Assist |
 |
 |
20 |
— |
100 |
The user hurriedly and randomly uses a move among those known by ally Pokémon.
|
Beak Blast |
 |
 |
15 |
100 |
100 |
The user's heated beak hits the target. Contact with the user while heating up its beak burns.
|
Belch |
 |
 |
10 |
120 |
90 |
The user lets out a damaging belch at the target but must eat a held Berry to do so.
|
Bide |
 |
 |
10 |
— |
— |
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
Blazing Torque |
 |
 |
10 |
80 |
100 |
A blazing spinning attack that may burn the target.
|
Bounce |
 |
 |
5 |
85 |
85 |
The user bounces up, then drops on the target on the second turn. This may also paralyze it.
|
Celebrate |
 |
 |
40 |
— |
— |
The Pokémon congratulates you on your special day!
|
Chatter |
 |
 |
20 |
65 |
100 |
The target is hit with sound waves of deafening chatter and may be left confused.
|
Combat Torque |
 |
 |
10 |
100 |
100 |
A dextrous spinning attack that may paralyze the foe.
|
Copycat |
 |
 |
20 |
— |
— |
The user mimics the move used immediately before it, if any.
|
Dig |
 |
 |
10 |
80 |
100 |
The user burrows into the ground, then attacks on the next turn.
|
Dive |
 |
 |
10 |
80 |
100 |
Diving on the first turn, the user floats up and attacks on the next turn.
|
Drag To The Void |
 |
 |
10 |
80 |
100 |
The user takes the target into darkness, then damages it during the next turn.
|
Dynamax Cannon |
 |
 |
5 |
100 |
100 |
The user unleashes a strong beam that deals deals double damage to Dynamaxed targets.
|
Fly |
 |
 |
15 |
90 |
95 |
The user flies up into the sky and then strikes its target on the next turn.
|
Focus Punch |
 |
 |
20 |
150 |
100 |
The user focuses its mind before launching a punch. It fails if the user is hit first.
|
Freeze Shock |
 |
 |
5 |
140 |
90 |
On the second turn, the target is hit with electrically charged ice that may paralyze.
|
Geomancy |
 |
 |
10 |
— |
— |
The user absorbs energy and sharply raises its special and Speed stats on the next turn.
|
Hold Hands |
 |
 |
40 |
— |
— |
The user and an ally hold hands. This makes them very happy.
|
Ice Ball |
 |
 |
20 |
30 |
90 |
The user attacks the target for five turns. The move's power increases each time it hits.
|
Ice Burn |
 |
 |
5 |
140 |
90 |
On the second turn, an ultracold, freezing wind that may burn surrounds the target.
|
Instruct |
 |
 |
15 |
— |
— |
The user instructs the target to use the target's last move again.
|
King's Shield |
 |
 |
10 |
— |
— |
The user protects itself from damage and lowers the Attack stat of those making contact.
|
Magical Torque |
 |
 |
10 |
100 |
100 |
A mystical spinning attack that may confuse the foe.
|
Me First |
 |
 |
20 |
— |
— |
The user tries to cut ahead of the target, using its intended move with greater power.
|
Meteor Assault |
 |
 |
5 |
150 |
100 |
The user attacks wildly with its thick leek but can't move on the next turn.
|
Meteor Beam |
 |
 |
10 |
120 |
90 |
The user boosts its Sp. Atk stat, then attacks a target with space power on the next turn.
|
Metronome |
 |
 |
10 |
— |
— |
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
Mimic |
 |
 |
10 |
— |
— |
The user copies the target's last move, which can be used until the user is switched out.
|
Mirror Move |
 |
 |
20 |
— |
— |
The user counters the target by mimicking the target's last move.
|
Nature Power |
 |
 |
20 |
— |
95 |
This attack makes use of nature's power with effects depending on the environment.
|
Noxious Torque |
 |
 |
10 |
100 |
100 |
A nauseating spinning attack that may poison the foe.
|
Obstruct |
 |
 |
10 |
— |
100 |
The user Protects itself. Direct contact harshly lowers the attacker's Defense stat.
|
Outrage |
 |
 |
10 |
120 |
100 |
The user rampages and attacks for two to three turns. The user then becomes confused.
|
Petal Dance |
 |
 |
10 |
120 |
100 |
The user attacks by scattering petals for two to three turns and then becomes confused.
|
Phantom Force |
 |
 |
10 |
90 |
100 |
The user vanishes, then strikes the target on the next turn, even if it protects itself.
|
Razor Wind |
 |
 |
10 |
70 |
100 |
Blades of wind hit opposing Pokémon. Critical hits land more easily.
|
Rollout |
 |
 |
20 |
30 |
90 |
The user continually rolls into the target over five turns. It becomes stronger each hit.
|
Shadow Force |
 |
 |
5 |
120 |
100 |
The user disappears, then strikes the target on the next turn, even if it protects itself.
|
Shell Trap |
 |
 |
5 |
150 |
100 |
The user sets a shell trap. Physical moves blow it up, damaging opposing Pokémon.
|
Sketch |
 |
 |
1 |
— |
— |
It enables the user to permanently learn the move last used by the target.
|
Skull Bash |
 |
 |
10 |
130 |
100 |
The user raises its Attack and Defense stats, then rams the target on the next turn.
|
Sky Attack |
 |
 |
5 |
140 |
90 |
A 2nd-turn attack move where critical hits land more easily. It may make the target flinch.
|
Sky Drop |
 |
 |
10 |
60 |
100 |
The user takes the target into the sky, then drops it during the next turn.
|
Sleep Talk |
 |
 |
10 |
— |
— |
While it is asleep, the user randomly uses one of the moves it knows.
|
Solar Beam |
 |
 |
10 |
120 |
100 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
|
Solar Blade |
 |
 |
10 |
125 |
100 |
The user fills a blade with the light's energy, attacking the target on the next turn.
|
Struggle |
 |
 |
1 |
50 |
— |
Used only if all PP are gone. Also hurts the user a little.
|
Thrash |
 |
 |
10 |
120 |
100 |
The user rampages and attacks for two to three turns. The user then becomes confused.
|
Transform |
 |
 |
10 |
— |
— |
The user transforms into a copy of the target right down to having the same move set.
|
Uproar |
 |
 |
10 |
90 |
100 |
The user attacks in an uproar for three turns. During that time, no one can fall asleep.
|
Wicked Torque |
 |
 |
10 |
80 |
100 |
A morbid spinning attack that may put the foe to sleep.
|
Wraith Wrath |
 |
 |
10 |
120 |
100 |
Spirits rampage and attack for two to three turns. The user then becomes confused.
|