 |
25 |
100 |
Mastering the Water style, strikes with 3 critical hits.
|
| Thunder Cage |
 |
 |
15 |
80 |
90 |
Traps the foe in a cage of electricity for 2 to 5 turns.
|
| Dragon Energy |
 |
 |
5 |
150 |
100 |
The higher the user's HP the more damage caused.
|
| Freezing Glare |
 |
 |
10 |
90 |
100 |
Shoots psychic power from the eyes. May cause frostbite.
|
| Fiery Wrath |
 |
 |
10 |
90 |
100 |
An attack fueled by your wrath. May cause flinching.
|
| Thunderous Kick |
 |
 |
10 |
90 |
100 |
Uses a lightning-like kick to hit. Lowers foe's Defense.
|
| Glacial Lance |
 |
 |
5 |
130 |
100 |
Strikes by hurling a blizzard- cloaked icicle lance at foes.
|
| Astral Barrage |
 |
 |
5 |
120 |
100 |
Strikes by sending a frightful amount of ghosts at foes.
|
| Eerie Spell |
 |
 |
5 |
80 |
100 |
Attacks with psychic power. Foe's last move has 3 PP cut.
|
| Solar Ingest |
 |
 |
5 |
|
100 |
Absorbs energy to sharply stats but lose 40% HP.
|
| Solar Erupt |
 |
 |
5 |
150 |
95 |
The user enamates intense energy but lowers all stats.
|
| Spark Blade |
 |
 |
10 |
95 |
100 |
A blade with a high critical- hit ratio. It may paralyze.
|
| Banshee Wail |
 |
 |
10 |
90 |
100 |
A deafening shriek. It may cause flinching.
|
| Fever Dream |
 |
 |
10 |
80 |
100 |
A burning dream that does more damage if foe or user are asleep.
|
| Venom Snap |
 |
 |
5 |
90 |
90 |
Impales the foe with razor- sharp teeth. May badly poison.
|
| Orbit Blitz |
 |
 |
5 |
85 |
95 |
A 56 km/s slam that decimates barriers at peak priority.
|
| Pincer Snare |
 |
 |
10 |
80 |
70 |
Paralyzes the foe and clamps the foe for 4-5 turns.
|
| Spirit Sever |
 |
 |
10 |
85 |
95 |
The user siphons the foe's spirit to regain HP.
|
| War Chant |
 |
 |
10 |
|
100 |
A war cry to sharply raise Speed and critical-hit ratio.
|
| Epic Tempest |
 |
 |
5 |
120 |
100 |
A plasma storm to lower user's Special stats and may paralyze.
|
| Seance Muse |
 |
 |
5 |
|
100 |
Contacts spirits to heal raise Defs, and be taunted.
|
| Siphon Mind |
 |
 |
5 |
|
90 |
Raises its Special stats while lowering the foes.
|
| Amygda Pulse |
 |
 |
10 |
30 |
90 |
Grates the amygdala to stop the use of status moves.
|
| Sprite Smash |
 |
 |
10 |
130 |
90 |
A pixelated slam to sharply lower the user's Attack.
|
| Mineral Mash |
 |
 |
15 |
90 |
95 |
Kinetic powers crush the foe. It may paralyze.
|
| Wormhole |
 |
 |
5 |
100 |
85 |
Traps the foe in a wormhole for 2-5 turns.
|
| Sinful Smash |
 |
 |
15 |
120 |
100 |
Cloaked in evil, the user slams the foe but recoils.
|
| Enthrall |
 |
 |
20 |
|
100 |
A brilliant seduction to sharply lower Sp. Atk.
|
| Wraith Wrath |
 |
 |
10 |
120 |
100 |
Spirits rampage for 2-3 turns and confuse the user.
|
| Shrapnel Sear |
 |
 |
5 |
110 |
75 |
Blasts the foe with molten scrap metal. It may burn.
|
| Seismic Wave |
 |
 |
10 |
85 |
90 |
Seismic waves crash into the foe. May cause flinching.
|
| Endothermia |
 |
 |
15 |
75 |
90 |
Absorbs thermal energy to regain half of the damage.
|
| Polar Plunge |
 |
 |
15 |
80 |
95 |
The foe is crushed by ice cold water. It may paralyze.
|
| Volt Overload |
 |
 |
15 |
80 |
100 |
The user blows a circuit and may burn the target.
|
| Bramble Snag |
 |
 |
15 |
60 |
100 |
The target is shredded by brambles, lowering Speed.
|
| Raptor Wreck |
 |
 |
15 |
120 |
100 |
The user furiously batters the foe and recoils.
|
| Carnivroar |
 |
 |
10 |
90 |
100 |
The user bellows to assert dominance. The foe may flinch.
|
| Tinker |
 |
 |
15 |
|
100 |
The user tinkers to raise 4 and lower 2 random stats.
|
| Hypnotic Dance |
 |
 |
5 |
|
100 |
An ancient dance puts all battlers to sleep.
|
| Eagle Eye |
 |
 |
5 |
|
100 |
Raise critical-hit ratio and locks on to the foe.
|
| Fabled Trick |
 |
 |
5 |
|
100 |
Uses psychic powers to swap Sp. Atk and Sp. Def.
|
| Acid Rain |
 |
 |
10 |
|
0 |
Poison hurts Steel and is strong against Rock/Grnd.
|
| Thick Fog |
 |
 |
10 |
|
0 |
Thick fog settles on the field, affecting accuracy.
|
| Solar Flare |
 |
 |
10 |
|
0 |
Magnetizes the air to summon a Solar Wind.
|
| Marvel Room |
 |
 |
10 |
|
0 |
Sets a bizarre arena where Atk. and Sp.Atk are swapped.
|
| Floral Terrain |
 |
 |
10 |
|
0 |
Boosts Bug and healing moves for 5 turns.
|
| Arid Terrain |
 |
 |
10 |
|
0 |
Weaken Water, double Digger speed, block recoil.
|
| Muddy Terrain |
 |
 |
5 |
|
0 |
Weaken ballistics, boost ground, prioritize Mud moves.
|
| Primal Terrain |
 |
 |
10 |
|
0 |
Removes STAB. Dragon is boosted and affects Fairy.
|
| Eerie Terrain |
 |
 |
10 |
|
0 |
Invert effectiveness, null protection, and boost Ghost.
|
| Flooded Terrain |
 |
 |
10 |
|
0 |
Reduce Speed of Non-Swimmers and weakens Punch moves.
|
| Shrapnel Terrain |
 |
 |
10 |
|
0 |
Non-Harden battlers hurt after attacking. Boosts Steel.
|
| Magma Terrain |
 |
 |
10 |
|
0 |
Cuts physical damage and boosts Fire damage.
|
| Arctic Terrain |
 |
 |
10 |
|
0 |
Boosts Ice-type defenses and power for 5 turns.
|
| Morbid Terrain |
 |
 |
10 |
|
0 |
Boost negative stat changes and Dark attacks.
|
| Combat Terrain |
 |
 |
10 |
|
0 |
Boosts contact moves and Fighting attacks.
|
| Blustery Terrain |
 |
 |
10 |
|
0 |
Un-grounds battlers and weakens sound moves.
|
| Noxious Terrain |
 |
 |
10 |
|
0 |
Torments battlers and boosts Poison's power and potency.
|
| Burn Powder |
 |
 |
30 |
|
80 |
A flammable powder made from fibers that burn.
|
| Quantum Trap |
 |
 |
5 |
|
100 |
Traps the enemy team in a quantum trap to steal effects.
|
| Pyroclasm |
 |
 |
5 |
|
0 |
Pressurizes the battlefield to summon an arid heat wave.
|
| Icicle Burst |
 |
 |
10 |
1 |
100 |
Retaliates any hit with greater power. May cause frostbite.
|
| Detox |
 |
 |
5 |
|
100 |
Poison- types are refreshed but lose their Poison type.
|
| Mana Sap |
 |
 |
10 |
|
100 |
Saps the foe's Sp.Atk to heal HP, then drops Sp.Atk.
|
| Glacial Rift |
 |
 |
10 |
100 |
100 |
A fracture that hurts frostbitten battlers more.
|
| Fractal Bash |
 |
 |
10 |
0 |
100 |
Does more damage if the user outweighs the foe.
|
| Thunderstorm |
 |
 |
10 |
|
0 |
A booming thunderstorm is summoned for 5 turns.
|
| Plasma Bolt |
 |
 |
30 |
30 |
100 |
Launches an ion-infused bolt. It may paralyze.
|
| Polar Shriek |
 |
 |
15 |
75 |
100 |
Lets out a chilling shriek. May cause frostbite.
|
| Blubber Bump |
 |
 |
10 |
80 |
100 |
Does more damage the higher the user's Sp. Def.
|
| Battle of Wits |
 |
 |
10 |
80 |
100 |
Does more damage the higher the user's Sp. Def.
|
| Negative Energy |
 |
 |
20 |
80 |
100 |
A shock wave with inverted type advantage.
|
| Predation |
 |
 |
10 |
60 |
100 |
Feast upon flesh to absorb half the damage inflicted.
|
| Adaptabiliteeth |
 |
 |
15 |
80 |
100 |
A sharp-fanged attack. Matches user's first type.
|
| Simoom |
 |
 |
15 |
80 |
100 |
A violent wind hurls sand and rocks. May lower Sp. Def.
|
| Continuum Pulse |
 |
 |
15 |
50 |
100 |
Distorts spacetime. Moves first under Gravity.
|
| Graviton Wave |
 |
 |
15 |
65 |
100 |
Hurls gravitons. Increased damage under Gravity.
|
| Oxidize |
 |
 |
5 |
|
0 |
Restores HP. The amount varies with the weather.
|
| Stalagbite |
 |
 |
15 |
80 |
100 |
Cavernous jaws rend the foe. May lower Defense.
|
| Joust |
 |
 |
10 |
1 |
100 |
Charges with a lance. Does more damage to slower foes.
|
| Surprise Venom |
 |
 |
5 |
10 |
100 |
Startles and poisons the foe on the 1st turn.
|
| Shear Force |
 |
 |
10 |
80 |
100 |
Grinds rocks against the target. Does physical damage.
|
| Silly Slash |
 |
 |
15 |
70 |
100 |
Hits as soon as possible. High critical-hit ratio.
|
| Gird |
 |
 |
20 |
|
100 |
Fastens itself to restore HP. It can't switch out.
|
| Drag To The Void |
 |
 |
10 |
80 |
100 |
Drags the foe into darkness for one turn. May flinch.
|
| Jettison |
 |
 |
20 |
70 |
100 |
Does damage then switches out the user.
|
| Concussive Blast |
 |
 |
10 |
80 |
100 |
Focuses force in a narrow beam. Does physical damage.
|
| Frost Burn |
 |
 |
15 |
|
85 |
A chilling burn to inflict a frostbite on the foe.
|
| Psykogenic Chill |
 |
 |
15 |
|
85 |
Drains perception of warmth to inflict a frostbite.
|
| Desecrated Tomb |
 |
 |
10 |
|
0 |
Protects itself, inflicts a curse on contact.
|
| Regolash |
 |
 |
15 |
75 |
100 |
Whips the foe with an eolithic barb. May badly poison
|