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Version 0.3.2 | ||||||||
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Keplara Native Species | ||||||||
Voyager Updated Species |
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | Abilities | |||
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Helioptile | ![]() |
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44 | 38 | 33 | 70 | 61 | 43 | 289 |
Dry Skin
Sand Veil Solar Power |
Heliolisk | ![]() |
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62 | 55 | 52 | 109 | 109 | 94 | 481 |
Dry Skin
Sand Veil Solar Power |
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They make their home in deserts. They can generate their own energy from basking in the sun, so eating food is not a requirement. |
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A single Heliolisk can generate sufficient electricity to power a skyscraper. It can stimulate its muscles with electricity, boosting the strength in its legs. |
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Overworld: |
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Land:
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Helioptile | |
Focus Sash | Dry Skin |
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Electric Terrain
Swift Volt Switch Rising Voltage |
Level | Move | Type | Category | Power | Accuracy | PP |
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1 | Pound |
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40 | 100 | 35 |
1 | Tail Whip |
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100 | 30 | |
6 | Thunder Shock |
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40 | 100 | 30 |
11 | Charge |
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100 | 20 | |
13 | Mud-Slap |
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20 | 100 | 10 |
17 | Quick Attack |
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40 | 100 | 30 |
22 | Razor Wind |
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70 | 100 | 10 |
25 | Parabolic Charge |
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65 | 100 | 20 |
31 | Thunder Wave |
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90 | 20 | |
35 | Bulldoze |
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60 | 100 | 20 |
40 | Volt Switch |
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70 | 100 | 20 |
45 | Electrify |
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0 | 20 | |
49 | Thunderbolt |
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90 | 100 | 15 |
Level | Move | Type | Category | Power | Accuracy | PP |
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1 | Eerie Impulse |
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100 | 15 | |
1 | Discharge |
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80 | 100 | 15 |
1 | Electrify |
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0 | 20 | |
1 | Razor Wind |
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70 | 100 | 10 |
1 | Quick Attack |
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40 | 100 | 30 |
1 | Thunder |
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110 | 70 | 10 |
1 | Charge |
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100 | 20 | |
1 | Parabolic Charge |
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65 | 100 | 20 |
Move | Type | Category | Power | Accuracy | PP | Parents | |||||||||||||||||||||||||||||||||||||
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Agility |
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0 | 30 |
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Camouflage |
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100 | 20 |
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Dragon Rush |
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100 | 75 | 10 |
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Dragon Tail |
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60 | 90 | 10 |
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Electric Terrain |
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0 | 10 |
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Glare |
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100 | 30 |
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Weather Ball |
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50 | 100 | 10 |
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Move | Type | Category | Power | Accuracy | PP | |||
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Agility |
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0 | 30 |
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Ally Switch |
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0 | 15 |
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Attract |
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100 | 15 |
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Bulldoze |
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60 | 100 | 20 |
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Camouflage |
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100 | 20 |
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Captivate |
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100 | 20 |
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Charge |
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100 | 20 |
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Charge Beam |
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50 | 90 | 10 |
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Confide |
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0 | 20 |
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Cut |
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50 | 95 | 30 |
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Dark Pulse |
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80 | 100 | 15 |
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Dig |
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80 | 100 | 10 |
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Double Team |
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0 | 15 |
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Dragon Rush |
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100 | 75 | 10 |
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Dragon Tail |
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60 | 90 | 10 |
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Electric Terrain |
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0 | 10 |
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Electrify |
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0 | 20 |
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Electro Ball |
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1 | 100 | 10 |
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Electroweb |
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55 | 95 | 15 |
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Enthrall |
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100 | 20 |
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Facade |
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70 | 100 | 20 |
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Flash |
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100 | 20 |
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Frustration |
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1 | 100 | 20 |
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Glare |
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100 | 30 |
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Grass Knot |
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1 | 100 | 20 |
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Hidden Power |
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60 | 100 | 15 |
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Iron Tail |
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100 | 75 | 15 |
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Light Screen |
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0 | 30 |
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Low Sweep |
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65 | 100 | 20 |
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Magnet Rise |
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0 | 10 |
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Mud-Slap |
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20 | 100 | 10 |
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Odor Sleuth |
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0 | 40 |
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Parabolic Charge |
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65 | 100 | 20 |
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Pound |
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40 | 100 | 35 |
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Protect |
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0 | 10 |
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Psych Up |
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0 | 10 |
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Quick Attack |
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40 | 100 | 30 |
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Rain Dance |
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0 | 5 |
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Razor Wind |
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70 | 100 | 10 |
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Rest |
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0 | 10 |
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Return |
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1 | 100 | 20 |
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Rising Voltage |
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70 | 100 | 20 |
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Rock Slide |
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75 | 90 | 10 |
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Rock Tomb |
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60 | 95 | 15 |
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Round |
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60 | 100 | 15 |
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Sandstorm |
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0 | 10 |
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Scale Shot |
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25 | 90 | 20 |
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Secret Power |
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70 | 100 | 20 |
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Shock Wave |
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60 | 0 | 20 |
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Sleep Talk |
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0 | 10 |
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Snore |
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50 | 100 | 15 |
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Spark |
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65 | 100 | 20 |
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Substitute |
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0 | 10 |
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Surf |
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90 | 100 | 15 |
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Swagger |
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85 | 15 |
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Swift |
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60 | 0 | 20 |
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Tail Whip |
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100 | 30 |
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Thunder |
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110 | 70 | 10 |
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Thunder Shock |
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40 | 100 | 30 |
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Thunder Wave |
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90 | 20 |
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Thunderbolt |
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90 | 100 | 15 |
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Thunderstorm |
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0 | 10 |
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Toxic |
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90 | 10 |
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U-turn |
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70 | 100 | 20 |
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Volt Switch |
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70 | 100 | 20 |
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Weather Ball |
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50 | 100 | 10 |
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Wild Charge |
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90 | 100 | 15 |
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Breaking Swipe |
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60 | 100 | 15 |
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Brutal Swing |
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90 | 100 | 20 |
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Discharge |
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80 | 100 | 15 |
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Dragon Pulse |
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85 | 100 | 10 |
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Eerie Impulse |
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100 | 15 |
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Fire Punch |
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75 | 100 | 15 |
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Focus Blast |
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120 | 70 | 5 |
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Giga Impact |
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150 | 90 | 5 |
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Hyper Beam |
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150 | 90 | 5 |
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Hyper Voice |
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90 | 100 | 10 |
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Low Kick |
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1 | 100 | 20 |
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Mega Kick |
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120 | 75 | 5 |
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Mega Punch |
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80 | 85 | 20 |
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Negative Energy |
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80 | 100 | 20 |
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Seismic Wave |
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85 | 90 | 10 |
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Simoom |
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80 | 100 | 15 |
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Solar Beam |
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120 | 100 | 10 |
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Sunny Day |
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0 | 5 |
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Thunder Punch |
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75 | 100 | 15 |
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Volt Overload |
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80 | 100 | 15 |
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Ability | Description | ||
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Adaptability | Boosts same type attacks. |
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Ball Fetch | Fetches failed Poké Ball. |
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Battery | Boosts ally's Sp. Atk. |
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Cloud Nine | Negates weather effects. |
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Cold-Blooded | Raises Speed in sunshine. |
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Color Change | Changes type to foe's move. |
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Defeatist | Gives up at half HP. |
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Dry Skin | Prefers moisture to heat. |
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Frostproof | Ice and frostbite protection. |
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Galvanize | Normal moves turn Electric. |
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Humidity Rush | Raises Speed in Heat Wave. |
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Hydration | Cures status in rain. |
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Illuminate | Raises evasiveness. |
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Immunity | Prevents poisoning. |
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Insomnia | Prevents sleep. |
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Klutz | Can't use hold items. |
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Lightning Rod | Draws electrical moves. |
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Limber | Prevents paralysis. |
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Motor Drive | Electricity raises Speed. |
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Normalize | Moves become Normal-type. |
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Poison Heal | Restores HP if poisoned. |
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Protean | Changes type to used move. |
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Rough Skin | Hurts to touch. |
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Run Away | Makes escaping easier. |
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Sand Force | Powers up in a sandstorm. |
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Sand Rush | Ups Speed in a sandstorm. |
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Sand Veil | Ups evasion in a sandstorm. |
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Slow Start | Takes a while to get going. |
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Solar Power | Powers up in sunshine. |
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Stall | Always moves last. |
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Static | Paralyzes on contact. |
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Transistor | Ups Electric-type moves. |
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Truant | Moves only every two turns. |
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Volt Absorb | Turns electricity into HP. |
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Volt Rush | Raises Speed in Thunderstorm. |
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Electric Surge | Field becomes Electric. |
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