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Version 0.3.2 | ||||||||
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Keplara Native Species | ||||||||
Voyager Updated Species |
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | Abilities | |||
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Vaileye | ![]() |
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85 | 50 | 15 | 90 | 75 | 60 | 375 |
Unnerve
No Guard Bad Dreams |
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Bloodnaut | ![]() |
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115 | 90 | 25 | 90 | 125 | 90 | 535 |
Unnerve
No Guard Bad Dreams |
Sprites by artsy, dii_fbi, and livra
Egg group - AMORPHOUS
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This {POKEMON}'s roots carry hundreds of amps of electric current. Its panels and lens focus the current into powerful magnetic fields. |
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In contrast to Vaileye, Bloodnaut is constantly overloaded by its more powerful magnetic fields. As such, it is irritable, brooding, and aggressive. |
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Overworld: |
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Land:
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Overworld: |
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Land:
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Vaileye | |
Power Herb | Unnerve |
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Glare
Rapid Spin Rising Voltage Meteor Beam |
Level | Move | Type | Category | Power | Accuracy | PP |
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1 | Thunder Shock |
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40 | 100 | 30 |
1 | Tearful Look |
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0 | 20 | |
7 | Swift |
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60 | 0 | 20 |
10 | Glare |
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100 | 30 | |
16 | Psybeam |
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65 | 100 | 20 |
19 | Charge Beam |
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50 | 90 | 10 |
25 | Signal Beam |
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75 | 100 | 15 |
28 | Self Destruct |
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200 | 100 | 5 |
34 | Eerie Impulse |
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100 | 15 | |
37 | Zap Cannon |
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120 | 50 | 5 |
37 | Lock-On |
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100 | 5 | |
43 | Terrain Pulse |
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50 | 100 | 10 |
46 | Explosion |
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250 | 100 | 5 |
52 | Moongeist Beam |
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100 | 100 | 5 |
55 | Simple Beam |
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100 | 15 | |
58 | Meteor Beam |
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120 | 90 | 10 |
64 | Prismatic Laser |
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160 | 100 | 10 |
Level | Move | Type | Category | Power | Accuracy | PP |
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Evolve | Dark Pulse |
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80 | 100 | 15 |
1 | Thunder Shock |
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40 | 100 | 30 |
1 | Tearful Look |
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0 | 20 | |
7 | Swift |
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60 | 0 | 20 |
10 | Glare |
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100 | 30 | |
16 | Psybeam |
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65 | 100 | 20 |
19 | Charge Beam |
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50 | 90 | 10 |
25 | Signal Beam |
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75 | 100 | 15 |
28 | Self Destruct |
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200 | 100 | 5 |
34 | Eerie Impulse |
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100 | 15 | |
37 | Zap Cannon |
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120 | 50 | 5 |
37 | Lock-On |
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100 | 5 | |
44 | Terrain Pulse |
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50 | 100 | 10 |
48 | Explosion |
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250 | 100 | 5 |
55 | Moongeist Beam |
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100 | 100 | 5 |
59 | Simple Beam |
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100 | 15 | |
67 | Meteor Beam |
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120 | 90 | 10 |
71 | Prismatic Laser |
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160 | 100 | 10 |
Move | Type | Category | Power | Accuracy | PP | Parents | ||||||||||||||||||
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Aurora Beam |
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65 | 100 | 20 |
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Bubble Beam |
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65 | 100 | 20 |
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Heal Pulse |
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0 | 10 |
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Hyper Beam |
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150 | 90 | 5 |
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Hypnosis |
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60 | 20 |
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Ingrain |
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100 | 20 |
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Rising Voltage |
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70 | 100 | 20 |
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Spotlight |
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0 | 15 |
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Tri Attack |
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80 | 100 | 10 |
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Ability | Description | ||
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Aftermath | Fainting damages the foe. |
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Analytic | Moving last boosts power. |
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Anticipation | Senses dangerous moves. |
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Bad Dreams | Damages sleeping Pokémon. |
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Battery | Boosts ally's Sp. Atk. |
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Carbonize | Normal moves become Steel. |
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Cloud Nine | Negates weather effects. |
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Contrary | Inverts stat changes. |
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Cursed Body | Disables moves on contact. |
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Dark Aura | Boosts Dark moves. |
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Dauntless Shield | Ups Defense on entry. |
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Defeatist | Gives up at half HP. |
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Download | Adjusts power favorably. |
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Dry Skin | Prefers moisture to heat. |
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Early Bird | Awakens quickly from sleep. |
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Eerie Surge | Field becomes Eerie. |
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Electric Surge | Field becomes Electric. |
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Emergency Exit | Flees at half HP. |
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Forewarn | Determines a foe's move. |
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Galvanize | Normal moves turn Electric. |
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Gooey | Lowers Speed on contact. |
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Hydration | Cures status in rain. |
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Illuminate | Raises evasiveness. |
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Immoralize | Normal moves become Dark. |
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Immunity | Prevents poisoning. |
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Infiltrator | Passes through barriers. |
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Innards Out | Hurts foe when defeated. |
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Insomnia | Prevents sleep. |
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Intimidate | Lowers the foe's Attack. |
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Keen Eye | Prevents loss of accuracy. |
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Lightning Rod | Draws electrical moves. |
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Magnet Pull | Traps Steel-type {POKEMON}. |
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Mega Launcher | Boosts pulse moves. |
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Menace | Lowers the foe's Sp. Atk. |
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Morbid Surge | Field becomes Morbid. |
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Neuroforce | Ups “supereffective”. |
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No Guard | Ensures that all moves hit. |
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Own Tempo | Prevents confusion. |
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Perish Body | Foe faints in 3 turns if hit. |
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Phantasmic | Swap defenses in battle. |
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Pressure | Raises foe's PP usage. |
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Rain Dish | Slight HP recovery in rain. |
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Refraction | Powers up beam moves. |
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Shadow Tag | Prevents the foe's escape. |
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Simple | Prone to wild stat changes. |
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Slow Start | Takes a while to get going. |
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Sniper | Boosts critical hits. |
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Soundproof | Avoids sound-based moves. |
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Stakeout | Stronger as foes switch in. |
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Stall | Always moves last. |
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Static | Paralyzes on contact. |
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Teravolt | Moves hit through abilities. |
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Terrorize | Normal moves become Ghost. |
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Tinted Lens | Ups “not very effective”. |
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Trace | Copies special ability. |
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Transistor | Ups Electric-type moves. |
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Truant | Moves only every two turns. |
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Unburden | Using a hold item ups Speed. |
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Unnerve | Foes can't eat Berries. |
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Volt Absorb | Turns electricity into HP. |
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Volt Rush | Raises Speed in Thunderstorm. |
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Water Absorb | Changes water into HP. |
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Battle Armor | Blocks critical hits. |
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Moxie | KOs raise Attack. |
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Sheer Force | Trades effects for power. |
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Stalwart | Ignores foe's redirection. |
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Steelworker | Powers up Steel moves. |
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Steely Spirit | Boosts ally's Steel moves. |
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Swift Swim | Raises Speed in rain. |
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Wandering Spirit | Trade abilities on contact. |
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Weak Armor | Its stats change when hit. |
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