Psybeam |
|
|
20 |
65 |
100 |
Fires a peculiar ray that may confuse the foe.
|
Confusion |
|
|
25 |
50 |
100 |
A psychic attack that may cause confusion.
|
Psychic |
|
|
10 |
90 |
100 |
A powerful psychic attack that may lower Sp. Def.
|
Hypnosis |
|
|
20 |
|
60 |
A hypnotizing move that may induce sleep.
|
Meditate |
|
|
40 |
|
0 |
Meditates in a peaceful fashion to raise Attack.
|
Agility |
|
|
30 |
|
0 |
Relaxes the body to sharply boost Speed.
|
Teleport |
|
|
20 |
|
0 |
A psychic move for fleeing from battle instantly.
|
Barrier |
|
|
20 |
|
0 |
Creates a barrier that sharply raises Defense.
|
Light Screen |
|
|
30 |
|
0 |
Creates a wall of light that lowers Sp. Atk damage.
|
Reflect |
|
|
20 |
|
0 |
Creates a wall of light that weakens physical attacks.
|
Amnesia |
|
|
20 |
|
0 |
Forgets about something and sharply raises Sp. Def.
|
Kinesis |
|
|
15 |
|
80 |
Distracts the foe. May lower accuracy.
|
Dream Eater |
|
|
15 |
100 |
100 |
Takes one half the damage inflicted on a sleeping foe.
|
Psywave |
|
|
15 |
1 |
100 |
Attacks with a psychic wave of varying intensity.
|
Rest |
|
|
10 |
|
0 |
The user sleeps for 2 turns, restoring HP and status.
|
Mirror Coat |
|
|
20 |
1 |
100 |
Counters the foe's special attack at double the power.
|
Future Sight |
|
|
10 |
120 |
100 |
Heightens inner power to strike 2 turns later.
|
Trick |
|
|
10 |
|
100 |
Tricks the foe into trading held items.
|
Role Play |
|
|
10 |
|
0 |
Mimics the target and copies its special ability.
|
Magic Coat |
|
|
15 |
|
100 |
Reflects special effects back to the attacker.
|
Skill Swap |
|
|
10 |
|
0 |
The user swaps special abilities with the target.
|
Imprison |
|
|
10 |
|
100 |
Prevents foes from using moves known by the user.
|
Luster Purge |
|
|
5 |
70 |
100 |
Attacks with a burst of light. May lower Sp. Def.
|
Mist Ball |
|
|
5 |
70 |
100 |
Attacks with a flurry of down. May lower Sp. Atk.
|
Cosmic Power |
|
|
20 |
|
0 |
Raises Defense and Sp. Def with a mystic power.
|
Extrasensory |
|
|
20 |
80 |
100 |
Attacks with a peculiar power. May cause flinching.
|
Calm Mind |
|
|
20 |
|
0 |
Raises Sp. Atk and Sp. Def by focusing the mind.
|
Psycho Boost |
|
|
5 |
140 |
90 |
Allows a full-power attack, but sharply lowers Sp. Atk.
|
Gravity |
|
|
5 |
|
0 |
Gravity is intensified negating levitation.
|
Miracle Eye |
|
|
40 |
|
0 |
Makes GHOSTS and evasive foes easier to hit.
|
Healing Wish |
|
|
10 |
|
0 |
The user faints to heal up the recipient.
|
Psycho Shift |
|
|
10 |
|
100 |
Transfers status problems to the foe.
|
Heal Block |
|
|
15 |
|
100 |
Prevents the foe from recovering any HP.
|
Power Trick |
|
|
10 |
|
0 |
The user swaps its Attack and Defense stats.
|
Power Swap |
|
|
10 |
|
0 |
Swaps changes to Attack and Sp. Atk with the foe.
|
Guard Swap |
|
|
10 |
|
0 |
Swaps changes to Defense and Sp. Def with the foe.
|
Heart Swap |
|
|
10 |
|
0 |
Swaps any stat changes with the foe.
|
Psycho Cut |
|
|
20 |
70 |
100 |
Tears with psychic blades. High critical-hit ratio.
|
Zen Headbutt |
|
|
15 |
80 |
90 |
Hits with a strong headbutt. May cause flinching.
|
Trick Room |
|
|
5 |
|
0 |
Slower Pokémon get to move first for 5 turns.
|
Lunar Dance |
|
|
10 |
|
0 |
The user faints to heal up the recipient.
|
Guard Split |
|
|
10 |
|
0 |
Averages changes to Defense and Sp. Def with the foe.
|
Power Split |
|
|
10 |
|
0 |
Averages changes to Attack and Sp. Atk with the foe.
|
Wonder Room |
|
|
10 |
|
0 |
Defense and Sp. Def stats are swapped for 5 turns.
|
Psyshock |
|
|
10 |
80 |
100 |
Attacks with a psychic wave that does physical damage.
|
Telekinesis |
|
|
15 |
|
0 |
Makes the foe float. It is easier to hit for 3 turns.
|
Magic Room |
|
|
10 |
|
0 |
Hold items lose their effects for 5 turns.
|
Synchronoise |
|
|
10 |
120 |
100 |
An odd shock wave that only damages same-type foes.
|
Stored Power |
|
|
10 |
20 |
100 |
The higher the user's stats the more damage caused.
|
Ally Switch |
|
|
15 |
|
0 |
The user switches places with its partner.
|
Heal Pulse |
|
|
10 |
|
0 |
Recovers up to half the target's maximum HP.
|
Heart Stamp |
|
|
25 |
60 |
100 |
A sudden blow after a cute act. May cause flinching.
|
Psystrike |
|
|
10 |
100 |
100 |
Attacks with a psychic wave that does physical damage.
|
Hyperspace Hole |
|
|
5 |
80 |
0 |
Uses a warp hole to attack. Can't be evaded.
|
Psychic Terrain |
|
|
10 |
|
0 |
The ground turns weird for 5 turns. Blocks priority.
|
Speed Swap |
|
|
10 |
|
0 |
Swaps user's Speed with the target's.
|
Instruct |
|
|
15 |
|
0 |
Orders the target to use its last move again.
|
Psychic Fangs |
|
|
15 |
85 |
100 |
Chomps with psychic fangs. Destroys any barriers.
|
Prismatic Laser |
|
|
10 |
160 |
100 |
A high power laser that forces recharge next turn.
|
Photon Geyser |
|
|
5 |
100 |
100 |
User's highest attack stat determines its category.
|
Glitzy Glow |
|
|
15 |
90 |
100 |
Telekinetic force that sets wall, lowering Sp. Atk damage.
|
Magic Powder |
|
|
20 |
|
100 |
Magic powder changes the target into a Psychic-type.
|
Expanding Force |
|
|
10 |
80 |
100 |
Power goes up and damages all foes on Psychic Terrain.
|
Freezing Glare |
|
|
10 |
90 |
100 |
Shoots psychic power from the eyes. May cause frostbite.
|
Eerie Spell |
|
|
5 |
80 |
100 |
Attacks with psychic power. Foe's last move has 3 PP cut.
|
Siphon Mind |
|
|
5 |
|
90 |
Raises its Special stats while lowering the foes.
|
Wormhole |
|
|
5 |
100 |
85 |
Traps the foe in a wormhole for 2-5 turns.
|
Hypnotic Dance |
|
|
5 |
|
100 |
An ancient dance puts all battlers to sleep.
|
Fabled Trick |
|
|
5 |
|
100 |
Uses psychic powers to swap Sp. Atk and Sp. Def.
|
Marvel Room |
|
|
10 |
|
0 |
Sets a bizarre arena where Atk. and Sp.Atk are swapped.
|
Quantum Trap |
|
|
5 |
|
100 |
Traps the enemy team in a quantum trap to steal effects.
|
Plasma Bolt |
|
|
30 |
30 |
100 |
Launches an ion-infused bolt. It may paralyze.
|
Continuum Pulse |
|
|
15 |
50 |
100 |
Distorts spacetime. Moves first under Gravity.
|
Graviton Wave |
|
|
15 |
65 |
100 |
Hurls gravitons. Increased damage under Gravity.
|