Version 0.3.2
Voyager New Moves
Name Type Category PP Power Accuracy Description
Solar Ingest 5 100 Absorbs energy to sharply stats but lose 40% HP.
Solar Erupt 5 150 95 The user enamates intense energy but lowers all stats.
Spark Blade 10 95 100 A blade with a high critical- hit ratio. It may paralyze.
Banshee Wail 10 90 100 A deafening shriek. It may cause flinching.
Fever Dream 10 80 100 A burning dream that does more damage if foe or user are asleep.
Venom Snap 5 90 90 Impales the foe with razor- sharp teeth. May badly poison.
Orbit Blitz 5 85 95 A 56 km/s slam that decimates barriers at peak priority.
Pincer Snare 10 80 70 Paralyzes the foe and clamps the foe for 4-5 turns.
Spirit Sever 10 85 95 The user siphons the foe's spirit to regain HP.
War Chant 10 100 A war cry to sharply raise Speed and critical-hit ratio.
Epic Tempest 5 120 100 A plasma storm to lower user's Special stats and may paralyze.
Seance Muse 5 100 Contacts spirits to heal raise Defs, and be taunted.
Siphon Mind 5 90 Raises its Special stats while lowering the foes.
Amygda Pulse 10 30 90 Grates the amygdala to stop the use of status moves.
Sprite Smash 10 130 90 A pixelated slam to sharply lower the user's Attack.
Mineral Mash 15 90 95 Kinetic powers crush the foe. It may paralyze.
Wormhole 5 100 85 Traps the foe in a wormhole for 2-5 turns.
Sinful Smash 15 120 100 Cloaked in evil, the user slams the foe but recoils.
Enthrall 20 100 A brilliant seduction to sharply lower Sp. Atk.
Wraith Wrath 10 120 100 Spirits rampage for 2-3 turns and confuse the user.
Shrapnel Sear 5 110 75 Blasts the foe with molten scrap metal. It may burn.
Seismic Wave 10 85 90 Seismic waves crash into the foe. May cause flinching.
Endothermia 15 75 90 Absorbs thermal energy to regain half of the damage.
Polar Plunge 15 80 95 The foe is crushed by ice cold water. It may paralyze.
Volt Overload 15 80 100 The user blows a circuit and may burn the target.
Bramble Snag 15 60 100 The target is shredded by brambles, lowering Speed.
Raptor Wreck 15 120 100 The user furiously batters the foe and recoils.
Carnivroar 10 90 100 The user bellows to assert dominance. The foe may flinch.
Tinker 15 100 The user tinkers to raise 4 and lower 2 random stats.
Hypnotic Dance 5 100 An ancient dance puts all battlers to sleep.
Eagle Eye 5 100 Raise critical-hit ratio and locks on to the foe.
Fabled Trick 5 100 Uses psychic powers to swap Sp. Atk and Sp. Def.
Acid Rain 10 0 Poison hurts Steel and is strong against Rock/Grnd.
Thick Fog 10 0 Thick fog settles on the field, affecting accuracy.
Solar Flare 10 0 Magnetizes the air to summon a Solar Wind.
Marvel Room 10 0 Sets a bizarre arena where Atk. and Sp.Atk are swapped.
Floral Terrain 10 0 Boosts Bug and healing moves for 5 turns.
Arid Terrain 10 0 Weaken Water, double Digger speed, block recoil.
Muddy Terrain 5 0 Weaken ballistics, boost ground, prioritize Mud moves.
Primal Terrain 10 0 Removes STAB. Dragon is boosted and affects Fairy.
Eerie Terrain 10 0 Invert effectiveness, null protection, and boost Ghost.
Flooded Terrain 10 0 Reduce Speed of Non-Swimmers and weakens Punch moves.
Shrapnel Terrain 10 0 Non-Harden battlers hurt after attacking. Boosts Steel.
Magma Terrain 10 0 Cuts physical damage and boosts Fire damage.
Arctic Terrain 10 0 Boosts Ice-type defenses and power for 5 turns.
Morbid Terrain 10 0 Boost negative stat changes and Dark attacks.
Combat Terrain 10 0 Boosts contact moves and Fighting attacks.
Blustery Terrain 10 0 Un-grounds battlers and weakens sound moves.
Noxious Terrain 10 0 Torments battlers and boosts Poison's power and potency.
Burn Powder 30 80 A flammable powder made from fibers that burn.
Quantum Trap 5 100 Traps the enemy team in a quantum trap to steal effects.
Pyroclasm 5 0 Pressurizes the battlefield to summon an arid heat wave.
Icicle Burst 10 1 100 Retaliates any hit with greater power. May cause frostbite.
Detox 5 100 Poison- types are refreshed but lose their Poison type.
Mana Sap 10 100 Saps the foe's Sp.Atk to heal HP, then drops Sp.Atk.
Glacial Rift 10 100 100 A fracture that hurts frostbitten battlers more.
Fractal Bash 10 0 100 Does more damage if the user outweighs the foe.
Thunderstorm 10 0 A booming thunderstorm is summoned for 5 turns.
Plasma Bolt 30 30 100 Launches an ion-infused bolt. It may paralyze.
Polar Shriek 15 75 100 Lets out a chilling shriek. May cause frostbite.
Blubber Bump 10 80 100 Does more damage the higher the user's Sp. Def.
Battle of Wits 10 80 100 Does more damage the higher the user's Sp. Def.
Negative Energy 20 80 100 A shock wave with inverted type advantage.
Predation 10 60 100 Feast upon flesh to absorb half the damage inflicted.
Adaptabiliteeth 15 80 100 A sharp-fanged attack. Matches user's first type.
Simoom 15 80 100 A violent wind hurls sand and rocks. May lower Sp. Def.
Continuum Pulse 15 50 100 Distorts spacetime. Moves first under Gravity.
Graviton Wave 15 65 100 Hurls gravitons. Increased damage under Gravity.
Oxidize 5 0 Restores HP. The amount varies with the weather.
Stalagbite 15 80 100 Cavernous jaws rend the foe. May lower Defense.
Joust 10 1 100 Charges with a lance. Does more damage to slower foes.
Surprise Venom 5 10 100 Startles and poisons the foe on the 1st turn.
Shear Force 10 80 100 Grinds rocks against the target. Does physical damage.
Silly Slash 15 70 100 Hits as soon as possible. High critical-hit ratio.
Gird 20 100 Fastens itself to restore HP. It can't switch out.
Drag To The Void 10 80 100 Drags the foe into darkness for one turn. May flinch.
Jettison 20 70 100 Does damage then switches out the user.
Concussive Blast 10 80 100 Focuses force in a narrow beam. Does physical damage.
Frost Burn 15 85 A chilling burn to inflict a frostbite on the foe.
Psykogenic Chill 15 85 Drains perception of warmth to inflict a frostbite.
Desecrated Tomb 10 0 Protects itself, inflicts a curse on contact.
Regolash 15 75 100 Whips the foe with an eolithic barb. May badly poison