Thunder Punch |
|
|
15 |
75 |
100 |
An electrified punch that may paralyze the foe.
|
Thunder Shock |
|
|
30 |
40 |
100 |
An electrical attack that may paralyze the foe.
|
Thunderbolt |
|
|
15 |
90 |
100 |
A strong electrical attack that may paralyze the foe.
|
Thunder Wave |
|
|
20 |
|
90 |
A weak jolt of electricity that paralyzes the foe.
|
Thunder |
|
|
10 |
110 |
70 |
A lightning attack that may cause paralysis.
|
Zap Cannon |
|
|
5 |
120 |
50 |
Powerful and sure to cause paralysis, but inaccurate.
|
Spark |
|
|
20 |
65 |
100 |
An electrified tackle that may paralyze the foe.
|
Charge |
|
|
20 |
|
100 |
Charges power to boost the electric move used next.
|
Volt Tackle |
|
|
15 |
120 |
100 |
A life-risking tackle that slightly hurts the user.
|
Shock Wave |
|
|
20 |
60 |
0 |
A fast and unavoidable electric attack.
|
Magnet Rise |
|
|
10 |
|
0 |
The user levitates with electromagnetism.
|
Thunder Fang |
|
|
15 |
65 |
95 |
May cause flinching or leave the foe paralyzed.
|
Discharge |
|
|
15 |
80 |
100 |
Zaps the foes with electricity. May paralyze them.
|
Charge Beam |
|
|
10 |
50 |
90 |
Fires a beam of electricity. May raise Sp. Atk.
|
Electro Ball |
|
|
10 |
1 |
100 |
Hurls an orb that does more damage to slower foes.
|
Volt Switch |
|
|
20 |
70 |
100 |
Does damage then switches out the user.
|
Electroweb |
|
|
15 |
55 |
95 |
Snares the foe with an electric net. Lowers Speed.
|
Wild Charge |
|
|
15 |
90 |
100 |
An electrical tackle that also hurts the user.
|
Bolt Strike |
|
|
5 |
130 |
85 |
Strikes with a great amount of lightning. May paralyze.
|
Fusion Bolt |
|
|
5 |
100 |
100 |
Summons a thunderbolt. Works well with a fireball.
|
Ion Deluge |
|
|
25 |
|
0 |
Electrifies Normal-type moves with charged atoms.
|
Parabolic Charge |
|
|
20 |
65 |
100 |
Damages adjacent Pokémon and heals up by half of it.
|
Electrify |
|
|
20 |
|
0 |
Electrifies the foe, making its next move Electric-type.
|
Eerie Impulse |
|
|
15 |
|
100 |
Exposes the foe to a pulse that sharply cuts Sp. Atk.
|
Magnetic Flux |
|
|
20 |
|
0 |
Boosts the defenses of those with Plus or Minus.
|
Electric Terrain |
|
|
10 |
|
0 |
Electrifies the ground for 5 turns. Prevents sleep.
|
Nuzzle |
|
|
20 |
20 |
100 |
Rubs its cheecks against the foe, paralyzing it.
|
Zing Zap |
|
|
10 |
80 |
100 |
An electrified impact that can cause flinching.
|
Plasma Fists |
|
|
15 |
100 |
100 |
Hits with electrical fists. Normal moves become Electric.
|
Zippy Zap |
|
|
15 |
50 |
100 |
Electric bursts always go first and land a critical hit.
|
Pika Papow |
|
|
20 |
1 |
0 |
Pikachu's love increases its power. It never misses.
|
Buzzy Buzz |
|
|
15 |
90 |
100 |
Shoots a jolt of electricity that always paralyzes.
|
Bolt Beak |
|
|
10 |
85 |
100 |
Double power if the user moves before the target.
|
Aura Wheel |
|
|
10 |
110 |
100 |
Raises Speed to attack. The Type is based on its form.
|
Overdrive |
|
|
10 |
80 |
100 |
The user twangs its guitar, causing strong vibrations.
|
Rising Voltage |
|
|
20 |
70 |
100 |
This move's power doubles when on Electric Terrain.
|
Thunder Cage |
|
|
15 |
80 |
90 |
Traps the foe in a cage of electricity for 2 to 5 turns.
|
Solar Ingest |
|
|
5 |
|
100 |
Absorbs energy to sharply stats but lose 40% HP.
|
Solar Erupt |
|
|
5 |
150 |
95 |
The user enamates intense energy but lowers all stats.
|
Spark Blade |
|
|
10 |
95 |
100 |
A blade with a high critical- hit ratio. It may paralyze.
|
Epic Tempest |
|
|
5 |
120 |
100 |
A plasma storm to lower user's Special stats and may paralyze.
|
Volt Overload |
|
|
15 |
80 |
100 |
The user blows a circuit and may burn the target.
|
Solar Flare |
|
|
10 |
|
0 |
Magnetizes the air to summon a Solar Wind.
|
Thunderstorm |
|
|
10 |
|
0 |
A booming thunderstorm is summoned for 5 turns.
|
Negative Energy |
|
|
20 |
80 |
100 |
A shock wave with inverted type advantage.
|