Version 0.3.2
Keplara Native Species
Voyager Updated Species
Type HP Attack Defense Speed Special Attack Special Defense Total Abilities
Vaileye 85 50 15 90 75 60 375 Unnerve
No Guard
Bad Dreams
Bloodnaut 115 90 25 90 125 90 535 Unnerve
No Guard
Bad Dreams

Sprites by artsy, dii_fbi, and livra

Evolution
export_dot bloodnaut Bloodnaut vaileye Vaileye vaileye->bloodnaut In a dark area
Pokedex

Egg group - AMORPHOUS

This {POKEMON}'s roots carry hundreds of amps of electric current. Its panels and lens focus the current into powerful magnetic fields.
In contrast to Vaileye, Bloodnaut is constantly overloaded by its more powerful magnetic fields. As such, it is irritable, brooding, and aggressive.
Wild Encounters

Overworld:
PhobosForest_Room1

Land:
Map Chance Level
Phobos Forest 10% Lv. 32-36
Phobos Forest 10% Lv. 30-34

Overworld:
PhobosForest_Room1
PhobosForest_Room2

Land:
Map Chance Level
Phobos Forest 4% Lv. 37-40
Phobos Forest 4% Lv. 34-37

Trainers
Mysterious Trainer
Anphage Lv. 7
Scratch
Leer
Flail
Silhou Lv. 8
Shadow Sneak
Teleport
Vice Grip
Vaileye Lv. 8
Thunder Shock
Tearful Look
Swift
Cranisect Lv. 10
Growl
String Shot
Shadow Sneak
Fury Swipes
Mysterious Trainer
Anphage Lv. 24
Hone Claws
Bite
Bug Bite
Horn Attack
Chrysal Lv. 26
Torment
Pursuit
String Shot
Leer
Vaileye Lv. 24
Glare
Charge Beam
Steamroller
Self Destruct
Solarvae Lv. 26
Flame Burst
Struggle Bug
Night Shade
Will-o-Wisp
Skultulant Lv. 27
Acid Armor
Mana Sap
Acid Spray
Curse
Mysterious Zri
Bloodnaut Lv. 35
Ingrain
Tri Attack
Dark Pulse
Zap Cannon
Mysterious Mebsuta
Bloodnaut Lv. 40
Ingrain
Tri Attack
Dark Pulse
Zap Cannon
Malamar Lv. 40
Light Screen
Reflect
Hypnosis
Foul Play
Silgaunt Lv. 40
Drag To The Void
Shadow Sneak
Hammer Arm
Snatch
Battle Frontier
Vaileye
Power Herb Unnerve
Glare
Rapid Spin
Rising Voltage
Meteor Beam
Level-Up Moves
Level Move Type Category Power Accuracy PP
1 Thunder Shock 40 100 30
1 Tearful Look 0 20
7 Swift 60 0 20
10 Glare 100 30
16 Psybeam 65 100 20
19 Charge Beam 50 90 10
25 Signal Beam 75 100 15
28 Self Destruct 200 100 5
34 Eerie Impulse 100 15
37 Zap Cannon 120 50 5
37 Lock-On 100 5
43 Terrain Pulse 50 100 10
46 Explosion 250 100 5
52 Moongeist Beam 100 100 5
55 Simple Beam 100 15
58 Meteor Beam 120 90 10
64 Prismatic Laser 160 100 10
Level Move Type Category Power Accuracy PP
Evolve Dark Pulse 80 100 15
1 Thunder Shock 40 100 30
1 Tearful Look 0 20
7 Swift 60 0 20
10 Glare 100 30
16 Psybeam 65 100 20
19 Charge Beam 50 90 10
25 Signal Beam 75 100 15
28 Self Destruct 200 100 5
34 Eerie Impulse 100 15
37 Zap Cannon 120 50 5
37 Lock-On 100 5
44 Terrain Pulse 50 100 10
48 Explosion 250 100 5
55 Moongeist Beam 100 100 5
59 Simple Beam 100 15
67 Meteor Beam 120 90 10
71 Prismatic Laser 160 100 10
Egg Moves
Move Type Category Power Accuracy PP Parents
Aurora Beam 65 100 20
Bubble Beam 65 100 20
Heal Pulse 0 10
Hyper Beam 150 90 5
Hypnosis 60 20
Ingrain 100 20
Rising Voltage 70 100 20
Spotlight 0 15
Tri Attack 80 100 10
Tutorable Moves
Move Type Category Power Accuracy PP
Acid 40 100 30
Aeroblast 100 95 5
Aurora Beam 65 100 20
Bide 1 0 10
Bubble 40 100 30
Bubble Beam 65 100 20
Charge 100 20
Charge Beam 50 90 10
Confide 0 20
Confuse Ray 100 10
Curse 0 10
Dark Pulse 80 100 15
Dazzling Gleam 80 100 10
Detect 0 5
Discharge 80 100 15
Double-Edge 120 100 15
Double Team 0 15
Dragon Pulse 85 100 10
Dream Eater 100 100 15
Eerie Impulse 100 15
Eerie Terrain 0 10
Electric Terrain 0 10
Ember 40 100 25
Endeavor 1 100 5
Endure 0 10
Energy Ball 90 100 10
Explosion 250 100 5
Extrasensory 80 100 20
Facade 70 100 20
Fire Blast 110 85 5
Flamethrower 90 100 15
Flash 100 20
Flash Cannon 80 100 10
Fleur Cannon 130 90 5
Focus Blast 120 70 5
Focus Energy 0 30
Foresight 0 40
Frustration 1 100 20
Glare 100 30
Guard Split 0 10
Hail 0 10
Heal Pulse 0 10
Hidden Power 60 100 15
Hydro Pump 110 80 5
Hyper Beam 150 90 5
Hypnosis 60 20
Ice Beam 90 100 10
Imprison 100 10
Incinerate 60 100 15
Ingrain 100 20
Laser Focus 0 30
Leer 100 30
Lock-On 100 5
Mean Look 0 5
Meteor Beam 120 90 10
Mimic 0 10
Miracle Eye 0 40
Moongeist Beam 100 100 5
Natural Gift 1 100 15
Negative Energy 80 100 20
Nightmare 100 15
Pain Split 0 20
Power Split 0 10
Prismatic Laser 160 100 10
Protect 0 10
Psybeam 65 100 20
Psykogenic Chill 85 15
Psywave 1 100 15
Rest 0 10
Return 1 100 20
Rising Voltage 70 100 20
Safeguard 0 25
Scary Face 100 10
Secret Power 70 100 20
Self Destruct 200 100 5
Shadow Ball 80 100 15
Shock Wave 60 0 20
Signal Beam 75 100 15
Simple Beam 100 15
Skill Swap 0 10
Sludge 65 100 20
Sludge Bomb 90 100 10
Snipe Shot 80 100 15
Solar Beam 120 100 10
Spark 65 100 20
Spotlight 0 15
Steel Beam 140 95 5
Stored Power 20 100 10
Substitute 0 10
Swift 60 0 20
Tearful Look 0 20
Teleport 0 20
Terrain Pulse 50 100 10
Thunder 110 70 10
Thunder Shock 40 100 30
Thunder Wave 90 20
Thunderbolt 90 100 15
Thunderstorm 0 10
Torment 100 15
Toxic 90 10
Tri Attack 80 100 10
Volt Switch 70 100 20
Water Gun 40 100 25
Water Pulse 60 100 20
Weather Ball 50 100 10
Zap Cannon 120 50 5
Aura Sphere 80 0 20
Dark Void 50 10
Destiny Bond 0 5
Giga Impact 150 90 5
Grudge 100 5
Gunk Shot 120 80 5
Night Daze 85 95 10
Sludge Wave 95 100 10
Spite 100 10
Tutorable Abilities
Ability Description
Aftermath Fainting damages the foe.
Analytic Moving last boosts power.
Anticipation Senses dangerous moves.
Bad Dreams Damages sleeping Pokémon.
Battery Boosts ally's Sp. Atk.
Carbonize Normal moves become Steel.
Cloud Nine Negates weather effects.
Contrary Inverts stat changes.
Cursed Body Disables moves on contact.
Dark Aura Boosts Dark moves.
Dauntless Shield Ups Defense on entry.
Defeatist Gives up at half HP.
Download Adjusts power favorably.
Dry Skin Prefers moisture to heat.
Early Bird Awakens quickly from sleep.
Eerie Surge Field becomes Eerie.
Electric Surge Field becomes Electric.
Emergency Exit Flees at half HP.
Forewarn Determines a foe's move.
Galvanize Normal moves turn Electric.
Gooey Lowers Speed on contact.
Hydration Cures status in rain.
Illuminate Raises evasiveness.
Immoralize Normal moves become Dark.
Immunity Prevents poisoning.
Infiltrator Passes through barriers.
Innards Out Hurts foe when defeated.
Insomnia Prevents sleep.
Intimidate Lowers the foe's Attack.
Keen Eye Prevents loss of accuracy.
Lightning Rod Draws electrical moves.
Magnet Pull Traps Steel-type {POKEMON}.
Mega Launcher Boosts pulse moves.
Menace Lowers the foe's Sp. Atk.
Morbid Surge Field becomes Morbid.
Neuroforce Ups “supereffective”.
No Guard Ensures that all moves hit.
Own Tempo Prevents confusion.
Perish Body Foe faints in 3 turns if hit.
Phantasmic Swap defenses in battle.
Pressure Raises foe's PP usage.
Rain Dish Slight HP recovery in rain.
Refraction Powers up beam moves.
Shadow Tag Prevents the foe's escape.
Simple Prone to wild stat changes.
Slow Start Takes a while to get going.
Sniper Boosts critical hits.
Soundproof Avoids sound-based moves.
Stakeout Stronger as foes switch in.
Stall Always moves last.
Static Paralyzes on contact.
Teravolt Moves hit through abilities.
Terrorize Normal moves become Ghost.
Tinted Lens Ups “not very effective”.
Trace Copies special ability.
Transistor Ups Electric-type moves.
Truant Moves only every two turns.
Unburden Using a hold item ups Speed.
Unnerve Foes can't eat Berries.
Volt Absorb Turns electricity into HP.
Volt Rush Raises Speed in Thunderstorm.
Water Absorb Changes water into HP.
Battle Armor Blocks critical hits.
Moxie KOs raise Attack.
Sheer Force Trades effects for power.
Stalwart Ignores foe's redirection.
Steelworker Powers up Steel moves.
Steely Spirit Boosts ally's Steel moves.
Swift Swim Raises Speed in rain.
Wandering Spirit Trade abilities on contact.
Weak Armor Its stats change when hit.