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Version 0.3.2 | ||||||||
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Keplara Native Species | ||||||||
Voyager Updated Species |
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | Abilities | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Golett | ![]() |
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59 | 74 | 50 | 35 | 35 | 50 | 303 |
Iron Fist
Klutz No Guard |
Golurk | ![]() |
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89 | 124 | 80 | 55 | 55 | 80 | 483 |
Iron Fist
Klutz No Guard |
Egg group - MINERAL
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These Pokémon are thought to have been created by the science of an ancient and mysterious civilization. It's been active for thousands of years. |
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Golurk were created to protect people and Pokémon by an ancient civilisation. Removing the seal on its chest makes its internal energy go out of control. |
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Land:
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Land:
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Level | Move | Type | Category | Power | Accuracy | PP |
---|---|---|---|---|---|---|
1 | Pound |
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40 | 100 | 35 |
1 | Astonish |
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40 | 100 | 15 |
1 | Defense Curl |
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0 | 40 | |
5 | Mud-Slap |
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20 | 100 | 10 |
9 | Rollout |
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30 | 90 | 20 |
13 | Shadow Punch |
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60 | 0 | 20 |
17 | Iron Defense |
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0 | 15 | |
21 | Stomping Tantrum |
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75 | 100 | 10 |
25 | Mega Punch |
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80 | 85 | 20 |
30 | Magnitude |
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1 | 100 | 30 |
35 | Dynamic Punch |
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100 | 50 | 5 |
40 | Night Shade |
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1 | 100 | 15 |
45 | Curse |
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0 | 10 | |
50 | Earthquake |
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100 | 100 | 10 |
55 | Hammer Arm |
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100 | 90 | 10 |
61 | Focus Punch |
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150 | 100 | 20 |
Level | Move | Type | Category | Power | Accuracy | PP |
---|---|---|---|---|---|---|
Evolve | Heavy Slam |
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1 | 100 | 10 |
1 | Heavy Slam |
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1 | 100 | 10 |
1 | High Horsepower |
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95 | 95 | 10 |
1 | Pound |
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40 | 100 | 35 |
1 | Astonish |
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40 | 100 | 15 |
1 | Defense Curl |
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0 | 40 | |
1 | Mud-Slap |
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20 | 100 | 10 |
5 | Mud-Slap |
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20 | 100 | 10 |
9 | Rollout |
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30 | 90 | 20 |
13 | Shadow Punch |
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60 | 0 | 20 |
17 | Iron Defense |
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0 | 15 | |
21 | Stomping Tantrum |
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75 | 100 | 10 |
25 | Mega Punch |
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80 | 85 | 20 |
30 | Magnitude |
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1 | 100 | 30 |
35 | Dynamic Punch |
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100 | 50 | 5 |
40 | Night Shade |
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1 | 100 | 15 |
47 | Curse |
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0 | 10 | |
54 | Earthquake |
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100 | 100 | 10 |
61 | Hammer Arm |
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100 | 90 | 10 |
69 | Focus Punch |
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150 | 100 | 20 |
76 | Phantom Force |
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90 | 100 | 10 |
Move | Type | Category | Power | Accuracy | PP | |||
---|---|---|---|---|---|---|---|---|
Astonish |
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40 | 100 | 15 |
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Brick Break |
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75 | 100 | 15 |
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Curse |
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0 | 10 |
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Defense Curl |
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0 | 40 |
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Double Team |
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0 | 15 |
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Dynamic Punch |
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100 | 50 | 5 |
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Earthquake |
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100 | 100 | 10 |
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Facade |
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70 | 100 | 20 |
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Fire Punch |
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75 | 100 | 15 |
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Flash |
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100 | 20 |
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Focus Punch |
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150 | 100 | 20 |
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Frustration |
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1 | 100 | 20 |
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Hammer Arm |
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100 | 90 | 10 |
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Hidden Power |
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60 | 100 | 15 |
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Ice Beam |
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90 | 100 | 10 |
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Ice Punch |
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75 | 100 | 15 |
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Icy Wind |
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55 | 95 | 15 |
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Iron Defense |
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0 | 15 |
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Magnitude |
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1 | 100 | 30 |
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Mega Punch |
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80 | 85 | 20 |
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Mud-Slap |
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20 | 100 | 10 |
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Night Shade |
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1 | 100 | 15 |
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Pound |
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40 | 100 | 35 |
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Protect |
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0 | 10 |
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Psychic |
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90 | 100 | 10 |
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Rain Dance |
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0 | 5 |
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Rest |
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0 | 10 |
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Return |
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1 | 100 | 20 |
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Rock Slide |
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75 | 90 | 10 |
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Rock Smash |
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40 | 100 | 15 |
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Rock Tomb |
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60 | 95 | 15 |
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Rollout |
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30 | 90 | 20 |
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Safeguard |
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0 | 25 |
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Secret Power |
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70 | 100 | 20 |
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Shadow Ball |
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80 | 100 | 15 |
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Shadow Punch |
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60 | 0 | 20 |
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Shock Wave |
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60 | 0 | 20 |
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Sleep Talk |
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0 | 10 |
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Snore |
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50 | 100 | 15 |
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Spark |
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65 | 100 | 20 |
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Stomping Tantrum |
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75 | 100 | 10 |
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Strength |
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80 | 100 | 15 |
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Substitute |
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0 | 10 |
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Swagger |
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85 | 15 |
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Teleport |
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0 | 20 |
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Thief |
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60 | 100 | 25 |
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Thunder Punch |
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75 | 100 | 15 |
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Toxic |
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90 | 10 |
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Fly |
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90 | 95 | 15 |
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Heavy Slam |
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1 | 100 | 10 |
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High Horsepower |
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95 | 95 | 10 |
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Hyper Beam |
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150 | 90 | 5 |
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Phantom Force |
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90 | 100 | 10 |
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Solar Beam |
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120 | 100 | 10 |
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Thunderbolt |
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90 | 100 | 15 |
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Ability | Description | ||
---|---|---|---|
Battle Armor | Blocks critical hits. |
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Bulletproof | Avoids some projectiles. |
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Clear Body | Prevents ability reduction. |
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Contrary | Inverts stat changes. |
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Filter | Weakens “supereffective”. |
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Immunity | Prevents poisoning. |
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Insomnia | Prevents sleep. |
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Iron Fist | Boosts punching moves. |
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Klutz | Can't use hold items. |
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Lightning Rod | Draws electrical moves. |
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Mummy | Spreads with contact. |
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No Guard | Ensures that all moves hit. |
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Own Tempo | Prevents confusion. |
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Rock Head | Prevents recoil damage. |
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Sand Force | Powers up in a sandstorm. |
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Sand Rush | Ups Speed in a sandstorm. |
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Sand Stream | Summons a sandstorm. |
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Shadow Shield | Halves damage at full HP. |
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Slow Start | Takes a while to get going. |
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Stall | Always moves last. |
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Stamina | Boosts Defense when hit. |
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Sturdy | Negates 1-hit KO attacks. |
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Terralate | Normal moves become Ground. |
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Terrorize | Normal moves become Ghost. |
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Tinted Lens | Ups “not very effective”. |
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Truant | Moves only every two turns. |
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Eerie Surge | Field becomes Eerie. |
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Levitate | Not hit by Ground attacks. |
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