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Version 0.3.2 | ||||||||
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Keplara Native Species | ||||||||
Voyager Updated Species |
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | Abilities | |||
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Beldum | ![]() |
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40 | 55 | 80 | 30 | 35 | 60 | 300 |
Clear Body
Light Metal |
Metang | ![]() |
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60 | 75 | 100 | 50 | 55 | 80 | 420 |
Clear Body
Light Metal |
Metagross | ![]() |
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80 | 135 | 130 | 70 | 95 | 90 | 600 |
Clear Body
Light Metal |
Egg group - MINERAL
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When Beldum gather in a swarm, they move in perfect unison as if they were but one Pokémon. They communicate with each other using brain waves. |
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The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour. |
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Metagross has four brains that are joined by a complex neural network. As a result of integration, this Pokémon is smarter than a supercomputer. |
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Overworld: |
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Land:
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Overworld: |
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Beldum | |
Choice Band | Clear Body |
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Take Down |
Metang | |
Razor Claw | Clear Body |
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Agility
Power-up Punch Iron Head Psycho Cut |
Level | Move | Type | Category | Power | Accuracy | PP |
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1 | Take Down |
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90 | 85 | 20 |
41 | Shift Gear |
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0 | 10 |
Level | Move | Type | Category | Power | Accuracy | PP |
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Evolve | Confusion |
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50 | 100 | 25 |
Evolve | Metal Claw |
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50 | 95 | 35 |
1 | Confusion |
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50 | 100 | 25 |
1 | Metal Claw |
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50 | 95 | 35 |
1 | Magnet Rise |
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0 | 10 | |
1 | Take Down |
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90 | 85 | 20 |
23 | Pursuit |
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40 | 100 | 20 |
26 | Bullet Punch |
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40 | 100 | 30 |
29 | Agility |
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0 | 30 | |
32 | Zen Headbutt |
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80 | 90 | 15 |
35 | Scary Face |
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100 | 10 | |
38 | Psychic |
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90 | 100 | 10 |
41 | Shift Gear |
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0 | 10 | |
44 | Meteor Mash |
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90 | 90 | 10 |
47 | Iron Defense |
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0 | 15 | |
50 | Hyper Beam |
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150 | 90 | 5 |
Level | Move | Type | Category | Power | Accuracy | PP |
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Evolve | Hammer Arm |
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100 | 90 | 10 |
1 | Confusion |
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50 | 100 | 25 |
1 | Metal Claw |
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50 | 95 | 35 |
1 | Magnet Rise |
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0 | 10 | |
1 | Take Down |
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90 | 85 | 20 |
23 | Pursuit |
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40 | 100 | 20 |
26 | Bullet Punch |
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40 | 100 | 30 |
29 | Agility |
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0 | 30 | |
32 | Zen Headbutt |
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80 | 90 | 15 |
35 | Scary Face |
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100 | 10 | |
38 | Psychic |
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90 | 100 | 10 |
41 | Shift Gear |
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0 | 10 | |
44 | Meteor Mash |
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90 | 90 | 10 |
52 | Iron Defense |
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0 | 15 | |
60 | Hyper Beam |
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150 | 90 | 5 |
Ability | Description | |||
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Analytic | Moving last boosts power. |
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Anticipation | Senses dangerous moves. |
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Battle Armor | Blocks critical hits. |
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Bulletproof | Avoids some projectiles. |
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Carbonize | Normal moves become Steel. |
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Clear Body | Prevents ability reduction. |
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Cognizate | Normal moves become Psychic. |
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Defeatist | Gives up at half HP. |
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Download | Adjusts power favorably. |
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Emergency Exit | Flees at half HP. |
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Forewarn | Determines a foe's move. |
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Heatproof | Heat and burn protection. |
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Heavy Metal | Doubles weight. |
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Insomnia | Prevents sleep. |
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Iron Fist | Boosts punching moves. |
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Klutz | Can't use hold items. |
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Light Metal | Halves weight. |
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Lightning Rod | Draws electrical moves. |
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Mirror Armor | Reflect stat decreases. |
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Neuroforce | Ups “supereffective”. |
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Pressure | Raises foe's PP usage. |
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Prism Armor | Weakens “supereffective”. |
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Rock Head | Prevents recoil damage. |
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Run Away | Makes escaping easier. |
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Slow Start | Takes a while to get going. |
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Soundproof | Avoids sound-based moves. |
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Stall | Always moves last. |
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Steelworker | Powers up Steel moves. |
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Sturdy | Negates 1-hit KO attacks. |
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Telepathy | Can't be damaged by an ally. |
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Truant | Moves only every two turns. |
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Psychic Surge | Field becomes weird. |
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Sand Force | Powers up in a sandstorm. |
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Shrapnel Surge | Cover the field in shrapnel. |
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Singularity | Amplify Gravity in battle. |
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Technician | Boosts weaker moves. |
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Tough Claws | Boosts contact moves. |
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Sand Rush | Ups Speed in a sandstorm. |
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Sand Stream | Summons a sandstorm. |
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