Version 0.3.2
Keplara Native Species
Voyager Updated Species
Type HP Attack Defense Speed Special Attack Special Defense Total Abilities
Yamper 59 45 50 26 40 50 270 Ball Fetch
Rattled
Boltund 69 90 60 121 90 60 490 Strong Jaw
Competitive
Evolution
export_dot boltund Boltund yamper Yamper yamper->boltund Level 25
Pokedex

Egg group - FIELD

This Pokémon is very popular as a herding dog. As it runs, it generates electricity from the base of its tail.
This Pokémon generates electricity and channels it into its legs to keep them going strong. Boltund can run nonstop for three full days.
Wild Encounters

Land:
Map Chance Level
Andromeda Park 15% Lv. 5

Trainers
Developer Klemniops
Yamper Lv. 8
Oran Berry
Tackle
Tail Whip
Nuzzle
Nemelt Lv. 11
Oran Berry
Growl
Ember
Scary Face
Mud-Slap
Birrobird Lv. 5
Silk Scarf
Growl
Peck
Foresight
Staryu Lv. 5
Oran Berry
Tackle
Harden
Water Gun
Aqua Jet
Sandygast Lv. 9
Oran Berry
Harden
Absorb
Astonish
Sand Attack
Joltik Lv. 6
Oran Berry
String Shot
Absorb
Spider Web
Thunder Wave
Classmate Alamak
Cutbit Lv. 8
Tackle
Baby-Doll-Eyes
Cut
Fake Out
Yamper Lv. 9
Tackle
Tail Whip
Nuzzle
Triathlete Ennertia
PORYGON_Z Lv. 38
Magnet
Foul Play
Tri Attack
Discharge
Negative Energy
Ninefluffs Lv. 38
Kebia Berry
Confuse Ray
Psyshock
Dazzling Gleam
Ice Beam
Boltund Lv. 38
Focus Sash
Nuzzle
Fire Fang
Crunch
Adaptabiliteeth
Battle Frontier
Yamper
Assault Vest Rattled
Nuzzle
Bite
Flame Charge
Spark
Boltund
Muscle Band Strong Jaw
Predation
Crunch
Psychic Fangs
Adaptabiliteeth
Boltund
Magnet Competitive
Electric Terrain
Volt Switch
Negative Energy
Rising Voltage
Level-Up Moves
Level Move Type Category Power Accuracy PP
1 Tackle 40 100 35
1 Tail Whip 100 30
5 Nuzzle 20 100 20
10 Bite 60 100 25
15 Roar 0 20
20 Spark 65 100 20
26 Charm 100 20
30 Crunch 80 100 15
35 Charge 100 20
40 Wild Charge 90 100 15
45 Play Rough 90 90 10
Level Move Type Category Power Accuracy PP
1 Electrify 0 20
1 Tackle 40 100 35
1 Tail Whip 100 30
1 Nuzzle 20 100 20
1 Bite 60 100 25
15 Roar 0 20
20 Spark 65 100 20
28 Charm 100 20
34 Crunch 80 100 15
41 Charge 100 20
48 Wild Charge 90 100 15
55 Play Rough 90 90 10
62 Electric Terrain 0 10
Egg Moves
Move Type Category Power Accuracy PP Parents
Discharge 80 100 15
Double-Edge 120 100 15
Flame Charge 50 100 20
Howl 0 40
Sand Attack 100 15
Tutorable Moves
Move Type Category Power Accuracy PP
Adaptabiliteeth 80 100 15
Attract 100 15
Bite 60 100 25
Charge 100 20
Charm 100 20
Confide 0 20
Crunch 80 100 15
Dig 80 100 10
Discharge 80 100 15
Double-Edge 120 100 15
Double Team 0 15
Electro Ball 1 100 10
Endure 0 10
Enthrall 100 20
Facade 70 100 20
Fire Fang 65 95 15
Flame Charge 50 100 20
Helping Hand 100 20
Hidden Power 60 100 15
Howl 0 40
Natural Gift 1 100 15
Negative Energy 80 100 20
Nuzzle 20 100 20
Play Rough 90 90 10
Protect 0 10
Rest 0 10
Rising Voltage 70 100 20
Roar 0 20
Round 60 100 15
Sand Attack 100 15
Secret Power 70 100 20
Sleep Talk 0 10
Snarl 55 95 15
Snore 50 100 15
Spark 65 100 20
Sprite Smash 130 90 10
Substitute 0 10
Swift 60 0 20
Tackle 40 100 35
Tail Whip 100 30
Thunder 110 70 10
Thunder Fang 65 95 15
Thunder Wave 90 20
Thunderbolt 90 100 15
Uproar 90 100 10
Volt Switch 70 100 20
Wild Charge 90 100 15
Agility 0 30
Bulk Up 0 20
Eerie Impulse 100 15
Electric Terrain 0 10
Electrify 0 20
Focus Energy 0 30
Giga Impact 150 90 5
Hyper Beam 150 90 5
Hyper Voice 90 100 10
Laser Focus 0 30
Predation 60 100 10
Psychic Fangs 85 100 15
Volt Overload 80 100 15
Tutorable Abilities
Ability Description
Ball Fetch Fetches failed Poké Ball.
Battery Boosts ally's Sp. Atk.
Cute Charm Infatuates on contact.
Defeatist Gives up at half HP.
Flare Boost Ups Sp. Atk if burned.
Fluffy Tougher but flammable.
Friend Guard Lowers damage to partner.
Fur Coat Raises Defense.
Galvanize Normal moves turn Electric.
Gluttony Eats Berries early.
Illuminate Raises evasiveness.
Klutz Can't use hold items.
Lightning Rod Draws electrical moves.
Mimicry Changes type on terrain.
Motor Drive Electricity raises Speed.
Oblivious Prevents attraction.
Own Tempo Prevents confusion.
Pickup May pick up items.
Rattled Raises Speed when scared.
Rivalry Powers up against rivals.
Run Away Makes escaping easier.
Slow Start Takes a while to get going.
Static Paralyzes on contact.
Strong Jaw Boosts biting moves.
Surge Surfer Faster on electricity.
Transistor Ups Electric-type moves.
Truant Moves only every two turns.
Volt Absorb Turns electricity into HP.
Volt Rush Raises Speed in Thunderstorm.
Competitive Lowered stats up Sp. Atk.
Electric Surge Field becomes Electric.
Emergency Exit Flees at half HP.
Hustle Trades accuracy for power.
Inner Focus Prevents flinching.
Quick Feet Ups Speed if suffering.
Reckless Boosts moves with recoil.
Speed Boost Gradually boosts Speed.
Stamina Boosts Defense when hit.