Karate Chop |
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25 |
50 |
100 |
A chopping attack with a high critical-hit ratio.
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Double Kick |
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|
30 |
30 |
100 |
A double-kicking attack that strikes the foe twice.
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Jump Kick |
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|
10 |
100 |
95 |
A strong jumping kick. May miss and hurt the kicker.
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Rolling Kick |
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|
15 |
60 |
85 |
A fast kick delivered from a rapid spin.
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Submission |
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|
20 |
120 |
100 |
A reckless body slam that also hurts the user.
|
Low Kick |
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|
20 |
1 |
100 |
A kick that inflicts more damage on heavier foes.
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Counter |
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|
20 |
1 |
100 |
Retaliates any physical hit with double the power.
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Seismic Toss |
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|
20 |
1 |
100 |
Inflicts damage identical to the user's level.
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High Jump Kick |
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|
10 |
130 |
90 |
A jumping knee kick. If it misses, the user is hurt.
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Triple Kick |
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|
10 |
10 |
90 |
Kicks the foe 3 times in a row with rising intensity.
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Reversal |
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|
15 |
1 |
100 |
Inflicts more damage when the user's HP is down.
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Mach Punch |
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|
30 |
40 |
100 |
A punch is thrown at wicked speed to strike first.
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Detect |
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|
5 |
|
0 |
Evades attack, but may fail if used in succession.
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Dynamic Punch |
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|
5 |
100 |
50 |
Powerful and sure to cause confusion, but inaccurate.
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Vital Throw |
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|
10 |
70 |
0 |
Makes the user's move last, but it never misses.
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Cross Chop |
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|
5 |
100 |
80 |
A double-chopping attack. High critical-hit ratio.
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Rock Smash |
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|
15 |
40 |
100 |
A rock-crushing attack that may lower Defense.
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Focus Punch |
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|
20 |
150 |
100 |
A powerful loyalty attack. The user flinches if hit.
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Superpower |
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|
5 |
120 |
100 |
Boosts strength sharply, but lowers abilities.
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Revenge |
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|
10 |
60 |
100 |
An attack that gains power if injured by the foe.
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Brick Break |
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|
15 |
75 |
100 |
Destroys barriers such as Reflect and causes damage.
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Arm Thrust |
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|
20 |
15 |
100 |
Straight-arm punches that strike the foe 2 to 5 times.
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Sky Uppercut |
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|
15 |
85 |
90 |
An uppercut thrown as if leaping into the sky.
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Bulk Up |
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|
20 |
|
0 |
Bulks up the body to boost both Attack and Defense.
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Wake-Up Slap |
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|
10 |
70 |
100 |
Powerful against sleeping foes, but also heals them.
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Hammer Arm |
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|
10 |
100 |
90 |
A swinging fist attack that also lowers Speed.
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Close Combat |
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|
5 |
120 |
100 |
A strong attack but lowers the defensive stats.
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Force Palm |
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|
10 |
60 |
100 |
A shock wave attack that may paralyze the foe.
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Aura Sphere |
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|
20 |
80 |
0 |
Attacks with an aura blast that cannot be evaded.
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Drain Punch |
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|
10 |
75 |
100 |
An attack that absorbs over half the damage inflicted.
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Vacuum Wave |
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|
30 |
40 |
100 |
Whirls its fists to send a wave that strikes first.
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Focus Blast |
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|
5 |
120 |
70 |
Attacks at full power. May lower Sp. Def.
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Storm Throw |
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|
10 |
60 |
100 |
This attack always results in a critical hit.
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Low Sweep |
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|
20 |
65 |
100 |
Attacks the foe's legs lowering its Speed.
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Quick Guard |
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|
15 |
|
0 |
Evades priority attacks for one turn.
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Circle Throw |
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|
10 |
60 |
90 |
Knocks the foe away to end the battle.
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Final Gambit |
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|
5 |
1 |
100 |
The user faints to damage the foe equal to its HP.
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Sacred Sword |
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|
15 |
90 |
100 |
Strikes through the foe's stat changes.
|
Secret Sword |
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|
10 |
85 |
100 |
Cuts with a long horn that does physical damage.
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Flying Press |
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|
10 |
100 |
95 |
This attack does Fighting and Flying-type damage.
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Mat Block |
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|
15 |
|
0 |
Evades damaging moves for one turn.
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Power-up Punch |
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|
20 |
40 |
100 |
A hard punch that raises the user's Attack.
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No Retreat |
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|
5 |
|
0 |
Raises all of the user's stats but prevents escape.
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Octolock |
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|
15 |
|
100 |
Traps the foe to lower Def and Sp. Def fall each turn.
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Body Press |
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|
10 |
80 |
100 |
Does more damage the higher the user's Def.
|
Meteor Assault |
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|
5 |
150 |
100 |
Attacks with a thick leek. The user must then rest.
|
Coaching |
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|
10 |
|
0 |
Properly coaches allies to up their Attack and Defense.
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Thunderous Kick |
|
|
10 |
90 |
100 |
Uses a lightning-like kick to hit. Lowers foe's Defense.
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War Chant |
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|
10 |
|
100 |
A war cry to sharply raise Speed and critical-hit ratio.
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Seismic Wave |
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|
10 |
85 |
90 |
Seismic waves crash into the foe. May cause flinching.
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Combat Terrain |
|
|
10 |
|
0 |
Boosts contact moves and Fighting attacks.
|
Battle of Wits |
|
|
10 |
80 |
100 |
Does more damage the higher the user's Sp. Def.
|
Concussive Blast |
|
|
10 |
80 |
100 |
Focuses force in a narrow beam. Does physical damage.
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