Version 0.3.2
Voyager New Moves
Name Type Category PP Power Accuracy Description
Thunder Punch 15 75 100 An electrified punch that may paralyze the foe.
Thunder Shock 30 40 100 An electrical attack that may paralyze the foe.
Thunderbolt 15 90 100 A strong electrical attack that may paralyze the foe.
Thunder Wave 20 90 A weak jolt of electricity that paralyzes the foe.
Thunder 10 110 70 A lightning attack that may cause paralysis.
Zap Cannon 5 120 50 Powerful and sure to cause paralysis, but inaccurate.
Spark 20 65 100 An electrified tackle that may paralyze the foe.
Charge 20 100 Charges power to boost the electric move used next.
Volt Tackle 15 120 100 A life-risking tackle that slightly hurts the user.
Shock Wave 20 60 0 A fast and unavoidable electric attack.
Magnet Rise 10 0 The user levitates with electromagnetism.
Thunder Fang 15 65 95 May cause flinching or leave the foe paralyzed.
Discharge 15 80 100 Zaps the foes with electricity. May paralyze them.
Charge Beam 10 50 90 Fires a beam of electricity. May raise Sp. Atk.
Electro Ball 10 1 100 Hurls an orb that does more damage to slower foes.
Volt Switch 20 70 100 Does damage then switches out the user.
Electroweb 15 55 95 Snares the foe with an electric net. Lowers Speed.
Wild Charge 15 90 100 An electrical tackle that also hurts the user.
Bolt Strike 5 130 85 Strikes with a great amount of lightning. May paralyze.
Fusion Bolt 5 100 100 Summons a thunderbolt. Works well with a fireball.
Ion Deluge 25 0 Electrifies Normal-type moves with charged atoms.
Parabolic Charge 20 65 100 Damages adjacent Pokémon and heals up by half of it.
Electrify 20 0 Electrifies the foe, making its next move Electric-type.
Eerie Impulse 15 100 Exposes the foe to a pulse that sharply cuts Sp. Atk.
Magnetic Flux 20 0 Boosts the defenses of those with Plus or Minus.
Electric Terrain 10 0 Electrifies the ground for 5 turns. Prevents sleep.
Nuzzle 20 20 100 Rubs its cheecks against the foe, paralyzing it.
Zing Zap 10 80 100 An electrified impact that can cause flinching.
Plasma Fists 15 100 100 Hits with electrical fists. Normal moves become Electric.
Zippy Zap 15 50 100 Electric bursts always go first and land a critical hit.
Pika Papow 20 1 0 Pikachu's love increases its power. It never misses.
Buzzy Buzz 15 90 100 Shoots a jolt of electricity that always paralyzes.
Bolt Beak 10 85 100 Double power if the user moves before the target.
Aura Wheel 10 110 100 Raises Speed to attack. The Type is based on its form.
Overdrive 10 80 100 The user twangs its guitar, causing strong vibrations.
Rising Voltage 20 70 100 This move's power doubles when on Electric Terrain.
Thunder Cage 15 80 90 Traps the foe in a cage of electricity for 2 to 5 turns.
Solar Ingest 5 100 Absorbs energy to sharply stats but lose 40% HP.
Solar Erupt 5 150 95 The user enamates intense energy but lowers all stats.
Spark Blade 10 95 100 A blade with a high critical- hit ratio. It may paralyze.
Epic Tempest 5 120 100 A plasma storm to lower user's Special stats and may paralyze.
Volt Overload 15 80 100 The user blows a circuit and may burn the target.
Solar Flare 10 0 Magnetizes the air to summon a Solar Wind.
Thunderstorm 10 0 A booming thunderstorm is summoned for 5 turns.
Negative Energy 20 80 100 A shock wave with inverted type advantage.