Aerodynamic
|
67 |
Boosts the Pokémon's Speed stat on Blustery Winds. |
Arcane Armor
|
11 |
Boosts the Pokémon's Defensive stats on Psychic Terrain. |
Arena Lock
|
11 |
Negates statuses that affect the whole field. |
Bare Hands
|
33 |
Boosts the base power of the Pokémon's attacks if they are not holding an item. |
Bland Bulwark
|
11 |
Boosts the Pokémon's Defensive stats on Bland Terrain. |
Butterfingers
|
-3 |
The Pokémon may drop its held item when hit by a damaging move. |
Calcifate
|
75 |
Normal-type moves become Rock-type moves. Their power is boosted a little. |
Calderize
|
77 |
Normal-type moves become Fire-type moves. Their power is boosted a little. |
Carbonize
|
77 |
Normal-type moves become Steel-type moves. Their power is boosted a little. |
Cecity
|
-19 |
This Pokémon's poor eyesight makes its moves more likely to miss. |
Chlorolize
|
77 |
Normal-type moves become Grass-type moves. Their power is boosted a little. |
Cognizate
|
77 |
Normal-type moves become Psychic-type moves. Their power is boosted a little. |
Cold-Blooded
|
33 |
Boosts the Pokémon's Speed stat in harsh sunlight. |
Combat Surge
|
85 |
Turns the ground into Combat Terrain when the Pokémon enters a battle. |
Combatize
|
77 |
Normal-type moves become Fighting-type moves. Their power is boosted a little. |
Convection
|
43 |
The Pokémon generates blustery winds when it's hit by an attack. |
Distillize
|
77 |
Normal-type moves become Water-type moves. Their power is boosted a little. |
Drowsy Aura
|
17 |
Contact with the Pokémon may put the attacker to sleep. |
Enchantress
|
77 |
The Pokémon creates a bizarre area that negates hold items when it enters battle. |
Flawed Form
|
-19 |
Halves the Pokémon's Sp. Def stat. |
Floral Surge
|
85 |
Turns the ground into Floral Terrain when the Pokémon enters a battle. |
Flower Fuzz
|
11 |
Boosts the Pokémon's Defensive stats on Floral Terrain. |
Fog Veil
|
11 |
Boosts the Pokémon's evasiveness in eerie fog. |
Fog Warning
|
102 |
The Pokémon creates an eerie fog upon entering battle. |
Forecast
|
32 |
Changes the Pokémon's type depending on the weather. |
Frost Boost
|
77 |
Powers up special attacks when the Pokémon is frostbitten. |
Frostproof
|
12 |
The Pokémon resists Ice-type moves and damage from frostbite. |
Frozen Body
|
12 |
Contact with the Pokémon may cause frostbite. |
Fumigate
|
77 |
Normal-type moves become Poison-type moves. Their power is boosted a little. |
Ghastly Guard
|
2 |
Boosts the Pokémon's Defensive stats in Eerie Fog. |
Grayscale
|
85 |
Turns the ground into Bland Terrain when the Pokémon enters a battle. |
Greenhouse
|
43 |
The Pokémon generates strong sunlight when it's hit by an attack. |
Gunk Guard
|
11 |
Boosts the Pokémon's Defensive stats on Noxious Terrain. |
Heavy Water
|
7 |
Boosts the Pokémon's Defensive stats in Rain. |
High Entropy
|
32 |
Boosts the Pokémon's Evasiveness under Gravity. |
Hive Mind
|
77 |
Normal-type moves become Bug-type moves. Their power is boosted a little. |
Immoralize
|
77 |
Normal-type moves become Dark-type moves. Their power is boosted a little. |
Imperious
|
-93 |
This Pokémon sometimes refuses to obey its Trainer. |
Indigestion
|
41 |
The Pokémon summons Noxious Terrain when it's hit by an attack. |
Inflexible
|
-33 |
This Pokémon can only use the first move it uses in battle. |
Infuse Agility
|
83 |
Boosts the Pokémon's Speed stat when the Pokémon enters a battle. |
Infuse Armor
|
69 |
Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
Infuse Prowess
|
83 |
Boosts the Pokémon's Special Attack stat when the Pokémon enters a battle. |
Infuse Strength
|
83 |
Boosts the Pokémon's Attack stat when the Pokémon enters a battle. |
Infuse Wards
|
69 |
Boosts the Pokémon's Special Defense stat when the Pokémon enters a battle. |
Irradiated
|
69 |
The Pokémon generates a solar wind when it's hit by an attack. |
Jump Scare
|
70 |
The Pokémon moves first on the first turn of battle. |
Lifelink
|
2 |
The Pokémon recovers some HP when it deals damage. |
Lithe Form
|
44 |
Boosts the Pokémon's Speed stat on Combat Terrain. |
Menace
|
57 |
The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat. |
Misty Mane
|
11 |
Boosts the Pokémon's Defensive stats on Misty Terrain. |
Morbid Mania
|
34 |
Boosts the Pokémon's Speed stat on Morbid Terrain. |
Morbid Surge
|
85 |
Turns the ground into Morbid Terrain when the Pokémon enters a battle. |
Noxious Surge
|
85 |
Turns the ground into Noxious Terrain when the Pokémon enters a battle. |
Obliviate
|
32 |
Contact with the Pokémon may confuses the attacker. |
Phantasmic
|
32 |
The Pokémon generates a bizarre area that swaps Defense stats when it enters battle. |
Photon Rush
|
69 |
Boosts the Pokémon's Speed stat in solar wind. |
Power Spore
|
32 |
Amplifies the effects of all primary statuses on the field. |
Predictable
|
-13 |
This Pokémon's predictable maneuvers make moves hit against it without fail. |
Pressure System
|
102 |
The Pokémon generates blustery winds when it enters battle. |
Primal Prancer
|
56 |
Boosts the Pokémon's Speed stat on Primal Terrain. |
Primal Surge
|
85 |
Turns the ground into Primal Terrain when the Pokémon enters a battle. |
Primalize
|
77 |
Normal-type moves become Dragon-type moves. Their power is boosted a little. |
Reality Rush
|
69 |
Boosts the Pokémon's Speed stat on Inverse Terrain. |
Refraction
|
33 |
Boosts the power and effect likelihood of Beam-type moves. |
Relativist
|
254 |
The Pokémon creates a bizarre area that inverts Speed when it enters battle. |
Resonance
|
33 |
Boosts the damage given and received from sound-based moves. |
Short Circuit
|
42 |
The Pokémon generates Electric Terrain when it's hit by an attack. |
Shrapnel Surge
|
85 |
Turns the ground into Shrapnel Terrain when the Pokémon enters a battle. |
Singularity
|
84 |
The Pokémon amplifies the Gravitational field when it enters battle. |
Sleet Spit
|
43 |
The Pokémon generates a hailstorm when it's hit by an attack. |
Sludge Rush
|
45 |
Boosts the Pokémon's Speed stat on Noxious Terrain. |
Solar Aura
|
177 |
The Pokémon gains Electric-type and summons Electric Terrain in battle. |
Solar Being
|
84 |
The Pokémon gains Fire-type and summons harsh sunlight when it enters battle. |
Solar Burst
|
177 |
The Pokémon generates solar wind upon entering battle. |
Sprinkle Spit
|
43 |
The Pokémon makes it rain when it's hit by an attack. |
Steel Skin
|
10 |
Boosts the Pokémon's Defensive stats on Shrapnel Terrain. |
Tectonic Armor
|
11 |
Boosts the Pokémon's Defensive stats on Tectonic Terrain. |
Tectonic Surge
|
85 |
Turns the ground into Tectonic Terrain when the Pokémon enters a battle. |
Terralate
|
77 |
Normal-type moves become Ground-type moves. Their power is boosted a little. |
Terrorize
|
77 |
Normal-type moves become Ghost-type moves. Their power is boosted a little. |
Unearthly
|
254 |
The Pokémon generates a bizarre area that swaps Attack stats when it enters battle. |
Unstable Isotope
|
32 |
Boosts the Pokémon's Defensive stats under Gravity. |
Volatile
|
69 |
Boosts the Special Attack stat, but lowers accuracy. |
Warp Reality
|
85 |
Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
Weak Bones
|
-19 |
Halves the Pokémon's Defense stat. |
Wispy Form
|
12 |
The Pokémon creates a eerie fog when it's hit by an attack. |