Pound |
|
|
35 |
40 |
100 |
Pounds the foe with forelegs or tail.
|
Karate Chop |
|
|
25 |
50 |
100 |
A chopping attack with a high critical-hit ratio.
|
Double Slap |
|
|
10 |
15 |
85 |
Repeatedly slaps the foe 2 to 5 times.
|
Comet Punch |
|
|
15 |
18 |
85 |
Repeatedly punches the foe 2 to 5 times.
|
Mega Punch |
|
|
20 |
80 |
85 |
A strong punch thrown with incredible power.
|
Pay Day |
|
|
20 |
40 |
100 |
Throws coins at the foe. Money is recovered after.
|
Fire Punch |
|
|
15 |
75 |
100 |
A fiery punch that may burn the foe.
|
Ice Punch |
|
|
15 |
75 |
100 |
An icy punch that may cause frostbite.
|
Thunder Punch |
|
|
15 |
75 |
100 |
An electrified punch that may paralyze the foe.
|
Scratch |
|
|
35 |
40 |
100 |
Scratches the foe with sharp claws.
|
Vice Grip |
|
|
30 |
55 |
100 |
Grips the foe with large and powerful pincers.
|
Guillotine |
|
|
5 |
1 |
30 |
A powerful pincer attack that may cause fainting.
|
Razor Wind |
|
|
10 |
70 |
100 |
Cuts the target with air. Has a high critical-hit ratio.
|
Swords Dance |
|
|
20 |
|
0 |
A fighting dance that sharply raises Attack.
|
Cut |
|
|
30 |
50 |
95 |
Cuts the foe with sharp scythes, claws, etc.
|
Gust |
|
|
35 |
40 |
100 |
Strikes the foe with a gust of wind whipped up by wings.
|
Wing Attack |
|
|
35 |
60 |
100 |
Strikes the foe with wings spread wide.
|
Whirlwind |
|
|
20 |
|
0 |
Blows away the foe with wind and ends the battle.
|
Fly |
|
|
15 |
90 |
95 |
Flies up on the first turn, then strikes the next turn.
|
Bind |
|
|
20 |
15 |
85 |
Binds and squeezes the foe for 2 to 5 turns.
|
Slam |
|
|
20 |
80 |
75 |
Slams the foe with a long tail, vine, etc.
|
Vine Whip |
|
|
25 |
45 |
100 |
Strikes the foe with slender, whiplike vines.
|
Stomp |
|
|
20 |
65 |
100 |
Stomps the enemy with a big foot. May cause flinching.
|
Double Kick |
|
|
30 |
30 |
100 |
A double-kicking attack that strikes the foe twice.
|
Mega Kick |
|
|
5 |
120 |
75 |
An extremely powerful kick with intense force.
|
Jump Kick |
|
|
10 |
100 |
95 |
A strong jumping kick. May miss and hurt the kicker.
|
Rolling Kick |
|
|
15 |
60 |
85 |
A fast kick delivered from a rapid spin.
|
Sand Attack |
|
|
15 |
|
100 |
Reduces the foe's accuracy by hurling sand in its face.
|
Headbutt |
|
|
15 |
70 |
100 |
A ramming attack that may cause flinching.
|
Horn Attack |
|
|
25 |
65 |
100 |
Jabs the foe with sharp horns.
|
Fury Attack |
|
|
20 |
15 |
85 |
Jabs the foe 2 to 5 times with sharp horns, etc.
|
Horn Drill |
|
|
5 |
1 |
30 |
A one-hit KO attack that uses a horn like a drill.
|
Tackle |
|
|
35 |
40 |
100 |
Charges the foe with a full- body tackle.
|
Body Slam |
|
|
15 |
85 |
100 |
A full-body slam that may cause paralysis.
|
Wrap |
|
|
20 |
15 |
90 |
Wraps and squeezes the foe 2 to 5 times with vines, etc.
|
Take Down |
|
|
20 |
90 |
85 |
A reckless charge attack that also hurts the user.
|
Thrash |
|
|
10 |
120 |
100 |
A rampage of 2 to 3 turns that confuses the user.
|
Double-Edge |
|
|
15 |
120 |
100 |
A life-risking tackle that also hurts the user.
|
Tail Whip |
|
|
30 |
|
100 |
Wags the tail to lower the foe's Defense.
|
Poison Sting |
|
|
35 |
15 |
100 |
A toxic attack with barbs, etc., that may poison.
|
Twineedle |
|
|
20 |
25 |
100 |
Stingers on the forelegs jab the foe twice.
|
Pin Missile |
|
|
20 |
25 |
95 |
Sharp pins are fired to strike 2 to 5 times.
|
Leer |
|
|
30 |
|
100 |
Frightens the foe with a leer to lower Defense.
|
Bite |
|
|
25 |
60 |
100 |
Bites with vicious fangs. May cause flinching.
|
Growl |
|
|
40 |
|
100 |
Growls cutely to reduce the foe's Attack.
|
Roar |
|
|
20 |
|
0 |
Makes the foe flee to end the battle.
|
Sing |
|
|
15 |
|
55 |
A soothing song lulls the foe into a deep slumber.
|
Supersonic |
|
|
20 |
|
55 |
Emits bizarre sound waves that may confuse the foe.
|
Sonic Boom |
|
|
20 |
1 |
90 |
Launches shock waves that always inflict 20 HP damage.
|
Disable |
|
|
20 |
|
100 |
Psychically disables one of the foe's moves.
|
Acid |
|
|
30 |
40 |
100 |
Sprays a hide-melting acid. May lower Defense.
|
Ember |
|
|
25 |
40 |
100 |
A weak fire attack that may inflict a burn.
|
Flamethrower |
|
|
15 |
90 |
100 |
A powerful fire attack that may inflict a burn.
|
Mist |
|
|
30 |
|
0 |
Creates a mist that stops reduction of abilities.
|
Water Gun |
|
|
25 |
40 |
100 |
Squirts water to attack the foe.
|
Hydro Pump |
|
|
5 |
110 |
80 |
Blasts water at high power to strike the foe.
|
Surf |
|
|
15 |
90 |
100 |
Creates a huge wave, then crashes it down on the foe.
|
Ice Beam |
|
|
10 |
90 |
100 |
Blasts the foe with an icy beam that may cause frostbite.
|
Blizzard |
|
|
5 |
110 |
70 |
Hits the foe with an icy storm that may cause frostbite.
|
Psybeam |
|
|
20 |
65 |
100 |
Fires a peculiar ray that may confuse the foe.
|
Bubble Beam |
|
|
20 |
65 |
100 |
Forcefully sprays bubbles that may lower Speed.
|
Aurora Beam |
|
|
20 |
65 |
100 |
Fires a rainbow-colored beam that may lower Attack.
|
Hyper Beam |
|
|
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
Peck |
|
|
35 |
35 |
100 |
Attacks the foe with a jabbing beak, etc.
|
Drill Peck |
|
|
20 |
80 |
100 |
A corkscrewing attack with the beak acting as a drill.
|
Submission |
|
|
20 |
120 |
100 |
A reckless body slam that also hurts the user.
|
Low Kick |
|
|
20 |
1 |
100 |
A kick that inflicts more damage on heavier foes.
|
Counter |
|
|
20 |
1 |
100 |
Retaliates any physical hit with double the power.
|
Seismic Toss |
|
|
20 |
1 |
100 |
Inflicts damage identical to the user's level.
|
Strength |
|
|
15 |
80 |
100 |
Builds enormous power, then slams the foe.
|
Absorb |
|
|
25 |
30 |
100 |
An attack that absorbs half the damage inflicted.
|
Mega Drain |
|
|
15 |
55 |
100 |
An attack that absorbs half the damage inflicted.
|
Leech Seed |
|
|
10 |
|
90 |
Plants a seed on the foe to steal HP on every turn.
|
Growth |
|
|
20 |
|
0 |
Forces the body to grow and heightens Sp. Atk.
|
Razor Leaf |
|
|
25 |
55 |
95 |
Cuts the enemy with leaves. High critical-hit ratio.
|
Solar Beam |
|
|
10 |
120 |
100 |
Absorbs light in one turn, then attacks next turn.
|
Poison Powder |
|
|
35 |
|
75 |
Scatters a toxic powder that may poison the foe.
|
Stun Spore |
|
|
30 |
|
75 |
Scatters a powder that may paralyze the foe.
|
Sleep Powder |
|
|
15 |
|
75 |
Scatters a powder that may cause the foe to sleep.
|
Petal Dance |
|
|
10 |
120 |
100 |
A rampage of 2 to 3 turns that confuses the user.
|
String Shot |
|
|
40 |
|
95 |
Binds the foe with string to reduce its Speed.
|
Dragon Rage |
|
|
10 |
1 |
100 |
Launches shock waves that always inflict 40 HP damage.
|
Fire Spin |
|
|
15 |
35 |
85 |
Traps the foe in a ring of fire for 2 to 5 turns.
|
Thunder Shock |
|
|
30 |
40 |
100 |
An electrical attack that may paralyze the foe.
|
Thunderbolt |
|
|
15 |
90 |
100 |
A strong electrical attack that may paralyze the foe.
|
Thunder Wave |
|
|
20 |
|
90 |
A weak jolt of electricity that paralyzes the foe.
|
Thunder |
|
|
10 |
110 |
70 |
A lightning attack that may cause paralysis.
|
Rock Throw |
|
|
15 |
50 |
90 |
Throws small rocks to strike the foe.
|
Earthquake |
|
|
10 |
100 |
100 |
A powerful quake, but has no effect on flying foes.
|
Fissure |
|
|
5 |
1 |
30 |
A one-hit KO move that drops the foe in a fissure.
|
Dig |
|
|
10 |
80 |
100 |
Digs underground the first turn and strikes next turn.
|
Toxic |
|
|
10 |
|
90 |
Poisons the foe with an intensifying toxin.
|
Confusion |
|
|
25 |
50 |
100 |
A psychic attack that may cause confusion.
|
Psychic |
|
|
10 |
90 |
100 |
A powerful psychic attack that may lower Sp. Def.
|
Hypnosis |
|
|
20 |
|
60 |
A hypnotizing move that may induce sleep.
|
Meditate |
|
|
40 |
|
0 |
Meditates in a peaceful fashion to raise Attack.
|
Agility |
|
|
30 |
|
0 |
Relaxes the body to sharply boost Speed.
|
Quick Attack |
|
|
30 |
40 |
100 |
An extremely fast attack that always strikes first.
|
Rage |
|
|
20 |
20 |
100 |
Raises the user's Attack every time it is hit.
|
Teleport |
|
|
20 |
|
0 |
A psychic move for fleeing from battle instantly.
|
Night Shade |
|
|
15 |
1 |
100 |
Inflicts damage identical to the user's level.
|
Mimic |
|
|
10 |
|
0 |
Copies a move used by the foe during one battle.
|
Screech |
|
|
40 |
|
85 |
Emits a screech to sharply reduce the foe's Defense.
|
Double Team |
|
|
15 |
|
0 |
Creates illusory copies to raise evasiveness.
|
Recover |
|
|
10 |
|
0 |
Recovers up to half the user's maximum HP.
|
Harden |
|
|
30 |
|
0 |
Stiffens the body's muscles to raise Defense.
|
Minimize |
|
|
10 |
|
0 |
Minimizes the user's size to raise evasiveness.
|
Smokescreen |
|
|
20 |
|
100 |
Lowers the foe's accuracy using smoke, ink, etc.
|
Confuse Ray |
|
|
10 |
|
100 |
A sinister ray that confuses the foe.
|
Withdraw |
|
|
20 |
|
0 |
Withdraws the body into its hard shell to raise Defense and Sp. Def.
|
Defense Curl |
|
|
40 |
|
0 |
Curls up to conceal weak spots and raise Defense.
|
Barrier |
|
|
20 |
|
0 |
Creates a barrier that sharply raises Defense.
|
Light Screen |
|
|
30 |
|
0 |
Creates a wall of light that lowers Sp. Atk damage.
|
Haze |
|
|
30 |
|
0 |
Creates a black haze that eliminates all stat changes.
|
Reflect |
|
|
20 |
|
0 |
Creates a wall of light that weakens physical attacks.
|
Focus Energy |
|
|
30 |
|
0 |
Focuses power to raise the critical-hit ratio.
|
Bide |
|
|
10 |
1 |
0 |
Endures attack for 2 turns to retaliate double.
|
Metronome |
|
|
10 |
|
0 |
Waggles a finger to use any Pokémon move at random.
|
Mirror Move |
|
|
20 |
|
0 |
Counters the foe's attack with the same move.
|
Self Destruct |
|
|
5 |
200 |
100 |
Inflicts severe damage but makes the user faint.
|
Egg Bomb |
|
|
10 |
100 |
75 |
An egg is forcibly hurled at the foe.
|
Lick |
|
|
30 |
30 |
100 |
Licks with a long tongue to injure. May also paralyze.
|
Smog |
|
|
20 |
30 |
70 |
An exhaust-gas attack that may also poison.
|
Sludge |
|
|
20 |
65 |
100 |
Sludge is hurled to inflict damage. May also poison.
|
Bone Club |
|
|
20 |
65 |
85 |
Clubs the foe with a bone. May cause flinching.
|
Fire Blast |
|
|
5 |
110 |
85 |
Incinerates everything it strikes. May cause a burn.
|
Waterfall |
|
|
15 |
80 |
100 |
Charges the foe with speed to climb waterfalls.
|
Clamp |
|
|
15 |
35 |
85 |
Traps and squeezes the foe for 2 to 5 turns.
|
Swift |
|
|
20 |
60 |
0 |
Sprays star-shaped rays that never miss.
|
Skull Bash |
|
|
10 |
130 |
100 |
Tucks in the head, then attacks on the next turn.
|
Spike Cannon |
|
|
15 |
20 |
100 |
Launches sharp spikes that strike 2 to 5 times.
|
Constrict |
|
|
35 |
10 |
100 |
Constricts to inflict pain. May lower Speed.
|
Amnesia |
|
|
20 |
|
0 |
Forgets about something and sharply raises Sp. Def.
|
Kinesis |
|
|
15 |
|
80 |
Distracts the foe. May lower accuracy.
|
Soft Boiled |
|
|
10 |
|
100 |
Recovers up to half the user's maximum HP.
|
High Jump Kick |
|
|
10 |
130 |
90 |
A jumping knee kick. If it misses, the user is hurt.
|
Glare |
|
|
30 |
|
100 |
Intimidates and frightens the foe into paralysis.
|
Dream Eater |
|
|
15 |
100 |
100 |
Takes one half the damage inflicted on a sleeping foe.
|
Poison Gas |
|
|
40 |
|
90 |
Envelops the foe in a toxic gas that may poison.
|
Barrage |
|
|
20 |
15 |
85 |
Hurls round objects at the foe 2 to 5 times.
|
Leech Life |
|
|
10 |
80 |
100 |
An attack that steals half the damage inflicted.
|
Lovely Kiss |
|
|
10 |
|
75 |
Demands a kiss with a scary face that induces sleep.
|
Sky Attack |
|
|
5 |
140 |
90 |
Searches out weak spots, then strikes the next turn.
|
Transform |
|
|
10 |
|
0 |
Alters the user's cells to become a copy of the foe.
|
Bubble |
|
|
30 |
40 |
100 |
An attack using bubbles. May lower the foe's Speed.
|
Dizzy Punch |
|
|
10 |
70 |
100 |
A rhythmic punch that may confuse the foe.
|
Spore |
|
|
15 |
|
100 |
Scatters a cloud of spores that always induce sleep.
|
Flash |
|
|
20 |
|
100 |
Looses a powerful blast of light that cuts accuracy.
|
Psywave |
|
|
15 |
1 |
100 |
Attacks with a psychic wave of varying intensity.
|
Splash |
|
|
40 |
|
0 |
It's just a splash... Has no effect whatsoever.
|
Acid Armor |
|
|
20 |
|
0 |
Liquifies the user's body to sharply raise Defense.
|
Crabhammer |
|
|
10 |
100 |
90 |
Hammers with a pincer. Has a high critical-hit ratio.
|
Explosion |
|
|
5 |
250 |
100 |
Inflicts severe damage but makes the user faint.
|
Fury Swipes |
|
|
15 |
18 |
80 |
Rakes the foe with sharp claws, etc., 2 to 5 times.
|
Bonemerang |
|
|
10 |
50 |
90 |
Throws a bone boomerang that strikes twice.
|
Rest |
|
|
10 |
|
0 |
The user sleeps for 2 turns, restoring HP and status.
|
Rock Slide |
|
|
10 |
75 |
90 |
Large boulders are hurled. May cause flinching.
|
Hyper Fang |
|
|
15 |
80 |
90 |
Attacks with sharp fangs. May cause flinching.
|
Sharpen |
|
|
30 |
|
0 |
Reduces the polygon count and raises Attack.
|
Conversion |
|
|
30 |
|
0 |
Changes the user's type into a known move's type.
|
Tri Attack |
|
|
10 |
80 |
100 |
Fires three types of beams at the same time.
|
Super Fang |
|
|
10 |
1 |
90 |
Attacks with sharp fangs and cuts half the foe's HP.
|
Slash |
|
|
20 |
70 |
100 |
Slashes with claws, etc. Has a high critical-hit ratio.
|
Substitute |
|
|
10 |
|
0 |
Creates a decoy using 1/4 of the user's maximum HP.
|
Struggle |
|
|
1 |
50 |
0 |
Used only if all PP are gone. Also hurts the user a little.
|
Sketch |
|
|
1 |
|
0 |
Copies the foe's last move permanently.
|
Triple Kick |
|
|
10 |
10 |
90 |
Kicks the foe 3 times in a row with rising intensity.
|
Thief |
|
|
25 |
60 |
100 |
While attacking, it may steal the foe's held item.
|
Spider Web |
|
|
10 |
|
0 |
Ensnares the foe to stop it from fleeing or switching.
|
Mind Reader |
|
|
5 |
|
0 |
Senses the foe's action to ensure the next move's hit.
|
Nightmare |
|
|
15 |
|
100 |
Inflicts 1/4 damage on a sleeping foe every turn.
|
Flame Wheel |
|
|
25 |
60 |
100 |
A fiery charge attack that may inflict a burn.
|
Snore |
|
|
15 |
50 |
100 |
A loud attack that can be used only while asleep.
|
Curse |
|
|
10 |
|
0 |
A move that functions differently for Ghosts.
|
Flail |
|
|
15 |
1 |
100 |
Inflicts more damage when the user's HP is down.
|
Conversion 2 |
|
|
30 |
|
100 |
Makes the user resistant to the last attack's type.
|
Aeroblast |
|
|
5 |
100 |
95 |
Launches a vacuumed blast. High critical-hit ratio.
|
Cotton Spore |
|
|
40 |
|
100 |
Spores cling to the foe, sharply reducing Speed.
|
Reversal |
|
|
15 |
1 |
100 |
Inflicts more damage when the user's HP is down.
|
Spite |
|
|
10 |
|
100 |
Spitefully cuts the PP of the foe's last move.
|
Powder Snow |
|
|
25 |
40 |
100 |
Blasts the foe with a snowy gust. May cause frostbite.
|
Protect |
|
|
10 |
|
0 |
Evades attack, but may fail if used in succession.
|
Mach Punch |
|
|
30 |
40 |
100 |
A punch is thrown at wicked speed to strike first.
|
Scary Face |
|
|
10 |
|
100 |
Frightens with a scary face to sharply reduce Speed.
|
Faint Attack |
|
|
20 |
60 |
0 |
Draws the foe close, then strikes without fail.
|
Sweet Kiss |
|
|
10 |
|
75 |
Demands a kiss with a cute look. May cause confusion.
|
Belly Drum |
|
|
10 |
|
0 |
Maximizes Attack while sacrificing HP.
|
Sludge Bomb |
|
|
10 |
90 |
100 |
Sludge is hurled to inflict damage. May also poison.
|
Mud-Slap |
|
|
10 |
20 |
100 |
Hurls mud in the foe's face to reduce its accuracy.
|
Octazooka |
|
|
10 |
65 |
85 |
Fires a lump of ink to damage and cut accuracy.
|
Spikes |
|
|
20 |
|
0 |
Sets spikes that hurt a foe switching in.
|
Zap Cannon |
|
|
5 |
120 |
50 |
Powerful and sure to cause paralysis, but inaccurate.
|
Foresight |
|
|
40 |
|
0 |
Negates the foe's efforts to heighten evasiveness.
|
Destiny Bond |
|
|
5 |
|
0 |
If the user faints, the foe is also made to faint.
|
Perish Song |
|
|
5 |
|
0 |
Any Pokémon hearing this song faints in 3 turns.
|
Icy Wind |
|
|
15 |
55 |
95 |
A chilling attack that lowers the foe's Speed.
|
Detect |
|
|
5 |
|
0 |
Evades attack, but may fail if used in succession.
|
Bone Rush |
|
|
10 |
25 |
90 |
Strikes the foe with a bone in hand 2 to 5 times.
|
Lock-On |
|
|
5 |
|
100 |
Locks on to the foe to ensure the next move hits.
|
Outrage |
|
|
10 |
120 |
100 |
A rampage of 2 to 3 turns that confuses the user.
|
Sandstorm |
|
|
10 |
|
0 |
Causes a sandstorm that rages for several turns.
|
Giga Drain |
|
|
10 |
75 |
100 |
An attack that steals half the damage inflicted.
|
Endure |
|
|
10 |
|
0 |
Endures any attack for 1 turn, leaving at least 1HP.
|
Charm |
|
|
20 |
|
100 |
Charms the foe and sharply reduces its Attack.
|
Rollout |
|
|
20 |
30 |
90 |
An attack lasting 5 turns with rising intensity.
|
False Swipe |
|
|
40 |
40 |
100 |
An attack that leaves the foe with at least 1 HP.
|
Swagger |
|
|
15 |
|
85 |
Confuses the foe, but also sharply raises Attack.
|
Milk Drink |
|
|
10 |
|
0 |
Recovers up to half the user's maximum HP.
|
Spark |
|
|
20 |
65 |
100 |
An electrified tackle that may paralyze the foe.
|
Fury Cutter |
|
|
20 |
40 |
95 |
An attack that intensifies on each successive hit.
|
Steel Wing |
|
|
25 |
70 |
90 |
Strikes the foe with hard wings spread wide.
|
Mean Look |
|
|
5 |
|
0 |
Fixes the foe with a mean look that prevents escape.
|
Attract |
|
|
15 |
|
100 |
Makes the opposite gender less likely to attack.
|
Sleep Talk |
|
|
10 |
|
0 |
Uses an available move randomly while asleep.
|
Heal Bell |
|
|
5 |
|
0 |
Chimes soothingly to heal all status abnormalities.
|
Return |
|
|
20 |
1 |
100 |
An attack that increases in power with friendship.
|
Present |
|
|
15 |
1 |
90 |
A gift in the form of a bomb. May restore HP.
|
Frustration |
|
|
20 |
1 |
100 |
An attack that is stronger if the Trainer is disliked.
|
Safeguard |
|
|
25 |
|
0 |
A mystical force prevents all status problems.
|
Pain Split |
|
|
20 |
|
0 |
Adds the user and foe's HP, then shares them equally.
|
Sacred Fire |
|
|
5 |
100 |
95 |
A mystical fire attack that may inflict a burn.
|
Magnitude |
|
|
30 |
1 |
100 |
A ground-shaking attack of random intensity.
|
Dynamic Punch |
|
|
5 |
100 |
50 |
Powerful and sure to cause confusion, but inaccurate.
|
Megahorn |
|
|
10 |
120 |
85 |
A brutal ramming attack using out-thrust horns.
|
Dragon Breath |
|
|
20 |
60 |
100 |
Strikes the foe with an incredible blast of breath.
|
Baton Pass |
|
|
40 |
|
0 |
Switches out the user while keeping effects in play.
|
Encore |
|
|
5 |
|
100 |
Makes the foe repeat its last move over 2 to 6 turns.
|
Pursuit |
|
|
20 |
40 |
100 |
Inflicts bad damage if used on a foe switching out.
|
Rapid Spin |
|
|
40 |
50 |
100 |
Spins the body at high speed to strike the foe.
|
Sweet Scent |
|
|
20 |
|
100 |
Allures the foe to reduce evasiveness.
|
Iron Tail |
|
|
15 |
100 |
75 |
Attacks with a rock-hard tail. May lower Defense.
|
Metal Claw |
|
|
35 |
50 |
95 |
A claw attack that may raise the user's Attack.
|
Vital Throw |
|
|
10 |
70 |
0 |
Makes the user's move last, but it never misses.
|
Morning Sun |
|
|
5 |
|
0 |
Restores HP. The amount varies with the weather.
|
Synthesis |
|
|
5 |
|
0 |
Restores HP. The amount varies with the weather.
|
Moonlight |
|
|
5 |
|
0 |
Restores HP. The amount varies with the weather.
|
Hidden Power |
|
|
15 |
60 |
100 |
The effectiveness varies with the user.
|
Cross Chop |
|
|
5 |
100 |
80 |
A double-chopping attack. High critical-hit ratio.
|
Twister |
|
|
20 |
40 |
100 |
Whips up a vicious twister to tear at the foe.
|
Rain Dance |
|
|
5 |
|
0 |
Boosts the power of Water type moves for 5 turns.
|
Sunny Day |
|
|
5 |
|
0 |
Boosts the power of Fire type moves for 5 turns.
|
Crunch |
|
|
15 |
80 |
100 |
Crunches with sharp fangs. May lower Defense.
|
Mirror Coat |
|
|
20 |
1 |
100 |
Counters the foe's special attack at double the power.
|
Psych Up |
|
|
10 |
|
0 |
Copies the foe's effect(s) and gives to the user.
|
Extreme Speed |
|
|
5 |
80 |
100 |
An extremely fast and powerful attack.
|
Ancient Power |
|
|
5 |
60 |
100 |
An attack that may raise all stats.
|
Shadow Ball |
|
|
15 |
80 |
100 |
Hurls a black blob that may lower the foe's Sp. Def.
|
Future Sight |
|
|
10 |
120 |
100 |
Heightens inner power to strike 2 turns later.
|
Rock Smash |
|
|
15 |
40 |
100 |
A rock-crushing attack that may lower Defense.
|
Whirlpool |
|
|
15 |
35 |
85 |
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
|
Beat Up |
|
|
10 |
10 |
100 |
Summons party Pokémon to join in the attack.
|
Fake Out |
|
|
10 |
40 |
100 |
A 1st-turn, 1st-strike move that causes flinching.
|
Uproar |
|
|
10 |
90 |
100 |
Causes an uproar for 2 to 5 turns and prevents sleep.
|
Stockpile |
|
|
20 |
|
0 |
Charges up power for up to 3 turns.
|
Spit Up |
|
|
10 |
1 |
100 |
Releases stockpiled power (the more the better).
|
Swallow |
|
|
10 |
|
0 |
Absorbs stockpiled power and restores HP.
|
Heat Wave |
|
|
10 |
100 |
90 |
Exhales a hot breath on the foe. May inflict a burn.
|
Hail |
|
|
10 |
|
0 |
Summons a hailstorm that strikes every turn.
|
Torment |
|
|
15 |
|
100 |
Torments the foe and stops successive use of a move.
|
Flatter |
|
|
15 |
|
100 |
Confuses the foe, but raises its Sp. Atk.
|
Will-o-Wisp |
|
|
15 |
|
85 |
Inflicts a burn on the foe with intense fire.
|
Memento |
|
|
10 |
|
100 |
The user faints and lowers the foe's abilities.
|
Facade |
|
|
20 |
70 |
100 |
Boosts Attack when burned, paralyzed, or poisoned.
|
Focus Punch |
|
|
20 |
150 |
100 |
A powerful loyalty attack. The user flinches if hit.
|
Smelling Salts |
|
|
10 |
70 |
100 |
Powerful against paralyzed foes, but also heals them.
|
Follow Me |
|
|
20 |
|
100 |
Draws attention to make foes attack only the user.
|
Nature Power |
|
|
20 |
|
95 |
The type of attack varies depending on the location.
|
Charge |
|
|
20 |
|
100 |
Charges power to boost the electric move used next.
|
Taunt |
|
|
20 |
|
100 |
Taunts the foe into only using attack moves.
|
Helping Hand |
|
|
20 |
|
100 |
Boosts the power of the recipient's moves.
|
Trick |
|
|
10 |
|
100 |
Tricks the foe into trading held items.
|
Role Play |
|
|
10 |
|
0 |
Mimics the target and copies its special ability.
|
Wish |
|
|
10 |
|
100 |
A wish that restores HP. It takes time to work.
|
Assist |
|
|
20 |
|
100 |
Attacks randomly with one of the partner's moves.
|
Ingrain |
|
|
20 |
|
100 |
Lays roots that restore HP. The user can't switch out.
|
Superpower |
|
|
5 |
120 |
100 |
Boosts strength sharply, but lowers abilities.
|
Magic Coat |
|
|
15 |
|
100 |
Reflects special effects back to the attacker.
|
Recycle |
|
|
10 |
|
100 |
Recycles a used item for one more use.
|
Revenge |
|
|
10 |
60 |
100 |
An attack that gains power if injured by the foe.
|
Brick Break |
|
|
15 |
75 |
100 |
Destroys barriers such as Reflect and causes damage.
|
Yawn |
|
|
10 |
|
0 |
Lulls the foe into yawning, then sleeping next turn.
|
Knock Off |
|
|
20 |
65 |
100 |
Knocks down the foe's held item to prevent its use.
|
Endeavor |
|
|
5 |
1 |
100 |
Gains power if the user's HP is lower than the foe's HP.
|
Eruption |
|
|
5 |
150 |
100 |
The higher the user's HP, the more damage caused.
|
Skill Swap |
|
|
10 |
|
0 |
The user swaps special abilities with the target.
|
Imprison |
|
|
10 |
|
100 |
Prevents foes from using moves known by the user.
|
Refresh |
|
|
20 |
|
100 |
Heals poisoning, paralysis, or a burn.
|
Grudge |
|
|
5 |
|
100 |
If the user faints, deletes all PP of foe's last move.
|
Snatch |
|
|
10 |
|
100 |
Steals the effects of the move the target uses next.
|
Secret Power |
|
|
20 |
70 |
100 |
An attack with effects that vary by location.
|
Dive |
|
|
10 |
80 |
100 |
Dives underwater the first turn and strikes next turn.
|
Arm Thrust |
|
|
20 |
15 |
100 |
Straight-arm punches that strike the foe 2 to 5 times.
|
Camouflage |
|
|
20 |
|
100 |
Alters the Pokémon's type depending on the location.
|
Tail Glow |
|
|
20 |
|
100 |
Flashes a light that sharply raises Sp. Atk.
|
Luster Purge |
|
|
5 |
70 |
100 |
Attacks with a burst of light. May lower Sp. Def.
|
Mist Ball |
|
|
5 |
70 |
100 |
Attacks with a flurry of down. May lower Sp. Atk.
|
Feather Dance |
|
|
15 |
|
100 |
Envelops the foe with down to sharply reduce Attack.
|
Teeter Dance |
|
|
20 |
|
100 |
Confuses all Pokémon on the scene.
|
Blaze Kick |
|
|
10 |
85 |
90 |
A kick with a high critical- hit ratio. May cause a burn.
|
Mud Sport |
|
|
15 |
|
100 |
Covers the user in mud to raise electrical resistance.
|
Ice Ball |
|
|
20 |
30 |
90 |
A 5-turn attack that gains power on successive hits.
|
Needle Arm |
|
|
15 |
60 |
100 |
Attacks with thorny arms. May cause flinching.
|
Slack Off |
|
|
10 |
|
100 |
Slacks off and restores half the maximum HP.
|
Hyper Voice |
|
|
10 |
90 |
100 |
A loud attack that uses sound waves to injure.
|
Poison Fang |
|
|
15 |
50 |
100 |
A sharp-fanged attack. May badly poison the foe.
|
Crush Claw |
|
|
10 |
75 |
95 |
Tears at the foe with sharp claws. May lower Defense.
|
Blast Burn |
|
|
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
Hydro Cannon |
|
|
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
Meteor Mash |
|
|
10 |
90 |
90 |
Fires a meteor-like punch. May raise Attack.
|
Astonish |
|
|
15 |
40 |
100 |
An attack that may shock the foe into flinching.
|
Weather Ball |
|
|
10 |
50 |
100 |
The move's type and power change with the weather.
|
Aromatherapy |
|
|
5 |
|
0 |
Heals all status problems with a soothing scent.
|
Fake Tears |
|
|
20 |
|
100 |
Feigns crying to sharply lower the foe's Sp. Def.
|
Air Cutter |
|
|
25 |
60 |
95 |
Hacks with razorlike wind. High critical-hit ratio.
|
Overheat |
|
|
5 |
130 |
90 |
Allows a full-power attack, but sharply lowers Sp. Atk.
|
Odor Sleuth |
|
|
40 |
|
0 |
Negates the foe's efforts to heighten evasiveness.
|
Rock Tomb |
|
|
15 |
60 |
95 |
Stops the foe from moving with rocks and cuts Speed.
|
Silver Wind |
|
|
5 |
60 |
100 |
A powdery attack that may raise abilities.
|
Metal Sound |
|
|
40 |
|
85 |
Emits a horrible screech that sharply lowers Sp. Def.
|
Grass Whistle |
|
|
15 |
|
55 |
Lulls the foe into sleep with a pleasant melody.
|
Tickle |
|
|
20 |
|
100 |
Makes the foe laugh to lower Attack and Defense.
|
Cosmic Power |
|
|
20 |
|
0 |
Raises Defense and Sp. Def with a mystic power.
|
Water Spout |
|
|
5 |
150 |
100 |
Inflicts more damage if the user's HP is high.
|
Signal Beam |
|
|
15 |
75 |
100 |
A strange beam attack that may confuse the foe.
|
Shadow Punch |
|
|
20 |
60 |
0 |
An unavoidable punch that is thrown from shadows.
|
Extrasensory |
|
|
20 |
80 |
100 |
Attacks with a peculiar power. May cause flinching.
|
Sky Uppercut |
|
|
15 |
85 |
90 |
An uppercut thrown as if leaping into the sky.
|
Sand Tomb |
|
|
15 |
35 |
85 |
Traps and hurts the foe in quicksand for 2 to 5 turns.
|
Sheer Cold |
|
|
5 |
1 |
30 |
A chilling attack that causes fainting if it hits.
|
Muddy Water |
|
|
10 |
90 |
85 |
Attacks with muddy water. May lower accuracy.
|
Bullet Seed |
|
|
30 |
25 |
100 |
Shoots 2 to 5 seeds in a row to strike the foe.
|
Aerial Ace |
|
|
20 |
60 |
0 |
An extremely speedy and unavoidable attack.
|
Icicle Spear |
|
|
30 |
25 |
100 |
Attacks the foe by firing 2 to 5 icicles in a row.
|
Iron Defense |
|
|
15 |
|
0 |
Hardens the body's surface to sharply raise Defense.
|
Block |
|
|
5 |
|
0 |
Blocks the foe's way to prevent escape.
|
Howl |
|
|
40 |
|
0 |
Howls to raise the spirit and boosts Attack.
|
Dragon Claw |
|
|
15 |
80 |
100 |
Slashes the foe with sharp claws.
|
Frenzy Plant |
|
|
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
Bulk Up |
|
|
20 |
|
0 |
Bulks up the body to boost both Attack and Defense.
|
Bounce |
|
|
5 |
85 |
85 |
Bounces up, then down the next turn. May paralyze.
|
Mud Shot |
|
|
15 |
55 |
95 |
Hurls mud at the foe and reduces Speed.
|
Poison Tail |
|
|
25 |
50 |
100 |
Has a high critical-hit ratio. May also poison.
|
Covet |
|
|
25 |
60 |
100 |
Cutely begs to obtain an item held by the foe.
|
Volt Tackle |
|
|
15 |
120 |
100 |
A life-risking tackle that slightly hurts the user.
|
Magical Leaf |
|
|
20 |
60 |
0 |
Attacks with a strange leaf that cannot be evaded.
|
Water Sport |
|
|
15 |
|
100 |
The user becomes soaked to raise resistance to fire.
|
Calm Mind |
|
|
20 |
|
0 |
Raises Sp. Atk and Sp. Def by focusing the mind.
|
Leaf Blade |
|
|
15 |
90 |
100 |
Slashes with a sharp leaf. High critical-hit ratio.
|
Dragon Dance |
|
|
20 |
|
0 |
A mystical dance that ups Attack and Speed.
|
Rock Blast |
|
|
10 |
25 |
90 |
Hurls boulders at the foe 2 to 5 times in a row.
|
Shock Wave |
|
|
20 |
60 |
0 |
A fast and unavoidable electric attack.
|
Water Pulse |
|
|
20 |
60 |
100 |
Attacks with ultrasonic waves. May confuse the foe.
|
Doom Desire |
|
|
5 |
140 |
100 |
Summons strong sunlight to attack 2 turns later.
|
Psycho Boost |
|
|
5 |
140 |
90 |
Allows a full-power attack, but sharply lowers Sp. Atk.
|
Roost |
|
|
10 |
|
0 |
Restores the user's HP by half of its max HP.
|
Gravity |
|
|
5 |
|
0 |
Gravity is intensified negating levitation.
|
Miracle Eye |
|
|
40 |
|
0 |
Makes GHOSTS and evasive foes easier to hit.
|
Wake-Up Slap |
|
|
10 |
70 |
100 |
Powerful against sleeping foes, but also heals them.
|
Hammer Arm |
|
|
10 |
100 |
90 |
A swinging fist attack that also lowers Speed.
|
Gyro Ball |
|
|
5 |
1 |
100 |
A high-speed spin that does more damage to faster foes.
|
Healing Wish |
|
|
10 |
|
0 |
The user faints to heal up the recipient.
|
Brine |
|
|
10 |
65 |
100 |
Does double damage to foes with half HP.
|
Natural Gift |
|
|
15 |
1 |
100 |
The effectiveness varies with the held Berry.
|
Feint |
|
|
10 |
30 |
100 |
An attack that hits foes using moves like Protect.
|
Pluck |
|
|
20 |
60 |
100 |
Eats the foe's held Berry gaining its effect.
|
Tailwind |
|
|
15 |
|
0 |
Whips up a turbulent breeze that raises Speed.
|
Acupressure |
|
|
30 |
|
0 |
The user sharply raises one of its stats.
|
Metal Burst |
|
|
10 |
0 |
100 |
Retaliates any hit with greater power.
|
U-turn |
|
|
20 |
70 |
100 |
Does damage then switches out the user.
|
Close Combat |
|
|
5 |
120 |
100 |
A strong attack but lowers the defensive stats.
|
Payback |
|
|
10 |
50 |
100 |
An attack that gains power if the user moves last.
|
Assurance |
|
|
10 |
60 |
100 |
An attack that gains power if the foe has been hurt.
|
Embargo |
|
|
15 |
|
100 |
Prevents the foe from using any items.
|
Fling |
|
|
10 |
1 |
100 |
The effectiveness varies with the held item.
|
Psycho Shift |
|
|
10 |
|
100 |
Transfers status problems to the foe.
|
Trump Card |
|
|
5 |
0 |
0 |
The less PP the move has the more damage it does.
|
Heal Block |
|
|
15 |
|
100 |
Prevents the foe from recovering any HP.
|
Wring Out |
|
|
5 |
0 |
100 |
The higher the foe's HP the more damage caused.
|
Power Trick |
|
|
10 |
|
0 |
The user swaps its Attack and Defense stats.
|
Gastro Acid |
|
|
10 |
|
100 |
Stomach acid suppresses the foe's ability.
|
Lucky Chant |
|
|
30 |
|
0 |
Prevents the foe from landing critical hits.
|
Me First |
|
|
20 |
|
0 |
Executes the foe's attack with greater power.
|
Copycat |
|
|
20 |
|
0 |
The user mimics the last move used by a foe.
|
Power Swap |
|
|
10 |
|
0 |
Swaps changes to Attack and Sp. Atk with the foe.
|
Guard Swap |
|
|
10 |
|
0 |
Swaps changes to Defense and Sp. Def with the foe.
|
Punishment |
|
|
5 |
60 |
100 |
Does more damage if the foe has powered up.
|
Last Resort |
|
|
5 |
140 |
100 |
Can only be used if every other move has been used.
|
Worry Seed |
|
|
10 |
|
100 |
Plants a seed on the foe giving it Insomnia.
|
Sucker Punch |
|
|
5 |
70 |
100 |
Strikes first if the foe is preparing an attack.
|
Toxic Spikes |
|
|
20 |
|
0 |
Sets spikes that poison a foe switching in.
|
Heart Swap |
|
|
10 |
|
0 |
Swaps any stat changes with the foe.
|
Aqua Ring |
|
|
20 |
|
0 |
Forms a veil of water that restores HP.
|
Magnet Rise |
|
|
10 |
|
0 |
The user levitates with electromagnetism.
|
Flare Blitz |
|
|
15 |
120 |
100 |
A charge that may burn the foe. Also hurts the user.
|
Force Palm |
|
|
10 |
60 |
100 |
A shock wave attack that may paralyze the foe.
|
Aura Sphere |
|
|
20 |
80 |
0 |
Attacks with an aura blast that cannot be evaded.
|
Rock Polish |
|
|
20 |
|
0 |
Polishes the body to sharply raise Speed.
|
Poison Jab |
|
|
20 |
80 |
100 |
A stabbing attack that may poison the foe.
|
Dark Pulse |
|
|
15 |
80 |
100 |
Attacks with a horrible aura. May cause flinching.
|
Night Slash |
|
|
15 |
70 |
100 |
Hits as soon as possible. High critical-hit ratio.
|
Aqua Tail |
|
|
10 |
90 |
90 |
The user swings its tail like a wave to attack.
|
Seed Bomb |
|
|
15 |
80 |
100 |
A barrage of hard seeds is fired at the foe.
|
Air Slash |
|
|
15 |
75 |
95 |
Attacks with a blade of air. May cause flinching.
|
X-Scissor |
|
|
15 |
80 |
100 |
Slashes the foe with crossed scythes, claws, etc.
|
Bug Buzz |
|
|
10 |
90 |
100 |
A damaging sound wave that may lower Sp. Def.
|
Dragon Pulse |
|
|
10 |
85 |
100 |
Generates a shock wave to damage the foe.
|
Dragon Rush |
|
|
10 |
100 |
75 |
Tackles the foe with menace. May cause flinching.
|
Power Gem |
|
|
20 |
80 |
100 |
Attacks with rays of light that sparkle like diamonds.
|
Drain Punch |
|
|
10 |
75 |
100 |
An attack that absorbs over half the damage inflicted.
|
Vacuum Wave |
|
|
30 |
40 |
100 |
Whirls its fists to send a wave that strikes first.
|
Focus Blast |
|
|
5 |
120 |
70 |
Attacks at full power. May lower Sp. Def.
|
Energy Ball |
|
|
10 |
90 |
100 |
Draws power from nature to attack. May lower Sp. Def.
|
Brave Bird |
|
|
15 |
120 |
100 |
A low altitude charge that also hurts the user.
|
Earth Power |
|
|
10 |
90 |
100 |
Makes the ground erupt with power. May lower Sp. Def.
|
Switcheroo |
|
|
10 |
|
100 |
Swaps items with the foe faster than the eye can see.
|
Giga Impact |
|
|
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
Nasty Plot |
|
|
20 |
|
0 |
Thinks bad thoughts to sharply boost Sp. Atk.
|
Bullet Punch |
|
|
30 |
40 |
100 |
Punches as fast as a bullet. It always hits first.
|
Avalanche |
|
|
10 |
60 |
100 |
An attack that gains power if injured by the foe.
|
Ice Shard |
|
|
30 |
40 |
100 |
Hurls a chunk of ice that always strike first.
|
Shadow Claw |
|
|
15 |
70 |
100 |
Strikes with a shadow claw. High critical-hit ratio.
|
Thunder Fang |
|
|
15 |
65 |
95 |
May cause flinching or leave the foe paralyzed.
|
Ice Fang |
|
|
15 |
65 |
95 |
May cause flinching or leave the foe frozen.
|
Fire Fang |
|
|
15 |
65 |
95 |
May cause flinching or leave the foe with a burn.
|
Shadow Sneak |
|
|
30 |
40 |
100 |
Extends the user's shadow to strike first.
|
Mud Bomb |
|
|
10 |
65 |
85 |
Throws a blob of mud to damage and cut accuracy.
|
Psycho Cut |
|
|
20 |
70 |
100 |
Tears with psychic blades. High critical-hit ratio.
|
Zen Headbutt |
|
|
15 |
80 |
90 |
Hits with a strong headbutt. May cause flinching.
|
Mirror Shot |
|
|
10 |
65 |
85 |
Emits a flash of energy to damage and cut accuracy.
|
Flash Cannon |
|
|
10 |
80 |
100 |
Releases a blast of light that may lower Sp. Def.
|
Rock Climb |
|
|
20 |
90 |
85 |
A charging attack that may confuse the foe.
|
Defog |
|
|
15 |
|
0 |
Removes obstacles and lowers evasion.
|
Trick Room |
|
|
5 |
|
0 |
Slower Pokémon get to move first for 5 turns.
|
Draco Meteor |
|
|
5 |
130 |
90 |
Casts comets onto the foe. Harshly lowers the Sp. Atk.
|
Discharge |
|
|
15 |
80 |
100 |
Zaps the foes with electricity. May paralyze them.
|
Lava Plume |
|
|
15 |
80 |
100 |
Scarlet flames torch everything around the user.
|
Leaf Storm |
|
|
5 |
130 |
90 |
Whips up a storm of leaves. Harshly lowers the Sp. Atk.
|
Power Whip |
|
|
10 |
120 |
85 |
Violently lashes the foe with vines or tentacles.
|
Rock Wrecker |
|
|
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
Cross Poison |
|
|
20 |
70 |
100 |
A slash that may poison a foe and do critical damage.
|
Gunk Shot |
|
|
5 |
120 |
80 |
Shoots filthy garbage at the foe. May also poison.
|
Iron Head |
|
|
15 |
80 |
100 |
Slams the foe with a hard head. May cause flinching.
|
Magnet Bomb |
|
|
20 |
60 |
0 |
Launches a magnet that strikes without fail.
|
Stone Edge |
|
|
5 |
100 |
80 |
Stabs the foe with stones. High critical-hit ratio.
|
Captivate |
|
|
20 |
|
100 |
Makes the opposite gender sharply reduce its Sp. Atk.
|
Stealth Rock |
|
|
20 |
|
0 |
Sets floating stones that hurt a foe switching in.
|
Grass Knot |
|
|
20 |
1 |
100 |
A snare attack that does more damage to heavier foes.
|
Chatter |
|
|
20 |
65 |
100 |
Attacks with a sound wave that causes confusion.
|
Judgment |
|
|
10 |
100 |
100 |
The type varies with the kind of Plate held.
|
Bug Bite |
|
|
20 |
60 |
100 |
Eats the foe's held Berry gaining its effect.
|
Charge Beam |
|
|
10 |
50 |
90 |
Fires a beam of electricity. May raise Sp. Atk.
|
Wood Hammer |
|
|
15 |
120 |
100 |
Slams the body into a foe. The user gets hurt too.
|
Aqua Jet |
|
|
20 |
40 |
100 |
Strikes first by dashing at the foe at a high speed.
|
Attack Order |
|
|
15 |
90 |
100 |
Underlings pummel the foe. High critical-hit ratio.
|
Defend Order |
|
|
10 |
|
0 |
Raises Defense and Sp. Def with a living shield.
|
Heal Order |
|
|
10 |
|
0 |
The user's underlings show up to heal half its max HP.
|
Head Smash |
|
|
5 |
150 |
80 |
A life-risking headbutt that seriously hurts the user.
|
Double Hit |
|
|
10 |
35 |
90 |
Slams the foe with a tail etc. Strikes twice.
|
Roar of time |
|
|
5 |
150 |
90 |
Powerful, but leaves the user immobile the next turn.
|
Spacial Rend |
|
|
5 |
100 |
95 |
Tears the foe, and space. High critical-hit ratio.
|
Lunar Dance |
|
|
10 |
|
0 |
The user faints to heal up the recipient.
|
Crush Grip |
|
|
5 |
1 |
100 |
The higher the foe's HP the more damage caused.
|
Magma Storm |
|
|
5 |
100 |
75 |
Traps the foe in a vortex of fire for 2 to 5 turns.
|
Dark Void |
|
|
10 |
|
50 |
Drags the foe into total darkness, inducing Sleep.
|
Seed Flare |
|
|
5 |
120 |
85 |
Generates a shock wave that sharply reduces Sp. Def.
|
Ominous Wind |
|
|
5 |
60 |
100 |
A repulsive attack that may raise all stats.
|
Shadow Force |
|
|
5 |
120 |
100 |
Vanishes on the first turn then strikes the next turn.
|
Hone Claws |
|
|
15 |
|
0 |
Sharpens its claws to raise Attack and Accuracy.
|
Wide Guard |
|
|
10 |
|
0 |
Evades wide-ranging attacks for one turn.
|
Guard Split |
|
|
10 |
|
0 |
Averages changes to Defense and Sp. Def with the foe.
|
Power Split |
|
|
10 |
|
0 |
Averages changes to Attack and Sp. Atk with the foe.
|
Wonder Room |
|
|
10 |
|
0 |
Defense and Sp. Def stats are swapped for 5 turns.
|
Psyshock |
|
|
10 |
80 |
100 |
Attacks with a psychic wave that does physical damage.
|
Venoshock |
|
|
10 |
65 |
100 |
Does double damage if the foe is poisoned.
|
Autotomize |
|
|
15 |
|
0 |
Sheds additional weight to sharply boost Speed.
|
Rage Powder |
|
|
20 |
|
0 |
Scatters powder to make foes attack only the user.
|
Telekinesis |
|
|
15 |
|
0 |
Makes the foe float. It is easier to hit for 3 turns.
|
Magic Room |
|
|
10 |
|
0 |
Hold items lose their effects for 5 turns.
|
Smack Down |
|
|
15 |
50 |
100 |
Throws a rock to knock the foe down to the ground.
|
Storm Throw |
|
|
10 |
60 |
100 |
This attack always results in a critical hit.
|
Flame Burst |
|
|
15 |
70 |
100 |
A bursting flame that does damage to all foes.
|
Sludge Wave |
|
|
10 |
95 |
100 |
Swamps the foe with a wave of sludge. May also poison.
|
Quiver Dance |
|
|
20 |
|
0 |
Dances to raise Sp. Atk Sp. Def and Speed.
|
Heavy Slam |
|
|
10 |
1 |
100 |
Does more damage if the user outweighs the foe.
|
Synchronoise |
|
|
10 |
120 |
100 |
An odd shock wave that only damages same-type foes.
|
Electro Ball |
|
|
10 |
1 |
100 |
Hurls an orb that does more damage to slower foes.
|
Soak |
|
|
20 |
|
100 |
Sprays water at the foe making it Water-type.
|
Flame Charge |
|
|
20 |
50 |
100 |
Attacks in a cloak of flames. Raises Speed.
|
Coil |
|
|
20 |
|
0 |
Coils up to raise Attack Defense and Accuracy.
|
Low Sweep |
|
|
20 |
65 |
100 |
Attacks the foe's legs lowering its Speed.
|
Acid Spray |
|
|
20 |
40 |
100 |
Sprays a hide-melting acid. Sharply reduces Sp. Def.
|
Foul Play |
|
|
15 |
95 |
100 |
The higher the foe's Attack the more damage caused.
|
Simple Beam |
|
|
15 |
|
100 |
A beam that changes the foe's ability to Simple.
|
Entrainment |
|
|
15 |
|
100 |
Makes the foe mimic the user, gaining its ability.
|
After You |
|
|
15 |
|
0 |
Helps out the foe, letting it move next.
|
Round |
|
|
15 |
60 |
100 |
A song that inflicts damage. Others can join in too.
|
Echoed Voice |
|
|
15 |
40 |
100 |
Does more damage every turn it is used.
|
Chip Away |
|
|
20 |
70 |
100 |
Strikes through the foe's stat changes.
|
Clear Smog |
|
|
15 |
50 |
0 |
Attacks with white haze that eliminates all stat changes.
|
Stored Power |
|
|
10 |
20 |
100 |
The higher the user's stats the more damage caused.
|
Quick Guard |
|
|
15 |
|
0 |
Evades priority attacks for one turn.
|
Ally Switch |
|
|
15 |
|
0 |
The user switches places with its partner.
|
Scald |
|
|
15 |
80 |
100 |
Shoots boiling water at the foe. May inflict a burn.
|
Shell Smash |
|
|
15 |
|
0 |
Raises offensive stats, but lowers defensive stats.
|
Heal Pulse |
|
|
10 |
|
0 |
Recovers up to half the target's maximum HP.
|
Hex |
|
|
10 |
65 |
100 |
Does double damage if the foe has a status problem.
|
Sky Drop |
|
|
10 |
60 |
100 |
Takes the foe into the sky then drops it the next turn.
|
Shift Gear |
|
|
10 |
|
0 |
Rotates its gears to raise Attack and Speed.
|
Circle Throw |
|
|
10 |
60 |
90 |
Knocks the foe away to end the battle.
|
Incinerate |
|
|
15 |
60 |
100 |
Burns up Berries and Gems preventing their use.
|
Quash |
|
|
15 |
|
100 |
Suppresses the foe, making it move last.
|
Acrobatics |
|
|
15 |
55 |
100 |
Does double damage if the user has no item.
|
Reflect Type |
|
|
15 |
|
0 |
The user reflects the foe's type, copying it.
|
Retaliate |
|
|
5 |
70 |
100 |
An attack that does more damage if an ally fainted.
|
Final Gambit |
|
|
5 |
1 |
100 |
The user faints to damage the foe equal to its HP.
|
Bestow |
|
|
15 |
|
0 |
The user gives its held item to the foe.
|
Inferno |
|
|
5 |
100 |
50 |
Powerful and sure to inflict a burn, but inaccurate.
|
Water Pledge |
|
|
10 |
80 |
100 |
Attacks with a column of water. May make a rainbow.
|
Fire Pledge |
|
|
10 |
80 |
100 |
Attacks with a column of fire. May burn the grass.
|
Grass Pledge |
|
|
10 |
80 |
100 |
Attacks with a column of grass. May create a swamp.
|
Volt Switch |
|
|
20 |
70 |
100 |
Does damage then switches out the user.
|
Struggle Bug |
|
|
20 |
50 |
100 |
Resisting, the user attacks the foe. Lowers Sp. Atk.
|
Bulldoze |
|
|
20 |
60 |
100 |
Stomps down on the ground. Lowers Speed.
|
Frost Breath |
|
|
10 |
60 |
90 |
This attack always results in a critical hit.
|
Dragon Tail |
|
|
10 |
60 |
90 |
Knocks the foe away to end the battle.
|
Work Up |
|
|
30 |
|
0 |
The user is roused. Ups Attack and Sp. Atk.
|
Electroweb |
|
|
15 |
55 |
95 |
Snares the foe with an electric net. Lowers Speed.
|
Wild Charge |
|
|
15 |
90 |
100 |
An electrical tackle that also hurts the user.
|
Drill Run |
|
|
10 |
80 |
95 |
Spins its body like a drill. High critical-hit ratio.
|
Dual Chop |
|
|
15 |
40 |
90 |
Attacks with brutal hits that strike twice.
|
Heart Stamp |
|
|
25 |
60 |
100 |
A sudden blow after a cute act. May cause flinching.
|
Horn Leech |
|
|
10 |
75 |
100 |
An attack that absorbs half the damage inflicted.
|
Sacred Sword |
|
|
15 |
90 |
100 |
Strikes through the foe's stat changes.
|
Razor Shell |
|
|
10 |
75 |
95 |
Tears at the foe with sharp shells. May lower Defense.
|
Heat Crash |
|
|
10 |
1 |
100 |
Does more damage if the user outweighs the foe.
|
Leaf Tornado |
|
|
10 |
65 |
90 |
Circles the foe with leaves to damage and cut accuracy.
|
Steamroller |
|
|
20 |
65 |
100 |
Crushes the foe with its body. May cause flinching.
|
Cotton Guard |
|
|
10 |
|
0 |
Wraps its body in cotton. Drastically raises Defense.
|
Night Daze |
|
|
10 |
85 |
95 |
Looses a pitch-black shock wave. May lower accuracy.
|
Psystrike |
|
|
10 |
100 |
100 |
Attacks with a psychic wave that does physical damage.
|
Tail Slap |
|
|
10 |
25 |
85 |
Strikes the foe with its tail 2 to 5 times.
|
Hurricane |
|
|
10 |
110 |
70 |
Traps the foe in a fierce wind. May cause confusion.
|
Head Charge |
|
|
15 |
120 |
100 |
A charge using guard hair. It hurts the user a little.
|
Gear Grind |
|
|
15 |
50 |
85 |
Throws two steel gears that strike twice.
|
Searing Shot |
|
|
5 |
100 |
100 |
Scarlet flames torch everything around the user.
|
Techno Blast |
|
|
5 |
120 |
100 |
The type varies with the kind of Drive held.
|
Relic Song |
|
|
10 |
75 |
100 |
Attacks with an ancient song. May induce sleep.
|
Secret Sword |
|
|
10 |
85 |
100 |
Cuts with a long horn that does physical damage.
|
Glaciate |
|
|
10 |
65 |
95 |
Blows very cold air at the foe. It lowers their Speed.
|
Bolt Strike |
|
|
5 |
130 |
85 |
Strikes with a great amount of lightning. May paralyze.
|
Blue Flare |
|
|
5 |
130 |
85 |
Engulfs the foe in a blue flame. May inflict a burn.
|
Fiery Dance |
|
|
10 |
80 |
100 |
Dances cloaked in flames. May raise Sp. Atk.
|
Freeze Shock |
|
|
5 |
140 |
90 |
A powerful 2-turn move that may paralyze the foe.
|
Ice Burn |
|
|
5 |
140 |
90 |
A powerful 2-turn move that may inflict a burn.
|
Snarl |
|
|
15 |
55 |
95 |
Yells and rants at the foe lowering its Sp. Atk.
|
Icicle Crash |
|
|
10 |
85 |
90 |
Drops large icicles on the foe. May cause flinching.
|
V-Create |
|
|
5 |
230 |
100 |
Very powerful, but lowers Defense, Sp. Def and Speed.
|
Fusion Flare |
|
|
5 |
100 |
100 |
Summons a fireball. Works well with a thunderbolt.
|
Fusion Bolt |
|
|
5 |
100 |
100 |
Summons a thunderbolt. Works well with a fireball.
|
Flying Press |
|
|
10 |
100 |
95 |
This attack does Fighting and Flying-type damage.
|
Mat Block |
|
|
15 |
|
0 |
Evades damaging moves for one turn.
|
Belch |
|
|
10 |
120 |
90 |
Lets out a loud belch. Must eat a Berry to use it.
|
Rototiller |
|
|
10 |
|
0 |
Ups the Attack and Sp. Atk of Grass-type Pokémon.
|
Sticky Web |
|
|
20 |
|
0 |
Weaves a sticky net that slows foes switching in.
|
Fell Stinger |
|
|
25 |
50 |
100 |
If it knocks out a foe the Attack stat is raised.
|
Phantom Force |
|
|
10 |
90 |
100 |
Vanishes on the first turn then strikes the next turn.
|
Trick-or-Treat |
|
|
20 |
|
100 |
Goes trick-or-treating making the foe Ghost-type.
|
Noble Roar |
|
|
30 |
|
100 |
Intimidates the foe, to cut Attack and Sp. Atk.
|
Ion Deluge |
|
|
25 |
|
0 |
Electrifies Normal-type moves with charged atoms.
|
Parabolic Charge |
|
|
20 |
65 |
100 |
Damages adjacent Pokémon and heals up by half of it.
|
Forests Curse |
|
|
20 |
|
100 |
Puts a curse on the foe making the foe Grass-type.
|
Petal Blizzard |
|
|
15 |
90 |
100 |
Stirs up a violent storm of petals to attack.
|
Freeze-Dry |
|
|
20 |
70 |
100 |
Super effective on Water- types. May cause frostbite.
|
Disarming Voice |
|
|
15 |
40 |
0 |
Lets out a charming cry that cannot be evaded.
|
Parting Shot |
|
|
20 |
|
100 |
Lowers the foe's Attack and Sp. Atk, then switches out.
|
Topsy-Turvy |
|
|
20 |
|
0 |
Swaps all stat changes that affect the target.
|
Draining Kiss |
|
|
10 |
50 |
100 |
An attack that absorbs over half the damage inflicted.
|
Crafty Shield |
|
|
10 |
|
0 |
Evades status moves for one turn.
|
Flower Shield |
|
|
10 |
|
0 |
Raises the Defense of Grass-type Pokémon.
|
Grassy Terrain |
|
|
10 |
|
0 |
The ground turns to grass for 5 turns. Restores HP.
|
Misty Terrain |
|
|
10 |
|
0 |
Covers the ground with mist for 5 turns. Blocks status.
|
Electrify |
|
|
20 |
|
0 |
Electrifies the foe, making its next move Electric-type.
|
Play Rough |
|
|
10 |
90 |
90 |
Plays rough with the foe. May lower Attack.
|
Fairy Wind |
|
|
30 |
40 |
100 |
Stirs up a fairy wind to strike the foe.
|
Moonblast |
|
|
15 |
95 |
100 |
Attacks with the power of the moon. May lower Sp. Atk.
|
Boomburst |
|
|
10 |
140 |
100 |
Attacks everything with a destructive sound wave.
|
Fairy Lock |
|
|
10 |
|
0 |
Locks down the battlefield preventing escape next turn.
|
Kings Shield |
|
|
10 |
|
0 |
Evades damage, and sharply reduces Attack if struck.
|
Play Nice |
|
|
20 |
|
0 |
Befriend the foe, lowering its Attack without fail.
|
Confide |
|
|
20 |
|
0 |
Shares a secret with the foe, lowering Sp. Atk.
|
Diamond Storm |
|
|
5 |
100 |
95 |
Whips up a storm of diamonds. May up Defense.
|
Steam Eruption |
|
|
5 |
110 |
95 |
Immerses the foe in heated steam. May inflict a burn.
|
Hyperspace Hole |
|
|
5 |
80 |
0 |
Uses a warp hole to attack. Can't be evaded.
|
Water Shuriken |
|
|
20 |
15 |
100 |
Throws 2 to 5 stars that are sure to strike first.
|
Mystical Fire |
|
|
10 |
75 |
100 |
Breathes a special, hot fire. Lowers Sp. Atk.
|
Spiky Shield |
|
|
10 |
|
0 |
Evades attack, and damages the foe if struck.
|
Aromatic Mist |
|
|
20 |
|
0 |
Raises the Sp. Def of a partner Pokémon.
|
Eerie Impulse |
|
|
15 |
|
100 |
Exposes the foe to a pulse that sharply cuts Sp. Atk.
|
Venom Drench |
|
|
20 |
|
100 |
Lowers the Attack, Sp. Atk and Speed of a poisoned foe.
|
Powder |
|
|
20 |
|
100 |
Damages the foe if it uses a Fire-type move.
|
Geomancy |
|
|
10 |
|
0 |
Raises Sp. Atk, Sp. Def and Speed on the 2nd turn.
|
Magnetic Flux |
|
|
20 |
|
0 |
Boosts the defenses of those with Plus or Minus.
|
Happy Hour |
|
|
30 |
|
0 |
Doubles the amount of Prize Money received.
|
Electric Terrain |
|
|
10 |
|
0 |
Electrifies the ground for 5 turns. Prevents sleep.
|
Dazzling Gleam |
|
|
10 |
80 |
100 |
The user damages opposing {POKEMON} by emitting a powerful flash.
|
Celebrate |
|
|
40 |
|
0 |
Congratulates you on your special day.
|
Hold Hands |
|
|
40 |
|
0 |
The user and ally hold hands making them happy.
|
Baby-Doll-Eyes |
|
|
30 |
|
100 |
Lowers the foe's Attack before it can move.
|
Nuzzle |
|
|
20 |
20 |
100 |
Rubs its cheecks against the foe, paralyzing it.
|
Hold Back |
|
|
40 |
40 |
100 |
An attack that leaves the foe with at least 1 HP.
|
Infestation |
|
|
20 |
20 |
100 |
The foe is infested and attacked for 2 to 5 turns.
|
Power-up Punch |
|
|
20 |
40 |
100 |
A hard punch that raises the user's Attack.
|
Oblivion Wing |
|
|
10 |
80 |
100 |
An attack that absorbs over half the damage inflicted.
|
Thousand Arrows |
|
|
10 |
90 |
100 |
Can hit Flying foes, then knocks them to the ground.
|
Thousand Waves |
|
|
10 |
90 |
100 |
Those hit by the wave can no longer escape.
|
Lands Wrath |
|
|
10 |
90 |
100 |
Gathers the energy of the land to attack every foe.
|
Light of Ruin |
|
|
5 |
140 |
90 |
Fires a great beam of light that also hurts the user.
|
Origin Pulse |
|
|
10 |
110 |
85 |
Beams of glowing blue light blast both foes.
|
Precipice Blades |
|
|
10 |
120 |
85 |
Fearsome blades of stone attack both foes.
|
Dragon Ascent |
|
|
5 |
120 |
100 |
A strong attack but lowers the defensive stats.
|
Hyperspace Fury |
|
|
5 |
100 |
100 |
Uses a warp hole to attack. Can't be evaded.
|
Shore Up |
|
|
10 |
|
0 |
Restores the user's HP. More HP in a sandstorm.
|
First Impression |
|
|
10 |
90 |
100 |
Hits hard and first. Only works first turn.
|
Baneful Bunker |
|
|
10 |
|
0 |
Protects user and poisons foes on contact.
|
Spirit Shackle |
|
|
10 |
80 |
100 |
After being hit, foes can no longer escape.
|
Darkest Lariat |
|
|
10 |
85 |
100 |
Swings the arms to strike It ignores stat changes.
|
Sparkling Aria |
|
|
10 |
90 |
100 |
Sings with bubbles. Cures burns on contact.
|
Ice Hammer |
|
|
10 |
100 |
90 |
Swings the fist to strike. Lowers the user's Speed.
|
Floral Healing |
|
|
10 |
|
0 |
Restores an ally's HP. Heals more on grass.
|
High Horsepower |
|
|
10 |
95 |
95 |
Slams hard into the foe with its entire body.
|
Strength Sap |
|
|
10 |
|
100 |
Saps the foe's Attack to heal HP, then drops Attack.
|
Solar Blade |
|
|
10 |
125 |
100 |
Charges first turn, then chops with a blade of light.
|
Leafage |
|
|
40 |
40 |
100 |
Attacks with a flurry of small leaves.
|
Spotlight |
|
|
15 |
|
0 |
Makes the foe attack the spotlighted Pokémon.
|
Toxic Thread |
|
|
0 |
|
100 |
Attacks with a thread that poisons and drops Speed.
|
Laser Focus |
|
|
30 |
|
0 |
Guarantees the next move will be a critical hit.
|
Gear Up |
|
|
20 |
|
0 |
Boosts the attacks of those with Plus or Minus.
|
Throat Chop |
|
|
15 |
80 |
100 |
Chops the throat to disable sound moves for a while.
|
Pollen Puff |
|
|
15 |
90 |
100 |
Explodes on foes, but restores ally's HP.
|
Anchor Shot |
|
|
20 |
80 |
100 |
Strangles the foe with a chain. The foe can't escape.
|
Psychic Terrain |
|
|
10 |
|
0 |
The ground turns weird for 5 turns. Blocks priority.
|
Lunge |
|
|
15 |
80 |
100 |
Lunges at the foe to lower its Attack stat.
|
Fire Lash |
|
|
15 |
80 |
100 |
Whips the foe with fire lowering its Defense.
|
Power Trip |
|
|
10 |
20 |
100 |
It hits harder the more stat boosts the user has.
|
Burn Up |
|
|
5 |
130 |
100 |
Burns out the user fully removing the Fire type.
|
Speed Swap |
|
|
10 |
|
0 |
Swaps user's Speed with the target's.
|
Smart Strike |
|
|
10 |
70 |
0 |
Hits with an accurate horn that never misses.
|
Purify |
|
|
20 |
|
100 |
Cures the foe's status to restore HP.
|
Revelation Dance |
|
|
15 |
90 |
100 |
Dances with mystical power. Matches user's first type.
|
Core Enforcer |
|
|
10 |
100 |
100 |
Hits with a ray that nullifies the foe's ability.
|
Trop Kick |
|
|
15 |
70 |
100 |
An intense kick from the tropics. Lowers Attack.
|
Instruct |
|
|
15 |
|
0 |
Orders the target to use its last move again.
|
Beak Blast |
|
|
15 |
100 |
100 |
Heats up beak to attack. Burns foe on contact.
|
Clanging Scales |
|
|
5 |
110 |
100 |
Makes a big noise with its scales. Drops Defense.
|
Dragon Hammer |
|
|
15 |
90 |
100 |
Swings its whole body like a hammer to damage.
|
Brutal Swing |
|
|
20 |
90 |
100 |
Violently swings around to hurt everyone nearby.
|
Aurora Veil |
|
|
20 |
|
0 |
Weakens all attacks, but only usable with hail.
|
Shell Trap |
|
|
5 |
150 |
100 |
Sets a shell trap that damages on contact.
|
Fleur Cannon |
|
|
5 |
130 |
90 |
A strong ray that harshly lowers Sp. Attack.
|
Psychic Fangs |
|
|
15 |
85 |
100 |
Chomps with psychic fangs. Destroys any barriers.
|
Stomping Tantrum |
|
|
10 |
75 |
100 |
Stomps around angrily. Stronger after a failure.
|
Shadow Bone |
|
|
10 |
85 |
100 |
Strikes with a haunted bone. Might drop Defense.
|
Accelerock |
|
|
20 |
40 |
100 |
Hits with a high-speed rock that always goes first.
|
Liquidation |
|
|
10 |
85 |
100 |
Slams the foe with water. Can lower Defense.
|
Prismatic Laser |
|
|
10 |
160 |
100 |
A high power laser that forces recharge next turn.
|
Spectral Thief |
|
|
10 |
90 |
100 |
Steals the target's stat boosts, then attacks.
|
Sunsteel Strike |
|
|
5 |
100 |
100 |
A sun-fueled strike that ignores abilities.
|
Moongeist Beam |
|
|
5 |
100 |
100 |
A moon-powered beam that ignores abilities.
|
Tearful Look |
|
|
20 |
|
0 |
The user tears up, dropping Attack and Sp. Attack.
|
Zing Zap |
|
|
10 |
80 |
100 |
An electrified impact that can cause flinching.
|
Nature's Madness |
|
|
10 |
1 |
90 |
Halves the foe's HP with the power of nature.
|
Multi-Attack |
|
|
10 |
90 |
100 |
An attack that changes with Memories.
|
Mind Blown |
|
|
5 |
150 |
100 |
The user attacks everything around it by exploding its own head, damaging itself.
|
Plasma Fists |
|
|
15 |
100 |
100 |
Hits with electrical fists. Normal moves become Electric.
|
Photon Geyser |
|
|
5 |
100 |
100 |
User's highest attack stat determines its category.
|
Zippy Zap |
|
|
15 |
50 |
100 |
Electric bursts always go first and land a critical hit.
|
Splishy Splash |
|
|
15 |
90 |
100 |
A huge electrified wave that may paralyze the foe.
|
Floaty Fall |
|
|
15 |
90 |
95 |
Floats in air and dives at angle. May cause flinching.
|
Pika Papow |
|
|
20 |
1 |
0 |
Pikachu's love increases its power. It never misses.
|
Bouncy Bubble |
|
|
15 |
90 |
100 |
An attack that absorbs half the damage inflicted.
|
Buzzy Buzz |
|
|
15 |
90 |
100 |
Shoots a jolt of electricity that always paralyzes.
|
Sizzly Slide |
|
|
15 |
90 |
100 |
User cloaked in fire charges. Leaves the foe with a burn.
|
Glitzy Glow |
|
|
15 |
90 |
100 |
Telekinetic force that sets wall, lowering Sp. Atk damage.
|
Baddy Bad |
|
|
15 |
90 |
100 |
Acting badly, attacks. Sets wall, lowering Attack damage.
|
Sappy Seed |
|
|
15 |
90 |
100 |
Giant stalk scatters seeds that drain HP every turn.
|
Freezy Frost |
|
|
15 |
90 |
100 |
Crystal from cold haze hits. Eliminates all stat changes.
|
Sparkly Swirl |
|
|
15 |
90 |
100 |
Wrap foe with whirlwind of scent. Heals party's status.
|
Veevee Volley |
|
|
20 |
1 |
0 |
Eevee's love increases its power. It never misses.
|
Double Iron Bash |
|
|
5 |
60 |
100 |
The user spins and hits with its arms. May cause flinch.
|
Dynamax Cannon |
|
|
5 |
100 |
100 |
Fires a strong beam. Deals 2x damage to Dynamaxed foes.
|
Snipe Shot |
|
|
15 |
80 |
100 |
The user ignores effects that draw in moves.
|
Jaw Lock |
|
|
10 |
80 |
100 |
Prevents the user and the target from escaping.
|
Stuff Cheeks |
|
|
10 |
|
0 |
Consumes the user's Berry, then sharply raises Def.
|
No Retreat |
|
|
5 |
|
0 |
Raises all of the user's stats but prevents escape.
|
Tar Shot |
|
|
15 |
|
100 |
Lowers the foe's Speed and makes it weak to Fire.
|
Magic Powder |
|
|
20 |
|
100 |
Magic powder changes the target into a Psychic-type.
|
Dragon Darts |
|
|
10 |
50 |
100 |
The user attacks twice. Two targets are hit once each.
|
Teatime |
|
|
10 |
|
0 |
All Pokémon have teatime and eat their Berries.
|
Octolock |
|
|
15 |
|
100 |
Traps the foe to lower Def and Sp. Def fall each turn.
|
Bolt Beak |
|
|
10 |
85 |
100 |
Double power if the user moves before the target.
|
Fishious Rend |
|
|
10 |
85 |
100 |
Double power if the user moves before the target.
|
Court Change |
|
|
10 |
|
100 |
The user swaps effects on either side of the field.
|
Clangorous Soul |
|
|
5 |
|
100 |
The user uses some of its HP to raise all its stats.
|
Body Press |
|
|
10 |
80 |
100 |
Does more damage the higher the user's Def.
|
Decorate |
|
|
15 |
|
0 |
The user sharply raises the target's Atk and Sp.Atk
|
Drum Beating |
|
|
10 |
80 |
100 |
Plays a drum to attack. The foe's Speed is lowered.
|
Snap Trap |
|
|
15 |
35 |
100 |
Snares the target in a snap trap for four to five turns.
|
Pyro Ball |
|
|
5 |
120 |
90 |
Launches a fiery ball at the target. It may cause a burn.
|
Behemoth Blade |
|
|
5 |
100 |
100 |
Strikes as a sword. It deals 2x damage to Dynamaxed foes.
|
Behemoth Bash |
|
|
5 |
100 |
100 |
Attacks as a shield. Deals 2x damage to Dynamaxed foes.
|
Aura Wheel |
|
|
10 |
110 |
100 |
Raises Speed to attack. The Type is based on its form.
|
Breaking Swipe |
|
|
15 |
60 |
100 |
Swings its tail to attack. Lowers the Atk of those hit.
|
Branch Poke |
|
|
40 |
40 |
100 |
The user pokes the target with a pointed branch.
|
Overdrive |
|
|
10 |
80 |
100 |
The user twangs its guitar, causing strong vibrations.
|
Apple Acid |
|
|
10 |
80 |
100 |
Attacks with tart apple acid to lower the foe's Sp. Def.
|
Grav Apple |
|
|
10 |
80 |
100 |
Drops an apple from above. Lowers the foe's Defense.
|
Spirit Break |
|
|
15 |
75 |
100 |
Attacks with spirit-breaking force. Lowers Sp. Atk.
|
Strange Steam |
|
|
10 |
90 |
95 |
Emits a strange steam to potentially confuse the foe.
|
Life Dew |
|
|
10 |
|
0 |
Scatters water to restore the HP of itself and allies.
|
Obstruct |
|
|
10 |
|
100 |
Protects itself, harshly lowering Def on contact. May fail if used in succession.
|
False Surrender |
|
|
10 |
80 |
0 |
Bows to stab the foe with hair. It never misses.
|
Meteor Assault |
|
|
5 |
150 |
100 |
Attacks with a thick leek. The user must then rest.
|
Eternabeam |
|
|
5 |
160 |
90 |
Eternatus' strongest move. The user rests next turn.
|
Steel Beam |
|
|
5 |
140 |
95 |
Fires a beam of steel from its body. It hurts the user.
|
Expanding Force |
|
|
10 |
80 |
100 |
Power goes up and damages all foes on Psychic Terrain.
|
Steel Roller |
|
|
5 |
130 |
100 |
Destroys terrain. Fails if ground isn't terrain.
|
Scale Shot |
|
|
20 |
25 |
90 |
Shoots scales 2 to 5 times. Ups Speed, lowers defense.
|
Meteor Beam |
|
|
10 |
120 |
90 |
A 2-turn move that raises Sp. Attack before attacking.
|
Shell Side Arm |
|
|
10 |
90 |
100 |
Uses higher of physical and special damage. May poison.
|
Misty Explosion |
|
|
5 |
100 |
100 |
Hit everything and faint. Powers up on Misty Terrain.
|
Grassy Glide |
|
|
20 |
70 |
100 |
A gliding strike. Goes first on Grassy Terrain.
|
Rising Voltage |
|
|
20 |
70 |
100 |
This move's power doubles when on Electric Terrain.
|
Terrain Pulse |
|
|
10 |
50 |
100 |
Type and power changes depending on the terrain.
|
Skitter Smack |
|
|
10 |
70 |
90 |
User skitters behind foe to attack. Lowers foe's Sp. Atk.
|
Burning Jealousy |
|
|
5 |
70 |
100 |
Foes that have stats upped during the turn get burned.
|
Lash Out |
|
|
5 |
75 |
100 |
If stats lowered during this turn, power is doubled.
|
Poltergeist |
|
|
5 |
110 |
90 |
Control foe's item to attack. Fails if foe has no item.
|
Corrosive Gas |
|
|
40 |
|
100 |
Highly acidic gas melts items held by surrounding Pokémon.
|
Coaching |
|
|
10 |
|
0 |
Properly coaches allies to up their Attack and Defense.
|
Flip Turn |
|
|
20 |
60 |
100 |
Attacks and rushes back to switch with a party Pokémon.
|
Triple Axel |
|
|
10 |
20 |
90 |
A 3-kick attack that gets more powerful with each hit.
|
Dual Wingbeat |
|
|
10 |
40 |
90 |
User slams the target with wings and hits twice in a row.
|
Scorching Sands |
|
|
10 |
70 |
100 |
Throws scorching sand at the target. May leave a burn.
|
Jungle Healing |
|
|
10 |
|
0 |
Heals HP and status of itself and allies in battle.
|
Wicked Blow |
|
|
5 |
80 |
100 |
Mastering the Dark style, strikes with a critical hit.
|
Surging Strikes |
|
|
5 |
25 |
100 |
Mastering the Water style, strikes with 3 critical hits.
|
Thunder Cage |
|
|
15 |
80 |
90 |
Traps the foe in a cage of electricity for 2 to 5 turns.
|
Dragon Energy |
|
|
5 |
150 |
100 |
The higher the user's HP the more damage caused.
|
Freezing Glare |
|
|
10 |
90 |
100 |
Shoots psychic power from the eyes. May cause frostbite.
|
Fiery Wrath |
|
|
10 |
90 |
100 |
An attack fueled by your wrath. May cause flinching.
|
Thunderous Kick |
|
|
10 |
90 |
100 |
Uses a lightning-like kick to hit. Lowers foe's Defense.
|
Glacial Lance |
|
|
5 |
130 |
100 |
Strikes by hurling a blizzard- cloaked icicle lance at foes.
|
Astral Barrage |
|
|
5 |
120 |
100 |
Strikes by sending a frightful amount of ghosts at foes.
|
Eerie Spell |
|
|
5 |
80 |
100 |
Attacks with psychic power. Foe's last move has 3 PP cut.
|
Solar Ingest |
|
|
5 |
|
100 |
Absorbs energy to sharply stats but lose 40% HP.
|
Solar Erupt |
|
|
5 |
150 |
95 |
The user enamates intense energy but lowers all stats.
|
Spark Blade |
|
|
10 |
95 |
100 |
A blade with a high critical- hit ratio. It may paralyze.
|
Banshee Wail |
|
|
10 |
90 |
100 |
A deafening shriek. It may cause flinching.
|
Fever Dream |
|
|
10 |
80 |
100 |
A burning dream that does more damage if foe or user are asleep.
|
Venom Snap |
|
|
5 |
90 |
90 |
Impales the foe with razor- sharp teeth. May badly poison.
|
Orbit Blitz |
|
|
5 |
85 |
95 |
A 56 km/s slam that decimates barriers at peak priority.
|
Pincer Snare |
|
|
10 |
80 |
70 |
Paralyzes the foe and clamps the foe for 4-5 turns.
|
Spirit Sever |
|
|
10 |
85 |
95 |
The user siphons the foe's spirit to regain HP.
|
War Chant |
|
|
10 |
|
100 |
A war cry to sharply raise Speed and critical-hit ratio.
|
Epic Tempest |
|
|
5 |
120 |
100 |
A plasma storm to lower user's Special stats and may paralyze.
|
Seance Muse |
|
|
5 |
|
100 |
Contacts spirits to heal raise Defs, and be taunted.
|
Siphon Mind |
|
|
5 |
|
90 |
Raises its Special stats while lowering the foes.
|
Amygda Pulse |
|
|
10 |
30 |
90 |
Grates the amygdala to stop the use of status moves.
|
Sprite Smash |
|
|
10 |
130 |
90 |
A pixelated slam to sharply lower the user's Attack.
|
Mineral Mash |
|
|
15 |
90 |
95 |
Kinetic powers crush the foe. It may paralyze.
|
Wormhole |
|
|
5 |
100 |
85 |
Traps the foe in a wormhole for 2-5 turns.
|
Sinful Smash |
|
|
15 |
120 |
100 |
Cloaked in evil, the user slams the foe but recoils.
|
Enthrall |
|
|
20 |
|
100 |
A brilliant seduction to sharply lower Sp. Atk.
|
Wraith Wrath |
|
|
10 |
120 |
100 |
Spirits rampage for 2-3 turns and confuse the user.
|
Shrapnel Sear |
|
|
5 |
110 |
75 |
Blasts the foe with molten scrap metal. It may burn.
|
Seismic Wave |
|
|
10 |
85 |
90 |
Seismic waves crash into the foe. May cause flinching.
|
Endothermia |
|
|
15 |
75 |
90 |
Absorbs thermal energy to regain half of the damage.
|
Polar Plunge |
|
|
15 |
80 |
95 |
The foe is crushed by ice cold water. It may paralyze.
|
Volt Overload |
|
|
15 |
80 |
100 |
The user blows a circuit and may burn the target.
|
Bramble Snag |
|
|
15 |
60 |
100 |
The target is shredded by brambles, lowering Speed.
|
Raptor Wreck |
|
|
15 |
120 |
100 |
The user furiously batters the foe and recoils.
|
Carnivroar |
|
|
10 |
90 |
100 |
The user bellows to assert dominance. The foe may flinch.
|
Tinker |
|
|
15 |
|
100 |
The user tinkers to raise 4 and lower 2 random stats.
|
Hypnotic Dance |
|
|
5 |
|
100 |
An ancient dance puts all battlers to sleep.
|
Eagle Eye |
|
|
5 |
|
100 |
Raise critical-hit ratio and locks on to the foe.
|
Fabled Trick |
|
|
5 |
|
100 |
Uses psychic powers to swap Sp. Atk and Sp. Def.
|
Acid Rain |
|
|
10 |
|
0 |
Poison hurts Steel and is strong against Rock/Grnd.
|
Thick Fog |
|
|
10 |
|
0 |
Thick fog settles on the field, affecting accuracy.
|
Solar Flare |
|
|
10 |
|
0 |
Magnetizes the air to summon a Solar Wind.
|
Marvel Room |
|
|
10 |
|
0 |
Sets a bizarre arena where Atk. and Sp.Atk are swapped.
|
Floral Terrain |
|
|
10 |
|
0 |
Boosts Bug and healing moves for 5 turns.
|
Arid Terrain |
|
|
10 |
|
0 |
Weaken Water, double Digger speed, block recoil.
|
Muddy Terrain |
|
|
5 |
|
0 |
Weaken ballistics, boost ground, prioritize Mud moves.
|
Primal Terrain |
|
|
10 |
|
0 |
Removes STAB. Dragon is boosted and affects Fairy.
|
Eerie Terrain |
|
|
10 |
|
0 |
Invert effectiveness, null protection, and boost Ghost.
|
Flooded Terrain |
|
|
10 |
|
0 |
Reduce Speed of Non-Swimmers and weakens Punch moves.
|
Shrapnel Terrain |
|
|
10 |
|
0 |
Non-Harden battlers hurt after attacking. Boosts Steel.
|
Magma Terrain |
|
|
10 |
|
0 |
Cuts physical damage and boosts Fire damage.
|
Arctic Terrain |
|
|
10 |
|
0 |
Boosts Ice-type defenses and power for 5 turns.
|
Morbid Terrain |
|
|
10 |
|
0 |
Boost negative stat changes and Dark attacks.
|
Combat Terrain |
|
|
10 |
|
0 |
Boosts contact moves and Fighting attacks.
|
Blustery Terrain |
|
|
10 |
|
0 |
Un-grounds battlers and weakens sound moves.
|
Noxious Terrain |
|
|
10 |
|
0 |
Torments battlers and boosts Poison's power and potency.
|
Burn Powder |
|
|
30 |
|
80 |
A flammable powder made from fibers that burn.
|
Quantum Trap |
|
|
5 |
|
100 |
Traps the enemy team in a quantum trap to steal effects.
|
Pyroclasm |
|
|
5 |
|
0 |
Pressurizes the battlefield to summon an arid heat wave.
|
Icicle Burst |
|
|
10 |
1 |
100 |
Retaliates any hit with greater power. May cause frostbite.
|
Detox |
|
|
5 |
|
100 |
Poison- types are refreshed but lose their Poison type.
|
Mana Sap |
|
|
10 |
|
100 |
Saps the foe's Sp.Atk to heal HP, then drops Sp.Atk.
|
Glacial Rift |
|
|
10 |
100 |
100 |
A fracture that hurts frostbitten battlers more.
|
Fractal Bash |
|
|
10 |
0 |
100 |
Does more damage if the user outweighs the foe.
|
Thunderstorm |
|
|
10 |
|
0 |
A booming thunderstorm is summoned for 5 turns.
|
Plasma Bolt |
|
|
30 |
30 |
100 |
Launches an ion-infused bolt. It may paralyze.
|
Polar Shriek |
|
|
15 |
75 |
100 |
Lets out a chilling shriek. May cause frostbite.
|
Blubber Bump |
|
|
10 |
80 |
100 |
Does more damage the higher the user's Sp. Def.
|
Battle of Wits |
|
|
10 |
80 |
100 |
Does more damage the higher the user's Sp. Def.
|
Negative Energy |
|
|
20 |
80 |
100 |
A shock wave with inverted type advantage.
|
Predation |
|
|
10 |
60 |
100 |
Feast upon flesh to absorb half the damage inflicted.
|
Adaptabiliteeth |
|
|
15 |
80 |
100 |
A sharp-fanged attack. Matches user's first type.
|
Simoom |
|
|
15 |
80 |
100 |
A violent wind hurls sand and rocks. May lower Sp. Def.
|
Continuum Pulse |
|
|
15 |
50 |
100 |
Distorts spacetime. Moves first under Gravity.
|
Graviton Wave |
|
|
15 |
65 |
100 |
Hurls gravitons. Increased damage under Gravity.
|
Oxidize |
|
|
5 |
|
0 |
Restores HP. The amount varies with the weather.
|
Stalagbite |
|
|
15 |
80 |
100 |
Cavernous jaws rend the foe. May lower Defense.
|
Joust |
|
|
10 |
1 |
100 |
Charges with a lance. Does more damage to slower foes.
|
Surprise Venom |
|
|
5 |
10 |
100 |
Startles and poisons the foe on the 1st turn.
|
Shear Force |
|
|
10 |
80 |
100 |
Grinds rocks against the target. Does physical damage.
|
Silly Slash |
|
|
15 |
70 |
100 |
Hits as soon as possible. High critical-hit ratio.
|
Gird |
|
|
20 |
|
100 |
Fastens itself to restore HP. It can't switch out.
|
Drag To The Void |
|
|
10 |
80 |
100 |
Drags the foe into darkness for one turn. May flinch.
|
Jettison |
|
|
20 |
70 |
100 |
Does damage then switches out the user.
|
Concussive Blast |
|
|
10 |
80 |
100 |
Focuses force in a narrow beam. Does physical damage.
|
Frost Burn |
|
|
15 |
|
85 |
A chilling burn to inflict a frostbite on the foe.
|
Psykogenic Chill |
|
|
15 |
|
85 |
Drains perception of warmth to inflict a frostbite.
|
Desecrated Tomb |
|
|
10 |
|
0 |
Protects itself, inflicts a curse on contact.
|
Regolash |
|
|
15 |
75 |
100 |
Whips the foe with an eolithic barb. May badly poison
|