Itemdex

Items

Name Description
Adrenaline Orb Boosts Speed if intimidated. Initiates SoS battles.
Amulet Coin Doubles money in battle if the holder takes part.
Balm Mushroom A rare mushroom that can be sold at a high price.
Big Mushroom A rare mushroom that would sell at a high price.
Big Nugget A big nugget of pure gold that can be sold at a high price.
Big Pearl A lovely large pearl that would sell at a high price.
Black Flute A glass flute that keeps away wild Pokémon.
Blue Flute A glass flute that awakens sleeping Pokémon.
Blue Shard A colorful shard of sea glass. Someone might be interested in this.
Cleanse Tag A hold item that helps repel wild Pokémon.
Comet Shard A shard that fell from the sky. It can be sold at a high price.
CPU Module A CPU Module. It may be useful to someone…
Dark Roast The strong aroma attracts several wild Pokémon for battle.
Dawn Stone Makes certain species of Pokémon evolve.
Destiny Knot If the holder becomes infatuated, the foe does too.
Dire Hit Raises the critical-hit ratio during one battle.
Dragon Scale A strange scale held by Dragon-type Pokémon.
Dubious Disc A certain Pokémon loves it. It's over-flowing with data.
Dusk Stone Makes certain species of Pokémon evolve.
Escape Rope Use to escape instantly from a cave or a dungeon.
Espresso The bold aroma attracts a horde of wild Pokémon for battle.
Everstone A wondrous item to be held by a Pokémon to prevent it from evolving.
Exp. Share A hold item that gets Exp. Points from battles.
Fire Stone Makes certain species of Pokémon evolve.
Fluffy Tail Use to flee from any battle with a wild Pokémon.
GPU Module A GPU Module. It may be useful to someone…
Green Shard A colorful shard of sea glass. Someone might be interested in this.
Guard Spec. Prevents stat reduction when used in battle.
Heart Scale A lovely scale. It is coveted by collectors.
Honey A sweet honey that attracts salivating wild Pokémon.
Ice Stone Makes certain species of Pokémon evolve.
Leaf Stone Makes certain species of Pokémon evolve.
Light Roast The delicate aroma attracts a wild Pokémon for battle.
Luck Incense Doubles money in battle if the holder takes part.
Lucky Egg A hold item that boosts Exp. points earned in battle.
Lure Makes Pokémon more likely to appear for 100 steps.
Macho Brace A hold item that promotes growth, but reduces Speed.
Max Lure Makes Pokémon more likely to appear for 250 steps.
Max Repel Repels weak wild Pokémon for 250 steps.
Medium Roast The balanced aroma attracts a couple wild Pokémon for battle.
Meteor Sliver A meteorite shard. Some collectors may be interested in it.
Moon Stone Makes certain species of Pokémon evolve.
Nugget A nugget of pure gold. Can be sold at a high price.
Oval Stone Helps a certain Pokémon to evolve when held. It looks like an egg.
Pearl A pretty pearl that would sell at a cheap price.
Pearl String Very large pearls that can be sold at a high price to shops.
Poké Doll Use to flee from any battle with a wild Pokémon.
Power Anklet A hold item that promotes Speed gain, but reduces Speed.
Power Band Hold item that promotes Sp. Def gain, but reduces Speed.
Power Belt A hold item that promotes Def gain, but reduces Speed.
Power Bracer A hold item that promotes Atk gain, but reduces Speed.
Power Lens Hold item that promotes Sp. Atk gain, but reduces Speed.
Power Weight A hold item that promotes HP gain, but reduces Speed.
Pretty Feather A beautiful yet plain feather that does nothing.
Pure Incense A hold item that helps repel wild Pokémon.
Rare Bone A very rare bone. It can be sold at a high price.
Red Flute A glass flute that snaps Pokémon out of attraction.
Red Shard A colorful shard of sea glass. Someone might be interested in this.
Repel Repels weak wild Pokémon for 100 steps.
Sadira Salt Salt obtained from inside Sadira Cave.
Sadira Shell A seashell found deep inside the Sadira Cave.
Shiny Stone Makes certain species of Pokémon evolve.
Soothe Bell A hold item that calms spirits and fosters friendship.
Star Piece A red gem shard. It would sell for a very high price.
Stardust Beautiful red sand. Can be sold at a high price.
Sun Stone Makes certain species of Pokémon evolve.
Super Lure Makes Pokémon more likely to appear for 200 steps.
Super Repel Repels weak wild Pokémon for 200 steps.
Thunder Stone Makes certain species of Pokémon evolve.
Tiny Mushroom A plain mushroom that would sell at a cheap price.
Up-Grade A peculiar box made by Umbricorp HQ.
Water Stone Makes certain species of Pokémon evolve.
White Flute A glass flute that lures wild Pokémon.
X Accuracy Raises accuracy of Attack moves during one battle.
X Attack Raises the stat Attack during one battle.
X Defense Raises the stat Defense during one battle.
X Sp. Atk Raises the stat Sp. Atk during one battle.
X Sp. Def Raises the stat Sp. Def during one battle.
X Speed Raises the stat Speed during one battle.
Yellow Flute A glass flute that snaps Pokémon out of confusion.
Yellow Shard A colorful shard of sea glass. Someone might be interested in this.

Medicine

Name Description
Andromeda Anmitsu A jelly cube that heals 25% HP and heals all status problems.
Antidote Heals a poisoned Pokémon.
Apple Pie A savory pie that heals 100 HP and status conditions.
Awakening Awakens a sleeping Pokémon.
Berry Juice A 100% pure juice that restores HP by 20 points.
Blueberry Pie A savory pie that heals 100 HP and all move PP by 10.
Burn Heal Heals Pokémon of a burn.
Cherry Pie A savory pie that heals 100 HP and boosts Sp. Atk in battle.
Chocolate Pie A savory pie that heals 100 HP and boosts Speed in battle.
Elixir Restores the PP of all moves by 10.
Energy Powder A bitter powder that restores HP by 60 points.
Energy Root A bitter root that restores HP by 120 points.
Ether Restores the PP of a selected move by 10.
Fetid Potion Restores 150 HP but burns and lowers base stats.
Fresh Water A mineral water that restores HP by 30 points.
Full Heal Heals all the status problems of one Pokémon.
Full Restore Fully restores the HP and status of a Pokémon.
Heal Powder A bitter powder that heals all status problems.
Hyper Potion Restores the HP of a Pokémon by 120 points.
Ice Heal Defrosts a frostbitten Pokémon.
Key Lime Pie A savory pie that heals 100 HP and boosts Sp. Def in battle.
King Mushroom A rare mushroom that restores 100 HP.
Lemonade A very sweet drink that restores HP by 70 points.
Max Elixir Fully restores the PP of a Pokémon's moves.
Max Ether Fully restores the PP of a selected move.
Max Potion Fully restores the HP of a Pokémon.
Max Revive Revives a fainted Pokémon with all its HP.
Moomoo Milk A nutritious milk that restores HP by 100 points.
Paralyze Heal Heals a paralyzed Pokémon.
Pecan Pie A savory pie that heals 100 HP and boosts Attack in battle.
Potion Restores the HP of a Pokémon by 20 points.
Pumpkin Pie A savory pie that heals 100 HP and boosts Defense in battle.
Putrid Potion Fully restores HP but paralyzes and lowers base stats and stat Exp.
Revival Herb A very bitter herb that revives a fainted Pokémon.
Revive Revives a fainted Pokémon with half its HP.
Rich Mushroom A fancy mushroom that heals status problems.
Sacred Ash Fully revives and restores all fainted Pokémon.
Septic Potion Restores 30 HP but lowers all stat Exp.
Soda Pop A fizzy soda drink that restores HP by 50 points.
Super Potion Restores the HP of a Pokémon by 60 points.
Sweet Heart A sweet chocolate that restores HP by 20 points and all move PP by 2.
Tainted Potion Restores 90 HP but poisons and lowers all stat Exp.
Vivid Mushroom An interesting-looking mushroom that restores PP of all moves by 10.

Poké Balls

Name Description
Assault Ball A ball that works well on very offensive Pokémon.
Beast Ball A ball that works well on monsters and dragons.
Brawl Ball A ball that works well on Fighting-and Normal-types.
Breeder Ball A ball that works well on Pokémon that can breed.
Cirrus Ball Works well on Water-, Ice-, and Flying-types.
Dive Ball A ball that works better on Pokémon on the ocean floor.
Dream Ball A ball that works better on sleeping Pokémon.
Dusk Ball A ball that works well if used in a dark place.
Effort Ball A ball that inflicts a virus on the Pokémon.
Emerald Ball Works well on Pokémon that evolve from certain stones.
Expert Ball A beautiful ball crafted by an Expert.
Fable Ball A ball that works well on Fairy-and Dragon-types.
Feather Ball A ball that works well on very light Pokémon.
Fortress Ball A ball that works well on very defensive Pokémon.
Friend Ball A ball that makes a Pokémon friendly when caught.
Great Ball A good ball with a higher catch rate than a Poké Ball.
Heavy Ball A ball that works well on very heavy Pokémon.
Level Ball A ball that works well on lower level Pokémon.
Lichen Ball A ball that works well on Grass-and Rock-type Pokémon.
Lure Ball A ball that works well on fished Pokémon.
Luxury Ball A cozy ball that makes Pokémon more friendly.
Magnet Ball A ball that works well on Steel-and Electric-types.
Master Ball The best ball that catches a Pokémon without fail.
Moon Ball A ball that works well on Moon Stone users.
Nest Ball A ball that works better on weaker Pokémon.
Net Ball A ball that works well on Water-and Bug-type Pokémon.
Paradox Ball A ball that works well on Dark-and Psychic-type Pokémon.
Park Ball A special ball that is used only in Catching Contests.
Poké Ball A tool used for catching wild Pokémon.
Premier Ball A rare ball with a higher critical capture rate.
Quick Ball A ball that works well if used on the first turn.
Relic Ball An ancient ball prototype from ancient times.
Repeat Ball A ball that works better on Pokémon caught before.
Shiny Ball A ball that works better on shiny Pokémon.
Sulfur Ball A ball that works well on Fire-and Poison-type Pokémon.
Swift Ball A ball that works well on very fast Pokémon.
Timer Ball A ball that gains power in battles taking many turns.
Tomb Ball A ball that works well on Ghost-and Ground-types.
Ultra Ball A better ball with a higher catch rate than a Great Ball.

Battle

Name Description
Ability Shield Ability changes are prevented for this items's holder.
Absorb Bulb Raises Sp. Atk. if the holder is hit by a Water-type move.
Adrenaline Amp Grants a minor boost to the holder's Speed.
Air Balloon Elevates the holder in the air. If hit, this item will burst.
Airfoil Raises Speed if its holder is hit by a Flying-type move.
Assault Vest Raises Sp. Def but prevents the use of status moves.
Berserk Gene Confuses the holder to sharply raise Atk upon switch-in.
Big Root A held item that boosts the power of HP-stealing moves.
Binding Band Increases the power of binding moves when held.
Black Belt A hold item that boosts Fighting-type moves.
Black Glasses A hold item that raises the power of Dark-type moves.
Black Sludge Gradually restores HP of Poison-types. Damages others.
Bland Quartz Consumed in battle to generate Bland Terrain.
Bland Seed Consumed to boost offensive stats on Bland Terrain.
Blunder Policy Sharply raises Speed when the holder misses.
Boxing Pad Raises Atk. if its holder is hit by a Fighting-type move.
Brass Knuckles Raises the power of punching Attacks by a small margin.
Bright Powder A hold item that casts a glare to reduce accuracy.
Brittle Statue Raises Atk. if its holder is hit by a Rock-type move.
Bug Essence A consumable that grants Bug type to the holder.
Bug Gem Increases the power of Bug-type moves.
Bug Spray Raises Sp. Atk. if its holder is hit by a Bug-type move.
Cell Battery Raises Atk. if the holder is hit by an Electric-type move.
Charcoal A hold item that raises the power of Fire-type moves.
Choice Band Raises a move's power, but permits only that move.
Choice Scarf Boosts Speed, but allows the use of only one move.
Choice Specs Boosts Sp. Atk, but allows the use of only one move.
Clear Amulet Stat lowering is prevented for this items's holder.
Combat Quartz Consumed in battle to generate Combat Terrain.
Combat Seed Consumed to boost offensive stats on Combat Terrain.
Combat Vest Raises Def but prevents the use of status moves.
Covert Cloak Protects the holder from secondary move effects.
Damp Crystal Consumed in battle to summon Rain.
Damp Rock Extends the duration of Rain Dance if used by the holder.
Damping Sphere A hold item that nulls all field effects.
Dark Essence A consumable that grants Dark type to the holder.
Dark Gem Increases the power of Dark-type moves.
Dragon Essence A consumable that grants Dragon type to the holder.
Dragon Fang A hold item that raises the power of Dragon-type moves.
Dragon Gem Increases the power of Dragon-type moves.
Eerie Crystal Consumed in battle to generate Eerie Fog.
Eerie Rock Extends the duration of Eerie Fog if used by the holder.
Eject Button Switches out the user if they're hit by the foe.
Eject Pack The holder is switched out when any stat lowers.
Electric Essence A consumable that grants Electric type to the holder.
Electric Gem Increases the power of Electric-type moves.
Electric Quartz Consumed in battle to generate Electric Terrain.
Electric Seed Consumed to boost defensive stats on Electric Terrain.
Electron Scanner Raises Sp. Atk. if its holder is hit by a Psychic-type move.
Enrage Gene Sharply raises the holder's Sp. Atk but they perish in 3 turns.
Eviolite Raises the Def and Sp. Def of Pokémon that can evolve.
Expert Belt A belt that boosts the power of super effective moves.
Fairy Essence A consumable that grants Fairy type to the holder.
Fairy Feather A hold item that raises the power of Fairy-type moves.
Fairy Gem Increases the power of Fairy-type moves.
Fighting Essence A consumable that grants Fighting type to the holder.
Fighting Gem Increases the power of Fighting-type moves.
Fire Essence A consumable that grants Fire type to the holder.
Fire Gem Increases the power of Fire-type moves.
Flame Orb A bizarre orb that inflicts a burn on holder in battle.
Float Stone A light stone that reduces the weight of the Pokémon.
Floral Quartz Consumed in battle to generate Floral Terrain.
Floral Seed Consumed to boost offensive stats on Floral Terrain.
Flying Essence A consumable that grants Flying type to the holder.
Flying Gem Increases the power of Flying-type moves.
Focus Band A hold item that occasionally prevents fainting.
Focus Sash If the holder has full HP, it endures KO Attacks with 1HP.
Forge Raises Def. if its holder is hit by a Steel-type move.
Frost Orb A bizarre orb that inflicts frostbite on the holder.
Full Incense A held item that makes the holder move slower.
Ghost Essence A consumable that grants Ghost type to the holder.
Ghost Gem Increases the power of Ghost-type moves.
Grass Essence A consumable that grants Grass type to the holder.
Grass Gem Increases the power of Grass-type moves.
Grassy Quartz Consumed in battle to generate Grassy Terrain.
Grassy Seed Consumed to boost defensive stats on Grassy Terrain.
Gravity Crystal Consumed in battle to increase gravity.
Grip Claw Makes binding moves used by the holder go on for 7 turns.
Ground Essence A consumable that grants Ground type to the holder.
Ground Gem Increases the power of Ground-type moves.
Hard Stone A hold item that raises the power of Rock-type moves.
Heat Crystal Consumed in battle to generate Sun.
Heat Rock Extends the duration of Sunny Day if used by the holder.
Heavy-Duty Boots These boots protect against battlefield hazards.
Ice Essence A consumable that grants Ice type to the holder.
Ice Gem Increases the power of Ice-type moves.
Icy Crystal Consumed in battle entry generate Hail.
Icy Rock Extends the duration of the move Hail used by the holder.
Iron Ball Lowers Speed and lets Flying-types be hit by Ground moves.
King's Rock A hold item that may cause flinching when the foe is hit.
Lagging Tail A held item that makes the holder move slower.
Lax Incense A hold item that slightly lowers the foe's accuracy.
Leftovers A hold item that gradually restores HP in battle.
Life Orb Boosts the power of moves at the cost of some HP per turn.
Light Ball A hold item that raises Pikachu's power.
Light Clay Extends the duration of barrier moves used by the holder.
Loaded Dice Rolls high numbers. Multihit strikes hit more times.
Lucky Punch A hold item that raises the critical-hit rate of punching moves.
Luminous Moss Raises Sp. Def. if the holder is hit by a Dark-type move.
Magnet A hold item that boosts Electric-type moves.
Mental Herb Snaps Pokémon out of move-binding effects.
Metal Coat A hold item that raises the power of Steel-type moves.
Metal Powder A fine, hard powder that might be useful to a Pokémon.
Metronome A held item that boosts the power of a move when used consecutively.
Miracle Seed A hold item that raises the power of Grass-type moves.
Mirror Herb A single-use hold item that copies a foe's stat boost.
Misty Quartz Consumed in battle to generate Misty Terrain.
Misty Seed Consumed to boost defensive stats on Misty Terrain.
Morbid Quartz Consumed in battle to generate Morbid Terrain.
Morbid Seed Consumed to boost offensive stats on Morbid Terrain.
Muscle Band A headband that boosts the power of physical moves.
Mystic Water A hold item that raises the power of Water-type moves.
Never-Melt-Ice A hold item that raises the power of Ice-type moves.
Normal Essence A consumable that grants Normal type to the holder.
Normal Gem Increases the power of Normal-type moves.
Noxious Quartz Consumed in battle to generate Noxious Terrain.
Noxious Seed Consumed to boost defensive stats on Noxious Terrain.
Odd Incense A hold item that boosts Psychic-type moves.
Opaline Resin Grants the holder a type based on the move used on it.
Panic Button Switches out the holder when the terrain changes.
Pixie Dust Raises Sp. Def. if its holder is hit by a Fairy-type move.
Poison Barb A hold item that raises the power of Poison-type moves.
Poison Essence A consumable that grants Poison type to the holder.
Poison Gem Increases the power of Poison-type moves.
Power Herb Allows the immediate use of a move that charges first.
Pressure Vat Extends the duration of Tailwind if used by the holder.
Primal Quartz Consumed in battle to generate Primal Terrain.
Primal Seed Consumed to boost offensive stats on Primal Terrain.
Primordial Scale Raises Speed if its holder is hit by a Dragon-type move.
Prism Shell Raises Def. if its holder is hit by a Normal-type move.
Prismatic Jewel Increase the power of attacks that are the same type as the user.
Prison Orb Increases the duration of “room” effects.
Protective Pads Guard the holder from contact move effects.
Psychic Essence A consumable that grants Psychic type to the holder.
Psychic Gem Increases the power of Psychic-type moves.
Psychic Quartz Consumed in battle to generate Psychic Terrain.
Psychic Seed Consumed to boost defensive stats on Psychic Terrain.
Punching Glove Powers up punching moves and removes their contact.
Quick Claw A hold item that occasionally allows the first strike.
Quick Powder A curious yet finely ground powder. Perhaps a Pokémon would like it.
Razor Claw A sharp fang that increases the critical hit ratio of slicing moves.
Razor Fang A sharp fang that increases the critical hit ratio of biting moves.
Reality Seed Consumed to boost defensive stats on Inverse Terrain.
Reality Stone Inverts type advantages for the holder.
Red Card Switches out the foe if they hit the holder.
Reflector Helmet Hurts the foe when using non-contact moves.
Ring Target Moves that wouldn't have effect will land on its holder.
Rock Essence A consumable that grants Rock type to the holder.
Rock Gem Increases the power of Rock-type moves.
Rock Incense A hold item that raises the power of Rock-type moves.
Rocky Helmet Hurts the foe if they touch its holder.
Room Service Lowers Speed when Trick Room takes effect.
Rose Incense A hold item that raises the power of Grass-type moves.
Safety Goggles Protect from weather damage and powder moves.
Sandpaper Raises Sp. Atk. if its holder is hit by a Ground-type move.
Scope Lens A hold item that improves the critical-hit rate.
Scythe Raises Sp. Atk. if its holder is hit by a Grass-type move.
Sea Incense A hold item that boosts Azurill evolution's defenses.
Serenity Orb A hold item that promotes added effects.
Sharp Beak A hold item that raises the power of Flying-type moves.
Shed Shell Enables the holder to switch out of battle without fail.
Shell Bell A hold item that restores HP upon striking the foe.
Shrapnel Quartz Consumed in battle to generate Shrapnel Terrain.
Shrapnel Seed Consumed to boost defensive stats on Shrapnel Terrain.
Silk Scarf A hold item that raises the power of Normal-type moves.
Silver Powder A hold item that raises the power of Bug-type moves.
Simple Herb A single-use hold item that doubles any stat change.
Smoke Ball A hold item that assures fleeing from wild Pokémon.
Smooth Crystal Consumed in battle to generate a Sandstorm.
Smooth Rock Extends the duration of Sandstorm if used by the holder.
Snowball Raises Atk. if its holder is hit by an Ice-type move.
Soft Sand A hold item that raises the power of Ground-type moves.
Spectre Cloth Raises Def. if its holder is hit by a Ghost-type move.
Spell Tag A hold item that raises the power of Ghost-type moves.
Steel Essence A consumable that grants Steel type to the holder.
Steel Gem Increases the power of Steel-type moves.
Steel-Toed Boots A polished set of boots that increase the power of kicking moves.
Sticky Barb Damages the holder each turn. May latch on to foes.
Tectonic Quartz Consumed in battle to generate Tectonic Terrain.
Tectonic Seed Consumed to boost defensive stats on Tectonic Terrain.
Terrain Extender Extends the length of the active battle terrain.
Thick Club Raises Cubone, Marowak, Gropp, and Cyclobber's Attack.
Throat Spray Raises Sp. Atk when the holder uses a sound move.
Toxic Orb A bizarre orb that badly Poisons the holder in battle.
Tuning Fork Raises the power of sound-based moves by a small margin.
Turbulent Crystal Consumed in battle to generate Blustery Winds.
Turbulent Rock Extends the duration of Blustery Winds if used by the holder.
Twisted Spoon A hold item that boosts Psychic-type moves.
Utility Umbrella Protects the holder from the effects of weather.
Water Essence A consumable that grants Water type to the holder.
Water Gem Increases the power of Water-type moves.
Water Pail Raises Sp. Def. if its holder is hit by a Fire-type move.
Wave Incense A hold item that raises Mantyke & Mantine's power.
Weakness Policy If hit by a Super Effective move, ups Atk and Sp. Atk.
White Herb A hold item that restores any lowered stat.
Wide Lens A magnifying lens that boosts the accuracy of moves.
Wise Glasses A pair of glasses that boosts special move power.
Zoom Lens If the holder moves after the foe, its accuracy is raised.

Berries

Name Description
Aguav Berry A hold item that restores HP but may confuse.
Apicot Berry A hold item that raises Sp. Def in a pinch.
Aspear Berry A hold item that defrosts Pokémon in battle.
Babiri Berry A hold item that weakens a Steel move if weak to it.
Belue Berry Boosts the holder's Sp. Attack when hit by a special Attack.
Bluk Berry Boosts the holder's Attack when hit by a physical Attack.
Charti Berry A hold item that weakens a Rock move if weak to it.
Cheri Berry A hold item that heals paralysis in battle.
Chesto Berry A hold item that awakens Pokémon in battle.
Chilan Berry A hold item that weakens a Normal move if hit by it.
Chople Berry A hold item that weakens a Fighting move if weak to it.
Coba Berry A hold item that weakens a Flying move if weak to it.
Colbur Berry A hold item that weakens a Dark move if weak to it.
Cornn Berry Raises the Sp. Def Individual Value of one Pokémon.
Custap Berry It allows the holder to move first when it's in a pinch.
Durin Berry Raises the Defense Individual Value of one Pokémon.
Figy Berry A hold item that restores HP but may confuse.
Ganlon Berry A hold item that raises Defense in a pinch.
Grepa Berry Greatly fosters friendship when used on a Pokémon.
Haban Berry A hold item that weakens a Dragon move if weak to it.
Hondew Berry Hurts the Attacker when the holder is hit by a status move.
Iapapa Berry A hold item that restores HP but may confuse.
Jaboca Berry Hurts the Attacker when the holder is hit by a physical Attack.
Kasib Berry A hold item that weakens a Ghost move if weak to it.
Kebia Berry A hold item that weakens a Poison move if weak to it.
Kee Berry Boosts the holder's Defense when hit by a physical Attack.
Kelpsy Berry Elevates a Pokémon to level 25.
Lansat Berry A hold item that ups the critical-hit rate in a pinch.
Leppa Berry A hold item that restores 10 PP in battle.
Liechi Berry A hold item that raises Attack in a pinch.
Lum Berry A hold item that heals any status problem in battle.
Mago Berry A hold item that restores HP but may confuse.
Magost Berry Raises the Sp. Atk Individual Value of one Pokémon.
Maranga Berry Boosts the holder's Sp. Defense when hit by a special Attack.
Micle Berry When held, it ups the Accuracy of a move in a pinch.
Nanab Berry Raises the Attack Individual Value of one Pokémon.
Nomel Berry Raises the Speed Individual Value of one Pokémon.
Occa Berry A hold item that weakens a Fire move if weak to it.
Oran Berry A hold item that restores 10 HP in battle.
Pamtre Berry Raises the Attack Exp. of one Pokémon.
Passho Berry A hold item that weakens a Water move if weak to it.
Payapa Berry A hold item that weakens a Psychic move if weak to it.
Pecha Berry A hold item that heals poisoning in battle.
Persim Berry A hold item that heals confusion in battle.
Petaya Berry A hold item that raises Sp. Atk in a pinch.
Pinap Berry Raises the HP Individual Value of one Pokémon.
Pomeg Berry Elevates a Pokémon to level 15.
Qualot Berry Elevates a Pokémon to level 35.
Rabuta Berry Raises the HP Exp. of one Pokémon.
Rawst Berry A hold item that heals a burn in battle.
Razz Berry Raises the Defense Exp. of one Pokémon.
Rindo Berry A hold item that weakens a Grass move if weak to it.
Roseli Berry A hold item that weakens a Fairy move if weak to it.
Rowap Berry Hurts the Attacker when the holder is hit by a special Attack.
Salac Berry A hold item that raises Speed in a pinch.
Shuca Berry A hold item that weakens a Ground move if weak to it.
Sitrus Berry A hold item that restores 25% HP in battle.
Spelon Berry Raises the Sp. Atk Exp. stat of one Pokémon.
Starf Berry A hold item that sharply boosts a stat in a pinch.
Tamato Berry Restores the PP of all moves by 4.
Tanga Berry A hold item that weakens a Bug move if weak to it.
Wacan Berry A hold item that weakens a Electric move if weak to it.
Watmel Berry Raises the Sp. Def Exp. of one Pokémon.
Wepear Berry Raises the Speed Exp. of one Pokémon.
Wiki Berry A hold item that restores HP but may confuse.
Yache Berry A hold item that weakens a Ice move if weak to it.

Power-Up

Name Description
Adamant Mint Changes the nature of a Pokémon to Adamant.
Bold Mint Changes the nature of a Pokémon to Bold.
Brave Mint Changes the nature of a Pokémon to Brave.
Buginium Z Upgrade Bug type moves into Z-Moves.
Calcium Raises the Sp. Atk Exp. of one Pokémon.
Calm Mint Changes the nature of a Pokémon to Calm.
Carbos Raises the Speed Exp. of one Pokémon.
Careful Mint Changes the nature of a Pokémon to Careful.
Carina Cone Raises the base special stat Exp. of one Pokémon.
Centauri Sundae Increases the individual stat values of all stats a little bit.
Clever Feather An item that raises the Sp. Def Exp. of a Pokémon a little bit.
Darkinium Z Upgrade Dark type moves into Z-Moves.
Dragonium Z Upgrade Dragon type moves into Z-Moves.
Electrium Z Upgrade Electric type moves into Z-Moves.
Fairium Z Upgrade Fairy type moves into Z-Moves.
Fightinium Z Upgrade Fighting type moves into Z-Moves.
Firium Z Upgrade Fire type moves into Z-Moves.
Flyinium Z Upgrade Flying type moves into Z-Moves.
Genius Feather An item that raises the Sp. Atk Exp. of a Pokémon a little bit.
Gentle Mint Changes the nature of a Pokémon to Gentle.
Ghostium Z Upgrade Ghost type moves into Z-Moves.
Grassium Z Upgrade Grass type moves into Z-Moves.
Groundium Z Upgrade Ground type moves into Z-Moves.
Hasty Mint Changes the nature of a Pokémon to Hasty.
Health Feather An item that raises the HP Exp. of a Pokémon a little bit.
HP Up Raises the HP Exp. of one Pokémon.
Icium Z Upgrade Ice type moves into Z-Moves.
Impish Mint Changes the nature of a Pokémon to Impish.
Iron Raises the Defense Exp. of one Pokémon.
Jolly Mint Changes the nature of a Pokémon to Jolly.
Keplara Kringle Increases the IV and stat Exp. values of all stats a little bit.
Lax Mint Changes the nature of a Pokémon to Lax.
Lonely Mint Changes the nature of a Pokémon to Lonely.
Mega Stone Enables Mega Infusion for Pokémon.
Mild Mint Changes the nature of a Pokémon to Mild.
Modest Mint Changes the nature of a Pokémon to Modest.
Moon Muffin A delicious treat that resets a Pokémon's individual Speed.
Muscle Feather An item that raises the Attack Exp. of a Pokémon a little bit.
Naive Mint Changes the nature of a Pokémon to Naive.
Naughty Mint Changes the nature of a Pokémon to Naughty.
Normalium Z Upgrade Normal type moves into Z-Moves.
Poisonium Z Upgrade Poison type moves into Z-Moves.
PP Max Raises the PP of a move to its maximum points.
PP Up Raises the maximum PP of a selected move.
Protein Raises the Attack Exp. of one Pokémon.
Psychium Z Upgrade Psychic type moves into Z-Moves.
Quiet Mint Changes the nature of a Pokémon to Quiet.
Rare Candy Raises the level of a Pokémon by one.
Rash Mint Changes the nature of a Pokémon to Rash.
Relaxed Mint Changes the nature of a Pokémon to Relaxed.
Resist Feather An item that raises the Defense Exp. of a Pokémon a little bit.
Rigel Rugelach Raises the maximum PP of all moves of a Pokémon.
Rockium Z Upgrade Rock type moves into Z-Moves.
Sassy Mint Changes the nature of a Pokémon to Sassy.
Serious Mint Changes the nature of a Pokémon to Serious.
Steelium Z Upgrade Steel type moves into Z-Moves.
Swift Feather An item that raises the Speed Exp. of a Pokémon a little bit.
Timid Mint Changes the nature of a Pokémon to Timid.
Tvashtar Turnover A pastry baked with Tvashtar herbs that resets a Pokémon's Attack IV.
Vega Viennoiserie A fancy pastry that raises the HP and Speed Exp. of one Pokémon.
Waterium Z Upgrade Water type moves into Z-Moves.
Wharf Wafers Raises the physical stat Exp. of one Pokémon.
Zinc Raises the Sp. Def Exp. of one Pokémon.

Key Items

Name Description
Ancient Band A wristlet from an ancient society in Sycorax Ruins. It may be highly coveted.
Ancient Bust The bust of a monarch from an ancient society in Sycorax Ruins. It may be highly coveted.
Ancient Coin Currency from an ancient society in Sycorax Ruins. It may be highly coveted.
Ancient Crown A royal crown from an ancient society in Sycorax Ruins. It may be highly coveted.
Ancient Pot An artistic pot from an ancient society in Sycorax Ruins. It may be highly coveted.
Ancient Shield A decorative shield from an ancient society in Sycorax Ruins. It may be highly coveted.
Ancient Statue A decorative statue from an ancient society in Sycorax Ruins. It may be highly coveted.
Ancient Sword A commemorative sword from an ancient society in Sycorax Ruins. It may be highly coveted.
Ancient Vase A decorative vase from an ancient society in Sycorax Ruins. It may be highly coveted.
Armor Charm Increases the rate Pokémon gain Defense EV Exp.
Bicycle A folding bicycle that doubles your Speed or better.
Bike Voucher Can be exchanged for a Bicycle in Sirius Wharf.
Biogenic Shard ??????
Casino Lodestone Teleport to a paired chunk of Magnetite.
Casino Magnetite Paired with a lodestone for teleporting.
Catching Charm Increases the chance of a critical capture.
Cell Key A rusty key. It should open some cell doors.
Coin Case A case that holds casino coins.
Disc Case A convenient case for Ability Discs.
Envoy Shard ??????
Eternal Shard ??????
Exp. All Toggle sharing experience with your whole party.
Experience Charm Increases the experience Pokémon gain.
Fang Fossil A fossil of an ancient, serpentine Pokémon.
Fishing Rod Use by any body of water to fish for wild Pokémon.
Fornax Lodestone Teleport to Fornax Village.
Friendship Charm Increases the rate Pokémon gain friendship.
Frontier Lodestone Teleport to any Battle Frontier facility.
Helios Ticket A crisp ticket that enables rides on the Keplara Express.
House Key A key to your house. Don't forget to lock up!
Jollity Shard ??????
KSA Visitor Pass A visitor pass for the Keplara Space Agency.
Longevity Charm Increases the rate Pokémon gain HP EV Exp.
Luck Charm Increases the Individual Values of wild Pokémon.
Magic Shard ??????
Meteorite A meteorite that fell from the stars.
Mysterious Dust Odd particles found on a weird rock in my mysteriously-frozen basement.
Mystic Shard ??????
Nova Lodestone Mysterious teleportation device belonging to Team Nova.
Office Card Key A card-type key that unlocks doors in the Team Nova office.
Ornate Necklace An intricate necklace. It must be precious to somebody…
Oval Charm Increases the chance of finding eggs at the daycare.
Power Charm Increases the rate Pokémon gain Attack EV Exp.
Proteus Plans Plans to be delivered to Proteus Power Plant.
Repeat Rod A fishing rod that's better at reeling in the same Pokémon.
Resolute Charm Increases the rate Pokémon gain Sp. Def EV Exp.
Shiny Charm Increases the chance of finding a Shiny Pokemon.
Silence Shard ??????
Sol House Key A key to your new home in Sol City.
Soot Sack A sack to hold volcanic ash.
Spectroscopy Map A map printed off of Team Nova software. It is very valuable.
Sprayduck A tool used for watering Berries and plants.
Strange Shard A strange, green shard. Somehow, it feels important…
Swift Charm Increases the rate Pokémon gain Speed EV Exp.
Tangle Fossil A fossil of an ancient, mummified Pokémon.
Tempest Charm Increases the rate Pokémon gain Sp. Atk EV Exp.
TM Case A convenient case that holds TMs.
Venerated Shard A strange, yet familiar shard. Somehow, it feels important…
Warfare Shard ??????

TM Case

Name Move Description
TM 001 Predation The user feasts on the target's flesh, restoring its HP by half the damage caused.
TM 002 Aqua Jet The user lunges at the target at a speed that makes it almost invisible. It always goes first.
TM 003 Worry Seed A seed that causes worry is planted on the target, making all target abilities Insomnia.
TM 004 Calm Mind The user quietly focuses its mind to raise its Sp. Atk and Sp. Def stats.
TM 005 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM 006 Psykogenic Chill The user drains the target's perception of warmth. This leaves it with frostbite.
TM 007 Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM 008 Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM 009 Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon.
TM 010 Hidden Power A unique attack that varies in type depending the Pokémon's hidden type.
TM 011 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves.
TM 012 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns.
TM 013 Blizzard A howling blizzard strikes opposing Pokémon. This may also leave them with frostbite.
TM 014 Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM 015 Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM 016 Aurora Veil Damage from all moves is halved for 5 turns. This move can be used only in a hailstorm.
TM 017 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM 018 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM 019 Giga Drain A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM 020 Safeguard The user creates a protective field that prevents status conditions for five turns.
TM 021 Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
TM 022 Thunderbolt A strong electric blast crashes down on the target. This may also leave it with paralysis.
TM 023 Return This full-power attack grows more powerful the more the user likes its Trainer.
TM 024 Adaptabiliteeth The user attacks with its sharp fangs. This move's type matches all of the user's types.
TM 025 Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM 026 Steel Wing The target is hit with wings of steel. This may also raise the user's Defense stat.
TM 027 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM 028 Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses.
TM 029 Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target.
TM 030 Sandstorm A five-turn sandstorm is summoned to hurt all except Rock, Ground, and Steel types.
TM 031 Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen.
TM 032 Torment The user torments the target, making it incapable of using the same move twice in a row.
TM 033 Revenge This attack move's power is doubled if the target has hurt the user in the same turn.
TM 034 Secret Power The additional effects of this attack depend upon where it was used.
TM 035 Rest The user sleeps for two turns, fully restoring its HP and healing any status conditions.
TM 036 Attract If it is the opposite gender of the user, the target becomes infatuated.
TM 037 Thief The user attacks and steals the target's held item if the user isn't holding one.
TM 038 Incinerate If opposing Pokémon are holding a Berry or Gem, it becomes burned up and unusable.
TM 039 Embargo This move prevents the target and its Trainer from using (held) items for five turns.
TM 040 Body Press The user slams its body into the target. This move's power scales with the user's Defense.
TM 041 Focus Blast The user unleashes power with heightened focus. It may also lower the target's Sp. Def stat.
TM 042 Glaciate The user blows freezing cold air at opposing Pokémon. This lowers their Speed stats.
TM 043 Scorching Sands The user throws scorching sand at the target. This may also leave it with a burn.
TM 044 Topsy-Turvy All stat changes affecting the target become the opposite of what they were.
TM 045 Triple Axel A consecutive three-kick attack that becomes more powerful with each hit.
TM 046 Scald The user shoots boiling hot water at its target. This may also leave it with a burn.
TM 047 Power Swap The user switches changes to its Attack and Sp. Atk stats with the target.
TM 048 Guard Swap The user switches changes to its Defense and Sp. Def stats with the target.
TM 049 Speed Swap The user exchanges Speed stats with the target.
TM 050 Acrobatics If the user is not holding an item, this attack inflicts massive damage.
TM 051 Will-o-Wisp The user shoots a sinister flame at the target to inflict a burn.
TM 052 Venoshock The user drenches the target in a toxic liquid, causing double damage to poisoned targets.
TM 053 Avalanche This attack move's power is doubled if the target has hurt the user in the same turn.
TM 054 Entrainment The user compels the target to mimic it, making its abilities the same as the user's.
TM 055 Bulldoze The user strikes everything around it. This lowers the Speed stats of those hit.
TM 056 Mud Bomb The user launches a hard-packed mud ball. It may also lower a target's accuracy.
TM 057 Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM 058 Wonder Room The user creates a bizarre area that swaps Defense and Sp. Def stats for five turns.
TM 059 Magic Room The user creates a bizarre area in which held items lose their effects for five turns.
TM 060 Marvel Room The user creates a bizarre area that swaps Attack and Sp. Atk stats for five turns.
TM 061 Ancient Power The user attacks with a prehistoric power. This may also raise all the user's stats.
TM 062 Grassy Terrain For 5 turns, the HP of grounded Pokémon is restored and Grass type-moves are stronger.
TM 063 Electric Terrain For 5 turns, grounded Pokémon stay awake and Electric-type moves are stronger.
TM 064 Misty Terrain For 5 turns, grounded Pokémon's status is protected and Dragon-type moves are weaker.
TM 065 Psychic Terrain Grounded Pokémon are safe from priority and Psychic-type moves are stronger for 5 turns.
TM 066 Floral Terrain For 5 turns, healing effects and Bug type-moves are stronger.
TM 067 Tectonic Terrain For 5 turns, Pokémon take no recoil damage and Ground type-moves are stronger.
TM 068 Primal Terrain For 5 turns, non-Dragons lose more PP and Dragon type-moves are stronger.
TM 069 Shrapnel Terrain For 5 turns, non-Steel or Rock Pokémon take recoil damage, Steel type-moves are stronger.
TM 070 Morbid Terrain For 5 turns, stat reductions are worse and Dark type-moves are stronger.
TM 071 Combat Terrain For 5 turns, contact effects are more likely and Fighting type-moves are stronger.
TM 072 Noxious Terrain For 5 turns, grounded Pokémon are Tormented and Poison type-moves are stronger.
TM 073 Bland Terrain For 5 turns, STAB is ignored and Normal type-moves are stronger
TM 074 Inverse Terrain For 5 turns, type effectiveness is inverted.
TM 075 Bug Bite The user bites. If the target is holding a Berry, the user eats it and gains its effect.
TM 076 Surf The user attacks everything around it by swamping its surroundings with a giant wave.
TM 077 Fly The user flies up into the sky and then strikes its target on the next turn.
TM 078 Strength The target is slugged with a punch thrown at maximum power.
TM 079 Ominous Wind The target is blasted with a gust of repulsive wind. It may also raise all the user's stats.
TM 080 Gyro Ball The user tackles the target with a high-speed spin. The slower the user, the better.
TM 081 Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash.
TM 082 Wood Hammer The user slams its rugged body into the target to attack but is also damaged quite a lot.
TM 083 Blubber Bump The user blubs into the target. This move's power scales with the user's Sp. Def stat.
TM 084 Eerie Fog The user covers the battlefield with an eerie fog that blocks protection.
TM 085 Blustery Winds For 5 turns, all Pokémon Levitate and Flying type-moves are stronger.
TM 086 Breaking Swipe The user swings its tough tail at opposing Pokémon. This also lowers their Attack stats.
TM 087 Endothermia The user absorbs thermal energy, restoring its HP by half of the damage caused.
TM 088 Polar Plunge The target is crushed by ice cold water. This may leave it with paralysis.
TM 089 Volt Overload The user attacks the target by blowing a circuit. This may leave it with a burn.
TM 090 Bramble Snag The user shreds the target with sharp brambles. This also lowers its Speed stat.
TM 091 Magical Leaf The user scatters curious leaves that chase the target. This attack never misses.
TM 092 Psybeam The target is attacked with a peculiar ray. This may also leave the target confused.
TM 093 Rock Wrecker The user launches a huge boulder at the target but can't move on the next turn.
TM 094 Sprite Smash The user launches a pixelated slam. The recoil harshly lowers the user's Attack stat.
TM 095 Simoom A violent wind that hurls sand and rocks at opposing foes. It may lower their Sp. Def stats.
TM 096 Stomping Tantrum If the user's previous move has failed, its frustration doubles the power of this move.
TM 097 Bug Buzz The user vibrates to generate a damaging sound wave. It may lower the target's Sp. Def stat.
TM 098 Knock Off The user slaps down the target's held item, doing more damage if it holds one.
TM 099 Liquidation The user slams into the target with a blast of water. This may also lower its Defense stat.
TM 100 Ice Beam The target is struck with an icy-cold beam of energy which may leave it with frostbite.
TM 101 Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn.
TM 102 Flamethrower The target is scorched with an intense blast of fire and may be left with a burn.
TM 103 Fire Blast The target is hit with a blast of all-consuming fire. This may also leave it with a burn.
TM 104 Skill Swap The user employs its psychic power to exchange Abilities with the target.
TM 105 Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse it.
TM 106 Dizzy Punch The target is hit with rhythmically launched punches and may be left confused.
TM 107 Hydro Pump The target is blasted by a huge volume of water launched under great pressure.
TM 108 Mind Blown The user causes its own head to explode, damaging the user and everything around it.
TM 109 Dark Pulse The user releases a horrible aura full of dark thoughts. It may also make a target flinch.
TM 110 Giga Impact The user charges at the target using every bit of its power but can't move on the next turn.
TM 111 Fractal Bash The user crashes into the target. The move's power scales with the user's weight.
TM 112 Jettison After making its attack, the user rushes back to switch places with a party Pokémon.
TM 113 Play Rough The user plays rough with the target and attacks it. This may also lower its Attack stat.
TM 114 Thunder A wicked thunderbolt is dropped on the target. This may also leave it with paralysis.
TM 115 Earthquake The user sets off an earthquake that strikes every Pokémon around it.
TM 116 Expanding Force This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
TM 117 Role Play The user mimics the target completely, copying the target's abilities.
TM 118 Muddy Water The user shoots muddy water at opposing Pokémon. This may also lower their accuracy.
TM 119 Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon.
TM 120 Behemoth Bash The user becomes a gigantic shield that deals double damage to infused targets.

Disc Case

Name Ability Description
Disc 01 Battle Armor Hard armor protects the Pokémon from critical hits.
Disc 02 Pickup The Pokémon may pick up the items, both during and outside of battle.
Disc 03 Own Tempo This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity The immune system of the Pokémon prevents it from getting poisoned.
Disc 06 Keen Eye Prevents other Pokémon from lowering this Pokémon's accuracy.
Disc 07 Illuminate Raises the Pokémon's evasiveness.
Disc 08 Trace When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 09 Swarm Powers up Bug-type moves when the Pokémon's HP is low.
Disc 10 Water Veil The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 11 Ball Fetch If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 12 Sturdy It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 13 Cloud Nine Eliminates the effects of weather.
Disc 14 Flash Fire Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 15 Lightning Rod The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 16 Lifelink The Pokémon recovers some HP when it deals damage.
Disc 17 Wind Rider Blocks wind moves. Attack is boosted from Tailwind or when hit by a wind move.
Disc 18 Mimicry Changes the Pokémon's type depending on the terrain.
Disc 19 Liquid Voice All sound-based moves become Water-type moves.
Disc 20 Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 21 Rock Head Protects the Pokémon from recoil damage.
Disc 22 Poison Heal Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 23 Shadow Tag This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 24 Frostproof The Pokémon resists Ice-type moves and damage from frostbite.
Disc 25 Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 27 Sludge Rush Boosts the Pokémon's Speed stat on Noxious Terrain.
Disc 28 Snow Warning The Pokémon summons a hailstorm when it enters a battle.
Disc 29 Solid Rock Reduces the power of supereffective attacks taken.
Disc 30 Dauntless Shield Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Disc 31 Gale Wings Gives priority to Flying-type moves when the Pokémon's HP is full.
Disc 32 Frozen Body Contact with the Pokémon may cause frostbite.
Disc 33 Technician Powers up the Pokémon's weaker moves.
Disc 34 Water Absorb Restores HP if hit by a Water-type move instead of taking damage.
Disc 35 Strong Jaw The Pokémon's strong jaw boosts the power of its biting moves.
Disc 36 Liquid Ooze The oozed liquid has a strong stench, which damages attackers using draining moves.
Disc 37 Neuroforce Powers up moves that are super effective.
Disc 38 Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain.
Disc 39 Thermal Exchange Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned.
Disc 40 Compound Eyes The Pokémon's compound eyes boost its accuracy.
Disc 41 Swift Swim Boosts the Pokémon's Speed stat in rain.
Disc 42 Sand Stream The Pokémon summons a sandstorm when it enters a battle.
Disc 43 Limber Its limber body protects the Pokémon from paralysis.
Disc 44 Magma Armor The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
Disc 45 Sand Veil Boosts the Pokémon's evasiveness in a sandstorm.
Disc 46 Fog Veil Boosts the Pokémon's evasiveness in eerie fog.
Disc 47 Toxic Boost Powers up physical attacks when the Pokémon is poisoned.
Disc 48 Flare Boost Powers up special attacks when the Pokémon is burned.
Disc 49 Frost Boost Powers up special attacks when the Pokémon is frostbitten.
Disc 50 Oblivious The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 51 Cecity This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 53 Arena Lock Negates statuses that affect the whole field.
Disc 54 Storm Drain The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
Disc 55 Regenerator Restores a little HP when withdrawn from battle.
Disc 56 Rough Skin This Pokémon inflicts damage with its rough skin to the attacker on contact.
Disc 57 Sand Rush Boosts the Pokémon's Speed stat in a sandstorm.
Disc 58 Prism Armor Reduces the power of supereffective attacks taken.
Disc 59 Stamina Boosts the Defense stat when hit by an attack.
Disc 60 Overcoat Protects the Pokémon from things like sand, hail, and powder.
Disc 61 Unburden Boosts the Speed stat if the Pokémon's held item is used or lost.
Disc 62 Power Spore Amplifies the effects of all primary statuses on the field.