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| Keplara Native Species | ||||||||
| Voyager Updated Species | ||||||||
| Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | Abilities | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Beldum |
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40 | 55 | 80 | 30 | 35 | 60 | 300 |
Clear Body
Light Metal |
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| Metang |
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60 | 75 | 100 | 50 | 55 | 80 | 420 |
Clear Body
Light Metal |
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| Metagross |
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80 | 135 | 130 | 70 | 95 | 90 | 600 |
Clear Body
Light Metal |
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Egg group - MINERAL
| When Beldum gather in a swarm, they move in perfect unison as if they were but one Pokémon. They communicate with each other using brain waves. | |
| The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour. | |
| Metagross has four brains that are joined by a complex neural network. As a result of integration, this Pokémon is smarter than a supercomputer. |
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Overworld: |
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| Beldum | |
| Choice Band | Clear Body |
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Take Down |
| Metang | |
| Razor Claw | Clear Body |
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Agility
Power-up Punch Iron Head Psycho Cut |
| Level | Move | Type | Category | Power | Accuracy | PP |
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| 1 | Take Down |
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90 | 85 | 20 | |
| 41 | Shift Gear |
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0 | 10 |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| Evolve | Confusion |
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50 | 100 | 25 | |
| Evolve | Metal Claw |
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50 | 95 | 35 | |
| 1 | Confusion |
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50 | 100 | 25 | |
| 1 | Metal Claw |
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50 | 95 | 35 | |
| 1 | Magnet Rise |
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0 | 10 | ||
| 1 | Take Down |
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90 | 85 | 20 | |
| 23 | Pursuit |
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40 | 100 | 20 | |
| 26 | Bullet Punch |
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40 | 100 | 30 | |
| 29 | Agility |
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0 | 30 | ||
| 32 | Zen Headbutt |
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80 | 90 | 15 | |
| 35 | Scary Face |
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100 | 10 | ||
| 38 | Psychic |
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90 | 100 | 10 | |
| 41 | Shift Gear |
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0 | 10 | ||
| 44 | Meteor Mash |
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90 | 90 | 10 | |
| 47 | Iron Defense |
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0 | 15 | ||
| 50 | Hyper Beam |
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150 | 90 | 5 |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| Evolve | Hammer Arm |
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100 | 90 | 10 | |
| 1 | Confusion |
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50 | 100 | 25 | |
| 1 | Metal Claw |
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50 | 95 | 35 | |
| 1 | Magnet Rise |
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0 | 10 | ||
| 1 | Take Down |
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90 | 85 | 20 | |
| 23 | Pursuit |
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40 | 100 | 20 | |
| 26 | Bullet Punch |
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40 | 100 | 30 | |
| 29 | Agility |
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0 | 30 | ||
| 32 | Zen Headbutt |
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80 | 90 | 15 | |
| 35 | Scary Face |
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100 | 10 | ||
| 38 | Psychic |
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90 | 100 | 10 | |
| 41 | Shift Gear |
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0 | 10 | ||
| 44 | Meteor Mash |
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90 | 90 | 10 | |
| 52 | Iron Defense |
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0 | 15 | ||
| 60 | Hyper Beam |
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150 | 90 | 5 |
| Ability | Description | |||
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| Analytic | Moving last boosts power. |
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| Anticipation | Senses dangerous moves. |
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| Battle Armor | Blocks critical hits. |
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| Bulletproof | Avoids some projectiles. |
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| Carbonize | Normal moves become Steel. |
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| Clear Body | Prevents ability reduction. |
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| Cognizate | Normal moves become Psychic. |
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| Defeatist | Gives up at half HP. |
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| Download | Adjusts power favorably. |
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| Emergency Exit | Flees at half HP. |
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| Forewarn | Determines a foe's move. |
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| Heatproof | Heat and burn protection. |
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| Heavy Metal | Doubles weight. |
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| Insomnia | Prevents sleep. |
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| Iron Fist | Boosts punching moves. |
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| Klutz | Can't use hold items. |
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| Light Metal | Halves weight. |
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| Lightning Rod | Draws electrical moves. |
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| Mirror Armor | Reflect stat decreases. |
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| Neuroforce | Ups “supereffective”. |
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| Pressure | Raises foe's PP usage. |
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| Prism Armor | Weakens “supereffective”. |
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| Rock Head | Prevents recoil damage. |
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| Run Away | Makes escaping easier. |
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| Slow Start | Takes a while to get going. |
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| Soundproof | Avoids sound-based moves. |
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| Stall | Always moves last. |
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| Steelworker | Powers up Steel moves. |
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| Sturdy | Negates 1-hit KO attacks. |
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| Telepathy | Can't be damaged by an ally. |
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| Truant | Moves only every two turns. |
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| Psychic Surge | Field becomes weird. |
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| Sand Force | Powers up in a sandstorm. |
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| Shrapnel Surge | Cover the field in shrapnel. |
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| Singularity | Amplify Gravity in battle. |
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| Technician | Boosts weaker moves. |
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| Tough Claws | Boosts contact moves. |
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| Sand Rush | Ups Speed in a sandstorm. |
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| Sand Stream | Summons a sandstorm. |
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