Version 0.3.2
Keplara Native Species
Voyager Updated Species
Type HP Attack Defense Speed Special Attack Special Defense Total Abilities
Vulpix 38 41 40 65 50 65 299 Flash Fire
Drought
Ninetales 73 76 75 100 81 100 505 Flash Fire
Drought
Neinsoul 80 87 100 67 71 100 505 Flash Fire
Cursed Body
Eerie Surge
Evolution
export_dot neinsoul Neinsoul ninetales Ninetales vulpix Vulpix vulpix->neinsoul Use Dusk Stone vulpix->ninetales Use Fire Stone
Pokedex

Egg group - FIELD

It can freely control fire, making fiery orbs fly like will-o'-the-wisps. Just before evolution, its six tails grow hot as if on fire.
It has long been said that each of the nine tails embody an enchanted power. A long-lived Ninetales will have fur that shines like gold.
It is the spirit of the first-ever Ninetales, to whom the foxes pray to derive their mystic powers.
Wild Encounters

Land:
Map Chance Level
Tarvos Foothills 2% Lv. 7-10

Land (2):
Map Chance Level
Tarvos Foothills 9% Lv. 15-21
Tharsis Terra 10% Lv. 25-29

Trainers
Team Nova Recruit
Vulpix Lv. 16
Confuse Ray
Baby-Doll-Eyes
Quick Attack
Ember
Duskull Lv. 16
Disable
Will-o-Wisp
Shadow Sneak
Night Shade
Arakid Lv. 14
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Arakid Lv. 15
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Arakid Lv. 16
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Arakid Lv. 15
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Classmate Fandra
Venonat Lv. 10
Tackle
Disable
Foresight
Supersonic
Vulpix Lv. 11
Tail Whip
Roar
Baby-Doll-Eyes
Quick Attack
Pkmn Trainer Azra
Stufful Lv. 28
Payback
Flail
Take Down
Brutal Swing
Flabbit Lv. 28
Dig
Nuzzle
Struggle Bug
Slash
Sealeo Lv. 29
Aurora Beam
Body Slam
Rest
Snore
Vulpix Lv. 30
Will-o-Wisp
Faint Attack
Hex
Flame Burst
Team Nova Recruits
Slowbro Lv. 34
Light Screen
Reflect
Zen Headbutt
Water Pulse
Honchkrow Lv. 33
Night Slash
Nasty Plot
Haze
Detect
Ninetales Lv. 33
Confuse Ray
Flame Burst
Extrasensory
Will-o-Wisp
Cofagrigus Lv. 34
Shadow Claw
Ominous Wind
Shadow Sneak
Curse
Battle Frontier
Vulpix
Lum Berry Flash Fire
Confuse Ray
Hypnosis
Hex
Fire Spin
Ninetales
Leftovers Flash Fire
Confuse Ray
Calm Mind
Foul Play
Flamethrower
Ninetales
Heat Rock Drought
Will-o-Wisp
Safeguard
Memento
Weather Ball
Level-Up Moves
Level Move Type Category Power Accuracy PP
1 Ember 40 100 25
4 Tail Whip 100 30
7 Roar 0 20
9 Baby-Doll-Eyes 100 30
10 Quick Attack 40 100 30
12 Confuse Ray 100 10
15 Fire Spin 35 85 15
18 Payback 50 100 10
20 Will-o-Wisp 85 15
23 Faint Attack 60 0 20
26 Hex 65 100 10
28 Flame Burst 70 100 15
31 Extrasensory 80 100 20
34 Safeguard 0 25
36 Flamethrower 90 100 15
39 Imprison 100 10
42 Fire Blast 110 85 5
44 Grudge 100 5
47 Enthrall 100 20
50 Inferno 100 50 5
Level Move Type Category Power Accuracy PP
1 Imprison 100 10
1 Nasty Plot 0 20
1 Flamethrower 90 100 15
1 Quick Attack 40 100 30
1 Confuse Ray 100 10
1 Safeguard 0 25
1 Eerie Terrain 0 10
Level Move Type Category Power Accuracy PP
Evolve Shadow Ball 80 100 15
1 Perish Song 0 5
1 Hypnosis 60 20
1 Nightmare 100 15
1 Confuse Ray 100 10
1 Flamethrower 90 100 15
1 Miracle Eye 0 40
1 Marvel Room 0 10
1 Eerie Terrain 0 10
Egg Moves
Move Type Category Power Accuracy PP Parents
Faint Attack 60 0 20
Hypnosis 60 20
Flail 1 100 15
Spite 100 10
Disable 100 20
Howl 0 40
Heat Wave 100 90 10
Pyroclasm 0 5
Flare Blitz 120 100 15
Extrasensory 80 100 20
Hex 65 100 10
Enthrall 100 20
Nightmare 100 15
Flame Charge 50 100 20
Memento 100 10
Roar 0 20
Baby-Doll-Eyes 100 30
Tutorable Moves
Move Type Category Power Accuracy PP
Agility 0 30
Attract 100 15
Baby-Doll-Eyes 100 30
Body Slam 85 100 15
Burning Jealousy 70 100 5
Captivate 100 20
Confide 0 20
Confuse Ray 100 10
Covet 60 100 25
Curse 0 10
Dark Pulse 80 100 15
Dig 80 100 10
Disable 100 20
Double-Edge 120 100 15
Double Team 0 15
Eerie Terrain 0 10
Ember 40 100 25
Encore 100 5
Endothermia 75 90 15
Endure 0 10
Energy Ball 90 100 10
Enthrall 100 20
Extrasensory 80 100 20
Facade 70 100 20
Faint Attack 60 0 20
Fire Blast 110 85 5
Fire Spin 35 85 15
Flail 1 100 15
Flame Burst 70 100 15
Flame Charge 50 100 20
Flamethrower 90 100 15
Flare Blitz 120 100 15
Foul Play 95 100 15
Frustration 1 100 20
Grudge 100 5
Headbutt 70 100 15
Heat Wave 100 90 10
Hex 65 100 10
Hidden Power 60 100 15
Howl 0 40
Hypnosis 60 20
Imprison 100 10
Incinerate 60 100 15
Inferno 100 50 5
Iron Tail 100 75 15
Jettison 70 100 20
Magma Terrain 0 10
Memento 100 10
Mimic 0 10
Mystical Fire 75 100 10
Natural Gift 1 100 15
Nightmare 100 15
Odor Sleuth 0 40
Overheat 130 90 5
Pain Split 0 20
Payback 50 100 10
Power Swap 0 10
Protect 0 10
Psych Up 0 10
Psychic Terrain 0 10
Pyroclasm 0 5
Quick Attack 40 100 30
Reflect 0 20
Rest 0 10
Return 1 100 20
Roar 0 20
Role Play 0 10
Round 60 100 15
Safeguard 0 25
Secret Power 70 100 20
Skull Bash 130 100 10
Sleep Talk 0 10
Snore 50 100 15
Spite 100 10
Substitute 0 10
Sunny Day 0 5
Swagger 85 15
Swift 60 0 20
Tackle 40 100 35
Tail Slap 25 85 10
Tail Whip 100 30
Take Down 90 85 20
Toxic 90 10
Weather Ball 50 100 10
Will-o-Wisp 85 15
Zen Headbutt 80 90 15
Calm Mind 0 20
Dream Eater 100 100 15
Fake Tears 100 20
Giga Impact 150 90 5
Hyper Beam 150 90 5
Laser Focus 0 30
Nasty Plot 0 20
Psyshock 80 100 10
Scorching Sands 70 100 10
Shadow Ball 80 100 15
Solar Beam 120 100 10
Stored Power 20 100 10
Marvel Room 0 10
Miracle Eye 0 40
Negative Energy 80 100 20
Perish Song 0 5
Psykogenic Chill 85 15
Tutorable Abilities
Ability Description
Ball Fetch Fetches failed Poké Ball.
Blaze Ups Fire moves in a pinch.
Calderize Normal moves become Fire.
Cognizate Normal moves become Psychic.
Cute Charm Infatuates on contact.
Dazzling Protects from priority.
Defeatist Gives up at half HP.
Drought Summons sunlight in battle.
Flame Body Burns the foe on contact.
Flash Fire Powers up if hit by fire.
Fluffy Tougher but flammable.
Friend Guard Lowers damage to partner.
Fur Coat Raises Defense.
Illuminate Raises evasiveness.
Immunity Prevents poisoning.
Insomnia Prevents sleep.
Klutz Can't use hold items.
Magician Steals the foe's held item.
Magma Armor Prevents frostbite.
Neuroforce Ups “supereffective”.
Pickup May pick up items.
Propeller Tail Ignores foe's redirection.
Run Away Makes escaping easier.
Screen Cleaner Removes walls of light.
Serene Grace Promotes added effects.
Slow Start Takes a while to get going.
Solar Power Powers up in sunshine.
Soul-Heart KOs raise Sp. Atk.
Stall Always moves last.
Super Luck Critical hits land often.
Synchronize Passes on status problems.
Telepathy Can't be damaged by an ally.
Trace Copies special ability.
Truant Moves only every two turns.
Magma Surge Field is drenched in Magma.
Psychic Surge Field becomes weird.
Queenly Majesty Protects from priority.
Cursed Body Disables moves on contact.
Eerie Surge Field becomes Eerie.
Forewarn Determines a foe's move.
Levitate Not hit by Ground attacks.
Lifelink May restore HP on contact.
Moody Stats change gradually.
No Guard Ensures that all moves hit.
Perish Body Foe faints in 3 turns if hit.
Shadow Tag Prevents the foe's escape.
Wandering Spirit Trade abilities on contact.