Pokémon Voyager introduces the capability for a Pokémon to wield multiple abilities in battle. Similar to battle moves, each Pokémon has a level-up learnset and tutorable learnset for abilities, and each Pokémon can equip up to four of the abilities that they have learned. But very differently from battle moves, a "capacity" and "cost" system is used to constrain which of its learned abilities a Pokémon can equip at a given time.
Each Pokémon species has an ability "capacity" value, and each ability has an assigned "cost" to equip. At a given time, a Pokémon can equip up to four abilities whose total cost does not exceed the Pokémon's capacity. To make things more interesting, abilities which infamously add a drawback such as Truant have a negative cost, which allows a Pokemon to equip a greater number of more powerful abilities.
There are a lot of Pokemon species, and a lot of abilities. How did we determine the right numbers? Pokemon with higher base stat totals should have lower capacities, and more powerful abilities should higher costs. But shouldn't each Pokemon species inherited from canon should have enough capacity to equip any one of its "innate" abilities. And each Pokemon must have some path to equipping all of the abilities in its learnset (adjusting its capacity with the right combination of negative abilities). And there are more constraints you can imagine wanting to add.
Rather than come up with capacities and costs of each species and ability manually, the Voyager team has written an algorithm to do it. Choosing capacities an costs is an instance of a constraint satisfaction problem. There are many solutions to all of the constraints, but to prevent anything from being too strong we want the minimum solution. This transforms the problem into an instance of integer linear programming.
As a starting point for our constraints, we have made a tier list containing all of Pokemon Voyager's abilities. Descriptions of each tier and the abilities we assigned to it are below.
Constructive, specific feedback about the assignments our algorithm has produced is welcome in the #suggestions channel of the Pokemon Voyager discord.
S+-Tier Abilities
TODO S+, probably should split to S++
Name | Cost | Description |
---|---|---|
Relativist | 254 | The Pokémon creates a bizarre area that inverts Speed when it enters battle. |
Unearthly | 254 | The Pokémon generates a bizarre area that swaps Attack stats when it enters battle. |
Wonder Guard | 206 | Its mysterious power only lets supereffective moves hit the Pokémon. |
Huge Power | 178 | Doubles the Pokémon's Attack stat. |
Imposter | 178 | The Pokémon transforms itself into the Pokémon it's facing. |
Pure Power | 178 | Using its pure power, the Pokémon doubles its Sp. Attack stat. |
S-Tier Abilities
These abilities set rules for the battle in a way which does not change team building incentives.
Name | Cost | Description |
---|---|---|
Orichalcum Pulse | 177 | Turns the sunlight harsh when the Pokémon enters. Boosts Attack stat in harsh sunlight. |
Solar Aura | 177 | The Pokémon gains Electric-type and summons Electric Terrain in battle. |
Solar Burst | 177 | The Pokémon generates solar wind upon entering battle. |
Hadron Engine | 133 | Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain. |
Drizzle | 102 | The Pokémon makes it rain when it enters a battle. |
Drought | 102 | Turns the sunlight harsh when the Pokémon enters a battle. |
Fog Warning | 102 | The Pokémon creates an eerie fog upon entering battle. |
Pressure System | 102 | The Pokémon generates blustery winds when it enters battle. |
Sand Stream | 102 | The Pokémon summons a sandstorm when it enters a battle. |
Snow Warning | 102 | The Pokémon summons a hailstorm when it enters a battle. |
Combat Surge | 85 | Turns the ground into Combat Terrain when the Pokémon enters a battle. |
Electric Surge | 85 | Turns the ground into Electric Terrain when the Pokémon enters a battle. |
Floral Surge | 85 | Turns the ground into Floral Terrain when the Pokémon enters a battle. |
Grassy Surge | 85 | Turns the ground into Grassy Terrain when the Pokémon enters a battle. |
Grayscale | 85 | Turns the ground into Bland Terrain when the Pokémon enters a battle. |
Misty Surge | 85 | Turns the ground into Misty Terrain when the Pokémon enters a battle. |
Morbid Surge | 85 | Turns the ground into Morbid Terrain when the Pokémon enters a battle. |
Noxious Surge | 85 | Turns the ground into Noxious Terrain when the Pokémon enters a battle. |
Parental Bond | 85 | Parent and child each attacks. |
Primal Surge | 85 | Turns the ground into Primal Terrain when the Pokémon enters a battle. |
Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
Shrapnel Surge | 85 | Turns the ground into Shrapnel Terrain when the Pokémon enters a battle. |
Tectonic Surge | 85 | Turns the ground into Tectonic Terrain when the Pokémon enters a battle. |
Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
Singularity | 84 | The Pokémon amplifies the Gravitational field when it enters battle. |
Solar Being | 84 | The Pokémon gains Fire-type and summons harsh sunlight when it enters battle. |
A-Tier Abilities
These abilities significantly bolster the offensive prowess of a Pokémon, even one with mediocre base stats.
Name | Cost | Description |
---|---|---|
Beads of Ruin | 83 | Lowers the Sp. Def stats of all Pokémon except itself. |
Good as Gold | 83 | A body of pure gold gives the Pokémon full immunity to status moves. |
Ice Scales | 83 | The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
Infuse Agility | 83 | Boosts the Pokémon's Speed stat when the Pokémon enters a battle. |
Infuse Prowess | 83 | Boosts the Pokémon's Special Attack stat when the Pokémon enters a battle. |
Infuse Strength | 83 | Boosts the Pokémon's Attack stat when the Pokémon enters a battle. |
Shadow Tag | 83 | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. |
Sword of Ruin | 83 | Lowers the Def stats of all Pokémon except itself. |
Tablets of Ruin | 83 | Lowers the Atk stats of all Pokémon except itself. |
Contrary | 82 | Makes stat changes have an opposite effect. |
Intrepid Sword | 82 | Boosts the Pokémon's Attack stat when the Pokémon enters a battle. |
Shadow Shield | 81 | Reduces the amount of damage the Pokémon takes while its HP is full. |
Sheer Force | 81 | Removes additional effects to increase the power of moves when attacking. |
Download | 80 | Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to. |
Libero | 80 | Changes the Pokémon's type to the type of the move it's about to use. |
Magic Bounce | 80 | Reflects status moves instead of getting hit by them. |
Magic Guard | 80 | The Pokémon only takes damage from attacks. |
Protean | 80 | Changes the Pokémon's type to the type of the move it's about to use. |
Fur Coat | 79 | Halves the damage from physical moves. |
Neuroforce | 79 | Powers up moves that are super effective. |
Neutralizing Gas | 79 | When in the battle, the effects of all Pokémon's Abilities will be nullified. |
Poison Heal | 79 | Restores HP if the Pokémon is poisoned instead of losing HP. |
Tough Claws | 79 | Powers up moves that make direct contact. |
Gale Wings | 78 | Gives priority to Flying-type moves when the Pokémon's HP is full. |
Guts | 78 | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. |
Prankster | 78 | Gives priority to the Pokémon's status moves. |
Simple | 78 | The stat changes the Pokémon receives are doubled. |
Water Bubble | 78 | Lowers the power of Fire-type moves done to the Pokémon and prevents it from getting a burn. |
Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
Aerilate | 77 | Normal-type moves become Flying-type moves. Their power is boosted a little. |
Calderize | 77 | Normal-type moves become Fire-type moves. Their power is boosted a little. |
Carbonize | 77 | Normal-type moves become Steel-type moves. Their power is boosted a little. |
Chlorolize | 77 | Normal-type moves become Grass-type moves. Their power is boosted a little. |
Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
Combatize | 77 | Normal-type moves become Fighting-type moves. Their power is boosted a little. |
Distillize | 77 | Normal-type moves become Water-type moves. Their power is boosted a little. |
Enchantress | 77 | The Pokémon creates a bizarre area that negates hold items when it enters battle. |
Flare Boost | 77 | Powers up special attacks when the Pokémon is burned. |
Frost Boost | 77 | Powers up special attacks when the Pokémon is frostbitten. |
Fumigate | 77 | Normal-type moves become Poison-type moves. Their power is boosted a little. |
Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
Hive Mind | 77 | Normal-type moves become Bug-type moves. Their power is boosted a little. |
Immoralize | 77 | Normal-type moves become Dark-type moves. Their power is boosted a little. |
Pixilate | 77 | Normal-type moves become Fairy-type moves. Their power is boosted a little. |
Primalize | 77 | Normal-type moves become Dragon-type moves. Their power is boosted a little. |
Refrigerate | 77 | Normal-type moves become Ice-type moves. Their power is boosted a little. |
Terralate | 77 | Normal-type moves become Ground-type moves. Their power is boosted a little. |
Terrorize | 77 | Normal-type moves become Ghost-type moves. Their power is boosted a little. |
Calcifate | 75 | Normal-type moves become Rock-type moves. Their power is boosted a little. |
Arena Trap | 70 | Prevents opposing Pokémon from fleeing. |
Costar | 70 | When the Pokémon enters a battle, it copies an ally's stat changes. |
Gorilla Tactics | 70 | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. |
Jump Scare | 70 | The Pokémon moves first on the first turn of battle. |
Multiscale | 70 | Reduces the amount of damage the Pokémon takes while its HP is full. |
Supreme Overlord | 70 | This Pokémon's attack stats are boosted for each fainted ally. |
Toxic Boost | 70 | Powers up physical attacks when the Pokémon is poisoned. |
Unaware | 70 | When attacking, the Pokémon ignores the target Pokémon's stat changes. |
Unseen Fist | 70 | Moves that make direct contact can attack the target even if the target protects itself. |
B-Tier Abilities
These abilities make a Pokémon meaningfully more powerful when built around.
Name | Cost | Description |
---|---|---|
Chilling Neigh | 69 | When knocking out a target, it utters a chilling neigh, which boosts its Attack stat. |
Flower Gift | 69 | Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. |
Grim Neigh | 69 | When knocking out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. |
Infuse Armor | 69 | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
Infuse Wards | 69 | Boosts the Pokémon's Special Defense stat when the Pokémon enters a battle. |
Irradiated | 69 | The Pokémon generates a solar wind when it's hit by an attack. |
Magician | 69 | The Pokémon steals the held item of a Pokémon it hits with a move. |
Merciless | 69 | The Pokémon's attacks become critical hits if the target is poisoned. |
Moody | 69 | Raises one stat sharply and lowers another every turn. |
Opportunist | 69 | Copies opponent positive stat changes. |
Photon Rush | 69 | Boosts the Pokémon's Speed stat in solar wind. |
Power Spot | 69 | Just being next to the Pokémon powers up moves. |
Punk Rock | 69 | Boosts the power of sound-based moves and halves the damage taken from them. |
Purifying Salt | 69 | The Pokémon's salt protects it from statuses and halves damage from Ghost-type moves. |
Reality Rush | 69 | Boosts the Pokémon's Speed stat on Inverse Terrain. |
Soul-Heart | 69 | Boosts its Sp. Atk stat every time a Pokémon faints. |
Telepathy | 69 | Anticipates an ally's attack and dodges it. |
Teravolt | 69 | Moves can be used on the target regardless of its Abilities. |
Turboblaze | 69 | Moves can be used on the target regardless of its Abilities. |
Vessel of Ruin | 69 | Lowers the Sp. Atk stats of all Pokémon except itself. |
Volatile | 69 | Boosts the Special Attack stat, but lowers accuracy. |
Technician | 68 | Powers up the Pokémon's weaker moves. |
Aerodynamic | 67 | Boosts the Pokémon's Speed stat on Blustery Winds. |
Beast Boost | 67 | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. |
Moxie | 67 | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. |
Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
Protosynthesis | 66 | Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind. |
Serene Grace | 66 | Boosts the likelihood of additional effects occurring when attacking. |
Battery | 65 | Powers up ally Pokémon's special moves. |
Surge Surfer | 65 | Doubles the Pokémon's Speed stat on Electric Terrain. |
Compound Eyes | 62 | The Pokémon's compound eyes boost its accuracy. |
Speed Boost | 61 | Its Speed stat is boosted every turn. |
Battle Armor | 60 | Hard armor protects the Pokémon from critical hits. |
Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Swift Swim | 60 | Boosts the Pokémon's Speed stat in rain. |
White Smoke | 60 | The Pokémon's white smoke prevents other Pokémon from lowering its stats. |
Comatose | 58 | It's always drowsing and will never wake up. It can attack without waking up. |
Filter | 58 | Reduces the power of supereffective attacks taken. |
Solid Rock | 58 | Reduces the power of supereffective attacks taken. |
Anger Shell | 57 | When HP drops to half or less, defenses are lowered but attack and Speed are raised. |
Intimidate | 57 | The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat. |
Mega Launcher | 57 | Powers up aura and pulse moves. |
Menace | 57 | The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat. |
No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
Reckless | 57 | Powers up moves that have recoil damage. |
Gluttony | 56 | Makes the Pokémon already eat a held Berry when its HP drops to half or less. |
Mirror Armor | 56 | Bounces back only the stat-lowering effects that the Pokémon receives. |
Primal Prancer | 56 | Boosts the Pokémon's Speed stat on Primal Terrain. |
Regenerator | 54 | Restores a little HP when withdrawn from battle. |
Sand Force | 52 | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
Sand Rush | 52 | Boosts the Pokémon's Speed stat in a sandstorm. |
Solar Power | 52 | Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn. |
Slush Rush | 51 | Boosts the Pokémon's Speed stat in a hailstorm. |
Iron Fist | 48 | Powers up punching moves. |
Mold Breaker | 47 | Moves can be used on the target regardless of its Abilities. |
Victory Star | 47 | Boosts the accuracy of its allies and itself. |
Sludge Rush | 45 | Boosts the Pokémon's Speed stat on Noxious Terrain. |
Lithe Form | 44 | Boosts the Pokémon's Speed stat on Combat Terrain. |
Sniper | 44 | Powers up moves if they become critical hits when attacking. |
Supersweet Syrup | 44 | Spreads a sickly sweet syrup across the field to lower opponent evasiveness. |
Berserk | 43 | Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
Convection | 43 | The Pokémon generates blustery winds when it's hit by an attack. |
Greenhouse | 43 | The Pokémon generates strong sunlight when it's hit by an attack. |
Sand Spit | 43 | The Pokémon creates a sandstorm when it's hit by an attack. |
Sleet Spit | 43 | The Pokémon generates a hailstorm when it's hit by an attack. |
Sprinkle Spit | 43 | The Pokémon makes it rain when it's hit by an attack. |
Quark Drive | 42 | Boosts the Pokémon's most proficient stat on Electric Terrain. |
Shell Armor | 42 | A hard shell protects the Pokémon from critical hits. |
Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
Indigestion | 41 | The Pokémon summons Noxious Terrain when it's hit by an attack. |
Sharpness | 39 | Boosts the power of slicing moves. |
Prism Armor | 37 | Reduces the power of supereffective attacks taken. |
Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
Cud Chew | 34 | An eaten Berry will be regurgitated at the end of the next turn and eaten again. |
Morbid Mania | 34 | Boosts the Pokémon's Speed stat on Morbid Terrain. |
Bare Hands | 33 | Boosts the base power of the Pokémon's attacks if they are not holding an item. |
Chlorophyll | 33 | Boosts the Pokémon's Speed stat in harsh sunlight. |
Cold-Blooded | 33 | Boosts the Pokémon's Speed stat in harsh sunlight. |
Dancer | 33 | When another Pokémon uses a dance move, it immediately does so regardless of its Speed. |
Fluffy | 33 | Halves the damage taken from contact moves, but doubles that of Fire-type moves. |
Friend Guard | 33 | Reduces damage done to allies. |
Full Metal Body | 33 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Harvest | 33 | May create another Berry after one is used. |
Hustle | 33 | Boosts the Attack stat, but lowers accuracy. |
Refraction | 33 | Boosts the power and effect likelihood of Beam-type moves. |
Resonance | 33 | Boosts the damage given and received from sound-based moves. |
Ripen | 33 | Ripens Berries and doubles their effect. |
Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
Stakeout | 33 | Doubles the damage dealt to the target's replacement if the target switches out. |
Stamina | 33 | Boosts the Defense stat when hit by an attack. |
Strong Jaw | 33 | The Pokémon's strong jaw boosts the power of its biting moves. |
Toxic Debris | 33 | Scatters Toxic Spikes on the opposing side when it takes damage from physical moves. |
Triage | 33 | Gives priority to a healing move. |
Unburden | 33 | Boosts the Speed stat if the Pokémon's held item is used or lost. |
Wind Rider | 33 | Blocks wind moves. Attack is boosted from Tailwind or when hit by a wind move. |
C-Tier Abilities
These abilities strengthen a Pokémon in common situations, or can be exploited to gain a large advantage.
Name | Cost | Description |
---|---|---|
Air Lock | 32 | Eliminates the effects of weather. |
Cloud Nine | 32 | Eliminates the effects of weather. |
Competitive | 32 | Boosts the Sp. Atk stat sharply when a stat is lowered. |
Curious Medicine | 32 | When it enters a battle, it scatters medicine that removes all stat changes from allies. |
Defiant | 32 | Boosts the Pokémon's Attack stat sharply when its stats are lowered. |
Dry Skin | 32 | Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more. |
Forecast | 32 | Changes the Pokémon's type depending on the weather. |
Gooey | 32 | Contact with the Pokémon lowers the attacker's Speed stat. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Lingering Aroma | 32 | Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma. |
Liquid Voice | 32 | All sound-based moves become Water-type moves. |
Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
Obliviate | 32 | Contact with the Pokémon may confuses the attacker. |
Phantasmic | 32 | The Pokémon generates a bizarre area that swaps Defense stats when it enters battle. |
Power Spore | 32 | Amplifies the effects of all primary statuses on the field. |
Quick Draw | 32 | Enables the Pokémon to move first occasionally. |
Rivalry | 32 | Deals more damage to Pokémon of the same gender, but less to those of the opposite gender. |
Rocky Payload | 32 | Boosts the power of Rock-type moves. |
Sap Sipper | 32 | Boosts the Attack stat if hit by a Grass-type move instead of taking damage. |
Steam Engine | 32 | Boosts the Pokémon's Speed stat drastically if hit by a Fire-or Water-type move. |
Steely Spirit | 32 | Powers up ally Pokémon's Steel-type moves. |
Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
Thermal Exchange | 32 | Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned. |
Thick Fat | 32 | A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves. |
Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
Cotton Down | 31 | When hit by an attack, cotton fluff lowers the Speed stat of all Pokémon except itself. |
Mummy | 31 | Contact with the Pokémon changes an attacker's Abilities to Mummy. |
Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
Flame Body | 28 | Contact with the Pokémon may burn the attacker. |
Weak Armor | 27 | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. |
Guard Dog | 26 | Boosts Attack if intimidated. Effects that force switching out also fail to work against it. |
Hydration | 23 | Heals status conditions if it's raining. |
Iron Barbs | 22 | Inflicts damage on the attacker upon contact with iron barbs. |
Mimicry | 22 | Changes the Pokémon's type depending on the terrain. |
Anger Point | 21 | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. |
Seed Sower | 20 | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. |
Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
Storm Drain | 18 | The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk. |
Analytic | 17 | Boosts move power when the Pokémon moves last. |
Drowsy Aura | 17 | Contact with the Pokémon may put the attacker to sleep. |
Motor Drive | 17 | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. |
Pressure | 17 | By putting pressure on the opposing Pokémon, it raises their PP usage. |
Rough Skin | 17 | This Pokémon inflicts damage with its rough skin to the attacker on contact. |
Water Veil | 17 | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
Dragon's Maw | 16 | Powers up Dragon-type moves. |
Flash Fire | 16 | Powers up the Pokémon's Fire-type moves if it's hit by one. |
Infiltrator | 16 | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
Steelworker | 16 | Powers up Steel-type moves. |
Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
Transistor | 16 | Powers up Electric-type moves. |
Bulletproof | 15 | Protects the Pokémon from some ball and bomb moves. |
Earth Eater | 15 | If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage. |
Poison Touch | 15 | May poison a target when the Pokémon makes contact. |
Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
Water Absorb | 15 | Restores HP if hit by a Water-type move instead of taking damage. |
Water Compaction | 15 | Blocks Water-type moves to sharply boost the Pokémon's Defense. |
Well-Baked Body | 15 | Blocks Fire-type moves to sharply boost the Pokémon's Defense. |
Blaze | 14 | Powers up Fire-type moves when the Pokémon's HP is low. |
Overgrow | 14 | Powers up Grass-type moves when the Pokémon's HP is low. |
Rock Head | 14 | Protects the Pokémon from recoil damage. |
Swarm | 14 | Powers up Bug-type moves when the Pokémon's HP is low. |
Torrent | 14 | Powers up Water-type moves when the Pokémon's HP is low. |
Cheek Pouch | 12 | Restores HP as well when the Pokémon eats a Berry. |
Dauntless Shield | 12 | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
Frostproof | 12 | The Pokémon resists Ice-type moves and damage from frostbite. |
Frozen Body | 12 | Contact with the Pokémon may cause frostbite. |
Hyper Cutter | 12 | The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat. |
Justified | 12 | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. |
Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
Poison Point | 12 | Contact with the Pokémon may poison the attacker. |
Quick Feet | 12 | Boosts the Speed stat if the Pokémon has a status condition. |
Screen Cleaner | 12 | Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil. |
Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
Tangling Hair | 12 | Contact with the Pokémon lowers the attacker's Speed stat. |
Wispy Form | 12 | The Pokémon creates a eerie fog when it's hit by an attack. |
D-Tier Abilities
These abilities are helpful in niche situations. They either cannot be built around, or building around them does not offer much advantage.
Name | Cost | Description |
---|---|---|
Aftermath | 11 | Damages the attacker if it contacts the Pokémon with a finishing hit. |
Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
Arena Lock | 11 | Negates statuses that affect the whole field. |
Armor Tail | 11 | It makes opponents unable to use priority moves against the Pokémon or its allies. |
Aroma Veil | 11 | Protects itself and its allies from attacks that limit their move choices. |
Bad Dreams | 11 | Reduces the HP of sleeping opposing Pokémon. |
Bland Bulwark | 11 | Boosts the Pokémon's Defensive stats on Bland Terrain. |
Cursed Body | 11 | May disable a move used on the Pokémon. |
Dazzling | 11 | Surprises the opposing Pokémon, making it unable to attack using priority moves. |
Effect Spore | 11 | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. |
Flower Fuzz | 11 | Boosts the Pokémon's Defensive stats on Floral Terrain. |
Flower Veil | 11 | Protects ally Grass-type Pokémon from status conditions and the lowering of their stats. |
Fog Veil | 11 | Boosts the Pokémon's evasiveness in eerie fog. |
Grass Pelt | 11 | Boosts the Pokémon's Defensive stats on Grassy Terrain. |
Gunk Guard | 11 | Boosts the Pokémon's Defensive stats on Noxious Terrain. |
Healer | 11 | Sometimes heals an ally's status condition. |
Ice Body | 11 | The Pokémon gradually regains HP in a hailstorm. |
Innards Out | 11 | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
Leaf Guard | 11 | Prevents status conditions in harsh sunlight. |
Limber | 11 | Its limber body protects the Pokémon from paralysis. |
Long Reach | 11 | The Pokémon uses its moves without making contact with the target. |
Magma Armor | 11 | The Pokémon is covered with hot magma, which prevents it from becoming frostbitten. |
Misty Mane | 11 | Boosts the Pokémon's Defensive stats on Misty Terrain. |
Oblivious | 11 | The Pokémon is oblivious, and that keeps it from being infatuated or taunted. |
Pastel Veil | 11 | Protects the Pokémon and its ally Pokémon from being poisoned. |
Perish Body | 11 | When hit by a contact move, the Pokémon and the attacker will faint after three turns. |
Power Of Alchemy | 11 | The Pokémon copies the Ability of a defeated ally. |
Propeller Tail | 11 | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Queenly Majesty | 11 | Its majesty pressures opposing Pokémon, making them unable to attack with priority moves. |
Receiver | 11 | The Pokémon copies the Ability of a defeated ally. |
Scrappy | 11 | The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves. |
Shed Skin | 11 | The Pokémon may heal its own status conditions by shedding its skin. |
Shield Dust | 11 | This Pokémon's dust blocks the additional effects of attacks taken. |
Stalwart | 11 | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Steadfast | 11 | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. |
Stench | 11 | By releasing stench when attacking, this Pokémon may cause the target to flinch. |
Suction Cups | 11 | This Pokémon uses suction cups to negate all moves and items that force switching out. |
Sweet Veil | 11 | Prevents itself and ally Pokémon from falling asleep. |
Symbiosis | 11 | The Pokémon passes its item to an ally that has used up an item. |
Tectonic Armor | 11 | Boosts the Pokémon's Defensive stats on Tectonic Terrain. |
Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
Unnerve | 11 | Unnerves opposing Pokémon and makes them unable to eat Berries. |
Wandering Spirit | 11 | The Pokémon exchanges Abilities with a Pokémon that hits it with a contact move. |
Wind Power | 11 | When hit by a wind move, the Pokémon becomes Charged up. |
Wonder Skin | 11 | Makes status moves more likely to miss. |
Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
Steel Skin | 10 | Boosts the Pokémon's Defensive stats on Shrapnel Terrain. |
Vital Spirit | 10 | The Pokémon is full of vitality, and that prevents it from falling asleep. |
Magnet Pull | 8 | Prevents Steel-type Pokémon from escaping using its magnetic force. |
Cute Charm | 7 | Contact with the Pokémon may cause infatuation. |
Heatproof | 7 | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
Heavy Water | 7 | Boosts the Pokémon's Defensive stats in Rain. |
Rain Dish | 7 | The Pokémon gradually regains HP in rain. |
Big Pecks | 6 | Protects the Pokémon from Defense-lowering effects. |
Keen Eye | 5 | Prevents other Pokémon from lowering this Pokémon's accuracy. |
Illuminate | 4 | Raises the Pokémon's evasiveness. |
Marvel Scale | 3 | The Pokémon's marvelous scales boost the Defense stat if it has a status condition. |
Sand Veil | 3 | Boosts the Pokémon's evasiveness in a sandstorm. |
Corrosion | 2 | The Pokémon can poison the target even if it's a Steel or Poison type. |
Damp | 2 | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
Ghastly Guard | 2 | Boosts the Pokémon's Defensive stats in Eerie Fog. |
Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
Lifelink | 2 | The Pokémon recovers some HP when it deals damage. |
Liquid Ooze | 2 | The oozed liquid has a strong stench, which damages attackers using draining moves. |
Minus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
Normalize | 2 | All the Pokémon's moves become Normal type. Their power is boosted a little. |
Overcoat | 2 | Protects the Pokémon from things like sand, hail, and powder. |
Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
Pickpocket | 2 | Steals an item from an attacker that made direct contact. |
Plus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
Rattled | 2 | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. |
Snow Cloak | 2 | Boosts evasiveness in a hailstorm. |
E-Tier Abilities
These abilities have negligible or unpredictable effect in trainer battles.
Name | Cost | Description |
---|---|---|
Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
Color Change | 1 | The Pokémon's type becomes the type of the move used on it. |
Early Bird | 1 | The Pokémon awakens from sleep twice as fast as other Pokémon. |
Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
Frisk | 1 | When it enters a battle, the Pokémon can check an opposing Pokémon's held item. |
Heavy Metal | 1 | Doubles the Pokémon's weight. |
Light Metal | 1 | Halves the Pokémon's weight. |
Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. |
Tangled Feet | 1 | Raises evasiveness if the Pokémon is confused. |
E--Tier Abilities
These abilities have no effect at all in trainer battles, so they all cost zero.
Name | Cost | Description |
---|---|---|
Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. |
Embody Aspect | 0 | |
Honey Gather | 0 | The Pokémon may gather Honey after a battle. |
Hospitality | 0 | |
Mind's Eye | 0 | |
Poison Puppeteer | 0 | |
Run Away | 0 | Enables a sure getaway from wild Pokémon. |
Tera Shell | 0 | |
Tera Shift | 0 | |
Teraform Zero | 0 | |
Toxic Chain | 0 |
F-Tier Abilities
These abilities are harmful more often than they are helpful. Equipping them enables equipping other stronger abilities.
Name | Cost | Description |
---|---|---|
Mycelium Might | -1 | Status moves act more slowly, but they are unaffected by the foe's abilities. |
Butterfingers | -3 | The Pokémon may drop its held item when hit by a damaging move. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Predictable | -13 | This Pokémon's predictable maneuvers make moves hit against it without fail. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. |
Flawed Form | -19 | Halves the Pokémon's Sp. Def stat. |
Weak Bones | -19 | Halves the Pokémon's Defense stat. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Wimp Out | -22 | The Pokémon cowardly switches out when its HP becomes half or less. |
Klutz | -25 | The Pokémon can't use any held items. |
Inflexible | -33 | This Pokémon can only use the first move it uses in battle. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Imperious | -93 | This Pokémon sometimes refuses to obey its Trainer. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |