Abilitydex

Voyager New Abilities
Voyager Updated Abilities
Voyager Negative Abilities
Name Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Aerilate 77 Normal-type moves become Flying-type moves. Their power is boosted a little.
Aerodynamic 67 Boosts the Pokémon's Speed stat on Blustery Winds.
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Air Lock 32 Eliminates the effects of weather.
Analytic 17 Boosts move power when the Pokémon moves last.
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Arena Lock 11 Negates statuses that affect the whole field.
Arena Trap 70 Prevents opposing Pokémon from fleeing.
Armor Tail 11 It makes opponents unable to use priority moves against the Pokémon or its allies.
Aroma Veil 11 Protects itself and its allies from attacks that limit their move choices.
Bad Dreams 11 Reduces the HP of sleeping opposing Pokémon.
Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Battery 65 Powers up ally Pokémon's special moves.
Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Beads of Ruin 83 Lowers the Sp. Def stats of all Pokémon except itself.
Beast Boost 67 The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Big Pecks 6 Protects the Pokémon from Defense-lowering effects.
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Calcifate 75 Normal-type moves become Rock-type moves. Their power is boosted a little.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Carbonize 77 Normal-type moves become Steel-type moves. Their power is boosted a little.
Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
Chilling Neigh 69 When knocking out a target, it utters a chilling neigh, which boosts its Attack stat.
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cloud Nine 32 Eliminates the effects of weather.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Comatose 58 It's always drowsing and will never wake up. It can attack without waking up.
Combat Surge 85 Turns the ground into Combat Terrain when the Pokémon enters a battle.
Combatize 77 Normal-type moves become Fighting-type moves. Their power is boosted a little.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Contrary 82 Makes stat changes have an opposite effect.
Convection 43 The Pokémon generates blustery winds when it's hit by an attack.
Corrosion 2 The Pokémon can poison the target even if it's a Steel or Poison type.
Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
Cotton Down 31 When hit by an attack, cotton fluff lowers the Speed stat of all Pokémon except itself.
Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
Curious Medicine 32 When it enters a battle, it scatters medicine that removes all stat changes from allies.
Cursed Body 11 May disable a move used on the Pokémon.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Dancer 33 When another Pokémon uses a dance move, it immediately does so regardless of its Speed.
Dauntless Shield 12 Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Download 80 Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to.
Dragon's Maw 16 Powers up Dragon-type moves.
Drizzle 102 The Pokémon makes it rain when it enters a battle.
Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Dry Skin 32 Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more.
Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
Earth Eater 15 If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Electric Surge 85 Turns the ground into Electric Terrain when the Pokémon enters a battle.
Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
Embody Aspect 0
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Enchantress 77 The Pokémon creates a bizarre area that negates hold items when it enters battle.
Filter 58 Reduces the power of supereffective attacks taken.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Floral Surge 85 Turns the ground into Floral Terrain when the Pokémon enters a battle.
Flower Fuzz 11 Boosts the Pokémon's Defensive stats on Floral Terrain.
Flower Gift 69 Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.
Flower Veil 11 Protects ally Grass-type Pokémon from status conditions and the lowering of their stats.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Fog Veil 11 Boosts the Pokémon's evasiveness in eerie fog.
Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
Forecast 32 Changes the Pokémon's type depending on the weather.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard 33 Reduces damage done to allies.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Frost Boost 77 Powers up special attacks when the Pokémon is frostbitten.
Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Frozen Body 12 Contact with the Pokémon may cause frostbite.
Full Metal Body 33 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Fumigate 77 Normal-type moves become Poison-type moves. Their power is boosted a little.
Fur Coat 79 Halves the damage from physical moves.
Gale Wings 78 Gives priority to Flying-type moves when the Pokémon's HP is full.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Good as Gold 83 A body of pure gold gives the Pokémon full immunity to status moves.
Gooey 32 Contact with the Pokémon lowers the attacker's Speed stat.
Gorilla Tactics 70 Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Grass Pelt 11 Boosts the Pokémon's Defensive stats on Grassy Terrain.
Grassy Surge 85 Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Grayscale 85 Turns the ground into Bland Terrain when the Pokémon enters a battle.
Greenhouse 43 The Pokémon generates strong sunlight when it's hit by an attack.
Grim Neigh 69 When knocking out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
Gunk Guard 11 Boosts the Pokémon's Defensive stats on Noxious Terrain.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Hadron Engine 133 Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain.
Harvest 33 May create another Berry after one is used.
Healer 11 Sometimes heals an ally's status condition.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Heavy Metal 1 Doubles the Pokémon's weight.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Honey Gather 0 The Pokémon may gather Honey after a battle.
Hospitality 0
Huge Power 178 Doubles the Pokémon's Attack stat.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Hydration 23 Heals status conditions if it's raining.
Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
Ice Body 11 The Pokémon gradually regains HP in a hailstorm.
Ice Scales 83 The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Illuminate 4 Raises the Pokémon's evasiveness.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Imposter 178 The Pokémon transforms itself into the Pokémon it's facing.
Indigestion 41 The Pokémon summons Noxious Terrain when it's hit by an attack.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Infuse Agility 83 Boosts the Pokémon's Speed stat when the Pokémon enters a battle.
Infuse Armor 69 Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Infuse Prowess 83 Boosts the Pokémon's Special Attack stat when the Pokémon enters a battle.
Infuse Strength 83 Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Infuse Wards 69 Boosts the Pokémon's Special Defense stat when the Pokémon enters a battle.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Intrepid Sword 82 Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Iron Barbs 22 Inflicts damage on the attacker upon contact with iron barbs.
Iron Fist 48 Powers up punching moves.
Irradiated 69 The Pokémon generates a solar wind when it's hit by an attack.
Jump Scare 70 The Pokémon moves first on the first turn of battle.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Klutz -25 The Pokémon can't use any held items.
Leaf Guard 11 Prevents status conditions in harsh sunlight.
Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Libero 80 Changes the Pokémon's type to the type of the move it's about to use.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Light Metal 1 Halves the Pokémon's weight.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Limber 11 Its limber body protects the Pokémon from paralysis.
Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
Liquid Voice 32 All sound-based moves become Water-type moves.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Long Reach 11 The Pokémon uses its moves without making contact with the target.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Magic Guard 80 The Pokémon only takes damage from attacks.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor 11 The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
Magnet Pull 8 Prevents Steel-type Pokémon from escaping using its magnetic force.
Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Mega Launcher 57 Powers up aura and pulse moves.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Merciless 69 The Pokémon's attacks become critical hits if the target is poisoned.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Mind's Eye 0
Minus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Misty Mane 11 Boosts the Pokémon's Defensive stats on Misty Terrain.
Misty Surge 85 Turns the ground into Misty Terrain when the Pokémon enters a battle.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Moody 69 Raises one stat sharply and lowers another every turn.
Morbid Mania 34 Boosts the Pokémon's Speed stat on Morbid Terrain.
Morbid Surge 85 Turns the ground into Morbid Terrain when the Pokémon enters a battle.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Multiscale 70 Reduces the amount of damage the Pokémon takes while its HP is full.
Mummy 31 Contact with the Pokémon changes an attacker's Abilities to Mummy.
Mycelium Might -1 Status moves act more slowly, but they are unaffected by the foe's abilities.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Neuroforce 79 Powers up moves that are super effective.
Neutralizing Gas 79 When in the battle, the effects of all Pokémon's Abilities will be nullified.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
Noxious Surge 85 Turns the ground into Noxious Terrain when the Pokémon enters a battle.
Obliviate 32 Contact with the Pokémon may confuses the attacker.
Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Opportunist 69 Copies opponent positive stat changes.
Orichalcum Pulse 177 Turns the sunlight harsh when the Pokémon enters. Boosts Attack stat in harsh sunlight.
Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Parental Bond 85 Parent and child each attacks.
Pastel Veil 11 Protects the Pokémon and its ally Pokémon from being poisoned.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Phantasmic 32 The Pokémon generates a bizarre area that swaps Defense stats when it enters battle.
Photon Rush 69 Boosts the Pokémon's Speed stat in solar wind.
Pickpocket 2 Steals an item from an attacker that made direct contact.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
Plus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Poison Point 12 Contact with the Pokémon may poison the attacker.
Poison Puppeteer 0
Poison Touch 15 May poison a target when the Pokémon makes contact.
Power Of Alchemy 11 The Pokémon copies the Ability of a defeated ally.
Power Spore 32 Amplifies the effects of all primary statuses on the field.
Power Spot 69 Just being next to the Pokémon powers up moves.
Prankster 78 Gives priority to the Pokémon's status moves.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Pressure System 102 The Pokémon generates blustery winds when it enters battle.
Primal Prancer 56 Boosts the Pokémon's Speed stat on Primal Terrain.
Primal Surge 85 Turns the ground into Primal Terrain when the Pokémon enters a battle.
Primalize 77 Normal-type moves become Dragon-type moves. Their power is boosted a little.
Prism Armor 37 Reduces the power of supereffective attacks taken.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Protosynthesis 66 Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Punk Rock 69 Boosts the power of sound-based moves and halves the damage taken from them.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Purifying Salt 69 The Pokémon's salt protects it from statuses and halves damage from Ghost-type moves.
Quark Drive 42 Boosts the Pokémon's most proficient stat on Electric Terrain.
Queenly Majesty 11 Its majesty pressures opposing Pokémon, making them unable to attack with priority moves.
Quick Draw 32 Enables the Pokémon to move first occasionally.
Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Receiver 11 The Pokémon copies the Ability of a defeated ally.
Reckless 57 Powers up moves that have recoil damage.
Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
Refrigerate 77 Normal-type moves become Ice-type moves. Their power is boosted a little.
Regenerator 54 Restores a little HP when withdrawn from battle.
Relativist 254 The Pokémon creates a bizarre area that inverts Speed when it enters battle.
Resonance 33 Boosts the damage given and received from sound-based moves.
Ripen 33 Ripens Berries and doubles their effect.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Rock Head 14 Protects the Pokémon from recoil damage.
Rocky Payload 32 Boosts the power of Rock-type moves.
Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Sand Spit 43 The Pokémon creates a sandstorm when it's hit by an attack.
Sand Stream 102 The Pokémon summons a sandstorm when it enters a battle.
Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Sharpness 39 Boosts the power of slicing moves.
Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Shell Armor 42 A hard shell protects the Pokémon from critical hits.
Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
Shrapnel Surge 85 Turns the ground into Shrapnel Terrain when the Pokémon enters a battle.
Simple 78 The stat changes the Pokémon receives are doubled.
Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Sleet Spit 43 The Pokémon generates a hailstorm when it's hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sludge Rush 45 Boosts the Pokémon's Speed stat on Noxious Terrain.
Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
Sniper 44 Powers up moves if they become critical hits when attacking.
Snow Cloak 2 Boosts evasiveness in a hailstorm.
Snow Warning 102 The Pokémon summons a hailstorm when it enters a battle.
Solar Aura 177 The Pokémon gains Electric-type and summons Electric Terrain in battle.
Solar Being 84 The Pokémon gains Fire-type and summons harsh sunlight when it enters battle.
Solar Burst 177 The Pokémon generates solar wind upon entering battle.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Solid Rock 58 Reduces the power of supereffective attacks taken.
Soul-Heart 69 Boosts its Sp. Atk stat every time a Pokémon faints.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Speed Boost 61 Its Speed stat is boosted every turn.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Stall -12 The Pokémon moves after all other Pokémon do.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Stamina 33 Boosts the Defense stat when hit by an attack.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Steam Engine 32 Boosts the Pokémon's Speed stat drastically if hit by a Fire-or Water-type move.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Steelworker 16 Powers up Steel-type moves.
Steely Spirit 32 Powers up ally Pokémon's Steel-type moves.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Suction Cups 11 This Pokémon uses suction cups to negate all moves and items that force switching out.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Supersweet Syrup 44 Spreads a sickly sweet syrup across the field to lower opponent evasiveness.
Supreme Overlord 70 This Pokémon's attack stats are boosted for each fainted ally.
Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Sweet Veil 11 Prevents itself and ally Pokémon from falling asleep.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Sword of Ruin 83 Lowers the Def stats of all Pokémon except itself.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Tablets of Ruin 83 Lowers the Atk stats of all Pokémon except itself.
Tangled Feet 1 Raises evasiveness if the Pokémon is confused.
Tangling Hair 12 Contact with the Pokémon lowers the attacker's Speed stat.
Technician 68 Powers up the Pokémon's weaker moves.
Tectonic Armor 11 Boosts the Pokémon's Defensive stats on Tectonic Terrain.
Tectonic Surge 85 Turns the ground into Tectonic Terrain when the Pokémon enters a battle.
Telepathy 69 Anticipates an ally's attack and dodges it.
Tera Shell 0
Tera Shift 0
Teraform Zero 0
Teravolt 69 Moves can be used on the target regardless of its Abilities.
Terralate 77 Normal-type moves become Ground-type moves. Their power is boosted a little.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Thermal Exchange 32 Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Tough Claws 79 Powers up moves that make direct contact.
Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Toxic Chain 0
Toxic Debris 33 Scatters Toxic Spikes on the opposing side when it takes damage from physical moves.
Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Transistor 16 Powers up Electric-type moves.
Triage 33 Gives priority to a healing move.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Turboblaze 69 Moves can be used on the target regardless of its Abilities.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Unseen Fist 70 Moves that make direct contact can attack the target even if the target protects itself.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Vessel of Ruin 69 Lowers the Sp. Atk stats of all Pokémon except itself.
Victory Star 47 Boosts the accuracy of its allies and itself.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Wandering Spirit 11 The Pokémon exchanges Abilities with a Pokémon that hits it with a contact move.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Water Bubble 78 Lowers the power of Fire-type moves done to the Pokémon and prevents it from getting a burn.
Water Compaction 15 Blocks Water-type moves to sharply boost the Pokémon's Defense.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Weak Bones -19 Halves the Pokémon's Defense stat.
Well-Baked Body 15 Blocks Fire-type moves to sharply boost the Pokémon's Defense.
White Smoke 60 The Pokémon's white smoke prevents other Pokémon from lowering its stats.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
Wind Power 11 When hit by a wind move, the Pokémon becomes Charged up.
Wind Rider 33 Blocks wind moves. Attack is boosted from Tailwind or when hit by a wind move.
Wispy Form 12 The Pokémon creates a eerie fog when it's hit by an attack.
Wonder Guard 206 Its mysterious power only lets supereffective moves hit the Pokémon.
Wonder Skin 11 Makes status moves more likely to miss.