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Version 0.3.2 | ||||||||
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Keplara Native Species | ||||||||
Voyager Updated Species |
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | Abilities | |||
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Totemna | ![]() |
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44 | 46 | 74 | 33 | 61 | 67 | 325 |
Magic Guard
Synchronize Magic Bounce |
Pskulpt | ![]() |
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54 | 56 | 101 | 38 | 93 | 98 | 440 |
Magic Guard
Synchronize Magic Bounce |
Espatch | ![]() |
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64 | 66 | 134 | 42 | 111 | 133 | 550 |
Magic Guard
Synchronize Magic Bounce |
Sprites by big snort
Concept art by big snort
Egg group - MINERAL
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In ancient times, Totemna was considered an ornament, given as peace offerings among human tribes. |
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Ancient civilization priests used Totemna for religious practices. They were viewed as objects of power. |
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A large totem pole that was used by Kings and Queens to declare war. They are very rare nowadays. |
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Land:
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Land (2):
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Totemna | |
Flame Orb | Magic Guard |
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Trick
Mana Sap Ancient Power Psybeam |
Pskulpt | |
Room Service | Magic Guard |
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Trick Room
Mana Sap Tri Attack Psyshock |
Level | Move | Type | Category | Power | Accuracy | PP |
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1 | Leer |
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100 | 30 | |
1 | Teleport |
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0 | 20 | |
5 | Psywave |
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1 | 100 | 15 |
7 | Harden |
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0 | 30 | |
10 | Confusion |
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50 | 100 | 25 |
12 | Rock Throw |
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50 | 90 | 15 |
16 | Mirror Coat |
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1 | 100 | 20 |
19 | Psybeam |
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65 | 100 | 20 |
23 | Rock Polish |
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0 | 20 | |
27 | Ancient Power |
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60 | 100 | 5 |
30 | Mana Sap |
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100 | 10 | |
34 | Quantum Trap |
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100 | 5 | |
37 | Shear Force |
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80 | 100 | 10 |
41 | Arid Terrain |
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0 | 10 | |
41 | Psychic Terrain |
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0 | 10 | |
46 | Magic Room |
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0 | 10 | |
46 | Wonder Room |
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0 | 10 | |
46 | Marvel Room |
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0 | 10 | |
46 | Trick Room |
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0 | 5 | |
52 | Gravity |
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0 | 5 | |
56 | Mineral Mash |
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90 | 95 | 15 |
64 | Hypnotic Dance |
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100 | 5 |
Level | Move | Type | Category | Power | Accuracy | PP |
---|---|---|---|---|---|---|
Evolve | Tri Attack |
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80 | 100 | 10 |
1 | Stored Power |
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20 | 100 | 10 |
1 | Leer |
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100 | 30 | |
1 | Teleport |
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0 | 20 | |
5 | Psywave |
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1 | 100 | 15 |
7 | Harden |
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0 | 30 | |
10 | Confusion |
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50 | 100 | 25 |
12 | Rock Throw |
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50 | 90 | 15 |
16 | Mirror Coat |
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1 | 100 | 20 |
19 | Psybeam |
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65 | 100 | 20 |
23 | Rock Polish |
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0 | 20 | |
28 | Ancient Power |
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60 | 100 | 5 |
32 | Mana Sap |
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100 | 10 | |
37 | Quantum Trap |
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100 | 5 | |
43 | Shear Force |
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80 | 100 | 10 |
46 | Arid Terrain |
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0 | 10 | |
46 | Psychic Terrain |
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0 | 10 | |
51 | Magic Room |
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0 | 10 | |
51 | Wonder Room |
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0 | 10 | |
51 | Marvel Room |
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0 | 10 | |
51 | Trick Room |
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0 | 5 | |
58 | Gravity |
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0 | 5 | |
63 | Mineral Mash |
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90 | 95 | 15 |
70 | Hypnotic Dance |
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100 | 5 |
Level | Move | Type | Category | Power | Accuracy | PP |
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Evolve | Psychic Terrain |
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0 | 10 | |
1 | Tri Attack |
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80 | 100 | 10 |
1 | Power Gem |
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80 | 100 | 20 |
1 | Stored Power |
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20 | 100 | 10 |
1 | Leer |
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100 | 30 | |
1 | Teleport |
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0 | 20 | |
5 | Psywave |
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1 | 100 | 15 |
7 | Harden |
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0 | 30 | |
10 | Confusion |
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50 | 100 | 25 |
12 | Rock Throw |
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50 | 90 | 15 |
16 | Mirror Coat |
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1 | 100 | 20 |
19 | Psybeam |
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65 | 100 | 20 |
23 | Rock Polish |
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0 | 20 | |
28 | Ancient Power |
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60 | 100 | 5 |
32 | Mana Sap |
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100 | 10 | |
37 | Quantum Trap |
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100 | 5 | |
43 | Shear Force |
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80 | 100 | 10 |
47 | Arid Terrain |
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0 | 10 | |
47 | Psychic Terrain |
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0 | 10 | |
53 | Magic Room |
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0 | 10 | |
53 | Wonder Room |
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0 | 10 | |
53 | Marvel Room |
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0 | 10 | |
53 | Trick Room |
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0 | 5 | |
58 | Gravity |
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0 | 5 | |
64 | Mineral Mash |
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90 | 95 | 15 |
72 | Hypnotic Dance |
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100 | 5 |
Move | Type | Category | Power | Accuracy | PP | Parents | ||||||||||||||||||||
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Continuum Pulse |
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50 | 100 | 15 |
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Dream Eater |
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100 | 100 | 15 |
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Explosion |
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250 | 100 | 5 |
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Graviton Wave |
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65 | 100 | 15 |
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Gyro Ball |
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1 | 100 | 5 |
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Mystical Fire |
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75 | 100 | 10 |
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Psykogenic Chill |
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85 | 15 |
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Self Destruct |
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200 | 100 | 5 |
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Trick |
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100 | 10 |
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Trick Room |
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0 | 5 |
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Ability | Description | |||
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Analytic | Moving last boosts power. |
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Arena Lock | Negates field effects. |
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Battle Armor | Blocks critical hits. |
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Bulletproof | Avoids some projectiles. |
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Calcifate | Normal moves become Rock. |
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Clear Body | Prevents ability reduction. |
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Cloud Nine | Negates weather effects. |
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Cognizate | Normal moves become Psychic. |
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Download | Adjusts power favorably. |
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Enchantress | Negates items in battle. |
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Forewarn | Determines a foe's move. |
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Friend Guard | Lowers damage to partner. |
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Illuminate | Raises evasiveness. |
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Immunity | Prevents poisoning. |
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Inner Focus | Prevents flinching. |
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Insomnia | Prevents sleep. |
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Keen Eye | Prevents loss of accuracy. |
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Magic Bounce | Reflects status moves. |
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Magic Guard | Only damaged by attacks. |
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Magician | Steals the foe's held item. |
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Mirror Armor | Reflect stat decreases. |
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Misty Surge | Field becomes misty. |
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Moody | Stats change gradually. |
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Parental Bond | Moves hit twice. |
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Pickup | May pick up items. |
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Poison Heal | Restores HP if poisoned. |
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Psychic Surge | Field becomes weird. |
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Regenerator | Heals upon switching out. |
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Relativist | Inverts speed in battle. |
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Resonance | Ups sound move power. |
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Rock Head | Prevents recoil damage. |
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Sand Force | Powers up in a sandstorm. |
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Serene Grace | Promotes added effects. |
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Singularity | Amplify Gravity in battle. |
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Slow Start | Takes a while to get going. |
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Solid Rock | Weakens “supereffective”. |
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Soul-Heart | KOs raise Sp. Atk. |
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Stall | Always moves last. |
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Stamina | Boosts Defense when hit. |
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Sturdy | Negates 1-hit KO attacks. |
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Super Luck | Critical hits land often. |
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Synchronize | Passes on status problems. |
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Telepathy | Can't be damaged by an ally. |
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Trace | Copies special ability. |
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Truant | Moves only every two turns. |
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Vital Spirit | Prevents sleep. |
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Compound Eyes | Raises accuracy. |
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Lightning Rod | Draws electrical moves. |
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Pressure | Raises foe's PP usage. |
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Arid Surge | Field becomes Arid. |
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Contrary | Inverts stat changes. |
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Skill Link | Multi-hit moves hit 5 times. |
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