Night Shade |
|
|
15 |
1 |
100 |
Inflicts damage identical to the user's level.
|
Confuse Ray |
|
|
10 |
|
100 |
A sinister ray that confuses the foe.
|
Lick |
|
|
30 |
30 |
100 |
Licks with a long tongue to injure. May also paralyze.
|
Nightmare |
|
|
15 |
|
100 |
Inflicts 1/4 damage on a sleeping foe every turn.
|
Curse |
|
|
10 |
|
0 |
A move that functions differently for Ghosts.
|
Spite |
|
|
10 |
|
100 |
Spitefully cuts the PP of the foe's last move.
|
Destiny Bond |
|
|
5 |
|
0 |
If the user faints, the foe is also made to faint.
|
Shadow Ball |
|
|
15 |
80 |
100 |
Hurls a black blob that may lower the foe's Sp. Def.
|
Grudge |
|
|
5 |
|
100 |
If the user faints, deletes all PP of foe's last move.
|
Astonish |
|
|
15 |
40 |
100 |
An attack that may shock the foe into flinching.
|
Shadow Punch |
|
|
20 |
60 |
0 |
An unavoidable punch that is thrown from shadows.
|
Shadow Claw |
|
|
15 |
70 |
100 |
Strikes with a shadow claw. High critical-hit ratio.
|
Shadow Sneak |
|
|
30 |
40 |
100 |
Extends the user's shadow to strike first.
|
Ominous Wind |
|
|
5 |
60 |
100 |
A repulsive attack that may raise all stats.
|
Shadow Force |
|
|
5 |
120 |
100 |
Vanishes on the first turn then strikes the next turn.
|
Hex |
|
|
10 |
65 |
100 |
Does double damage if the foe has a status problem.
|
Phantom Force |
|
|
10 |
90 |
100 |
Vanishes on the first turn then strikes the next turn.
|
Trick-or-Treat |
|
|
20 |
|
100 |
Goes trick-or-treating making the foe Ghost-type.
|
Spirit Shackle |
|
|
10 |
80 |
100 |
After being hit, foes can no longer escape.
|
Shadow Bone |
|
|
10 |
85 |
100 |
Strikes with a haunted bone. Might drop Defense.
|
Spectral Thief |
|
|
10 |
90 |
100 |
Steals the target's stat boosts, then attacks.
|
Moongeist Beam |
|
|
5 |
100 |
100 |
A moon-powered beam that ignores abilities.
|
Poltergeist |
|
|
5 |
110 |
90 |
Control foe's item to attack. Fails if foe has no item.
|
Astral Barrage |
|
|
5 |
120 |
100 |
Strikes by sending a frightful amount of ghosts at foes.
|
Banshee Wail |
|
|
10 |
90 |
100 |
A deafening shriek. It may cause flinching.
|
Seance Muse |
|
|
5 |
|
100 |
Contacts spirits to heal raise Defs, and be taunted.
|
Wraith Wrath |
|
|
10 |
120 |
100 |
Spirits rampage for 2-3 turns and confuse the user.
|
Eerie Terrain |
|
|
10 |
|
0 |
Invert effectiveness, null protection, and boost Ghost.
|
Polar Shriek |
|
|
15 |
75 |
100 |
Lets out a chilling shriek. May cause frostbite.
|
Drag To The Void |
|
|
10 |
80 |
100 |
Drags the foe into darkness for one turn. May flinch.
|
Psykogenic Chill |
|
|
15 |
|
85 |
Drains perception of warmth to inflict a frostbite.
|
Desecrated Tomb |
|
|
10 |
|
0 |
Protects itself, inflicts a curse on contact.
|