Attackdex

Voyager New Moves
Voyager Updated Moves
Name Type Category PP Power Accuracy Description
Absorb 25 30 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Accelerock 20 40 100 The user smashes into the target at high speed. This move always goes first.
Acid 30 40 100 Opposing Pokémon are hit by a spray of harsh acid. This may also lower their Sp. Def stats.
Acid Armor 20 The user alters its cells to liquefy itself, sharply raising its Defense stat.
Acid Spray 20 40 100 The user spits fluid that works to melt the target. This harshly lowers its Sp. Def stat.
Acrobatics 15 55 100 If the user is not holding an item, this attack inflicts massive damage.
Acupressure 30 The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Adaptabiliteeth 15 80 100 The user attacks with its sharp fangs. This move's type matches all of the user's types.
Aerial Ace 20 60 The user confounds the target with speed, then slashes. This attack never misses.
Aeroblast 5 100 95 A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
After You 15 The user helps the target and makes it use its move right after the user.
Agility 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Air Cutter 25 60 95 The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
Air Slash 15 75 95 The user attacks with a blade of air that slices even the sky. It may make the target flinch.
Alluring Voice 10 80 100 Causes confusion if the target's stats were raised during the turn.
Ally Switch 15 The user teleports using a strange power and switches places with one of its allies.
Amnesia 20 The user temporarily forgets its concerns. This sharply raises its Sp. Def stat.
Amygda Pulse 10 30 90 The user grates the target's amygdala. This prevents it from using status moves.
Anchor Shot 20 80 100 The user entangles the target with its anchor chain. It becomes unable to flee.
Ancient Power 5 60 100 The user attacks with a prehistoric power. This may also raise all the user's stats.
Apple Acid 10 80 100 The target is hit with an acid created from tart apples. This also lowers its Sp. Def stat.
Aqua Cutter 20 70 100 Expels pressurized water to cut the foe. It lands critical hits more easily.
Aqua Jet 20 40 100 The user lunges at the target at a speed that makes it almost invisible. It always goes first.
Aqua Ring 20 The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua Step 10 80 100 The user attacks the target using fluid dance steps. This also boosts its Speed stat.
Aqua Tail 10 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Arctic Ambush 20 70 100 A gliding strike on the foe. This always goes first in a hailstorm.
Arm Thrust 20 15 100 The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
Armor Cannon 5 120 100 The user shoots out its armor, lowering its Def. and Sp. Def.
Aromatherapy 5 The user releases a soothing scent that heals all status conditions affecting its party.
Aromatic Mist 20 The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Assist 20 100 The user hurriedly and randomly uses a move among those known by ally Pokémon.
Assurance 10 60 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
Astonish 15 40 100 The user attacks the target while shouting startingly. This may also make it flinch.
Astral Barrage 5 120 100 The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
Attack Order 15 90 100 The user calls out its underlings to pummel a target. Critical hits land more easily.
Attract 15 100 If it is the opposite gender of the user, the target becomes infatuated.
Aura Sphere 20 80 The user lets loose a blast of aura power from deep within its body. This attack never misses.
Aura Wheel 10 110 100 The user attacks with energy in its cheeks. This attack raises its Speed.
Aurora Beam 20 65 100 The target is hit with a rainbow-colored beam that may also lower its Attack stat.
Aurora Veil 20 Damage from all moves is halved for 5 turns. This move can be used only in a hailstorm.
Autotomize 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Avalanche 10 60 100 This attack move's power is doubled if the target has hurt the user in the same turn.
Axe Kick 10 120 90 The user slams its heel into the target. It may confuse, but if it misses the user takes damage.
Baby-Doll Eyes 30 100 The user's baby-doll eyes the target's Attack stat. This move always goes first.
Baddy Bad 15 80 95 Acting badly, attacks. Sets wall, lowering Attack damage.
Baneful Bunker 10 This move protects the user from attacks and poisons any attacker that makes contact.
Banshee Wail 10 90 100 The user lets loose a deafening shriek. This may cause the target to flinch.
Barb Barrage 10 60 100 If the target is poisoned, this move’s power is doubled. It may poison the target.
Barrage 20 15 85 Round objects are hurled at the target to strike two to five times in a row.
Barrier 20 The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Battle of Wits 10 80 100 The user fights using its wits. This move's power scales with the user's Sp. Def stat.
Beak Blast 15 100 100 The user's heated beak hits the target. Contact with the user while heating up its beak burns.
Beat Up 10 10 100 The user gets all party Pokémon to attack the target. The more allies, the more damage.
Behemoth Bash 5 100 100 The user becomes a gigantic shield that deals double damage to infused targets.
Behemoth Blade 5 100 100 The user becomes a gigantic sword that deals double damage to energy-infused targets.
Belch 10 120 90 The user lets out a damaging belch at the target but must eat a held Berry to do so.
Belly Drum 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow 15 The user passes its held item to the target when the target isn't holding an item.
Bide 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind 20 15 85 Long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bite 25 60 100 The target is bitten with viciously sharp fangs. This may also make the target flinch.
Bitter Blade 10 90 100 A bitter slash that restores the user's HP by half the damage taken by the target
Bitter Malice 15 75 100 The user attacks with spine-chilling resentment. It may lower Attack.
Bland Bludgeon 20 70 100 The user bludgeons the target with a thick limb. The power doubles on Bland Terrain.
Bland Terrain 10 For 5 turns, STAB is ignored and Normal type-moves are stronger
Blast Burn 5 150 90 The target is razed by a fiery explosion. The user can't move on the next turn.
Blaze Kick 10 85 90 The user launches a kick that lands a critical hit more easily and may also burn the target.
Blazing Torque 10 80 100 A blazing spinning attack that may burn the target.
Bleakwind Storm 10 100 80 The user attacks with savagely cold winds. It may lower Speed.
Blizzard 5 110 70 A howling blizzard strikes opposing Pokémon. This may also leave them with frostbite.
Block 5 The user blocks the target's way with arms spread wide to prevent escape.
Blood Moon 5 140 100
Blubber Bump 10 80 100 The user blubs into the target. This move's power scales with the user's Sp. Def stat.
Blue Flare 5 130 85 The target is engulfed in an intense, yet beautiful, blue flame. This may also burn it.
Blustery Bomb 10 100 Its power scales with the user's Speed. The user's Speed increases in Blustery Winds.
Blustery Winds 10 For 5 turns, all Pokémon Levitate and Flying type-moves are stronger.
Body Press 10 80 100 The user slams its body into the target. This move's power scales with the user's Defense.
Body Slam 15 85 100 The user drops onto the target with its full body weight. This may leave it paralyzed.
Bolt Beak 10 85 100 If the user attacks before the target, the power of the user's electrified beak is doubled.
Bolt Strike 5 130 85 The user charges the target full of electricity. This may also leave it paralyzed.
Bone Club 20 65 85 The user clubs the target with a bone. This may also make the target flinch.
Bone Rush 10 25 90 The user strikes the target with a hard bone two to five times in a row.
Bonemerang 10 50 90 The user throws the bone it holds. The bone loops to hit the target twice.
Boomburst 10 140 100 The user hits everything around it with the destructive power of a terrible, explosive sound.
Bounce 5 85 85 The user bounces up, then drops on the target on the second turn. This may also paralyze it.
Bouncy Bubble 20 60 100 An attack that absorbs all of the damage inflicted.
Bramble Snag 15 60 100 The user shreds the target with sharp brambles. This also lowers its Speed stat.
Branch Poke 40 40 100 The user attacks the target by poking it with a sharply pointed branch.
Brave Bird 15 120 100 The user tucks in its wings and charges from a low altitude, but is damaged quite a lot.
Breaking Swipe 15 60 100 The user swings its tough tail at opposing Pokémon. This also lowers their Attack stats.
Brick Break 15 75 100 The user attacks with a swift chop. It can also break barriers, such as Light Screen.
Brine 10 65 100 If the target's HP is half or less, this attack will hit with double the power.
Brutal Swing 20 90 100 The user swings its body around violently to inflict damage on everything in its vicinity.
Bubble 30 40 100 Countless bubbles are jetted at opposing Pokémon. This may also lower their Speed stat.
Bubble Beam 20 65 100 A spray of bubbles is ejected at the target. This may also lower its Speed stat.
Bug Bite 20 60 100 The user bites. If the target is holding a Berry, the user eats it and gains its effect.
Bug Buzz 10 90 100 The user vibrates to generate a damaging sound wave. It may lower the target's Sp. Def stat.
Bulk Up 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Bulldoze 20 60 100 The user strikes everything around it. This lowers the Speed stats of those hit.
Bullet Punch 30 40 100 The target is struck by tough punches as fast as bullets. This move always goes first.
Bullet Seed 30 25 100 The user forcefully shoots seeds at the target two to five times in a row.
Burn Powder 30 80 The user covers the target in a flammable powder. This leaves it with a burn.
Burn Up 5 130 100 To inflict massive damage, the user burns itself out, losing its Fire type.
Burning Bulwark 10 This move protects the user from attacks and burns any attacker that makes contact.
Burning Jealousy 5 70 100 All opposing Pokémon that have had their stats boosted during the turn are left with a burn.
Buzzy Buzz 20 60 100 Shoots a jolt of electricity that always paralyzes.
Calm Mind 20 The user quietly focuses its mind to raise its Sp. Atk and Sp. Def stats.
Camouflage 20 100 The user's type is changed depending on its environment, such as at water's edge.
Captivate 20 100 Opposing Pokémon of the opposite gender are charmed, harshly lowering Sp. Atk stats.
Carnivroar 10 90 100 The user bellows to assert dominance. This may cause the target to flinch.
Ceaseless Edge 15 65 90 The user slashes a shell blade, leaving shell splinters scatted on the foe's side.
Celebrate 40 The Pokémon congratulates you on your special day!
Charge 20 100 The user boosts the power of the next Electric move it uses and raises its Sp. Def stat.
Charge Beam 10 50 90 The target is hit by a charge. Remaining electricity may raise the user's Sp. Atk stat.
Charm 20 100 The user gazes at the target rather charmingly, harshly lowering its Attack stat.
Chatter 20 65 100 The target is hit with sound waves of deafening chatter and may be left confused.
Chilling Water 20 50 100 The user showers the target with frigid water. This lowers the target's Attack stat.
Chilly Reception 10 0 A chillingly bad joke summons a snowstorm for 5 turns.
Chip Away 20 70 100 Looking for an opening, the user strikes consistently, ignoring the target's stat changes.
Chloroblast 5 150 95 The user launches amassed chlorophyll at the foe. This also hurts the user.
Circle Throw 10 60 90 The target is thrown and switched. This ends a battle against a single wild Pokémon.
Clamp 15 35 85 The target is clamped and squeezed by the user's shell for four to five turns.
Clanging Scales 5 110 100 The user's scales make a huge noise to hurt opposing Pokémon but lower its Defense stat.
Clangorous Soul 5 100 The user raises all its stats by using some of its HP.
Clear Smog 15 50 The user throws a clump of special mud at the target. All stat changes are reset.
Close Combat 5 120 100 The user fights the target up close without guarding itself, lowering its defensive stats.
Coaching 10 he user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Coil 20 The user coils up and concentrates, raising its physical stats and accuracy.
Collision Course 5 100 100 The user causes a prehistoric explosion. This move's power is boosted if supereffective.
Combat Craze 20 80 100 This move ignores accuracy checks and protection moves on Combat Terrain.
Combat Terrain 10 For 5 turns, contact effects are more likely and Fighting type-moves are stronger.
Combat Torque 10 100 100 A dextrous spinning attack that may paralyze the foe.
Comet Punch 15 18 85 The target is hit with a flurry of punches that strike two to five times in a row.
Comeuppance 10 100 The user retaliates with greater force against the opponent that last damaged it.
Concussive Blast 10 80 100 The user focuses force in a narrow beam. This move deals physical damage.
Confide 20 The user tells the target a secret. This lowers its Sp. Atk stat.
Confuse Ray 10 100 The target is exposed to a sinister ray that triggers confusion.
Confusion 25 50 100 The target is hit by a weak telekinetic force. This may also confuse the target.
Constrict 35 10 100 The target is attacked with long tentacles or vines. This may also lower its Speed stat.
Continuum Pulse 15 50 100 The user distorts spacetime. This move always goes first under Gravity.
Conversion 30 The user changes its type to become the same type as the first move it knows.
Conversion 2 30 100 The user changes its type to make itself resistant to the target's last attack.
Copycat 20 The user mimics the move used immediately before it, if any.
Core Enforcer 10 100 100 If the target has already used their moves, this move cancels the effect of its abilities.
Corrosive Gas 40 100 The user surrounds everything around it with highly acidic gas and melts away items they hold.
Cosmic Power 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Guard 10 The user wraps its body in soft cotton, which drastically raises its Defense stat.
Cotton Spore 40 100 The user's cotton-like spores cling to opposing Pokémon, harshly lowering Speed stats.
Counter 20 100 A retaliation move that counters any physical hit with double the damage.
Court Change 10 100 With its mysterious power, the user swaps the effects on either side of the field.
Covet 25 60 100 The user endearingly approaches the target, then steals the target's held item.
Crabhammer 10 100 90 The target is hammered with a large pincer. Critical hits land more easily.
Crafty Shield 10 The user protects itself and its allies from status moves with a mysterious power.
Cross Chop 5 100 80 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Cross Poison 20 70 100 A slashing attack with a toxic blade that may also poison. Critical hits land more easily.
Crunch 15 80 100 The user crunches up the target with sharp fangs. This may also lower its Defense stat.
Crush Claw 10 75 95 The user slashes the target with sharp claws. This may also lower its Defense stat.
Crush Grip 5 120 100 The target is crushed with great force. This move's power scales with the target's HP.
Curse 10 A move that works differently for the Ghost type than for all other types.
Cut 30 50 95 The target is cut with a scythe or claw.
Dark Pulse 15 80 100 The user releases a horrible aura full of dark thoughts. It may also make a target flinch.
Dark Void 10 50 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Darkest Lariat 10 85 100 The user swings both arms and hits the target, ignoring the target's stat changes.
Dazzling Gleam 10 80 100 The user damages opposing Pokémon by emitting a powerful flash.
Decorate 15 The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
Defend Order 10 The user calls out its underlings to shield its body, raising its defensive stats.
Defense Curl 40 The user curls up to conceal weak spots and raise its Defense stat.
Defog 15 A strong wind blows away the target's barriers like Reflect and lowers evasiveness.
Desecrated Tomb 10 The user Protects itself. Direct contact Curses the attacker.
Destiny Bond 5 After using this move, if the user faints, whoever landed the knockout hit also faints.
Detect 5 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Detox 5 100 The user is healed completely but loses its Poison type.
Diamond Storm 5 100 95 Opposing Pokémon are hit by a storm of diamonds. The user's Defense stat may sharply rise.
Dig 10 80 100 The user burrows into the ground, then attacks on the next turn.
Dire Claw 15 80 100 The user lashes out with a ruinous claw. It may poison, paralyze, or cause sleep.
Disable 20 100 For four turns, this move prevents the target from using the move it last used.
Disarming Voice 15 40 The user does emotional damage to opposing Pokémon with a charming cry that never misses.
Discharge 15 80 100 The user hits everything nearby with a flare of electricity. This may also paralyze.
Dive 10 80 100 Diving on the first turn, the user floats up and attacks on the next turn.
Dizzy Punch 10 70 100 The target is hit with rhythmically launched punches and may be left confused.
Doodle 10 0 100 Changes the abilities of the user and its allies to those of the target.
Doom Desire 5 140 100 Two turns after this move is used, a concentrated bundle of light blasts the target.
Double-Edge 15 120 100 A reckless, life-risking tackle. This also damages the user quite a lot.
Double Hit 10 35 90 The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Iron Bash 5 60 100 The user strikes with its arms twice in a row. This may also make the target flinch.
Double Kick 30 30 100 The target is quickly kicked twice in succession using both feet.
Double Shock 5 120 100 The user discharges all electricity from its body, losing its Electric typing.
Double Slap 10 15 85 The target is slapped repeatedly, back and forth, two to five times in a row.
Double Team 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Draco Meteor 5 130 90 Comets are summoned down from the sky. The recoil harshly lowers the user's Sp. Atk stat.
Drag To The Void 10 80 100 The user takes the target into darkness, then damages it during the next turn.
Dragon Ascent 5 120 100 The user attacks its target by dropping out of the sky but lowers its own defensive stats.
Dragon Breath 20 60 100 The user exhales a mighty gust This may also leave the target with paralysis.
Dragon Cheer 15 0 100 A draconic cry raises morale so that the user's allies land critical hits ore easily.
Dragon Claw 15 80 100 The user slashes the target with sharp claws. A critical hit is likely on Primal Terrain.
Dragon Dance 20 The user vigorously performs a mystic dance that raises its Attack and Speed stats.
Dragon Darts 10 50 100 The user attacks twice using Dreepy. In case of two targets, each is hit once.
Dragon Energy 5 150 100 The user hits opposing Pokémon with its life-force. The move's power scales with the user's HP.
Dragon Hammer 15 90 100 The user uses its body like a hammer to attack the target and inflict damage.
Dragon Pulse 10 85 100 The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rage 10 100 The target is hit by a shock wave of pure rage. This attack always inflicts 40 HP damage.
Dragon Rush 10 100 75 The user tackles the target with overwhelming menace. This may also make it flinch.
Dragon Tail 10 60 90 The target is knocked away and switched. This ends a battle against a single wild Pokémon.
Drain Punch 10 75 100 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Draining Kiss 10 50 100 The user steals the target's HP with a kiss, restoring its HP by over half of the damage dealt.
Dream Eater 15 100 100 The user eats the dreams of a sleeping target, restoring its HP by half the damage caused.
Drill Peck 20 80 100 A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
Drill Run 10 80 95 The user rotates its body like a drill and crashes into a target. Critical hits land more easily.
Drum Beating 10 80 100 The user controls its drum's roots to attack the target. This also lowers its Speed stat.
Dual Chop 15 40 90 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dual Wingbeat 10 40 90 The user slams the target with its wings. The target is hit twice in a row.
Dynamax Cannon 5 100 100 The user unleashes a strong beam that deals deals double damage to Dynamaxed targets.
Dynamic Punch 5 100 50 The user punches the target with full power. This confuses the target if it hits.
Eagle Eye 5 100 The user locks onto the target, ensuring its next hit and making critical hits more likely.
Earth Power 10 90 100 The user makes the ground under the target erupt with power. It may also lower its Sp. Def stat.
Earthquake 10 100 100 The user sets off an earthquake that strikes every Pokémon around it.
Echoed Voice 15 40 100 The user hits the target with an echoing voice. Consecutive usage increases its power.
Eerie Energy 20 70 100 The user exudes sinister energy pulses. The move's power is doubled in Eerie Fog.
Eerie Fog 10 The user covers the battlefield with an eerie fog that blocks protection.
Eerie Impulse 15 100 The user generates an eerie impulse. This harshly lowers the target's Sp. Atk stat.
Eerie Spell 5 80 100 The user hits with tremendous psychic power and removes 3 PP from the target's last move.
Egg Bomb 10 100 75 A large egg is hurled at the target with maximum force to inflict damage.
Electric Terrain 10 For 5 turns, grounded Pokémon stay awake and Electric-type moves are stronger.
Electrify 20 If the target is electrified before it uses a move that turn, its move becomes Electric type.
Electro Ball 10 100 The user hurls an electric orb at the target. The move's power scales with the user's Speed.
Electro Drift 5 100 100 Pierces the foe with futuristic electricity. This move's power is boosted if supereffective.
Electro Shot 10 130 100 TODO
Electroweb 15 55 95 The user captures opposing Pokémon using an electric net. This lowers their Speed stats.
Embargo 15 100 This move prevents the target and its Trainer from using (held) items for five turns.
Ember 25 40 100 The target is attacked with small flames. This may also leave the target with a burn.
Encore 5 100 The user compels the target to keep using the move it encored for three turns.
Endeavor 5 100 This attack move cuts down the target's HP to equal the user's HP.
Endothermia 15 75 90 The user absorbs thermal energy, restoring its HP by half of the damage caused.
Endure 10 The user endures any attack with at least 1 HP. It may fail if used in succession.
Energy Ball 10 90 100 The user draws nature's power and fires it at the target. This may also lower its Sp. Def stat.
Enthrall 20 100 The user brilliantly seduces the target. This lowers its Sp. Atk stat.
Entrainment 15 100 The user compels the target to mimic it, making its abilities the same as the user's.
Epic Tempest 5 120 100 The target is hit by a plasma storm that may paralyze. The user's special stats fall.
Eruption 5 150 100 Explosive fury that scales with the user's HP attacks opposing Pokémon.
Esper Wing 10 80 100 Slashes with aura-enriched wings to boost Speed. It lands critical hits more easily.
Eternabeam 5 160 90 Eternatus's original form's most powerful attack, but it can't move on the next turn.
Expanding Force 10 80 100 This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
Explosion 5 250 100 The user attacks everything around it by causing a massive explosion but also faints.
Extrasensory 20 80 100 The user attacks with an odd, unseeable power. This may also make the target flinch.
Extreme Speed 5 80 100 The user charges the target at blinding speed. This move always goes first.
Fabled Trick 5 100 The user employs its psychic power to switch its Sp. Atk stat with its Sp. Def stat.
Facade 20 70 100 This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fairy Lock 10 By locking down the battlefield, the user keeps all Pokémon from fleeing next turn.
Fairy Wind 30 40 100 The user stirs up a fairy wind and strikes the target with it.
Fake Out 10 40 100 This attack hits first and makes the target flinch. It only works the user's first turn.
Fake Tears 20 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
False Surrender 10 80 The user pretends to bow its head, then stabs the target. This attack never misses.
False Swipe 40 40 100 A restrained attack that prevents the target from fainting, leaving at least 1 HP.
Feather Dance 15 100 The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Feint 10 30 100 This attack hits a target using moves like Protect or Detect. This also lifts such effects.
Feint Attack 20 60 The user approaches the target disarmingly, then throws a sucker punch. It never misses.
Fell Stinger 25 50 100 When the user knocks out a target with this move, the its Attack stat rises drastically.
Fever Dream 10 80 100 A dream shared between the user and the foe. It deals more damage if either is asleep.
Fickle Beam 5 80 100 Shoots a beam of light to inflict damage, sometimes doubling in power.
Fiery Dance 10 80 100 Cloaked in flames, the user dances and flaps its wings. This may also raise its Sp. Atk stat.
Fiery Wrath 10 90 100 The user attacks with a fire-like aura. This may also make opposing Pokémon flinch.
Fillet Away 10 0 100 The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
Final Gambit 5 100 The user risks everything, fainting but inflicting damage equal to its HP.
Fire Blast 5 110 85 The target is hit with a blast of all-consuming fire. This may also leave it with a burn.
Fire Fang 15 65 95 The user bites with blazing fangs. It may also make the target flinch or burn it.
Fire Lash 15 80 100 The user strikes the target with a burning lash. This also lowers the target's Defense stat.
Fire Pledge 10 80 100 When used with its grass equivalent, its power increases and a vast sea of fire appears.
Fire Punch 15 75 100 The target is punched with a fiery fist. This may also leave the target with a burn.
Fire Spin 15 35 85 The target becomes trapped within a vortex of fire that rages for four to five turns.
First Impression 10 90 100 This move with great power only works the first turn each time the user enters battle.
Fishious Rend 10 85 100 If the user attacks before the target, the power of the user's hard gills is doubled.
Fissure 5 30 The user opens up a fissure in the ground and drops the target in, which faints instantly.
Flail 15 100 The user flails about aimlessly, dealing more damage the less HP the user has.
Flame Burst 15 70 100 The user attacks a target with a bursting flame. Pokémon around the target are damaged too.
Flame Charge 20 50 100 Cloaking itself in flame, the user attacks the target and raises its Speed stat.
Flame Wheel 25 60 100 The user cloaks itself in fire and charges at the target. This may also leave it with a burn.
Flamethrower 15 90 100 The target is scorched with an intense blast of fire and may be left with a burn.
Flare Blitz 15 120 100 The user cloaks itself in fire, then charges, damaging the user. It may burn a target.
Flash 20 100 The user flashes a bright light that cuts the target's accuracy.
Flash Cannon 10 80 100 The user gathers all its light energy and fires it. It may also lower the target's Sp. Def stat.
Flatter 15 100 Flattery is used to confuse the target. However, this also raises its Sp. Atk stat.
Fleur Cannon 5 130 90 The user unleashes a strong beam. The recoil harshly lowers the user's Sp. Atk stat.
Fling 10 100 The user flings its held item at the target. This move's power and effects depend on the item.
Flip Turn 20 60 100 After making its attack, the user rushes back to switch places with a party Pokémon.
Floaty Fall 15 90 95 Floats in air and dives at angle. May cause flinching.
Floral Flourish 20 70 100 A dancing whirl of flowers. Restores HP from the damage dealt in Floral Terrain.
Floral Healing 10 The user restores the target's HP by up to half of its max HP. It restores more HP on grass.
Floral Terrain 10 For 5 turns, healing effects and Bug type-moves are stronger.
Flower Shield 10 The user raises the Defense stats of all Grass-type Pokémon with a mysterious power.
Flower Trick 10 70 The user throws a bouquet that never misses and always lands a critical hit.
Fly 15 90 95 The user flies up into the sky and then strikes its target on the next turn.
Flying Press 10 100 95 The user dives down from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast 5 120 70 The user unleashes power with heightened focus. It may also lower the target's Sp. Def stat.
Focus Energy 30 The user takes a deep breath and focuses so that critical hits land more easily.
Focus Punch 20 150 100 The user focuses its mind before launching a punch. It fails if the user is hit first.
Follow Me 20 100 The user draws attention to itself, making all targets take aim only at the user.
Force Palm 10 60 100 The target is attacked with a shock wave. This may also leave the target with paralysis.
Foresight 40 Negates a Ghost-type target's immunities and any target's evasiveness.
Forest's Curse 20 100 The user puts a forest curse on the target. The target is now Grass type as well.
Foul Play 15 95 100 The user turns the target's power against it, using its own Attack stat to deal damage.
Fractal Bash 10 100 The user crashes into the target. The move's power scales with the user's weight.
Freeze-Dry 20 70 100 The target is rapidly cooled and may be frostbitten. It is super effective on Water types.
Freeze Shock 5 140 90 On the second turn, the target is hit with electrically charged ice that may paralyze.
Freezing Glare 10 90 100 The user shoots its psychic power from its eyes. This may also inflict frostbite.
Freezy Frost 10 100 90 Crystal from cold haze hits. Eliminates all stat changes.
Frenzy Plant 5 150 90 The user slams the target with the roots of an enormous tree but can't move on the next turn.
Frost Breath 10 60 90 The user blows its cold breath on the target. This attack always results in a critical hit.
Frost Burn 15 85 The user lets loose a chilling burn that leaves the target with frostbite.
Frustration 20 100 This full-power attack grows more powerful the less the user likes its Trainer.
Fury Attack 20 15 85 The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Cutter 20 40 95 The target is slashed with scythes or claws, intensifying on each successive hit.
Fury Swipes 15 18 80 The target is raked with sharp claws or scythes quickly two to five times in a row.
Fusion Bolt 5 100 100 This move's power is increased when influenced by an enormous flame.
Fusion Flare 5 100 100 This move's power is increased when influenced by an enormous lightning bolt.
Future Sight 10 120 100 Two turns after this move is used, a hunk of psychic energy attacks the target.
Gastro Acid 10 100 The user hurls up its stomach acids on the target, eliminating the effect of its abilities.
Gear Grind 15 50 85 The user attacks by throwing steel gears at its target twice.
Gear Up 20 Ally Pokémon with the Plus or Minus Ability have their offensive stats raised.
Geomancy 10 The user absorbs energy and sharply raises its special and Speed stats on the next turn.
Giga Drain 10 75 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Giga Impact 5 150 90 The user charges at the target using every bit of its power but can't move on the next turn.
Gigaton Hammer 5 160 100 The user swings its body like a hammer. It can't be used twice in a row.
Gird 20 100 The user fastens itself to restore its HP but can no longer switch out.
Glacial Lance 5 130 100 The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
Glacial Rift 10 100 100 The user attacks everything around it with a fracture that hurts frostbitten Pokémon more.
Glacial Torque 10 100 100 A frozen spinning attack that may inflict a frostbite.
Glaciate 10 65 95 The user blows freezing cold air at opposing Pokémon. This lowers their Speed stats.
Glaive Rush 5 120 100 A reckless charge causes attacks from enemies to be powered up and not miss.
Glare 30 100 The user intimidates the target with the pattern on its belly to cause paralysis.
Glitzy Glow 15 80 95 Telekinetic force that sets wall, lowering Sp. Atk damage.
Grass Knot 20 100 The target is snared with grass and tripped. The heavier it is, the greater the move's power.
Grass Pledge 10 80 100 When used with its water equivalent, its power increases and a vast swamp appears.
Grass Whistle 15 55 The user plays a pleasant melody that lulls the target into a deep sleep.
Grassy Glide 20 70 100 The user glides on the ground into the target. This always goes first on Grassy Terrain.
Grassy Terrain 10 For 5 turns, the HP of grounded Pokémon is restored and Grass type-moves are stronger.
Grav Apple 10 80 100 The user drops an apple onto the target from above. This also lowers its Defense stat.
Graviton Wave 15 65 100 The user hurls gravitons at the target. This move is stronger under heavy Gravity.
Gravity 5 Enables Flying-type and Levitating Pokémon to be hit by Ground-type moves.
Growl 40 100 The user growls in an endearing way, lowering the Attack stats of opposing Pokémon.
Growth 20 The user's body grows all at once, raising the Attack and Sp. Atk stats.
Grudge 5 100 If the user faints, the user's grudge fully depletes the PP of the move that knocked it out.
Guard Split 10 The user averages its Defense and Sp. Def stats with those of the target.
Guard Swap 10 The user switches changes to its Defense and Sp. Def stats with the target.
Guillotine 5 30 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Gunk Shot 5 120 80 The user shoots filthy garbage at the target to attack. This may also poison the target.
Gust 35 40 100 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Gyro Ball 5 100 The user tackles the target with a high-speed spin. The slower the user, the better.
Hail 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Hammer Arm 10 100 90 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Happy Hour 30 Using Happy Hour doubles the amount of prize money received after battle.
Hard Press 10 100 100 Crushes the target with a heavy appendage. This move's power scales with the target's HP.
Harden 30 The user stiffens all the muscles in its body to raise its Defense stat.
Haze 30 The user creates a haze that eliminates all stat changes among all Pokémon in battle.
Head Charge 15 120 100 The user charges its powerful guard hair into the target. This also damages the user a little.
Head Smash 5 150 80 The user attacks the target with a full-power headbutt but is terribly damaged.
Headbutt 15 70 100 The user sticks its head out and rams straight forward. This may make the target flinch.
Headlong Rush 5 120 100 The user executes a full-body tackle. It also lower's the user's Def and Sp. Def.
Heal Bell 5 The user makes a soothing bell chime to heal the status conditions of all allies.
Heal Block 15 100 For five turns, the user prevents the opposing team from recovering HP.
Heal Order 10 The user calls out its underlings to heal it, regaining up to half of its max HP.
Heal Pulse 10 The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Healing Wish 10 The user faints, but whoever takes its place will have its HP restored and status cured.
Heart Stamp 25 60 100 The user hits the target after cutely making it less wary. It may also make it flinch.
Heart Swap 10 The user employs its psychic power to switch stat changes with the target.
Heat Crash 10 100 The user slams with its enflamed body. The move's power scales with the user's weight.
Heat Wave 10 100 90 The user exhales hot breath on opposing Pokémon. This may also leave them with a burn.
Heavy Slam 10 100 The user slams into the target with its body. The move's power scales with the user's weight.
Helping Hand 20 100 The user assists an ally by boosting the power of that ally's attack.
Hex 10 65 100 This relentless attack does massive damage to a target affected by status conditions.
Hidden Power 15 60 100 A unique attack that varies in type depending the Pokémon's hidden type.
High Horsepower 10 95 95 The user fiercely attacks the target using its entire body.
High Jump Kick 10 130 90 The target is hit with a knee kick from a jump. If it misses, the user is hurt instead.
Hold Back 40 40 100 The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Hands 40 The user and an ally hold hands. This makes them very happy.
Hone Claws 15 The user sharpens its claws to boost its Attack stat and accuracy.
Horn Attack 25 65 100 The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill 5 30 The target is stabbed with a horn rotating like a drill and instantly faints if hit.
Horn Leech 10 75 100 The user's horns drain the target's energy, restoring its HP by half the damage dealt.
Howl 40 The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Hurricane 10 110 70 The user attacks by wrapping its opponent in a fierce wind. This may also confuse it.
Hydro Cannon 5 150 90 The target is hit with a watery blast. The user can't move on the next turn.
Hydro Pump 5 110 80 The target is blasted by a huge volume of water launched under great pressure.
Hydro Steam 15 80 100 Blasts the foe with boiling-hot water. It's power is boosted 50 percent in harsh sunlight.
Hydrofoil 20 50 100 The user slices with a hydrodynamic edge. This boosts the user's Speed stat.
Hyper Beam 5 150 90 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Drill 5 100 100 The user pierces the foe at high speed, which can hit through protection moves.
Hyper Fang 15 80 90 The user bites hard on the target with its sharp front fangs. This may make it flinch.
Hyper Voice 10 90 100 The user lets loose a horribly echoing shout with the power to inflict damage.
Hyperspace Fury 5 100 100 A barrage of attacks hits even protected targets but the user's Defense stat falls.
Hyperspace Hole 5 80 Using a hyperspace hole, the user strikes the target, even if it protects itself.
Hypnosis 20 60 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Hypnotic Dance 5 100 The user performs an ancient dance that puts all Pokémon on the field to sleep.
Ice Ball 20 30 90 The user attacks the target for five turns. The move's power increases each time it hits.
Ice Beam 10 90 100 The target is struck with an icy-cold beam of energy which may leave it with frostbite.
Ice Burn 5 140 90 On the second turn, an ultracold, freezing wind that may burn surrounds the target.
Ice Fang 15 65 95 The user bites with ice-cold fangs. It may also make the target flinch or frostbitten.
Ice Hammer 10 100 90 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Ice Punch 15 75 100 The target is punched with an icy fist. This may also leave the target with frostbite.
Ice Shard 30 40 100 The user hurls flash-frozen chunks of ice at the target. This move always goes first.
Ice Spinner 15 80 100 The user twirls around to slam the foe. It destroys active Terrain.
Icicle Burst 10 100 The user retaliates any hit with greater power. The target may be left with frostbite.
Icicle Crash 10 85 90 The user harshly drops large icicles onto the target. This may also make it flinch.
Icicle Spear 30 25 100 The user launches sharp icicles at the target two to five times in a row.
Icy Wind 15 55 95 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Imprison 10 100 If opposing Pokémon know any move also known by the user, they may no longer use it.
Incinerate 15 60 100 If opposing Pokémon are holding a Berry or Gem, it becomes burned up and unusable.
Infernal Parade 15 60 100 A myriad of fireballs inflicts a burn. Its power is doubled against statused foes.
Inferno 5 100 50 The user attacks by engulfing the target in an intense fire. This leaves it with a burn.
Infestation 20 20 100 The target is infested and attacked for four to five turns. It can't flee during this time.
Ingrain 20 100 The user lays roots that restore its HP on every turn but can no longer switch out.
Instruct 15 The user instructs the target to use the target's last move again.
Inverse Terrain 10 For 5 turns, type effectiveness is inverted.
Ion Deluge 25 Dispersed electrically charged particles change Normal-type moves to Electric-type moves.
Iron Defense 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 15 80 100 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail 15 100 75 The target is slammed with a steel-hard tail. This may also lower its Defense stat.
Ivy Cudgel 10 100 100
Jaw Lock 10 80 100 This move prevents the user and the target from switching out until either faints or leaves.
Jet Punch 15 60 100 The user summons a torrent to punch at blinding speed. This move always goes first.
Jettison 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon.
Joust 10 100 The user charges at the target with a lance. The move's power scales with the user's Speed.
Judgment 10 100 100 This move's type varies depending on the kind of Plate the user is holding.
Jump Kick 10 100 95 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Jungle Healing 10 The user restores HP and cures any status conditions of itself and its ally Pokémon in battle.
Karate Chop 25 50 100 The target is attacked with a sharp chop. Critical hits land more easily.
Kinesis 15 80 The user distracts the target by bending a spoon. This lowers the target's accuracy.
King's Shield 10 The user protects itself from damage and lowers the Attack stat of those making contact.
Knock Off 20 65 100 The user slaps down the target's held item, doing more damage if it holds one.
Kowtow Cleave 10 85 Slashes the target after their guard is down. It never misses.
Land's Wrath 10 90 100 The user gathers the energy of the land and focuses that power on opposing Pokémon.
Laser Focus 30 The user concentrates intensely. Its next attack always results in a critical hit.
Lash Out 5 75 100 If the user's stats were lowered this turn, the power of this move is doubled.
Last Resort 5 140 100 This move can be used only after the user has used all the other moves it knows.
Last Respects 10 50 100 The more defeated party members, the higher its power.
Lava Plume 15 80 100 The user torches everything nearby in an inferno of scarlet flames. This may also burn.
Leaf Blade 15 90 100 The user handles a sharp leaf like a sword to cut its target. Critical hits land more easily.
Leaf Storm 5 130 90 The user whips up a storm of leaves. The recoil harshly lowers the user's Sp. Atk stat.
Leaf Tornado 10 65 90 The user encircles its target in sharp leaves. This attack may also lower its accuracy.
Leafage 40 40 100 The user attacks by pelting the target with leaves.
Leech Life 10 80 100 The user drains the target's blood. The user's HP is restored by half the damage caused.
Leech Seed 10 90 A seed is planted on the target. It steals some HP from the target every turn.
Leer 30 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Lick 30 30 100 The target is licked with a long tongue. This may also leave the target with paralysis.
Life Dew 10 The user scatters mysterious water around, restoring the HP of itself and its ally Pokémon.
Light of Ruin 5 140 90 The user fires a beam of light powered by the Eternal Flower, but is damaged quite a lot.
Light Screen 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Liquidation 10 85 100 The user slams into the target with a blast of water. This may also lower its Defense stat.
Lock-On 5 100 The user takes sure aim at the target. This ensures the next attack does not miss the target.
Lovely Kiss 10 75 With a scary face, the user tries to force a kiss that induces sleep on the target.
Low Kick 20 100 A powerful low kick that inflicts greater damage on heavier targets.
Low Sweep 20 65 100 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Lucky Chant 30 The user's incantation prevents opposing Pokémon from landing critical hits for five turns.
Lumina Crash 10 80 100 Unleashes a peculiar light to harshly lower Sp Defense.
Lunar Blessing 10 0 Restores HP and cures status conditions for itself and an ally.
Lunar Dance 10 The user faints, but whoever takes its place will have its HP restored and status cured.
Lunge 15 80 100 The user makes a lunge at the target with full force. This also lowers its Attack stat.
Luster Purge 5 70 100 The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
Mach Punch 30 40 100 The user throws a punch at blinding speed. This move always goes first.
Magic Coat 15 100 Moves like Leech Seed and moves that inflict status conditions are reflected back.
Magic Powder 20 100 The user scatters a cloud of magic powder that changes the target to Psychic type.
Magic Room 10 The user creates a bizarre area in which held items lose their effects for five turns.
Magical Leaf 20 60 The user scatters curious leaves that chase the target. This attack never misses.
Magical Torque 10 100 100 A mystical spinning attack that may confuse the foe.
Magma Storm 5 100 75 The target becomes trapped within a maelstrom of fire that rages for four to five turns.
Magnet Bomb 20 60 The user launches steel bombs that stick to the target. This attack never misses.
Magnet Rise 10 The user levitates using electrically generated magnetism for five turns.
Magnetic Flux 20 Ally Pokémon with the Plus or Minus Ability have their defensive stats raised.
Magnitude 30 100 The user attacks everything around it with a ground-shaking quake. Its power varies.
Make It Rain 5 120 100 Throws a mass of coins, lowering its Sp. Atk. Money is earned after the battle.
Malignant Chain 5 100 100 Wraps the target in a corrosive chain. This may also leave the target badly poisoned.
Mana Sap 10 100 The user drains the target's Sp. Atk stat, restoring its HP but having its own Sp. Atk stat fall.
Marvel Room 10 The user creates a bizarre area that swaps Attack and Sp. Atk stats for five turns.
Mat Block 15 Using a mat as a shield, the user protects itself and its allies from damaging moves.
Matcha Gotcha 15 80 90
Me First 20 The user tries to cut ahead of the target, using its intended move with greater power.
Mean Look 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
Meditate 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
Mega Drain 15 55 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Mega Kick 5 120 75 The target is attacked by a kick launched with muscle-packed power.
Mega Punch 20 80 85 The target is slugged by a punch thrown with muscle-packed power.
Megahorn 10 120 85 Using its tough and impressive horn, the user rams into the target with no letup.
Memento 10 100 The user faints. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Metal Burst 10 100 The user retaliates with greater force against the opponent that last damaged it.
Metal Claw 35 50 95 The target is raked with steel claws. This may also raise the user's Attack stat.
Metal Sound 40 85 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Meteor Assault 5 150 100 The user attacks wildly with its thick leek but can't move on the next turn.
Meteor Beam 10 120 90 The user boosts its Sp. Atk stat, then attacks a target with space power on the next turn.
Meteor Mash 10 90 90 The user hits the target with a punch fired like a meteor. This may also raise its Attack stat.
Metronome 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Mighty Cleave 5 95 100 Cleaves the target with accumulated light, even if the target protects itself.
Milk Drink 10 The user restores its own HP by up to half of its max HP.
Mimic 10 The user copies the target's last move, which can be used until the user is switched out.
Mind Blown 5 150 100 The user causes its own head to explode, damaging the user and everything around it.
Mind Reader 5 The user senses the target's movements to ensure its next attack does not miss.
Mineral Mash 15 90 95 The user crushes the target with kinetic powers. This may leave it with paralysis.
Minimize 10 The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Miracle Eye 40 Negates a Dark-type target's immunities and any target's evasiveness.
Mirror Coat 20 100 A retaliation move that counters any special hit with double the damage.
Mirror Move 20 The user counters the target by mimicking the target's last move.
Mirror Shot 10 65 85 The user fires a flash of energy from its polished body. It may also lower a target's accuracy.
Mist 30 The user cloaks its side in mist preventing any stats from being lowered for five turns.
Mist Ball 5 70 100 A mist-like flurry of down envelops the target. This may also lower its Sp. Atk stat.
Misty Explosion 5 150 100 The user attacks everything around it and faints. This move is stronger on Misty Terrain.
Misty Terrain 10 For 5 turns, grounded Pokémon's status is protected and Dragon-type moves are weaker.
Moonblast 15 95 100 The user attacks the target with the power of the moon. This may also lower its Sp. Atk stat.
Moongeist Beam 5 100 100 The user emits a sinister ray that ignores Abilities to attack the target.
Moonlight 5 The user restores its own HP. The amount of HP regained varies with the weather.
Morbid Mangling 15 90 100 A gut-wrenching tackle. This also damages the user unless they are on Morbid Terrain.
Morbid Terrain 10 For 5 turns, stat reductions are worse and Dark type-moves are stronger.
Morning Sun 5 The user restores its own HP. The amount of HP regained varies with the weather.
Mortal Spin 15 30 100 A spin attack clears trapping effects and Leech Seed. It poisons the foe.
Mountain Gale 5 100 85 The user hurls giant ice chunks to inflict damage. It may cause flinching.
Mud Bomb 10 65 85 The user launches a hard-packed mud ball. It may also lower a target's accuracy.
Mud Shot 15 55 95 The user attacks by hurling a blob of mud at the target. This also lowers its Speed stat.
Mud-Slap 10 20 100 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mud Sport 15 100 The user kicks up mud. This weakens Electric-type moves for five turns.
Muddy Water 10 90 85 The user shoots muddy water at opposing Pokémon. This may also lower their accuracy.
Multi-Attack 10 90 100 The user slams into the target. The memory held determines the move's type.
Mystical Fire 10 75 100 The target is hit by a breath of special, hot fire. This also lowers its Sp. Atk stat.
Mystical Power 10 70 90 The user emits a mysterious power. It also boosts their Sp. Atk stat.
Nasty Plot 20 The user stimulates its brain by thinking bad thoughts. This sharply raises its Sp. Atk stat.
Natural Gift 15 100 The user draws power from its held Berry, which determines the move's type and power.
Nature Power 20 95 This attack makes use of nature's power with effects depending on the environment.
Nature's Madness 10 90 The user hits the target with the force of nature. It halves the target's HP.
Needle Arm 15 60 100 The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
Negative Energy 20 80 100 The user attacks opposing Pokémon with a shock wave. Type effectiveness is inverted.
Night Daze 10 85 95 The user lets loose a pitch-black shock wave. It may also lower a target's accuracy.
Night Shade 15 100 The sight of a frightening mirage inflicts damage matching the user's level.
Night Slash 15 70 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Nightmare 15 100 A sleeping target sees a nightmare that damages every turn and confuses it.
No Retreat 5 This move raises all the user's stats but prevents the user from switching out or fleeing.
Noble Roar 30 100 The user intimidates the target with a noble roar and lowers its Attack and Sp. Atk stats.
Noxious Needle 20 70 100 It may badly poison the foe. This move's power is doubled on Noxious Terrain.
Noxious Terrain 10 For 5 turns, grounded Pokémon are Tormented and Poison type-moves are stronger.
Noxious Torque 10 100 100 A nauseating spinning attack that may poison the foe.
Nuzzle 20 20 100 The user nuzzles its electrified cheeks against the target. This also paralyzes it.
Oblivion Wing 10 80 100 The user absorbs its target's HP, restoring its HP by over half of the damage caused.
Obstruct 10 100 The user Protects itself. Direct contact harshly lowers the attacker's Defense stat.
Octazooka 10 65 85 The user attacks by spraying ink in the target's face or eyes. It may also lower its accuracy.
Octolock 15 100 The user prevents the target from fleeing, lowering its defensive stats every turn.
Odor Sleuth 40 Negates a Ghost-type target's immunities and any target's evasiveness.
Ominous Wind 5 60 100 The target is blasted with a gust of repulsive wind. It may also raise all the user's stats.
Orbit Blitz 5 85 95 The user slams at 56 km/s. This also destroys barriers such as Reflect.
Order Up 10 80 100 The user attacks with elegant poise.
Origin Pulse 10 110 85 Opposing Pokémon are hit with countless beams of light that glow a deep and brilliant blue.
Outrage 10 120 100 The user rampages and attacks for two to three turns. The user then becomes confused.
Overdrive 10 80 100 The user attacks opposing Pokémon by twanging a guitar or bass guitar.
Overheat 5 130 90 The user attacks the target at full power. The attack's recoil harshly lowers its Sp. Atk stat.
Oxidize 5 The user restores its own HP. The amount of HP regained varies with the weather.
Pain Split 20 The user adds its HP to the target's HP, then equally shares the combined HP.
Parabolic Charge 20 65 100 The user attacks everything around it, restoring its HP by half the damage caused.
Parasitic Pulse 10 80 100 Parasites siphon the foe's energy to restore HP by half the damage caused.
Parting Shot 20 100 The user lowers the target's Attack and Sp. Atk stats, then switches with a party Pokémon.
Pay Day 20 40 100 Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
Payback 10 50 100 If the user moves after the target, this attack's power will be doubled.
Peck 35 35 100 The target is jabbed with a sharply pointed beak or horn.
Perish Song 5 Any Pokémon that hears this song faints in three turns, unless it switches out.
Petal Blizzard 15 90 100 The user stirs up a violent petal blizzard and attacks everything around it.
Petal Dance 10 120 100 The user attacks by scattering petals for two to three turns and then becomes confused.
Phantom Force 10 90 100 The user vanishes, then strikes the target on the next turn, even if it protects itself.
Photon Geyser 5 100 100 The target is hit with a pillar of light. This move uses the user's highest offensive stat.
Pika Papow 20 Pikachu's love increases its power. It never misses.
Pin Missile 20 25 95 Sharp spikes are shot at the target in rapid succession two to five times in a row.
Pincer Jab 10 25 95 The user jabs the foe with sharp pincers 6 times. It may poison.
Plasma Bolt 30 30 100 The user launches an ion-infused bolt. This may leave the target paralyzed.
Plasma Fists 15 100 100 The user fights with electrified fists, making Normal-type moves Electric-type.
Play Nice 20 The user and the target become friends. This lowers its Attack stat.
Play Rough 10 90 90 The user plays rough with the target and attacks it. This may also lower its Attack stat.
Pluck 20 60 100 The user pecks the target. If the target holds a Berry, the user eats it, gaining its effect.
Poison Fang 15 50 100 The user bites the target with toxic fangs. This may also leave it badly poisoned.
Poison Gas 40 90 A cloud of poison gas is sprayed onto opposing Pokémon, poisoning those it hits.
Poison Jab 20 80 100 The target is stabbed with a tentacle or arm steeped in poison. This may also poison it.
Poison Powder 35 75 The user scatters a cloud of poisonous dust that poisons the target.
Poison Sting 35 15 100 The user stabs the target with a poisonous stinger. This may also poison the target.
Poison Tail 25 50 100 The user hits the target with its tail and may also poison it. Critical hits land more easily.
Polar Plunge 15 80 95 The target is crushed by ice cold water. This may leave it with paralysis.
Polar Shriek 15 75 100 The user lets out a chilling shriek. This may leave the target with frostbite.
Pollen Puff 15 90 100 The user attacks an enemy with an exploding pollen puff. It heals allies instead.
Poltergeist 5 110 90 The user attacks the target by controlling its item. The move fails if it doesn't hold one.
Population Bomb 10 20 90 The user gather's a combo attack to hit between one and ten times.
Pounce 20 50 100 The user attacks by pouncing on the target. This lowers the target's Speed stat.
Pound 35 40 100 The target is physically pounded with a long tail, a foreleg, or the like.
Powder 20 100 The target is covered in a combustible powder that explodes from Fire-type moves.
Powder Snow 25 40 100 The user attacks with a chilling gust of powdery snow. This may also frostbite.
Power Gem 20 80 100 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Shift 10 0 The user swaps its Attack and Defense stats.
Power Split 10 The user averages its Attack and Sp. Atk stats with those of the target.
Power Swap 10 The user switches changes to its Attack and Sp. Atk stats with the target.
Power Trick 10 The user employs its psychic power to switch its Attack stat with its Defense stat.
Power Trip 10 20 100 The user boasts its strength and hits the target, causing more damage for every stat raise.
Power-Up Punch 20 40 100 Striking opponents makes the user's fists harder. Hitting a target raises the Attack stat.
Power Whip 10 120 85 The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Precipice Blades 10 120 85 Opposing Pokémon are hit by fearsome blades of stone with the power of the land.
Predation 10 60 100 The user feasts on the target's flesh, restoring its HP by half the damage caused.
Present 15 90 The user gives the target a booby-trapped gift. However, it may restore HP instead.
Primal Pursuit 20 80 100 With a primal instinct this move pursues and damages switchers on Primal Terrain.
Primal Terrain 10 For 5 turns, non-Dragons lose more PP and Dragon type-moves are stronger.
Prismatic Laser 10 160 100 The user shoots powerful lasers using the power of a prism but can't move on the next turn.
Protect 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psybeam 20 65 100 The target is attacked with a peculiar ray. This may also leave the target confused.
Psyblade 15 80 100 Rend the foe with an ethereal blade. It's power is boosted by 50 percent in Electric Terrain.
Psych Up 10 The user hypnotizes itself into copying any stat change made by the target.
Psychic 10 90 100 The target is hit by a strong telekinetic force. This may also lower its Sp. Def stat.
Psychic Fangs 15 85 100 The user bites with psychic capabilities. It also destroys Light Screen and Reflect.
Psychic Noise 10 75 100 Unplesant sound waves prevent the target from recovering HP for two turns.
Psychic Terrain 10 Grounded Pokémon are safe from priority and Psychic-type moves are stronger for 5 turns.
Psycho Boost 5 140 90 The user attacks the target at full power. The recoil harshly lowers the user's Sp. Atk stat.
Psycho Cut 20 70 100 The target is torn at by blades formed by psychic power. Critical hits land more easily.
Psycho Shift 10 100 Using its psychic power, the user transfers its status conditions to the target.
Psykogenic Chill 15 85 The user drains the target's perception of warmth. This leaves it with frostbite.
Psyshield Bash 10 70 90 The user cloaks itself in psychic energy and slams the foe. It boost's the user's Def.
Psyshock 10 80 100 The user materializes an odd psychic wave that physically damages the target.
Psystrike 10 100 100 The user materializes an odd psychic wave to physically attack the target.
Psywave 15 100 The target is attacked with an odd psychic wave. The attack varies in intensity.
Punishment 5 60 100 The more the target has powered up with stat changes, the greater the move's power.
Purify 20 100 The user heals the target's status condition and the user's own HP if successful.
Pursuit 20 40 100 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Pyro Ball 5 120 90 The user launches a fiery ball at the target. This may also leave it with a burn.
Quantum Trap 5 100 The user traps the opposing Pokémon in a quantum trap. This steals their effects.
Quash 15 100 The user suppresses the target and makes its move go last.
Quick Attack 30 40 100 The user lunges at the target at a speed that makes it almost invisible. It always goes first.
Quick Guard 15 The user protects itself and its allies from priority moves.
Quiver Dance 20 The user performs a beautiful dance, boosting its Sp. Atk, Sp. Def, and Speed stats.
Rage 20 20 100 As long as this move is in use, the user's Attack stat is raised each time it is hit in battle.
Rage Fist 10 50 100 The user attacks with rage. Its power increases the more hits the user has taken.
Rage Powder 20 The user scatters a cloud of irritating powder. Opposing Pokémon aim only at the user.
Raging Bull 10 90 100 The user charges to break barriers. Its type varies based on the user's hidden type.
Raging Fury 10 120 100 The user rampages by spewing flames for two-three turns before becoming confused.
Rain Dance 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rapid Spin 40 50 100 A spin attack that clears traps and hazards. It also raises the user's Speed stat.
Raptor Wreck 15 120 100 The user furiously batters the target, but is damaged quite a lot.
Razor Leaf 25 55 95 Sharp-edged leaves are launched at opposing Pokémon. Critical hits land more easily.
Razor Shell 10 75 95 The user cuts its target with sharp shells. This may also lower its Defense stat.
Razor Wind 10 70 100 Blades of wind hit opposing Pokémon. Critical hits land more easily.
Recover 10 Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle 10 100 The user recycles a held item that has been used in battle so it can be used again.
Reflect 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Reflect Type 15 The user reflects the target's type, making the user the same type as the target.
Refresh 20 100 The user rests to cure itself of poisoning, a burn, or paralysis.
Regolash 15 75 100 The user whips the target with an eolithic barb. This may leave it badly poisoned.
Relic Song 10 75 100 The user's ancient song appeals to the opposing Pokémon. This may also induce sleep.
Rest 10 The user sleeps for two turns, fully restoring its HP and healing any status conditions.
Retaliate 5 70 100 If an ally fainted in the previous turn, this move's power is increased.
Return 20 100 This full-power attack grows more powerful the more the user likes its Trainer.
Revelation Dance 15 90 100 The user attacks the target by dancing very hard. This move's type depends on the user's.
Revenge 10 60 100 This attack move's power is doubled if the target has hurt the user in the same turn.
Reversal 15 100 An all-out attack that becomes more powerful the less HP the user has.
Revival Blessing 1 0 100 The user bestows a loving blessing to revive a fainted party {POKEMON} to half of its HP.
Rising Voltage 20 70 100 The target is hit with electric voltage from below. The power doubles on Electric Terrain.
Roar 20 The target is scared off and switched. This ends a battle against a single wild Pokémon.
Roar of Time 5 150 90 The user blasts the target with power that distorts even time but can't move on the next turn.
Rock Blast 10 25 90 The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Rock Climb 20 90 85 The user attacks the target by smashing into it with incredible force. This may also confuse it.
Rock Polish 20 The user polishes its body to reduce drag. This sharply raises the Speed stat.
Rock Slide 10 75 90 Large boulders are hurled at opposing Pokémon. This may also make them flinch.
Rock Smash 15 40 100 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Throw 15 50 90 The user picks up and throws a small rock at the target to attack.
Rock Tomb 15 60 95 Boulders are hurled at the target. This also lowers its Speed stat.
Rock Wrecker 5 150 90 The user launches a huge boulder at the target but can't move on the next turn.
Role Play 10 The user mimics the target completely, copying the target's abilities.
Rolling Kick 15 60 85 The user lashes out with a quick, spinning kick. This may also make the target flinch.
Rollout 20 30 90 The user continually rolls into the target over five turns. It becomes stronger each hit.
Roost 10 The user lands and rests its body. This restores its HP by up to half of its max HP.
Rototiller 10 Tilling the soil helps plants grow, raising the offensive stats of Grass-type Pokémon.
Rough n' Tumble 10 15 85 The target is jabbed repeatedly, taking up to two to five hits in a row.
Round 15 60 100 The user sings to the target. Others can join in the Round to increase its power.
Ruination 10 90 The user summons a ruinous disaster. This cuts the target’s HP in half.
Sacred Fire 5 100 95 The target is razed with a mystical fire of great intensity that may also leave a burn.
Sacred Sword 15 90 100 The user attacks by slicing with a long horn, ignoring the target's stat changes.
Safeguard 25 The user creates a protective field that prevents status conditions for five turns.
Salt Cure 15 40 100 Inflicts damage every turn, especially to Steel and Water types.
Sand Attack 15 100 Sand is hurled in the target's face, reducing the target's accuracy.
Sand Tomb 15 35 85 The user traps the target inside a harshly raging sandstorm for four to five turns.
Sandsear Storm 10 100 80 Wraps the foe in searingly hot sand. It may inflict a burn.
Sandstorm 10 A five-turn sandstorm is summoned to hurt all except Rock, Ground, and Steel types.
Sappy Seed 10 100 90 The user grows a gigantic stalk that scatters Leech Seeds to attack the target.
Scald 15 80 100 The user shoots boiling hot water at its target. This may also leave it with a burn.
Scale Shot 20 25 90 The user shoots scales two to five times. This ups its Speed but lowers its Defense stat.
Scary Face 10 100 The user frightens the target with a scary face to harshly lower its Speed stat.
Scorching Sands 10 70 100 The user throws scorching sand at the target. This may also leave it with a burn.
Scratch 35 40 100 Hard, pointed, sharp claws rake the target to inflict damage.
Screech 40 85 An earsplitting screech harshly lowers the target's Defense stat.
Seance Muse 5 100 Contacted spirits restore the user's HP and raise its defensive stats but Taunt it.
Searing Shot 5 100 100 The user torches everything around in an inferno of scarlet flames that may burn those hit.
Secret Power 20 70 100 The additional effects of this attack depend upon where it was used.
Secret Sword 10 85 100 The user cuts with its long horn. The odd power contained inside does physical damage.
Seed Bomb 15 80 100 The user slams a barrage of hard-shelled seeds down on the target from above.
Seed Flare 5 120 85 The user emits a shock wave. This may also harshly lower the target's Sp. Def stat.
Seismic Toss 20 100 A gravity-fed throw that inflicts damage matching the user's level.
Seismic Wave 10 85 90 Seismic waves crash into the target. This may cause it to flinch.
Self-Destruct 5 200 100 The user attacks everything around it by causing an explosion but also faints.
Shadow Ball 15 80 100 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shadow Bone 10 85 100 The user beats the target with an enspirited bone. This may also lower its Defense stat.
Shadow Claw 15 70 100 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Force 5 120 100 The user disappears, then strikes the target on the next turn, even if it protects itself.
Shadow Punch 20 60 The user throws a punch from the shadows. This attack never misses.
Shadow Sneak 30 40 100 The user extends its shadow and attacks the target from behind. This move always goes first.
Sharpen 30 The user makes its edges more jagged, which raises its Attack stat.
Shear Force 10 80 100 The user grinds rocks against the target. This move deals physical damage.
Shed Tail 10 0 The user creates a substitute before switching out of battle.
Sheer Cold 5 30 The target faints instantly. It's less likely to hit if used by Pokémon other than Ice types.
Shell Side Arm 10 90 100 This move inflicts physical or special damage, whichever is best, and may poison a target.
Shell Smash 15 The user lowers its defenses but sharply raises its Attack, Sp. Atk, and Speed stats.
Shell Trap 5 150 100 The user sets a shell trap. Physical moves blow it up, damaging opposing Pokémon.
Shelter 10 0 The user makes its skin as hard as an iron shield to sharply boost Defense.
Shift Gear 10 The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
Shock Wave 20 60 The user strikes the target with a quick jolt of electricity. This attack never misses.
Shore Up 10 The user regains up to half of its max HP. It restores more HP in a sandstorm.
Shrapnel Sear 5 110 75 The user blasts the target with molten scrap metal. This may leave it with a burn.
Shrapnel Smash 20 70 100 This move's power increases and it sets sharp spikes on the foe's side on Shrapnel Terrain.
Shrapnel Terrain 10 For 5 turns, non-Steel or Rock Pokémon take recoil damage, Steel type-moves are stronger.
Signal Beam 15 75 100 The user attacks with a sinister beam of light. This may also confuse the target.
Silk Trap 10 0 100 The user spins a silken trap to protect itself. Contact lower's the attacker's Speed.
Silly Slash 15 70 100 The user slashes the target in an effervescent manner. Critical hits land more easily.
Silver Wind 5 60 100 Powdery scales blown by wind attack the target. This may also raise all the user's stats.
Simoom 15 80 100 A violent wind that hurls sand and rocks at opposing foes. It may lower their Sp. Def stats.
Simple Beam 15 100 The user's mysterious psychic wave changes one target ability to Simple.
Sinful Smash 15 120 100 The user slams into the target cloaked in evil but is damaged quite a lot.
Sing 15 55 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Siphon Mind 5 90 The user siphons the target's mind, raising its special stats while lowering the target's.
Sizzly Slide 20 60 100 User cloaked in fire charges. Leaves the foe with a burn.
Sketch 1 It enables the user to permanently learn the move last used by the target.
Skill Swap 10 The user employs its psychic power to exchange Abilities with the target.
Skitter Smack 10 70 90 The user skitters behind the target to attack. This also lowers its Sp. Atk stat.
Skull Bash 10 130 100 The user raises its Attack and Defense stats, then rams the target on the next turn.
Sky Attack 5 140 90 A 2nd-turn attack move where critical hits land more easily. It may make the target flinch.
Sky Drop 10 60 100 The user takes the target into the sky, then drops it during the next turn.
Sky Uppercut 15 85 90 The user attacks the target with an uppercut thrown skyward with force.
Slack Off 10 100 The user slacks off, restoring its own HP by up to half of its max HP.
Slam 20 80 75 The target is slammed with a long tail, vines, or the like to inflict damage.
Slash 20 70 100 The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sleep Powder 15 75 The user scatters a big cloud of sleep-inducing dust around the target.
Sleep Talk 10 While it is asleep, the user randomly uses one of the moves it knows.
Sludge 20 65 100 Unsanitary sludge is hurled at the target. This may also poison the target.
Sludge Bomb 10 90 100 Unsanitary sludge is hurled at the target. This may also poison the target.
Sludge Wave 10 95 100 The user swamps everything around with a giant sludge wave that may also poison.
Smack Down 15 50 100 The user throws a stone at the target. A flying Pokémon will fall to the ground when hit.
Smart Strike 10 70 The user stabs the target with a sharp horn. This attack never misses.
Smelling Salts 10 70 100 This attack's power is doubled when used on a target with paralysis but also cures it.
Smog 20 30 70 The target is attacked with a discharge of filthy gases. This may also poison the target.
Smokescreen 20 100 The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Snap Trap 15 35 100 The user snares the target in a snap trap for four to five turns.
Snarl 15 55 95 The user yells and rants about something, lowering the Sp. Atk stats of opposing Pokémon.
Snatch 10 100 The user steals the effects of any attempts to use a healing or stat-changing move.
Snipe Shot 15 80 100 The user ignores moves and Abilities that draw in moves and hits the chosen target.
Snore 15 50 100 This attack can be used only if the user is asleep. It may also make the target flinch.
Snowscape 10 0 The user summons a snowstorm lasting five turns.
Soak 20 100 The user shoots a torrent of water at the target and changes the target's type to Water.
Soft-Boiled 10 100 The user restores its own HP by up to half of its max HP.
Solar Beam 10 120 100 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
Solar Blade 10 125 100 The user fills a blade with the light's energy, attacking the target on the next turn.
Solar Erupt 5 150 95 The user unleashes a strong beam of solar energy. All its stats are lowered, however.
Solar Flare 10 The user magnetizes the air to summon a Solar Wind.
Solar Ingest 5 100 The user absorbs energy to sharply raise it stats, but at the cost of a great chunk of HP.
Sonic Boom 20 90 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spacial Rend 5 100 95 The user tears the target along with the space around it. Critical hits land more easily.
Spark 20 65 100 The user throws an electrically charged tackle that may also leave the target paralyzed.
Spark Blade 10 95 100 The user strikes with a blade that may paralyze. Critical hits land more easily.
Sparkling Aria 10 90 100 The user bursts into song, emitting many bubbles that cure burns.
Sparkly Swirl 5 120 85 A whirlwind of scent attacks the target and cures the user's party's status conditions.
Spectral Thief 10 90 100 The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
Speed Swap 10 The user exchanges Speed stats with the target.
Spicy Extract 15 0 A spicy extract sharply lowers the target's Defense but sharply raise Attack.
Spider Web 10 The user ensnares the target with thin, gooey silk so it can't flee from battle.
Spike Cannon 15 20 100 Sharp spikes are shot at the target in rapid succession two to five times in a row.
Spikes 20 The user lays a trap of spikes at the opposing team's feet to hurt Pokémon switching in.
Spiky Shield 10 This move protects the user from attacks and damages any attacker that makes contact.
Spin Out 5 100 100 The user spins furiously to damage the target. It harshly lower's the user's Speed.
Spirit Break 15 75 100 The target is hit with a force that can break its spirit. It also lowers its Sp. Atk stat.
Spirit Sever 10 85 95 The user siphons the target's spirit, restoring its HP by half of the damage caused.
Spirit Shackle 10 80 100 The user stitches the target's shadow to the ground to prevent the target from escaping.
Spit Up 10 100 The power stored using the move Stockpile is released at once in an attack.
Spite 10 100 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Splash 40 The user just flops and splashes around to no effect at all…
Splishy Splash 15 90 100 A huge electrified wave that may paralyze the foe.
Spore 15 100 The user scatters bursts of spores that induce sleep.
Spotlight 15 The user shines a spotlight on a target so that only the target will be attacked this turn.
Springtide Storm 5 100 80 The user wraps the foe in fierce winds. It may lower the target's Attack.
Sprite Smash 10 130 90 The user launches a pixelated slam. The recoil harshly lowers the user's Attack stat.
Stalagbite 15 80 100 The user uses cavernous jaws to rend the target. This may lower its Defense stat.
Stealth Rock 20 The user lays levitating stones at the opposing team's feet to hurt Pokémon switching in.
Steam Eruption 5 110 95 The user immerses the target in superheated steam. This may also leave it with a burn.
Steamroller 20 65 100 The user crushes its target with its rolled-up body. This may also make it flinch.
Steel Beam 5 140 95 The user fires a beam of steel from its entire body. This also damages the user.
Steel Roller 5 130 100 The user attacks while destroying the terrain, but fails if there isn't any.
Steel Wing 25 70 90 The target is hit with wings of steel. This may also raise the user's Defense stat.
Sticky Web 20 The user weaves a sticky net around the opposing team, lowering Speed when switching.
Stockpile 20 The user charges up power, raising its Defense and Sp. Def stats. It can be used thrice.
Stomp 20 65 100 The target is stomped with a big foot. This may also make the target flinch.
Stomping Tantrum 10 75 100 If the user's previous move has failed, its frustration doubles the power of this move.
Stone Axe 15 65 90 The user swings a stone axe, settings sharp rocks on the target's side.
Stone Edge 5 100 80 The user stabs the target from below with sharpened stones. Critical hits land more easily.
Stored Power 10 20 100 The user attacks the target with stored power, causing more damage for every stat raise.
Storm Throw 10 60 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strange Steam 10 90 95 The user attacks the target by emitting steam. This may also confuse the target.
Strength 15 95 100 The target is slugged with a punch thrown at maximum power.
Strength Sap 10 100 The user restores its HP by the same amount as the target's Attack stat and lowers it.
String Shot 40 95 Opposing Pokémon are bound with silk that harshly lowers their Speed stats.
Struggle 1 50 Used only if all PP are gone. Also hurts the user a little.
Struggle Bug 20 50 100 While resisting, the user attacks opposing Pokémon. This lowers their Sp. Atk stats.
Stuff Cheeks 10 The user eats its held Berry, then sharply raises its Defense stat.
Stun Spore 30 75 The user scatters a cloud of numbing powder that paralyzes the target.
Submission 20 120 100 The user grabs the target and recklessly dives for the ground, also damaging the user.
Substitute 10 The user creates a substitute for itself using some of its HP which serves as its decoy.
Sucker Punch 5 70 100 This move enables the user to attack first, but fails if the target is not about to attack.
Sunny Day 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Sunsteel Strike 5 100 100 The user slams into the target with the force of a meteor, ignoring its Abilities.
Super Fang 10 90 The user chomps hard on the target with its sharp front fangs, cutting its HP in half.
Supercell Slam 15 100 95 The user electrifies itself for a high-risk tackle. If it misses, the user is hurt instead.
Superpower 5 120 100 The user attacks the target with great power but its Attack and Defense stats are lowered.
Supersonic 20 55 The user generates odd sound waves from its body that confuse the target.
Surf 15 90 100 The user attacks everything around it by swamping its surroundings with a giant wave.
Surging Strikes 5 25 100 The user strikes thrice with a flowing motion. This alttack always results in a critical hit.
Surprise Venom 5 10 100 The user hits first and poisons the target. It only works the user's first turn.
Swagger 15 85 The user enrages and confuses the target, but also sharply raises its Attack stat.
Swallow 10 The power stored using the move Stockpile is absorbed by the user to heal its HP.
Sweet Kiss 10 75 The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent 20 100 A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Swift 20 60 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Switcheroo 10 100 The user trades held items with the target faster than the eye can follow.
Swords Dance 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Synchronoise 10 120 100 The user inflicts damage on any Pokémon of the same type in the area around it.
Synthesis 5 The user restores its own HP. The amount of HP regained varies with the weather.
Syrup Bomb 10 60 85 Coats the target in sticky candy syrup. It's speed drops each turn for three turns.
Tachyon Cutter 10 50 Launches particle blades to inflict damage. It hits twice, and never misses.
Tackle 35 40 100 A physical attack in which the user charges and slams into the target with its whole body.
Tail Glow 20 100 The user stares at lights to focus its mind, drastically raising its Sp. Atk stat.
Tail Slap 10 25 85 The user attacks by striking the target with its hard tail two to five times in a row.
Tail Whip 30 100 The user wags its tail cutely, lowering the Defense stats of opposing Pokémon.
Tailwind 15 The user whips up a whirlwind that ups its and its allies' Speed stats for four turns.
Take Down 20 90 85 A reckless, full-body charge attack for slamming. This also damages the user a little.
Take Heart 10 0 The user lifts its spirits to cure status conditions and boost Sp. Atk and Sp. Def.
Tar Shot 15 100 Sticky tar lowers the target's Speed stat and makes it weaker to Fire-type moves.
Taunt 20 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tearful Look 20 The user gets teary eyed. This lowers the target's Attack and Sp. Atk stats.
Teatime 10 The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
Techno Blast 5 120 100 The move's type changes depending on the Drive the user holds.
Tectonic Terrain 10 For 5 turns, Pokémon take no recoil damage and Ground type-moves are stronger.
Tectonic Thrash 20 70 100 Crushes the target with an onslaught of rocks. It moves first on Tectonic Terrain.
Teeter Dance 20 100 The user performs a wobbly dance that confuses the Pokémon around it.
Telekinesis 15 The user makes the target float with its psychic power, making it easier to hit for three turns.
Teleport 20 The user switches places with a party Pokémon in waiting. Wild Pokémon using this move flee.
Temper Flare 10 75 100 If the user's previous move failed, its temper doubles the power of this move.
Tera Blast 10 80 100 This move inflicts damage using whichever stat is higher for the user.
Tera Starstorm 5 120 100 With the power of its crystals, the user bombards the target to inflict damage.
Terrain Pulse 10 50 100 This move's type and power changes depending on the terrain when it's used.
Thief 25 60 100 The user attacks and steals the target's held item if the user isn't holding one.
Thousand Arrows 10 90 100 This move also hits airborne opposing Pokémon and knocks them down to the ground.
Thousand Waves 10 90 100 The user attacks with a wave that crawls along the ground. Those hit can't flee the battle.
Thrash 10 120 100 The user rampages and attacks for two to three turns. The user then becomes confused.
Throat Chop 15 80 100 The user attacks the target's throat, preventing it from using sound moves for two turns.
Thunder 10 110 70 A wicked thunderbolt is dropped on the target. This may also leave it with paralysis.
Thunder Cage 15 80 90 The user traps the target in a cage of sparking electricity for four to five turns.
Thunder Fang 15 65 95 The user bites with electrified fangs. It may also make the target flinch or paralyze it.
Thunder Punch 15 75 100 The target is punched with an electrified fist. This may also leave the target paralyzed.
Thunder Shock 30 40 100 A jolt of electricity crashes down on the target. This may also leave it with paralysis.
Thunder Wave 20 90 The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt 15 90 100 A strong electric blast crashes down on the target. This may also leave it with paralysis.
Thunderclap 5 70 100 Attacks first with a jolt of electricity, but fails if the target is not about to attack.
Thunderous Kick 10 90 100 The user overwhelms the target with an electrified kick. This also lowers its Defense stat.
Tickle 20 100 The user tickles the target into laughing, reducing its Attack and Defense stats.
Tidy Up 10 0 Removes the effects of entry hazards and boosts Atk. and Speed.
Tinker 15 100 The user tinkers. This raises four random stats, but also lowers two other stats.
Topsy-Turvy 20 All stat changes affecting the target become the opposite of what they were.
Torch Song 10 80 100 The user spews flames as if singing, scorching the target. This boosts its Sp. Atk stat.
Torment 15 100 The user torments the target, making it incapable of using the same move twice in a row.
Toxic 10 90 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes 20 The user lays toxic spikes at the opposing team's feet to poison those switching in.
Toxic Thread 20 100 The user shoots poisonous threads to poison the target and lower its Speed stat.
Trailblaze 20 50 100 Performs a leaping attack with nimble footwork. This boosts the user's Speed stat.
Transform 10 The user transforms into a copy of the target right down to having the same move set.
Tri Attack 10 80 100 The user strikes with a 3-beam attack that may also burn, frostbite, or paralyze.
Trick 10 100 The user catches the target off guard and swaps its held item with its own.
Trick-or-Treat 20 100 The user takes the target trick-or-treating. This adds Ghost type to its type.
Trick Room 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Triple Arrows 10 90 100 The user fires three arrows. It lands critical hits more easily and may lower Def.
Triple Axel 10 20 90 A consecutive three-kick attack that becomes more powerful with each hit.
Triple Dive 10 30 95 A perfectly timed triple dive hits three times in a row.
Triple Kick 10 10 90 A consecutive three-kick attack that becomes more powerful with each hit.
Trop Kick 15 70 100 The target is hit by an intense kick of tropical origins. This also lowers its Attack stat.
Trump Card 5 The fewer PP this move has, the greater its power.
Twin Beam 10 40 100 The user shoots mystical beams from its eyes. It hits twice in a row.
Twineedle 20 25 100 The target is stabbed twice by a pair of stingers. It may also poison the target.
Twister 20 40 100 A vicious twister is whipped up to tear at opposing Pokémon. It may also make them flinch.
U-turn 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon.
Upper Hand 15 65 100 Intercepts the target's priority move if it is using one, but fails otherwise.
Uproar 10 90 100 The user attacks in an uproar for three turns. During that time, no one can fall asleep.
V-Create 5 230 100 The user attacks with a fiery forehead but has its defensive and Speed stats lowered.
Vacuum Wave 30 40 100 The user whirls its fists to send a wave of pure vacuum. This move always goes first.
Veevee Volley 20 Eevee's love increases its power. It never misses.
Venom Drench 20 100 The Attack, Sp. Atk, and Speed stats of poisoned opposing Pokémon are lowered.
Venom Snap 5 90 90 The user impales the target with sharp teeth. This may also leave it badly poisoned.
Venoshock 10 65 100 The user drenches the target in a toxic liquid, causing double damage to poisoned targets.
Victory Dance 10 0 The user performs an intense dance to boost Attack, Defense, and Speed stats.
Vine Whip 25 45 100 The target is struck with slender, whiplike vines to inflict damage.
Vise Grip 30 55 100 The target is gripped and squeezed from both sides to inflict damage.
Vital Throw 10 70 The user attacks last. In return, this throw move never misses.
Volt Overload 15 80 100 The user attacks the target by blowing a circuit. This may leave it with a burn.
Volt Switch 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon.
Volt Tackle 15 120 100 The user electrifies itself, then charges, damaging the user. It may paralyze a target.
Wake-Up Slap 10 70 100 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
War Chant 10 100 The user's war cry sharply raises its Speed stat and makes critical hits more likely.
Water Gun 25 40 100 The target is blasted with a forceful shot of water.
Water Pledge 10 80 100 When used with its fire equivalent, its power increases and a rainbow appears.
Water Pulse 20 60 100 The user attacks the target with a pulsing blast of water. This may also confuse it.
Water Shuriken 20 15 100 The target is hit with throwing stars two to five times in a row. This move always goes first.
Water Sport 15 100 The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Water Spout 5 150 100 The user spouts water that scales with the user's HP to attack opposing Pokémon.
Waterfall 15 90 100 The user charges at the target and may make it flinch.
Wave Crash 10 120 100 The user shrouds itself in water and slams the foe. This also damages the user.
Weather Ball 10 50 100 This attack move varies in power and type depending on the weather.
Whirlpool 15 35 85 The user traps the target in a violent swirling whirlpool for four to five turns.
Whirlwind 20 The target is blown away and switched. This ends a battle against a single wild Pokémon.
Wicked Blow 5 80 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Wicked Torque 10 80 100 A morbid spinning attack that may put the foe to sleep.
Wide Guard 10 The user and its allies are protected from wide-ranging attacks for one turn.
Wild Charge 15 90 100 The user shrouds itself in electricity and smashes into its target, but is damaged a little.
Wildbolt Storm 10 100 80 The user attacks with a thunderous tempest. It may paralyze.
Will-o-Wisp 15 85 The user shoots a sinister flame at the target to inflict a burn.
Wing Attack 35 60 100 The target is struck with large, imposing wings spread wide to inflict damage.
Wish 10 100 In one turn, the user's or its replacement's HP is restored by half the user's max HP.
Withdraw 20 The user withdraws its body into its hard shell, raising its Defense and Sp. Def stats.
Wonder Room 10 The user creates a bizarre area that swaps Defense and Sp. Def stats for five turns.
Wood Hammer 15 120 100 The user slams its rugged body into the target to attack but is also damaged quite a lot.
Work Up 30 The user is roused, and its Attack and Sp. Atk stats increase.
Wormhole 5 100 85 The target is trapped in a wormhole for 2 to 5 turns. This move is stronger in Gravity.
Worry Seed 10 100 A seed that causes worry is planted on the target, making all target abilities Insomnia.
Wraith Wrath 10 120 100 Spirits rampage and attack for two to three turns. The user then becomes confused.
Wrap 20 15 90 A long body or vines are used to wrap and squeeze the target for four to five turns.
Wring Out 5 120 100 The user powerfully wrings the target. The move's power scales with the target's HP.
X-Scissor 15 80 100 The target is slashed at by scythes or claws crossed as if they were a pair of scissors.
Yawn 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Zap Cannon 5 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zen Headbutt 15 80 90 The user focuses its willpower to its head and attacks. It may also make the target flinch.
Zing Zap 10 80 100 A strong electric blast crashes down on the target. This may also make it flinch.
Zippy Zap 15 50 100 Electric bursts always go first and land a critical hit.