Version 0.3.2
Voyager New Moves
Name Type Category PP Power Accuracy Description
Pound 35 40 100 Pounds the foe with forelegs or tail.
Double Slap 10 15 85 Repeatedly slaps the foe 2 to 5 times.
Comet Punch 15 18 85 Repeatedly punches the foe 2 to 5 times.
Mega Punch 20 80 85 A strong punch thrown with incredible power.
Pay Day 20 40 100 Throws coins at the foe. Money is recovered after.
Scratch 35 40 100 Scratches the foe with sharp claws.
Vice Grip 30 55 100 Grips the foe with large and powerful pincers.
Guillotine 5 1 30 A powerful pincer attack that may cause fainting.
Razor Wind 10 70 100 Cuts the target with air. Has a high critical-hit ratio.
Swords Dance 20 0 A fighting dance that sharply raises Attack.
Cut 30 50 95 Cuts the foe with sharp scythes, claws, etc.
Whirlwind 20 0 Blows away the foe with wind and ends the battle.
Bind 20 15 85 Binds and squeezes the foe for 2 to 5 turns.
Slam 20 80 75 Slams the foe with a long tail, vine, etc.
Stomp 20 65 100 Stomps the enemy with a big foot. May cause flinching.
Mega Kick 5 120 75 An extremely powerful kick with intense force.
Headbutt 15 70 100 A ramming attack that may cause flinching.
Horn Attack 25 65 100 Jabs the foe with sharp horns.
Fury Attack 20 15 85 Jabs the foe 2 to 5 times with sharp horns, etc.
Horn Drill 5 1 30 A one-hit KO attack that uses a horn like a drill.
Tackle 35 40 100 Charges the foe with a full- body tackle.
Body Slam 15 85 100 A full-body slam that may cause paralysis.
Wrap 20 15 90 Wraps and squeezes the foe 2 to 5 times with vines, etc.
Take Down 20 90 85 A reckless charge attack that also hurts the user.
Thrash 10 120 100 A rampage of 2 to 3 turns that confuses the user.
Double-Edge 15 120 100 A life-risking tackle that also hurts the user.
Tail Whip 30 100 Wags the tail to lower the foe's Defense.
Leer 30 100 Frightens the foe with a leer to lower Defense.
Growl 40 100 Growls cutely to reduce the foe's Attack.
Roar 20 0 Makes the foe flee to end the battle.
Sing 15 55 A soothing song lulls the foe into a deep slumber.
Supersonic 20 55 Emits bizarre sound waves that may confuse the foe.
Sonic Boom 20 1 90 Launches shock waves that always inflict 20 HP damage.
Disable 20 100 Psychically disables one of the foe's moves.
Hyper Beam 5 150 90 Powerful, but leaves the user immobile the next turn.
Strength 15 80 100 Builds enormous power, then slams the foe.
Growth 20 0 Forces the body to grow and heightens Sp. Atk.
Quick Attack 30 40 100 An extremely fast attack that always strikes first.
Rage 20 20 100 Raises the user's Attack every time it is hit.
Mimic 10 0 Copies a move used by the foe during one battle.
Screech 40 85 Emits a screech to sharply reduce the foe's Defense.
Double Team 15 0 Creates illusory copies to raise evasiveness.
Recover 10 0 Recovers up to half the user's maximum HP.
Harden 30 0 Stiffens the body's muscles to raise Defense.
Minimize 10 0 Minimizes the user's size to raise evasiveness.
Smokescreen 20 100 Lowers the foe's accuracy using smoke, ink, etc.
Defense Curl 40 0 Curls up to conceal weak spots and raise Defense.
Focus Energy 30 0 Focuses power to raise the critical-hit ratio.
Bide 10 1 0 Endures attack for 2 turns to retaliate double.
Metronome 10 0 Waggles a finger to use any Pokémon move at random.
Self Destruct 5 200 100 Inflicts severe damage but makes the user faint.
Egg Bomb 10 100 75 An egg is forcibly hurled at the foe.
Swift 20 60 0 Sprays star-shaped rays that never miss.
Skull Bash 10 130 100 Tucks in the head, then attacks on the next turn.
Spike Cannon 15 20 100 Launches sharp spikes that strike 2 to 5 times.
Constrict 35 10 100 Constricts to inflict pain. May lower Speed.
Soft Boiled 10 100 Recovers up to half the user's maximum HP.
Glare 30 100 Intimidates and frightens the foe into paralysis.
Barrage 20 15 85 Hurls round objects at the foe 2 to 5 times.
Lovely Kiss 10 75 Demands a kiss with a scary face that induces sleep.
Transform 10 0 Alters the user's cells to become a copy of the foe.
Flash 20 100 Looses a powerful blast of light that cuts accuracy.
Splash 40 0 It's just a splash... Has no effect whatsoever.
Explosion 5 250 100 Inflicts severe damage but makes the user faint.
Fury Swipes 15 18 80 Rakes the foe with sharp claws, etc., 2 to 5 times.
Hyper Fang 15 80 90 Attacks with sharp fangs. May cause flinching.
Sharpen 30 0 Reduces the polygon count and raises Attack.
Conversion 30 0 Changes the user's type into a known move's type.
Tri Attack 10 80 100 Fires three types of beams at the same time.
Super Fang 10 1 90 Attacks with sharp fangs and cuts half the foe's HP.
Slash 20 70 100 Slashes with claws, etc. Has a high critical-hit ratio.
Substitute 10 0 Creates a decoy using 1/4 of the user's maximum HP.
Struggle 1 50 0 Used only if all PP are gone. Also hurts the user a little.
Sketch 1 0 Copies the foe's last move permanently.
Mind Reader 5 0 Senses the foe's action to ensure the next move's hit.
Snore 15 50 100 A loud attack that can be used only while asleep.
Flail 15 1 100 Inflicts more damage when the user's HP is down.
Conversion 2 30 100 Makes the user resistant to the last attack's type.
Protect 10 0 Evades attack, but may fail if used in succession.
Scary Face 10 100 Frightens with a scary face to sharply reduce Speed.
Belly Drum 10 0 Maximizes Attack while sacrificing HP.
Foresight 40 0 Negates the foe's efforts to heighten evasiveness.
Perish Song 5 0 Any Pokémon hearing this song faints in 3 turns.
Lock-On 5 100 Locks on to the foe to ensure the next move hits.
Endure 10 0 Endures any attack for 1 turn, leaving at least 1HP.
False Swipe 40 40 100 An attack that leaves the foe with at least 1 HP.
Swagger 15 85 Confuses the foe, but also sharply raises Attack.
Milk Drink 10 0 Recovers up to half the user's maximum HP.
Mean Look 5 0 Fixes the foe with a mean look that prevents escape.
Attract 15 100 Makes the opposite gender less likely to attack.
Sleep Talk 10 0 Uses an available move randomly while asleep.
Heal Bell 5 0 Chimes soothingly to heal all status abnormalities.
Return 20 1 100 An attack that increases in power with friendship.
Present 15 1 90 A gift in the form of a bomb. May restore HP.
Frustration 20 1 100 An attack that is stronger if the Trainer is disliked.
Safeguard 25 0 A mystical force prevents all status problems.
Pain Split 20 0 Adds the user and foe's HP, then shares them equally.
Baton Pass 40 0 Switches out the user while keeping effects in play.
Encore 5 100 Makes the foe repeat its last move over 2 to 6 turns.
Rapid Spin 40 50 100 Spins the body at high speed to strike the foe.
Sweet Scent 20 100 Allures the foe to reduce evasiveness.
Morning Sun 5 0 Restores HP. The amount varies with the weather.
Hidden Power 15 60 100 The effectiveness varies with the user.
Psych Up 10 0 Copies the foe's effect(s) and gives to the user.
Extreme Speed 5 80 100 An extremely fast and powerful attack.
Fake Out 10 40 100 A 1st-turn, 1st-strike move that causes flinching.
Uproar 10 90 100 Causes an uproar for 2 to 5 turns and prevents sleep.
Stockpile 20 0 Charges up power for up to 3 turns.
Spit Up 10 1 100 Releases stockpiled power (the more the better).
Swallow 10 0 Absorbs stockpiled power and restores HP.
Facade 20 70 100 Boosts Attack when burned, paralyzed, or poisoned.
Smelling Salts 10 70 100 Powerful against paralyzed foes, but also heals them.
Follow Me 20 100 Draws attention to make foes attack only the user.
Nature Power 20 95 The type of attack varies depending on the location.
Helping Hand 20 100 Boosts the power of the recipient's moves.
Wish 10 100 A wish that restores HP. It takes time to work.
Assist 20 100 Attacks randomly with one of the partner's moves.
Recycle 10 100 Recycles a used item for one more use.
Yawn 10 0 Lulls the foe into yawning, then sleeping next turn.
Endeavor 5 1 100 Gains power if the user's HP is lower than the foe's HP.
Refresh 20 100 Heals poisoning, paralysis, or a burn.
Secret Power 20 70 100 An attack with effects that vary by location.
Camouflage 20 100 Alters the Pokémon's type depending on the location.
Teeter Dance 20 100 Confuses all Pokémon on the scene.
Slack Off 10 100 Slacks off and restores half the maximum HP.
Hyper Voice 10 90 100 A loud attack that uses sound waves to injure.
Crush Claw 10 75 95 Tears at the foe with sharp claws. May lower Defense.
Weather Ball 10 50 100 The move's type and power change with the weather.
Odor Sleuth 40 0 Negates the foe's efforts to heighten evasiveness.
Tickle 20 100 Makes the foe laugh to lower Attack and Defense.
Block 5 0 Blocks the foe's way to prevent escape.
Howl 40 0 Howls to raise the spirit and boosts Attack.
Covet 25 60 100 Cutely begs to obtain an item held by the foe.
Natural Gift 15 1 100 The effectiveness varies with the held Berry.
Feint 10 30 100 An attack that hits foes using moves like Protect.
Acupressure 30 0 The user sharply raises one of its stats.
Trump Card 5 0 0 The less PP the move has the more damage it does.
Wring Out 5 0 100 The higher the foe's HP the more damage caused.
Lucky Chant 30 0 Prevents the foe from landing critical hits.
Me First 20 0 Executes the foe's attack with greater power.
Copycat 20 0 The user mimics the last move used by a foe.
Last Resort 5 140 100 Can only be used if every other move has been used.
Giga Impact 5 150 90 Powerful, but leaves the user immobile the next turn.
Rock Climb 20 90 85 A charging attack that may confuse the foe.
Captivate 20 100 Makes the opposite gender sharply reduce its Sp. Atk.
Judgment 10 100 100 The type varies with the kind of Plate held.
Double Hit 10 35 90 Slams the foe with a tail etc. Strikes twice.
Crush Grip 5 1 100 The higher the foe's HP the more damage caused.
Simple Beam 15 100 A beam that changes the foe's ability to Simple.
Entrainment 15 100 Makes the foe mimic the user, gaining its ability.
After You 15 0 Helps out the foe, letting it move next.
Round 15 60 100 A song that inflicts damage. Others can join in too.
Echoed Voice 15 40 100 Does more damage every turn it is used.
Chip Away 20 70 100 Strikes through the foe's stat changes.
Shell Smash 15 0 Raises offensive stats, but lowers defensive stats.
Reflect Type 15 0 The user reflects the foe's type, copying it.
Retaliate 5 70 100 An attack that does more damage if an ally fainted.
Bestow 15 0 The user gives its held item to the foe.
Work Up 30 0 The user is roused. Ups Attack and Sp. Atk.
Tail Slap 10 25 85 Strikes the foe with its tail 2 to 5 times.
Head Charge 15 120 100 A charge using guard hair. It hurts the user a little.
Techno Blast 5 120 100 The type varies with the kind of Drive held.
Relic Song 10 75 100 Attacks with an ancient song. May induce sleep.
Noble Roar 30 100 Intimidates the foe, to cut Attack and Sp. Atk.
Boomburst 10 140 100 Attacks everything with a destructive sound wave.
Play Nice 20 0 Befriend the foe, lowering its Attack without fail.
Confide 20 0 Shares a secret with the foe, lowering Sp. Atk.
Happy Hour 30 0 Doubles the amount of Prize Money received.
Celebrate 40 0 Congratulates you on your special day.
Hold Hands 40 0 The user and ally hold hands making them happy.
Hold Back 40 40 100 An attack that leaves the foe with at least 1 HP.
Spotlight 15 0 Makes the foe attack the spotlighted Pokémon.
Laser Focus 30 0 Guarantees the next move will be a critical hit.
Revelation Dance 15 90 100 Dances with mystical power. Matches user's first type.
Tearful Look 20 0 The user tears up, dropping Attack and Sp. Attack.
Multi-Attack 10 90 100 An attack that changes with Memories.
Veevee Volley 20 1 0 Eevee's love increases its power. It never misses.
Stuff Cheeks 10 0 Consumes the user's Berry, then sharply raises Def.
Teatime 10 0 All Pokémon have teatime and eat their Berries.
Court Change 10 100 The user swaps effects on either side of the field.
Terrain Pulse 10 50 100 Type and power changes depending on the terrain.
Enthrall 20 100 A brilliant seduction to sharply lower Sp. Atk.
Thick Fog 10 0 Thick fog settles on the field, affecting accuracy.
Adaptabiliteeth 15 80 100 A sharp-fanged attack. Matches user's first type.