Version 0.3.2 | ||||||||
Keplara Native Species | ||||||||
Voyager Updated Species |
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | Abilities | |||
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Vaileye | 85 | 50 | 15 | 90 | 75 | 60 | 375 |
Unnerve
No Guard Bad Dreams |
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Bloodnaut | 115 | 90 | 25 | 90 | 125 | 90 | 535 |
Unnerve
No Guard Bad Dreams |
Sprites by artsy, dii_fbi, and livra
Egg group - AMORPHOUS
This {POKEMON}'s roots carry hundreds of amps of electric current. Its panels and lens focus the current into powerful magnetic fields. | |
In contrast to Vaileye, Bloodnaut is constantly overloaded by its more powerful magnetic fields. As such, it is irritable, brooding, and aggressive. |
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Vaileye | |
Power Herb | Unnerve |
Glare
Rapid Spin Rising Voltage Meteor Beam |
Level | Move | Type | Category | Power | Accuracy | PP |
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1 | Thunder Shock | 40 | 100 | 30 | ||
1 | Tearful Look | 0 | 20 | |||
7 | Swift | 60 | 0 | 20 | ||
10 | Glare | 100 | 30 | |||
16 | Psybeam | 65 | 100 | 20 | ||
19 | Charge Beam | 50 | 90 | 10 | ||
25 | Signal Beam | 75 | 100 | 15 | ||
28 | Self Destruct | 200 | 100 | 5 | ||
34 | Eerie Impulse | 100 | 15 | |||
37 | Zap Cannon | 120 | 50 | 5 | ||
37 | Lock-On | 100 | 5 | |||
43 | Terrain Pulse | 50 | 100 | 10 | ||
46 | Explosion | 250 | 100 | 5 | ||
52 | Moongeist Beam | 100 | 100 | 5 | ||
55 | Simple Beam | 100 | 15 | |||
58 | Meteor Beam | 120 | 90 | 10 | ||
64 | Prismatic Laser | 160 | 100 | 10 |
Level | Move | Type | Category | Power | Accuracy | PP |
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Evolve | Dark Pulse | 80 | 100 | 15 | ||
1 | Thunder Shock | 40 | 100 | 30 | ||
1 | Tearful Look | 0 | 20 | |||
7 | Swift | 60 | 0 | 20 | ||
10 | Glare | 100 | 30 | |||
16 | Psybeam | 65 | 100 | 20 | ||
19 | Charge Beam | 50 | 90 | 10 | ||
25 | Signal Beam | 75 | 100 | 15 | ||
28 | Self Destruct | 200 | 100 | 5 | ||
34 | Eerie Impulse | 100 | 15 | |||
37 | Zap Cannon | 120 | 50 | 5 | ||
37 | Lock-On | 100 | 5 | |||
44 | Terrain Pulse | 50 | 100 | 10 | ||
48 | Explosion | 250 | 100 | 5 | ||
55 | Moongeist Beam | 100 | 100 | 5 | ||
59 | Simple Beam | 100 | 15 | |||
67 | Meteor Beam | 120 | 90 | 10 | ||
71 | Prismatic Laser | 160 | 100 | 10 |
Move | Type | Category | Power | Accuracy | PP | Parents | ||||||||||||||||||
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Aurora Beam | 65 | 100 | 20 |
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Bubble Beam | 65 | 100 | 20 |
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Heal Pulse | 0 | 10 |
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Hyper Beam | 150 | 90 | 5 |
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Hypnosis | 60 | 20 |
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Ingrain | 100 | 20 |
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Rising Voltage | 70 | 100 | 20 |
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Spotlight | 0 | 15 |
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Tri Attack | 80 | 100 | 10 |
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Ability | Description | ||
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Aftermath | Fainting damages the foe. | ||
Analytic | Moving last boosts power. | ||
Anticipation | Senses dangerous moves. | ||
Bad Dreams | Damages sleeping Pokémon. | ||
Battery | Boosts ally's Sp. Atk. | ||
Carbonize | Normal moves become Steel. | ||
Cloud Nine | Negates weather effects. | ||
Contrary | Inverts stat changes. | ||
Cursed Body | Disables moves on contact. | ||
Dark Aura | Boosts Dark moves. | ||
Dauntless Shield | Ups Defense on entry. | ||
Defeatist | Gives up at half HP. | ||
Download | Adjusts power favorably. | ||
Dry Skin | Prefers moisture to heat. | ||
Early Bird | Awakens quickly from sleep. | ||
Eerie Surge | Field becomes Eerie. | ||
Electric Surge | Field becomes Electric. | ||
Emergency Exit | Flees at half HP. | ||
Forewarn | Determines a foe's move. | ||
Galvanize | Normal moves turn Electric. | ||
Gooey | Lowers Speed on contact. | ||
Hydration | Cures status in rain. | ||
Illuminate | Raises evasiveness. | ||
Immoralize | Normal moves become Dark. | ||
Immunity | Prevents poisoning. | ||
Infiltrator | Passes through barriers. | ||
Innards Out | Hurts foe when defeated. | ||
Insomnia | Prevents sleep. | ||
Intimidate | Lowers the foe's Attack. | ||
Keen Eye | Prevents loss of accuracy. | ||
Lightning Rod | Draws electrical moves. | ||
Magnet Pull | Traps Steel-type {POKEMON}. | ||
Mega Launcher | Boosts pulse moves. | ||
Menace | Lowers the foe's Sp. Atk. | ||
Morbid Surge | Field becomes Morbid. | ||
Neuroforce | Ups “supereffective”. | ||
No Guard | Ensures that all moves hit. | ||
Own Tempo | Prevents confusion. | ||
Perish Body | Foe faints in 3 turns if hit. | ||
Phantasmic | Swap defenses in battle. | ||
Pressure | Raises foe's PP usage. | ||
Rain Dish | Slight HP recovery in rain. | ||
Refraction | Powers up beam moves. | ||
Shadow Tag | Prevents the foe's escape. | ||
Simple | Prone to wild stat changes. | ||
Slow Start | Takes a while to get going. | ||
Sniper | Boosts critical hits. | ||
Soundproof | Avoids sound-based moves. | ||
Stakeout | Stronger as foes switch in. | ||
Stall | Always moves last. | ||
Static | Paralyzes on contact. | ||
Teravolt | Moves hit through abilities. | ||
Terrorize | Normal moves become Ghost. | ||
Tinted Lens | Ups “not very effective”. | ||
Trace | Copies special ability. | ||
Transistor | Ups Electric-type moves. | ||
Truant | Moves only every two turns. | ||
Unburden | Using a hold item ups Speed. | ||
Unnerve | Foes can't eat Berries. | ||
Volt Absorb | Turns electricity into HP. | ||
Volt Rush | Raises Speed in Thunderstorm. | ||
Water Absorb | Changes water into HP. | ||
Battle Armor | Blocks critical hits. | ||
Moxie | KOs raise Attack. | ||
Sheer Force | Trades effects for power. | ||
Stalwart | Ignores foe's redirection. | ||
Steelworker | Powers up Steel moves. | ||
Steely Spirit | Boosts ally's Steel moves. | ||
Swift Swim | Raises Speed in rain. | ||
Wandering Spirit | Trade abilities on contact. | ||
Weak Armor | Its stats change when hit. |