Adaptability
|
77 |
Powers up moves of the same type as the Pokémon. |
Aerilate
|
77 |
Normal-type moves become Flying-type moves. Their power is boosted a little. |
Aerodynamic
|
67 |
Boosts the Pokémon's Speed stat on Blustery Winds. |
Aftermath
|
11 |
Damages the attacker if it contacts the Pokémon with a finishing hit. |
Air Lock
|
32 |
Eliminates the effects of weather. |
Analytic
|
17 |
Boosts move power when the Pokémon moves last. |
Anger Point
|
21 |
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. |
Anger Shell
|
57 |
When HP drops to half or less, defenses are lowered but attack and Speed are raised. |
Anticipation
|
1 |
The Pokémon can sense an opposing Pokémon's dangerous moves. |
Arcane Armor
|
11 |
Boosts the Pokémon's Defensive stats on Psychic Terrain. |
Arena Lock
|
11 |
Negates statuses that affect the whole field. |
Arena Trap
|
70 |
Prevents opposing Pokémon from fleeing. |
Armor Tail
|
11 |
It makes opponents unable to use priority moves against the Pokémon or its allies. |
Aroma Veil
|
11 |
Protects itself and its allies from attacks that limit their move choices. |
Bad Dreams
|
11 |
Reduces the HP of sleeping opposing Pokémon. |
Ball Fetch
|
0 |
If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. |
Bare Hands
|
33 |
Boosts the base power of the Pokémon's attacks if they are not holding an item. |
Battery
|
65 |
Powers up ally Pokémon's special moves. |
Battle Armor
|
60 |
Hard armor protects the Pokémon from critical hits. |
Beads of Ruin
|
83 |
Lowers the Sp. Def stats of all Pokémon except itself. |
Beast Boost
|
67 |
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. |
Berserk
|
43 |
Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
Big Pecks
|
6 |
Protects the Pokémon from Defense-lowering effects. |
Bland Bulwark
|
11 |
Boosts the Pokémon's Defensive stats on Bland Terrain. |
Blaze
|
14 |
Powers up Fire-type moves when the Pokémon's HP is low. |
Bulletproof
|
15 |
Protects the Pokémon from some ball and bomb moves. |
Butterfingers
|
-3 |
The Pokémon may drop its held item when hit by a damaging move. |
Calcifate
|
75 |
Normal-type moves become Rock-type moves. Their power is boosted a little. |
Calderize
|
77 |
Normal-type moves become Fire-type moves. Their power is boosted a little. |
Carbonize
|
77 |
Normal-type moves become Steel-type moves. Their power is boosted a little. |
Cecity
|
-19 |
This Pokémon's poor eyesight makes its moves more likely to miss. |
Cheek Pouch
|
12 |
Restores HP as well when the Pokémon eats a Berry. |
Chilling Neigh
|
69 |
When knocking out a target, it utters a chilling neigh, which boosts its Attack stat. |
Chlorolize
|
77 |
Normal-type moves become Grass-type moves. Their power is boosted a little. |
Chlorophyll
|
33 |
Boosts the Pokémon's Speed stat in harsh sunlight. |
Clear Body
|
60 |
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Cloud Nine
|
32 |
Eliminates the effects of weather. |
Cognizate
|
77 |
Normal-type moves become Psychic-type moves. Their power is boosted a little. |
Cold-Blooded
|
33 |
Boosts the Pokémon's Speed stat in harsh sunlight. |
Color Change
|
1 |
The Pokémon's type becomes the type of the move used on it. |
Comatose
|
58 |
It's always drowsing and will never wake up. It can attack without waking up. |
Combat Surge
|
85 |
Turns the ground into Combat Terrain when the Pokémon enters a battle. |
Combatize
|
77 |
Normal-type moves become Fighting-type moves. Their power is boosted a little. |
Competitive
|
32 |
Boosts the Sp. Atk stat sharply when a stat is lowered. |
Compound Eyes
|
62 |
The Pokémon's compound eyes boost its accuracy. |
Contrary
|
82 |
Makes stat changes have an opposite effect. |
Convection
|
43 |
The Pokémon generates blustery winds when it's hit by an attack. |
Corrosion
|
2 |
The Pokémon can poison the target even if it's a Steel or Poison type. |
Costar
|
70 |
When the Pokémon enters a battle, it copies an ally's stat changes. |
Cotton Down
|
31 |
When hit by an attack, cotton fluff lowers the Speed stat of all Pokémon except itself. |
Cud Chew
|
34 |
An eaten Berry will be regurgitated at the end of the next turn and eaten again. |
Curious Medicine
|
32 |
When it enters a battle, it scatters medicine that removes all stat changes from allies. |
Cursed Body
|
11 |
May disable a move used on the Pokémon. |
Cute Charm
|
7 |
Contact with the Pokémon may cause infatuation. |
Damp
|
2 |
Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
Dancer
|
33 |
When another Pokémon uses a dance move, it immediately does so regardless of its Speed. |
Dauntless Shield
|
12 |
Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
Dazzling
|
11 |
Surprises the opposing Pokémon, making it unable to attack using priority moves. |
Defeatist
|
-17 |
Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Defiant
|
32 |
Boosts the Pokémon's Attack stat sharply when its stats are lowered. |
Distillize
|
77 |
Normal-type moves become Water-type moves. Their power is boosted a little. |
Download
|
80 |
Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to. |
Dragon's Maw
|
16 |
Powers up Dragon-type moves. |
Drizzle
|
102 |
The Pokémon makes it rain when it enters a battle. |
Drought
|
102 |
Turns the sunlight harsh when the Pokémon enters a battle. |
Drowsy Aura
|
17 |
Contact with the Pokémon may put the attacker to sleep. |
Dry Skin
|
32 |
Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more. |
Early Bird
|
1 |
The Pokémon awakens from sleep twice as fast as other Pokémon. |
Earth Eater
|
15 |
If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage. |
Effect Spore
|
11 |
Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. |
Electric Surge
|
85 |
Turns the ground into Electric Terrain when the Pokémon enters a battle. |
Electromorphosis
|
12 |
The Pokémon becomes Charged up when it takes damage. |
Embody Aspect
|
0 |
|
Emergency Exit
|
-22 |
The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Enchantress
|
77 |
The Pokémon creates a bizarre area that negates hold items when it enters battle. |
Filter
|
58 |
Reduces the power of supereffective attacks taken. |
Flame Body
|
28 |
Contact with the Pokémon may burn the attacker. |
Flare Boost
|
77 |
Powers up special attacks when the Pokémon is burned. |
Flash Fire
|
16 |
Powers up the Pokémon's Fire-type moves if it's hit by one. |
Flawed Form
|
-19 |
Halves the Pokémon's Sp. Def stat. |
Floral Surge
|
85 |
Turns the ground into Floral Terrain when the Pokémon enters a battle. |
Flower Fuzz
|
11 |
Boosts the Pokémon's Defensive stats on Floral Terrain. |
Flower Gift
|
69 |
Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. |
Flower Veil
|
11 |
Protects ally Grass-type Pokémon from status conditions and the lowering of their stats. |
Fluffy
|
33 |
Halves the damage taken from contact moves, but doubles that of Fire-type moves. |
Fog Veil
|
11 |
Boosts the Pokémon's evasiveness in eerie fog. |
Fog Warning
|
102 |
The Pokémon creates an eerie fog upon entering battle. |
Forecast
|
32 |
Changes the Pokémon's type depending on the weather. |
Forewarn
|
1 |
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
Friend Guard
|
33 |
Reduces damage done to allies. |
Frisk
|
1 |
When it enters a battle, the Pokémon can check an opposing Pokémon's held item. |
Frost Boost
|
77 |
Powers up special attacks when the Pokémon is frostbitten. |
Frostproof
|
12 |
The Pokémon resists Ice-type moves and damage from frostbite. |
Frozen Body
|
12 |
Contact with the Pokémon may cause frostbite. |
Full Metal Body
|
33 |
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Fumigate
|
77 |
Normal-type moves become Poison-type moves. Their power is boosted a little. |
Fur Coat
|
79 |
Halves the damage from physical moves. |
Gale Wings
|
78 |
Gives priority to Flying-type moves when the Pokémon's HP is full. |
Galvanize
|
77 |
Normal-type moves become Electric-type moves. Their power is boosted a little. |
Ghastly Guard
|
2 |
Boosts the Pokémon's Defensive stats in Eerie Fog. |
Gluttony
|
56 |
Makes the Pokémon already eat a held Berry when its HP drops to half or less. |
Good as Gold
|
83 |
A body of pure gold gives the Pokémon full immunity to status moves. |
Gooey
|
32 |
Contact with the Pokémon lowers the attacker's Speed stat. |
Gorilla Tactics
|
70 |
Boosts the Pokémon's Attack stat but only allows the use of the first selected move. |
Grass Pelt
|
11 |
Boosts the Pokémon's Defensive stats on Grassy Terrain. |
Grassy Surge
|
85 |
Turns the ground into Grassy Terrain when the Pokémon enters a battle. |
Grayscale
|
85 |
Turns the ground into Bland Terrain when the Pokémon enters a battle. |
Greenhouse
|
43 |
The Pokémon generates strong sunlight when it's hit by an attack. |
Grim Neigh
|
69 |
When knocking out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. |
Guard Dog
|
26 |
Boosts Attack if intimidated. Effects that force switching out also fail to work against it. |
Gunk Guard
|
11 |
Boosts the Pokémon's Defensive stats on Noxious Terrain. |
Guts
|
78 |
It's so gutsy that having a status condition boosts the Pokémon's Attack stat. |
Hadron Engine
|
133 |
Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain. |
Harvest
|
33 |
May create another Berry after one is used. |
Healer
|
11 |
Sometimes heals an ally's status condition. |
Heatproof
|
7 |
The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
Heavy Metal
|
1 |
Doubles the Pokémon's weight. |
Heavy Water
|
7 |
Boosts the Pokémon's Defensive stats in Rain. |
High Entropy
|
32 |
Boosts the Pokémon's Evasiveness under Gravity. |
Hive Mind
|
77 |
Normal-type moves become Bug-type moves. Their power is boosted a little. |
Honey Gather
|
0 |
The Pokémon may gather Honey after a battle. |
Hospitality
|
0 |
|
Huge Power
|
178 |
Doubles the Pokémon's Attack stat. |
Hustle
|
33 |
Boosts the Attack stat, but lowers accuracy. |
Hydration
|
23 |
Heals status conditions if it's raining. |
Hyper Cutter
|
12 |
The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat. |
Ice Body
|
11 |
The Pokémon gradually regains HP in a hailstorm. |
Ice Scales
|
83 |
The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
Illuminate
|
4 |
Raises the Pokémon's evasiveness. |
Immoralize
|
77 |
Normal-type moves become Dark-type moves. Their power is boosted a little. |
Immunity
|
2 |
The immune system of the Pokémon prevents it from getting poisoned. |
Imperious
|
-93 |
This Pokémon sometimes refuses to obey its Trainer. |
Imposter
|
178 |
The Pokémon transforms itself into the Pokémon it's facing. |
Indigestion
|
41 |
The Pokémon summons Noxious Terrain when it's hit by an attack. |
Infiltrator
|
16 |
Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
Inflexible
|
-33 |
This Pokémon can only use the first move it uses in battle. |
Infuse Agility
|
83 |
Boosts the Pokémon's Speed stat when the Pokémon enters a battle. |
Infuse Armor
|
69 |
Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
Infuse Prowess
|
83 |
Boosts the Pokémon's Special Attack stat when the Pokémon enters a battle. |
Infuse Strength
|
83 |
Boosts the Pokémon's Attack stat when the Pokémon enters a battle. |
Infuse Wards
|
69 |
Boosts the Pokémon's Special Defense stat when the Pokémon enters a battle. |
Innards Out
|
11 |
Damages the attacker landing the finishing hit by the amount equal to its last HP. |
Inner Focus
|
11 |
The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
Insomnia
|
10 |
The Pokémon is suffering from insomnia and cannot fall asleep. |
Intimidate
|
57 |
The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat. |
Intrepid Sword
|
82 |
Boosts the Pokémon's Attack stat when the Pokémon enters a battle. |
Iron Barbs
|
22 |
Inflicts damage on the attacker upon contact with iron barbs. |
Iron Fist
|
48 |
Powers up punching moves. |
Irradiated
|
69 |
The Pokémon generates a solar wind when it's hit by an attack. |
Jump Scare
|
70 |
The Pokémon moves first on the first turn of battle. |
Justified
|
12 |
Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. |
Keen Eye
|
5 |
Prevents other Pokémon from lowering this Pokémon's accuracy. |
Klutz
|
-25 |
The Pokémon can't use any held items. |
Leaf Guard
|
11 |
Prevents status conditions in harsh sunlight. |
Levitate
|
12 |
By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
Libero
|
80 |
Changes the Pokémon's type to the type of the move it's about to use. |
Lifelink
|
2 |
The Pokémon recovers some HP when it deals damage. |
Light Metal
|
1 |
Halves the Pokémon's weight. |
Lightning Rod
|
18 |
The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
Limber
|
11 |
Its limber body protects the Pokémon from paralysis. |
Lingering Aroma
|
32 |
Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma. |
Liquid Ooze
|
2 |
The oozed liquid has a strong stench, which damages attackers using draining moves. |
Liquid Voice
|
32 |
All sound-based moves become Water-type moves. |
Lithe Form
|
44 |
Boosts the Pokémon's Speed stat on Combat Terrain. |
Long Reach
|
11 |
The Pokémon uses its moves without making contact with the target. |
Magic Bounce
|
80 |
Reflects status moves instead of getting hit by them. |
Magic Guard
|
80 |
The Pokémon only takes damage from attacks. |
Magician
|
69 |
The Pokémon steals the held item of a Pokémon it hits with a move. |
Magma Armor
|
11 |
The Pokémon is covered with hot magma, which prevents it from becoming frostbitten. |
Magnet Pull
|
8 |
Prevents Steel-type Pokémon from escaping using its magnetic force. |
Marvel Scale
|
3 |
The Pokémon's marvelous scales boost the Defense stat if it has a status condition. |
Mega Launcher
|
57 |
Powers up aura and pulse moves. |
Menace
|
57 |
The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat. |
Merciless
|
69 |
The Pokémon's attacks become critical hits if the target is poisoned. |
Mimicry
|
22 |
Changes the Pokémon's type depending on the terrain. |
Mind's Eye
|
0 |
|
Minus
|
2 |
Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
Mirror Armor
|
56 |
Bounces back only the stat-lowering effects that the Pokémon receives. |
Misty Mane
|
11 |
Boosts the Pokémon's Defensive stats on Misty Terrain. |
Misty Surge
|
85 |
Turns the ground into Misty Terrain when the Pokémon enters a battle. |
Mold Breaker
|
47 |
Moves can be used on the target regardless of its Abilities. |
Moody
|
69 |
Raises one stat sharply and lowers another every turn. |
Morbid Mania
|
34 |
Boosts the Pokémon's Speed stat on Morbid Terrain. |
Morbid Surge
|
85 |
Turns the ground into Morbid Terrain when the Pokémon enters a battle. |
Motor Drive
|
17 |
Boosts its Speed stat if hit by an Electric-type move instead of taking damage. |
Moxie
|
67 |
The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. |
Multiscale
|
70 |
Reduces the amount of damage the Pokémon takes while its HP is full. |
Mummy
|
31 |
Contact with the Pokémon changes an attacker's Abilities to Mummy. |
Mycelium Might
|
-1 |
Status moves act more slowly, but they are unaffected by the foe's abilities. |
Natural Cure
|
32 |
All status conditions heal when the Pokémon switches out. |
Neuroforce
|
79 |
Powers up moves that are super effective. |
Neutralizing Gas
|
79 |
When in the battle, the effects of all Pokémon's Abilities will be nullified. |
No Guard
|
57 |
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
Normalize
|
2 |
All the Pokémon's moves become Normal type. Their power is boosted a little. |
Noxious Surge
|
85 |
Turns the ground into Noxious Terrain when the Pokémon enters a battle. |
Obliviate
|
32 |
Contact with the Pokémon may confuses the attacker. |
Oblivious
|
11 |
The Pokémon is oblivious, and that keeps it from being infatuated or taunted. |
Opportunist
|
69 |
Copies opponent positive stat changes. |
Orichalcum Pulse
|
177 |
Turns the sunlight harsh when the Pokémon enters. Boosts Attack stat in harsh sunlight. |
Overcoat
|
2 |
Protects the Pokémon from things like sand, hail, and powder. |
Overgrow
|
14 |
Powers up Grass-type moves when the Pokémon's HP is low. |
Own Tempo
|
2 |
This Pokémon has its own tempo, and that prevents it from becoming confused. |
Parental Bond
|
85 |
Parent and child each attacks. |
Pastel Veil
|
11 |
Protects the Pokémon and its ally Pokémon from being poisoned. |
Perish Body
|
11 |
When hit by a contact move, the Pokémon and the attacker will faint after three turns. |
Phantasmic
|
32 |
The Pokémon generates a bizarre area that swaps Defense stats when it enters battle. |
Photon Rush
|
69 |
Boosts the Pokémon's Speed stat in solar wind. |
Pickpocket
|
2 |
Steals an item from an attacker that made direct contact. |
Pickup
|
1 |
The Pokémon may pick up the items, both during and outside of battle. |
Pixilate
|
77 |
Normal-type moves become Fairy-type moves. Their power is boosted a little. |
Plus
|
2 |
Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
Poison Heal
|
79 |
Restores HP if the Pokémon is poisoned instead of losing HP. |
Poison Point
|
12 |
Contact with the Pokémon may poison the attacker. |
Poison Puppeteer
|
0 |
|
Poison Touch
|
15 |
May poison a target when the Pokémon makes contact. |
Power Of Alchemy
|
11 |
The Pokémon copies the Ability of a defeated ally. |
Power Spore
|
32 |
Amplifies the effects of all primary statuses on the field. |
Power Spot
|
69 |
Just being next to the Pokémon powers up moves. |
Prankster
|
78 |
Gives priority to the Pokémon's status moves. |
Predictable
|
-13 |
This Pokémon's predictable maneuvers make moves hit against it without fail. |
Pressure
|
17 |
By putting pressure on the opposing Pokémon, it raises their PP usage. |
Pressure System
|
102 |
The Pokémon generates blustery winds when it enters battle. |
Primal Prancer
|
56 |
Boosts the Pokémon's Speed stat on Primal Terrain. |
Primal Surge
|
85 |
Turns the ground into Primal Terrain when the Pokémon enters a battle. |
Primalize
|
77 |
Normal-type moves become Dragon-type moves. Their power is boosted a little. |
Prism Armor
|
37 |
Reduces the power of supereffective attacks taken. |
Propeller Tail
|
11 |
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Protean
|
80 |
Changes the Pokémon's type to the type of the move it's about to use. |
Protosynthesis
|
66 |
Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind. |
Psychic Surge
|
85 |
Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
Punk Rock
|
69 |
Boosts the power of sound-based moves and halves the damage taken from them. |
Pure Power
|
178 |
Using its pure power, the Pokémon doubles its Sp. Attack stat. |
Purifying Salt
|
69 |
The Pokémon's salt protects it from statuses and halves damage from Ghost-type moves. |
Quark Drive
|
42 |
Boosts the Pokémon's most proficient stat on Electric Terrain. |
Queenly Majesty
|
11 |
Its majesty pressures opposing Pokémon, making them unable to attack with priority moves. |
Quick Draw
|
32 |
Enables the Pokémon to move first occasionally. |
Quick Feet
|
12 |
Boosts the Speed stat if the Pokémon has a status condition. |
Rain Dish
|
7 |
The Pokémon gradually regains HP in rain. |
Rattled
|
2 |
Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. |
Reality Rush
|
69 |
Boosts the Pokémon's Speed stat on Inverse Terrain. |
Receiver
|
11 |
The Pokémon copies the Ability of a defeated ally. |
Reckless
|
57 |
Powers up moves that have recoil damage. |
Refraction
|
33 |
Boosts the power and effect likelihood of Beam-type moves. |
Refrigerate
|
77 |
Normal-type moves become Ice-type moves. Their power is boosted a little. |
Regenerator
|
54 |
Restores a little HP when withdrawn from battle. |
Relativist
|
254 |
The Pokémon creates a bizarre area that inverts Speed when it enters battle. |
Resonance
|
33 |
Boosts the damage given and received from sound-based moves. |
Ripen
|
33 |
Ripens Berries and doubles their effect. |
Rivalry
|
32 |
Deals more damage to Pokémon of the same gender, but less to those of the opposite gender. |
Rock Head
|
14 |
Protects the Pokémon from recoil damage. |
Rocky Payload
|
32 |
Boosts the power of Rock-type moves. |
Rough Skin
|
17 |
This Pokémon inflicts damage with its rough skin to the attacker on contact. |
Run Away
|
0 |
Enables a sure getaway from wild Pokémon. |
Sand Force
|
52 |
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
Sand Rush
|
52 |
Boosts the Pokémon's Speed stat in a sandstorm. |
Sand Spit
|
43 |
The Pokémon creates a sandstorm when it's hit by an attack. |
Sand Stream
|
102 |
The Pokémon summons a sandstorm when it enters a battle. |
Sand Veil
|
3 |
Boosts the Pokémon's evasiveness in a sandstorm. |
Sap Sipper
|
32 |
Boosts the Attack stat if hit by a Grass-type move instead of taking damage. |
Scrappy
|
11 |
The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves. |
Screen Cleaner
|
12 |
Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil. |
Seed Sower
|
20 |
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. |
Serene Grace
|
66 |
Boosts the likelihood of additional effects occurring when attacking. |
Shadow Shield
|
81 |
Reduces the amount of damage the Pokémon takes while its HP is full. |
Shadow Tag
|
83 |
This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. |
Sharpness
|
39 |
Boosts the power of slicing moves. |
Shed Skin
|
11 |
The Pokémon may heal its own status conditions by shedding its skin. |
Sheer Force
|
81 |
Removes additional effects to increase the power of moves when attacking. |
Shell Armor
|
42 |
A hard shell protects the Pokémon from critical hits. |
Shield Dust
|
11 |
This Pokémon's dust blocks the additional effects of attacks taken. |
Short Circuit
|
42 |
The Pokémon generates Electric Terrain when it's hit by an attack. |
Shrapnel Surge
|
85 |
Turns the ground into Shrapnel Terrain when the Pokémon enters a battle. |
Simple
|
78 |
The stat changes the Pokémon receives are doubled. |
Singularity
|
84 |
The Pokémon amplifies the Gravitational field when it enters battle. |
Skill Link
|
33 |
Maximizes the number of times multistrike moves hit. |
Sleet Spit
|
43 |
The Pokémon generates a hailstorm when it's hit by an attack. |
Slow Start
|
-94 |
For five turns, the Pokémon's Attack and Speed stats are halved. |
Sludge Rush
|
45 |
Boosts the Pokémon's Speed stat on Noxious Terrain. |
Slush Rush
|
51 |
Boosts the Pokémon's Speed stat in a hailstorm. |
Sniper
|
44 |
Powers up moves if they become critical hits when attacking. |
Snow Cloak
|
2 |
Boosts evasiveness in a hailstorm. |
Snow Warning
|
102 |
The Pokémon summons a hailstorm when it enters a battle. |
Solar Aura
|
177 |
The Pokémon gains Electric-type and summons Electric Terrain in battle. |
Solar Being
|
84 |
The Pokémon gains Fire-type and summons harsh sunlight when it enters battle. |
Solar Burst
|
177 |
The Pokémon generates solar wind upon entering battle. |
Solar Power
|
52 |
Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn. |
Solid Rock
|
58 |
Reduces the power of supereffective attacks taken. |
Soul-Heart
|
69 |
Boosts its Sp. Atk stat every time a Pokémon faints. |
Soundproof
|
15 |
Soundproofing gives the Pokémon full immunity to all sound-based moves. |
Speed Boost
|
61 |
Its Speed stat is boosted every turn. |
Sprinkle Spit
|
43 |
The Pokémon makes it rain when it's hit by an attack. |
Stakeout
|
33 |
Doubles the damage dealt to the target's replacement if the target switches out. |
Stall
|
-12 |
The Pokémon moves after all other Pokémon do. |
Stalwart
|
11 |
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Stamina
|
33 |
Boosts the Defense stat when hit by an attack. |
Static
|
31 |
The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
Steadfast
|
11 |
The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. |
Steam Engine
|
32 |
Boosts the Pokémon's Speed stat drastically if hit by a Fire-or Water-type move. |
Steel Skin
|
10 |
Boosts the Pokémon's Defensive stats on Shrapnel Terrain. |
Steelworker
|
16 |
Powers up Steel-type moves. |
Steely Spirit
|
32 |
Powers up ally Pokémon's Steel-type moves. |
Stench
|
11 |
By releasing stench when attacking, this Pokémon may cause the target to flinch. |
Sticky Hold
|
12 |
Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
Storm Drain
|
18 |
The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk. |
Strong Jaw
|
33 |
The Pokémon's strong jaw boosts the power of its biting moves. |
Sturdy
|
16 |
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
Suction Cups
|
11 |
This Pokémon uses suction cups to negate all moves and items that force switching out. |
Super Luck
|
35 |
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
Supersweet Syrup
|
44 |
Spreads a sickly sweet syrup across the field to lower opponent evasiveness. |
Supreme Overlord
|
70 |
This Pokémon's attack stats are boosted for each fainted ally. |
Surge Surfer
|
65 |
Doubles the Pokémon's Speed stat on Electric Terrain. |
Swarm
|
14 |
Powers up Bug-type moves when the Pokémon's HP is low. |
Sweet Veil
|
11 |
Prevents itself and ally Pokémon from falling asleep. |
Swift Swim
|
60 |
Boosts the Pokémon's Speed stat in rain. |
Sword of Ruin
|
83 |
Lowers the Def stats of all Pokémon except itself. |
Symbiosis
|
11 |
The Pokémon passes its item to an ally that has used up an item. |
Synchronize
|
32 |
The attacker will receive the same status condition if it inflicts one to the Pokémon. |
Tablets of Ruin
|
83 |
Lowers the Atk stats of all Pokémon except itself. |
Tangled Feet
|
1 |
Raises evasiveness if the Pokémon is confused. |
Tangling Hair
|
12 |
Contact with the Pokémon lowers the attacker's Speed stat. |
Technician
|
68 |
Powers up the Pokémon's weaker moves. |
Tectonic Armor
|
11 |
Boosts the Pokémon's Defensive stats on Tectonic Terrain. |
Tectonic Surge
|
85 |
Turns the ground into Tectonic Terrain when the Pokémon enters a battle. |
Telepathy
|
69 |
Anticipates an ally's attack and dodges it. |
Tera Shell
|
0 |
|
Tera Shift
|
0 |
|
Teraform Zero
|
0 |
|
Teravolt
|
69 |
Moves can be used on the target regardless of its Abilities. |
Terralate
|
77 |
Normal-type moves become Ground-type moves. Their power is boosted a little. |
Terrorize
|
77 |
Normal-type moves become Ghost-type moves. Their power is boosted a little. |
Thermal Exchange
|
32 |
Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned. |
Thick Fat
|
32 |
A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves. |
Tinted Lens
|
67 |
The Pokémon can use “not very effective” moves to deal regular damage. |
Torrent
|
14 |
Powers up Water-type moves when the Pokémon's HP is low. |
Tough Claws
|
79 |
Powers up moves that make direct contact. |
Toxic Boost
|
70 |
Powers up physical attacks when the Pokémon is poisoned. |
Toxic Chain
|
0 |
|
Toxic Debris
|
33 |
Scatters Toxic Spikes on the opposing side when it takes damage from physical moves. |
Trace
|
11 |
When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
Transistor
|
16 |
Powers up Electric-type moves. |
Triage
|
33 |
Gives priority to a healing move. |
Truant
|
-67 |
The Pokémon can't use a move if it had used a move on the previous turn. |
Turboblaze
|
69 |
Moves can be used on the target regardless of its Abilities. |
Unaware
|
70 |
When attacking, the Pokémon ignores the target Pokémon's stat changes. |
Unburden
|
33 |
Boosts the Speed stat if the Pokémon's held item is used or lost. |
Unearthly
|
254 |
The Pokémon generates a bizarre area that swaps Attack stats when it enters battle. |
Unnerve
|
11 |
Unnerves opposing Pokémon and makes them unable to eat Berries. |
Unseen Fist
|
70 |
Moves that make direct contact can attack the target even if the target protects itself. |
Unstable Isotope
|
32 |
Boosts the Pokémon's Defensive stats under Gravity. |
Vessel of Ruin
|
69 |
Lowers the Sp. Atk stats of all Pokémon except itself. |
Victory Star
|
47 |
Boosts the accuracy of its allies and itself. |
Vital Spirit
|
10 |
The Pokémon is full of vitality, and that prevents it from falling asleep. |
Volatile
|
69 |
Boosts the Special Attack stat, but lowers accuracy. |
Volt Absorb
|
15 |
Restores HP if hit by an Electric-type move instead of taking damage. |
Wandering Spirit
|
11 |
The Pokémon exchanges Abilities with a Pokémon that hits it with a contact move. |
Warp Reality
|
85 |
Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
Water Absorb
|
15 |
Restores HP if hit by a Water-type move instead of taking damage. |
Water Bubble
|
78 |
Lowers the power of Fire-type moves done to the Pokémon and prevents it from getting a burn. |
Water Compaction
|
15 |
Blocks Water-type moves to sharply boost the Pokémon's Defense. |
Water Veil
|
17 |
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
Weak Armor
|
27 |
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. |
Weak Bones
|
-19 |
Halves the Pokémon's Defense stat. |
Well-Baked Body
|
15 |
Blocks Fire-type moves to sharply boost the Pokémon's Defense. |
White Smoke
|
60 |
The Pokémon's white smoke prevents other Pokémon from lowering its stats. |
Wimp Out
|
-22 |
The Pokémon cowardly switches out when its HP becomes half or less. |
Wind Power
|
11 |
When hit by a wind move, the Pokémon becomes Charged up. |
Wind Rider
|
33 |
Blocks wind moves. Attack is boosted from Tailwind or when hit by a wind move. |
Wispy Form
|
12 |
The Pokémon creates a eerie fog when it's hit by an attack. |
Wonder Guard
|
206 |
Its mysterious power only lets supereffective moves hit the Pokémon. |
Wonder Skin
|
11 |
Makes status moves more likely to miss. |