Itemdex
Items
| Name | Description | |
|---|---|---|
| Adrenaline Orb | Boosts Speed if intimidated. Initiates SoS battles. | |
| Amulet Coin | Doubles money in battle if the holder takes part. | |
| Balm Mushroom | A rare mushroom that can be sold at a high price. | |
| Big Mushroom | A rare mushroom that would sell at a high price. | |
| Big Nugget | A big nugget of pure gold that can be sold at a high price. | |
| Big Pearl | A lovely large pearl that would sell at a high price. | |
| Black Flute | A glass flute that keeps away wild Pokémon. | |
| Blue Flute | A glass flute that awakens sleeping Pokémon. | |
| Blue Shard | A colorful shard of sea glass. Someone might be interested in this. | |
| Cleanse Tag | A hold item that helps repel wild Pokémon. | |
| Comet Shard | A shard that fell from the sky. It can be sold at a high price. | |
| CPU Module | A CPU Module. It may be useful to someone… | |
| Dark Roast | The strong aroma attracts several wild Pokémon for battle. | |
| Dawn Stone | Makes certain species of Pokémon evolve. | |
| Destiny Knot | If the holder becomes infatuated, the foe does too. | |
| Dire Hit | Raises the critical-hit ratio during one battle. | |
| Dragon Scale | A strange scale held by Dragon-type Pokémon. | |
| Dubious Disc | A certain Pokémon loves it. It's over-flowing with data. | |
| Dusk Stone | Makes certain species of Pokémon evolve. | |
| Escape Rope | Use to escape instantly from a cave or a dungeon. | |
| Espresso | The bold aroma attracts a horde of wild Pokémon for battle. | |
| Everstone | A wondrous item to be held by a Pokémon to prevent it from evolving. | |
| Exp. Share | A hold item that gets Exp. Points from battles. | |
| Fire Stone | Makes certain species of Pokémon evolve. | |
| Fluffy Tail | Use to flee from any battle with a wild Pokémon. | |
| GPU Module | A GPU Module. It may be useful to someone… | |
| Green Shard | A colorful shard of sea glass. Someone might be interested in this. | |
| Guard Spec. | Prevents stat reduction when used in battle. | |
| Heart Scale | A lovely scale. It is coveted by collectors. | |
| Honey | A sweet honey that attracts salivating wild Pokémon. | |
| Ice Stone | Makes certain species of Pokémon evolve. | |
| Leaf Stone | Makes certain species of Pokémon evolve. | |
| Light Roast | The delicate aroma attracts a wild Pokémon for battle. | |
| Luck Incense | Doubles money in battle if the holder takes part. | |
| Lucky Egg | A hold item that boosts Exp. points earned in battle. | |
| Lure | Makes Pokémon more likely to appear for 100 steps. | |
| Macho Brace | A hold item that promotes growth, but reduces Speed. | |
| Max Lure | Makes Pokémon more likely to appear for 250 steps. | |
| Max Repel | Repels weak wild Pokémon for 250 steps. | |
| Medium Roast | The balanced aroma attracts a couple wild Pokémon for battle. | |
| Meteor Sliver | A meteorite shard. Some collectors may be interested in it. | |
| Moon Stone | Makes certain species of Pokémon evolve. | |
| Nugget | A nugget of pure gold. Can be sold at a high price. | |
| Oval Stone | Helps a certain Pokémon to evolve when held. It looks like an egg. | |
| Pearl | A pretty pearl that would sell at a cheap price. | |
| Pearl String | Very large pearls that can be sold at a high price to shops. | |
| Poké Doll | Use to flee from any battle with a wild Pokémon. | |
| Power Anklet | A hold item that promotes Speed gain, but reduces Speed. | |
| Power Band | Hold item that promotes Sp. Def gain, but reduces Speed. | |
| Power Belt | A hold item that promotes Def gain, but reduces Speed. | |
| Power Bracer | A hold item that promotes Atk gain, but reduces Speed. | |
| Power Lens | Hold item that promotes Sp. Atk gain, but reduces Speed. | |
| Power Weight | A hold item that promotes HP gain, but reduces Speed. | |
| Pretty Feather | A beautiful yet plain feather that does nothing. | |
| Pure Incense | A hold item that helps repel wild Pokémon. | |
| Rare Bone | A very rare bone. It can be sold at a high price. | |
| Red Flute | A glass flute that snaps Pokémon out of attraction. | |
| Red Shard | A colorful shard of sea glass. Someone might be interested in this. | |
| Repel | Repels weak wild Pokémon for 100 steps. | |
| Sadira Salt | Salt obtained from inside Sadira Cave. | |
| Sadira Shell | A seashell found deep inside the Sadira Cave. | |
| Shiny Stone | Makes certain species of Pokémon evolve. | |
| Soothe Bell | A hold item that calms spirits and fosters friendship. | |
| Star Piece | A red gem shard. It would sell for a very high price. | |
| Stardust | Beautiful red sand. Can be sold at a high price. | |
| Sun Stone | Makes certain species of Pokémon evolve. | |
| Super Lure | Makes Pokémon more likely to appear for 200 steps. | |
| Super Repel | Repels weak wild Pokémon for 200 steps. | |
| Thunder Stone | Makes certain species of Pokémon evolve. | |
| Tiny Mushroom | A plain mushroom that would sell at a cheap price. | |
| Up-Grade | A peculiar box made by Umbricorp HQ. | |
| Water Stone | Makes certain species of Pokémon evolve. | |
| White Flute | A glass flute that lures wild Pokémon. | |
| X Accuracy | Raises accuracy of Attack moves during one battle. | |
| X Attack | Raises the stat Attack during one battle. | |
| X Defense | Raises the stat Defense during one battle. | |
| X Sp. Atk | Raises the stat Sp. Atk during one battle. | |
| X Sp. Def | Raises the stat Sp. Def during one battle. | |
| X Speed | Raises the stat Speed during one battle. | |
| Yellow Flute | A glass flute that snaps Pokémon out of confusion. | |
| Yellow Shard | A colorful shard of sea glass. Someone might be interested in this. |
Medicine
| Name | Description | |
|---|---|---|
| Andromeda Anmitsu | A jelly cube that heals 25% HP and heals all status problems. | |
| Antidote | Heals a poisoned Pokémon. | |
| Apple Pie | A savory pie that heals 100 HP and status conditions. | |
| Awakening | Awakens a sleeping Pokémon. | |
| Berry Juice | A 100% pure juice that restores HP by 20 points. | |
| Blueberry Pie | A savory pie that heals 100 HP and all move PP by 10. | |
| Burn Heal | Heals Pokémon of a burn. | |
| Cherry Pie | A savory pie that heals 100 HP and boosts Sp. Atk in battle. | |
| Chocolate Pie | A savory pie that heals 100 HP and boosts Speed in battle. | |
| Elixir | Restores the PP of all moves by 10. | |
| Energy Powder | A bitter powder that restores HP by 60 points. | |
| Energy Root | A bitter root that restores HP by 120 points. | |
| Ether | Restores the PP of a selected move by 10. | |
| Fetid Potion | Restores 150 HP but burns and lowers base stats. | |
| Fresh Water | A mineral water that restores HP by 30 points. | |
| Full Heal | Heals all the status problems of one Pokémon. | |
| Full Restore | Fully restores the HP and status of a Pokémon. | |
| Heal Powder | A bitter powder that heals all status problems. | |
| Hyper Potion | Restores the HP of a Pokémon by 120 points. | |
| Ice Heal | Defrosts a frostbitten Pokémon. | |
| Key Lime Pie | A savory pie that heals 100 HP and boosts Sp. Def in battle. | |
| King Mushroom | A rare mushroom that restores 100 HP. | |
| Lemonade | A very sweet drink that restores HP by 70 points. | |
| Max Elixir | Fully restores the PP of a Pokémon's moves. | |
| Max Ether | Fully restores the PP of a selected move. | |
| Max Potion | Fully restores the HP of a Pokémon. | |
| Max Revive | Revives a fainted Pokémon with all its HP. | |
| Moomoo Milk | A nutritious milk that restores HP by 100 points. | |
| Paralyze Heal | Heals a paralyzed Pokémon. | |
| Pecan Pie | A savory pie that heals 100 HP and boosts Attack in battle. | |
| Potion | Restores the HP of a Pokémon by 20 points. | |
| Pumpkin Pie | A savory pie that heals 100 HP and boosts Defense in battle. | |
| Putrid Potion | Fully restores HP but paralyzes and lowers base stats and stat Exp. | |
| Revival Herb | A very bitter herb that revives a fainted Pokémon. | |
| Revive | Revives a fainted Pokémon with half its HP. | |
| Rich Mushroom | A fancy mushroom that heals status problems. | |
| Sacred Ash | Fully revives and restores all fainted Pokémon. | |
| Septic Potion | Restores 30 HP but lowers all stat Exp. | |
| Soda Pop | A fizzy soda drink that restores HP by 50 points. | |
| Super Potion | Restores the HP of a Pokémon by 60 points. | |
| Sweet Heart | A sweet chocolate that restores HP by 20 points and all move PP by 2. | |
| Tainted Potion | Restores 90 HP but poisons and lowers all stat Exp. | |
| Vivid Mushroom | An interesting-looking mushroom that restores PP of all moves by 10. |
Poké Balls
| Name | Description | |
|---|---|---|
| Assault Ball | A ball that works well on very offensive Pokémon. | |
| Beast Ball | A ball that works well on monsters and dragons. | |
| Brawl Ball | A ball that works well on Fighting-and Normal-types. | |
| Breeder Ball | A ball that works well on Pokémon that can breed. | |
| Cirrus Ball | Works well on Water-, Ice-, and Flying-types. | |
| Dive Ball | A ball that works better on Pokémon on the ocean floor. | |
| Dream Ball | A ball that works better on sleeping Pokémon. | |
| Dusk Ball | A ball that works well if used in a dark place. | |
| Effort Ball | A ball that inflicts a virus on the Pokémon. | |
| Emerald Ball | Works well on Pokémon that evolve from certain stones. | |
| Expert Ball | A beautiful ball crafted by an Expert. | |
| Fable Ball | A ball that works well on Fairy-and Dragon-types. | |
| Feather Ball | A ball that works well on very light Pokémon. | |
| Fortress Ball | A ball that works well on very defensive Pokémon. | |
| Friend Ball | A ball that makes a Pokémon friendly when caught. | |
| Great Ball | A good ball with a higher catch rate than a Poké Ball. | |
| Heavy Ball | A ball that works well on very heavy Pokémon. | |
| Level Ball | A ball that works well on lower level Pokémon. | |
| Lichen Ball | A ball that works well on Grass-and Rock-type Pokémon. | |
| Lure Ball | A ball that works well on fished Pokémon. | |
| Luxury Ball | A cozy ball that makes Pokémon more friendly. | |
| Magnet Ball | A ball that works well on Steel-and Electric-types. | |
| Master Ball | The best ball that catches a Pokémon without fail. | |
| Moon Ball | A ball that works well on Moon Stone users. | |
| Nest Ball | A ball that works better on weaker Pokémon. | |
| Net Ball | A ball that works well on Water-and Bug-type Pokémon. | |
| Paradox Ball | A ball that works well on Dark-and Psychic-type Pokémon. | |
| Park Ball | A special ball that is used only in Catching Contests. | |
| Poké Ball | A tool used for catching wild Pokémon. | |
| Premier Ball | A rare ball with a higher critical capture rate. | |
| Quick Ball | A ball that works well if used on the first turn. | |
| Relic Ball | An ancient ball prototype from ancient times. | |
| Repeat Ball | A ball that works better on Pokémon caught before. | |
| Shiny Ball | A ball that works better on shiny Pokémon. | |
| Sulfur Ball | A ball that works well on Fire-and Poison-type Pokémon. | |
| Swift Ball | A ball that works well on very fast Pokémon. | |
| Timer Ball | A ball that gains power in battles taking many turns. | |
| Tomb Ball | A ball that works well on Ghost-and Ground-types. | |
| Ultra Ball | A better ball with a higher catch rate than a Great Ball. |
Battle
| Name | Description | |
|---|---|---|
| Ability Shield | Ability changes are prevented for this items's holder. | |
| Absorb Bulb | Raises Sp. Atk. if the holder is hit by a Water-type move. | |
| Adrenaline Amp | Grants a minor boost to the holder's Speed. | |
| Air Balloon | Elevates the holder in the air. If hit, this item will burst. | |
| Airfoil | Raises Speed if its holder is hit by a Flying-type move. | |
| Assault Vest | Raises Sp. Def but prevents the use of status moves. | |
| Berserk Gene | Confuses the holder to sharply raise Atk upon switch-in. | |
| Big Root | A held item that boosts the power of HP-stealing moves. | |
| Binding Band | Increases the power of binding moves when held. | |
| Black Belt | A hold item that boosts Fighting-type moves. | |
| Black Glasses | A hold item that raises the power of Dark-type moves. | |
| Black Sludge | Gradually restores HP of Poison-types. Damages others. | |
| Bland Quartz | Consumed in battle to generate Bland Terrain. | |
| Bland Seed | Consumed to boost offensive stats on Bland Terrain. | |
| Blunder Policy | Sharply raises Speed when the holder misses. | |
| Boxing Pad | Raises Atk. if its holder is hit by a Fighting-type move. | |
| Brass Knuckles | Raises the power of punching Attacks by a small margin. | |
| Bright Powder | A hold item that casts a glare to reduce accuracy. | |
| Brittle Statue | Raises Atk. if its holder is hit by a Rock-type move. | |
| Bug Essence | A consumable that grants Bug type to the holder. | |
| Bug Gem | Increases the power of Bug-type moves. | |
| Bug Spray | Raises Sp. Atk. if its holder is hit by a Bug-type move. | |
| Cell Battery | Raises Atk. if the holder is hit by an Electric-type move. | |
| Charcoal | A hold item that raises the power of Fire-type moves. | |
| Choice Band | Raises a move's power, but permits only that move. | |
| Choice Scarf | Boosts Speed, but allows the use of only one move. | |
| Choice Specs | Boosts Sp. Atk, but allows the use of only one move. | |
| Clear Amulet | Stat lowering is prevented for this items's holder. | |
| Combat Quartz | Consumed in battle to generate Combat Terrain. | |
| Combat Seed | Consumed to boost offensive stats on Combat Terrain. | |
| Combat Vest | Raises Def but prevents the use of status moves. | |
| Covert Cloak | Protects the holder from secondary move effects. | |
| Damp Crystal | Consumed in battle to summon Rain. | |
| Damp Rock | Extends the duration of Rain Dance if used by the holder. | |
| Damping Sphere | A hold item that nulls all field effects. | |
| Dark Essence | A consumable that grants Dark type to the holder. | |
| Dark Gem | Increases the power of Dark-type moves. | |
| Dragon Essence | A consumable that grants Dragon type to the holder. | |
| Dragon Fang | A hold item that raises the power of Dragon-type moves. | |
| Dragon Gem | Increases the power of Dragon-type moves. | |
| Eerie Crystal | Consumed in battle to generate Eerie Fog. | |
| Eerie Rock | Extends the duration of Eerie Fog if used by the holder. | |
| Eject Button | Switches out the user if they're hit by the foe. | |
| Eject Pack | The holder is switched out when any stat lowers. | |
| Electric Essence | A consumable that grants Electric type to the holder. | |
| Electric Gem | Increases the power of Electric-type moves. | |
| Electric Quartz | Consumed in battle to generate Electric Terrain. | |
| Electric Seed | Consumed to boost defensive stats on Electric Terrain. | |
| Electron Scanner | Raises Sp. Atk. if its holder is hit by a Psychic-type move. | |
| Enrage Gene | Sharply raises the holder's Sp. Atk but they perish in 3 turns. | |
| Eviolite | Raises the Def and Sp. Def of Pokémon that can evolve. | |
| Expert Belt | A belt that boosts the power of super effective moves. | |
| Fairy Essence | A consumable that grants Fairy type to the holder. | |
| Fairy Feather | A hold item that raises the power of Fairy-type moves. | |
| Fairy Gem | Increases the power of Fairy-type moves. | |
| Fighting Essence | A consumable that grants Fighting type to the holder. | |
| Fighting Gem | Increases the power of Fighting-type moves. | |
| Fire Essence | A consumable that grants Fire type to the holder. | |
| Fire Gem | Increases the power of Fire-type moves. | |
| Flame Orb | A bizarre orb that inflicts a burn on holder in battle. | |
| Float Stone | A light stone that reduces the weight of the Pokémon. | |
| Floral Quartz | Consumed in battle to generate Floral Terrain. | |
| Floral Seed | Consumed to boost offensive stats on Floral Terrain. | |
| Flying Essence | A consumable that grants Flying type to the holder. | |
| Flying Gem | Increases the power of Flying-type moves. | |
| Focus Band | A hold item that occasionally prevents fainting. | |
| Focus Sash | If the holder has full HP, it endures KO Attacks with 1HP. | |
| Forge | Raises Def. if its holder is hit by a Steel-type move. | |
| Frost Orb | A bizarre orb that inflicts frostbite on the holder. | |
| Full Incense | A held item that makes the holder move slower. | |
| Ghost Essence | A consumable that grants Ghost type to the holder. | |
| Ghost Gem | Increases the power of Ghost-type moves. | |
| Grass Essence | A consumable that grants Grass type to the holder. | |
| Grass Gem | Increases the power of Grass-type moves. | |
| Grassy Quartz | Consumed in battle to generate Grassy Terrain. | |
| Grassy Seed | Consumed to boost defensive stats on Grassy Terrain. | |
| Gravity Crystal | Consumed in battle to increase gravity. | |
| Grip Claw | Makes binding moves used by the holder go on for 7 turns. | |
| Ground Essence | A consumable that grants Ground type to the holder. | |
| Ground Gem | Increases the power of Ground-type moves. | |
| Hard Stone | A hold item that raises the power of Rock-type moves. | |
| Heat Crystal | Consumed in battle to generate Sun. | |
| Heat Rock | Extends the duration of Sunny Day if used by the holder. | |
| Heavy-Duty Boots | These boots protect against battlefield hazards. | |
| Ice Essence | A consumable that grants Ice type to the holder. | |
| Ice Gem | Increases the power of Ice-type moves. | |
| Icy Crystal | Consumed in battle entry generate Hail. | |
| Icy Rock | Extends the duration of the move Hail used by the holder. | |
| Iron Ball | Lowers Speed and lets Flying-types be hit by Ground moves. | |
| King's Rock | A hold item that may cause flinching when the foe is hit. | |
| Lagging Tail | A held item that makes the holder move slower. | |
| Lax Incense | A hold item that slightly lowers the foe's accuracy. | |
| Leftovers | A hold item that gradually restores HP in battle. | |
| Life Orb | Boosts the power of moves at the cost of some HP per turn. | |
| Light Ball | A hold item that raises Pikachu's power. | |
| Light Clay | Extends the duration of barrier moves used by the holder. | |
| Loaded Dice | Rolls high numbers. Multihit strikes hit more times. | |
| Lucky Punch | A hold item that raises the critical-hit rate of punching moves. | |
| Luminous Moss | Raises Sp. Def. if the holder is hit by a Dark-type move. | |
| Magnet | A hold item that boosts Electric-type moves. | |
| Mental Herb | Snaps Pokémon out of move-binding effects. | |
| Metal Coat | A hold item that raises the power of Steel-type moves. | |
| Metal Powder | A fine, hard powder that might be useful to a Pokémon. | |
| Metronome | A held item that boosts the power of a move when used consecutively. | |
| Miracle Seed | A hold item that raises the power of Grass-type moves. | |
| Mirror Herb | A single-use hold item that copies a foe's stat boost. | |
| Misty Quartz | Consumed in battle to generate Misty Terrain. | |
| Misty Seed | Consumed to boost defensive stats on Misty Terrain. | |
| Morbid Quartz | Consumed in battle to generate Morbid Terrain. | |
| Morbid Seed | Consumed to boost offensive stats on Morbid Terrain. | |
| Muscle Band | A headband that boosts the power of physical moves. | |
| Mystic Water | A hold item that raises the power of Water-type moves. | |
| Never-Melt-Ice | A hold item that raises the power of Ice-type moves. | |
| Normal Essence | A consumable that grants Normal type to the holder. | |
| Normal Gem | Increases the power of Normal-type moves. | |
| Noxious Quartz | Consumed in battle to generate Noxious Terrain. | |
| Noxious Seed | Consumed to boost defensive stats on Noxious Terrain. | |
| Odd Incense | A hold item that boosts Psychic-type moves. | |
| Opaline Resin | Grants the holder a type based on the move used on it. | |
| Panic Button | Switches out the holder when the terrain changes. | |
| Pixie Dust | Raises Sp. Def. if its holder is hit by a Fairy-type move. | |
| Poison Barb | A hold item that raises the power of Poison-type moves. | |
| Poison Essence | A consumable that grants Poison type to the holder. | |
| Poison Gem | Increases the power of Poison-type moves. | |
| Power Herb | Allows the immediate use of a move that charges first. | |
| Pressure Vat | Extends the duration of Tailwind if used by the holder. | |
| Primal Quartz | Consumed in battle to generate Primal Terrain. | |
| Primal Seed | Consumed to boost offensive stats on Primal Terrain. | |
| Primordial Scale | Raises Speed if its holder is hit by a Dragon-type move. | |
| Prism Shell | Raises Def. if its holder is hit by a Normal-type move. | |
| Prismatic Jewel | Increase the power of attacks that are the same type as the user. | |
| Prison Orb | Increases the duration of “room” effects. | |
| Protective Pads | Guard the holder from contact move effects. | |
| Psychic Essence | A consumable that grants Psychic type to the holder. | |
| Psychic Gem | Increases the power of Psychic-type moves. | |
| Psychic Quartz | Consumed in battle to generate Psychic Terrain. | |
| Psychic Seed | Consumed to boost defensive stats on Psychic Terrain. | |
| Punching Glove | Powers up punching moves and removes their contact. | |
| Quick Claw | A hold item that occasionally allows the first strike. | |
| Quick Powder | A curious yet finely ground powder. Perhaps a Pokémon would like it. | |
| Razor Claw | A sharp fang that increases the critical hit ratio of slicing moves. | |
| Razor Fang | A sharp fang that increases the critical hit ratio of biting moves. | |
| Reality Seed | Consumed to boost defensive stats on Inverse Terrain. | |
| Reality Stone | Inverts type advantages for the holder. | |
| Red Card | Switches out the foe if they hit the holder. | |
| Reflector Helmet | Hurts the foe when using non-contact moves. | |
| Ring Target | Moves that wouldn't have effect will land on its holder. | |
| Rock Essence | A consumable that grants Rock type to the holder. | |
| Rock Gem | Increases the power of Rock-type moves. | |
| Rock Incense | A hold item that raises the power of Rock-type moves. | |
| Rocky Helmet | Hurts the foe if they touch its holder. | |
| Room Service | Lowers Speed when Trick Room takes effect. | |
| Rose Incense | A hold item that raises the power of Grass-type moves. | |
| Safety Goggles | Protect from weather damage and powder moves. | |
| Sandpaper | Raises Sp. Atk. if its holder is hit by a Ground-type move. | |
| Scope Lens | A hold item that improves the critical-hit rate. | |
| Scythe | Raises Sp. Atk. if its holder is hit by a Grass-type move. | |
| Sea Incense | A hold item that boosts Azurill evolution's defenses. | |
| Serenity Orb | A hold item that promotes added effects. | |
| Sharp Beak | A hold item that raises the power of Flying-type moves. | |
| Shed Shell | Enables the holder to switch out of battle without fail. | |
| Shell Bell | A hold item that restores HP upon striking the foe. | |
| Shrapnel Quartz | Consumed in battle to generate Shrapnel Terrain. | |
| Shrapnel Seed | Consumed to boost defensive stats on Shrapnel Terrain. | |
| Silk Scarf | A hold item that raises the power of Normal-type moves. | |
| Silver Powder | A hold item that raises the power of Bug-type moves. | |
| Simple Herb | A single-use hold item that doubles any stat change. | |
| Smoke Ball | A hold item that assures fleeing from wild Pokémon. | |
| Smooth Crystal | Consumed in battle to generate a Sandstorm. | |
| Smooth Rock | Extends the duration of Sandstorm if used by the holder. | |
| Snowball | Raises Atk. if its holder is hit by an Ice-type move. | |
| Soft Sand | A hold item that raises the power of Ground-type moves. | |
| Spectre Cloth | Raises Def. if its holder is hit by a Ghost-type move. | |
| Spell Tag | A hold item that raises the power of Ghost-type moves. | |
| Steel Essence | A consumable that grants Steel type to the holder. | |
| Steel Gem | Increases the power of Steel-type moves. | |
| Steel-Toed Boots | A polished set of boots that increase the power of kicking moves. | |
| Sticky Barb | Damages the holder each turn. May latch on to foes. | |
| Tectonic Quartz | Consumed in battle to generate Tectonic Terrain. | |
| Tectonic Seed | Consumed to boost defensive stats on Tectonic Terrain. | |
| Terrain Extender | Extends the length of the active battle terrain. | |
| Thick Club | Raises Cubone, Marowak, Gropp, and Cyclobber's Attack. | |
| Throat Spray | Raises Sp. Atk when the holder uses a sound move. | |
| Toxic Orb | A bizarre orb that badly Poisons the holder in battle. | |
| Tuning Fork | Raises the power of sound-based moves by a small margin. | |
| Turbulent Crystal | Consumed in battle to generate Blustery Winds. | |
| Turbulent Rock | Extends the duration of Blustery Winds if used by the holder. | |
| Twisted Spoon | A hold item that boosts Psychic-type moves. | |
| Utility Umbrella | Protects the holder from the effects of weather. | |
| Water Essence | A consumable that grants Water type to the holder. | |
| Water Gem | Increases the power of Water-type moves. | |
| Water Pail | Raises Sp. Def. if its holder is hit by a Fire-type move. | |
| Wave Incense | A hold item that raises Mantyke & Mantine's power. | |
| Weakness Policy | If hit by a Super Effective move, ups Atk and Sp. Atk. | |
| White Herb | A hold item that restores any lowered stat. | |
| Wide Lens | A magnifying lens that boosts the accuracy of moves. | |
| Wise Glasses | A pair of glasses that boosts special move power. | |
| Zoom Lens | If the holder moves after the foe, its accuracy is raised. |
Berries
| Name | Description | |
|---|---|---|
| Aguav Berry | A hold item that restores HP but may confuse. | |
| Apicot Berry | A hold item that raises Sp. Def in a pinch. | |
| Aspear Berry | A hold item that defrosts Pokémon in battle. | |
| Babiri Berry | A hold item that weakens a Steel move if weak to it. | |
| Belue Berry | Boosts the holder's Sp. Attack when hit by a special Attack. | |
| Bluk Berry | Boosts the holder's Attack when hit by a physical Attack. | |
| Charti Berry | A hold item that weakens a Rock move if weak to it. | |
| Cheri Berry | A hold item that heals paralysis in battle. | |
| Chesto Berry | A hold item that awakens Pokémon in battle. | |
| Chilan Berry | A hold item that weakens a Normal move if hit by it. | |
| Chople Berry | A hold item that weakens a Fighting move if weak to it. | |
| Coba Berry | A hold item that weakens a Flying move if weak to it. | |
| Colbur Berry | A hold item that weakens a Dark move if weak to it. | |
| Cornn Berry | Raises the Sp. Def Individual Value of one Pokémon. | |
| Custap Berry | It allows the holder to move first when it's in a pinch. | |
| Durin Berry | Raises the Defense Individual Value of one Pokémon. | |
| Figy Berry | A hold item that restores HP but may confuse. | |
| Ganlon Berry | A hold item that raises Defense in a pinch. | |
| Grepa Berry | Greatly fosters friendship when used on a Pokémon. | |
| Haban Berry | A hold item that weakens a Dragon move if weak to it. | |
| Hondew Berry | Hurts the Attacker when the holder is hit by a status move. | |
| Iapapa Berry | A hold item that restores HP but may confuse. | |
| Jaboca Berry | Hurts the Attacker when the holder is hit by a physical Attack. | |
| Kasib Berry | A hold item that weakens a Ghost move if weak to it. | |
| Kebia Berry | A hold item that weakens a Poison move if weak to it. | |
| Kee Berry | Boosts the holder's Defense when hit by a physical Attack. | |
| Kelpsy Berry | Elevates a Pokémon to level 25. | |
| Lansat Berry | A hold item that ups the critical-hit rate in a pinch. | |
| Leppa Berry | A hold item that restores 10 PP in battle. | |
| Liechi Berry | A hold item that raises Attack in a pinch. | |
| Lum Berry | A hold item that heals any status problem in battle. | |
| Mago Berry | A hold item that restores HP but may confuse. | |
| Magost Berry | Raises the Sp. Atk Individual Value of one Pokémon. | |
| Maranga Berry | Boosts the holder's Sp. Defense when hit by a special Attack. | |
| Micle Berry | When held, it ups the Accuracy of a move in a pinch. | |
| Nanab Berry | Raises the Attack Individual Value of one Pokémon. | |
| Nomel Berry | Raises the Speed Individual Value of one Pokémon. | |
| Occa Berry | A hold item that weakens a Fire move if weak to it. | |
| Oran Berry | A hold item that restores 10 HP in battle. | |
| Pamtre Berry | Raises the Attack Exp. of one Pokémon. | |
| Passho Berry | A hold item that weakens a Water move if weak to it. | |
| Payapa Berry | A hold item that weakens a Psychic move if weak to it. | |
| Pecha Berry | A hold item that heals poisoning in battle. | |
| Persim Berry | A hold item that heals confusion in battle. | |
| Petaya Berry | A hold item that raises Sp. Atk in a pinch. | |
| Pinap Berry | Raises the HP Individual Value of one Pokémon. | |
| Pomeg Berry | Elevates a Pokémon to level 15. | |
| Qualot Berry | Elevates a Pokémon to level 35. | |
| Rabuta Berry | Raises the HP Exp. of one Pokémon. | |
| Rawst Berry | A hold item that heals a burn in battle. | |
| Razz Berry | Raises the Defense Exp. of one Pokémon. | |
| Rindo Berry | A hold item that weakens a Grass move if weak to it. | |
| Roseli Berry | A hold item that weakens a Fairy move if weak to it. | |
| Rowap Berry | Hurts the Attacker when the holder is hit by a special Attack. | |
| Salac Berry | A hold item that raises Speed in a pinch. | |
| Shuca Berry | A hold item that weakens a Ground move if weak to it. | |
| Sitrus Berry | A hold item that restores 25% HP in battle. | |
| Spelon Berry | Raises the Sp. Atk Exp. stat of one Pokémon. | |
| Starf Berry | A hold item that sharply boosts a stat in a pinch. | |
| Tamato Berry | Restores the PP of all moves by 4. | |
| Tanga Berry | A hold item that weakens a Bug move if weak to it. | |
| Wacan Berry | A hold item that weakens a Electric move if weak to it. | |
| Watmel Berry | Raises the Sp. Def Exp. of one Pokémon. | |
| Wepear Berry | Raises the Speed Exp. of one Pokémon. | |
| Wiki Berry | A hold item that restores HP but may confuse. | |
| Yache Berry | A hold item that weakens a Ice move if weak to it. |
Power-Up
| Name | Description | |
|---|---|---|
| Adamant Mint | Changes the nature of a Pokémon to Adamant. | |
| Bold Mint | Changes the nature of a Pokémon to Bold. | |
| Brave Mint | Changes the nature of a Pokémon to Brave. | |
| Buginium Z | Upgrade Bug type moves into Z-Moves. | |
| Calcium | Raises the Sp. Atk Exp. of one Pokémon. | |
| Calm Mint | Changes the nature of a Pokémon to Calm. | |
| Carbos | Raises the Speed Exp. of one Pokémon. | |
| Careful Mint | Changes the nature of a Pokémon to Careful. | |
| Carina Cone | Raises the base special stat Exp. of one Pokémon. | |
| Centauri Sundae | Increases the individual stat values of all stats a little bit. | |
| Clever Feather | An item that raises the Sp. Def Exp. of a Pokémon a little bit. | |
| Darkinium Z | Upgrade Dark type moves into Z-Moves. | |
| Dragonium Z | Upgrade Dragon type moves into Z-Moves. | |
| Electrium Z | Upgrade Electric type moves into Z-Moves. | |
| Fairium Z | Upgrade Fairy type moves into Z-Moves. | |
| Fightinium Z | Upgrade Fighting type moves into Z-Moves. | |
| Firium Z | Upgrade Fire type moves into Z-Moves. | |
| Flyinium Z | Upgrade Flying type moves into Z-Moves. | |
| Genius Feather | An item that raises the Sp. Atk Exp. of a Pokémon a little bit. | |
| Gentle Mint | Changes the nature of a Pokémon to Gentle. | |
| Ghostium Z | Upgrade Ghost type moves into Z-Moves. | |
| Grassium Z | Upgrade Grass type moves into Z-Moves. | |
| Groundium Z | Upgrade Ground type moves into Z-Moves. | |
| Hasty Mint | Changes the nature of a Pokémon to Hasty. | |
| Health Feather | An item that raises the HP Exp. of a Pokémon a little bit. | |
| HP Up | Raises the HP Exp. of one Pokémon. | |
| Icium Z | Upgrade Ice type moves into Z-Moves. | |
| Impish Mint | Changes the nature of a Pokémon to Impish. | |
| Iron | Raises the Defense Exp. of one Pokémon. | |
| Jolly Mint | Changes the nature of a Pokémon to Jolly. | |
| Keplara Kringle | Increases the IV and stat Exp. values of all stats a little bit. | |
| Lax Mint | Changes the nature of a Pokémon to Lax. | |
| Lonely Mint | Changes the nature of a Pokémon to Lonely. | |
| Mega Stone | Enables Mega Infusion for Pokémon. | |
| Mild Mint | Changes the nature of a Pokémon to Mild. | |
| Modest Mint | Changes the nature of a Pokémon to Modest. | |
| Moon Muffin | A delicious treat that resets a Pokémon's individual Speed. | |
| Muscle Feather | An item that raises the Attack Exp. of a Pokémon a little bit. | |
| Naive Mint | Changes the nature of a Pokémon to Naive. | |
| Naughty Mint | Changes the nature of a Pokémon to Naughty. | |
| Normalium Z | Upgrade Normal type moves into Z-Moves. | |
| Poisonium Z | Upgrade Poison type moves into Z-Moves. | |
| PP Max | Raises the PP of a move to its maximum points. | |
| PP Up | Raises the maximum PP of a selected move. | |
| Protein | Raises the Attack Exp. of one Pokémon. | |
| Psychium Z | Upgrade Psychic type moves into Z-Moves. | |
| Quiet Mint | Changes the nature of a Pokémon to Quiet. | |
| Rare Candy | Raises the level of a Pokémon by one. | |
| Rash Mint | Changes the nature of a Pokémon to Rash. | |
| Relaxed Mint | Changes the nature of a Pokémon to Relaxed. | |
| Resist Feather | An item that raises the Defense Exp. of a Pokémon a little bit. | |
| Rigel Rugelach | Raises the maximum PP of all moves of a Pokémon. | |
| Rockium Z | Upgrade Rock type moves into Z-Moves. | |
| Sassy Mint | Changes the nature of a Pokémon to Sassy. | |
| Serious Mint | Changes the nature of a Pokémon to Serious. | |
| Steelium Z | Upgrade Steel type moves into Z-Moves. | |
| Swift Feather | An item that raises the Speed Exp. of a Pokémon a little bit. | |
| Timid Mint | Changes the nature of a Pokémon to Timid. | |
| Tvashtar Turnover | A pastry baked with Tvashtar herbs that resets a Pokémon's Attack IV. | |
| Vega Viennoiserie | A fancy pastry that raises the HP and Speed Exp. of one Pokémon. | |
| Waterium Z | Upgrade Water type moves into Z-Moves. | |
| Wharf Wafers | Raises the physical stat Exp. of one Pokémon. | |
| Zinc | Raises the Sp. Def Exp. of one Pokémon. |
Key Items
| Name | Description | |
|---|---|---|
| Ancient Band | A wristlet from an ancient society in Sycorax Ruins. It may be highly coveted. | |
| Ancient Bust | The bust of a monarch from an ancient society in Sycorax Ruins. It may be highly coveted. | |
| Ancient Coin | Currency from an ancient society in Sycorax Ruins. It may be highly coveted. | |
| Ancient Crown | A royal crown from an ancient society in Sycorax Ruins. It may be highly coveted. | |
| Ancient Pot | An artistic pot from an ancient society in Sycorax Ruins. It may be highly coveted. | |
| Ancient Shield | A decorative shield from an ancient society in Sycorax Ruins. It may be highly coveted. | |
| Ancient Statue | A decorative statue from an ancient society in Sycorax Ruins. It may be highly coveted. | |
| Ancient Sword | A commemorative sword from an ancient society in Sycorax Ruins. It may be highly coveted. | |
| Ancient Vase | A decorative vase from an ancient society in Sycorax Ruins. It may be highly coveted. | |
| Armor Charm | Increases the rate Pokémon gain Defense EV Exp. | |
| Bicycle | A folding bicycle that doubles your Speed or better. | |
| Bike Voucher | Can be exchanged for a Bicycle in Sirius Wharf. | |
| Biogenic Shard | ?????? | |
| Casino Lodestone | Teleport to a paired chunk of Magnetite. | |
| Casino Magnetite | Paired with a lodestone for teleporting. | |
| Catching Charm | Increases the chance of a critical capture. | |
| Cell Key | A rusty key. It should open some cell doors. | |
| Coin Case | A case that holds casino coins. | |
| Disc Case | A convenient case for Ability Discs. | |
| Envoy Shard | ?????? | |
| Eternal Shard | ?????? | |
| Exp. All | Toggle sharing experience with your whole party. | |
| Experience Charm | Increases the experience Pokémon gain. | |
| Fang Fossil | A fossil of an ancient, serpentine Pokémon. | |
| Fishing Rod | Use by any body of water to fish for wild Pokémon. | |
| Fornax Lodestone | Teleport to Fornax Village. | |
| Friendship Charm | Increases the rate Pokémon gain friendship. | |
| Frontier Lodestone | Teleport to any Battle Frontier facility. | |
| Helios Ticket | A crisp ticket that enables rides on the Keplara Express. | |
| House Key | A key to your house. Don't forget to lock up! | |
| Jollity Shard | ?????? | |
| KSA Visitor Pass | A visitor pass for the Keplara Space Agency. | |
| Longevity Charm | Increases the rate Pokémon gain HP EV Exp. | |
| Luck Charm | Increases the Individual Values of wild Pokémon. | |
| Magic Shard | ?????? | |
| Meteorite | A meteorite that fell from the stars. | |
| Mysterious Dust | Odd particles found on a weird rock in my mysteriously-frozen basement. | |
| Mystic Shard | ?????? | |
| Nova Lodestone | Mysterious teleportation device belonging to Team Nova. | |
| Office Card Key | A card-type key that unlocks doors in the Team Nova office. | |
| Ornate Necklace | An intricate necklace. It must be precious to somebody… | |
| Oval Charm | Increases the chance of finding eggs at the daycare. | |
| Power Charm | Increases the rate Pokémon gain Attack EV Exp. | |
| Proteus Plans | Plans to be delivered to Proteus Power Plant. | |
| Repeat Rod | A fishing rod that's better at reeling in the same Pokémon. | |
| Resolute Charm | Increases the rate Pokémon gain Sp. Def EV Exp. | |
| Shiny Charm | Increases the chance of finding a Shiny Pokemon. | |
| Silence Shard | ?????? | |
| Sol House Key | A key to your new home in Sol City. | |
| Soot Sack | A sack to hold volcanic ash. | |
| Spectroscopy Map | A map printed off of Team Nova software. It is very valuable. | |
| Sprayduck | A tool used for watering Berries and plants. | |
| Strange Shard | A strange, green shard. Somehow, it feels important… | |
| Swift Charm | Increases the rate Pokémon gain Speed EV Exp. | |
| Tangle Fossil | A fossil of an ancient, mummified Pokémon. | |
| Tempest Charm | Increases the rate Pokémon gain Sp. Atk EV Exp. | |
| TM Case | A convenient case that holds TMs. | |
| Venerated Shard | A strange, yet familiar shard. Somehow, it feels important… | |
| Warfare Shard | ?????? |
TM Case
| Name | Move | Description | |
|---|---|---|---|
| TM 001 | Predation | The user feasts on the target's flesh, restoring its HP by half the damage caused. | |
| TM 002 | Aqua Jet | The user lunges at the target at a speed that makes it almost invisible. It always goes first. | |
| TM 003 | Worry Seed | A seed that causes worry is planted on the target, making all target abilities Insomnia. | |
| TM 004 | Calm Mind | The user quietly focuses its mind to raise its Sp. Atk and Sp. Def stats. | |
| TM 005 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
| TM 006 | Psykogenic Chill | The user drains the target's perception of warmth. This leaves it with frostbite. | |
| TM 007 | Hail | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |
| TM 008 | Bulk Up | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |
| TM 009 | Volt Switch | After making its attack, the user rushes back to switch places with a party Pokémon. | |
| TM 010 | Hidden Power | A unique attack that varies in type depending the Pokémon's hidden type. | |
| TM 011 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | |
| TM 012 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| TM 013 | Blizzard | A howling blizzard strikes opposing Pokémon. This may also leave them with frostbite. | |
| TM 014 | Light Screen | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |
| TM 015 | Reflect | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |
| TM 016 | Aurora Veil | Damage from all moves is halved for 5 turns. This move can be used only in a hailstorm. | |
| TM 017 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| TM 018 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
| TM 019 | Giga Drain | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| TM 020 | Safeguard | The user creates a protective field that prevents status conditions for five turns. | |
| TM 021 | Solar Beam | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |
| TM 022 | Thunderbolt | A strong electric blast crashes down on the target. This may also leave it with paralysis. | |
| TM 023 | Return | This full-power attack grows more powerful the more the user likes its Trainer. | |
| TM 024 | Adaptabiliteeth | The user attacks with its sharp fangs. This move's type matches all of the user's types. | |
| TM 025 | Shadow Ball | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
| TM 026 | Steel Wing | The target is hit with wings of steel. This may also raise the user's Defense stat. | |
| TM 027 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| TM 028 | Shock Wave | The user strikes the target with a quick jolt of electricity. This attack never misses. | |
| TM 029 | Sludge Bomb | Unsanitary sludge is hurled at the target. This may also poison the target. | |
| TM 030 | Sandstorm | A five-turn sandstorm is summoned to hurt all except Rock, Ground, and Steel types. | |
| TM 031 | Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen. | |
| TM 032 | Torment | The user torments the target, making it incapable of using the same move twice in a row. | |
| TM 033 | Revenge | This attack move's power is doubled if the target has hurt the user in the same turn. | |
| TM 034 | Secret Power | The additional effects of this attack depend upon where it was used. | |
| TM 035 | Rest | The user sleeps for two turns, fully restoring its HP and healing any status conditions. | |
| TM 036 | Attract | If it is the opposite gender of the user, the target becomes infatuated. | |
| TM 037 | Thief | The user attacks and steals the target's held item if the user isn't holding one. | |
| TM 038 | Incinerate | If opposing Pokémon are holding a Berry or Gem, it becomes burned up and unusable. | |
| TM 039 | Embargo | This move prevents the target and its Trainer from using (held) items for five turns. | |
| TM 040 | Body Press | The user slams its body into the target. This move's power scales with the user's Defense. | |
| TM 041 | Focus Blast | The user unleashes power with heightened focus. It may also lower the target's Sp. Def stat. | |
| TM 042 | Glaciate | The user blows freezing cold air at opposing Pokémon. This lowers their Speed stats. | |
| TM 043 | Scorching Sands | The user throws scorching sand at the target. This may also leave it with a burn. | |
| TM 044 | Topsy-Turvy | All stat changes affecting the target become the opposite of what they were. | |
| TM 045 | Triple Axel | A consecutive three-kick attack that becomes more powerful with each hit. | |
| TM 046 | Scald | The user shoots boiling hot water at its target. This may also leave it with a burn. | |
| TM 047 | Power Swap | The user switches changes to its Attack and Sp. Atk stats with the target. | |
| TM 048 | Guard Swap | The user switches changes to its Defense and Sp. Def stats with the target. | |
| TM 049 | Speed Swap | The user exchanges Speed stats with the target. | |
| TM 050 | Acrobatics | If the user is not holding an item, this attack inflicts massive damage. | |
| TM 051 | Will-o-Wisp | The user shoots a sinister flame at the target to inflict a burn. | |
| TM 052 | Venoshock | The user drenches the target in a toxic liquid, causing double damage to poisoned targets. | |
| TM 053 | Avalanche | This attack move's power is doubled if the target has hurt the user in the same turn. | |
| TM 054 | Entrainment | The user compels the target to mimic it, making its abilities the same as the user's. | |
| TM 055 | Bulldoze | The user strikes everything around it. This lowers the Speed stats of those hit. | |
| TM 056 | Mud Bomb | The user launches a hard-packed mud ball. It may also lower a target's accuracy. | |
| TM 057 | Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| TM 058 | Wonder Room | The user creates a bizarre area that swaps Defense and Sp. Def stats for five turns. | |
| TM 059 | Magic Room | The user creates a bizarre area in which held items lose their effects for five turns. | |
| TM 060 | Marvel Room | The user creates a bizarre area that swaps Attack and Sp. Atk stats for five turns. | |
| TM 061 | Ancient Power | The user attacks with a prehistoric power. This may also raise all the user's stats. | |
| TM 062 | Grassy Terrain | For 5 turns, the HP of grounded Pokémon is restored and Grass type-moves are stronger. | |
| TM 063 | Electric Terrain | For 5 turns, grounded Pokémon stay awake and Electric-type moves are stronger. | |
| TM 064 | Misty Terrain | For 5 turns, grounded Pokémon's status is protected and Dragon-type moves are weaker. | |
| TM 065 | Psychic Terrain | Grounded Pokémon are safe from priority and Psychic-type moves are stronger for 5 turns. | |
| TM 066 | Floral Terrain | For 5 turns, healing effects and Bug type-moves are stronger. | |
| TM 067 | Tectonic Terrain | For 5 turns, Pokémon take no recoil damage and Ground type-moves are stronger. | |
| TM 068 | Primal Terrain | For 5 turns, non-Dragons lose more PP and Dragon type-moves are stronger. | |
| TM 069 | Shrapnel Terrain | For 5 turns, non-Steel or Rock Pokémon take recoil damage, Steel type-moves are stronger. | |
| TM 070 | Morbid Terrain | For 5 turns, stat reductions are worse and Dark type-moves are stronger. | |
| TM 071 | Combat Terrain | For 5 turns, contact effects are more likely and Fighting type-moves are stronger. | |
| TM 072 | Noxious Terrain | For 5 turns, grounded Pokémon are Tormented and Poison type-moves are stronger. | |
| TM 073 | Bland Terrain | For 5 turns, STAB is ignored and Normal type-moves are stronger | |
| TM 074 | Inverse Terrain | For 5 turns, type effectiveness is inverted. | |
| TM 075 | Bug Bite | The user bites. If the target is holding a Berry, the user eats it and gains its effect. | |
| TM 076 | Surf | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| TM 077 | Fly | The user flies up into the sky and then strikes its target on the next turn. | |
| TM 078 | Strength | The target is slugged with a punch thrown at maximum power. | |
| TM 079 | Ominous Wind | The target is blasted with a gust of repulsive wind. It may also raise all the user's stats. | |
| TM 080 | Gyro Ball | The user tackles the target with a high-speed spin. The slower the user, the better. | |
| TM 081 | Dazzling Gleam | The user damages opposing Pokémon by emitting a powerful flash. | |
| TM 082 | Wood Hammer | The user slams its rugged body into the target to attack but is also damaged quite a lot. | |
| TM 083 | Blubber Bump | The user blubs into the target. This move's power scales with the user's Sp. Def stat. | |
| TM 084 | Eerie Fog | The user covers the battlefield with an eerie fog that blocks protection. | |
| TM 085 | Blustery Winds | For 5 turns, all Pokémon Levitate and Flying type-moves are stronger. | |
| TM 086 | Breaking Swipe | The user swings its tough tail at opposing Pokémon. This also lowers their Attack stats. | |
| TM 087 | Endothermia | The user absorbs thermal energy, restoring its HP by half of the damage caused. | |
| TM 088 | Polar Plunge | The target is crushed by ice cold water. This may leave it with paralysis. | |
| TM 089 | Volt Overload | The user attacks the target by blowing a circuit. This may leave it with a burn. | |
| TM 090 | Bramble Snag | The user shreds the target with sharp brambles. This also lowers its Speed stat. | |
| TM 091 | Magical Leaf | The user scatters curious leaves that chase the target. This attack never misses. | |
| TM 092 | Psybeam | The target is attacked with a peculiar ray. This may also leave the target confused. | |
| TM 093 | Rock Wrecker | The user launches a huge boulder at the target but can't move on the next turn. | |
| TM 094 | Sprite Smash | The user launches a pixelated slam. The recoil harshly lowers the user's Attack stat. | |
| TM 095 | Simoom | A violent wind that hurls sand and rocks at opposing foes. It may lower their Sp. Def stats. | |
| TM 096 | Stomping Tantrum | If the user's previous move has failed, its frustration doubles the power of this move. | |
| TM 097 | Bug Buzz | The user vibrates to generate a damaging sound wave. It may lower the target's Sp. Def stat. | |
| TM 098 | Knock Off | The user slaps down the target's held item, doing more damage if it holds one. | |
| TM 099 | Liquidation | The user slams into the target with a blast of water. This may also lower its Defense stat. | |
| TM 100 | Ice Beam | The target is struck with an icy-cold beam of energy which may leave it with frostbite. | |
| TM 101 | Hyper Beam | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| TM 102 | Flamethrower | The target is scorched with an intense blast of fire and may be left with a burn. | |
| TM 103 | Fire Blast | The target is hit with a blast of all-consuming fire. This may also leave it with a burn. | |
| TM 104 | Skill Swap | The user employs its psychic power to exchange Abilities with the target. | |
| TM 105 | Water Pulse | The user attacks the target with a pulsing blast of water. This may also confuse it. | |
| TM 106 | Dizzy Punch | The target is hit with rhythmically launched punches and may be left confused. | |
| TM 107 | Hydro Pump | The target is blasted by a huge volume of water launched under great pressure. | |
| TM 108 | Mind Blown | The user causes its own head to explode, damaging the user and everything around it. | |
| TM 109 | Dark Pulse | The user releases a horrible aura full of dark thoughts. It may also make a target flinch. | |
| TM 110 | Giga Impact | The user charges at the target using every bit of its power but can't move on the next turn. | |
| TM 111 | Fractal Bash | The user crashes into the target. The move's power scales with the user's weight. | |
| TM 112 | Jettison | After making its attack, the user rushes back to switch places with a party Pokémon. | |
| TM 113 | Play Rough | The user plays rough with the target and attacks it. This may also lower its Attack stat. | |
| TM 114 | Thunder | A wicked thunderbolt is dropped on the target. This may also leave it with paralysis. | |
| TM 115 | Earthquake | The user sets off an earthquake that strikes every Pokémon around it. | |
| TM 116 | Expanding Force | This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | |
| TM 117 | Role Play | The user mimics the target completely, copying the target's abilities. | |
| TM 118 | Muddy Water | The user shoots muddy water at opposing Pokémon. This may also lower their accuracy. | |
| TM 119 | Flip Turn | After making its attack, the user rushes back to switch places with a party Pokémon. | |
| TM 120 | Behemoth Bash | The user becomes a gigantic shield that deals double damage to infused targets. |
Disc Case
| Name | Ability | Description | |
|---|---|---|---|
| Disc 01 | Battle Armor | Hard armor protects the Pokémon from critical hits. | |
| Disc 02 | Pickup | The Pokémon may pick up the items, both during and outside of battle. | |
| Disc 03 | Own Tempo | This Pokémon has its own tempo, and that prevents it from becoming confused. | |
| Disc 04 | Insomnia | The Pokémon is suffering from insomnia and cannot fall asleep. | |
| Disc 05 | Immunity | The immune system of the Pokémon prevents it from getting poisoned. | |
| Disc 06 | Keen Eye | Prevents other Pokémon from lowering this Pokémon's accuracy. | |
| Disc 07 | Illuminate | Raises the Pokémon's evasiveness. | |
| Disc 08 | Trace | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. | |
| Disc 09 | Swarm | Powers up Bug-type moves when the Pokémon's HP is low. | |
| Disc 10 | Water Veil | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. | |
| Disc 11 | Ball Fetch | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. | |
| Disc 12 | Sturdy | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. | |
| Disc 13 | Cloud Nine | Eliminates the effects of weather. | |
| Disc 14 | Flash Fire | Powers up the Pokémon's Fire-type moves if it's hit by one. | |
| Disc 15 | Lightning Rod | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. | |
| Disc 16 | Lifelink | The Pokémon recovers some HP when it deals damage. | |
| Disc 17 | Wind Rider | Blocks wind moves. Attack is boosted from Tailwind or when hit by a wind move. | |
| Disc 18 | Mimicry | Changes the Pokémon's type depending on the terrain. | |
| Disc 19 | Liquid Voice | All sound-based moves become Water-type moves. | |
| Disc 20 | Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. | |
| Disc 21 | Rock Head | Protects the Pokémon from recoil damage. | |
| Disc 22 | Poison Heal | Restores HP if the Pokémon is poisoned instead of losing HP. | |
| Disc 23 | Shadow Tag | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. | |
| Disc 24 | Frostproof | The Pokémon resists Ice-type moves and damage from frostbite. | |
| Disc 25 | Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | |
| Disc 26 | Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | |
| Disc 27 | Sludge Rush | Boosts the Pokémon's Speed stat on Noxious Terrain. | |
| Disc 28 | Snow Warning | The Pokémon summons a hailstorm when it enters a battle. | |
| Disc 29 | Solid Rock | Reduces the power of supereffective attacks taken. | |
| Disc 30 | Dauntless Shield | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. | |
| Disc 31 | Gale Wings | Gives priority to Flying-type moves when the Pokémon's HP is full. | |
| Disc 32 | Frozen Body | Contact with the Pokémon may cause frostbite. | |
| Disc 33 | Technician | Powers up the Pokémon's weaker moves. | |
| Disc 34 | Water Absorb | Restores HP if hit by a Water-type move instead of taking damage. | |
| Disc 35 | Strong Jaw | The Pokémon's strong jaw boosts the power of its biting moves. | |
| Disc 36 | Liquid Ooze | The oozed liquid has a strong stench, which damages attackers using draining moves. | |
| Disc 37 | Neuroforce | Powers up moves that are super effective. | |
| Disc 38 | Quark Drive | Boosts the Pokémon's most proficient stat on Electric Terrain. | |
| Disc 39 | Thermal Exchange | Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned. | |
| Disc 40 | Compound Eyes | The Pokémon's compound eyes boost its accuracy. | |
| Disc 41 | Swift Swim | Boosts the Pokémon's Speed stat in rain. | |
| Disc 42 | Sand Stream | The Pokémon summons a sandstorm when it enters a battle. | |
| Disc 43 | Limber | Its limber body protects the Pokémon from paralysis. | |
| Disc 44 | Magma Armor | The Pokémon is covered with hot magma, which prevents it from becoming frostbitten. | |
| Disc 45 | Sand Veil | Boosts the Pokémon's evasiveness in a sandstorm. | |
| Disc 46 | Fog Veil | Boosts the Pokémon's evasiveness in eerie fog. | |
| Disc 47 | Toxic Boost | Powers up physical attacks when the Pokémon is poisoned. | |
| Disc 48 | Flare Boost | Powers up special attacks when the Pokémon is burned. | |
| Disc 49 | Frost Boost | Powers up special attacks when the Pokémon is frostbitten. | |
| Disc 50 | Oblivious | The Pokémon is oblivious, and that keeps it from being infatuated or taunted. | |
| Disc 51 | Cecity | This Pokémon's poor eyesight makes its moves more likely to miss. | |
| Disc 52 | Damp | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. | |
| Disc 53 | Arena Lock | Negates statuses that affect the whole field. | |
| Disc 54 | Storm Drain | The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk. | |
| Disc 55 | Regenerator | Restores a little HP when withdrawn from battle. | |
| Disc 56 | Rough Skin | This Pokémon inflicts damage with its rough skin to the attacker on contact. | |
| Disc 57 | Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm. | |
| Disc 58 | Prism Armor | Reduces the power of supereffective attacks taken. | |
| Disc 59 | Stamina | Boosts the Defense stat when hit by an attack. | |
| Disc 60 | Overcoat | Protects the Pokémon from things like sand, hail, and powder. | |
| Disc 61 | Unburden | Boosts the Speed stat if the Pokémon's held item is used or lost. | |
| Disc 62 | Power Spore | Amplifies the effects of all primary statuses on the field. |