Version 0.3.2
Keplara Native Species
Voyager Updated Species
Type HP Attack Defense Speed Special Attack Special Defense Total Abilities
Mudbray 70 100 70 45 45 55 385 Own Tempo
Stamina
Inner Focus
Mudsdale 100 125 100 35 55 85 500 Own Tempo
Stamina
Inner Focus
Evolution
export_dot mudbray Mudbray mudsdale Mudsdale mudbray->mudsdale Level 30
Pokedex

Egg group - FIELD

The mud stuck to Mudbray's hooves enhances its grip and its powerful running gait. Eating dirt, making mud, and playing in the mire form its daily routine.
Its heavy, mud-covered kicks are its best means of attack, and it can reduce large trucks to scrap without breaking a sweat.
Wild Encounters

Land (2):
Map Chance Level
Tharsis Terra 20% Lv. 24-28

Trainers
Hiker Heka
Mudbray Lv. 23
Bulldoze
Double Kick
Stomp
Bide
Drilbur Lv. 22
Fury Swipes
Metal Claw
Dig
Hone Claws
Rangife Lv. 22
Stomp
Bullet Punch
Tinker
Autotomize
Relic Seeker Grant
Mudbray Lv. 34
Bide
High Horsepower
Iron Defense
Heavy Slam
Mudsdale Lv. 38
Bide
High Horsepower
Iron Defense
Heavy Slam
Relic Seeker Grant
Mudbray Lv. 34
Bide
High Horsepower
Iron Defense
Heavy Slam
Mudsdale Lv. 38
Bide
High Horsepower
Iron Defense
Heavy Slam
Battle Frontier
Mudbray
Muscle Band Stamina
Body Slam
Payback
Rock Slide
Bulldoze
Level-Up Moves
Level Move Type Category Power Accuracy PP
1 Mud-Slap 20 100 10
3 Mud Sport 100 15
8 Rototiller 0 10
10 Bulldoze 60 100 20
15 Double Kick 30 100 30
17 Stomp 65 100 20
22 Bide 1 0 10
24 High Horsepower 95 95 10
29 Iron Defense 0 15
31 Heavy Slam 1 100 10
36 Counter 1 100 20
38 Earthquake 100 100 10
43 Mega Kick 120 75 5
45 Superpower 120 100 5
Level Move Type Category Power Accuracy PP
1 Mud-Slap 20 100 10
1 Mud Sport 100 15
1 Rototiller 0 10
1 Bulldoze 60 100 20
3 Mud Sport 100 15
8 Rototiller 0 10
10 Bulldoze 60 100 20
15 Double Kick 30 100 30
17 Stomp 65 100 20
22 Bide 1 0 10
24 High Horsepower 95 95 10
29 Iron Defense 0 15
34 Heavy Slam 1 100 10
42 Counter 1 100 20
47 Earthquake 100 100 10
55 Mega Kick 120 75 5
60 Superpower 120 100 5
Egg Moves
Move Type Category Power Accuracy PP Parents
Body Slam 85 100 15
Double-Edge 120 100 15
Magnitude 1 100 30
Close Combat 120 100 5
Mud Bomb 65 85 10
Fissure 1 30 5
Smack Down 50 100 15
Roar 0 20
Tutorable Moves
Move Type Category Power Accuracy PP
Attract 100 15
Bide 1 0 10
Body Slam 85 100 15
Bulldoze 60 100 20
Captivate 100 20
Close Combat 120 100 5
Confide 0 20
Counter 1 100 20
Double-Edge 120 100 15
Double Kick 30 100 30
Double Team 0 15
Earth Power 90 100 10
Earthquake 100 100 10
Endeavor 1 100 5
Endure 0 10
Facade 70 100 20
Fissure 1 30 5
Frustration 1 100 20
Headbutt 70 100 15
Heavy Slam 1 100 10
Hidden Power 60 100 15
High Horsepower 95 95 10
Iron Defense 0 15
Iron Head 80 100 15
Low Kick 1 100 20
Low Sweep 65 100 20
Magnitude 1 100 30
Mega Kick 120 75 5
Mud Bomb 65 85 10
Mud-Slap 20 100 10
Mud Sport 100 15
Muddy Terrain 0 5
Odor Sleuth 0 40
Payback 50 100 10
Protect 0 10
Rest 0 10
Return 1 100 20
Roar 0 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Rototiller 0 10
Round 60 100 15
Sand Tomb 35 85 15
Sandstorm 0 10
Sleep Talk 0 10
Smack Down 50 100 15
Snore 50 100 15
Stealth Rock 0 20
Stomp 65 100 20
Stomping Tantrum 75 100 10
Strength 80 100 15
Substitute 0 10
Superpower 120 100 5
Swagger 85 15
Toxic 90 10
Body Press 80 100 10
Focus Blast 120 70 5
Giga Impact 150 90 5
Hyper Beam 150 90 5
Lash Out 75 100 5
Mud Shot 55 95 15
Revenge 60 100 10
Scary Face 100 10
Tutorable Abilities
Ability Description
Adaptability Boosts same type attacks.
Ball Fetch Fetches failed Poké Ball.
Battle Armor Blocks critical hits.
Chilling Neigh KOs boost Attack stat.
Defeatist Gives up at half HP.
Emergency Exit Flees at half HP.
Grim Neigh KOs boost Sp. Atk stat.
Inner Focus Prevents flinching.
Klutz Can't use hold items.
Mold Breaker Moves hit through abilities.
No Guard Ensures that all moves hit.
Oblivious Prevents attraction.
Own Tempo Prevents confusion.
Pickup May pick up items.
Rattled Raises Speed when scared.
Run Away Makes escaping easier.
Sand Force Powers up in a sandstorm.
Sand Rush Ups Speed in a sandstorm.
Simple Prone to wild stat changes.
Slow Start Takes a while to get going.
Speed Boost Gradually boosts Speed.
Stall Always moves last.
Stalwart Ignores foe's redirection.
Stamina Boosts Defense when hit.
Steadfast Flinching raises Speed.
Sturdy Negates 1-hit KO attacks.
Terralate Normal moves become Ground.
Truant Moves only every two turns.
Unburden Using a hold item ups Speed.
Justified Dark hits raise Attack.
Muddy Surge Field becomes Muddy.
Pressure Raises foe's PP usage.
Rock Head Prevents recoil damage.
Sand Stream Summons a sandstorm.
Sheer Force Trades effects for power.