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Version 0.3.2 | ||||||||
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Keplara Native Species | ||||||||
Voyager Updated Species |
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | Abilities | |||
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Psyduck | ![]() |
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50 | 52 | 48 | 55 | 65 | 50 | 320 |
Damp
Cloud Nine Swift Swim |
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Golduck | ![]() |
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80 | 82 | 78 | 85 | 95 | 80 | 500 |
Damp
Cloud Nine Swift Swim |
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Malduck | ![]() |
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85 | 82 | 78 | 100 | 110 | 85 | 540 |
Damp
Cloud Nine Distillize |
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When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered. |
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A Golduck is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light. |
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The psychokinetic power of Golduck's gem corrupted its soul, creating an aquatic monstrosity. |
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Land:
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Land (2):
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Surf:
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Level | Move | Type | Category | Power | Accuracy | PP |
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1 | Water Sport |
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100 | 15 | |
1 | Scratch |
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40 | 100 | 35 |
4 | Tail Whip |
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100 | 30 | |
7 | Water Gun |
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40 | 100 | 25 |
10 | Confusion |
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50 | 100 | 25 |
13 | Fury Swipes |
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18 | 80 | 15 |
16 | Water Pulse |
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60 | 100 | 20 |
19 | Disable |
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100 | 20 | |
22 | Screech |
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85 | 40 | |
25 | Zen Headbutt |
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80 | 90 | 15 |
28 | Aqua Tail |
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90 | 90 | 10 |
31 | Soak |
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100 | 20 | |
34 | Psych Up |
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0 | 10 | |
37 | Amnesia |
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0 | 20 | |
40 | Hydro Pump |
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110 | 80 | 5 |
43 | Wonder Room |
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0 | 10 | |
50 | Flooded Terrain |
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0 | 10 |
Level | Move | Type | Category | Power | Accuracy | PP |
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1 | Me First |
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0 | 20 | |
1 | Aqua Jet |
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40 | 100 | 20 |
1 | Water Sport |
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100 | 15 | |
1 | Scratch |
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40 | 100 | 35 |
1 | Tail Whip |
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100 | 30 | |
1 | Water Gun |
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40 | 100 | 25 |
4 | Tail Whip |
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100 | 30 | |
7 | Water Gun |
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40 | 100 | 25 |
10 | Confusion |
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50 | 100 | 25 |
13 | Fury Swipes |
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18 | 80 | 15 |
16 | Water Pulse |
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60 | 100 | 20 |
19 | Disable |
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100 | 20 | |
22 | Screech |
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85 | 40 | |
25 | Zen Headbutt |
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80 | 90 | 15 |
28 | Aqua Tail |
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90 | 90 | 10 |
31 | Soak |
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100 | 20 | |
36 | Psych Up |
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0 | 10 | |
41 | Amnesia |
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0 | 20 | |
45 | Topsy-Turvy |
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0 | 20 | |
47 | Hydro Pump |
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110 | 80 | 5 |
51 | Wonder Room |
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0 | 10 | |
57 | Flooded Terrain |
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0 | 10 |
Level | Move | Type | Category | Power | Accuracy | PP |
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Evolve | Dark Pulse |
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80 | 100 | 15 |
1 | Me First |
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0 | 20 | |
1 | Aqua Jet |
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40 | 100 | 20 |
1 | Parting Shot |
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100 | 20 | |
1 | Scratch |
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40 | 100 | 35 |
4 | Tail Whip |
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100 | 30 | |
7 | Water Gun |
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40 | 100 | 25 |
10 | Confusion |
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50 | 100 | 25 |
13 | Bite |
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60 | 100 | 25 |
16 | Water Pulse |
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60 | 100 | 20 |
19 | Disable |
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100 | 20 | |
22 | Screech |
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85 | 40 | |
25 | Zen Headbutt |
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80 | 90 | 15 |
28 | Aqua Tail |
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90 | 90 | 10 |
31 | Soak |
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100 | 20 | |
36 | Psych Up |
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0 | 10 | |
41 | Amnesia |
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0 | 20 | |
45 | Topsy-Turvy |
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0 | 20 | |
50 | Hydro Pump |
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110 | 80 | 5 |
60 | Wonder Room |
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0 | 10 | |
66 | Flooded Terrain |
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0 | 10 |
Move | Type | Category | Power | Accuracy | PP | Parents | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hypnosis |
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60 | 20 |
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Psybeam |
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65 | 100 | 20 |
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Foresight |
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0 | 40 |
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Future Sight |
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120 | 100 | 10 |
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Cross Chop |
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100 | 80 | 5 |
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Refresh |
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100 | 20 |
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Confuse Ray |
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100 | 10 |
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Yawn |
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0 | 10 |
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Mud Bomb |
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65 | 85 | 10 |
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Encore |
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100 | 5 |
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Secret Power |
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70 | 100 | 20 |
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Sleep Talk |
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0 | 10 |
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Clear Smog |
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50 | 0 | 15 |
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Aqua Ring |
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0 | 20 |
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Dark Pulse |
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80 | 100 | 15 |
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Simple Beam |
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100 | 15 |
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Move | Type | Category | Power | Accuracy | PP | ||||
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Aerial Ace |
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60 | 0 | 20 |
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Amnesia |
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0 | 20 |
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Aqua Jet |
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40 | 100 | 20 |
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Aqua Ring |
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0 | 20 |
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Aqua Tail |
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90 | 90 | 10 |
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Attract |
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100 | 15 |
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Battle of Wits |
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80 | 100 | 10 |
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Blizzard |
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110 | 70 | 5 |
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Body Slam |
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85 | 100 | 15 |
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Brick Break |
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75 | 100 | 15 |
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Brine |
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65 | 100 | 10 |
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Bubble |
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40 | 100 | 30 |
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Bubble Beam |
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65 | 100 | 20 |
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Calm Mind |
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0 | 20 |
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Captivate |
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100 | 20 |
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Clear Smog |
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50 | 0 | 15 |
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Confide |
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0 | 20 |
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Confuse Ray |
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100 | 10 |
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Confusion |
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50 | 100 | 25 |
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Counter |
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1 | 100 | 20 |
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Cross Chop |
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100 | 80 | 5 |
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Curse |
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0 | 10 |
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Dark Pulse |
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80 | 100 | 15 |
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Dig |
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80 | 100 | 10 |
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Disable |
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100 | 20 |
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Dive |
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80 | 100 | 10 |
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Double-Edge |
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120 | 100 | 15 |
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Double Team |
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0 | 15 |
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Dynamic Punch |
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100 | 50 | 5 |
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Encore |
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100 | 5 |
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Endure |
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0 | 10 |
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Facade |
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70 | 100 | 20 |
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Flash |
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100 | 20 |
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Fling |
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1 | 100 | 10 |
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Flooded Terrain |
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0 | 10 |
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Focus Punch |
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150 | 100 | 20 |
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Foresight |
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0 | 40 |
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Frustration |
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1 | 100 | 20 |
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Fury Swipes |
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18 | 80 | 15 |
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Future Sight |
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120 | 100 | 10 |
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Hail |
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0 | 10 |
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Headbutt |
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70 | 100 | 15 |
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Hidden Power |
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60 | 100 | 15 |
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Hone Claws |
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0 | 15 |
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Hydro Pump |
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110 | 80 | 5 |
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Hypnosis |
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60 | 20 |
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Ice Beam |
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90 | 100 | 10 |
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Ice Punch |
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75 | 100 | 15 |
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Icy Wind |
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55 | 95 | 15 |
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Iron Tail |
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100 | 75 | 15 |
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Light Screen |
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0 | 30 |
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Mega Kick |
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120 | 75 | 5 |
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Mega Punch |
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80 | 85 | 20 |
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Mimic |
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0 | 10 |
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Mud Bomb |
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65 | 85 | 10 |
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Mud-Slap |
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20 | 100 | 10 |
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Natural Gift |
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1 | 100 | 15 |
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Negative Energy |
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80 | 100 | 20 |
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Odor Sleuth |
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0 | 40 |
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Pay Day |
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40 | 100 | 20 |
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Power-up Punch |
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40 | 100 | 20 |
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Protect |
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0 | 10 |
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Psybeam |
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65 | 100 | 20 |
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Psych Up |
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0 | 10 |
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Psychic |
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90 | 100 | 10 |
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Psykogenic Chill |
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85 | 15 |
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Psyshock |
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80 | 100 | 10 |
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Rain Dance |
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0 | 5 |
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Refresh |
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100 | 20 |
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Rest |
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0 | 10 |
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Return |
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1 | 100 | 20 |
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Rock Smash |
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40 | 100 | 15 |
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Role Play |
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0 | 10 |
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Round |
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60 | 100 | 15 |
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Scald |
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80 | 100 | 15 |
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Scratch |
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40 | 100 | 35 |
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Screech |
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85 | 40 |
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Secret Power |
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70 | 100 | 20 |
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Seismic Toss |
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1 | 100 | 20 |
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Shadow Claw |
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70 | 100 | 15 |
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Shear Force |
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80 | 100 | 10 |
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Simple Beam |
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100 | 15 |
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Skull Bash |
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130 | 100 | 10 |
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Sleep Talk |
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0 | 10 |
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Snore |
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50 | 100 | 15 |
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Soak |
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100 | 20 |
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Strength |
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80 | 100 | 15 |
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Submission |
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120 | 100 | 20 |
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Substitute |
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0 | 10 |
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Surf |
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90 | 100 | 15 |
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Swagger |
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85 | 15 |
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Swift |
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60 | 0 | 20 |
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Tail Whip |
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100 | 30 |
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Take Down |
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90 | 85 | 20 |
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Toxic |
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90 | 10 |
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Water Gun |
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40 | 100 | 25 |
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Water Pulse |
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60 | 100 | 20 |
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Water Sport |
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100 | 15 |
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Waterfall |
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80 | 100 | 15 |
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Whirlpool |
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35 | 85 | 15 |
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Wonder Room |
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0 | 10 |
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Worry Seed |
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100 | 10 |
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Yawn |
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0 | 10 |
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Zen Headbutt |
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80 | 90 | 15 |
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Flip Turn |
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60 | 100 | 20 |
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Focus Blast |
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120 | 70 | 5 |
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Fury Cutter |
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40 | 95 | 20 |
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Giga Impact |
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150 | 90 | 5 |
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Hyper Beam |
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150 | 90 | 5 |
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Laser Focus |
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0 | 30 |
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Liquidation |
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85 | 100 | 10 |
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Low Kick |
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1 | 100 | 20 |
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Low Sweep |
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65 | 100 | 20 |
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Muddy Water |
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90 | 85 | 10 |
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Topsy-Turvy |
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0 | 20 |
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Acid Rain |
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0 | 10 |
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Bite |
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60 | 100 | 25 |
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Morbid Terrain |
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0 | 10 |
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Parting Shot |
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100 | 20 |
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Ability | Description | |||
---|---|---|---|---|
Anticipation | Senses dangerous moves. |
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Arena Lock | Negates field effects. |
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Ball Fetch | Fetches failed Poké Ball. |
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Big Pecks | Prevents Defense loss. |
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Cloud Nine | Negates weather effects. |
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Cognizate | Normal moves become Psychic. |
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Contrary | Inverts stat changes. |
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Damp | Prevents self-destruction. |
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Defeatist | Gives up at half HP. |
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Distillize | Normal moves become Water. |
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Drizzle | Summons rain in battle. |
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Drowsy Aura | Causes sleep on contact. |
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Early Bird | Awakens quickly from sleep. |
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Flood Surge | Field becomes Drenched. |
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Fog Veil | Ups evasion in thick fog. |
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Gluttony | Eats Berries early. |
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Hydration | Cures status in rain. |
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Immunity | Prevents poisoning. |
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Insomnia | Prevents sleep. |
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Klutz | Can't use hold items. |
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Liquid Voice | Makes sound moves Water. |
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Magic Bounce | Reflects status moves. |
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Magic Guard | Only damaged by attacks. |
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Mimicry | Changes type on terrain. |
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Moody | Stats change gradually. |
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Natural Cure | Heals upon switching out. |
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Neuroforce | Ups “supereffective”. |
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Obliviate | Confuses on contact. |
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Oblivious | Prevents attraction. |
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Own Tempo | Prevents confusion. |
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Psychic Surge | Field becomes weird. |
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Rain Dish | Slight HP recovery in rain. |
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Rattled | Raises Speed when scared. |
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Regenerator | Heals upon switching out. |
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Run Away | Makes escaping easier. |
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Simple | Prone to wild stat changes. |
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Slow Start | Takes a while to get going. |
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Stall | Always moves last. |
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Swift Swim | Raises Speed in rain. |
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Synchronize | Passes on status problems. |
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Telepathy | Can't be damaged by an ally. |
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Torrent | Ups Water moves in a pinch. |
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Trace | Copies special ability. |
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Truant | Moves only every two turns. |
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Unaware | Ignores stat changes. |
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Water Veil | Prevents burns. |
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Wimp Out | Flees at half HP. |
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Emergency Exit | Flees at half HP. |
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Refraction | Powers up beam moves. |
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Aftermath | Fainting damages the foe. |
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Berserk | Boosts Sp. Atk at low HP. |
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Dark Aura | Boosts Dark moves. |
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Morbid Surge | Field becomes Morbid. |
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Poison Heal | Restores HP if poisoned. |
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Rock Head | Prevents recoil damage. |
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Shadow Tag | Prevents the foe's escape. |
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Sheer Force | Trades effects for power. |
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