Version 0.3.2
Keplara Native Species
Voyager Updated Species
Type HP Attack Defense Speed Special Attack Special Defense Total Abilities
Psyduck 50 52 48 55 65 50 320 Damp
Cloud Nine
Swift Swim
Golduck 80 82 78 85 95 80 500 Damp
Cloud Nine
Swift Swim
Malduck 85 82 78 100 110 85 540 Damp
Cloud Nine
Distillize
Evolution
export_dot golduck Golduck malduck Malduck golduck->malduck Level up while knowing a DARK-type move psyduck Psyduck psyduck->golduck Level 33
Pokedex

Egg group - WATER 1 / FIELD

When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
A Golduck is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light.
The psychokinetic power of Golduck's gem corrupted its soul, creating an aquatic monstrosity.
Wild Encounters

Land:
Map Chance Level
Kraken Bridge 20% Lv. 8-9
Ligeia Bridge S 10% Lv. 23-25

Land (2):
Map Chance Level
Ligeia Bridge S 8% Lv. 18-24

Surf:
Map Chance Level
Kraken Bridge 60% Lv. 5

Trainers
Lavish Lad Richard
Psyduck Lv. 7
Water Sport
Scratch
Tail Whip
Water Gun
Scuiret Lv. 5
Scratch
Tail Whip
Swimmer Locht
Piplup Lv. 29
Bubble Beam
Bide
Fury Attack
Brine
Psyduck Lv. 30
Disable
Screech
Zen Headbutt
Aqua Tail
Swimmer Phelps
Prinplup Lv. 27
Water Sport
Peck
Bubble Beam
Bide
Golduck Lv. 28
Disable
Screech
Zen Headbutt
Aqua Tail
Team Nova Admin ???
Decidueye Lv. 64
Biogenic Shard
Leaf Blade
Spirit Shackle
Hurricane
Skitter Smack
Gravitomix Lv. 63
Gravity
Aeroblast
Fabled Trick
Psycho Boost
Bisharp Lv. 65
Iron Defense
Night Slash
Iron Head
Swords Dance
CORVIKNIGHT Lv. 64
Scary Face
Drill Peck
Swagger
Brave Bird
Tyranitar Lv. 65
Payback
Crunch
Earthquake
Stone Edge
Malduck Lv. 63
Amnesia
Topsy-Turvy
Hydro Pump
Wonder Room
Battle Frontier
Psyduck
Persim Berry Cloud Nine
Psybeam
Water Pulse
Dark Pulse
Disable
Golduck
Mystic Water Cloud Nine
Topsy-Turvy
Flooded Terrain
Flip Turn
Muddy Water
Malduck
Choice Scarf Cloud Nine
Parting Shot
Topsy-Turvy
Scald
Dark Pulse
Level-Up Moves
Level Move Type Category Power Accuracy PP
1 Water Sport 100 15
1 Scratch 40 100 35
4 Tail Whip 100 30
7 Water Gun 40 100 25
10 Confusion 50 100 25
13 Fury Swipes 18 80 15
16 Water Pulse 60 100 20
19 Disable 100 20
22 Screech 85 40
25 Zen Headbutt 80 90 15
28 Aqua Tail 90 90 10
31 Soak 100 20
34 Psych Up 0 10
37 Amnesia 0 20
40 Hydro Pump 110 80 5
43 Wonder Room 0 10
50 Flooded Terrain 0 10
Level Move Type Category Power Accuracy PP
1 Me First 0 20
1 Aqua Jet 40 100 20
1 Water Sport 100 15
1 Scratch 40 100 35
1 Tail Whip 100 30
1 Water Gun 40 100 25
4 Tail Whip 100 30
7 Water Gun 40 100 25
10 Confusion 50 100 25
13 Fury Swipes 18 80 15
16 Water Pulse 60 100 20
19 Disable 100 20
22 Screech 85 40
25 Zen Headbutt 80 90 15
28 Aqua Tail 90 90 10
31 Soak 100 20
36 Psych Up 0 10
41 Amnesia 0 20
45 Topsy-Turvy 0 20
47 Hydro Pump 110 80 5
51 Wonder Room 0 10
57 Flooded Terrain 0 10
Level Move Type Category Power Accuracy PP
Evolve Dark Pulse 80 100 15
1 Me First 0 20
1 Aqua Jet 40 100 20
1 Parting Shot 100 20
1 Scratch 40 100 35
4 Tail Whip 100 30
7 Water Gun 40 100 25
10 Confusion 50 100 25
13 Bite 60 100 25
16 Water Pulse 60 100 20
19 Disable 100 20
22 Screech 85 40
25 Zen Headbutt 80 90 15
28 Aqua Tail 90 90 10
31 Soak 100 20
36 Psych Up 0 10
41 Amnesia 0 20
45 Topsy-Turvy 0 20
50 Hydro Pump 110 80 5
60 Wonder Room 0 10
66 Flooded Terrain 0 10
Egg Moves
Move Type Category Power Accuracy PP Parents
Hypnosis 60 20
Psybeam 65 100 20
Foresight 0 40
Future Sight 120 100 10
Cross Chop 100 80 5
Refresh 100 20
Confuse Ray 100 10
Yawn 0 10
Mud Bomb 65 85 10
Encore 100 5
Secret Power 70 100 20
Sleep Talk 0 10
Clear Smog 50 0 15
Aqua Ring 0 20
Dark Pulse 80 100 15
Simple Beam 100 15
Tutorable Moves
Move Type Category Power Accuracy PP
Aerial Ace 60 0 20
Amnesia 0 20
Aqua Jet 40 100 20
Aqua Ring 0 20
Aqua Tail 90 90 10
Attract 100 15
Battle of Wits 80 100 10
Blizzard 110 70 5
Body Slam 85 100 15
Brick Break 75 100 15
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Calm Mind 0 20
Captivate 100 20
Clear Smog 50 0 15
Confide 0 20
Confuse Ray 100 10
Confusion 50 100 25
Counter 1 100 20
Cross Chop 100 80 5
Curse 0 10
Dark Pulse 80 100 15
Dig 80 100 10
Disable 100 20
Dive 80 100 10
Double-Edge 120 100 15
Double Team 0 15
Dynamic Punch 100 50 5
Encore 100 5
Endure 0 10
Facade 70 100 20
Flash 100 20
Fling 1 100 10
Flooded Terrain 0 10
Focus Punch 150 100 20
Foresight 0 40
Frustration 1 100 20
Fury Swipes 18 80 15
Future Sight 120 100 10
Hail 0 10
Headbutt 70 100 15
Hidden Power 60 100 15
Hone Claws 0 15
Hydro Pump 110 80 5
Hypnosis 60 20
Ice Beam 90 100 10
Ice Punch 75 100 15
Icy Wind 55 95 15
Iron Tail 100 75 15
Light Screen 0 30
Mega Kick 120 75 5
Mega Punch 80 85 20
Mimic 0 10
Mud Bomb 65 85 10
Mud-Slap 20 100 10
Natural Gift 1 100 15
Negative Energy 80 100 20
Odor Sleuth 0 40
Pay Day 40 100 20
Power-up Punch 40 100 20
Protect 0 10
Psybeam 65 100 20
Psych Up 0 10
Psychic 90 100 10
Psykogenic Chill 85 15
Psyshock 80 100 10
Rain Dance 0 5
Refresh 100 20
Rest 0 10
Return 1 100 20
Rock Smash 40 100 15
Role Play 0 10
Round 60 100 15
Scald 80 100 15
Scratch 40 100 35
Screech 85 40
Secret Power 70 100 20
Seismic Toss 1 100 20
Shadow Claw 70 100 15
Shear Force 80 100 10
Simple Beam 100 15
Skull Bash 130 100 10
Sleep Talk 0 10
Snore 50 100 15
Soak 100 20
Strength 80 100 15
Submission 120 100 20
Substitute 0 10
Surf 90 100 15
Swagger 85 15
Swift 60 0 20
Tail Whip 100 30
Take Down 90 85 20
Toxic 90 10
Water Gun 40 100 25
Water Pulse 60 100 20
Water Sport 100 15
Waterfall 80 100 15
Whirlpool 35 85 15
Wonder Room 0 10
Worry Seed 100 10
Yawn 0 10
Zen Headbutt 80 90 15
Flip Turn 60 100 20
Focus Blast 120 70 5
Fury Cutter 40 95 20
Giga Impact 150 90 5
Hyper Beam 150 90 5
Laser Focus 0 30
Liquidation 85 100 10
Low Kick 1 100 20
Low Sweep 65 100 20
Muddy Water 90 85 10
Topsy-Turvy 0 20
Acid Rain 0 10
Bite 60 100 25
Morbid Terrain 0 10
Parting Shot 100 20
Tutorable Abilities
Ability Description
Anticipation Senses dangerous moves.
Arena Lock Negates field effects.
Ball Fetch Fetches failed Poké Ball.
Big Pecks Prevents Defense loss.
Cloud Nine Negates weather effects.
Cognizate Normal moves become Psychic.
Contrary Inverts stat changes.
Damp Prevents self-destruction.
Defeatist Gives up at half HP.
Distillize Normal moves become Water.
Drizzle Summons rain in battle.
Drowsy Aura Causes sleep on contact.
Early Bird Awakens quickly from sleep.
Flood Surge Field becomes Drenched.
Fog Veil Ups evasion in thick fog.
Gluttony Eats Berries early.
Hydration Cures status in rain.
Immunity Prevents poisoning.
Insomnia Prevents sleep.
Klutz Can't use hold items.
Liquid Voice Makes sound moves Water.
Magic Bounce Reflects status moves.
Magic Guard Only damaged by attacks.
Mimicry Changes type on terrain.
Moody Stats change gradually.
Natural Cure Heals upon switching out.
Neuroforce Ups “supereffective”.
Obliviate Confuses on contact.
Oblivious Prevents attraction.
Own Tempo Prevents confusion.
Psychic Surge Field becomes weird.
Rain Dish Slight HP recovery in rain.
Rattled Raises Speed when scared.
Regenerator Heals upon switching out.
Run Away Makes escaping easier.
Simple Prone to wild stat changes.
Slow Start Takes a while to get going.
Stall Always moves last.
Swift Swim Raises Speed in rain.
Synchronize Passes on status problems.
Telepathy Can't be damaged by an ally.
Torrent Ups Water moves in a pinch.
Trace Copies special ability.
Truant Moves only every two turns.
Unaware Ignores stat changes.
Water Veil Prevents burns.
Wimp Out Flees at half HP.
Emergency Exit Flees at half HP.
Refraction Powers up beam moves.
Aftermath Fainting damages the foe.
Berserk Boosts Sp. Atk at low HP.
Dark Aura Boosts Dark moves.
Morbid Surge Field becomes Morbid.
Poison Heal Restores HP if poisoned.
Rock Head Prevents recoil damage.
Shadow Tag Prevents the foe's escape.
Sheer Force Trades effects for power.