Solar Ingest |
|
|
5 |
|
100 |
Absorbs energy to sharply stats but lose 40% HP.
|
Solar Erupt |
|
|
5 |
150 |
95 |
The user enamates intense energy but lowers all stats.
|
Spark Blade |
|
|
10 |
95 |
100 |
A blade with a high critical- hit ratio. It may paralyze.
|
Banshee Wail |
|
|
10 |
90 |
100 |
A deafening shriek. It may cause flinching.
|
Fever Dream |
|
|
10 |
80 |
100 |
A burning dream that does more damage if foe or user are asleep.
|
Venom Snap |
|
|
5 |
90 |
90 |
Impales the foe with razor- sharp teeth. May badly poison.
|
Orbit Blitz |
|
|
5 |
85 |
95 |
A 56 km/s slam that decimates barriers at peak priority.
|
Pincer Snare |
|
|
10 |
80 |
70 |
Paralyzes the foe and clamps the foe for 4-5 turns.
|
Spirit Sever |
|
|
10 |
85 |
95 |
The user siphons the foe's spirit to regain HP.
|
War Chant |
|
|
10 |
|
100 |
A war cry to sharply raise Speed and critical-hit ratio.
|
Epic Tempest |
|
|
5 |
120 |
100 |
A plasma storm to lower user's Special stats and may paralyze.
|
Seance Muse |
|
|
5 |
|
100 |
Contacts spirits to heal raise Defs, and be taunted.
|
Siphon Mind |
|
|
5 |
|
90 |
Raises its Special stats while lowering the foes.
|
Amygda Pulse |
|
|
10 |
30 |
90 |
Grates the amygdala to stop the use of status moves.
|
Sprite Smash |
|
|
10 |
130 |
90 |
A pixelated slam to sharply lower the user's Attack.
|
Mineral Mash |
|
|
15 |
90 |
95 |
Kinetic powers crush the foe. It may paralyze.
|
Wormhole |
|
|
5 |
100 |
85 |
Traps the foe in a wormhole for 2-5 turns.
|
Sinful Smash |
|
|
15 |
120 |
100 |
Cloaked in evil, the user slams the foe but recoils.
|
Enthrall |
|
|
20 |
|
100 |
A brilliant seduction to sharply lower Sp. Atk.
|
Wraith Wrath |
|
|
10 |
120 |
100 |
Spirits rampage for 2-3 turns and confuse the user.
|
Shrapnel Sear |
|
|
5 |
110 |
75 |
Blasts the foe with molten scrap metal. It may burn.
|
Seismic Wave |
|
|
10 |
85 |
90 |
Seismic waves crash into the foe. May cause flinching.
|
Endothermia |
|
|
15 |
75 |
90 |
Absorbs thermal energy to regain half of the damage.
|
Polar Plunge |
|
|
15 |
80 |
95 |
The foe is crushed by ice cold water. It may paralyze.
|
Volt Overload |
|
|
15 |
80 |
100 |
The user blows a circuit and may burn the target.
|
Bramble Snag |
|
|
15 |
60 |
100 |
The target is shredded by brambles, lowering Speed.
|
Raptor Wreck |
|
|
15 |
120 |
100 |
The user furiously batters the foe and recoils.
|
Carnivroar |
|
|
10 |
90 |
100 |
The user bellows to assert dominance. The foe may flinch.
|
Tinker |
|
|
15 |
|
100 |
The user tinkers to raise 4 and lower 2 random stats.
|
Hypnotic Dance |
|
|
5 |
|
100 |
An ancient dance puts all battlers to sleep.
|
Eagle Eye |
|
|
5 |
|
100 |
Raise critical-hit ratio and locks on to the foe.
|
Fabled Trick |
|
|
5 |
|
100 |
Uses psychic powers to swap Sp. Atk and Sp. Def.
|
Acid Rain |
|
|
10 |
|
0 |
Poison hurts Steel and is strong against Rock/Grnd.
|
Thick Fog |
|
|
10 |
|
0 |
Thick fog settles on the field, affecting accuracy.
|
Solar Flare |
|
|
10 |
|
0 |
Magnetizes the air to summon a Solar Wind.
|
Marvel Room |
|
|
10 |
|
0 |
Sets a bizarre arena where Atk. and Sp.Atk are swapped.
|
Floral Terrain |
|
|
10 |
|
0 |
Boosts Bug and healing moves for 5 turns.
|
Arid Terrain |
|
|
10 |
|
0 |
Weaken Water, double Digger speed, block recoil.
|
Muddy Terrain |
|
|
5 |
|
0 |
Weaken ballistics, boost ground, prioritize Mud moves.
|
Primal Terrain |
|
|
10 |
|
0 |
Removes STAB. Dragon is boosted and affects Fairy.
|
Eerie Terrain |
|
|
10 |
|
0 |
Invert effectiveness, null protection, and boost Ghost.
|
Flooded Terrain |
|
|
10 |
|
0 |
Reduce Speed of Non-Swimmers and weakens Punch moves.
|
Shrapnel Terrain |
|
|
10 |
|
0 |
Non-Harden battlers hurt after attacking. Boosts Steel.
|
Magma Terrain |
|
|
10 |
|
0 |
Cuts physical damage and boosts Fire damage.
|
Arctic Terrain |
|
|
10 |
|
0 |
Boosts Ice-type defenses and power for 5 turns.
|
Morbid Terrain |
|
|
10 |
|
0 |
Boost negative stat changes and Dark attacks.
|
Combat Terrain |
|
|
10 |
|
0 |
Boosts contact moves and Fighting attacks.
|
Blustery Terrain |
|
|
10 |
|
0 |
Un-grounds battlers and weakens sound moves.
|
Noxious Terrain |
|
|
10 |
|
0 |
Torments battlers and boosts Poison's power and potency.
|
Burn Powder |
|
|
30 |
|
80 |
A flammable powder made from fibers that burn.
|
Quantum Trap |
|
|
5 |
|
100 |
Traps the enemy team in a quantum trap to steal effects.
|
Pyroclasm |
|
|
5 |
|
0 |
Pressurizes the battlefield to summon an arid heat wave.
|
Icicle Burst |
|
|
10 |
1 |
100 |
Retaliates any hit with greater power. May cause frostbite.
|
Detox |
|
|
5 |
|
100 |
Poison- types are refreshed but lose their Poison type.
|
Mana Sap |
|
|
10 |
|
100 |
Saps the foe's Sp.Atk to heal HP, then drops Sp.Atk.
|
Glacial Rift |
|
|
10 |
100 |
100 |
A fracture that hurts frostbitten battlers more.
|
Fractal Bash |
|
|
10 |
0 |
100 |
Does more damage if the user outweighs the foe.
|
Thunderstorm |
|
|
10 |
|
0 |
A booming thunderstorm is summoned for 5 turns.
|
Plasma Bolt |
|
|
30 |
30 |
100 |
Launches an ion-infused bolt. It may paralyze.
|
Polar Shriek |
|
|
15 |
75 |
100 |
Lets out a chilling shriek. May cause frostbite.
|
Blubber Bump |
|
|
10 |
80 |
100 |
Does more damage the higher the user's Sp. Def.
|
Battle of Wits |
|
|
10 |
80 |
100 |
Does more damage the higher the user's Sp. Def.
|
Negative Energy |
|
|
20 |
80 |
100 |
A shock wave with inverted type advantage.
|
Predation |
|
|
10 |
60 |
100 |
Feast upon flesh to absorb half the damage inflicted.
|
Adaptabiliteeth |
|
|
15 |
80 |
100 |
A sharp-fanged attack. Matches user's first type.
|
Simoom |
|
|
15 |
80 |
100 |
A violent wind hurls sand and rocks. May lower Sp. Def.
|
Continuum Pulse |
|
|
15 |
50 |
100 |
Distorts spacetime. Moves first under Gravity.
|
Graviton Wave |
|
|
15 |
65 |
100 |
Hurls gravitons. Increased damage under Gravity.
|
Oxidize |
|
|
5 |
|
0 |
Restores HP. The amount varies with the weather.
|
Stalagbite |
|
|
15 |
80 |
100 |
Cavernous jaws rend the foe. May lower Defense.
|
Joust |
|
|
10 |
1 |
100 |
Charges with a lance. Does more damage to slower foes.
|
Surprise Venom |
|
|
5 |
10 |
100 |
Startles and poisons the foe on the 1st turn.
|
Shear Force |
|
|
10 |
80 |
100 |
Grinds rocks against the target. Does physical damage.
|
Silly Slash |
|
|
15 |
70 |
100 |
Hits as soon as possible. High critical-hit ratio.
|
Gird |
|
|
20 |
|
100 |
Fastens itself to restore HP. It can't switch out.
|
Drag To The Void |
|
|
10 |
80 |
100 |
Drags the foe into darkness for one turn. May flinch.
|
Jettison |
|
|
20 |
70 |
100 |
Does damage then switches out the user.
|
Concussive Blast |
|
|
10 |
80 |
100 |
Focuses force in a narrow beam. Does physical damage.
|
Frost Burn |
|
|
15 |
|
85 |
A chilling burn to inflict a frostbite on the foe.
|
Psykogenic Chill |
|
|
15 |
|
85 |
Drains perception of warmth to inflict a frostbite.
|
Desecrated Tomb |
|
|
10 |
|
0 |
Protects itself, inflicts a curse on contact.
|
Regolash |
|
|
15 |
75 |
100 |
Whips the foe with an eolithic barb. May badly poison
|