Absorb |
 |
 |
25 |
30 |
100 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
Accelerock |
 |
 |
20 |
40 |
100 |
The user smashes into the target at high speed. This move always goes first.
|
Acid |
 |
 |
30 |
40 |
100 |
Opposing Pokémon are hit by a spray of harsh acid. This may also lower their Sp. Def stats.
|
Acid Armor |
 |
 |
20 |
— |
— |
The user alters its cells to liquefy itself, sharply raising its Defense stat.
|
Acid Spray |
 |
 |
20 |
40 |
100 |
The user spits fluid that works to melt the target. This harshly lowers its Sp. Def stat.
|
Acrobatics |
 |
 |
15 |
55 |
100 |
If the user is not holding an item, this attack inflicts massive damage.
|
Acupressure |
 |
 |
30 |
— |
— |
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
|
Adaptabiliteeth |
 |
 |
15 |
80 |
100 |
The user attacks with its sharp fangs. This move's type matches all of the user's types.
|
Aerial Ace |
 |
 |
20 |
60 |
— |
The user confounds the target with speed, then slashes. This attack never misses.
|
Aeroblast |
 |
 |
5 |
100 |
95 |
A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
|
After You |
 |
 |
15 |
— |
— |
The user helps the target and makes it use its move right after the user.
|
Agility |
 |
 |
30 |
— |
— |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
|
Air Cutter |
 |
 |
25 |
60 |
95 |
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
|
Air Slash |
 |
 |
15 |
75 |
95 |
The user attacks with a blade of air that slices even the sky. It may make the target flinch.
|
Alluring Voice |
 |
 |
10 |
80 |
100 |
Causes confusion if the target's stats were raised during the turn.
|
Ally Switch |
 |
 |
15 |
— |
— |
The user teleports using a strange power and switches places with one of its allies.
|
Amnesia |
 |
 |
20 |
— |
— |
The user temporarily forgets its concerns. This sharply raises its Sp. Def stat.
|
Amygda Pulse |
 |
 |
10 |
30 |
90 |
The user grates the target's amygdala. This prevents it from using status moves.
|
Anchor Shot |
 |
 |
20 |
80 |
100 |
The user entangles the target with its anchor chain. It becomes unable to flee.
|
Ancient Power |
 |
 |
5 |
60 |
100 |
The user attacks with a prehistoric power. This may also raise all the user's stats.
|
Apple Acid |
 |
 |
10 |
80 |
100 |
The target is hit with an acid created from tart apples. This also lowers its Sp. Def stat.
|
Aqua Cutter |
 |
 |
20 |
70 |
100 |
Expels pressurized water to cut the foe. It lands critical hits more easily.
|
Aqua Jet |
 |
 |
20 |
40 |
100 |
The user lunges at the target at a speed that makes it almost invisible. It always goes first.
|
Aqua Ring |
 |
 |
20 |
— |
— |
The user envelops itself in a veil made of water. It regains some HP every turn.
|
Aqua Step |
 |
 |
10 |
80 |
100 |
The user attacks the target using fluid dance steps. This also boosts its Speed stat.
|
Aqua Tail |
 |
 |
10 |
90 |
90 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
Arctic Ambush |
 |
 |
20 |
70 |
100 |
A gliding strike on the foe. This always goes first in a hailstorm.
|
Arm Thrust |
 |
 |
20 |
15 |
100 |
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
Armor Cannon |
 |
 |
5 |
120 |
100 |
The user shoots out its armor, lowering its Def. and Sp. Def.
|
Aromatherapy |
 |
 |
5 |
— |
— |
The user releases a soothing scent that heals all status conditions affecting its party.
|
Aromatic Mist |
 |
 |
20 |
— |
— |
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
|
Assist |
 |
 |
20 |
— |
100 |
The user hurriedly and randomly uses a move among those known by ally Pokémon.
|
Assurance |
 |
 |
10 |
60 |
100 |
If the target has already taken some damage in the same turn, this attack's power is doubled.
|
Astonish |
 |
 |
15 |
40 |
100 |
The user attacks the target while shouting startingly. This may also make it flinch.
|
Astral Barrage |
 |
 |
5 |
120 |
100 |
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
|
Attack Order |
 |
 |
15 |
90 |
100 |
The user calls out its underlings to pummel a target. Critical hits land more easily.
|
Attract |
 |
 |
15 |
— |
100 |
If it is the opposite gender of the user, the target becomes infatuated.
|
Aura Sphere |
 |
 |
20 |
80 |
— |
The user lets loose a blast of aura power from deep within its body. This attack never misses.
|
Aura Wheel |
 |
 |
10 |
110 |
100 |
The user attacks with energy in its cheeks. This attack raises its Speed.
|
Aurora Beam |
 |
 |
20 |
65 |
100 |
The target is hit with a rainbow-colored beam that may also lower its Attack stat.
|
Aurora Veil |
 |
 |
20 |
— |
— |
Damage from all moves is halved for 5 turns. This move can be used only in a hailstorm.
|
Autotomize |
 |
 |
15 |
— |
— |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
|
Avalanche |
 |
 |
10 |
60 |
100 |
This attack move's power is doubled if the target has hurt the user in the same turn.
|
Axe Kick |
 |
 |
10 |
120 |
90 |
The user slams its heel into the target. It may confuse, but if it misses the user takes damage.
|
Baby-Doll Eyes |
 |
 |
30 |
— |
100 |
The user's baby-doll eyes the target's Attack stat. This move always goes first.
|
Baddy Bad |
 |
 |
15 |
80 |
95 |
Acting badly, attacks. Sets wall, lowering Attack damage.
|
Baneful Bunker |
 |
 |
10 |
— |
— |
This move protects the user from attacks and poisons any attacker that makes contact.
|
Banshee Wail |
 |
 |
10 |
90 |
100 |
The user lets loose a deafening shriek. This may cause the target to flinch.
|
Barb Barrage |
 |
 |
10 |
60 |
100 |
If the target is poisoned, this move’s power is doubled. It may poison the target.
|
Barrage |
 |
 |
20 |
15 |
85 |
Round objects are hurled at the target to strike two to five times in a row.
|
Barrier |
 |
 |
20 |
— |
— |
The user throws up a sturdy wall that sharply raises its Defense stat.
|
Baton Pass |
 |
 |
40 |
— |
— |
The user switches places with a party Pokémon in waiting and passes along any stat changes.
|
Battle of Wits |
 |
 |
10 |
80 |
100 |
The user fights using its wits. This move's power scales with the user's Sp. Def stat.
|
Beak Blast |
 |
 |
15 |
100 |
100 |
The user's heated beak hits the target. Contact with the user while heating up its beak burns.
|
Beat Up |
 |
 |
10 |
10 |
100 |
The user gets all party Pokémon to attack the target. The more allies, the more damage.
|
Behemoth Bash |
 |
 |
5 |
100 |
100 |
The user becomes a gigantic shield that deals double damage to infused targets.
|
Behemoth Blade |
 |
 |
5 |
100 |
100 |
The user becomes a gigantic sword that deals double damage to energy-infused targets.
|
Belch |
 |
 |
10 |
120 |
90 |
The user lets out a damaging belch at the target but must eat a held Berry to do so.
|
Belly Drum |
 |
 |
10 |
— |
— |
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
|
Bestow |
 |
 |
15 |
— |
— |
The user passes its held item to the target when the target isn't holding an item.
|
Bide |
 |
 |
10 |
— |
— |
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
Bind |
 |
 |
20 |
15 |
85 |
Long bodies or tentacles are used to bind and squeeze the target for four to five turns.
|
Bite |
 |
 |
25 |
60 |
100 |
The target is bitten with viciously sharp fangs. This may also make the target flinch.
|
Bitter Blade |
 |
 |
10 |
90 |
100 |
A bitter slash that restores the user's HP by half the damage taken by the target
|
Bitter Malice |
 |
 |
15 |
75 |
100 |
The user attacks with spine-chilling resentment. It may lower Attack.
|
Bland Bludgeon |
 |
 |
20 |
70 |
100 |
The user bludgeons the target with a thick limb. The power doubles on Bland Terrain.
|
Bland Terrain |
 |
 |
10 |
— |
— |
For 5 turns, STAB is ignored and Normal type-moves are stronger
|
Blast Burn |
 |
 |
5 |
150 |
90 |
The target is razed by a fiery explosion. The user can't move on the next turn.
|
Blaze Kick |
 |
 |
10 |
85 |
90 |
The user launches a kick that lands a critical hit more easily and may also burn the target.
|
Blazing Torque |
 |
 |
10 |
80 |
100 |
A blazing spinning attack that may burn the target.
|
Bleakwind Storm |
 |
 |
10 |
100 |
80 |
The user attacks with savagely cold winds. It may lower Speed.
|
Blizzard |
 |
 |
5 |
110 |
70 |
A howling blizzard strikes opposing Pokémon. This may also leave them with frostbite.
|
Block |
 |
 |
5 |
— |
— |
The user blocks the target's way with arms spread wide to prevent escape.
|
Blood Moon |
 |
 |
5 |
140 |
100 |
|
Blubber Bump |
 |
 |
10 |
80 |
100 |
The user blubs into the target. This move's power scales with the user's Sp. Def stat.
|
Blue Flare |
 |
 |
5 |
130 |
85 |
The target is engulfed in an intense, yet beautiful, blue flame. This may also burn it.
|
Blustery Bomb |
 |
 |
10 |
— |
100 |
Its power scales with the user's Speed. The user's Speed increases in Blustery Winds.
|
Blustery Winds |
 |
 |
10 |
— |
— |
For 5 turns, all Pokémon Levitate and Flying type-moves are stronger.
|
Body Press |
 |
 |
10 |
80 |
100 |
The user slams its body into the target. This move's power scales with the user's Defense.
|
Body Slam |
 |
 |
15 |
85 |
100 |
The user drops onto the target with its full body weight. This may leave it paralyzed.
|
Bolt Beak |
 |
 |
10 |
85 |
100 |
If the user attacks before the target, the power of the user's electrified beak is doubled.
|
Bolt Strike |
 |
 |
5 |
130 |
85 |
The user charges the target full of electricity. This may also leave it paralyzed.
|
Bone Club |
 |
 |
20 |
65 |
85 |
The user clubs the target with a bone. This may also make the target flinch.
|
Bone Rush |
 |
 |
10 |
25 |
90 |
The user strikes the target with a hard bone two to five times in a row.
|
Bonemerang |
 |
 |
10 |
50 |
90 |
The user throws the bone it holds. The bone loops to hit the target twice.
|
Boomburst |
 |
 |
10 |
140 |
100 |
The user hits everything around it with the destructive power of a terrible, explosive sound.
|
Bounce |
 |
 |
5 |
85 |
85 |
The user bounces up, then drops on the target on the second turn. This may also paralyze it.
|
Bouncy Bubble |
 |
 |
20 |
60 |
100 |
An attack that absorbs all of the damage inflicted.
|
Bramble Snag |
 |
 |
15 |
60 |
100 |
The user shreds the target with sharp brambles. This also lowers its Speed stat.
|
Branch Poke |
 |
 |
40 |
40 |
100 |
The user attacks the target by poking it with a sharply pointed branch.
|
Brave Bird |
 |
 |
15 |
120 |
100 |
The user tucks in its wings and charges from a low altitude, but is damaged quite a lot.
|
Breaking Swipe |
 |
 |
15 |
60 |
100 |
The user swings its tough tail at opposing Pokémon. This also lowers their Attack stats.
|
Brick Break |
 |
 |
15 |
75 |
100 |
The user attacks with a swift chop. It can also break barriers, such as Light Screen.
|
Brine |
 |
 |
10 |
65 |
100 |
If the target's HP is half or less, this attack will hit with double the power.
|
Brutal Swing |
 |
 |
20 |
90 |
100 |
The user swings its body around violently to inflict damage on everything in its vicinity.
|
Bubble |
 |
 |
30 |
40 |
100 |
Countless bubbles are jetted at opposing Pokémon. This may also lower their Speed stat.
|
Bubble Beam |
 |
 |
20 |
65 |
100 |
A spray of bubbles is ejected at the target. This may also lower its Speed stat.
|
Bug Bite |
 |
 |
20 |
60 |
100 |
The user bites. If the target is holding a Berry, the user eats it and gains its effect.
|
Bug Buzz |
 |
 |
10 |
90 |
100 |
The user vibrates to generate a damaging sound wave. It may lower the target's Sp. Def stat.
|
Bulk Up |
 |
 |
20 |
— |
— |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
|
Bulldoze |
 |
 |
20 |
60 |
100 |
The user strikes everything around it. This lowers the Speed stats of those hit.
|
Bullet Punch |
 |
 |
30 |
40 |
100 |
The target is struck by tough punches as fast as bullets. This move always goes first.
|
Bullet Seed |
 |
 |
30 |
25 |
100 |
The user forcefully shoots seeds at the target two to five times in a row.
|
Burn Powder |
 |
 |
30 |
— |
80 |
The user covers the target in a flammable powder. This leaves it with a burn.
|
Burn Up |
 |
 |
5 |
130 |
100 |
To inflict massive damage, the user burns itself out, losing its Fire type.
|
Burning Bulwark |
 |
 |
10 |
— |
— |
This move protects the user from attacks and burns any attacker that makes contact.
|
Burning Jealousy |
 |
 |
5 |
70 |
100 |
All opposing Pokémon that have had their stats boosted during the turn are left with a burn.
|
Buzzy Buzz |
 |
 |
20 |
60 |
100 |
Shoots a jolt of electricity that always paralyzes.
|
Calm Mind |
 |
 |
20 |
— |
— |
The user quietly focuses its mind to raise its Sp. Atk and Sp. Def stats.
|
Camouflage |
 |
 |
20 |
— |
100 |
The user's type is changed depending on its environment, such as at water's edge.
|
Captivate |
 |
 |
20 |
— |
100 |
Opposing Pokémon of the opposite gender are charmed, harshly lowering Sp. Atk stats.
|
Carnivroar |
 |
 |
10 |
90 |
100 |
The user bellows to assert dominance. This may cause the target to flinch.
|
Ceaseless Edge |
 |
 |
15 |
65 |
90 |
The user slashes a shell blade, leaving shell splinters scatted on the foe's side.
|
Celebrate |
 |
 |
40 |
— |
— |
The Pokémon congratulates you on your special day!
|
Charge |
 |
 |
20 |
— |
100 |
The user boosts the power of the next Electric move it uses and raises its Sp. Def stat.
|
Charge Beam |
 |
 |
10 |
50 |
90 |
The target is hit by a charge. Remaining electricity may raise the user's Sp. Atk stat.
|
Charm |
 |
 |
20 |
— |
100 |
The user gazes at the target rather charmingly, harshly lowering its Attack stat.
|
Chatter |
 |
 |
20 |
65 |
100 |
The target is hit with sound waves of deafening chatter and may be left confused.
|
Chilling Water |
 |
 |
20 |
50 |
100 |
The user showers the target with frigid water. This lowers the target's Attack stat.
|
Chilly Reception |
 |
 |
10 |
0 |
— |
A chillingly bad joke summons a snowstorm for 5 turns.
|
Chip Away |
 |
 |
20 |
70 |
100 |
Looking for an opening, the user strikes consistently, ignoring the target's stat changes.
|
Chloroblast |
 |
 |
5 |
150 |
95 |
The user launches amassed chlorophyll at the foe. This also hurts the user.
|
Circle Throw |
 |
 |
10 |
60 |
90 |
The target is thrown and switched. This ends a battle against a single wild Pokémon.
|
Clamp |
 |
 |
15 |
35 |
85 |
The target is clamped and squeezed by the user's shell for four to five turns.
|
Clanging Scales |
 |
 |
5 |
110 |
100 |
The user's scales make a huge noise to hurt opposing Pokémon but lower its Defense stat.
|
Clangorous Soul |
 |
 |
5 |
— |
100 |
The user raises all its stats by using some of its HP.
|
Clear Smog |
 |
 |
15 |
50 |
— |
The user throws a clump of special mud at the target. All stat changes are reset.
|
Close Combat |
 |
 |
5 |
120 |
100 |
The user fights the target up close without guarding itself, lowering its defensive stats.
|
Coaching |
 |
 |
10 |
— |
— |
he user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
|
Coil |
 |
 |
20 |
— |
— |
The user coils up and concentrates, raising its physical stats and accuracy.
|
Collision Course |
 |
 |
5 |
100 |
100 |
The user causes a prehistoric explosion. This move's power is boosted if supereffective.
|
Combat Craze |
 |
 |
20 |
80 |
100 |
This move ignores accuracy checks and protection moves on Combat Terrain.
|
Combat Terrain |
 |
 |
10 |
— |
— |
For 5 turns, contact effects are more likely and Fighting type-moves are stronger.
|
Combat Torque |
 |
 |
10 |
100 |
100 |
A dextrous spinning attack that may paralyze the foe.
|
Comet Punch |
 |
 |
15 |
18 |
85 |
The target is hit with a flurry of punches that strike two to five times in a row.
|
Comeuppance |
 |
 |
10 |
— |
100 |
The user retaliates with greater force against the opponent that last damaged it.
|
Concussive Blast |
 |
 |
10 |
80 |
100 |
The user focuses force in a narrow beam. This move deals physical damage.
|
Confide |
 |
 |
20 |
— |
— |
The user tells the target a secret. This lowers its Sp. Atk stat.
|
Confuse Ray |
 |
 |
10 |
— |
100 |
The target is exposed to a sinister ray that triggers confusion.
|
Confusion |
 |
 |
25 |
50 |
100 |
The target is hit by a weak telekinetic force. This may also confuse the target.
|
Constrict |
 |
 |
35 |
10 |
100 |
The target is attacked with long tentacles or vines. This may also lower its Speed stat.
|
Continuum Pulse |
 |
 |
15 |
50 |
100 |
The user distorts spacetime. This move always goes first under Gravity.
|
Conversion |
 |
 |
30 |
— |
— |
The user changes its type to become the same type as the first move it knows.
|
Conversion 2 |
 |
 |
30 |
— |
100 |
The user changes its type to make itself resistant to the target's last attack.
|
Copycat |
 |
 |
20 |
— |
— |
The user mimics the move used immediately before it, if any.
|
Core Enforcer |
 |
 |
10 |
100 |
100 |
If the target has already used their moves, this move cancels the effect of its abilities.
|
Corrosive Gas |
 |
 |
40 |
— |
100 |
The user surrounds everything around it with highly acidic gas and melts away items they hold.
|
Cosmic Power |
 |
 |
20 |
— |
— |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
|
Cotton Guard |
 |
 |
10 |
— |
— |
The user wraps its body in soft cotton, which drastically raises its Defense stat.
|
Cotton Spore |
 |
 |
40 |
— |
100 |
The user's cotton-like spores cling to opposing Pokémon, harshly lowering Speed stats.
|
Counter |
 |
 |
20 |
— |
100 |
A retaliation move that counters any physical hit with double the damage.
|
Court Change |
 |
 |
10 |
— |
100 |
With its mysterious power, the user swaps the effects on either side of the field.
|
Covet |
 |
 |
25 |
60 |
100 |
The user endearingly approaches the target, then steals the target's held item.
|
Crabhammer |
 |
 |
10 |
100 |
90 |
The target is hammered with a large pincer. Critical hits land more easily.
|
Crafty Shield |
 |
 |
10 |
— |
— |
The user protects itself and its allies from status moves with a mysterious power.
|
Cross Chop |
 |
 |
5 |
100 |
80 |
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
|
Cross Poison |
 |
 |
20 |
70 |
100 |
A slashing attack with a toxic blade that may also poison. Critical hits land more easily.
|
Crunch |
 |
 |
15 |
80 |
100 |
The user crunches up the target with sharp fangs. This may also lower its Defense stat.
|
Crush Claw |
 |
 |
10 |
75 |
95 |
The user slashes the target with sharp claws. This may also lower its Defense stat.
|
Crush Grip |
 |
 |
5 |
120 |
100 |
The target is crushed with great force. This move's power scales with the target's HP.
|
Curse |
 |
 |
10 |
— |
— |
A move that works differently for the Ghost type than for all other types.
|
Cut |
 |
 |
30 |
50 |
95 |
The target is cut with a scythe or claw.
|
Dark Pulse |
 |
 |
15 |
80 |
100 |
The user releases a horrible aura full of dark thoughts. It may also make a target flinch.
|
Dark Void |
 |
 |
10 |
— |
50 |
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
|
Darkest Lariat |
 |
 |
10 |
85 |
100 |
The user swings both arms and hits the target, ignoring the target's stat changes.
|
Dazzling Gleam |
 |
 |
10 |
80 |
100 |
The user damages opposing Pokémon by emitting a powerful flash.
|
Decorate |
 |
 |
15 |
— |
— |
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
|
Defend Order |
 |
 |
10 |
— |
— |
The user calls out its underlings to shield its body, raising its defensive stats.
|
Defense Curl |
 |
 |
40 |
— |
— |
The user curls up to conceal weak spots and raise its Defense stat.
|
Defog |
 |
 |
15 |
— |
— |
A strong wind blows away the target's barriers like Reflect and lowers evasiveness.
|
Desecrated Tomb |
 |
 |
10 |
— |
— |
The user Protects itself. Direct contact Curses the attacker.
|
Destiny Bond |
 |
 |
5 |
— |
— |
After using this move, if the user faints, whoever landed the knockout hit also faints.
|
Detect |
 |
 |
5 |
— |
— |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
Detox |
 |
 |
5 |
— |
100 |
The user is healed completely but loses its Poison type.
|
Diamond Storm |
 |
 |
5 |
100 |
95 |
Opposing Pokémon are hit by a storm of diamonds. The user's Defense stat may sharply rise.
|
Dig |
 |
 |
10 |
80 |
100 |
The user burrows into the ground, then attacks on the next turn.
|
Dire Claw |
 |
 |
15 |
80 |
100 |
The user lashes out with a ruinous claw. It may poison, paralyze, or cause sleep.
|
Disable |
 |
 |
20 |
— |
100 |
For four turns, this move prevents the target from using the move it last used.
|
Disarming Voice |
 |
 |
15 |
40 |
— |
The user does emotional damage to opposing Pokémon with a charming cry that never misses.
|
Discharge |
 |
 |
15 |
80 |
100 |
The user hits everything nearby with a flare of electricity. This may also paralyze.
|
Dive |
 |
 |
10 |
80 |
100 |
Diving on the first turn, the user floats up and attacks on the next turn.
|
Dizzy Punch |
 |
 |
10 |
70 |
100 |
The target is hit with rhythmically launched punches and may be left confused.
|
Doodle |
 |
 |
10 |
0 |
100 |
Changes the abilities of the user and its allies to those of the target.
|
Doom Desire |
 |
 |
5 |
140 |
100 |
Two turns after this move is used, a concentrated bundle of light blasts the target.
|
Double-Edge |
 |
 |
15 |
120 |
100 |
A reckless, life-risking tackle. This also damages the user quite a lot.
|
Double Hit |
 |
 |
10 |
35 |
90 |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
|
Double Iron Bash |
 |
 |
5 |
60 |
100 |
The user strikes with its arms twice in a row. This may also make the target flinch.
|
Double Kick |
 |
 |
30 |
30 |
100 |
The target is quickly kicked twice in succession using both feet.
|
Double Shock |
 |
 |
5 |
120 |
100 |
The user discharges all electricity from its body, losing its Electric typing.
|
Double Slap |
 |
 |
10 |
15 |
85 |
The target is slapped repeatedly, back and forth, two to five times in a row.
|
Double Team |
 |
 |
15 |
— |
— |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
Draco Meteor |
 |
 |
5 |
130 |
90 |
Comets are summoned down from the sky. The recoil harshly lowers the user's Sp. Atk stat.
|
Drag To The Void |
 |
 |
10 |
80 |
100 |
The user takes the target into darkness, then damages it during the next turn.
|
Dragon Ascent |
 |
 |
5 |
120 |
100 |
The user attacks its target by dropping out of the sky but lowers its own defensive stats.
|
Dragon Breath |
 |
 |
20 |
60 |
100 |
The user exhales a mighty gust This may also leave the target with paralysis.
|
Dragon Cheer |
 |
 |
15 |
0 |
100 |
A draconic cry raises morale so that the user's allies land critical hits ore easily.
|
Dragon Claw |
 |
 |
15 |
80 |
100 |
The user slashes the target with sharp claws. A critical hit is likely on Primal Terrain.
|
Dragon Dance |
 |
 |
20 |
— |
— |
The user vigorously performs a mystic dance that raises its Attack and Speed stats.
|
Dragon Darts |
 |
 |
10 |
50 |
100 |
The user attacks twice using Dreepy. In case of two targets, each is hit once.
|
Dragon Energy |
 |
 |
5 |
150 |
100 |
The user hits opposing Pokémon with its life-force. The move's power scales with the user's HP.
|
Dragon Hammer |
 |
 |
15 |
90 |
100 |
The user uses its body like a hammer to attack the target and inflict damage.
|
Dragon Pulse |
 |
 |
10 |
85 |
100 |
The target is attacked with a shock wave generated by the user's gaping mouth.
|
Dragon Rage |
 |
 |
10 |
— |
100 |
The target is hit by a shock wave of pure rage. This attack always inflicts 40 HP damage.
|
Dragon Rush |
 |
 |
10 |
100 |
75 |
The user tackles the target with overwhelming menace. This may also make it flinch.
|
Dragon Tail |
 |
 |
10 |
60 |
90 |
The target is knocked away and switched. This ends a battle against a single wild Pokémon.
|
Drain Punch |
 |
 |
10 |
75 |
100 |
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
Draining Kiss |
 |
 |
10 |
50 |
100 |
The user steals the target's HP with a kiss, restoring its HP by over half of the damage dealt.
|
Dream Eater |
 |
 |
15 |
100 |
100 |
The user eats the dreams of a sleeping target, restoring its HP by half the damage caused.
|
Drill Peck |
 |
 |
20 |
80 |
100 |
A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
|
Drill Run |
 |
 |
10 |
80 |
95 |
The user rotates its body like a drill and crashes into a target. Critical hits land more easily.
|
Drum Beating |
 |
 |
10 |
80 |
100 |
The user controls its drum's roots to attack the target. This also lowers its Speed stat.
|
Dual Chop |
 |
 |
15 |
40 |
90 |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
|
Dual Wingbeat |
 |
 |
10 |
40 |
90 |
The user slams the target with its wings. The target is hit twice in a row.
|
Dynamax Cannon |
 |
 |
5 |
100 |
100 |
The user unleashes a strong beam that deals deals double damage to Dynamaxed targets.
|
Dynamic Punch |
 |
 |
5 |
100 |
50 |
The user punches the target with full power. This confuses the target if it hits.
|
Eagle Eye |
 |
 |
5 |
— |
100 |
The user locks onto the target, ensuring its next hit and making critical hits more likely.
|
Earth Power |
 |
 |
10 |
90 |
100 |
The user makes the ground under the target erupt with power. It may also lower its Sp. Def stat.
|
Earthquake |
 |
 |
10 |
100 |
100 |
The user sets off an earthquake that strikes every Pokémon around it.
|
Echoed Voice |
 |
 |
15 |
40 |
100 |
The user hits the target with an echoing voice. Consecutive usage increases its power.
|
Eerie Energy |
 |
 |
20 |
70 |
100 |
The user exudes sinister energy pulses. The move's power is doubled in Eerie Fog.
|
Eerie Fog |
 |
 |
10 |
— |
— |
The user covers the battlefield with an eerie fog that blocks protection.
|
Eerie Impulse |
 |
 |
15 |
— |
100 |
The user generates an eerie impulse. This harshly lowers the target's Sp. Atk stat.
|
Eerie Spell |
 |
 |
5 |
80 |
100 |
The user hits with tremendous psychic power and removes 3 PP from the target's last move.
|
Egg Bomb |
 |
 |
10 |
100 |
75 |
A large egg is hurled at the target with maximum force to inflict damage.
|
Electric Terrain |
 |
 |
10 |
— |
— |
For 5 turns, grounded Pokémon stay awake and Electric-type moves are stronger.
|
Electrify |
 |
 |
20 |
— |
— |
If the target is electrified before it uses a move that turn, its move becomes Electric type.
|
Electro Ball |
 |
 |
10 |
— |
100 |
The user hurls an electric orb at the target. The move's power scales with the user's Speed.
|
Electro Drift |
 |
 |
5 |
100 |
100 |
Pierces the foe with futuristic electricity. This move's power is boosted if supereffective.
|
Electro Shot |
 |
 |
10 |
130 |
100 |
TODO
|
Electroweb |
 |
 |
15 |
55 |
95 |
The user captures opposing Pokémon using an electric net. This lowers their Speed stats.
|
Embargo |
 |
 |
15 |
— |
100 |
This move prevents the target and its Trainer from using (held) items for five turns.
|
Ember |
 |
 |
25 |
40 |
100 |
The target is attacked with small flames. This may also leave the target with a burn.
|
Encore |
 |
 |
5 |
— |
100 |
The user compels the target to keep using the move it encored for three turns.
|
Endeavor |
 |
 |
5 |
— |
100 |
This attack move cuts down the target's HP to equal the user's HP.
|
Endothermia |
 |
 |
15 |
75 |
90 |
The user absorbs thermal energy, restoring its HP by half of the damage caused.
|
Endure |
 |
 |
10 |
— |
— |
The user endures any attack with at least 1 HP. It may fail if used in succession.
|
Energy Ball |
 |
 |
10 |
90 |
100 |
The user draws nature's power and fires it at the target. This may also lower its Sp. Def stat.
|
Enthrall |
 |
 |
20 |
— |
100 |
The user brilliantly seduces the target. This lowers its Sp. Atk stat.
|
Entrainment |
 |
 |
15 |
— |
100 |
The user compels the target to mimic it, making its abilities the same as the user's.
|
Epic Tempest |
 |
 |
5 |
120 |
100 |
The target is hit by a plasma storm that may paralyze. The user's special stats fall.
|
Eruption |
 |
 |
5 |
150 |
100 |
Explosive fury that scales with the user's HP attacks opposing Pokémon.
|
Esper Wing |
 |
 |
10 |
80 |
100 |
Slashes with aura-enriched wings to boost Speed. It lands critical hits more easily.
|
Eternabeam |
 |
 |
5 |
160 |
90 |
Eternatus's original form's most powerful attack, but it can't move on the next turn.
|
Expanding Force |
 |
 |
10 |
80 |
100 |
This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
|
Explosion |
 |
 |
5 |
250 |
100 |
The user attacks everything around it by causing a massive explosion but also faints.
|
Extrasensory |
 |
 |
20 |
80 |
100 |
The user attacks with an odd, unseeable power. This may also make the target flinch.
|
Extreme Speed |
 |
 |
5 |
80 |
100 |
The user charges the target at blinding speed. This move always goes first.
|
Fabled Trick |
 |
 |
5 |
— |
100 |
The user employs its psychic power to switch its Sp. Atk stat with its Sp. Def stat.
|
Facade |
 |
 |
20 |
70 |
100 |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
|
Fairy Lock |
 |
 |
10 |
— |
— |
By locking down the battlefield, the user keeps all Pokémon from fleeing next turn.
|
Fairy Wind |
 |
 |
30 |
40 |
100 |
The user stirs up a fairy wind and strikes the target with it.
|
Fake Out |
 |
 |
10 |
40 |
100 |
This attack hits first and makes the target flinch. It only works the user's first turn.
|
Fake Tears |
 |
 |
20 |
— |
100 |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
|
False Surrender |
 |
 |
10 |
80 |
— |
The user pretends to bow its head, then stabs the target. This attack never misses.
|
False Swipe |
 |
 |
40 |
40 |
100 |
A restrained attack that prevents the target from fainting, leaving at least 1 HP.
|
Feather Dance |
 |
 |
15 |
— |
100 |
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
|
Feint |
 |
 |
10 |
30 |
100 |
This attack hits a target using moves like Protect or Detect. This also lifts such effects.
|
Feint Attack |
 |
 |
20 |
60 |
— |
The user approaches the target disarmingly, then throws a sucker punch. It never misses.
|
Fell Stinger |
 |
 |
25 |
50 |
100 |
When the user knocks out a target with this move, the its Attack stat rises drastically.
|
Fever Dream |
 |
 |
10 |
80 |
100 |
A dream shared between the user and the foe. It deals more damage if either is asleep.
|
Fickle Beam |
 |
 |
5 |
80 |
100 |
Shoots a beam of light to inflict damage, sometimes doubling in power.
|
Fiery Dance |
 |
 |
10 |
80 |
100 |
Cloaked in flames, the user dances and flaps its wings. This may also raise its Sp. Atk stat.
|
Fiery Wrath |
 |
 |
10 |
90 |
100 |
The user attacks with a fire-like aura. This may also make opposing Pokémon flinch.
|
Fillet Away |
 |
 |
10 |
0 |
100 |
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
|
Final Gambit |
 |
 |
5 |
— |
100 |
The user risks everything, fainting but inflicting damage equal to its HP.
|
Fire Blast |
 |
 |
5 |
110 |
85 |
The target is hit with a blast of all-consuming fire. This may also leave it with a burn.
|
Fire Fang |
 |
 |
15 |
65 |
95 |
The user bites with blazing fangs. It may also make the target flinch or burn it.
|
Fire Lash |
 |
 |
15 |
80 |
100 |
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
|
Fire Pledge |
 |
 |
10 |
80 |
100 |
When used with its grass equivalent, its power increases and a vast sea of fire appears.
|
Fire Punch |
 |
 |
15 |
75 |
100 |
The target is punched with a fiery fist. This may also leave the target with a burn.
|
Fire Spin |
 |
 |
15 |
35 |
85 |
The target becomes trapped within a vortex of fire that rages for four to five turns.
|
First Impression |
 |
 |
10 |
90 |
100 |
This move with great power only works the first turn each time the user enters battle.
|
Fishious Rend |
 |
 |
10 |
85 |
100 |
If the user attacks before the target, the power of the user's hard gills is doubled.
|
Fissure |
 |
 |
5 |
— |
30 |
The user opens up a fissure in the ground and drops the target in, which faints instantly.
|
Flail |
 |
 |
15 |
— |
100 |
The user flails about aimlessly, dealing more damage the less HP the user has.
|
Flame Burst |
 |
 |
15 |
70 |
100 |
The user attacks a target with a bursting flame. Pokémon around the target are damaged too.
|
Flame Charge |
 |
 |
20 |
50 |
100 |
Cloaking itself in flame, the user attacks the target and raises its Speed stat.
|
Flame Wheel |
 |
 |
25 |
60 |
100 |
The user cloaks itself in fire and charges at the target. This may also leave it with a burn.
|
Flamethrower |
 |
 |
15 |
90 |
100 |
The target is scorched with an intense blast of fire and may be left with a burn.
|
Flare Blitz |
 |
 |
15 |
120 |
100 |
The user cloaks itself in fire, then charges, damaging the user. It may burn a target.
|
Flash |
 |
 |
20 |
— |
100 |
The user flashes a bright light that cuts the target's accuracy.
|
Flash Cannon |
 |
 |
10 |
80 |
100 |
The user gathers all its light energy and fires it. It may also lower the target's Sp. Def stat.
|
Flatter |
 |
 |
15 |
— |
100 |
Flattery is used to confuse the target. However, this also raises its Sp. Atk stat.
|
Fleur Cannon |
 |
 |
5 |
130 |
90 |
The user unleashes a strong beam. The recoil harshly lowers the user's Sp. Atk stat.
|
Fling |
 |
 |
10 |
— |
100 |
The user flings its held item at the target. This move's power and effects depend on the item.
|
Flip Turn |
 |
 |
20 |
60 |
100 |
After making its attack, the user rushes back to switch places with a party Pokémon.
|
Floaty Fall |
 |
 |
15 |
90 |
95 |
Floats in air and dives at angle. May cause flinching.
|
Floral Flourish |
 |
 |
20 |
70 |
100 |
A dancing whirl of flowers. Restores HP from the damage dealt in Floral Terrain.
|
Floral Healing |
 |
 |
10 |
— |
— |
The user restores the target's HP by up to half of its max HP. It restores more HP on grass.
|
Floral Terrain |
 |
 |
10 |
— |
— |
For 5 turns, healing effects and Bug type-moves are stronger.
|
Flower Shield |
 |
 |
10 |
— |
— |
The user raises the Defense stats of all Grass-type Pokémon with a mysterious power.
|
Flower Trick |
 |
 |
10 |
70 |
— |
The user throws a bouquet that never misses and always lands a critical hit.
|
Fly |
 |
 |
15 |
90 |
95 |
The user flies up into the sky and then strikes its target on the next turn.
|
Flying Press |
 |
 |
10 |
100 |
95 |
The user dives down from the sky. This move is Fighting and Flying type simultaneously.
|
Focus Blast |
 |
 |
5 |
120 |
70 |
The user unleashes power with heightened focus. It may also lower the target's Sp. Def stat.
|
Focus Energy |
 |
 |
30 |
— |
— |
The user takes a deep breath and focuses so that critical hits land more easily.
|
Focus Punch |
 |
 |
20 |
150 |
100 |
The user focuses its mind before launching a punch. It fails if the user is hit first.
|
Follow Me |
 |
 |
20 |
— |
100 |
The user draws attention to itself, making all targets take aim only at the user.
|
Force Palm |
 |
 |
10 |
60 |
100 |
The target is attacked with a shock wave. This may also leave the target with paralysis.
|
Foresight |
 |
 |
40 |
— |
— |
Negates a Ghost-type target's immunities and any target's evasiveness.
|
Forest's Curse |
 |
 |
20 |
— |
100 |
The user puts a forest curse on the target. The target is now Grass type as well.
|
Foul Play |
 |
 |
15 |
95 |
100 |
The user turns the target's power against it, using its own Attack stat to deal damage.
|
Fractal Bash |
 |
 |
10 |
— |
100 |
The user crashes into the target. The move's power scales with the user's weight.
|
Freeze-Dry |
 |
 |
20 |
70 |
100 |
The target is rapidly cooled and may be frostbitten. It is super effective on Water types.
|
Freeze Shock |
 |
 |
5 |
140 |
90 |
On the second turn, the target is hit with electrically charged ice that may paralyze.
|
Freezing Glare |
 |
 |
10 |
90 |
100 |
The user shoots its psychic power from its eyes. This may also inflict frostbite.
|
Freezy Frost |
 |
 |
10 |
100 |
90 |
Crystal from cold haze hits. Eliminates all stat changes.
|
Frenzy Plant |
 |
 |
5 |
150 |
90 |
The user slams the target with the roots of an enormous tree but can't move on the next turn.
|
Frost Breath |
 |
 |
10 |
60 |
90 |
The user blows its cold breath on the target. This attack always results in a critical hit.
|
Frost Burn |
 |
 |
15 |
— |
85 |
The user lets loose a chilling burn that leaves the target with frostbite.
|
Frustration |
 |
 |
20 |
— |
100 |
This full-power attack grows more powerful the less the user likes its Trainer.
|
Fury Attack |
 |
 |
20 |
15 |
85 |
The target is jabbed repeatedly with a horn or beak two to five times in a row.
|
Fury Cutter |
 |
 |
20 |
40 |
95 |
The target is slashed with scythes or claws, intensifying on each successive hit.
|
Fury Swipes |
 |
 |
15 |
18 |
80 |
The target is raked with sharp claws or scythes quickly two to five times in a row.
|
Fusion Bolt |
 |
 |
5 |
100 |
100 |
This move's power is increased when influenced by an enormous flame.
|
Fusion Flare |
 |
 |
5 |
100 |
100 |
This move's power is increased when influenced by an enormous lightning bolt.
|
Future Sight |
 |
 |
10 |
120 |
100 |
Two turns after this move is used, a hunk of psychic energy attacks the target.
|
Gastro Acid |
 |
 |
10 |
— |
100 |
The user hurls up its stomach acids on the target, eliminating the effect of its abilities.
|
Gear Grind |
 |
 |
15 |
50 |
85 |
The user attacks by throwing steel gears at its target twice.
|
Gear Up |
 |
 |
20 |
— |
— |
Ally Pokémon with the Plus or Minus Ability have their offensive stats raised.
|
Geomancy |
 |
 |
10 |
— |
— |
The user absorbs energy and sharply raises its special and Speed stats on the next turn.
|
Giga Drain |
 |
 |
10 |
75 |
100 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
Giga Impact |
 |
 |
5 |
150 |
90 |
The user charges at the target using every bit of its power but can't move on the next turn.
|
Gigaton Hammer |
 |
 |
5 |
160 |
100 |
The user swings its body like a hammer. It can't be used twice in a row.
|
Gird |
 |
 |
20 |
— |
100 |
The user fastens itself to restore its HP but can no longer switch out.
|
Glacial Lance |
 |
 |
5 |
130 |
100 |
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
|
Glacial Rift |
 |
 |
10 |
100 |
100 |
The user attacks everything around it with a fracture that hurts frostbitten Pokémon more.
|
Glacial Torque |
 |
 |
10 |
100 |
100 |
A frozen spinning attack that may inflict a frostbite.
|
Glaciate |
 |
 |
10 |
65 |
95 |
The user blows freezing cold air at opposing Pokémon. This lowers their Speed stats.
|
Glaive Rush |
 |
 |
5 |
120 |
100 |
A reckless charge causes attacks from enemies to be powered up and not miss.
|
Glare |
 |
 |
30 |
— |
100 |
The user intimidates the target with the pattern on its belly to cause paralysis.
|
Glitzy Glow |
 |
 |
15 |
80 |
95 |
Telekinetic force that sets wall, lowering Sp. Atk damage.
|
Grass Knot |
 |
 |
20 |
— |
100 |
The target is snared with grass and tripped. The heavier it is, the greater the move's power.
|
Grass Pledge |
 |
 |
10 |
80 |
100 |
When used with its water equivalent, its power increases and a vast swamp appears.
|
Grass Whistle |
 |
 |
15 |
— |
55 |
The user plays a pleasant melody that lulls the target into a deep sleep.
|
Grassy Glide |
 |
 |
20 |
70 |
100 |
The user glides on the ground into the target. This always goes first on Grassy Terrain.
|
Grassy Terrain |
 |
 |
10 |
— |
— |
For 5 turns, the HP of grounded Pokémon is restored and Grass type-moves are stronger.
|
Grav Apple |
 |
 |
10 |
80 |
100 |
The user drops an apple onto the target from above. This also lowers its Defense stat.
|
Graviton Wave |
 |
 |
15 |
65 |
100 |
The user hurls gravitons at the target. This move is stronger under heavy Gravity.
|
Gravity |
 |
 |
5 |
— |
— |
Enables Flying-type and Levitating Pokémon to be hit by Ground-type moves.
|
Growl |
 |
 |
40 |
— |
100 |
The user growls in an endearing way, lowering the Attack stats of opposing Pokémon.
|
Growth |
 |
 |
20 |
— |
— |
The user's body grows all at once, raising the Attack and Sp. Atk stats.
|
Grudge |
 |
 |
5 |
— |
100 |
If the user faints, the user's grudge fully depletes the PP of the move that knocked it out.
|
Guard Split |
 |
 |
10 |
— |
— |
The user averages its Defense and Sp. Def stats with those of the target.
|
Guard Swap |
 |
 |
10 |
— |
— |
The user switches changes to its Defense and Sp. Def stats with the target.
|
Guillotine |
 |
 |
5 |
— |
30 |
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
|
Gunk Shot |
 |
 |
5 |
120 |
80 |
The user shoots filthy garbage at the target to attack. This may also poison the target.
|
Gust |
 |
 |
35 |
40 |
100 |
A gust of wind is whipped up by wings and launched at the target to inflict damage.
|
Gyro Ball |
 |
 |
5 |
— |
100 |
The user tackles the target with a high-speed spin. The slower the user, the better.
|
Hail |
 |
 |
10 |
— |
— |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
|
Hammer Arm |
 |
 |
10 |
100 |
90 |
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
Happy Hour |
 |
 |
30 |
— |
— |
Using Happy Hour doubles the amount of prize money received after battle.
|
Hard Press |
 |
 |
10 |
100 |
100 |
Crushes the target with a heavy appendage. This move's power scales with the target's HP.
|
Harden |
 |
 |
30 |
— |
— |
The user stiffens all the muscles in its body to raise its Defense stat.
|
Haze |
 |
 |
30 |
— |
— |
The user creates a haze that eliminates all stat changes among all Pokémon in battle.
|
Head Charge |
 |
 |
15 |
120 |
100 |
The user charges its powerful guard hair into the target. This also damages the user a little.
|
Head Smash |
 |
 |
5 |
150 |
80 |
The user attacks the target with a full-power headbutt but is terribly damaged.
|
Headbutt |
 |
 |
15 |
70 |
100 |
The user sticks its head out and rams straight forward. This may make the target flinch.
|
Headlong Rush |
 |
 |
5 |
120 |
100 |
The user executes a full-body tackle. It also lower's the user's Def and Sp. Def.
|
Heal Bell |
 |
 |
5 |
— |
— |
The user makes a soothing bell chime to heal the status conditions of all allies.
|
Heal Block |
 |
 |
15 |
— |
100 |
For five turns, the user prevents the opposing team from recovering HP.
|
Heal Order |
 |
 |
10 |
— |
— |
The user calls out its underlings to heal it, regaining up to half of its max HP.
|
Heal Pulse |
 |
 |
10 |
— |
— |
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
|
Healing Wish |
 |
 |
10 |
— |
— |
The user faints, but whoever takes its place will have its HP restored and status cured.
|
Heart Stamp |
 |
 |
25 |
60 |
100 |
The user hits the target after cutely making it less wary. It may also make it flinch.
|
Heart Swap |
 |
 |
10 |
— |
— |
The user employs its psychic power to switch stat changes with the target.
|
Heat Crash |
 |
 |
10 |
— |
100 |
The user slams with its enflamed body. The move's power scales with the user's weight.
|
Heat Wave |
 |
 |
10 |
100 |
90 |
The user exhales hot breath on opposing Pokémon. This may also leave them with a burn.
|
Heavy Slam |
 |
 |
10 |
— |
100 |
The user slams into the target with its body. The move's power scales with the user's weight.
|
Helping Hand |
 |
 |
20 |
— |
100 |
The user assists an ally by boosting the power of that ally's attack.
|
Hex |
 |
 |
10 |
65 |
100 |
This relentless attack does massive damage to a target affected by status conditions.
|
Hidden Power |
 |
 |
15 |
60 |
100 |
A unique attack that varies in type depending the Pokémon's hidden type.
|
High Horsepower |
 |
 |
10 |
95 |
95 |
The user fiercely attacks the target using its entire body.
|
High Jump Kick |
 |
 |
10 |
130 |
90 |
The target is hit with a knee kick from a jump. If it misses, the user is hurt instead.
|
Hold Back |
 |
 |
40 |
40 |
100 |
The user holds back when it attacks, and the target is left with at least 1 HP.
|
Hold Hands |
 |
 |
40 |
— |
— |
The user and an ally hold hands. This makes them very happy.
|
Hone Claws |
 |
 |
15 |
— |
— |
The user sharpens its claws to boost its Attack stat and accuracy.
|
Horn Attack |
 |
 |
25 |
65 |
100 |
The target is jabbed with a sharply pointed horn to inflict damage.
|
Horn Drill |
 |
 |
5 |
— |
30 |
The target is stabbed with a horn rotating like a drill and instantly faints if hit.
|
Horn Leech |
 |
 |
10 |
75 |
100 |
The user's horns drain the target's energy, restoring its HP by half the damage dealt.
|
Howl |
 |
 |
40 |
— |
— |
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
|
Hurricane |
 |
 |
10 |
110 |
70 |
The user attacks by wrapping its opponent in a fierce wind. This may also confuse it.
|
Hydro Cannon |
 |
 |
5 |
150 |
90 |
The target is hit with a watery blast. The user can't move on the next turn.
|
Hydro Pump |
 |
 |
5 |
110 |
80 |
The target is blasted by a huge volume of water launched under great pressure.
|
Hydro Steam |
 |
 |
15 |
80 |
100 |
Blasts the foe with boiling-hot water. It's power is boosted 50 percent in harsh sunlight.
|
Hydrofoil |
 |
 |
20 |
50 |
100 |
The user slices with a hydrodynamic edge. This boosts the user's Speed stat.
|
Hyper Beam |
 |
 |
5 |
150 |
90 |
The target is attacked with a powerful beam. The user can't move on the next turn.
|
Hyper Drill |
 |
 |
5 |
100 |
100 |
The user pierces the foe at high speed, which can hit through protection moves.
|
Hyper Fang |
 |
 |
15 |
80 |
90 |
The user bites hard on the target with its sharp front fangs. This may make it flinch.
|
Hyper Voice |
 |
 |
10 |
90 |
100 |
The user lets loose a horribly echoing shout with the power to inflict damage.
|
Hyperspace Fury |
 |
 |
5 |
100 |
100 |
A barrage of attacks hits even protected targets but the user's Defense stat falls.
|
Hyperspace Hole |
 |
 |
5 |
80 |
— |
Using a hyperspace hole, the user strikes the target, even if it protects itself.
|
Hypnosis |
 |
 |
20 |
— |
60 |
The user employs hypnotic suggestion to make the target fall into a deep sleep.
|
Hypnotic Dance |
 |
 |
5 |
— |
100 |
The user performs an ancient dance that puts all Pokémon on the field to sleep.
|
Ice Ball |
 |
 |
20 |
30 |
90 |
The user attacks the target for five turns. The move's power increases each time it hits.
|
Ice Beam |
 |
 |
10 |
90 |
100 |
The target is struck with an icy-cold beam of energy which may leave it with frostbite.
|
Ice Burn |
 |
 |
5 |
140 |
90 |
On the second turn, an ultracold, freezing wind that may burn surrounds the target.
|
Ice Fang |
 |
 |
15 |
65 |
95 |
The user bites with ice-cold fangs. It may also make the target flinch or frostbitten.
|
Ice Hammer |
 |
 |
10 |
100 |
90 |
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
Ice Punch |
 |
 |
15 |
75 |
100 |
The target is punched with an icy fist. This may also leave the target with frostbite.
|
Ice Shard |
 |
 |
30 |
40 |
100 |
The user hurls flash-frozen chunks of ice at the target. This move always goes first.
|
Ice Spinner |
 |
 |
15 |
80 |
100 |
The user twirls around to slam the foe. It destroys active Terrain.
|
Icicle Burst |
 |
 |
10 |
— |
100 |
The user retaliates any hit with greater power. The target may be left with frostbite.
|
Icicle Crash |
 |
 |
10 |
85 |
90 |
The user harshly drops large icicles onto the target. This may also make it flinch.
|
Icicle Spear |
 |
 |
30 |
25 |
100 |
The user launches sharp icicles at the target two to five times in a row.
|
Icy Wind |
 |
 |
15 |
55 |
95 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
|
Imprison |
 |
 |
10 |
— |
100 |
If opposing Pokémon know any move also known by the user, they may no longer use it.
|
Incinerate |
 |
 |
15 |
60 |
100 |
If opposing Pokémon are holding a Berry or Gem, it becomes burned up and unusable.
|
Infernal Parade |
 |
 |
15 |
60 |
100 |
A myriad of fireballs inflicts a burn. Its power is doubled against statused foes.
|
Inferno |
 |
 |
5 |
100 |
50 |
The user attacks by engulfing the target in an intense fire. This leaves it with a burn.
|
Infestation |
 |
 |
20 |
20 |
100 |
The target is infested and attacked for four to five turns. It can't flee during this time.
|
Ingrain |
 |
 |
20 |
— |
100 |
The user lays roots that restore its HP on every turn but can no longer switch out.
|
Instruct |
 |
 |
15 |
— |
— |
The user instructs the target to use the target's last move again.
|
Inverse Terrain |
 |
 |
10 |
— |
— |
For 5 turns, type effectiveness is inverted.
|
Ion Deluge |
 |
 |
25 |
— |
— |
Dispersed electrically charged particles change Normal-type moves to Electric-type moves.
|
Iron Defense |
 |
 |
15 |
— |
— |
The user hardens its body's surface like iron, sharply raising its Defense stat.
|
Iron Head |
 |
 |
15 |
80 |
100 |
The user slams the target with its steel-hard head. This may also make the target flinch.
|
Iron Tail |
 |
 |
15 |
100 |
75 |
The target is slammed with a steel-hard tail. This may also lower its Defense stat.
|
Ivy Cudgel |
 |
 |
10 |
100 |
100 |
|
Jaw Lock |
 |
 |
10 |
80 |
100 |
This move prevents the user and the target from switching out until either faints or leaves.
|
Jet Punch |
 |
 |
15 |
60 |
100 |
The user summons a torrent to punch at blinding speed. This move always goes first.
|
Jettison |
 |
 |
20 |
70 |
100 |
After making its attack, the user rushes back to switch places with a party Pokémon.
|
Joust |
 |
 |
10 |
— |
100 |
The user charges at the target with a lance. The move's power scales with the user's Speed.
|
Judgment |
 |
 |
10 |
100 |
100 |
This move's type varies depending on the kind of Plate the user is holding.
|
Jump Kick |
 |
 |
10 |
100 |
95 |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
Jungle Healing |
 |
 |
10 |
— |
— |
The user restores HP and cures any status conditions of itself and its ally Pokémon in battle.
|
Karate Chop |
 |
 |
25 |
50 |
100 |
The target is attacked with a sharp chop. Critical hits land more easily.
|
Kinesis |
 |
 |
15 |
— |
80 |
The user distracts the target by bending a spoon. This lowers the target's accuracy.
|
King's Shield |
 |
 |
10 |
— |
— |
The user protects itself from damage and lowers the Attack stat of those making contact.
|
Knock Off |
 |
 |
20 |
65 |
100 |
The user slaps down the target's held item, doing more damage if it holds one.
|
Kowtow Cleave |
 |
 |
10 |
85 |
— |
Slashes the target after their guard is down. It never misses.
|
Land's Wrath |
 |
 |
10 |
90 |
100 |
The user gathers the energy of the land and focuses that power on opposing Pokémon.
|
Laser Focus |
 |
 |
30 |
— |
— |
The user concentrates intensely. Its next attack always results in a critical hit.
|
Lash Out |
 |
 |
5 |
75 |
100 |
If the user's stats were lowered this turn, the power of this move is doubled.
|
Last Resort |
 |
 |
5 |
140 |
100 |
This move can be used only after the user has used all the other moves it knows.
|
Last Respects |
 |
 |
10 |
50 |
100 |
The more defeated party members, the higher its power.
|
Lava Plume |
 |
 |
15 |
80 |
100 |
The user torches everything nearby in an inferno of scarlet flames. This may also burn.
|
Leaf Blade |
 |
 |
15 |
90 |
100 |
The user handles a sharp leaf like a sword to cut its target. Critical hits land more easily.
|
Leaf Storm |
 |
 |
5 |
130 |
90 |
The user whips up a storm of leaves. The recoil harshly lowers the user's Sp. Atk stat.
|
Leaf Tornado |
 |
 |
10 |
65 |
90 |
The user encircles its target in sharp leaves. This attack may also lower its accuracy.
|
Leafage |
 |
 |
40 |
40 |
100 |
The user attacks by pelting the target with leaves.
|
Leech Life |
 |
 |
10 |
80 |
100 |
The user drains the target's blood. The user's HP is restored by half the damage caused.
|
Leech Seed |
 |
 |
10 |
— |
90 |
A seed is planted on the target. It steals some HP from the target every turn.
|
Leer |
 |
 |
30 |
— |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
|
Lick |
 |
 |
30 |
30 |
100 |
The target is licked with a long tongue. This may also leave the target with paralysis.
|
Life Dew |
 |
 |
10 |
— |
— |
The user scatters mysterious water around, restoring the HP of itself and its ally Pokémon.
|
Light of Ruin |
 |
 |
5 |
140 |
90 |
The user fires a beam of light powered by the Eternal Flower, but is damaged quite a lot.
|
Light Screen |
 |
 |
30 |
— |
— |
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
|
Liquidation |
 |
 |
10 |
85 |
100 |
The user slams into the target with a blast of water. This may also lower its Defense stat.
|
Lock-On |
 |
 |
5 |
— |
100 |
The user takes sure aim at the target. This ensures the next attack does not miss the target.
|
Lovely Kiss |
 |
 |
10 |
— |
75 |
With a scary face, the user tries to force a kiss that induces sleep on the target.
|
Low Kick |
 |
 |
20 |
— |
100 |
A powerful low kick that inflicts greater damage on heavier targets.
|
Low Sweep |
 |
 |
20 |
65 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
|
Lucky Chant |
 |
 |
30 |
— |
— |
The user's incantation prevents opposing Pokémon from landing critical hits for five turns.
|
Lumina Crash |
 |
 |
10 |
80 |
100 |
Unleashes a peculiar light to harshly lower Sp Defense.
|
Lunar Blessing |
 |
 |
10 |
0 |
— |
Restores HP and cures status conditions for itself and an ally.
|
Lunar Dance |
 |
 |
10 |
— |
— |
The user faints, but whoever takes its place will have its HP restored and status cured.
|
Lunge |
 |
 |
15 |
80 |
100 |
The user makes a lunge at the target with full force. This also lowers its Attack stat.
|
Luster Purge |
 |
 |
5 |
70 |
100 |
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
|
Mach Punch |
 |
 |
30 |
40 |
100 |
The user throws a punch at blinding speed. This move always goes first.
|
Magic Coat |
 |
 |
15 |
— |
100 |
Moves like Leech Seed and moves that inflict status conditions are reflected back.
|
Magic Powder |
 |
 |
20 |
— |
100 |
The user scatters a cloud of magic powder that changes the target to Psychic type.
|
Magic Room |
 |
 |
10 |
— |
— |
The user creates a bizarre area in which held items lose their effects for five turns.
|
Magical Leaf |
 |
 |
20 |
60 |
— |
The user scatters curious leaves that chase the target. This attack never misses.
|
Magical Torque |
 |
 |
10 |
100 |
100 |
A mystical spinning attack that may confuse the foe.
|
Magma Storm |
 |
 |
5 |
100 |
75 |
The target becomes trapped within a maelstrom of fire that rages for four to five turns.
|
Magnet Bomb |
 |
 |
20 |
60 |
— |
The user launches steel bombs that stick to the target. This attack never misses.
|
Magnet Rise |
 |
 |
10 |
— |
— |
The user levitates using electrically generated magnetism for five turns.
|
Magnetic Flux |
 |
 |
20 |
— |
— |
Ally Pokémon with the Plus or Minus Ability have their defensive stats raised.
|
Magnitude |
 |
 |
30 |
— |
100 |
The user attacks everything around it with a ground-shaking quake. Its power varies.
|
Make It Rain |
 |
 |
5 |
120 |
100 |
Throws a mass of coins, lowering its Sp. Atk. Money is earned after the battle.
|
Malignant Chain |
 |
 |
5 |
100 |
100 |
Wraps the target in a corrosive chain. This may also leave the target badly poisoned.
|
Mana Sap |
 |
 |
10 |
— |
100 |
The user drains the target's Sp. Atk stat, restoring its HP but having its own Sp. Atk stat fall.
|
Marvel Room |
 |
 |
10 |
— |
— |
The user creates a bizarre area that swaps Attack and Sp. Atk stats for five turns.
|
Mat Block |
 |
 |
15 |
— |
— |
Using a mat as a shield, the user protects itself and its allies from damaging moves.
|
Matcha Gotcha |
 |
 |
15 |
80 |
90 |
|
Me First |
 |
 |
20 |
— |
— |
The user tries to cut ahead of the target, using its intended move with greater power.
|
Mean Look |
 |
 |
5 |
— |
— |
The user pins the target with a dark, arresting look. The target becomes unable to flee.
|
Meditate |
 |
 |
40 |
— |
— |
The user meditates to awaken the power deep within its body and raise its Attack stat.
|
Mega Drain |
 |
 |
15 |
55 |
100 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
Mega Kick |
 |
 |
5 |
120 |
75 |
The target is attacked by a kick launched with muscle-packed power.
|
Mega Punch |
 |
 |
20 |
80 |
85 |
The target is slugged by a punch thrown with muscle-packed power.
|
Megahorn |
 |
 |
10 |
120 |
85 |
Using its tough and impressive horn, the user rams into the target with no letup.
|
Memento |
 |
 |
10 |
— |
100 |
The user faints. In return, this harshly lowers the target's Attack and Sp. Atk stats.
|
Metal Burst |
 |
 |
10 |
— |
100 |
The user retaliates with greater force against the opponent that last damaged it.
|
Metal Claw |
 |
 |
35 |
50 |
95 |
The target is raked with steel claws. This may also raise the user's Attack stat.
|
Metal Sound |
 |
 |
40 |
— |
85 |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
|
Meteor Assault |
 |
 |
5 |
150 |
100 |
The user attacks wildly with its thick leek but can't move on the next turn.
|
Meteor Beam |
 |
 |
10 |
120 |
90 |
The user boosts its Sp. Atk stat, then attacks a target with space power on the next turn.
|
Meteor Mash |
 |
 |
10 |
90 |
90 |
The user hits the target with a punch fired like a meteor. This may also raise its Attack stat.
|
Metronome |
 |
 |
10 |
— |
— |
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
Mighty Cleave |
 |
 |
5 |
95 |
100 |
Cleaves the target with accumulated light, even if the target protects itself.
|
Milk Drink |
 |
 |
10 |
— |
— |
The user restores its own HP by up to half of its max HP.
|
Mimic |
 |
 |
10 |
— |
— |
The user copies the target's last move, which can be used until the user is switched out.
|
Mind Blown |
 |
 |
5 |
150 |
100 |
The user causes its own head to explode, damaging the user and everything around it.
|
Mind Reader |
 |
 |
5 |
— |
— |
The user senses the target's movements to ensure its next attack does not miss.
|
Mineral Mash |
 |
 |
15 |
90 |
95 |
The user crushes the target with kinetic powers. This may leave it with paralysis.
|
Minimize |
 |
 |
10 |
— |
— |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
|
Miracle Eye |
 |
 |
40 |
— |
— |
Negates a Dark-type target's immunities and any target's evasiveness.
|
Mirror Coat |
 |
 |
20 |
— |
100 |
A retaliation move that counters any special hit with double the damage.
|
Mirror Move |
 |
 |
20 |
— |
— |
The user counters the target by mimicking the target's last move.
|
Mirror Shot |
 |
 |
10 |
65 |
85 |
The user fires a flash of energy from its polished body. It may also lower a target's accuracy.
|
Mist |
 |
 |
30 |
— |
— |
The user cloaks its side in mist preventing any stats from being lowered for five turns.
|
Mist Ball |
 |
 |
5 |
70 |
100 |
A mist-like flurry of down envelops the target. This may also lower its Sp. Atk stat.
|
Misty Explosion |
 |
 |
5 |
150 |
100 |
The user attacks everything around it and faints. This move is stronger on Misty Terrain.
|
Misty Terrain |
 |
 |
10 |
— |
— |
For 5 turns, grounded Pokémon's status is protected and Dragon-type moves are weaker.
|
Moonblast |
 |
 |
15 |
95 |
100 |
The user attacks the target with the power of the moon. This may also lower its Sp. Atk stat.
|
Moongeist Beam |
 |
 |
5 |
100 |
100 |
The user emits a sinister ray that ignores Abilities to attack the target.
|
Moonlight |
 |
 |
5 |
— |
— |
The user restores its own HP. The amount of HP regained varies with the weather.
|
Morbid Mangling |
 |
 |
15 |
90 |
100 |
A gut-wrenching tackle. This also damages the user unless they are on Morbid Terrain.
|
Morbid Terrain |
 |
 |
10 |
— |
— |
For 5 turns, stat reductions are worse and Dark type-moves are stronger.
|
Morning Sun |
 |
 |
5 |
— |
— |
The user restores its own HP. The amount of HP regained varies with the weather.
|
Mortal Spin |
 |
 |
15 |
30 |
100 |
A spin attack clears trapping effects and Leech Seed. It poisons the foe.
|
Mountain Gale |
 |
 |
5 |
100 |
85 |
The user hurls giant ice chunks to inflict damage. It may cause flinching.
|
Mud Bomb |
 |
 |
10 |
65 |
85 |
The user launches a hard-packed mud ball. It may also lower a target's accuracy.
|
Mud Shot |
 |
 |
15 |
55 |
95 |
The user attacks by hurling a blob of mud at the target. This also lowers its Speed stat.
|
Mud-Slap |
 |
 |
10 |
20 |
100 |
The user hurls mud in the target's face to inflict damage and lower its accuracy.
|
Mud Sport |
 |
 |
15 |
— |
100 |
The user kicks up mud. This weakens Electric-type moves for five turns.
|
Muddy Water |
 |
 |
10 |
90 |
85 |
The user shoots muddy water at opposing Pokémon. This may also lower their accuracy.
|
Multi-Attack |
 |
 |
10 |
90 |
100 |
The user slams into the target. The memory held determines the move's type.
|
Mystical Fire |
 |
 |
10 |
75 |
100 |
The target is hit by a breath of special, hot fire. This also lowers its Sp. Atk stat.
|
Mystical Power |
 |
 |
10 |
70 |
90 |
The user emits a mysterious power. It also boosts their Sp. Atk stat.
|
Nasty Plot |
 |
 |
20 |
— |
— |
The user stimulates its brain by thinking bad thoughts. This sharply raises its Sp. Atk stat.
|
Natural Gift |
 |
 |
15 |
— |
100 |
The user draws power from its held Berry, which determines the move's type and power.
|
Nature Power |
 |
 |
20 |
— |
95 |
This attack makes use of nature's power with effects depending on the environment.
|
Nature's Madness |
 |
 |
10 |
— |
90 |
The user hits the target with the force of nature. It halves the target's HP.
|
Needle Arm |
 |
 |
15 |
60 |
100 |
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
|
Negative Energy |
 |
 |
20 |
80 |
100 |
The user attacks opposing Pokémon with a shock wave. Type effectiveness is inverted.
|
Night Daze |
 |
 |
10 |
85 |
95 |
The user lets loose a pitch-black shock wave. It may also lower a target's accuracy.
|
Night Shade |
 |
 |
15 |
— |
100 |
The sight of a frightening mirage inflicts damage matching the user's level.
|
Night Slash |
 |
 |
15 |
70 |
100 |
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
|
Nightmare |
 |
 |
15 |
— |
100 |
A sleeping target sees a nightmare that damages every turn and confuses it.
|
No Retreat |
 |
 |
5 |
— |
— |
This move raises all the user's stats but prevents the user from switching out or fleeing.
|
Noble Roar |
 |
 |
30 |
— |
100 |
The user intimidates the target with a noble roar and lowers its Attack and Sp. Atk stats.
|
Noxious Needle |
 |
 |
20 |
70 |
100 |
It may badly poison the foe. This move's power is doubled on Noxious Terrain.
|
Noxious Terrain |
 |
 |
10 |
— |
— |
For 5 turns, grounded Pokémon are Tormented and Poison type-moves are stronger.
|
Noxious Torque |
 |
 |
10 |
100 |
100 |
A nauseating spinning attack that may poison the foe.
|
Nuzzle |
 |
 |
20 |
20 |
100 |
The user nuzzles its electrified cheeks against the target. This also paralyzes it.
|
Oblivion Wing |
 |
 |
10 |
80 |
100 |
The user absorbs its target's HP, restoring its HP by over half of the damage caused.
|
Obstruct |
 |
 |
10 |
— |
100 |
The user Protects itself. Direct contact harshly lowers the attacker's Defense stat.
|
Octazooka |
 |
 |
10 |
65 |
85 |
The user attacks by spraying ink in the target's face or eyes. It may also lower its accuracy.
|
Octolock |
 |
 |
15 |
— |
100 |
The user prevents the target from fleeing, lowering its defensive stats every turn.
|
Odor Sleuth |
 |
 |
40 |
— |
— |
Negates a Ghost-type target's immunities and any target's evasiveness.
|
Ominous Wind |
 |
 |
5 |
60 |
100 |
The target is blasted with a gust of repulsive wind. It may also raise all the user's stats.
|
Orbit Blitz |
 |
 |
5 |
85 |
95 |
The user slams at 56 km/s. This also destroys barriers such as Reflect.
|
Order Up |
 |
 |
10 |
80 |
100 |
The user attacks with elegant poise.
|
Origin Pulse |
 |
 |
10 |
110 |
85 |
Opposing Pokémon are hit with countless beams of light that glow a deep and brilliant blue.
|
Outrage |
 |
 |
10 |
120 |
100 |
The user rampages and attacks for two to three turns. The user then becomes confused.
|
Overdrive |
 |
 |
10 |
80 |
100 |
The user attacks opposing Pokémon by twanging a guitar or bass guitar.
|
Overheat |
 |
 |
5 |
130 |
90 |
The user attacks the target at full power. The attack's recoil harshly lowers its Sp. Atk stat.
|
Oxidize |
 |
 |
5 |
— |
— |
The user restores its own HP. The amount of HP regained varies with the weather.
|
Pain Split |
 |
 |
20 |
— |
— |
The user adds its HP to the target's HP, then equally shares the combined HP.
|
Parabolic Charge |
 |
 |
20 |
65 |
100 |
The user attacks everything around it, restoring its HP by half the damage caused.
|
Parasitic Pulse |
 |
 |
10 |
80 |
100 |
Parasites siphon the foe's energy to restore HP by half the damage caused.
|
Parting Shot |
 |
 |
20 |
— |
100 |
The user lowers the target's Attack and Sp. Atk stats, then switches with a party Pokémon.
|
Pay Day |
 |
 |
20 |
40 |
100 |
Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
|
Payback |
 |
 |
10 |
50 |
100 |
If the user moves after the target, this attack's power will be doubled.
|
Peck |
 |
 |
35 |
35 |
100 |
The target is jabbed with a sharply pointed beak or horn.
|
Perish Song |
 |
 |
5 |
— |
— |
Any Pokémon that hears this song faints in three turns, unless it switches out.
|
Petal Blizzard |
 |
 |
15 |
90 |
100 |
The user stirs up a violent petal blizzard and attacks everything around it.
|
Petal Dance |
 |
 |
10 |
120 |
100 |
The user attacks by scattering petals for two to three turns and then becomes confused.
|
Phantom Force |
 |
 |
10 |
90 |
100 |
The user vanishes, then strikes the target on the next turn, even if it protects itself.
|
Photon Geyser |
 |
 |
5 |
100 |
100 |
The target is hit with a pillar of light. This move uses the user's highest offensive stat.
|
Pika Papow |
 |
 |
20 |
— |
— |
Pikachu's love increases its power. It never misses.
|
Pin Missile |
 |
 |
20 |
25 |
95 |
Sharp spikes are shot at the target in rapid succession two to five times in a row.
|
Pincer Jab |
 |
 |
10 |
25 |
95 |
The user jabs the foe with sharp pincers 6 times. It may poison.
|
Plasma Bolt |
 |
 |
30 |
30 |
100 |
The user launches an ion-infused bolt. This may leave the target paralyzed.
|
Plasma Fists |
 |
 |
15 |
100 |
100 |
The user fights with electrified fists, making Normal-type moves Electric-type.
|
Play Nice |
 |
 |
20 |
— |
— |
The user and the target become friends. This lowers its Attack stat.
|
Play Rough |
 |
 |
10 |
90 |
90 |
The user plays rough with the target and attacks it. This may also lower its Attack stat.
|
Pluck |
 |
 |
20 |
60 |
100 |
The user pecks the target. If the target holds a Berry, the user eats it, gaining its effect.
|
Poison Fang |
 |
 |
15 |
50 |
100 |
The user bites the target with toxic fangs. This may also leave it badly poisoned.
|
Poison Gas |
 |
 |
40 |
— |
90 |
A cloud of poison gas is sprayed onto opposing Pokémon, poisoning those it hits.
|
Poison Jab |
 |
 |
20 |
80 |
100 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison it.
|
Poison Powder |
 |
 |
35 |
— |
75 |
The user scatters a cloud of poisonous dust that poisons the target.
|
Poison Sting |
 |
 |
35 |
15 |
100 |
The user stabs the target with a poisonous stinger. This may also poison the target.
|
Poison Tail |
 |
 |
25 |
50 |
100 |
The user hits the target with its tail and may also poison it. Critical hits land more easily.
|
Polar Plunge |
 |
 |
15 |
80 |
95 |
The target is crushed by ice cold water. This may leave it with paralysis.
|
Polar Shriek |
 |
 |
15 |
75 |
100 |
The user lets out a chilling shriek. This may leave the target with frostbite.
|
Pollen Puff |
 |
 |
15 |
90 |
100 |
The user attacks an enemy with an exploding pollen puff. It heals allies instead.
|
Poltergeist |
 |
 |
5 |
110 |
90 |
The user attacks the target by controlling its item. The move fails if it doesn't hold one.
|
Population Bomb |
 |
 |
10 |
20 |
90 |
The user gather's a combo attack to hit between one and ten times.
|
Pounce |
 |
 |
20 |
50 |
100 |
The user attacks by pouncing on the target. This lowers the target's Speed stat.
|
Pound |
 |
 |
35 |
40 |
100 |
The target is physically pounded with a long tail, a foreleg, or the like.
|
Powder |
 |
 |
20 |
— |
100 |
The target is covered in a combustible powder that explodes from Fire-type moves.
|
Powder Snow |
 |
 |
25 |
40 |
100 |
The user attacks with a chilling gust of powdery snow. This may also frostbite.
|
Power Gem |
 |
 |
20 |
80 |
100 |
The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
Power Shift |
 |
 |
10 |
0 |
— |
The user swaps its Attack and Defense stats.
|
Power Split |
 |
 |
10 |
— |
— |
The user averages its Attack and Sp. Atk stats with those of the target.
|
Power Swap |
 |
 |
10 |
— |
— |
The user switches changes to its Attack and Sp. Atk stats with the target.
|
Power Trick |
 |
 |
10 |
— |
— |
The user employs its psychic power to switch its Attack stat with its Defense stat.
|
Power Trip |
 |
 |
10 |
20 |
100 |
The user boasts its strength and hits the target, causing more damage for every stat raise.
|
Power-Up Punch |
 |
 |
20 |
40 |
100 |
Striking opponents makes the user's fists harder. Hitting a target raises the Attack stat.
|
Power Whip |
 |
 |
10 |
120 |
85 |
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
|
Precipice Blades |
 |
 |
10 |
120 |
85 |
Opposing Pokémon are hit by fearsome blades of stone with the power of the land.
|
Predation |
 |
 |
10 |
60 |
100 |
The user feasts on the target's flesh, restoring its HP by half the damage caused.
|
Present |
 |
 |
15 |
— |
90 |
The user gives the target a booby-trapped gift. However, it may restore HP instead.
|
Primal Pursuit |
 |
 |
20 |
80 |
100 |
With a primal instinct this move pursues and damages switchers on Primal Terrain.
|
Primal Terrain |
 |
 |
10 |
— |
— |
For 5 turns, non-Dragons lose more PP and Dragon type-moves are stronger.
|
Prismatic Laser |
 |
 |
10 |
160 |
100 |
The user shoots powerful lasers using the power of a prism but can't move on the next turn.
|
Protect |
 |
 |
10 |
— |
— |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
Psybeam |
 |
 |
20 |
65 |
100 |
The target is attacked with a peculiar ray. This may also leave the target confused.
|
Psyblade |
 |
 |
15 |
80 |
100 |
Rend the foe with an ethereal blade. It's power is boosted by 50 percent in Electric Terrain.
|
Psych Up |
 |
 |
10 |
— |
— |
The user hypnotizes itself into copying any stat change made by the target.
|
Psychic |
 |
 |
10 |
90 |
100 |
The target is hit by a strong telekinetic force. This may also lower its Sp. Def stat.
|
Psychic Fangs |
 |
 |
15 |
85 |
100 |
The user bites with psychic capabilities. It also destroys Light Screen and Reflect.
|
Psychic Noise |
 |
 |
10 |
75 |
100 |
Unplesant sound waves prevent the target from recovering HP for two turns.
|
Psychic Terrain |
 |
 |
10 |
— |
— |
Grounded Pokémon are safe from priority and Psychic-type moves are stronger for 5 turns.
|
Psycho Boost |
 |
 |
5 |
140 |
90 |
The user attacks the target at full power. The recoil harshly lowers the user's Sp. Atk stat.
|
Psycho Cut |
 |
 |
20 |
70 |
100 |
The target is torn at by blades formed by psychic power. Critical hits land more easily.
|
Psycho Shift |
 |
 |
10 |
— |
100 |
Using its psychic power, the user transfers its status conditions to the target.
|
Psykogenic Chill |
 |
 |
15 |
— |
85 |
The user drains the target's perception of warmth. This leaves it with frostbite.
|
Psyshield Bash |
 |
 |
10 |
70 |
90 |
The user cloaks itself in psychic energy and slams the foe. It boost's the user's Def.
|
Psyshock |
 |
 |
10 |
80 |
100 |
The user materializes an odd psychic wave that physically damages the target.
|
Psystrike |
 |
 |
10 |
100 |
100 |
The user materializes an odd psychic wave to physically attack the target.
|
Psywave |
 |
 |
15 |
— |
100 |
The target is attacked with an odd psychic wave. The attack varies in intensity.
|
Punishment |
 |
 |
5 |
60 |
100 |
The more the target has powered up with stat changes, the greater the move's power.
|
Purify |
 |
 |
20 |
— |
100 |
The user heals the target's status condition and the user's own HP if successful.
|
Pursuit |
 |
 |
20 |
40 |
100 |
The power of this attack move is doubled if it's used on a target that's switching out of battle.
|
Pyro Ball |
 |
 |
5 |
120 |
90 |
The user launches a fiery ball at the target. This may also leave it with a burn.
|
Quantum Trap |
 |
 |
5 |
— |
100 |
The user traps the opposing Pokémon in a quantum trap. This steals their effects.
|
Quash |
 |
 |
15 |
— |
100 |
The user suppresses the target and makes its move go last.
|
Quick Attack |
 |
 |
30 |
40 |
100 |
The user lunges at the target at a speed that makes it almost invisible. It always goes first.
|
Quick Guard |
 |
 |
15 |
— |
— |
The user protects itself and its allies from priority moves.
|
Quiver Dance |
 |
 |
20 |
— |
— |
The user performs a beautiful dance, boosting its Sp. Atk, Sp. Def, and Speed stats.
|
Rage |
 |
 |
20 |
20 |
100 |
As long as this move is in use, the user's Attack stat is raised each time it is hit in battle.
|
Rage Fist |
 |
 |
10 |
50 |
100 |
The user attacks with rage. Its power increases the more hits the user has taken.
|
Rage Powder |
 |
 |
20 |
— |
— |
The user scatters a cloud of irritating powder. Opposing Pokémon aim only at the user.
|
Raging Bull |
 |
 |
10 |
90 |
100 |
The user charges to break barriers. Its type varies based on the user's hidden type.
|
Raging Fury |
 |
 |
10 |
120 |
100 |
The user rampages by spewing flames for two-three turns before becoming confused.
|
Rain Dance |
 |
 |
5 |
— |
— |
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
|
Rapid Spin |
 |
 |
40 |
50 |
100 |
A spin attack that clears traps and hazards. It also raises the user's Speed stat.
|
Raptor Wreck |
 |
 |
15 |
120 |
100 |
The user furiously batters the target, but is damaged quite a lot.
|
Razor Leaf |
 |
 |
25 |
55 |
95 |
Sharp-edged leaves are launched at opposing Pokémon. Critical hits land more easily.
|
Razor Shell |
 |
 |
10 |
75 |
95 |
The user cuts its target with sharp shells. This may also lower its Defense stat.
|
Razor Wind |
 |
 |
10 |
70 |
100 |
Blades of wind hit opposing Pokémon. Critical hits land more easily.
|
Recover |
 |
 |
10 |
— |
— |
Restoring its own cells, the user restores its own HP by half of its max HP.
|
Recycle |
 |
 |
10 |
— |
100 |
The user recycles a held item that has been used in battle so it can be used again.
|
Reflect |
 |
 |
20 |
— |
— |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
|
Reflect Type |
 |
 |
15 |
— |
— |
The user reflects the target's type, making the user the same type as the target.
|
Refresh |
 |
 |
20 |
— |
100 |
The user rests to cure itself of poisoning, a burn, or paralysis.
|
Regolash |
 |
 |
15 |
75 |
100 |
The user whips the target with an eolithic barb. This may leave it badly poisoned.
|
Relic Song |
 |
 |
10 |
75 |
100 |
The user's ancient song appeals to the opposing Pokémon. This may also induce sleep.
|
Rest |
 |
 |
10 |
— |
— |
The user sleeps for two turns, fully restoring its HP and healing any status conditions.
|
Retaliate |
 |
 |
5 |
70 |
100 |
If an ally fainted in the previous turn, this move's power is increased.
|
Return |
 |
 |
20 |
— |
100 |
This full-power attack grows more powerful the more the user likes its Trainer.
|
Revelation Dance |
 |
 |
15 |
90 |
100 |
The user attacks the target by dancing very hard. This move's type depends on the user's.
|
Revenge |
 |
 |
10 |
60 |
100 |
This attack move's power is doubled if the target has hurt the user in the same turn.
|
Reversal |
 |
 |
15 |
— |
100 |
An all-out attack that becomes more powerful the less HP the user has.
|
Revival Blessing |
 |
 |
1 |
0 |
100 |
The user bestows a loving blessing to revive a fainted party {POKEMON} to half of its HP.
|
Rising Voltage |
 |
 |
20 |
70 |
100 |
The target is hit with electric voltage from below. The power doubles on Electric Terrain.
|
Roar |
 |
 |
20 |
— |
— |
The target is scared off and switched. This ends a battle against a single wild Pokémon.
|
Roar of Time |
 |
 |
5 |
150 |
90 |
The user blasts the target with power that distorts even time but can't move on the next turn.
|
Rock Blast |
 |
 |
10 |
25 |
90 |
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
|
Rock Climb |
 |
 |
20 |
90 |
85 |
The user attacks the target by smashing into it with incredible force. This may also confuse it.
|
Rock Polish |
 |
 |
20 |
— |
— |
The user polishes its body to reduce drag. This sharply raises the Speed stat.
|
Rock Slide |
 |
 |
10 |
75 |
90 |
Large boulders are hurled at opposing Pokémon. This may also make them flinch.
|
Rock Smash |
 |
 |
15 |
40 |
100 |
The user attacks with a punch. This may also lower the target's Defense stat.
|
Rock Throw |
 |
 |
15 |
50 |
90 |
The user picks up and throws a small rock at the target to attack.
|
Rock Tomb |
 |
 |
15 |
60 |
95 |
Boulders are hurled at the target. This also lowers its Speed stat.
|
Rock Wrecker |
 |
 |
5 |
150 |
90 |
The user launches a huge boulder at the target but can't move on the next turn.
|
Role Play |
 |
 |
10 |
— |
— |
The user mimics the target completely, copying the target's abilities.
|
Rolling Kick |
 |
 |
15 |
60 |
85 |
The user lashes out with a quick, spinning kick. This may also make the target flinch.
|
Rollout |
 |
 |
20 |
30 |
90 |
The user continually rolls into the target over five turns. It becomes stronger each hit.
|
Roost |
 |
 |
10 |
— |
— |
The user lands and rests its body. This restores its HP by up to half of its max HP.
|
Rototiller |
 |
 |
10 |
— |
— |
Tilling the soil helps plants grow, raising the offensive stats of Grass-type Pokémon.
|
Rough n' Tumble |
 |
 |
10 |
15 |
85 |
The target is jabbed repeatedly, taking up to two to five hits in a row.
|
Round |
 |
 |
15 |
60 |
100 |
The user sings to the target. Others can join in the Round to increase its power.
|
Ruination |
 |
 |
10 |
— |
90 |
The user summons a ruinous disaster. This cuts the target’s HP in half.
|
Sacred Fire |
 |
 |
5 |
100 |
95 |
The target is razed with a mystical fire of great intensity that may also leave a burn.
|
Sacred Sword |
 |
 |
15 |
90 |
100 |
The user attacks by slicing with a long horn, ignoring the target's stat changes.
|
Safeguard |
 |
 |
25 |
— |
— |
The user creates a protective field that prevents status conditions for five turns.
|
Salt Cure |
 |
 |
15 |
40 |
100 |
Inflicts damage every turn, especially to Steel and Water types.
|
Sand Attack |
 |
 |
15 |
— |
100 |
Sand is hurled in the target's face, reducing the target's accuracy.
|
Sand Tomb |
 |
 |
15 |
35 |
85 |
The user traps the target inside a harshly raging sandstorm for four to five turns.
|
Sandsear Storm |
 |
 |
10 |
100 |
80 |
Wraps the foe in searingly hot sand. It may inflict a burn.
|
Sandstorm |
 |
 |
10 |
— |
— |
A five-turn sandstorm is summoned to hurt all except Rock, Ground, and Steel types.
|
Sappy Seed |
 |
 |
10 |
100 |
90 |
The user grows a gigantic stalk that scatters Leech Seeds to attack the target.
|
Scald |
 |
 |
15 |
80 |
100 |
The user shoots boiling hot water at its target. This may also leave it with a burn.
|
Scale Shot |
 |
 |
20 |
25 |
90 |
The user shoots scales two to five times. This ups its Speed but lowers its Defense stat.
|
Scary Face |
 |
 |
10 |
— |
100 |
The user frightens the target with a scary face to harshly lower its Speed stat.
|
Scorching Sands |
 |
 |
10 |
70 |
100 |
The user throws scorching sand at the target. This may also leave it with a burn.
|
Scratch |
 |
 |
35 |
40 |
100 |
Hard, pointed, sharp claws rake the target to inflict damage.
|
Screech |
 |
 |
40 |
— |
85 |
An earsplitting screech harshly lowers the target's Defense stat.
|
Seance Muse |
 |
 |
5 |
— |
100 |
Contacted spirits restore the user's HP and raise its defensive stats but Taunt it.
|
Searing Shot |
 |
 |
5 |
100 |
100 |
The user torches everything around in an inferno of scarlet flames that may burn those hit.
|
Secret Power |
 |
 |
20 |
70 |
100 |
The additional effects of this attack depend upon where it was used.
|
Secret Sword |
 |
 |
10 |
85 |
100 |
The user cuts with its long horn. The odd power contained inside does physical damage.
|
Seed Bomb |
 |
 |
15 |
80 |
100 |
The user slams a barrage of hard-shelled seeds down on the target from above.
|
Seed Flare |
 |
 |
5 |
120 |
85 |
The user emits a shock wave. This may also harshly lower the target's Sp. Def stat.
|
Seismic Toss |
 |
 |
20 |
— |
100 |
A gravity-fed throw that inflicts damage matching the user's level.
|
Seismic Wave |
 |
 |
10 |
85 |
90 |
Seismic waves crash into the target. This may cause it to flinch.
|
Self-Destruct |
 |
 |
5 |
200 |
100 |
The user attacks everything around it by causing an explosion but also faints.
|
Shadow Ball |
 |
 |
15 |
80 |
100 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
|
Shadow Bone |
 |
 |
10 |
85 |
100 |
The user beats the target with an enspirited bone. This may also lower its Defense stat.
|
Shadow Claw |
 |
 |
15 |
70 |
100 |
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
Shadow Force |
 |
 |
5 |
120 |
100 |
The user disappears, then strikes the target on the next turn, even if it protects itself.
|
Shadow Punch |
 |
 |
20 |
60 |
— |
The user throws a punch from the shadows. This attack never misses.
|
Shadow Sneak |
 |
 |
30 |
40 |
100 |
The user extends its shadow and attacks the target from behind. This move always goes first.
|
Sharpen |
 |
 |
30 |
— |
— |
The user makes its edges more jagged, which raises its Attack stat.
|
Shear Force |
 |
 |
10 |
80 |
100 |
The user grinds rocks against the target. This move deals physical damage.
|
Shed Tail |
 |
 |
10 |
0 |
— |
The user creates a substitute before switching out of battle.
|
Sheer Cold |
 |
 |
5 |
— |
30 |
The target faints instantly. It's less likely to hit if used by Pokémon other than Ice types.
|
Shell Side Arm |
 |
 |
10 |
90 |
100 |
This move inflicts physical or special damage, whichever is best, and may poison a target.
|
Shell Smash |
 |
 |
15 |
— |
— |
The user lowers its defenses but sharply raises its Attack, Sp. Atk, and Speed stats.
|
Shell Trap |
 |
 |
5 |
150 |
100 |
The user sets a shell trap. Physical moves blow it up, damaging opposing Pokémon.
|
Shelter |
 |
 |
10 |
0 |
— |
The user makes its skin as hard as an iron shield to sharply boost Defense.
|
Shift Gear |
 |
 |
10 |
— |
— |
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
|
Shock Wave |
 |
 |
20 |
60 |
— |
The user strikes the target with a quick jolt of electricity. This attack never misses.
|
Shore Up |
 |
 |
10 |
— |
— |
The user regains up to half of its max HP. It restores more HP in a sandstorm.
|
Shrapnel Sear |
 |
 |
5 |
110 |
75 |
The user blasts the target with molten scrap metal. This may leave it with a burn.
|
Shrapnel Smash |
 |
 |
20 |
70 |
100 |
This move's power increases and it sets sharp spikes on the foe's side on Shrapnel Terrain.
|
Shrapnel Terrain |
 |
 |
10 |
— |
— |
For 5 turns, non-Steel or Rock Pokémon take recoil damage, Steel type-moves are stronger.
|
Signal Beam |
 |
 |
15 |
75 |
100 |
The user attacks with a sinister beam of light. This may also confuse the target.
|
Silk Trap |
 |
 |
10 |
0 |
100 |
The user spins a silken trap to protect itself. Contact lower's the attacker's Speed.
|
Silly Slash |
 |
 |
15 |
70 |
100 |
The user slashes the target in an effervescent manner. Critical hits land more easily.
|
Silver Wind |
 |
 |
5 |
60 |
100 |
Powdery scales blown by wind attack the target. This may also raise all the user's stats.
|
Simoom |
 |
 |
15 |
80 |
100 |
A violent wind that hurls sand and rocks at opposing foes. It may lower their Sp. Def stats.
|
Simple Beam |
 |
 |
15 |
— |
100 |
The user's mysterious psychic wave changes one target ability to Simple.
|
Sinful Smash |
 |
 |
15 |
120 |
100 |
The user slams into the target cloaked in evil but is damaged quite a lot.
|
Sing |
 |
 |
15 |
— |
55 |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
|
Siphon Mind |
 |
 |
5 |
— |
90 |
The user siphons the target's mind, raising its special stats while lowering the target's.
|
Sizzly Slide |
 |
 |
20 |
60 |
100 |
User cloaked in fire charges. Leaves the foe with a burn.
|
Sketch |
 |
 |
1 |
— |
— |
It enables the user to permanently learn the move last used by the target.
|
Skill Swap |
 |
 |
10 |
— |
— |
The user employs its psychic power to exchange Abilities with the target.
|
Skitter Smack |
 |
 |
10 |
70 |
90 |
The user skitters behind the target to attack. This also lowers its Sp. Atk stat.
|
Skull Bash |
 |
 |
10 |
130 |
100 |
The user raises its Attack and Defense stats, then rams the target on the next turn.
|
Sky Attack |
 |
 |
5 |
140 |
90 |
A 2nd-turn attack move where critical hits land more easily. It may make the target flinch.
|
Sky Drop |
 |
 |
10 |
60 |
100 |
The user takes the target into the sky, then drops it during the next turn.
|
Sky Uppercut |
 |
 |
15 |
85 |
90 |
The user attacks the target with an uppercut thrown skyward with force.
|
Slack Off |
 |
 |
10 |
— |
100 |
The user slacks off, restoring its own HP by up to half of its max HP.
|
Slam |
 |
 |
20 |
80 |
75 |
The target is slammed with a long tail, vines, or the like to inflict damage.
|
Slash |
 |
 |
20 |
70 |
100 |
The target is attacked with a slash of claws or blades. Critical hits land more easily.
|
Sleep Powder |
 |
 |
15 |
— |
75 |
The user scatters a big cloud of sleep-inducing dust around the target.
|
Sleep Talk |
 |
 |
10 |
— |
— |
While it is asleep, the user randomly uses one of the moves it knows.
|
Sludge |
 |
 |
20 |
65 |
100 |
Unsanitary sludge is hurled at the target. This may also poison the target.
|
Sludge Bomb |
 |
 |
10 |
90 |
100 |
Unsanitary sludge is hurled at the target. This may also poison the target.
|
Sludge Wave |
 |
 |
10 |
95 |
100 |
The user swamps everything around with a giant sludge wave that may also poison.
|
Smack Down |
 |
 |
15 |
50 |
100 |
The user throws a stone at the target. A flying Pokémon will fall to the ground when hit.
|
Smart Strike |
 |
 |
10 |
70 |
— |
The user stabs the target with a sharp horn. This attack never misses.
|
Smelling Salts |
 |
 |
10 |
70 |
100 |
This attack's power is doubled when used on a target with paralysis but also cures it.
|
Smog |
 |
 |
20 |
30 |
70 |
The target is attacked with a discharge of filthy gases. This may also poison the target.
|
Smokescreen |
 |
 |
20 |
— |
100 |
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
|
Snap Trap |
 |
 |
15 |
35 |
100 |
The user snares the target in a snap trap for four to five turns.
|
Snarl |
 |
 |
15 |
55 |
95 |
The user yells and rants about something, lowering the Sp. Atk stats of opposing Pokémon.
|
Snatch |
 |
 |
10 |
— |
100 |
The user steals the effects of any attempts to use a healing or stat-changing move.
|
Snipe Shot |
 |
 |
15 |
80 |
100 |
The user ignores moves and Abilities that draw in moves and hits the chosen target.
|
Snore |
 |
 |
15 |
50 |
100 |
This attack can be used only if the user is asleep. It may also make the target flinch.
|
Snowscape |
 |
 |
10 |
0 |
— |
The user summons a snowstorm lasting five turns.
|
Soak |
 |
 |
20 |
— |
100 |
The user shoots a torrent of water at the target and changes the target's type to Water.
|
Soft-Boiled |
 |
 |
10 |
— |
100 |
The user restores its own HP by up to half of its max HP.
|
Solar Beam |
 |
 |
10 |
120 |
100 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
|
Solar Blade |
 |
 |
10 |
125 |
100 |
The user fills a blade with the light's energy, attacking the target on the next turn.
|
Solar Erupt |
 |
 |
5 |
150 |
95 |
The user unleashes a strong beam of solar energy. All its stats are lowered, however.
|
Solar Flare |
 |
 |
10 |
— |
— |
The user magnetizes the air to summon a Solar Wind.
|
Solar Ingest |
 |
 |
5 |
— |
100 |
The user absorbs energy to sharply raise it stats, but at the cost of a great chunk of HP.
|
Sonic Boom |
 |
 |
20 |
— |
90 |
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
|
Spacial Rend |
 |
 |
5 |
100 |
95 |
The user tears the target along with the space around it. Critical hits land more easily.
|
Spark |
 |
 |
20 |
65 |
100 |
The user throws an electrically charged tackle that may also leave the target paralyzed.
|
Spark Blade |
 |
 |
10 |
95 |
100 |
The user strikes with a blade that may paralyze. Critical hits land more easily.
|
Sparkling Aria |
 |
 |
10 |
90 |
100 |
The user bursts into song, emitting many bubbles that cure burns.
|
Sparkly Swirl |
 |
 |
5 |
120 |
85 |
A whirlwind of scent attacks the target and cures the user's party's status conditions.
|
Spectral Thief |
 |
 |
10 |
90 |
100 |
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
|
Speed Swap |
 |
 |
10 |
— |
— |
The user exchanges Speed stats with the target.
|
Spicy Extract |
 |
 |
15 |
0 |
— |
A spicy extract sharply lowers the target's Defense but sharply raise Attack.
|
Spider Web |
 |
 |
10 |
— |
— |
The user ensnares the target with thin, gooey silk so it can't flee from battle.
|
Spike Cannon |
 |
 |
15 |
20 |
100 |
Sharp spikes are shot at the target in rapid succession two to five times in a row.
|
Spikes |
 |
 |
20 |
— |
— |
The user lays a trap of spikes at the opposing team's feet to hurt Pokémon switching in.
|
Spiky Shield |
 |
 |
10 |
— |
— |
This move protects the user from attacks and damages any attacker that makes contact.
|
Spin Out |
 |
 |
5 |
100 |
100 |
The user spins furiously to damage the target. It harshly lower's the user's Speed.
|
Spirit Break |
 |
 |
15 |
75 |
100 |
The target is hit with a force that can break its spirit. It also lowers its Sp. Atk stat.
|
Spirit Sever |
 |
 |
10 |
85 |
95 |
The user siphons the target's spirit, restoring its HP by half of the damage caused.
|
Spirit Shackle |
 |
 |
10 |
80 |
100 |
The user stitches the target's shadow to the ground to prevent the target from escaping.
|
Spit Up |
 |
 |
10 |
— |
100 |
The power stored using the move Stockpile is released at once in an attack.
|
Spite |
 |
 |
10 |
— |
100 |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
|
Splash |
 |
 |
40 |
— |
— |
The user just flops and splashes around to no effect at all…
|
Splishy Splash |
 |
 |
15 |
90 |
100 |
A huge electrified wave that may paralyze the foe.
|
Spore |
 |
 |
15 |
— |
100 |
The user scatters bursts of spores that induce sleep.
|
Spotlight |
 |
 |
15 |
— |
— |
The user shines a spotlight on a target so that only the target will be attacked this turn.
|
Springtide Storm |
 |
 |
5 |
100 |
80 |
The user wraps the foe in fierce winds. It may lower the target's Attack.
|
Sprite Smash |
 |
 |
10 |
130 |
90 |
The user launches a pixelated slam. The recoil harshly lowers the user's Attack stat.
|
Stalagbite |
 |
 |
15 |
80 |
100 |
The user uses cavernous jaws to rend the target. This may lower its Defense stat.
|
Stealth Rock |
 |
 |
20 |
— |
— |
The user lays levitating stones at the opposing team's feet to hurt Pokémon switching in.
|
Steam Eruption |
 |
 |
5 |
110 |
95 |
The user immerses the target in superheated steam. This may also leave it with a burn.
|
Steamroller |
 |
 |
20 |
65 |
100 |
The user crushes its target with its rolled-up body. This may also make it flinch.
|
Steel Beam |
 |
 |
5 |
140 |
95 |
The user fires a beam of steel from its entire body. This also damages the user.
|
Steel Roller |
 |
 |
5 |
130 |
100 |
The user attacks while destroying the terrain, but fails if there isn't any.
|
Steel Wing |
 |
 |
25 |
70 |
90 |
The target is hit with wings of steel. This may also raise the user's Defense stat.
|
Sticky Web |
 |
 |
20 |
— |
— |
The user weaves a sticky net around the opposing team, lowering Speed when switching.
|
Stockpile |
 |
 |
20 |
— |
— |
The user charges up power, raising its Defense and Sp. Def stats. It can be used thrice.
|
Stomp |
 |
 |
20 |
65 |
100 |
The target is stomped with a big foot. This may also make the target flinch.
|
Stomping Tantrum |
 |
 |
10 |
75 |
100 |
If the user's previous move has failed, its frustration doubles the power of this move.
|
Stone Axe |
 |
 |
15 |
65 |
90 |
The user swings a stone axe, settings sharp rocks on the target's side.
|
Stone Edge |
 |
 |
5 |
100 |
80 |
The user stabs the target from below with sharpened stones. Critical hits land more easily.
|
Stored Power |
 |
 |
10 |
20 |
100 |
The user attacks the target with stored power, causing more damage for every stat raise.
|
Storm Throw |
 |
 |
10 |
60 |
100 |
The user strikes the target with a fierce blow. This attack always results in a critical hit.
|
Strange Steam |
 |
 |
10 |
90 |
95 |
The user attacks the target by emitting steam. This may also confuse the target.
|
Strength |
 |
 |
15 |
95 |
100 |
The target is slugged with a punch thrown at maximum power.
|
Strength Sap |
 |
 |
10 |
— |
100 |
The user restores its HP by the same amount as the target's Attack stat and lowers it.
|
String Shot |
 |
 |
40 |
— |
95 |
Opposing Pokémon are bound with silk that harshly lowers their Speed stats.
|
Struggle |
 |
 |
1 |
50 |
— |
Used only if all PP are gone. Also hurts the user a little.
|
Struggle Bug |
 |
 |
20 |
50 |
100 |
While resisting, the user attacks opposing Pokémon. This lowers their Sp. Atk stats.
|
Stuff Cheeks |
 |
 |
10 |
— |
— |
The user eats its held Berry, then sharply raises its Defense stat.
|
Stun Spore |
 |
 |
30 |
— |
75 |
The user scatters a cloud of numbing powder that paralyzes the target.
|
Submission |
 |
 |
20 |
120 |
100 |
The user grabs the target and recklessly dives for the ground, also damaging the user.
|
Substitute |
 |
 |
10 |
— |
— |
The user creates a substitute for itself using some of its HP which serves as its decoy.
|
Sucker Punch |
 |
 |
5 |
70 |
100 |
This move enables the user to attack first, but fails if the target is not about to attack.
|
Sunny Day |
 |
 |
5 |
— |
— |
The user intensifies the sun for five turns, powering up Fire-type moves.
|
Sunsteel Strike |
 |
 |
5 |
100 |
100 |
The user slams into the target with the force of a meteor, ignoring its Abilities.
|
Super Fang |
 |
 |
10 |
— |
90 |
The user chomps hard on the target with its sharp front fangs, cutting its HP in half.
|
Supercell Slam |
 |
 |
15 |
100 |
95 |
The user electrifies itself for a high-risk tackle. If it misses, the user is hurt instead.
|
Superpower |
 |
 |
5 |
120 |
100 |
The user attacks the target with great power but its Attack and Defense stats are lowered.
|
Supersonic |
 |
 |
20 |
— |
55 |
The user generates odd sound waves from its body that confuse the target.
|
Surf |
 |
 |
15 |
90 |
100 |
The user attacks everything around it by swamping its surroundings with a giant wave.
|
Surging Strikes |
 |
 |
5 |
25 |
100 |
The user strikes thrice with a flowing motion. This alttack always results in a critical hit.
|
Surprise Venom |
 |
 |
5 |
10 |
100 |
The user hits first and poisons the target. It only works the user's first turn.
|
Swagger |
 |
 |
15 |
— |
85 |
The user enrages and confuses the target, but also sharply raises its Attack stat.
|
Swallow |
 |
 |
10 |
— |
— |
The power stored using the move Stockpile is absorbed by the user to heal its HP.
|
Sweet Kiss |
 |
 |
10 |
— |
75 |
The user kisses the target with a sweet, angelic cuteness that causes confusion.
|
Sweet Scent |
 |
 |
20 |
— |
100 |
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
|
Swift |
 |
 |
20 |
60 |
— |
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
|
Switcheroo |
 |
 |
10 |
— |
100 |
The user trades held items with the target faster than the eye can follow.
|
Swords Dance |
 |
 |
20 |
— |
— |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
|
Synchronoise |
 |
 |
10 |
120 |
100 |
The user inflicts damage on any Pokémon of the same type in the area around it.
|
Synthesis |
 |
 |
5 |
— |
— |
The user restores its own HP. The amount of HP regained varies with the weather.
|
Syrup Bomb |
 |
 |
10 |
60 |
85 |
Coats the target in sticky candy syrup. It's speed drops each turn for three turns.
|
Tachyon Cutter |
 |
 |
10 |
50 |
— |
Launches particle blades to inflict damage. It hits twice, and never misses.
|
Tackle |
 |
 |
35 |
40 |
100 |
A physical attack in which the user charges and slams into the target with its whole body.
|
Tail Glow |
 |
 |
20 |
— |
100 |
The user stares at lights to focus its mind, drastically raising its Sp. Atk stat.
|
Tail Slap |
 |
 |
10 |
25 |
85 |
The user attacks by striking the target with its hard tail two to five times in a row.
|
Tail Whip |
 |
 |
30 |
— |
100 |
The user wags its tail cutely, lowering the Defense stats of opposing Pokémon.
|
Tailwind |
 |
 |
15 |
— |
— |
The user whips up a whirlwind that ups its and its allies' Speed stats for four turns.
|
Take Down |
 |
 |
20 |
90 |
85 |
A reckless, full-body charge attack for slamming. This also damages the user a little.
|
Take Heart |
 |
 |
10 |
0 |
— |
The user lifts its spirits to cure status conditions and boost Sp. Atk and Sp. Def.
|
Tar Shot |
 |
 |
15 |
— |
100 |
Sticky tar lowers the target's Speed stat and makes it weaker to Fire-type moves.
|
Taunt |
 |
 |
20 |
— |
100 |
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
Tearful Look |
 |
 |
20 |
— |
— |
The user gets teary eyed. This lowers the target's Attack and Sp. Atk stats.
|
Teatime |
 |
 |
10 |
— |
— |
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
|
Techno Blast |
 |
 |
5 |
120 |
100 |
The move's type changes depending on the Drive the user holds.
|
Tectonic Terrain |
 |
 |
10 |
— |
— |
For 5 turns, Pokémon take no recoil damage and Ground type-moves are stronger.
|
Tectonic Thrash |
 |
 |
20 |
70 |
100 |
Crushes the target with an onslaught of rocks. It moves first on Tectonic Terrain.
|
Teeter Dance |
 |
 |
20 |
— |
100 |
The user performs a wobbly dance that confuses the Pokémon around it.
|
Telekinesis |
 |
 |
15 |
— |
— |
The user makes the target float with its psychic power, making it easier to hit for three turns.
|
Teleport |
 |
 |
20 |
— |
— |
The user switches places with a party Pokémon in waiting. Wild Pokémon using this move flee.
|
Temper Flare |
 |
 |
10 |
75 |
100 |
If the user's previous move failed, its temper doubles the power of this move.
|
Tera Blast |
 |
 |
10 |
80 |
100 |
This move inflicts damage using whichever stat is higher for the user.
|
Tera Starstorm |
 |
 |
5 |
120 |
100 |
With the power of its crystals, the user bombards the target to inflict damage.
|
Terrain Pulse |
 |
 |
10 |
50 |
100 |
This move's type and power changes depending on the terrain when it's used.
|
Thief |
 |
 |
25 |
60 |
100 |
The user attacks and steals the target's held item if the user isn't holding one.
|
Thousand Arrows |
 |
 |
10 |
90 |
100 |
This move also hits airborne opposing Pokémon and knocks them down to the ground.
|
Thousand Waves |
 |
 |
10 |
90 |
100 |
The user attacks with a wave that crawls along the ground. Those hit can't flee the battle.
|
Thrash |
 |
 |
10 |
120 |
100 |
The user rampages and attacks for two to three turns. The user then becomes confused.
|
Throat Chop |
 |
 |
15 |
80 |
100 |
The user attacks the target's throat, preventing it from using sound moves for two turns.
|
Thunder |
 |
 |
10 |
110 |
70 |
A wicked thunderbolt is dropped on the target. This may also leave it with paralysis.
|
Thunder Cage |
 |
 |
15 |
80 |
90 |
The user traps the target in a cage of sparking electricity for four to five turns.
|
Thunder Fang |
 |
 |
15 |
65 |
95 |
The user bites with electrified fangs. It may also make the target flinch or paralyze it.
|
Thunder Punch |
 |
 |
15 |
75 |
100 |
The target is punched with an electrified fist. This may also leave the target paralyzed.
|
Thunder Shock |
 |
 |
30 |
40 |
100 |
A jolt of electricity crashes down on the target. This may also leave it with paralysis.
|
Thunder Wave |
 |
 |
20 |
— |
90 |
The user launches a weak jolt of electricity that paralyzes the target.
|
Thunderbolt |
 |
 |
15 |
90 |
100 |
A strong electric blast crashes down on the target. This may also leave it with paralysis.
|
Thunderclap |
 |
 |
5 |
70 |
100 |
Attacks first with a jolt of electricity, but fails if the target is not about to attack.
|
Thunderous Kick |
 |
 |
10 |
90 |
100 |
The user overwhelms the target with an electrified kick. This also lowers its Defense stat.
|
Tickle |
 |
 |
20 |
— |
100 |
The user tickles the target into laughing, reducing its Attack and Defense stats.
|
Tidy Up |
 |
 |
10 |
0 |
— |
Removes the effects of entry hazards and boosts Atk. and Speed.
|
Tinker |
 |
 |
15 |
— |
100 |
The user tinkers. This raises four random stats, but also lowers two other stats.
|
Topsy-Turvy |
 |
 |
20 |
— |
— |
All stat changes affecting the target become the opposite of what they were.
|
Torch Song |
 |
 |
10 |
80 |
100 |
The user spews flames as if singing, scorching the target. This boosts its Sp. Atk stat.
|
Torment |
 |
 |
15 |
— |
100 |
The user torments the target, making it incapable of using the same move twice in a row.
|
Toxic |
 |
 |
10 |
— |
90 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
Toxic Spikes |
 |
 |
20 |
— |
— |
The user lays toxic spikes at the opposing team's feet to poison those switching in.
|
Toxic Thread |
 |
 |
20 |
— |
100 |
The user shoots poisonous threads to poison the target and lower its Speed stat.
|
Trailblaze |
 |
 |
20 |
50 |
100 |
Performs a leaping attack with nimble footwork. This boosts the user's Speed stat.
|
Transform |
 |
 |
10 |
— |
— |
The user transforms into a copy of the target right down to having the same move set.
|
Tri Attack |
 |
 |
10 |
80 |
100 |
The user strikes with a 3-beam attack that may also burn, frostbite, or paralyze.
|
Trick |
 |
 |
10 |
— |
100 |
The user catches the target off guard and swaps its held item with its own.
|
Trick-or-Treat |
 |
 |
20 |
— |
100 |
The user takes the target trick-or-treating. This adds Ghost type to its type.
|
Trick Room |
 |
 |
5 |
— |
— |
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
|
Triple Arrows |
 |
 |
10 |
90 |
100 |
The user fires three arrows. It lands critical hits more easily and may lower Def.
|
Triple Axel |
 |
 |
10 |
20 |
90 |
A consecutive three-kick attack that becomes more powerful with each hit.
|
Triple Dive |
 |
 |
10 |
30 |
95 |
A perfectly timed triple dive hits three times in a row.
|
Triple Kick |
 |
 |
10 |
10 |
90 |
A consecutive three-kick attack that becomes more powerful with each hit.
|
Trop Kick |
 |
 |
15 |
70 |
100 |
The target is hit by an intense kick of tropical origins. This also lowers its Attack stat.
|
Trump Card |
 |
 |
5 |
— |
— |
The fewer PP this move has, the greater its power.
|
Twin Beam |
 |
 |
10 |
40 |
100 |
The user shoots mystical beams from its eyes. It hits twice in a row.
|
Twineedle |
 |
 |
20 |
25 |
100 |
The target is stabbed twice by a pair of stingers. It may also poison the target.
|
Twister |
 |
 |
20 |
40 |
100 |
A vicious twister is whipped up to tear at opposing Pokémon. It may also make them flinch.
|
U-turn |
 |
 |
20 |
70 |
100 |
After making its attack, the user rushes back to switch places with a party Pokémon.
|
Upper Hand |
 |
 |
15 |
65 |
100 |
Intercepts the target's priority move if it is using one, but fails otherwise.
|
Uproar |
 |
 |
10 |
90 |
100 |
The user attacks in an uproar for three turns. During that time, no one can fall asleep.
|
V-Create |
 |
 |
5 |
230 |
100 |
The user attacks with a fiery forehead but has its defensive and Speed stats lowered.
|
Vacuum Wave |
 |
 |
30 |
40 |
100 |
The user whirls its fists to send a wave of pure vacuum. This move always goes first.
|
Veevee Volley |
 |
 |
20 |
— |
— |
Eevee's love increases its power. It never misses.
|
Venom Drench |
 |
 |
20 |
— |
100 |
The Attack, Sp. Atk, and Speed stats of poisoned opposing Pokémon are lowered.
|
Venom Snap |
 |
 |
5 |
90 |
90 |
The user impales the target with sharp teeth. This may also leave it badly poisoned.
|
Venoshock |
 |
 |
10 |
65 |
100 |
The user drenches the target in a toxic liquid, causing double damage to poisoned targets.
|
Victory Dance |
 |
 |
10 |
0 |
— |
The user performs an intense dance to boost Attack, Defense, and Speed stats.
|
Vine Whip |
 |
 |
25 |
45 |
100 |
The target is struck with slender, whiplike vines to inflict damage.
|
Vise Grip |
 |
 |
30 |
55 |
100 |
The target is gripped and squeezed from both sides to inflict damage.
|
Vital Throw |
 |
 |
10 |
70 |
— |
The user attacks last. In return, this throw move never misses.
|
Volt Overload |
 |
 |
15 |
80 |
100 |
The user attacks the target by blowing a circuit. This may leave it with a burn.
|
Volt Switch |
 |
 |
20 |
70 |
100 |
After making its attack, the user rushes back to switch places with a party Pokémon.
|
Volt Tackle |
 |
 |
15 |
120 |
100 |
The user electrifies itself, then charges, damaging the user. It may paralyze a target.
|
Wake-Up Slap |
 |
 |
10 |
70 |
100 |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
|
War Chant |
 |
 |
10 |
— |
100 |
The user's war cry sharply raises its Speed stat and makes critical hits more likely.
|
Water Gun |
 |
 |
25 |
40 |
100 |
The target is blasted with a forceful shot of water.
|
Water Pledge |
 |
 |
10 |
80 |
100 |
When used with its fire equivalent, its power increases and a rainbow appears.
|
Water Pulse |
 |
 |
20 |
60 |
100 |
The user attacks the target with a pulsing blast of water. This may also confuse it.
|
Water Shuriken |
 |
 |
20 |
15 |
100 |
The target is hit with throwing stars two to five times in a row. This move always goes first.
|
Water Sport |
 |
 |
15 |
— |
100 |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
|
Water Spout |
 |
 |
5 |
150 |
100 |
The user spouts water that scales with the user's HP to attack opposing Pokémon.
|
Waterfall |
 |
 |
15 |
90 |
100 |
The user charges at the target and may make it flinch.
|
Wave Crash |
 |
 |
10 |
120 |
100 |
The user shrouds itself in water and slams the foe. This also damages the user.
|
Weather Ball |
 |
 |
10 |
50 |
100 |
This attack move varies in power and type depending on the weather.
|
Whirlpool |
 |
 |
15 |
35 |
85 |
The user traps the target in a violent swirling whirlpool for four to five turns.
|
Whirlwind |
 |
 |
20 |
— |
— |
The target is blown away and switched. This ends a battle against a single wild Pokémon.
|
Wicked Blow |
 |
 |
5 |
80 |
100 |
The user strikes the target with a fierce blow. This attack always results in a critical hit.
|
Wicked Torque |
 |
 |
10 |
80 |
100 |
A morbid spinning attack that may put the foe to sleep.
|
Wide Guard |
 |
 |
10 |
— |
— |
The user and its allies are protected from wide-ranging attacks for one turn.
|
Wild Charge |
 |
 |
15 |
90 |
100 |
The user shrouds itself in electricity and smashes into its target, but is damaged a little.
|
Wildbolt Storm |
 |
 |
10 |
100 |
80 |
The user attacks with a thunderous tempest. It may paralyze.
|
Will-o-Wisp |
 |
 |
15 |
— |
85 |
The user shoots a sinister flame at the target to inflict a burn.
|
Wing Attack |
 |
 |
35 |
60 |
100 |
The target is struck with large, imposing wings spread wide to inflict damage.
|
Wish |
 |
 |
10 |
— |
100 |
In one turn, the user's or its replacement's HP is restored by half the user's max HP.
|
Withdraw |
 |
 |
20 |
— |
— |
The user withdraws its body into its hard shell, raising its Defense and Sp. Def stats.
|
Wonder Room |
 |
 |
10 |
— |
— |
The user creates a bizarre area that swaps Defense and Sp. Def stats for five turns.
|
Wood Hammer |
 |
 |
15 |
120 |
100 |
The user slams its rugged body into the target to attack but is also damaged quite a lot.
|
Work Up |
 |
 |
30 |
— |
— |
The user is roused, and its Attack and Sp. Atk stats increase.
|
Wormhole |
 |
 |
5 |
100 |
85 |
The target is trapped in a wormhole for 2 to 5 turns. This move is stronger in Gravity.
|
Worry Seed |
 |
 |
10 |
— |
100 |
A seed that causes worry is planted on the target, making all target abilities Insomnia.
|
Wraith Wrath |
 |
 |
10 |
120 |
100 |
Spirits rampage and attack for two to three turns. The user then becomes confused.
|
Wrap |
 |
 |
20 |
15 |
90 |
A long body or vines are used to wrap and squeeze the target for four to five turns.
|
Wring Out |
 |
 |
5 |
120 |
100 |
The user powerfully wrings the target. The move's power scales with the target's HP.
|
X-Scissor |
 |
 |
15 |
80 |
100 |
The target is slashed at by scythes or claws crossed as if they were a pair of scissors.
|
Yawn |
 |
 |
10 |
— |
— |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
|
Zap Cannon |
 |
 |
5 |
120 |
50 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
|
Zen Headbutt |
 |
 |
15 |
80 |
90 |
The user focuses its willpower to its head and attacks. It may also make the target flinch.
|
Zing Zap |
 |
 |
10 |
80 |
100 |
A strong electric blast crashes down on the target. This may also make it flinch.
|
Zippy Zap |
 |
 |
15 |
50 |
100 |
Electric bursts always go first and land a critical hit.
|