Version 0.3.2
Voyager New Moves
Name Type Category PP Power Accuracy Description
Karate Chop 25 50 100 A chopping attack with a high critical-hit ratio.
Double Kick 30 30 100 A double-kicking attack that strikes the foe twice.
Jump Kick 10 100 95 A strong jumping kick. May miss and hurt the kicker.
Rolling Kick 15 60 85 A fast kick delivered from a rapid spin.
Submission 20 120 100 A reckless body slam that also hurts the user.
Low Kick 20 1 100 A kick that inflicts more damage on heavier foes.
Counter 20 1 100 Retaliates any physical hit with double the power.
Seismic Toss 20 1 100 Inflicts damage identical to the user's level.
High Jump Kick 10 130 90 A jumping knee kick. If it misses, the user is hurt.
Triple Kick 10 10 90 Kicks the foe 3 times in a row with rising intensity.
Reversal 15 1 100 Inflicts more damage when the user's HP is down.
Mach Punch 30 40 100 A punch is thrown at wicked speed to strike first.
Detect 5 0 Evades attack, but may fail if used in succession.
Dynamic Punch 5 100 50 Powerful and sure to cause confusion, but inaccurate.
Vital Throw 10 70 0 Makes the user's move last, but it never misses.
Cross Chop 5 100 80 A double-chopping attack. High critical-hit ratio.
Rock Smash 15 40 100 A rock-crushing attack that may lower Defense.
Focus Punch 20 150 100 A powerful loyalty attack. The user flinches if hit.
Superpower 5 120 100 Boosts strength sharply, but lowers abilities.
Revenge 10 60 100 An attack that gains power if injured by the foe.
Brick Break 15 75 100 Destroys barriers such as Reflect and causes damage.
Arm Thrust 20 15 100 Straight-arm punches that strike the foe 2 to 5 times.
Sky Uppercut 15 85 90 An uppercut thrown as if leaping into the sky.
Bulk Up 20 0 Bulks up the body to boost both Attack and Defense.
Wake-Up Slap 10 70 100 Powerful against sleeping foes, but also heals them.
Hammer Arm 10 100 90 A swinging fist attack that also lowers Speed.
Close Combat 5 120 100 A strong attack but lowers the defensive stats.
Force Palm 10 60 100 A shock wave attack that may paralyze the foe.
Aura Sphere 20 80 0 Attacks with an aura blast that cannot be evaded.
Drain Punch 10 75 100 An attack that absorbs over half the damage inflicted.
Vacuum Wave 30 40 100 Whirls its fists to send a wave that strikes first.
Focus Blast 5 120 70 Attacks at full power. May lower Sp. Def.
Storm Throw 10 60 100 This attack always results in a critical hit.
Low Sweep 20 65 100 Attacks the foe's legs lowering its Speed.
Quick Guard 15 0 Evades priority attacks for one turn.
Circle Throw 10 60 90 Knocks the foe away to end the battle.
Final Gambit 5 1 100 The user faints to damage the foe equal to its HP.
Sacred Sword 15 90 100 Strikes through the foe's stat changes.
Secret Sword 10 85 100 Cuts with a long horn that does physical damage.
Flying Press 10 100 95 This attack does Fighting and Flying-type damage.
Mat Block 15 0 Evades damaging moves for one turn.
Power-up Punch 20 40 100 A hard punch that raises the user's Attack.
No Retreat 5 0 Raises all of the user's stats but prevents escape.
Octolock 15 100 Traps the foe to lower Def and Sp. Def fall each turn.
Body Press 10 80 100 Does more damage the higher the user's Def.
Meteor Assault 5 150 100 Attacks with a thick leek. The user must then rest.
Coaching 10 0 Properly coaches allies to up their Attack and Defense.
Thunderous Kick 10 90 100 Uses a lightning-like kick to hit. Lowers foe's Defense.
War Chant 10 100 A war cry to sharply raise Speed and critical-hit ratio.
Seismic Wave 10 85 90 Seismic waves crash into the foe. May cause flinching.
Combat Terrain 10 0 Boosts contact moves and Fighting attacks.
Battle of Wits 10 80 100 Does more damage the higher the user's Sp. Def.
Concussive Blast 10 80 100 Focuses force in a narrow beam. Does physical damage.