Version 0.3.2
Voyager New Moves
Name Type Category PP Power Accuracy Description
Pound 35 40 100 Pounds the foe with forelegs or tail.
Karate Chop 25 50 100 A chopping attack with a high critical-hit ratio.
Double Slap 10 15 85 Repeatedly slaps the foe 2 to 5 times.
Comet Punch 15 18 85 Repeatedly punches the foe 2 to 5 times.
Mega Punch 20 80 85 A strong punch thrown with incredible power.
Pay Day 20 40 100 Throws coins at the foe. Money is recovered after.
Fire Punch 15 75 100 A fiery punch that may burn the foe.
Ice Punch 15 75 100 An icy punch that may cause frostbite.
Thunder Punch 15 75 100 An electrified punch that may paralyze the foe.
Scratch 35 40 100 Scratches the foe with sharp claws.
Vice Grip 30 55 100 Grips the foe with large and powerful pincers.
Guillotine 5 1 30 A powerful pincer attack that may cause fainting.
Razor Wind 10 70 100 Cuts the target with air. Has a high critical-hit ratio.
Swords Dance 20 0 A fighting dance that sharply raises Attack.
Cut 30 50 95 Cuts the foe with sharp scythes, claws, etc.
Gust 35 40 100 Strikes the foe with a gust of wind whipped up by wings.
Wing Attack 35 60 100 Strikes the foe with wings spread wide.
Whirlwind 20 0 Blows away the foe with wind and ends the battle.
Fly 15 90 95 Flies up on the first turn, then strikes the next turn.
Bind 20 15 85 Binds and squeezes the foe for 2 to 5 turns.
Slam 20 80 75 Slams the foe with a long tail, vine, etc.
Vine Whip 25 45 100 Strikes the foe with slender, whiplike vines.
Stomp 20 65 100 Stomps the enemy with a big foot. May cause flinching.
Double Kick 30 30 100 A double-kicking attack that strikes the foe twice.
Mega Kick 5 120 75 An extremely powerful kick with intense force.
Jump Kick 10 100 95 A strong jumping kick. May miss and hurt the kicker.
Rolling Kick 15 60 85 A fast kick delivered from a rapid spin.
Sand Attack 15 100 Reduces the foe's accuracy by hurling sand in its face.
Headbutt 15 70 100 A ramming attack that may cause flinching.
Horn Attack 25 65 100 Jabs the foe with sharp horns.
Fury Attack 20 15 85 Jabs the foe 2 to 5 times with sharp horns, etc.
Horn Drill 5 1 30 A one-hit KO attack that uses a horn like a drill.
Tackle 35 40 100 Charges the foe with a full- body tackle.
Body Slam 15 85 100 A full-body slam that may cause paralysis.
Wrap 20 15 90 Wraps and squeezes the foe 2 to 5 times with vines, etc.
Take Down 20 90 85 A reckless charge attack that also hurts the user.
Thrash 10 120 100 A rampage of 2 to 3 turns that confuses the user.
Double-Edge 15 120 100 A life-risking tackle that also hurts the user.
Tail Whip 30 100 Wags the tail to lower the foe's Defense.
Poison Sting 35 15 100 A toxic attack with barbs, etc., that may poison.
Twineedle 20 25 100 Stingers on the forelegs jab the foe twice.
Pin Missile 20 25 95 Sharp pins are fired to strike 2 to 5 times.
Leer 30 100 Frightens the foe with a leer to lower Defense.
Bite 25 60 100 Bites with vicious fangs. May cause flinching.
Growl 40 100 Growls cutely to reduce the foe's Attack.
Roar 20 0 Makes the foe flee to end the battle.
Sing 15 55 A soothing song lulls the foe into a deep slumber.
Supersonic 20 55 Emits bizarre sound waves that may confuse the foe.
Sonic Boom 20 1 90 Launches shock waves that always inflict 20 HP damage.
Disable 20 100 Psychically disables one of the foe's moves.
Acid 30 40 100 Sprays a hide-melting acid. May lower Defense.
Ember 25 40 100 A weak fire attack that may inflict a burn.
Flamethrower 15 90 100 A powerful fire attack that may inflict a burn.
Mist 30 0 Creates a mist that stops reduction of abilities.
Water Gun 25 40 100 Squirts water to attack the foe.
Hydro Pump 5 110 80 Blasts water at high power to strike the foe.
Surf 15 90 100 Creates a huge wave, then crashes it down on the foe.
Ice Beam 10 90 100 Blasts the foe with an icy beam that may cause frostbite.
Blizzard 5 110 70 Hits the foe with an icy storm that may cause frostbite.
Psybeam 20 65 100 Fires a peculiar ray that may confuse the foe.
Bubble Beam 20 65 100 Forcefully sprays bubbles that may lower Speed.
Aurora Beam 20 65 100 Fires a rainbow-colored beam that may lower Attack.
Hyper Beam 5 150 90 Powerful, but leaves the user immobile the next turn.
Peck 35 35 100 Attacks the foe with a jabbing beak, etc.
Drill Peck 20 80 100 A corkscrewing attack with the beak acting as a drill.
Submission 20 120 100 A reckless body slam that also hurts the user.
Low Kick 20 1 100 A kick that inflicts more damage on heavier foes.
Counter 20 1 100 Retaliates any physical hit with double the power.
Seismic Toss 20 1 100 Inflicts damage identical to the user's level.
Strength 15 80 100 Builds enormous power, then slams the foe.
Absorb 25 30 100 An attack that absorbs half the damage inflicted.
Mega Drain 15 55 100 An attack that absorbs half the damage inflicted.
Leech Seed 10 90 Plants a seed on the foe to steal HP on every turn.
Growth 20 0 Forces the body to grow and heightens Sp. Atk.
Razor Leaf 25 55 95 Cuts the enemy with leaves. High critical-hit ratio.
Solar Beam 10 120 100 Absorbs light in one turn, then attacks next turn.
Poison Powder 35 75 Scatters a toxic powder that may poison the foe.
Stun Spore 30 75 Scatters a powder that may paralyze the foe.
Sleep Powder 15 75 Scatters a powder that may cause the foe to sleep.
Petal Dance 10 120 100 A rampage of 2 to 3 turns that confuses the user.
String Shot 40 95 Binds the foe with string to reduce its Speed.
Dragon Rage 10 1 100 Launches shock waves that always inflict 40 HP damage.
Fire Spin 15 35 85 Traps the foe in a ring of fire for 2 to 5 turns.
Thunder Shock 30 40 100 An electrical attack that may paralyze the foe.
Thunderbolt 15 90 100 A strong electrical attack that may paralyze the foe.
Thunder Wave 20 90 A weak jolt of electricity that paralyzes the foe.
Thunder 10 110 70 A lightning attack that may cause paralysis.
Rock Throw 15 50 90 Throws small rocks to strike the foe.
Earthquake 10 100 100 A powerful quake, but has no effect on flying foes.
Fissure 5 1 30 A one-hit KO move that drops the foe in a fissure.
Dig 10 80 100 Digs underground the first turn and strikes next turn.
Toxic 10 90 Poisons the foe with an intensifying toxin.
Confusion 25 50 100 A psychic attack that may cause confusion.
Psychic 10 90 100 A powerful psychic attack that may lower Sp. Def.
Hypnosis 20 60 A hypnotizing move that may induce sleep.
Meditate 40 0 Meditates in a peaceful fashion to raise Attack.
Agility 30 0 Relaxes the body to sharply boost Speed.
Quick Attack 30 40 100 An extremely fast attack that always strikes first.
Rage 20 20 100 Raises the user's Attack every time it is hit.
Teleport 20 0 A psychic move for fleeing from battle instantly.
Night Shade 15 1 100 Inflicts damage identical to the user's level.
Mimic 10 0 Copies a move used by the foe during one battle.
Screech 40 85 Emits a screech to sharply reduce the foe's Defense.
Double Team 15 0 Creates illusory copies to raise evasiveness.
Recover 10 0 Recovers up to half the user's maximum HP.
Harden 30 0 Stiffens the body's muscles to raise Defense.
Minimize 10 0 Minimizes the user's size to raise evasiveness.
Smokescreen 20 100 Lowers the foe's accuracy using smoke, ink, etc.
Confuse Ray 10 100 A sinister ray that confuses the foe.
Withdraw 20 0 Withdraws the body into its hard shell to raise Defense and Sp. Def.
Defense Curl 40 0 Curls up to conceal weak spots and raise Defense.
Barrier 20 0 Creates a barrier that sharply raises Defense.
Light Screen 30 0 Creates a wall of light that lowers Sp. Atk damage.
Haze 30 0 Creates a black haze that eliminates all stat changes.
Reflect 20 0 Creates a wall of light that weakens physical attacks.
Focus Energy 30 0 Focuses power to raise the critical-hit ratio.
Bide 10 1 0 Endures attack for 2 turns to retaliate double.
Metronome 10 0 Waggles a finger to use any Pokémon move at random.
Mirror Move 20 0 Counters the foe's attack with the same move.
Self Destruct 5 200 100 Inflicts severe damage but makes the user faint.
Egg Bomb 10 100 75 An egg is forcibly hurled at the foe.
Lick 30 30 100 Licks with a long tongue to injure. May also paralyze.
Smog 20 30 70 An exhaust-gas attack that may also poison.
Sludge 20 65 100 Sludge is hurled to inflict damage. May also poison.
Bone Club 20 65 85 Clubs the foe with a bone. May cause flinching.
Fire Blast 5 110 85 Incinerates everything it strikes. May cause a burn.
Waterfall 15 80 100 Charges the foe with speed to climb waterfalls.
Clamp 15 35 85 Traps and squeezes the foe for 2 to 5 turns.
Swift 20 60 0 Sprays star-shaped rays that never miss.
Skull Bash 10 130 100 Tucks in the head, then attacks on the next turn.
Spike Cannon 15 20 100 Launches sharp spikes that strike 2 to 5 times.
Constrict 35 10 100 Constricts to inflict pain. May lower Speed.
Amnesia 20 0 Forgets about something and sharply raises Sp. Def.
Kinesis 15 80 Distracts the foe. May lower accuracy.
Soft Boiled 10 100 Recovers up to half the user's maximum HP.
High Jump Kick 10 130 90 A jumping knee kick. If it misses, the user is hurt.
Glare 30 100 Intimidates and frightens the foe into paralysis.
Dream Eater 15 100 100 Takes one half the damage inflicted on a sleeping foe.
Poison Gas 40 90 Envelops the foe in a toxic gas that may poison.
Barrage 20 15 85 Hurls round objects at the foe 2 to 5 times.
Leech Life 10 80 100 An attack that steals half the damage inflicted.
Lovely Kiss 10 75 Demands a kiss with a scary face that induces sleep.
Sky Attack 5 140 90 Searches out weak spots, then strikes the next turn.
Transform 10 0 Alters the user's cells to become a copy of the foe.
Bubble 30 40 100 An attack using bubbles. May lower the foe's Speed.
Dizzy Punch 10 70 100 A rhythmic punch that may confuse the foe.
Spore 15 100 Scatters a cloud of spores that always induce sleep.
Flash 20 100 Looses a powerful blast of light that cuts accuracy.
Psywave 15 1 100 Attacks with a psychic wave of varying intensity.
Splash 40 0 It's just a splash... Has no effect whatsoever.
Acid Armor 20 0 Liquifies the user's body to sharply raise Defense.
Crabhammer 10 100 90 Hammers with a pincer. Has a high critical-hit ratio.
Explosion 5 250 100 Inflicts severe damage but makes the user faint.
Fury Swipes 15 18 80 Rakes the foe with sharp claws, etc., 2 to 5 times.
Bonemerang 10 50 90 Throws a bone boomerang that strikes twice.
Rest 10 0 The user sleeps for 2 turns, restoring HP and status.
Rock Slide 10 75 90 Large boulders are hurled. May cause flinching.
Hyper Fang 15 80 90 Attacks with sharp fangs. May cause flinching.
Sharpen 30 0 Reduces the polygon count and raises Attack.
Conversion 30 0 Changes the user's type into a known move's type.
Tri Attack 10 80 100 Fires three types of beams at the same time.
Super Fang 10 1 90 Attacks with sharp fangs and cuts half the foe's HP.
Slash 20 70 100 Slashes with claws, etc. Has a high critical-hit ratio.
Substitute 10 0 Creates a decoy using 1/4 of the user's maximum HP.
Struggle 1 50 0 Used only if all PP are gone. Also hurts the user a little.
Sketch 1 0 Copies the foe's last move permanently.
Triple Kick 10 10 90 Kicks the foe 3 times in a row with rising intensity.
Thief 25 60 100 While attacking, it may steal the foe's held item.
Spider Web 10 0 Ensnares the foe to stop it from fleeing or switching.
Mind Reader 5 0 Senses the foe's action to ensure the next move's hit.
Nightmare 15 100 Inflicts 1/4 damage on a sleeping foe every turn.
Flame Wheel 25 60 100 A fiery charge attack that may inflict a burn.
Snore 15 50 100 A loud attack that can be used only while asleep.
Curse 10 0 A move that functions differently for Ghosts.
Flail 15 1 100 Inflicts more damage when the user's HP is down.
Conversion 2 30 100 Makes the user resistant to the last attack's type.
Aeroblast 5 100 95 Launches a vacuumed blast. High critical-hit ratio.
Cotton Spore 40 100 Spores cling to the foe, sharply reducing Speed.
Reversal 15 1 100 Inflicts more damage when the user's HP is down.
Spite 10 100 Spitefully cuts the PP of the foe's last move.
Powder Snow 25 40 100 Blasts the foe with a snowy gust. May cause frostbite.
Protect 10 0 Evades attack, but may fail if used in succession.
Mach Punch 30 40 100 A punch is thrown at wicked speed to strike first.
Scary Face 10 100 Frightens with a scary face to sharply reduce Speed.
Faint Attack 20 60 0 Draws the foe close, then strikes without fail.
Sweet Kiss 10 75 Demands a kiss with a cute look. May cause confusion.
Belly Drum 10 0 Maximizes Attack while sacrificing HP.
Sludge Bomb 10 90 100 Sludge is hurled to inflict damage. May also poison.
Mud-Slap 10 20 100 Hurls mud in the foe's face to reduce its accuracy.
Octazooka 10 65 85 Fires a lump of ink to damage and cut accuracy.
Spikes 20 0 Sets spikes that hurt a foe switching in.
Zap Cannon 5 120 50 Powerful and sure to cause paralysis, but inaccurate.
Foresight 40 0 Negates the foe's efforts to heighten evasiveness.
Destiny Bond 5 0 If the user faints, the foe is also made to faint.
Perish Song 5 0 Any Pokémon hearing this song faints in 3 turns.
Icy Wind 15 55 95 A chilling attack that lowers the foe's Speed.
Detect 5 0 Evades attack, but may fail if used in succession.
Bone Rush 10 25 90 Strikes the foe with a bone in hand 2 to 5 times.
Lock-On 5 100 Locks on to the foe to ensure the next move hits.
Outrage 10 120 100 A rampage of 2 to 3 turns that confuses the user.
Sandstorm 10 0 Causes a sandstorm that rages for several turns.
Giga Drain 10 75 100 An attack that steals half the damage inflicted.
Endure 10 0 Endures any attack for 1 turn, leaving at least 1HP.
Charm 20 100 Charms the foe and sharply reduces its Attack.
Rollout 20 30 90 An attack lasting 5 turns with rising intensity.
False Swipe 40 40 100 An attack that leaves the foe with at least 1 HP.
Swagger 15 85 Confuses the foe, but also sharply raises Attack.
Milk Drink 10 0 Recovers up to half the user's maximum HP.
Spark 20 65 100 An electrified tackle that may paralyze the foe.
Fury Cutter 20 40 95 An attack that intensifies on each successive hit.
Steel Wing 25 70 90 Strikes the foe with hard wings spread wide.
Mean Look 5 0 Fixes the foe with a mean look that prevents escape.
Attract 15 100 Makes the opposite gender less likely to attack.
Sleep Talk 10 0 Uses an available move randomly while asleep.
Heal Bell 5 0 Chimes soothingly to heal all status abnormalities.
Return 20 1 100 An attack that increases in power with friendship.
Present 15 1 90 A gift in the form of a bomb. May restore HP.
Frustration 20 1 100 An attack that is stronger if the Trainer is disliked.
Safeguard 25 0 A mystical force prevents all status problems.
Pain Split 20 0 Adds the user and foe's HP, then shares them equally.
Sacred Fire 5 100 95 A mystical fire attack that may inflict a burn.
Magnitude 30 1 100 A ground-shaking attack of random intensity.
Dynamic Punch 5 100 50 Powerful and sure to cause confusion, but inaccurate.
Megahorn 10 120 85 A brutal ramming attack using out-thrust horns.
Dragon Breath 20 60 100 Strikes the foe with an incredible blast of breath.
Baton Pass 40 0 Switches out the user while keeping effects in play.
Encore 5 100 Makes the foe repeat its last move over 2 to 6 turns.
Pursuit 20 40 100 Inflicts bad damage if used on a foe switching out.
Rapid Spin 40 50 100 Spins the body at high speed to strike the foe.
Sweet Scent 20 100 Allures the foe to reduce evasiveness.
Iron Tail 15 100 75 Attacks with a rock-hard tail. May lower Defense.
Metal Claw 35 50 95 A claw attack that may raise the user's Attack.
Vital Throw 10 70 0 Makes the user's move last, but it never misses.
Morning Sun 5 0 Restores HP. The amount varies with the weather.
Synthesis 5 0 Restores HP. The amount varies with the weather.
Moonlight 5 0 Restores HP. The amount varies with the weather.
Hidden Power 15 60 100 The effectiveness varies with the user.
Cross Chop 5 100 80 A double-chopping attack. High critical-hit ratio.
Twister 20 40 100 Whips up a vicious twister to tear at the foe.
Rain Dance 5 0 Boosts the power of Water type moves for 5 turns.
Sunny Day 5 0 Boosts the power of Fire type moves for 5 turns.
Crunch 15 80 100 Crunches with sharp fangs. May lower Defense.
Mirror Coat 20 1 100 Counters the foe's special attack at double the power.
Psych Up 10 0 Copies the foe's effect(s) and gives to the user.
Extreme Speed 5 80 100 An extremely fast and powerful attack.
Ancient Power 5 60 100 An attack that may raise all stats.
Shadow Ball 15 80 100 Hurls a black blob that may lower the foe's Sp. Def.
Future Sight 10 120 100 Heightens inner power to strike 2 turns later.
Rock Smash 15 40 100 A rock-crushing attack that may lower Defense.
Whirlpool 15 35 85 Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Beat Up 10 10 100 Summons party Pokémon to join in the attack.
Fake Out 10 40 100 A 1st-turn, 1st-strike move that causes flinching.
Uproar 10 90 100 Causes an uproar for 2 to 5 turns and prevents sleep.
Stockpile 20 0 Charges up power for up to 3 turns.
Spit Up 10 1 100 Releases stockpiled power (the more the better).
Swallow 10 0 Absorbs stockpiled power and restores HP.
Heat Wave 10 100 90 Exhales a hot breath on the foe. May inflict a burn.
Hail 10 0 Summons a hailstorm that strikes every turn.
Torment 15 100 Torments the foe and stops successive use of a move.
Flatter 15 100 Confuses the foe, but raises its Sp. Atk.
Will-o-Wisp 15 85 Inflicts a burn on the foe with intense fire.
Memento 10 100 The user faints and lowers the foe's abilities.
Facade 20 70 100 Boosts Attack when burned, paralyzed, or poisoned.
Focus Punch 20 150 100 A powerful loyalty attack. The user flinches if hit.
Smelling Salts 10 70 100 Powerful against paralyzed foes, but also heals them.
Follow Me 20 100 Draws attention to make foes attack only the user.
Nature Power 20 95 The type of attack varies depending on the location.
Charge 20 100 Charges power to boost the electric move used next.
Taunt 20 100 Taunts the foe into only using attack moves.
Helping Hand 20 100 Boosts the power of the recipient's moves.
Trick 10 100 Tricks the foe into trading held items.
Role Play 10 0 Mimics the target and copies its special ability.
Wish 10 100 A wish that restores HP. It takes time to work.
Assist 20 100 Attacks randomly with one of the partner's moves.
Ingrain 20 100 Lays roots that restore HP. The user can't switch out.
Superpower 5 120 100 Boosts strength sharply, but lowers abilities.
Magic Coat 15 100 Reflects special effects back to the attacker.
Recycle 10 100 Recycles a used item for one more use.
Revenge 10 60 100 An attack that gains power if injured by the foe.
Brick Break 15 75 100 Destroys barriers such as Reflect and causes damage.
Yawn 10 0 Lulls the foe into yawning, then sleeping next turn.
Knock Off 20 65 100 Knocks down the foe's held item to prevent its use.
Endeavor 5 1 100 Gains power if the user's HP is lower than the foe's HP.
Eruption 5 150 100 The higher the user's HP, the more damage caused.
Skill Swap 10 0 The user swaps special abilities with the target.
Imprison 10 100 Prevents foes from using moves known by the user.
Refresh 20 100 Heals poisoning, paralysis, or a burn.
Grudge 5 100 If the user faints, deletes all PP of foe's last move.
Snatch 10 100 Steals the effects of the move the target uses next.
Secret Power 20 70 100 An attack with effects that vary by location.
Dive 10 80 100 Dives underwater the first turn and strikes next turn.
Arm Thrust 20 15 100 Straight-arm punches that strike the foe 2 to 5 times.
Camouflage 20 100 Alters the Pokémon's type depending on the location.
Tail Glow 20 100 Flashes a light that sharply raises Sp. Atk.
Luster Purge 5 70 100 Attacks with a burst of light. May lower Sp. Def.
Mist Ball 5 70 100 Attacks with a flurry of down. May lower Sp. Atk.
Feather Dance 15 100 Envelops the foe with down to sharply reduce Attack.
Teeter Dance 20 100 Confuses all Pokémon on the scene.
Blaze Kick 10 85 90 A kick with a high critical- hit ratio. May cause a burn.
Mud Sport 15 100 Covers the user in mud to raise electrical resistance.
Ice Ball 20 30 90 A 5-turn attack that gains power on successive hits.
Needle Arm 15 60 100 Attacks with thorny arms. May cause flinching.
Slack Off 10 100 Slacks off and restores half the maximum HP.
Hyper Voice 10 90 100 A loud attack that uses sound waves to injure.
Poison Fang 15 50 100 A sharp-fanged attack. May badly poison the foe.
Crush Claw 10 75 95 Tears at the foe with sharp claws. May lower Defense.
Blast Burn 5 150 90 Powerful, but leaves the user immobile the next turn.
Hydro Cannon 5 150 90 Powerful, but leaves the user immobile the next turn.
Meteor Mash 10 90 90 Fires a meteor-like punch. May raise Attack.
Astonish 15 40 100 An attack that may shock the foe into flinching.
Weather Ball 10 50 100 The move's type and power change with the weather.
Aromatherapy 5 0 Heals all status problems with a soothing scent.
Fake Tears 20 100 Feigns crying to sharply lower the foe's Sp. Def.
Air Cutter 25 60 95 Hacks with razorlike wind. High critical-hit ratio.
Overheat 5 130 90 Allows a full-power attack, but sharply lowers Sp. Atk.
Odor Sleuth 40 0 Negates the foe's efforts to heighten evasiveness.
Rock Tomb 15 60 95 Stops the foe from moving with rocks and cuts Speed.
Silver Wind 5 60 100 A powdery attack that may raise abilities.
Metal Sound 40 85 Emits a horrible screech that sharply lowers Sp. Def.
Grass Whistle 15 55 Lulls the foe into sleep with a pleasant melody.
Tickle 20 100 Makes the foe laugh to lower Attack and Defense.
Cosmic Power 20 0 Raises Defense and Sp. Def with a mystic power.
Water Spout 5 150 100 Inflicts more damage if the user's HP is high.
Signal Beam 15 75 100 A strange beam attack that may confuse the foe.
Shadow Punch 20 60 0 An unavoidable punch that is thrown from shadows.
Extrasensory 20 80 100 Attacks with a peculiar power. May cause flinching.
Sky Uppercut 15 85 90 An uppercut thrown as if leaping into the sky.
Sand Tomb 15 35 85 Traps and hurts the foe in quicksand for 2 to 5 turns.
Sheer Cold 5 1 30 A chilling attack that causes fainting if it hits.
Muddy Water 10 90 85 Attacks with muddy water. May lower accuracy.
Bullet Seed 30 25 100 Shoots 2 to 5 seeds in a row to strike the foe.
Aerial Ace 20 60 0 An extremely speedy and unavoidable attack.
Icicle Spear 30 25 100 Attacks the foe by firing 2 to 5 icicles in a row.
Iron Defense 15 0 Hardens the body's surface to sharply raise Defense.
Block 5 0 Blocks the foe's way to prevent escape.
Howl 40 0 Howls to raise the spirit and boosts Attack.
Dragon Claw 15 80 100 Slashes the foe with sharp claws.
Frenzy Plant 5 150 90 Powerful, but leaves the user immobile the next turn.
Bulk Up 20 0 Bulks up the body to boost both Attack and Defense.
Bounce 5 85 85 Bounces up, then down the next turn. May paralyze.
Mud Shot 15 55 95 Hurls mud at the foe and reduces Speed.
Poison Tail 25 50 100 Has a high critical-hit ratio. May also poison.
Covet 25 60 100 Cutely begs to obtain an item held by the foe.
Volt Tackle 15 120 100 A life-risking tackle that slightly hurts the user.
Magical Leaf 20 60 0 Attacks with a strange leaf that cannot be evaded.
Water Sport 15 100 The user becomes soaked to raise resistance to fire.
Calm Mind 20 0 Raises Sp. Atk and Sp. Def by focusing the mind.
Leaf Blade 15 90 100 Slashes with a sharp leaf. High critical-hit ratio.
Dragon Dance 20 0 A mystical dance that ups Attack and Speed.
Rock Blast 10 25 90 Hurls boulders at the foe 2 to 5 times in a row.
Shock Wave 20 60 0 A fast and unavoidable electric attack.
Water Pulse 20 60 100 Attacks with ultrasonic waves. May confuse the foe.
Doom Desire 5 140 100 Summons strong sunlight to attack 2 turns later.
Psycho Boost 5 140 90 Allows a full-power attack, but sharply lowers Sp. Atk.
Roost 10 0 Restores the user's HP by half of its max HP.
Gravity 5 0 Gravity is intensified negating levitation.
Miracle Eye 40 0 Makes GHOSTS and evasive foes easier to hit.
Wake-Up Slap 10 70 100 Powerful against sleeping foes, but also heals them.
Hammer Arm 10 100 90 A swinging fist attack that also lowers Speed.
Gyro Ball 5 1 100 A high-speed spin that does more damage to faster foes.
Healing Wish 10 0 The user faints to heal up the recipient.
Brine 10 65 100 Does double damage to foes with half HP.
Natural Gift 15 1 100 The effectiveness varies with the held Berry.
Feint 10 30 100 An attack that hits foes using moves like Protect.
Pluck 20 60 100 Eats the foe's held Berry gaining its effect.
Tailwind 15 0 Whips up a turbulent breeze that raises Speed.
Acupressure 30 0 The user sharply raises one of its stats.
Metal Burst 10 0 100 Retaliates any hit with greater power.
U-turn 20 70 100 Does damage then switches out the user.
Close Combat 5 120 100 A strong attack but lowers the defensive stats.
Payback 10 50 100 An attack that gains power if the user moves last.
Assurance 10 60 100 An attack that gains power if the foe has been hurt.
Embargo 15 100 Prevents the foe from using any items.
Fling 10 1 100 The effectiveness varies with the held item.
Psycho Shift 10 100 Transfers status problems to the foe.
Trump Card 5 0 0 The less PP the move has the more damage it does.
Heal Block 15 100 Prevents the foe from recovering any HP.
Wring Out 5 0 100 The higher the foe's HP the more damage caused.
Power Trick 10 0 The user swaps its Attack and Defense stats.
Gastro Acid 10 100 Stomach acid suppresses the foe's ability.
Lucky Chant 30 0 Prevents the foe from landing critical hits.
Me First 20 0 Executes the foe's attack with greater power.
Copycat 20 0 The user mimics the last move used by a foe.
Power Swap 10 0 Swaps changes to Attack and Sp. Atk with the foe.
Guard Swap 10 0 Swaps changes to Defense and Sp. Def with the foe.
Punishment 5 60 100 Does more damage if the foe has powered up.
Last Resort 5 140 100 Can only be used if every other move has been used.
Worry Seed 10 100 Plants a seed on the foe giving it Insomnia.
Sucker Punch 5 70 100 Strikes first if the foe is preparing an attack.
Toxic Spikes 20 0 Sets spikes that poison a foe switching in.
Heart Swap 10 0 Swaps any stat changes with the foe.
Aqua Ring 20 0 Forms a veil of water that restores HP.
Magnet Rise 10 0 The user levitates with electromagnetism.
Flare Blitz 15 120 100 A charge that may burn the foe. Also hurts the user.
Force Palm 10 60 100 A shock wave attack that may paralyze the foe.
Aura Sphere 20 80 0 Attacks with an aura blast that cannot be evaded.
Rock Polish 20 0 Polishes the body to sharply raise Speed.
Poison Jab 20 80 100 A stabbing attack that may poison the foe.
Dark Pulse 15 80 100 Attacks with a horrible aura. May cause flinching.
Night Slash 15 70 100 Hits as soon as possible. High critical-hit ratio.
Aqua Tail 10 90 90 The user swings its tail like a wave to attack.
Seed Bomb 15 80 100 A barrage of hard seeds is fired at the foe.
Air Slash 15 75 95 Attacks with a blade of air. May cause flinching.
X-Scissor 15 80 100 Slashes the foe with crossed scythes, claws, etc.
Bug Buzz 10 90 100 A damaging sound wave that may lower Sp. Def.
Dragon Pulse 10 85 100 Generates a shock wave to damage the foe.
Dragon Rush 10 100 75 Tackles the foe with menace. May cause flinching.
Power Gem 20 80 100 Attacks with rays of light that sparkle like diamonds.
Drain Punch 10 75 100 An attack that absorbs over half the damage inflicted.
Vacuum Wave 30 40 100 Whirls its fists to send a wave that strikes first.
Focus Blast 5 120 70 Attacks at full power. May lower Sp. Def.
Energy Ball 10 90 100 Draws power from nature to attack. May lower Sp. Def.
Brave Bird 15 120 100 A low altitude charge that also hurts the user.
Earth Power 10 90 100 Makes the ground erupt with power. May lower Sp. Def.
Switcheroo 10 100 Swaps items with the foe faster than the eye can see.
Giga Impact 5 150 90 Powerful, but leaves the user immobile the next turn.
Nasty Plot 20 0 Thinks bad thoughts to sharply boost Sp. Atk.
Bullet Punch 30 40 100 Punches as fast as a bullet. It always hits first.
Avalanche 10 60 100 An attack that gains power if injured by the foe.
Ice Shard 30 40 100 Hurls a chunk of ice that always strike first.
Shadow Claw 15 70 100 Strikes with a shadow claw. High critical-hit ratio.
Thunder Fang 15 65 95 May cause flinching or leave the foe paralyzed.
Ice Fang 15 65 95 May cause flinching or leave the foe frozen.
Fire Fang 15 65 95 May cause flinching or leave the foe with a burn.
Shadow Sneak 30 40 100 Extends the user's shadow to strike first.
Mud Bomb 10 65 85 Throws a blob of mud to damage and cut accuracy.
Psycho Cut 20 70 100 Tears with psychic blades. High critical-hit ratio.
Zen Headbutt 15 80 90 Hits with a strong headbutt. May cause flinching.
Mirror Shot 10 65 85 Emits a flash of energy to damage and cut accuracy.
Flash Cannon 10 80 100 Releases a blast of light that may lower Sp. Def.
Rock Climb 20 90 85 A charging attack that may confuse the foe.
Defog 15 0 Removes obstacles and lowers evasion.
Trick Room 5 0 Slower Pokémon get to move first for 5 turns.
Draco Meteor 5 130 90 Casts comets onto the foe. Harshly lowers the Sp. Atk.
Discharge 15 80 100 Zaps the foes with electricity. May paralyze them.
Lava Plume 15 80 100 Scarlet flames torch everything around the user.
Leaf Storm 5 130 90 Whips up a storm of leaves. Harshly lowers the Sp. Atk.
Power Whip 10 120 85 Violently lashes the foe with vines or tentacles.
Rock Wrecker 5 150 90 Powerful, but leaves the user immobile the next turn.
Cross Poison 20 70 100 A slash that may poison a foe and do critical damage.
Gunk Shot 5 120 80 Shoots filthy garbage at the foe. May also poison.
Iron Head 15 80 100 Slams the foe with a hard head. May cause flinching.
Magnet Bomb 20 60 0 Launches a magnet that strikes without fail.
Stone Edge 5 100 80 Stabs the foe with stones. High critical-hit ratio.
Captivate 20 100 Makes the opposite gender sharply reduce its Sp. Atk.
Stealth Rock 20 0 Sets floating stones that hurt a foe switching in.
Grass Knot 20 1 100 A snare attack that does more damage to heavier foes.
Chatter 20 65 100 Attacks with a sound wave that causes confusion.
Judgment 10 100 100 The type varies with the kind of Plate held.
Bug Bite 20 60 100 Eats the foe's held Berry gaining its effect.
Charge Beam 10 50 90 Fires a beam of electricity. May raise Sp. Atk.
Wood Hammer 15 120 100 Slams the body into a foe. The user gets hurt too.
Aqua Jet 20 40 100 Strikes first by dashing at the foe at a high speed.
Attack Order 15 90 100 Underlings pummel the foe. High critical-hit ratio.
Defend Order 10 0 Raises Defense and Sp. Def with a living shield.
Heal Order 10 0 The user's underlings show up to heal half its max HP.
Head Smash 5 150 80 A life-risking headbutt that seriously hurts the user.
Double Hit 10 35 90 Slams the foe with a tail etc. Strikes twice.
Roar of time 5 150 90 Powerful, but leaves the user immobile the next turn.
Spacial Rend 5 100 95 Tears the foe, and space. High critical-hit ratio.
Lunar Dance 10 0 The user faints to heal up the recipient.
Crush Grip 5 1 100 The higher the foe's HP the more damage caused.
Magma Storm 5 100 75 Traps the foe in a vortex of fire for 2 to 5 turns.
Dark Void 10 50 Drags the foe into total darkness, inducing Sleep.
Seed Flare 5 120 85 Generates a shock wave that sharply reduces Sp. Def.
Ominous Wind 5 60 100 A repulsive attack that may raise all stats.
Shadow Force 5 120 100 Vanishes on the first turn then strikes the next turn.
Hone Claws 15 0 Sharpens its claws to raise Attack and Accuracy.
Wide Guard 10 0 Evades wide-ranging attacks for one turn.
Guard Split 10 0 Averages changes to Defense and Sp. Def with the foe.
Power Split 10 0 Averages changes to Attack and Sp. Atk with the foe.
Wonder Room 10 0 Defense and Sp. Def stats are swapped for 5 turns.
Psyshock 10 80 100 Attacks with a psychic wave that does physical damage.
Venoshock 10 65 100 Does double damage if the foe is poisoned.
Autotomize 15 0 Sheds additional weight to sharply boost Speed.
Rage Powder 20 0 Scatters powder to make foes attack only the user.
Telekinesis 15 0 Makes the foe float. It is easier to hit for 3 turns.
Magic Room 10 0 Hold items lose their effects for 5 turns.
Smack Down 15 50 100 Throws a rock to knock the foe down to the ground.
Storm Throw 10 60 100 This attack always results in a critical hit.
Flame Burst 15 70 100 A bursting flame that does damage to all foes.
Sludge Wave 10 95 100 Swamps the foe with a wave of sludge. May also poison.
Quiver Dance 20 0 Dances to raise Sp. Atk Sp. Def and Speed.
Heavy Slam 10 1 100 Does more damage if the user outweighs the foe.
Synchronoise 10 120 100 An odd shock wave that only damages same-type foes.
Electro Ball 10 1 100 Hurls an orb that does more damage to slower foes.
Soak 20 100 Sprays water at the foe making it Water-type.
Flame Charge 20 50 100 Attacks in a cloak of flames. Raises Speed.
Coil 20 0 Coils up to raise Attack Defense and Accuracy.
Low Sweep 20 65 100 Attacks the foe's legs lowering its Speed.
Acid Spray 20 40 100 Sprays a hide-melting acid. Sharply reduces Sp. Def.
Foul Play 15 95 100 The higher the foe's Attack the more damage caused.
Simple Beam 15 100 A beam that changes the foe's ability to Simple.
Entrainment 15 100 Makes the foe mimic the user, gaining its ability.
After You 15 0 Helps out the foe, letting it move next.
Round 15 60 100 A song that inflicts damage. Others can join in too.
Echoed Voice 15 40 100 Does more damage every turn it is used.
Chip Away 20 70 100 Strikes through the foe's stat changes.
Clear Smog 15 50 0 Attacks with white haze that eliminates all stat changes.
Stored Power 10 20 100 The higher the user's stats the more damage caused.
Quick Guard 15 0 Evades priority attacks for one turn.
Ally Switch 15 0 The user switches places with its partner.
Scald 15 80 100 Shoots boiling water at the foe. May inflict a burn.
Shell Smash 15 0 Raises offensive stats, but lowers defensive stats.
Heal Pulse 10 0 Recovers up to half the target's maximum HP.
Hex 10 65 100 Does double damage if the foe has a status problem.
Sky Drop 10 60 100 Takes the foe into the sky then drops it the next turn.
Shift Gear 10 0 Rotates its gears to raise Attack and Speed.
Circle Throw 10 60 90 Knocks the foe away to end the battle.
Incinerate 15 60 100 Burns up Berries and Gems preventing their use.
Quash 15 100 Suppresses the foe, making it move last.
Acrobatics 15 55 100 Does double damage if the user has no item.
Reflect Type 15 0 The user reflects the foe's type, copying it.
Retaliate 5 70 100 An attack that does more damage if an ally fainted.
Final Gambit 5 1 100 The user faints to damage the foe equal to its HP.
Bestow 15 0 The user gives its held item to the foe.
Inferno 5 100 50 Powerful and sure to inflict a burn, but inaccurate.
Water Pledge 10 80 100 Attacks with a column of water. May make a rainbow.
Fire Pledge 10 80 100 Attacks with a column of fire. May burn the grass.
Grass Pledge 10 80 100 Attacks with a column of grass. May create a swamp.
Volt Switch 20 70 100 Does damage then switches out the user.
Struggle Bug 20 50 100 Resisting, the user attacks the foe. Lowers Sp. Atk.
Bulldoze 20 60 100 Stomps down on the ground. Lowers Speed.
Frost Breath 10 60 90 This attack always results in a critical hit.
Dragon Tail 10 60 90 Knocks the foe away to end the battle.
Work Up 30 0 The user is roused. Ups Attack and Sp. Atk.
Electroweb 15 55 95 Snares the foe with an electric net. Lowers Speed.
Wild Charge 15 90 100 An electrical tackle that also hurts the user.
Drill Run 10 80 95 Spins its body like a drill. High critical-hit ratio.
Dual Chop 15 40 90 Attacks with brutal hits that strike twice.
Heart Stamp 25 60 100 A sudden blow after a cute act. May cause flinching.
Horn Leech 10 75 100 An attack that absorbs half the damage inflicted.
Sacred Sword 15 90 100 Strikes through the foe's stat changes.
Razor Shell 10 75 95 Tears at the foe with sharp shells. May lower Defense.
Heat Crash 10 1 100 Does more damage if the user outweighs the foe.
Leaf Tornado 10 65 90 Circles the foe with leaves to damage and cut accuracy.
Steamroller 20 65 100 Crushes the foe with its body. May cause flinching.
Cotton Guard 10 0 Wraps its body in cotton. Drastically raises Defense.
Night Daze 10 85 95 Looses a pitch-black shock wave. May lower accuracy.
Psystrike 10 100 100 Attacks with a psychic wave that does physical damage.
Tail Slap 10 25 85 Strikes the foe with its tail 2 to 5 times.
Hurricane 10 110 70 Traps the foe in a fierce wind. May cause confusion.
Head Charge 15 120 100 A charge using guard hair. It hurts the user a little.
Gear Grind 15 50 85 Throws two steel gears that strike twice.
Searing Shot 5 100 100 Scarlet flames torch everything around the user.
Techno Blast 5 120 100 The type varies with the kind of Drive held.
Relic Song 10 75 100 Attacks with an ancient song. May induce sleep.
Secret Sword 10 85 100 Cuts with a long horn that does physical damage.
Glaciate 10 65 95 Blows very cold air at the foe. It lowers their Speed.
Bolt Strike 5 130 85 Strikes with a great amount of lightning. May paralyze.
Blue Flare 5 130 85 Engulfs the foe in a blue flame. May inflict a burn.
Fiery Dance 10 80 100 Dances cloaked in flames. May raise Sp. Atk.
Freeze Shock 5 140 90 A powerful 2-turn move that may paralyze the foe.
Ice Burn 5 140 90 A powerful 2-turn move that may inflict a burn.
Snarl 15 55 95 Yells and rants at the foe lowering its Sp. Atk.
Icicle Crash 10 85 90 Drops large icicles on the foe. May cause flinching.
V-Create 5 230 100 Very powerful, but lowers Defense, Sp. Def and Speed.
Fusion Flare 5 100 100 Summons a fireball. Works well with a thunderbolt.
Fusion Bolt 5 100 100 Summons a thunderbolt. Works well with a fireball.
Flying Press 10 100 95 This attack does Fighting and Flying-type damage.
Mat Block 15 0 Evades damaging moves for one turn.
Belch 10 120 90 Lets out a loud belch. Must eat a Berry to use it.
Rototiller 10 0 Ups the Attack and Sp. Atk of Grass-type Pokémon.
Sticky Web 20 0 Weaves a sticky net that slows foes switching in.
Fell Stinger 25 50 100 If it knocks out a foe the Attack stat is raised.
Phantom Force 10 90 100 Vanishes on the first turn then strikes the next turn.
Trick-or-Treat 20 100 Goes trick-or-treating making the foe Ghost-type.
Noble Roar 30 100 Intimidates the foe, to cut Attack and Sp. Atk.
Ion Deluge 25 0 Electrifies Normal-type moves with charged atoms.
Parabolic Charge 20 65 100 Damages adjacent Pokémon and heals up by half of it.
Forests Curse 20 100 Puts a curse on the foe making the foe Grass-type.
Petal Blizzard 15 90 100 Stirs up a violent storm of petals to attack.
Freeze-Dry 20 70 100 Super effective on Water- types. May cause frostbite.
Disarming Voice 15 40 0 Lets out a charming cry that cannot be evaded.
Parting Shot 20 100 Lowers the foe's Attack and Sp. Atk, then switches out.
Topsy-Turvy 20 0 Swaps all stat changes that affect the target.
Draining Kiss 10 50 100 An attack that absorbs over half the damage inflicted.
Crafty Shield 10 0 Evades status moves for one turn.
Flower Shield 10 0 Raises the Defense of Grass-type Pokémon.
Grassy Terrain 10 0 The ground turns to grass for 5 turns. Restores HP.
Misty Terrain 10 0 Covers the ground with mist for 5 turns. Blocks status.
Electrify 20 0 Electrifies the foe, making its next move Electric-type.
Play Rough 10 90 90 Plays rough with the foe. May lower Attack.
Fairy Wind 30 40 100 Stirs up a fairy wind to strike the foe.
Moonblast 15 95 100 Attacks with the power of the moon. May lower Sp. Atk.
Boomburst 10 140 100 Attacks everything with a destructive sound wave.
Fairy Lock 10 0 Locks down the battlefield preventing escape next turn.
Kings Shield 10 0 Evades damage, and sharply reduces Attack if struck.
Play Nice 20 0 Befriend the foe, lowering its Attack without fail.
Confide 20 0 Shares a secret with the foe, lowering Sp. Atk.
Diamond Storm 5 100 95 Whips up a storm of diamonds. May up Defense.
Steam Eruption 5 110 95 Immerses the foe in heated steam. May inflict a burn.
Hyperspace Hole 5 80 0 Uses a warp hole to attack. Can't be evaded.
Water Shuriken 20 15 100 Throws 2 to 5 stars that are sure to strike first.
Mystical Fire 10 75 100 Breathes a special, hot fire. Lowers Sp. Atk.
Spiky Shield 10 0 Evades attack, and damages the foe if struck.
Aromatic Mist 20 0 Raises the Sp. Def of a partner Pokémon.
Eerie Impulse 15 100 Exposes the foe to a pulse that sharply cuts Sp. Atk.
Venom Drench 20 100 Lowers the Attack, Sp. Atk and Speed of a poisoned foe.
Powder 20 100 Damages the foe if it uses a Fire-type move.
Geomancy 10 0 Raises Sp. Atk, Sp. Def and Speed on the 2nd turn.
Magnetic Flux 20 0 Boosts the defenses of those with Plus or Minus.
Happy Hour 30 0 Doubles the amount of Prize Money received.
Electric Terrain 10 0 Electrifies the ground for 5 turns. Prevents sleep.
Dazzling Gleam 10 80 100 The user damages opposing {POKEMON} by emitting a powerful flash.
Celebrate 40 0 Congratulates you on your special day.
Hold Hands 40 0 The user and ally hold hands making them happy.
Baby-Doll-Eyes 30 100 Lowers the foe's Attack before it can move.
Nuzzle 20 20 100 Rubs its cheecks against the foe, paralyzing it.
Hold Back 40 40 100 An attack that leaves the foe with at least 1 HP.
Infestation 20 20 100 The foe is infested and attacked for 2 to 5 turns.
Power-up Punch 20 40 100 A hard punch that raises the user's Attack.
Oblivion Wing 10 80 100 An attack that absorbs over half the damage inflicted.
Thousand Arrows 10 90 100 Can hit Flying foes, then knocks them to the ground.
Thousand Waves 10 90 100 Those hit by the wave can no longer escape.
Lands Wrath 10 90 100 Gathers the energy of the land to attack every foe.
Light of Ruin 5 140 90 Fires a great beam of light that also hurts the user.
Origin Pulse 10 110 85 Beams of glowing blue light blast both foes.
Precipice Blades 10 120 85 Fearsome blades of stone attack both foes.
Dragon Ascent 5 120 100 A strong attack but lowers the defensive stats.
Hyperspace Fury 5 100 100 Uses a warp hole to attack. Can't be evaded.
Shore Up 10 0 Restores the user's HP. More HP in a sandstorm.
First Impression 10 90 100 Hits hard and first. Only works first turn.
Baneful Bunker 10 0 Protects user and poisons foes on contact.
Spirit Shackle 10 80 100 After being hit, foes can no longer escape.
Darkest Lariat 10 85 100 Swings the arms to strike It ignores stat changes.
Sparkling Aria 10 90 100 Sings with bubbles. Cures burns on contact.
Ice Hammer 10 100 90 Swings the fist to strike. Lowers the user's Speed.
Floral Healing 10 0 Restores an ally's HP. Heals more on grass.
High Horsepower 10 95 95 Slams hard into the foe with its entire body.
Strength Sap 10 100 Saps the foe's Attack to heal HP, then drops Attack.
Solar Blade 10 125 100 Charges first turn, then chops with a blade of light.
Leafage 40 40 100 Attacks with a flurry of small leaves.
Spotlight 15 0 Makes the foe attack the spotlighted Pokémon.
Toxic Thread 0 100 Attacks with a thread that poisons and drops Speed.
Laser Focus 30 0 Guarantees the next move will be a critical hit.
Gear Up 20 0 Boosts the attacks of those with Plus or Minus.
Throat Chop 15 80 100 Chops the throat to disable sound moves for a while.
Pollen Puff 15 90 100 Explodes on foes, but restores ally's HP.
Anchor Shot 20 80 100 Strangles the foe with a chain. The foe can't escape.
Psychic Terrain 10 0 The ground turns weird for 5 turns. Blocks priority.
Lunge 15 80 100 Lunges at the foe to lower its Attack stat.
Fire Lash 15 80 100 Whips the foe with fire lowering its Defense.
Power Trip 10 20 100 It hits harder the more stat boosts the user has.
Burn Up 5 130 100 Burns out the user fully removing the Fire type.
Speed Swap 10 0 Swaps user's Speed with the target's.
Smart Strike 10 70 0 Hits with an accurate horn that never misses.
Purify 20 100 Cures the foe's status to restore HP.
Revelation Dance 15 90 100 Dances with mystical power. Matches user's first type.
Core Enforcer 10 100 100 Hits with a ray that nullifies the foe's ability.
Trop Kick 15 70 100 An intense kick from the tropics. Lowers Attack.
Instruct 15 0 Orders the target to use its last move again.
Beak Blast 15 100 100 Heats up beak to attack. Burns foe on contact.
Clanging Scales 5 110 100 Makes a big noise with its scales. Drops Defense.
Dragon Hammer 15 90 100 Swings its whole body like a hammer to damage.
Brutal Swing 20 90 100 Violently swings around to hurt everyone nearby.
Aurora Veil 20 0 Weakens all attacks, but only usable with hail.
Shell Trap 5 150 100 Sets a shell trap that damages on contact.
Fleur Cannon 5 130 90 A strong ray that harshly lowers Sp. Attack.
Psychic Fangs 15 85 100 Chomps with psychic fangs. Destroys any barriers.
Stomping Tantrum 10 75 100 Stomps around angrily. Stronger after a failure.
Shadow Bone 10 85 100 Strikes with a haunted bone. Might drop Defense.
Accelerock 20 40 100 Hits with a high-speed rock that always goes first.
Liquidation 10 85 100 Slams the foe with water. Can lower Defense.
Prismatic Laser 10 160 100 A high power laser that forces recharge next turn.
Spectral Thief 10 90 100 Steals the target's stat boosts, then attacks.
Sunsteel Strike 5 100 100 A sun-fueled strike that ignores abilities.
Moongeist Beam 5 100 100 A moon-powered beam that ignores abilities.
Tearful Look 20 0 The user tears up, dropping Attack and Sp. Attack.
Zing Zap 10 80 100 An electrified impact that can cause flinching.
Nature's Madness 10 1 90 Halves the foe's HP with the power of nature.
Multi-Attack 10 90 100 An attack that changes with Memories.
Mind Blown 5 150 100 The user attacks everything around it by exploding its own head, damaging itself.
Plasma Fists 15 100 100 Hits with electrical fists. Normal moves become Electric.
Photon Geyser 5 100 100 User's highest attack stat determines its category.
Zippy Zap 15 50 100 Electric bursts always go first and land a critical hit.
Splishy Splash 15 90 100 A huge electrified wave that may paralyze the foe.
Floaty Fall 15 90 95 Floats in air and dives at angle. May cause flinching.
Pika Papow 20 1 0 Pikachu's love increases its power. It never misses.
Bouncy Bubble 15 90 100 An attack that absorbs half the damage inflicted.
Buzzy Buzz 15 90 100 Shoots a jolt of electricity that always paralyzes.
Sizzly Slide 15 90 100 User cloaked in fire charges. Leaves the foe with a burn.
Glitzy Glow 15 90 100 Telekinetic force that sets wall, lowering Sp. Atk damage.
Baddy Bad 15 90 100 Acting badly, attacks. Sets wall, lowering Attack damage.
Sappy Seed 15 90 100 Giant stalk scatters seeds that drain HP every turn.
Freezy Frost 15 90 100 Crystal from cold haze hits. Eliminates all stat changes.
Sparkly Swirl 15 90 100 Wrap foe with whirlwind of scent. Heals party's status.
Veevee Volley 20 1 0 Eevee's love increases its power. It never misses.
Double Iron Bash 5 60 100 The user spins and hits with its arms. May cause flinch.
Dynamax Cannon 5 100 100 Fires a strong beam. Deals 2x damage to Dynamaxed foes.
Snipe Shot 15 80 100 The user ignores effects that draw in moves.
Jaw Lock 10 80 100 Prevents the user and the target from escaping.
Stuff Cheeks 10 0 Consumes the user's Berry, then sharply raises Def.
No Retreat 5 0 Raises all of the user's stats but prevents escape.
Tar Shot 15 100 Lowers the foe's Speed and makes it weak to Fire.
Magic Powder 20 100 Magic powder changes the target into a Psychic-type.
Dragon Darts 10 50 100 The user attacks twice. Two targets are hit once each.
Teatime 10 0 All Pokémon have teatime and eat their Berries.
Octolock 15 100 Traps the foe to lower Def and Sp. Def fall each turn.
Bolt Beak 10 85 100 Double power if the user moves before the target.
Fishious Rend 10 85 100 Double power if the user moves before the target.
Court Change 10 100 The user swaps effects on either side of the field.
Clangorous Soul 5 100 The user uses some of its HP to raise all its stats.
Body Press 10 80 100 Does more damage the higher the user's Def.
Decorate 15 0 The user sharply raises the target's Atk and Sp.Atk
Drum Beating 10 80 100 Plays a drum to attack. The foe's Speed is lowered.
Snap Trap 15 35 100 Snares the target in a snap trap for four to five turns.
Pyro Ball 5 120 90 Launches a fiery ball at the target. It may cause a burn.
Behemoth Blade 5 100 100 Strikes as a sword. It deals 2x damage to Dynamaxed foes.
Behemoth Bash 5 100 100 Attacks as a shield. Deals 2x damage to Dynamaxed foes.
Aura Wheel 10 110 100 Raises Speed to attack. The Type is based on its form.
Breaking Swipe 15 60 100 Swings its tail to attack. Lowers the Atk of those hit.
Branch Poke 40 40 100 The user pokes the target with a pointed branch.
Overdrive 10 80 100 The user twangs its guitar, causing strong vibrations.
Apple Acid 10 80 100 Attacks with tart apple acid to lower the foe's Sp. Def.
Grav Apple 10 80 100 Drops an apple from above. Lowers the foe's Defense.
Spirit Break 15 75 100 Attacks with spirit-breaking force. Lowers Sp. Atk.
Strange Steam 10 90 95 Emits a strange steam to potentially confuse the foe.
Life Dew 10 0 Scatters water to restore the HP of itself and allies.
Obstruct 10 100 Protects itself, harshly lowering Def on contact. May fail if used in succession.
False Surrender 10 80 0 Bows to stab the foe with hair. It never misses.
Meteor Assault 5 150 100 Attacks with a thick leek. The user must then rest.
Eternabeam 5 160 90 Eternatus' strongest move. The user rests next turn.
Steel Beam 5 140 95 Fires a beam of steel from its body. It hurts the user.
Expanding Force 10 80 100 Power goes up and damages all foes on Psychic Terrain.
Steel Roller 5 130 100 Destroys terrain. Fails if ground isn't terrain.
Scale Shot 20 25 90 Shoots scales 2 to 5 times. Ups Speed, lowers defense.
Meteor Beam 10 120 90 A 2-turn move that raises Sp. Attack before attacking.
Shell Side Arm 10 90 100 Uses higher of physical and special damage. May poison.
Misty Explosion 5 100 100 Hit everything and faint. Powers up on Misty Terrain.
Grassy Glide 20 70 100 A gliding strike. Goes first on Grassy Terrain.
Rising Voltage 20 70 100 This move's power doubles when on Electric Terrain.
Terrain Pulse 10 50 100 Type and power changes depending on the terrain.
Skitter Smack 10 70 90 User skitters behind foe to attack. Lowers foe's Sp. Atk.
Burning Jealousy 5 70 100 Foes that have stats upped during the turn get burned.
Lash Out 5 75 100 If stats lowered during this turn, power is doubled.
Poltergeist 5 110 90 Control foe's item to attack. Fails if foe has no item.
Corrosive Gas 40 100 Highly acidic gas melts items held by surrounding Pokémon.
Coaching 10 0 Properly coaches allies to up their Attack and Defense.
Flip Turn 20 60 100 Attacks and rushes back to switch with a party Pokémon.
Triple Axel 10 20 90 A 3-kick attack that gets more powerful with each hit.
Dual Wingbeat 10 40 90 User slams the target with wings and hits twice in a row.
Scorching Sands 10 70 100 Throws scorching sand at the target. May leave a burn.
Jungle Healing 10 0 Heals HP and status of itself and allies in battle.
Wicked Blow 5 80 100 Mastering the Dark style, strikes with a critical hit.
Surging Strikes 5 25 100 Mastering the Water style, strikes with 3 critical hits.
Thunder Cage 15 80 90 Traps the foe in a cage of electricity for 2 to 5 turns.
Dragon Energy 5 150 100 The higher the user's HP the more damage caused.
Freezing Glare 10 90 100 Shoots psychic power from the eyes. May cause frostbite.
Fiery Wrath 10 90 100 An attack fueled by your wrath. May cause flinching.
Thunderous Kick 10 90 100 Uses a lightning-like kick to hit. Lowers foe's Defense.
Glacial Lance 5 130 100 Strikes by hurling a blizzard- cloaked icicle lance at foes.
Astral Barrage 5 120 100 Strikes by sending a frightful amount of ghosts at foes.
Eerie Spell 5 80 100 Attacks with psychic power. Foe's last move has 3 PP cut.
Solar Ingest 5 100 Absorbs energy to sharply stats but lose 40% HP.
Solar Erupt 5 150 95 The user enamates intense energy but lowers all stats.
Spark Blade 10 95 100 A blade with a high critical- hit ratio. It may paralyze.
Banshee Wail 10 90 100 A deafening shriek. It may cause flinching.
Fever Dream 10 80 100 A burning dream that does more damage if foe or user are asleep.
Venom Snap 5 90 90 Impales the foe with razor- sharp teeth. May badly poison.
Orbit Blitz 5 85 95 A 56 km/s slam that decimates barriers at peak priority.
Pincer Snare 10 80 70 Paralyzes the foe and clamps the foe for 4-5 turns.
Spirit Sever 10 85 95 The user siphons the foe's spirit to regain HP.
War Chant 10 100 A war cry to sharply raise Speed and critical-hit ratio.
Epic Tempest 5 120 100 A plasma storm to lower user's Special stats and may paralyze.
Seance Muse 5 100 Contacts spirits to heal raise Defs, and be taunted.
Siphon Mind 5 90 Raises its Special stats while lowering the foes.
Amygda Pulse 10 30 90 Grates the amygdala to stop the use of status moves.
Sprite Smash 10 130 90 A pixelated slam to sharply lower the user's Attack.
Mineral Mash 15 90 95 Kinetic powers crush the foe. It may paralyze.
Wormhole 5 100 85 Traps the foe in a wormhole for 2-5 turns.
Sinful Smash 15 120 100 Cloaked in evil, the user slams the foe but recoils.
Enthrall 20 100 A brilliant seduction to sharply lower Sp. Atk.
Wraith Wrath 10 120 100 Spirits rampage for 2-3 turns and confuse the user.
Shrapnel Sear 5 110 75 Blasts the foe with molten scrap metal. It may burn.
Seismic Wave 10 85 90 Seismic waves crash into the foe. May cause flinching.
Endothermia 15 75 90 Absorbs thermal energy to regain half of the damage.
Polar Plunge 15 80 95 The foe is crushed by ice cold water. It may paralyze.
Volt Overload 15 80 100 The user blows a circuit and may burn the target.
Bramble Snag 15 60 100 The target is shredded by brambles, lowering Speed.
Raptor Wreck 15 120 100 The user furiously batters the foe and recoils.
Carnivroar 10 90 100 The user bellows to assert dominance. The foe may flinch.
Tinker 15 100 The user tinkers to raise 4 and lower 2 random stats.
Hypnotic Dance 5 100 An ancient dance puts all battlers to sleep.
Eagle Eye 5 100 Raise critical-hit ratio and locks on to the foe.
Fabled Trick 5 100 Uses psychic powers to swap Sp. Atk and Sp. Def.
Acid Rain 10 0 Poison hurts Steel and is strong against Rock/Grnd.
Thick Fog 10 0 Thick fog settles on the field, affecting accuracy.
Solar Flare 10 0 Magnetizes the air to summon a Solar Wind.
Marvel Room 10 0 Sets a bizarre arena where Atk. and Sp.Atk are swapped.
Floral Terrain 10 0 Boosts Bug and healing moves for 5 turns.
Arid Terrain 10 0 Weaken Water, double Digger speed, block recoil.
Muddy Terrain 5 0 Weaken ballistics, boost ground, prioritize Mud moves.
Primal Terrain 10 0 Removes STAB. Dragon is boosted and affects Fairy.
Eerie Terrain 10 0 Invert effectiveness, null protection, and boost Ghost.
Flooded Terrain 10 0 Reduce Speed of Non-Swimmers and weakens Punch moves.
Shrapnel Terrain 10 0 Non-Harden battlers hurt after attacking. Boosts Steel.
Magma Terrain 10 0 Cuts physical damage and boosts Fire damage.
Arctic Terrain 10 0 Boosts Ice-type defenses and power for 5 turns.
Morbid Terrain 10 0 Boost negative stat changes and Dark attacks.
Combat Terrain 10 0 Boosts contact moves and Fighting attacks.
Blustery Terrain 10 0 Un-grounds battlers and weakens sound moves.
Noxious Terrain 10 0 Torments battlers and boosts Poison's power and potency.
Burn Powder 30 80 A flammable powder made from fibers that burn.
Quantum Trap 5 100 Traps the enemy team in a quantum trap to steal effects.
Pyroclasm 5 0 Pressurizes the battlefield to summon an arid heat wave.
Icicle Burst 10 1 100 Retaliates any hit with greater power. May cause frostbite.
Detox 5 100 Poison- types are refreshed but lose their Poison type.
Mana Sap 10 100 Saps the foe's Sp.Atk to heal HP, then drops Sp.Atk.
Glacial Rift 10 100 100 A fracture that hurts frostbitten battlers more.
Fractal Bash 10 0 100 Does more damage if the user outweighs the foe.
Thunderstorm 10 0 A booming thunderstorm is summoned for 5 turns.
Plasma Bolt 30 30 100 Launches an ion-infused bolt. It may paralyze.
Polar Shriek 15 75 100 Lets out a chilling shriek. May cause frostbite.
Blubber Bump 10 80 100 Does more damage the higher the user's Sp. Def.
Battle of Wits 10 80 100 Does more damage the higher the user's Sp. Def.
Negative Energy 20 80 100 A shock wave with inverted type advantage.
Predation 10 60 100 Feast upon flesh to absorb half the damage inflicted.
Adaptabiliteeth 15 80 100 A sharp-fanged attack. Matches user's first type.
Simoom 15 80 100 A violent wind hurls sand and rocks. May lower Sp. Def.
Continuum Pulse 15 50 100 Distorts spacetime. Moves first under Gravity.
Graviton Wave 15 65 100 Hurls gravitons. Increased damage under Gravity.
Oxidize 5 0 Restores HP. The amount varies with the weather.
Stalagbite 15 80 100 Cavernous jaws rend the foe. May lower Defense.
Joust 10 1 100 Charges with a lance. Does more damage to slower foes.
Surprise Venom 5 10 100 Startles and poisons the foe on the 1st turn.
Shear Force 10 80 100 Grinds rocks against the target. Does physical damage.
Silly Slash 15 70 100 Hits as soon as possible. High critical-hit ratio.
Gird 20 100 Fastens itself to restore HP. It can't switch out.
Drag To The Void 10 80 100 Drags the foe into darkness for one turn. May flinch.
Jettison 20 70 100 Does damage then switches out the user.
Concussive Blast 10 80 100 Focuses force in a narrow beam. Does physical damage.
Frost Burn 15 85 A chilling burn to inflict a frostbite on the foe.
Psykogenic Chill 15 85 Drains perception of warmth to inflict a frostbite.
Desecrated Tomb 10 0 Protects itself, inflicts a curse on contact.
Regolash 15 75 100 Whips the foe with an eolithic barb. May badly poison