Amygda Pulse |
 |
 |
10 |
30 |
90 |
The user grates the target's amygdala. This prevents it from using status moves.
|
Assist |
 |
 |
20 |
— |
100 |
The user hurriedly and randomly uses a move among those known by ally Pokémon.
|
Baneful Bunker |
 |
 |
10 |
— |
— |
This move protects the user from attacks and poisons any attacker that makes contact.
|
Beak Blast |
 |
 |
15 |
100 |
100 |
The user's heated beak hits the target. Contact with the user while heating up its beak burns.
|
Behemoth Bash |
 |
 |
5 |
100 |
100 |
The user becomes a gigantic shield that deals double damage to infused targets.
|
Behemoth Blade |
 |
 |
5 |
100 |
100 |
The user becomes a gigantic sword that deals double damage to energy-infused targets.
|
Belch |
 |
 |
10 |
120 |
90 |
The user lets out a damaging belch at the target but must eat a held Berry to do so.
|
Bestow |
 |
 |
15 |
— |
— |
The user passes its held item to the target when the target isn't holding an item.
|
Blazing Torque |
 |
 |
10 |
80 |
100 |
A blazing spinning attack that may burn the target.
|
Bounce |
 |
 |
5 |
85 |
85 |
The user bounces up, then drops on the target on the second turn. This may also paralyze it.
|
Burning Bulwark |
 |
 |
10 |
— |
— |
This move protects the user from attacks and burns any attacker that makes contact.
|
Celebrate |
 |
 |
40 |
— |
— |
The Pokémon congratulates you on your special day!
|
Chatter |
 |
 |
20 |
65 |
100 |
The target is hit with sound waves of deafening chatter and may be left confused.
|
Circle Throw |
 |
 |
10 |
60 |
90 |
The target is thrown and switched. This ends a battle against a single wild Pokémon.
|
Combat Torque |
 |
 |
10 |
100 |
100 |
A dextrous spinning attack that may paralyze the foe.
|
Copycat |
 |
 |
20 |
— |
— |
The user mimics the move used immediately before it, if any.
|
Counter |
 |
 |
20 |
— |
100 |
A retaliation move that counters any physical hit with double the damage.
|
Covet |
 |
 |
25 |
60 |
100 |
The user endearingly approaches the target, then steals the target's held item.
|
Desecrated Tomb |
 |
 |
10 |
— |
— |
The user Protects itself. Direct contact Curses the attacker.
|
Destiny Bond |
 |
 |
5 |
— |
— |
After using this move, if the user faints, whoever landed the knockout hit also faints.
|
Detect |
 |
 |
5 |
— |
— |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
Dig |
 |
 |
10 |
80 |
100 |
The user burrows into the ground, then attacks on the next turn.
|
Dive |
 |
 |
10 |
80 |
100 |
Diving on the first turn, the user floats up and attacks on the next turn.
|
Drag To The Void |
 |
 |
10 |
80 |
100 |
The user takes the target into darkness, then damages it during the next turn.
|
Dragon Tail |
 |
 |
10 |
60 |
90 |
The target is knocked away and switched. This ends a battle against a single wild Pokémon.
|
Dynamax Cannon |
 |
 |
5 |
100 |
100 |
The user unleashes a strong beam that deals deals double damage to Dynamaxed targets.
|
Endure |
 |
 |
10 |
— |
— |
The user endures any attack with at least 1 HP. It may fail if used in succession.
|
Epic Tempest |
 |
 |
5 |
120 |
100 |
The target is hit by a plasma storm that may paralyze. The user's special stats fall.
|
Feint |
 |
 |
10 |
30 |
100 |
This attack hits a target using moves like Protect or Detect. This also lifts such effects.
|
Fly |
 |
 |
15 |
90 |
95 |
The user flies up into the sky and then strikes its target on the next turn.
|
Focus Punch |
 |
 |
20 |
150 |
100 |
The user focuses its mind before launching a punch. It fails if the user is hit first.
|
Follow Me |
 |
 |
20 |
— |
100 |
The user draws attention to itself, making all targets take aim only at the user.
|
Helping Hand |
 |
 |
20 |
— |
100 |
The user assists an ally by boosting the power of that ally's attack.
|
Hold Hands |
 |
 |
40 |
— |
— |
The user and an ally hold hands. This makes them very happy.
|
King's Shield |
 |
 |
10 |
— |
— |
The user protects itself from damage and lowers the Attack stat of those making contact.
|
Magical Torque |
 |
 |
10 |
100 |
100 |
A mystical spinning attack that may confuse the foe.
|
Mat Block |
 |
 |
15 |
— |
— |
Using a mat as a shield, the user protects itself and its allies from damaging moves.
|
Me First |
 |
 |
20 |
— |
— |
The user tries to cut ahead of the target, using its intended move with greater power.
|
Metronome |
 |
 |
10 |
— |
— |
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
Mimic |
 |
 |
10 |
— |
— |
The user copies the target's last move, which can be used until the user is switched out.
|
Mirror Coat |
 |
 |
20 |
— |
100 |
A retaliation move that counters any special hit with double the damage.
|
Mirror Move |
 |
 |
20 |
— |
— |
The user counters the target by mimicking the target's last move.
|
Nature Power |
 |
 |
20 |
— |
95 |
This attack makes use of nature's power with effects depending on the environment.
|
Noxious Torque |
 |
 |
10 |
100 |
100 |
A nauseating spinning attack that may poison the foe.
|
Orbit Blitz |
 |
 |
5 |
85 |
95 |
The user slams at 56 km/s. This also destroys barriers such as Reflect.
|
Phantom Force |
 |
 |
10 |
90 |
100 |
The user vanishes, then strikes the target on the next turn, even if it protects itself.
|
Pincer Jab |
 |
 |
10 |
25 |
95 |
The user jabs the foe with sharp pincers 6 times. It may poison.
|
Protect |
 |
 |
10 |
— |
— |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
Rage Powder |
 |
 |
20 |
— |
— |
The user scatters a cloud of irritating powder. Opposing Pokémon aim only at the user.
|
Roar |
 |
 |
20 |
— |
— |
The target is scared off and switched. This ends a battle against a single wild Pokémon.
|
Seance Muse |
 |
 |
5 |
— |
100 |
Contacted spirits restore the user's HP and raise its defensive stats but Taunt it.
|
Shadow Force |
 |
 |
5 |
120 |
100 |
The user disappears, then strikes the target on the next turn, even if it protects itself.
|
Shell Trap |
 |
 |
5 |
150 |
100 |
The user sets a shell trap. Physical moves blow it up, damaging opposing Pokémon.
|
Siphon Mind |
 |
 |
5 |
— |
90 |
The user siphons the target's mind, raising its special stats while lowering the target's.
|
Sketch |
 |
 |
1 |
— |
— |
It enables the user to permanently learn the move last used by the target.
|
Sky Drop |
 |
 |
10 |
60 |
100 |
The user takes the target into the sky, then drops it during the next turn.
|
Sleep Talk |
 |
 |
10 |
— |
— |
While it is asleep, the user randomly uses one of the moves it knows.
|
Snatch |
 |
 |
10 |
— |
100 |
The user steals the effects of any attempts to use a healing or stat-changing move.
|
Solar Erupt |
 |
 |
5 |
150 |
95 |
The user unleashes a strong beam of solar energy. All its stats are lowered, however.
|
Solar Ingest |
 |
 |
5 |
— |
100 |
The user absorbs energy to sharply raise it stats, but at the cost of a great chunk of HP.
|
Spiky Shield |
 |
 |
10 |
— |
— |
This move protects the user from attacks and damages any attacker that makes contact.
|
Spirit Sever |
 |
 |
10 |
85 |
95 |
The user siphons the target's spirit, restoring its HP by half of the damage caused.
|
Spotlight |
 |
 |
15 |
— |
— |
The user shines a spotlight on a target so that only the target will be attacked this turn.
|
Struggle |
 |
 |
1 |
50 |
— |
Used only if all PP are gone. Also hurts the user a little.
|
Switcheroo |
 |
 |
10 |
— |
100 |
The user trades held items with the target faster than the eye can follow.
|
Tera Starstorm |
 |
 |
5 |
120 |
100 |
With the power of its crystals, the user bombards the target to inflict damage.
|
Thief |
 |
 |
25 |
60 |
100 |
The user attacks and steals the target's held item if the user isn't holding one.
|
Transform |
 |
 |
10 |
— |
— |
The user transforms into a copy of the target right down to having the same move set.
|
Trick |
 |
 |
10 |
— |
100 |
The user catches the target off guard and swaps its held item with its own.
|
War Chant |
 |
 |
10 |
— |
100 |
The user's war cry sharply raises its Speed stat and makes critical hits more likely.
|
Whirlwind |
 |
 |
20 |
— |
— |
The target is blown away and switched. This ends a battle against a single wild Pokémon.
|
Wicked Torque |
 |
 |
10 |
80 |
100 |
A morbid spinning attack that may put the foe to sleep.
|