Itemdex
Items
Name | Description | |
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Adrenaline Orb | Boosts Speed if intimidated. Initiates SoS battles. |
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Amulet Coin | Doubles money in battle if the holder takes part. |
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Balm Mushroom | A rare mushroom that can be sold at a high price. |
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Big Mushroom | A rare mushroom that would sell at a high price. |
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Big Nugget | A big nugget of pure gold that can be sold at a high price. |
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Big Pearl | A lovely large pearl that would sell at a high price. |
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Black Flute | A glass flute that keeps away wild Pokémon. |
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Blue Flute | A glass flute that awakens sleeping Pokémon. |
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Blue Shard | A colorful shard of sea glass. Someone might be interested in this. |
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Cleanse Tag | A hold item that helps repel wild Pokémon. |
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Comet Shard | A shard that fell from the sky. It can be sold at a high price. |
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CPU Module | A CPU Module. It may be useful to someone… |
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Dark Roast | The strong aroma attracts several wild Pokémon for battle. |
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Dawn Stone | Makes certain species of Pokémon evolve. |
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Destiny Knot | If the holder becomes infatuated, the foe does too. |
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Dire Hit | Raises the critical-hit ratio during one battle. |
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Dragon Scale | A strange scale held by Dragon-type Pokémon. |
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Dubious Disc | A certain Pokémon loves it. It's over-flowing with data. |
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Dusk Stone | Makes certain species of Pokémon evolve. |
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Escape Rope | Use to escape instantly from a cave or a dungeon. |
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Espresso | The bold aroma attracts a horde of wild Pokémon for battle. |
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Everstone | A wondrous item to be held by a Pokémon to prevent it from evolving. |
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Exp. Share | A hold item that gets Exp. Points from battles. |
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Fire Stone | Makes certain species of Pokémon evolve. |
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Fluffy Tail | Use to flee from any battle with a wild Pokémon. |
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GPU Module | A GPU Module. It may be useful to someone… |
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Green Shard | A colorful shard of sea glass. Someone might be interested in this. |
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Guard Spec. | Prevents stat reduction when used in battle. |
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Heart Scale | A lovely scale. It is coveted by collectors. |
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Honey | A sweet honey that attracts salivating wild Pokémon. |
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Ice Stone | Makes certain species of Pokémon evolve. |
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Leaf Stone | Makes certain species of Pokémon evolve. |
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Light Roast | The delicate aroma attracts a wild Pokémon for battle. |
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Luck Incense | Doubles money in battle if the holder takes part. |
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Lucky Egg | A hold item that boosts Exp. points earned in battle. |
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Lure | Makes Pokémon more likely to appear for 100 steps. |
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Macho Brace | A hold item that promotes growth, but reduces Speed. |
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Max Lure | Makes Pokémon more likely to appear for 250 steps. |
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Max Repel | Repels weak wild Pokémon for 250 steps. |
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Medium Roast | The balanced aroma attracts a couple wild Pokémon for battle. |
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Meteor Sliver | A meteorite shard. Some collectors may be interested in it. |
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Moon Stone | Makes certain species of Pokémon evolve. |
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Nugget | A nugget of pure gold. Can be sold at a high price. |
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Oval Stone | Helps a certain Pokémon to evolve when held. It looks like an egg. |
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Pearl | A pretty pearl that would sell at a cheap price. |
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Pearl String | Very large pearls that can be sold at a high price to shops. |
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Poké Doll | Use to flee from any battle with a wild Pokémon. |
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Power Anklet | A hold item that promotes Speed gain, but reduces Speed. |
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Power Band | Hold item that promotes Sp. Def gain, but reduces Speed. |
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Power Belt | A hold item that promotes Def gain, but reduces Speed. |
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Power Bracer | A hold item that promotes Atk gain, but reduces Speed. |
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Power Lens | Hold item that promotes Sp. Atk gain, but reduces Speed. |
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Power Weight | A hold item that promotes HP gain, but reduces Speed. |
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Pretty Feather | A beautiful yet plain feather that does nothing. |
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Pure Incense | A hold item that helps repel wild Pokémon. |
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Rare Bone | A very rare bone. It can be sold at a high price. |
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Red Flute | A glass flute that snaps Pokémon out of attraction. |
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Red Shard | A colorful shard of sea glass. Someone might be interested in this. |
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Repel | Repels weak wild Pokémon for 100 steps. |
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Sadira Salt | Salt obtained from inside Sadira Cave. |
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Sadira Shell | A seashell found deep inside the Sadira Cave. |
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Shiny Stone | Makes certain species of Pokémon evolve. |
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Soothe Bell | A hold item that calms spirits and fosters friendship. |
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Star Piece | A red gem shard. It would sell for a very high price. |
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Stardust | Beautiful red sand. Can be sold at a high price. |
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Sun Stone | Makes certain species of Pokémon evolve. |
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Super Lure | Makes Pokémon more likely to appear for 200 steps. |
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Super Repel | Repels weak wild Pokémon for 200 steps. |
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Thunder Stone | Makes certain species of Pokémon evolve. |
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Tiny Mushroom | A plain mushroom that would sell at a cheap price. |
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Up-Grade | A peculiar box made by Umbricorp HQ. |
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Water Stone | Makes certain species of Pokémon evolve. |
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White Flute | A glass flute that lures wild Pokémon. |
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X Accuracy | Raises accuracy of Attack moves during one battle. |
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X Attack | Raises the stat Attack during one battle. |
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X Defense | Raises the stat Defense during one battle. |
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X Sp. Atk | Raises the stat Sp. Atk during one battle. |
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X Sp. Def | Raises the stat Sp. Def during one battle. |
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X Speed | Raises the stat Speed during one battle. |
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Yellow Flute | A glass flute that snaps Pokémon out of confusion. |
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Yellow Shard | A colorful shard of sea glass. Someone might be interested in this. |
Medicine
Name | Description | |
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Andromeda Anmitsu | A jelly cube that heals 25% HP and heals all status problems. |
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Antidote | Heals a poisoned Pokémon. |
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Apple Pie | A savory pie that heals 100 HP and status conditions. |
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Awakening | Awakens a sleeping Pokémon. |
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Berry Juice | A 100% pure juice that restores HP by 20 points. |
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Blueberry Pie | A savory pie that heals 100 HP and all move PP by 10. |
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Burn Heal | Heals Pokémon of a burn. |
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Cherry Pie | A savory pie that heals 100 HP and boosts Sp. Atk in battle. |
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Chocolate Pie | A savory pie that heals 100 HP and boosts Speed in battle. |
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Elixir | Restores the PP of all moves by 10. |
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Energy Powder | A bitter powder that restores HP by 60 points. |
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Energy Root | A bitter root that restores HP by 120 points. |
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Ether | Restores the PP of a selected move by 10. |
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Fetid Potion | Restores 150 HP but burns and lowers base stats. |
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Fresh Water | A mineral water that restores HP by 30 points. |
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Full Heal | Heals all the status problems of one Pokémon. |
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Full Restore | Fully restores the HP and status of a Pokémon. |
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Heal Powder | A bitter powder that heals all status problems. |
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Hyper Potion | Restores the HP of a Pokémon by 120 points. |
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Ice Heal | Defrosts a frostbitten Pokémon. |
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Key Lime Pie | A savory pie that heals 100 HP and boosts Sp. Def in battle. |
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King Mushroom | A rare mushroom that restores 100 HP. |
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Lemonade | A very sweet drink that restores HP by 70 points. |
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Max Elixir | Fully restores the PP of a Pokémon's moves. |
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Max Ether | Fully restores the PP of a selected move. |
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Max Potion | Fully restores the HP of a Pokémon. |
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Max Revive | Revives a fainted Pokémon with all its HP. |
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Moomoo Milk | A nutritious milk that restores HP by 100 points. |
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Paralyze Heal | Heals a paralyzed Pokémon. |
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Pecan Pie | A savory pie that heals 100 HP and boosts Attack in battle. |
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Potion | Restores the HP of a Pokémon by 20 points. |
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Pumpkin Pie | A savory pie that heals 100 HP and boosts Defense in battle. |
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Putrid Potion | Fully restores HP but paralyzes and lowers base stats and stat Exp. |
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Revival Herb | A very bitter herb that revives a fainted Pokémon. |
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Revive | Revives a fainted Pokémon with half its HP. |
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Rich Mushroom | A fancy mushroom that heals status problems. |
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Sacred Ash | Fully revives and restores all fainted Pokémon. |
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Septic Potion | Restores 30 HP but lowers all stat Exp. |
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Soda Pop | A fizzy soda drink that restores HP by 50 points. |
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Super Potion | Restores the HP of a Pokémon by 60 points. |
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Sweet Heart | A sweet chocolate that restores HP by 20 points and all move PP by 2. |
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Tainted Potion | Restores 90 HP but poisons and lowers all stat Exp. |
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Vivid Mushroom | An interesting-looking mushroom that restores PP of all moves by 10. |
Poké Balls
Name | Description | |
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Assault Ball | A ball that works well on very offensive Pokémon. |
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Beast Ball | A ball that works well on monsters and dragons. |
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Brawl Ball | A ball that works well on Fighting-and Normal-types. |
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Breeder Ball | A ball that works well on Pokémon that can breed. |
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Cirrus Ball | Works well on Water-, Ice-, and Flying-types. |
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Dive Ball | A ball that works better on Pokémon on the ocean floor. |
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Dream Ball | A ball that works better on sleeping Pokémon. |
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Dusk Ball | A ball that works well if used in a dark place. |
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Effort Ball | A ball that inflicts a virus on the Pokémon. |
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Emerald Ball | Works well on Pokémon that evolve from certain stones. |
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Expert Ball | A beautiful ball crafted by an Expert. |
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Fable Ball | A ball that works well on Fairy-and Dragon-types. |
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Feather Ball | A ball that works well on very light Pokémon. |
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Fortress Ball | A ball that works well on very defensive Pokémon. |
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Friend Ball | A ball that makes a Pokémon friendly when caught. |
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Great Ball | A good ball with a higher catch rate than a Poké Ball. |
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Heavy Ball | A ball that works well on very heavy Pokémon. |
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Level Ball | A ball that works well on lower level Pokémon. |
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Lichen Ball | A ball that works well on Grass-and Rock-type Pokémon. |
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Lure Ball | A ball that works well on fished Pokémon. |
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Luxury Ball | A cozy ball that makes Pokémon more friendly. |
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Magnet Ball | A ball that works well on Steel-and Electric-types. |
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Master Ball | The best ball that catches a Pokémon without fail. |
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Moon Ball | A ball that works well on Moon Stone users. |
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Nest Ball | A ball that works better on weaker Pokémon. |
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Net Ball | A ball that works well on Water-and Bug-type Pokémon. |
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Paradox Ball | A ball that works well on Dark-and Psychic-type Pokémon. |
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Park Ball | A special ball that is used only in Catching Contests. |
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Poké Ball | A tool used for catching wild Pokémon. |
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Premier Ball | A rare ball with a higher critical capture rate. |
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Quick Ball | A ball that works well if used on the first turn. |
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Relic Ball | An ancient ball prototype from ancient times. |
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Repeat Ball | A ball that works better on Pokémon caught before. |
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Shiny Ball | A ball that works better on shiny Pokémon. |
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Sulfur Ball | A ball that works well on Fire-and Poison-type Pokémon. |
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Swift Ball | A ball that works well on very fast Pokémon. |
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Timer Ball | A ball that gains power in battles taking many turns. |
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Tomb Ball | A ball that works well on Ghost-and Ground-types. |
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Ultra Ball | A better ball with a higher catch rate than a Great Ball. |
Battle
Name | Description | |
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Ability Shield | Ability changes are prevented for this items's holder. |
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Absorb Bulb | Raises Sp. Atk. if the holder is hit by a Water-type move. |
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Adrenaline Amp | Grants a minor boost to the holder's Speed. |
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Air Balloon | Elevates the holder in the air. If hit, this item will burst. |
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Airfoil | Raises Speed if its holder is hit by a Flying-type move. |
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Assault Vest | Raises Sp. Def but prevents the use of status moves. |
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Berserk Gene | Confuses the holder to sharply raise Atk upon switch-in. |
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Big Root | A held item that boosts the power of HP-stealing moves. |
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Binding Band | Increases the power of binding moves when held. |
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Black Belt | A hold item that boosts Fighting-type moves. |
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Black Glasses | A hold item that raises the power of Dark-type moves. |
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Black Sludge | Gradually restores HP of Poison-types. Damages others. |
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Bland Quartz | Consumed in battle to generate Bland Terrain. |
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Bland Seed | Consumed to boost offensive stats on Bland Terrain. |
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Blunder Policy | Sharply raises Speed when the holder misses. |
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Boxing Pad | Raises Atk. if its holder is hit by a Fighting-type move. |
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Brass Knuckles | Raises the power of punching Attacks by a small margin. |
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Bright Powder | A hold item that casts a glare to reduce accuracy. |
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Brittle Statue | Raises Atk. if its holder is hit by a Rock-type move. |
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Bug Essence | A consumable that grants Bug type to the holder. |
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Bug Gem | Increases the power of Bug-type moves. |
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Bug Spray | Raises Sp. Atk. if its holder is hit by a Bug-type move. |
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Cell Battery | Raises Atk. if the holder is hit by an Electric-type move. |
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Charcoal | A hold item that raises the power of Fire-type moves. |
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Choice Band | Raises a move's power, but permits only that move. |
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Choice Scarf | Boosts Speed, but allows the use of only one move. |
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Choice Specs | Boosts Sp. Atk, but allows the use of only one move. |
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Clear Amulet | Stat lowering is prevented for this items's holder. |
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Combat Quartz | Consumed in battle to generate Combat Terrain. |
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Combat Seed | Consumed to boost offensive stats on Combat Terrain. |
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Combat Vest | Raises Def but prevents the use of status moves. |
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Covert Cloak | Protects the holder from secondary move effects. |
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Damp Crystal | Consumed in battle to summon Rain. |
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Damp Rock | Extends the duration of Rain Dance if used by the holder. |
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Damping Sphere | A hold item that nulls all field effects. |
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Dark Essence | A consumable that grants Dark type to the holder. |
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Dark Gem | Increases the power of Dark-type moves. |
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Dragon Essence | A consumable that grants Dragon type to the holder. |
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Dragon Fang | A hold item that raises the power of Dragon-type moves. |
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Dragon Gem | Increases the power of Dragon-type moves. |
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Eerie Crystal | Consumed in battle to generate Eerie Fog. |
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Eerie Rock | Extends the duration of Eerie Fog if used by the holder. |
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Eject Button | Switches out the user if they're hit by the foe. |
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Eject Pack | The holder is switched out when any stat lowers. |
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Electric Essence | A consumable that grants Electric type to the holder. |
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Electric Gem | Increases the power of Electric-type moves. |
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Electric Quartz | Consumed in battle to generate Electric Terrain. |
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Electric Seed | Consumed to boost defensive stats on Electric Terrain. |
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Electron Scanner | Raises Sp. Atk. if its holder is hit by a Psychic-type move. |
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Enrage Gene | Sharply raises the holder's Sp. Atk but they perish in 3 turns. |
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Eviolite | Raises the Def and Sp. Def of Pokémon that can evolve. |
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Expert Belt | A belt that boosts the power of super effective moves. |
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Fairy Essence | A consumable that grants Fairy type to the holder. |
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Fairy Feather | A hold item that raises the power of Fairy-type moves. |
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Fairy Gem | Increases the power of Fairy-type moves. |
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Fighting Essence | A consumable that grants Fighting type to the holder. |
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Fighting Gem | Increases the power of Fighting-type moves. |
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Fire Essence | A consumable that grants Fire type to the holder. |
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Fire Gem | Increases the power of Fire-type moves. |
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Flame Orb | A bizarre orb that inflicts a burn on holder in battle. |
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Float Stone | A light stone that reduces the weight of the Pokémon. |
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Floral Quartz | Consumed in battle to generate Floral Terrain. |
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Floral Seed | Consumed to boost offensive stats on Floral Terrain. |
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Flying Essence | A consumable that grants Flying type to the holder. |
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Flying Gem | Increases the power of Flying-type moves. |
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Focus Band | A hold item that occasionally prevents fainting. |
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Focus Sash | If the holder has full HP, it endures KO Attacks with 1HP. |
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Forge | Raises Def. if its holder is hit by a Steel-type move. |
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Frost Orb | A bizarre orb that inflicts frostbite on the holder. |
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Full Incense | A held item that makes the holder move slower. |
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Ghost Essence | A consumable that grants Ghost type to the holder. |
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Ghost Gem | Increases the power of Ghost-type moves. |
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Grass Essence | A consumable that grants Grass type to the holder. |
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Grass Gem | Increases the power of Grass-type moves. |
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Grassy Quartz | Consumed in battle to generate Grassy Terrain. |
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Grassy Seed | Consumed to boost defensive stats on Grassy Terrain. |
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Gravity Crystal | Consumed in battle to increase gravity. |
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Grip Claw | Makes binding moves used by the holder go on for 7 turns. |
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Ground Essence | A consumable that grants Ground type to the holder. |
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Ground Gem | Increases the power of Ground-type moves. |
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Hard Stone | A hold item that raises the power of Rock-type moves. |
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Heat Crystal | Consumed in battle to generate Sun. |
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Heat Rock | Extends the duration of Sunny Day if used by the holder. |
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Heavy-Duty Boots | These boots protect against battlefield hazards. |
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Ice Essence | A consumable that grants Ice type to the holder. |
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Ice Gem | Increases the power of Ice-type moves. |
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Icy Crystal | Consumed in battle entry generate Hail. |
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Icy Rock | Extends the duration of the move Hail used by the holder. |
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Iron Ball | Lowers Speed and lets Flying-types be hit by Ground moves. |
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King's Rock | A hold item that may cause flinching when the foe is hit. |
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Lagging Tail | A held item that makes the holder move slower. |
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Lax Incense | A hold item that slightly lowers the foe's accuracy. |
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Leftovers | A hold item that gradually restores HP in battle. |
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Life Orb | Boosts the power of moves at the cost of some HP per turn. |
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Light Ball | A hold item that raises Pikachu's power. |
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Light Clay | Extends the duration of barrier moves used by the holder. |
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Loaded Dice | Rolls high numbers. Multihit strikes hit more times. |
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Lucky Punch | A hold item that raises the critical-hit rate of punching moves. |
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Luminous Moss | Raises Sp. Def. if the holder is hit by a Dark-type move. |
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Magnet | A hold item that boosts Electric-type moves. |
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Mental Herb | Snaps Pokémon out of move-binding effects. |
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Metal Coat | A hold item that raises the power of Steel-type moves. |
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Metal Powder | A fine, hard powder that might be useful to a Pokémon. |
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Metronome | A held item that boosts the power of a move when used consecutively. |
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Miracle Seed | A hold item that raises the power of Grass-type moves. |
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Mirror Herb | A single-use hold item that copies a foe's stat boost. |
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Misty Quartz | Consumed in battle to generate Misty Terrain. |
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Misty Seed | Consumed to boost defensive stats on Misty Terrain. |
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Morbid Quartz | Consumed in battle to generate Morbid Terrain. |
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Morbid Seed | Consumed to boost offensive stats on Morbid Terrain. |
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Muscle Band | A headband that boosts the power of physical moves. |
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Mystic Water | A hold item that raises the power of Water-type moves. |
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Never-Melt-Ice | A hold item that raises the power of Ice-type moves. |
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Normal Essence | A consumable that grants Normal type to the holder. |
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Normal Gem | Increases the power of Normal-type moves. |
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Noxious Quartz | Consumed in battle to generate Noxious Terrain. |
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Noxious Seed | Consumed to boost defensive stats on Noxious Terrain. |
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Odd Incense | A hold item that boosts Psychic-type moves. |
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Opaline Resin | Grants the holder a type based on the move used on it. |
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Panic Button | Switches out the holder when the terrain changes. |
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Pixie Dust | Raises Sp. Def. if its holder is hit by a Fairy-type move. |
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Poison Barb | A hold item that raises the power of Poison-type moves. |
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Poison Essence | A consumable that grants Poison type to the holder. |
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Poison Gem | Increases the power of Poison-type moves. |
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Power Herb | Allows the immediate use of a move that charges first. |
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Pressure Vat | Extends the duration of Tailwind if used by the holder. |
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Primal Quartz | Consumed in battle to generate Primal Terrain. |
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Primal Seed | Consumed to boost offensive stats on Primal Terrain. |
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Primordial Scale | Raises Speed if its holder is hit by a Dragon-type move. |
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Prism Shell | Raises Def. if its holder is hit by a Normal-type move. |
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Prismatic Jewel | Increase the power of attacks that are the same type as the user. |
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Prison Orb | Increases the duration of “room” effects. |
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Protective Pads | Guard the holder from contact move effects. |
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Psychic Essence | A consumable that grants Psychic type to the holder. |
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Psychic Gem | Increases the power of Psychic-type moves. |
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Psychic Quartz | Consumed in battle to generate Psychic Terrain. |
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Psychic Seed | Consumed to boost defensive stats on Psychic Terrain. |
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Punching Glove | Powers up punching moves and removes their contact. |
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Quick Claw | A hold item that occasionally allows the first strike. |
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Quick Powder | A curious yet finely ground powder. Perhaps a Pokémon would like it. |
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Razor Claw | A sharp fang that increases the critical hit ratio of slicing moves. |
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Razor Fang | A sharp fang that increases the critical hit ratio of biting moves. |
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Reality Seed | Consumed to boost defensive stats on Inverse Terrain. |
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Reality Stone | Inverts type advantages for the holder. |
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Red Card | Switches out the foe if they hit the holder. |
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Reflector Helmet | Hurts the foe when using non-contact moves. |
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Ring Target | Moves that wouldn't have effect will land on its holder. |
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Rock Essence | A consumable that grants Rock type to the holder. |
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Rock Gem | Increases the power of Rock-type moves. |
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Rock Incense | A hold item that raises the power of Rock-type moves. |
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Rocky Helmet | Hurts the foe if they touch its holder. |
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Room Service | Lowers Speed when Trick Room takes effect. |
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Rose Incense | A hold item that raises the power of Grass-type moves. |
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Safety Goggles | Protect from weather damage and powder moves. |
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Sandpaper | Raises Sp. Atk. if its holder is hit by a Ground-type move. |
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Scope Lens | A hold item that improves the critical-hit rate. |
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Scythe | Raises Sp. Atk. if its holder is hit by a Grass-type move. |
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Sea Incense | A hold item that boosts Azurill evolution's defenses. |
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Serenity Orb | A hold item that promotes added effects. |
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Sharp Beak | A hold item that raises the power of Flying-type moves. |
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Shed Shell | Enables the holder to switch out of battle without fail. |
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Shell Bell | A hold item that restores HP upon striking the foe. |
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Shrapnel Quartz | Consumed in battle to generate Shrapnel Terrain. |
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Shrapnel Seed | Consumed to boost defensive stats on Shrapnel Terrain. |
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Silk Scarf | A hold item that raises the power of Normal-type moves. |
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Silver Powder | A hold item that raises the power of Bug-type moves. |
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Simple Herb | A single-use hold item that doubles any stat change. |
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Smoke Ball | A hold item that assures fleeing from wild Pokémon. |
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Smooth Crystal | Consumed in battle to generate a Sandstorm. |
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Smooth Rock | Extends the duration of Sandstorm if used by the holder. |
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Snowball | Raises Atk. if its holder is hit by an Ice-type move. |
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Soft Sand | A hold item that raises the power of Ground-type moves. |
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Spectre Cloth | Raises Def. if its holder is hit by a Ghost-type move. |
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Spell Tag | A hold item that raises the power of Ghost-type moves. |
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Steel Essence | A consumable that grants Steel type to the holder. |
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Steel Gem | Increases the power of Steel-type moves. |
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Steel-Toed Boots | A polished set of boots that increase the power of kicking moves. |
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Sticky Barb | Damages the holder each turn. May latch on to foes. |
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Tectonic Quartz | Consumed in battle to generate Tectonic Terrain. |
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Tectonic Seed | Consumed to boost defensive stats on Tectonic Terrain. |
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Terrain Extender | Extends the length of the active battle terrain. |
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Thick Club | Raises Cubone, Marowak, Gropp, and Cyclobber's Attack. |
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Throat Spray | Raises Sp. Atk when the holder uses a sound move. |
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Toxic Orb | A bizarre orb that badly Poisons the holder in battle. |
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Tuning Fork | Raises the power of sound-based moves by a small margin. |
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Turbulent Crystal | Consumed in battle to generate Blustery Winds. |
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Turbulent Rock | Extends the duration of Blustery Winds if used by the holder. |
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Twisted Spoon | A hold item that boosts Psychic-type moves. |
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Utility Umbrella | Protects the holder from the effects of weather. |
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Water Essence | A consumable that grants Water type to the holder. |
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Water Gem | Increases the power of Water-type moves. |
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Water Pail | Raises Sp. Def. if its holder is hit by a Fire-type move. |
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Wave Incense | A hold item that raises Mantyke & Mantine's power. |
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Weakness Policy | If hit by a Super Effective move, ups Atk and Sp. Atk. |
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White Herb | A hold item that restores any lowered stat. |
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Wide Lens | A magnifying lens that boosts the accuracy of moves. |
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Wise Glasses | A pair of glasses that boosts special move power. |
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Zoom Lens | If the holder moves after the foe, its accuracy is raised. |
Berries
Name | Description | |
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Aguav Berry | A hold item that restores HP but may confuse. |
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Apicot Berry | A hold item that raises Sp. Def in a pinch. |
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Aspear Berry | A hold item that defrosts Pokémon in battle. |
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Babiri Berry | A hold item that weakens a Steel move if weak to it. |
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Belue Berry | Boosts the holder's Sp. Attack when hit by a special Attack. |
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Bluk Berry | Boosts the holder's Attack when hit by a physical Attack. |
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Charti Berry | A hold item that weakens a Rock move if weak to it. |
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Cheri Berry | A hold item that heals paralysis in battle. |
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Chesto Berry | A hold item that awakens Pokémon in battle. |
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Chilan Berry | A hold item that weakens a Normal move if hit by it. |
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Chople Berry | A hold item that weakens a Fighting move if weak to it. |
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Coba Berry | A hold item that weakens a Flying move if weak to it. |
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Colbur Berry | A hold item that weakens a Dark move if weak to it. |
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Cornn Berry | Raises the Sp. Def Individual Value of one Pokémon. |
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Custap Berry | It allows the holder to move first when it's in a pinch. |
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Durin Berry | Raises the Defense Individual Value of one Pokémon. |
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Figy Berry | A hold item that restores HP but may confuse. |
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Ganlon Berry | A hold item that raises Defense in a pinch. |
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Grepa Berry | Greatly fosters friendship when used on a Pokémon. |
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Haban Berry | A hold item that weakens a Dragon move if weak to it. |
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Hondew Berry | Hurts the Attacker when the holder is hit by a status move. |
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Iapapa Berry | A hold item that restores HP but may confuse. |
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Jaboca Berry | Hurts the Attacker when the holder is hit by a physical Attack. |
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Kasib Berry | A hold item that weakens a Ghost move if weak to it. |
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Kebia Berry | A hold item that weakens a Poison move if weak to it. |
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Kee Berry | Boosts the holder's Defense when hit by a physical Attack. |
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Kelpsy Berry | Elevates a Pokémon to level 25. |
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Lansat Berry | A hold item that ups the critical-hit rate in a pinch. |
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Leppa Berry | A hold item that restores 10 PP in battle. |
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Liechi Berry | A hold item that raises Attack in a pinch. |
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Lum Berry | A hold item that heals any status problem in battle. |
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Mago Berry | A hold item that restores HP but may confuse. |
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Magost Berry | Raises the Sp. Atk Individual Value of one Pokémon. |
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Maranga Berry | Boosts the holder's Sp. Defense when hit by a special Attack. |
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Micle Berry | When held, it ups the Accuracy of a move in a pinch. |
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Nanab Berry | Raises the Attack Individual Value of one Pokémon. |
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Nomel Berry | Raises the Speed Individual Value of one Pokémon. |
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Occa Berry | A hold item that weakens a Fire move if weak to it. |
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Oran Berry | A hold item that restores 10 HP in battle. |
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Pamtre Berry | Raises the Attack Exp. of one Pokémon. |
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Passho Berry | A hold item that weakens a Water move if weak to it. |
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Payapa Berry | A hold item that weakens a Psychic move if weak to it. |
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Pecha Berry | A hold item that heals poisoning in battle. |
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Persim Berry | A hold item that heals confusion in battle. |
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Petaya Berry | A hold item that raises Sp. Atk in a pinch. |
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Pinap Berry | Raises the HP Individual Value of one Pokémon. |
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Pomeg Berry | Elevates a Pokémon to level 15. |
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Qualot Berry | Elevates a Pokémon to level 35. |
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Rabuta Berry | Raises the HP Exp. of one Pokémon. |
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Rawst Berry | A hold item that heals a burn in battle. |
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Razz Berry | Raises the Defense Exp. of one Pokémon. |
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Rindo Berry | A hold item that weakens a Grass move if weak to it. |
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Roseli Berry | A hold item that weakens a Fairy move if weak to it. |
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Rowap Berry | Hurts the Attacker when the holder is hit by a special Attack. |
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Salac Berry | A hold item that raises Speed in a pinch. |
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Shuca Berry | A hold item that weakens a Ground move if weak to it. |
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Sitrus Berry | A hold item that restores 25% HP in battle. |
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Spelon Berry | Raises the Sp. Atk Exp. stat of one Pokémon. |
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Starf Berry | A hold item that sharply boosts a stat in a pinch. |
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Tamato Berry | Restores the PP of all moves by 4. |
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Tanga Berry | A hold item that weakens a Bug move if weak to it. |
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Wacan Berry | A hold item that weakens a Electric move if weak to it. |
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Watmel Berry | Raises the Sp. Def Exp. of one Pokémon. |
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Wepear Berry | Raises the Speed Exp. of one Pokémon. |
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Wiki Berry | A hold item that restores HP but may confuse. |
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Yache Berry | A hold item that weakens a Ice move if weak to it. |
Power-Up
Name | Description | |
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Adamant Mint | Changes the nature of a Pokémon to Adamant. |
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Bold Mint | Changes the nature of a Pokémon to Bold. |
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Brave Mint | Changes the nature of a Pokémon to Brave. |
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Buginium Z | Upgrade Bug type moves into Z-Moves. |
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Calcium | Raises the Sp. Atk Exp. of one Pokémon. |
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Calm Mint | Changes the nature of a Pokémon to Calm. |
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Carbos | Raises the Speed Exp. of one Pokémon. |
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Careful Mint | Changes the nature of a Pokémon to Careful. |
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Carina Cone | Raises the base special stat Exp. of one Pokémon. |
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Centauri Sundae | Increases the individual stat values of all stats a little bit. |
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Clever Feather | An item that raises the Sp. Def Exp. of a Pokémon a little bit. |
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Darkinium Z | Upgrade Dark type moves into Z-Moves. |
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Dragonium Z | Upgrade Dragon type moves into Z-Moves. |
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Electrium Z | Upgrade Electric type moves into Z-Moves. |
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Fairium Z | Upgrade Fairy type moves into Z-Moves. |
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Fightinium Z | Upgrade Fighting type moves into Z-Moves. |
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Firium Z | Upgrade Fire type moves into Z-Moves. |
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Flyinium Z | Upgrade Flying type moves into Z-Moves. |
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Genius Feather | An item that raises the Sp. Atk Exp. of a Pokémon a little bit. |
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Gentle Mint | Changes the nature of a Pokémon to Gentle. |
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Ghostium Z | Upgrade Ghost type moves into Z-Moves. |
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Grassium Z | Upgrade Grass type moves into Z-Moves. |
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Groundium Z | Upgrade Ground type moves into Z-Moves. |
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Hasty Mint | Changes the nature of a Pokémon to Hasty. |
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Health Feather | An item that raises the HP Exp. of a Pokémon a little bit. |
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HP Up | Raises the HP Exp. of one Pokémon. |
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Icium Z | Upgrade Ice type moves into Z-Moves. |
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Impish Mint | Changes the nature of a Pokémon to Impish. |
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Iron | Raises the Defense Exp. of one Pokémon. |
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Jolly Mint | Changes the nature of a Pokémon to Jolly. |
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Keplara Kringle | Increases the IV and stat Exp. values of all stats a little bit. |
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Lax Mint | Changes the nature of a Pokémon to Lax. |
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Lonely Mint | Changes the nature of a Pokémon to Lonely. |
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Mega Stone | Enables Mega Infusion for Pokémon. |
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Mild Mint | Changes the nature of a Pokémon to Mild. |
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Modest Mint | Changes the nature of a Pokémon to Modest. |
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Moon Muffin | A delicious treat that resets a Pokémon's individual Speed. |
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Muscle Feather | An item that raises the Attack Exp. of a Pokémon a little bit. |
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Naive Mint | Changes the nature of a Pokémon to Naive. |
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Naughty Mint | Changes the nature of a Pokémon to Naughty. |
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Normalium Z | Upgrade Normal type moves into Z-Moves. |
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Poisonium Z | Upgrade Poison type moves into Z-Moves. |
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PP Max | Raises the PP of a move to its maximum points. |
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PP Up | Raises the maximum PP of a selected move. |
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Protein | Raises the Attack Exp. of one Pokémon. |
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Psychium Z | Upgrade Psychic type moves into Z-Moves. |
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Quiet Mint | Changes the nature of a Pokémon to Quiet. |
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Rare Candy | Raises the level of a Pokémon by one. |
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Rash Mint | Changes the nature of a Pokémon to Rash. |
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Relaxed Mint | Changes the nature of a Pokémon to Relaxed. |
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Resist Feather | An item that raises the Defense Exp. of a Pokémon a little bit. |
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Rigel Rugelach | Raises the maximum PP of all moves of a Pokémon. |
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Rockium Z | Upgrade Rock type moves into Z-Moves. |
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Sassy Mint | Changes the nature of a Pokémon to Sassy. |
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Serious Mint | Changes the nature of a Pokémon to Serious. |
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Steelium Z | Upgrade Steel type moves into Z-Moves. |
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Swift Feather | An item that raises the Speed Exp. of a Pokémon a little bit. |
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Timid Mint | Changes the nature of a Pokémon to Timid. |
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Tvashtar Turnover | A pastry baked with Tvashtar herbs that resets a Pokémon's Attack IV. |
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Vega Viennoiserie | A fancy pastry that raises the HP and Speed Exp. of one Pokémon. |
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Waterium Z | Upgrade Water type moves into Z-Moves. |
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Wharf Wafers | Raises the physical stat Exp. of one Pokémon. |
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Zinc | Raises the Sp. Def Exp. of one Pokémon. |
Key Items
Name | Description | |
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Ancient Band | A wristlet from an ancient society in Sycorax Ruins. It may be highly coveted. |
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Ancient Bust | The bust of a monarch from an ancient society in Sycorax Ruins. It may be highly coveted. |
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Ancient Coin | Currency from an ancient society in Sycorax Ruins. It may be highly coveted. |
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Ancient Crown | A royal crown from an ancient society in Sycorax Ruins. It may be highly coveted. |
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Ancient Pot | An artistic pot from an ancient society in Sycorax Ruins. It may be highly coveted. |
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Ancient Shield | A decorative shield from an ancient society in Sycorax Ruins. It may be highly coveted. |
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Ancient Statue | A decorative statue from an ancient society in Sycorax Ruins. It may be highly coveted. |
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Ancient Sword | A commemorative sword from an ancient society in Sycorax Ruins. It may be highly coveted. |
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Ancient Vase | A decorative vase from an ancient society in Sycorax Ruins. It may be highly coveted. |
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Armor Charm | Increases the rate Pokémon gain Defense EV Exp. |
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Bicycle | A folding bicycle that doubles your Speed or better. |
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Bike Voucher | Can be exchanged for a Bicycle in Sirius Wharf. |
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Biogenic Shard | ?????? |
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Casino Lodestone | Teleport to a paired chunk of Magnetite. |
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Casino Magnetite | Paired with a lodestone for teleporting. |
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Catching Charm | Increases the chance of a critical capture. |
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Cell Key | A rusty key. It should open some cell doors. |
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Coin Case | A case that holds casino coins. |
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Disc Case | A convenient case for Ability Discs. |
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Envoy Shard | ?????? |
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Eternal Shard | ?????? |
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Exp. All | Toggle sharing experience with your whole party. |
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Experience Charm | Increases the experience Pokémon gain. |
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Fang Fossil | A fossil of an ancient, serpentine Pokémon. |
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Fishing Rod | Use by any body of water to fish for wild Pokémon. |
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Fornax Lodestone | Teleport to Fornax Village. |
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Friendship Charm | Increases the rate Pokémon gain friendship. |
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Frontier Lodestone | Teleport to any Battle Frontier facility. |
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Helios Ticket | A crisp ticket that enables rides on the Keplara Express. |
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House Key | A key to your house. Don't forget to lock up! |
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Jollity Shard | ?????? |
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KSA Visitor Pass | A visitor pass for the Keplara Space Agency. |
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Longevity Charm | Increases the rate Pokémon gain HP EV Exp. |
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Luck Charm | Increases the Individual Values of wild Pokémon. |
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Magic Shard | ?????? |
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Meteorite | A meteorite that fell from the stars. |
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Mysterious Dust | Odd particles found on a weird rock in my mysteriously-frozen basement. |
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Mystic Shard | ?????? |
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Nova Lodestone | Mysterious teleportation device belonging to Team Nova. |
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Office Card Key | A card-type key that unlocks doors in the Team Nova office. |
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Ornate Necklace | An intricate necklace. It must be precious to somebody… |
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Oval Charm | Increases the chance of finding eggs at the daycare. |
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Power Charm | Increases the rate Pokémon gain Attack EV Exp. |
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Proteus Plans | Plans to be delivered to Proteus Power Plant. |
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Repeat Rod | A fishing rod that's better at reeling in the same Pokémon. |
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Resolute Charm | Increases the rate Pokémon gain Sp. Def EV Exp. |
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Shiny Charm | Increases the chance of finding a Shiny Pokemon. |
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Silence Shard | ?????? |
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Sol House Key | A key to your new home in Sol City. |
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Soot Sack | A sack to hold volcanic ash. |
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Spectroscopy Map | A map printed off of Team Nova software. It is very valuable. |
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Sprayduck | A tool used for watering Berries and plants. |
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Strange Shard | A strange, green shard. Somehow, it feels important… |
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Swift Charm | Increases the rate Pokémon gain Speed EV Exp. |
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Tangle Fossil | A fossil of an ancient, mummified Pokémon. |
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Tempest Charm | Increases the rate Pokémon gain Sp. Atk EV Exp. |
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TM Case | A convenient case that holds TMs. |
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Venerated Shard | A strange, yet familiar shard. Somehow, it feels important… |
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Warfare Shard | ?????? |
TM Case
Name | Move | Description | |
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TM 001 | Predation | The user feasts on the target's flesh, restoring its HP by half the damage caused. |
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TM 002 | Aqua Jet | The user lunges at the target at a speed that makes it almost invisible. It always goes first. |
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TM 003 | Worry Seed | A seed that causes worry is planted on the target, making all target abilities Insomnia. |
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TM 004 | Calm Mind | The user quietly focuses its mind to raise its Sp. Atk and Sp. Def stats. |
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TM 005 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
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TM 006 | Psykogenic Chill | The user drains the target's perception of warmth. This leaves it with frostbite. |
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TM 007 | Hail | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
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TM 008 | Bulk Up | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
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TM 009 | Volt Switch | After making its attack, the user rushes back to switch places with a party Pokémon. |
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TM 010 | Hidden Power | A unique attack that varies in type depending the Pokémon's hidden type. |
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TM 011 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. |
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TM 012 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. |
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TM 013 | Blizzard | A howling blizzard strikes opposing Pokémon. This may also leave them with frostbite. |
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TM 014 | Light Screen | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
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TM 015 | Reflect | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
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TM 016 | Aurora Veil | Damage from all moves is halved for 5 turns. This move can be used only in a hailstorm. |
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TM 017 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
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TM 018 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
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TM 019 | Giga Drain | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
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TM 020 | Safeguard | The user creates a protective field that prevents status conditions for five turns. |
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TM 021 | Solar Beam | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
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TM 022 | Thunderbolt | A strong electric blast crashes down on the target. This may also leave it with paralysis. |
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TM 023 | Return | This full-power attack grows more powerful the more the user likes its Trainer. |
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TM 024 | Adaptabiliteeth | The user attacks with its sharp fangs. This move's type matches all of the user's types. |
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TM 025 | Shadow Ball | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
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TM 026 | Steel Wing | The target is hit with wings of steel. This may also raise the user's Defense stat. |
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TM 027 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
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TM 028 | Shock Wave | The user strikes the target with a quick jolt of electricity. This attack never misses. |
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TM 029 | Sludge Bomb | Unsanitary sludge is hurled at the target. This may also poison the target. |
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TM 030 | Sandstorm | A five-turn sandstorm is summoned to hurt all except Rock, Ground, and Steel types. |
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TM 031 | Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen. |
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TM 032 | Torment | The user torments the target, making it incapable of using the same move twice in a row. |
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TM 033 | Revenge | This attack move's power is doubled if the target has hurt the user in the same turn. |
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TM 034 | Secret Power | The additional effects of this attack depend upon where it was used. |
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TM 035 | Rest | The user sleeps for two turns, fully restoring its HP and healing any status conditions. |
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TM 036 | Attract | If it is the opposite gender of the user, the target becomes infatuated. |
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TM 037 | Thief | The user attacks and steals the target's held item if the user isn't holding one. |
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TM 038 | Incinerate | If opposing Pokémon are holding a Berry or Gem, it becomes burned up and unusable. |
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TM 039 | Embargo | This move prevents the target and its Trainer from using (held) items for five turns. |
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TM 040 | Body Press | The user slams its body into the target. This move's power scales with the user's Defense. |
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TM 041 | Focus Blast | The user unleashes power with heightened focus. It may also lower the target's Sp. Def stat. |
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TM 042 | Glaciate | The user blows freezing cold air at opposing Pokémon. This lowers their Speed stats. |
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TM 043 | Scorching Sands | The user throws scorching sand at the target. This may also leave it with a burn. |
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TM 044 | Topsy-Turvy | All stat changes affecting the target become the opposite of what they were. |
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TM 045 | Triple Axel | A consecutive three-kick attack that becomes more powerful with each hit. |
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TM 046 | Scald | The user shoots boiling hot water at its target. This may also leave it with a burn. |
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TM 047 | Power Swap | The user switches changes to its Attack and Sp. Atk stats with the target. |
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TM 048 | Guard Swap | The user switches changes to its Defense and Sp. Def stats with the target. |
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TM 049 | Speed Swap | The user exchanges Speed stats with the target. |
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TM 050 | Acrobatics | If the user is not holding an item, this attack inflicts massive damage. |
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TM 051 | Will-o-Wisp | The user shoots a sinister flame at the target to inflict a burn. |
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TM 052 | Venoshock | The user drenches the target in a toxic liquid, causing double damage to poisoned targets. |
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TM 053 | Avalanche | This attack move's power is doubled if the target has hurt the user in the same turn. |
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TM 054 | Entrainment | The user compels the target to mimic it, making its abilities the same as the user's. |
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TM 055 | Bulldoze | The user strikes everything around it. This lowers the Speed stats of those hit. |
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TM 056 | Mud Bomb | The user launches a hard-packed mud ball. It may also lower a target's accuracy. |
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TM 057 | Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
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TM 058 | Wonder Room | The user creates a bizarre area that swaps Defense and Sp. Def stats for five turns. |
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TM 059 | Magic Room | The user creates a bizarre area in which held items lose their effects for five turns. |
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TM 060 | Marvel Room | The user creates a bizarre area that swaps Attack and Sp. Atk stats for five turns. |
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TM 061 | Ancient Power | The user attacks with a prehistoric power. This may also raise all the user's stats. |
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TM 062 | Grassy Terrain | For 5 turns, the HP of grounded Pokémon is restored and Grass type-moves are stronger. |
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TM 063 | Electric Terrain | For 5 turns, grounded Pokémon stay awake and Electric-type moves are stronger. |
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TM 064 | Misty Terrain | For 5 turns, grounded Pokémon's status is protected and Dragon-type moves are weaker. |
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TM 065 | Psychic Terrain | Grounded Pokémon are safe from priority and Psychic-type moves are stronger for 5 turns. |
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TM 066 | Floral Terrain | For 5 turns, healing effects and Bug type-moves are stronger. |
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TM 067 | Tectonic Terrain | For 5 turns, Pokémon take no recoil damage and Ground type-moves are stronger. |
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TM 068 | Primal Terrain | For 5 turns, non-Dragons lose more PP and Dragon type-moves are stronger. |
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TM 069 | Shrapnel Terrain | For 5 turns, non-Steel or Rock Pokémon take recoil damage, Steel type-moves are stronger. |
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TM 070 | Morbid Terrain | For 5 turns, stat reductions are worse and Dark type-moves are stronger. |
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TM 071 | Combat Terrain | For 5 turns, contact effects are more likely and Fighting type-moves are stronger. |
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TM 072 | Noxious Terrain | For 5 turns, grounded Pokémon are Tormented and Poison type-moves are stronger. |
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TM 073 | Bland Terrain | For 5 turns, STAB is ignored and Normal type-moves are stronger |
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TM 074 | Inverse Terrain | For 5 turns, type effectiveness is inverted. |
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TM 075 | Bug Bite | The user bites. If the target is holding a Berry, the user eats it and gains its effect. |
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TM 076 | Surf | The user attacks everything around it by swamping its surroundings with a giant wave. |
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TM 077 | Fly | The user flies up into the sky and then strikes its target on the next turn. |
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TM 078 | Strength | The target is slugged with a punch thrown at maximum power. |
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TM 079 | Ominous Wind | The target is blasted with a gust of repulsive wind. It may also raise all the user's stats. |
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TM 080 | Gyro Ball | The user tackles the target with a high-speed spin. The slower the user, the better. |
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TM 081 | Dazzling Gleam | The user damages opposing Pokémon by emitting a powerful flash. |
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TM 082 | Wood Hammer | The user slams its rugged body into the target to attack but is also damaged quite a lot. |
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TM 083 | Blubber Bump | The user blubs into the target. This move's power scales with the user's Sp. Def stat. |
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TM 084 | Eerie Fog | The user covers the battlefield with an eerie fog that blocks protection. |
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TM 085 | Blustery Winds | For 5 turns, all Pokémon Levitate and Flying type-moves are stronger. |
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TM 086 | Breaking Swipe | The user swings its tough tail at opposing Pokémon. This also lowers their Attack stats. |
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TM 087 | Endothermia | The user absorbs thermal energy, restoring its HP by half of the damage caused. |
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TM 088 | Polar Plunge | The target is crushed by ice cold water. This may leave it with paralysis. |
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TM 089 | Volt Overload | The user attacks the target by blowing a circuit. This may leave it with a burn. |
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TM 090 | Bramble Snag | The user shreds the target with sharp brambles. This also lowers its Speed stat. |
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TM 091 | Magical Leaf | The user scatters curious leaves that chase the target. This attack never misses. |
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TM 092 | Psybeam | The target is attacked with a peculiar ray. This may also leave the target confused. |
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TM 093 | Rock Wrecker | The user launches a huge boulder at the target but can't move on the next turn. |
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TM 094 | Sprite Smash | The user launches a pixelated slam. The recoil harshly lowers the user's Attack stat. |
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TM 095 | Simoom | A violent wind that hurls sand and rocks at opposing foes. It may lower their Sp. Def stats. |
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TM 096 | Stomping Tantrum | If the user's previous move has failed, its frustration doubles the power of this move. |
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TM 097 | Bug Buzz | The user vibrates to generate a damaging sound wave. It may lower the target's Sp. Def stat. |
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TM 098 | Knock Off | The user slaps down the target's held item, doing more damage if it holds one. |
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TM 099 | Liquidation | The user slams into the target with a blast of water. This may also lower its Defense stat. |
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TM 100 | Ice Beam | The target is struck with an icy-cold beam of energy which may leave it with frostbite. |
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TM 101 | Hyper Beam | The target is attacked with a powerful beam. The user can't move on the next turn. |
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TM 102 | Flamethrower | The target is scorched with an intense blast of fire and may be left with a burn. |
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TM 103 | Fire Blast | The target is hit with a blast of all-consuming fire. This may also leave it with a burn. |
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TM 104 | Skill Swap | The user employs its psychic power to exchange Abilities with the target. |
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TM 105 | Water Pulse | The user attacks the target with a pulsing blast of water. This may also confuse it. |
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TM 106 | Dizzy Punch | The target is hit with rhythmically launched punches and may be left confused. |
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TM 107 | Hydro Pump | The target is blasted by a huge volume of water launched under great pressure. |
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TM 108 | Mind Blown | The user causes its own head to explode, damaging the user and everything around it. |
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TM 109 | Dark Pulse | The user releases a horrible aura full of dark thoughts. It may also make a target flinch. |
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TM 110 | Giga Impact | The user charges at the target using every bit of its power but can't move on the next turn. |
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TM 111 | Fractal Bash | The user crashes into the target. The move's power scales with the user's weight. |
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TM 112 | Jettison | After making its attack, the user rushes back to switch places with a party Pokémon. |
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TM 113 | Play Rough | The user plays rough with the target and attacks it. This may also lower its Attack stat. |
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TM 114 | Thunder | A wicked thunderbolt is dropped on the target. This may also leave it with paralysis. |
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TM 115 | Earthquake | The user sets off an earthquake that strikes every Pokémon around it. |
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TM 116 | Expanding Force | This move's power goes up and damages all opposing Pokémon on Psychic Terrain. |
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TM 117 | Role Play | The user mimics the target completely, copying the target's abilities. |
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TM 118 | Muddy Water | The user shoots muddy water at opposing Pokémon. This may also lower their accuracy. |
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TM 119 | Flip Turn | After making its attack, the user rushes back to switch places with a party Pokémon. |
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TM 120 | Behemoth Bash | The user becomes a gigantic shield that deals double damage to infused targets. |
Disc Case
Name | Ability | Description | |
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Disc 01 | Battle Armor | Hard armor protects the Pokémon from critical hits. |
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Disc 02 | Pickup | The Pokémon may pick up the items, both during and outside of battle. |
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Disc 03 | Own Tempo | This Pokémon has its own tempo, and that prevents it from becoming confused. |
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Disc 04 | Insomnia | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 05 | Immunity | The immune system of the Pokémon prevents it from getting poisoned. |
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Disc 06 | Keen Eye | Prevents other Pokémon from lowering this Pokémon's accuracy. |
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Disc 07 | Illuminate | Raises the Pokémon's evasiveness. |
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Disc 08 | Trace | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
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Disc 09 | Swarm | Powers up Bug-type moves when the Pokémon's HP is low. |
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Disc 10 | Water Veil | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
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Disc 11 | Ball Fetch | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. |
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Disc 12 | Sturdy | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
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Disc 13 | Cloud Nine | Eliminates the effects of weather. |
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Disc 14 | Flash Fire | Powers up the Pokémon's Fire-type moves if it's hit by one. |
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Disc 15 | Lightning Rod | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
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Disc 16 | Lifelink | The Pokémon recovers some HP when it deals damage. |
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Disc 17 | Wind Rider | Blocks wind moves. Attack is boosted from Tailwind or when hit by a wind move. |
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Disc 18 | Mimicry | Changes the Pokémon's type depending on the terrain. |
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Disc 19 | Liquid Voice | All sound-based moves become Water-type moves. |
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Disc 20 | Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
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Disc 21 | Rock Head | Protects the Pokémon from recoil damage. |
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Disc 22 | Poison Heal | Restores HP if the Pokémon is poisoned instead of losing HP. |
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Disc 23 | Shadow Tag | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. |
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Disc 24 | Frostproof | The Pokémon resists Ice-type moves and damage from frostbite. |
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Disc 25 | Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
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Disc 26 | Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
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Disc 27 | Sludge Rush | Boosts the Pokémon's Speed stat on Noxious Terrain. |
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Disc 28 | Snow Warning | The Pokémon summons a hailstorm when it enters a battle. |
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Disc 29 | Solid Rock | Reduces the power of supereffective attacks taken. |
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Disc 30 | Dauntless Shield | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
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Disc 31 | Gale Wings | Gives priority to Flying-type moves when the Pokémon's HP is full. |
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Disc 32 | Frozen Body | Contact with the Pokémon may cause frostbite. |
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Disc 33 | Technician | Powers up the Pokémon's weaker moves. |
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Disc 34 | Water Absorb | Restores HP if hit by a Water-type move instead of taking damage. |
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Disc 35 | Strong Jaw | The Pokémon's strong jaw boosts the power of its biting moves. |
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Disc 36 | Liquid Ooze | The oozed liquid has a strong stench, which damages attackers using draining moves. |
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Disc 37 | Neuroforce | Powers up moves that are super effective. |
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Disc 38 | Quark Drive | Boosts the Pokémon's most proficient stat on Electric Terrain. |
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Disc 39 | Thermal Exchange | Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned. |
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Disc 40 | Compound Eyes | The Pokémon's compound eyes boost its accuracy. |
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Disc 41 | Swift Swim | Boosts the Pokémon's Speed stat in rain. |
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Disc 42 | Sand Stream | The Pokémon summons a sandstorm when it enters a battle. |
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Disc 43 | Limber | Its limber body protects the Pokémon from paralysis. |
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Disc 44 | Magma Armor | The Pokémon is covered with hot magma, which prevents it from becoming frostbitten. |
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Disc 45 | Sand Veil | Boosts the Pokémon's evasiveness in a sandstorm. |
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Disc 46 | Fog Veil | Boosts the Pokémon's evasiveness in eerie fog. |
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Disc 47 | Toxic Boost | Powers up physical attacks when the Pokémon is poisoned. |
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Disc 48 | Flare Boost | Powers up special attacks when the Pokémon is burned. |
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Disc 49 | Frost Boost | Powers up special attacks when the Pokémon is frostbitten. |
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Disc 50 | Oblivious | The Pokémon is oblivious, and that keeps it from being infatuated or taunted. |
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Disc 51 | Cecity | This Pokémon's poor eyesight makes its moves more likely to miss. |
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Disc 52 | Damp | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
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Disc 53 | Arena Lock | Negates statuses that affect the whole field. |
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Disc 54 | Storm Drain | The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk. |
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Disc 55 | Regenerator | Restores a little HP when withdrawn from battle. |
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Disc 56 | Rough Skin | This Pokémon inflicts damage with its rough skin to the attacker on contact. |
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Disc 57 | Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm. |
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Disc 58 | Prism Armor | Reduces the power of supereffective attacks taken. |
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Disc 59 | Stamina | Boosts the Defense stat when hit by an attack. |
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Disc 60 | Overcoat | Protects the Pokémon from things like sand, hail, and powder. |
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Disc 61 | Unburden | Boosts the Speed stat if the Pokémon's held item is used or lost. |
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Disc 62 | Power Spore | Amplifies the effects of all primary statuses on the field. |