Acid Armor |
 |
 |
20 |
— |
— |
The user alters its cells to liquefy itself, sharply raising its Defense stat.
|
Acupressure |
 |
 |
30 |
— |
— |
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
|
After You |
 |
 |
15 |
— |
— |
The user helps the target and makes it use its move right after the user.
|
Agility |
 |
 |
30 |
— |
— |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
|
Ally Switch |
 |
 |
15 |
— |
— |
The user teleports using a strange power and switches places with one of its allies.
|
Amnesia |
 |
 |
20 |
— |
— |
The user temporarily forgets its concerns. This sharply raises its Sp. Def stat.
|
Aqua Ring |
 |
 |
20 |
— |
— |
The user envelops itself in a veil made of water. It regains some HP every turn.
|
Aromatherapy |
 |
 |
5 |
— |
— |
The user releases a soothing scent that heals all status conditions affecting its party.
|
Aromatic Mist |
 |
 |
20 |
— |
— |
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
|
Assist |
 |
 |
20 |
— |
100 |
The user hurriedly and randomly uses a move among those known by ally Pokémon.
|
Aurora Veil |
 |
 |
20 |
— |
— |
Damage from all moves is halved for 5 turns. This move can be used only in a hailstorm.
|
Autotomize |
 |
 |
15 |
— |
— |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
|
Baddy Bad |
 |
 |
15 |
80 |
95 |
Acting badly, attacks. Sets wall, lowering Attack damage.
|
Baneful Bunker |
 |
 |
10 |
— |
— |
This move protects the user from attacks and poisons any attacker that makes contact.
|
Barrier |
 |
 |
20 |
— |
— |
The user throws up a sturdy wall that sharply raises its Defense stat.
|
Baton Pass |
 |
 |
40 |
— |
— |
The user switches places with a party Pokémon in waiting and passes along any stat changes.
|
Beak Blast |
 |
 |
15 |
100 |
100 |
The user's heated beak hits the target. Contact with the user while heating up its beak burns.
|
Belch |
 |
 |
10 |
120 |
90 |
The user lets out a damaging belch at the target but must eat a held Berry to do so.
|
Belly Drum |
 |
 |
10 |
— |
— |
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
|
Bide |
 |
 |
10 |
— |
— |
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
Blazing Torque |
 |
 |
10 |
80 |
100 |
A blazing spinning attack that may burn the target.
|
Bouncy Bubble |
 |
 |
20 |
60 |
100 |
An attack that absorbs all of the damage inflicted.
|
Bulk Up |
 |
 |
20 |
— |
— |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
|
Burning Bulwark |
 |
 |
10 |
— |
— |
This move protects the user from attacks and burns any attacker that makes contact.
|
Buzzy Buzz |
 |
 |
20 |
60 |
100 |
Shoots a jolt of electricity that always paralyzes.
|
Calm Mind |
 |
 |
20 |
— |
— |
The user quietly focuses its mind to raise its Sp. Atk and Sp. Def stats.
|
Camouflage |
 |
 |
20 |
— |
100 |
The user's type is changed depending on its environment, such as at water's edge.
|
Celebrate |
 |
 |
40 |
— |
— |
The Pokémon congratulates you on your special day!
|
Charge |
 |
 |
20 |
— |
100 |
The user boosts the power of the next Electric move it uses and raises its Sp. Def stat.
|
Chatter |
 |
 |
20 |
65 |
100 |
The target is hit with sound waves of deafening chatter and may be left confused.
|
Chilly Reception |
 |
 |
10 |
0 |
— |
A chillingly bad joke summons a snowstorm for 5 turns.
|
Clangorous Soul |
 |
 |
5 |
— |
100 |
The user raises all its stats by using some of its HP.
|
Coaching |
 |
 |
10 |
— |
— |
he user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
|
Coil |
 |
 |
20 |
— |
— |
The user coils up and concentrates, raising its physical stats and accuracy.
|
Combat Torque |
 |
 |
10 |
100 |
100 |
A dextrous spinning attack that may paralyze the foe.
|
Conversion |
 |
 |
30 |
— |
— |
The user changes its type to become the same type as the first move it knows.
|
Conversion 2 |
 |
 |
30 |
— |
100 |
The user changes its type to make itself resistant to the target's last attack.
|
Copycat |
 |
 |
20 |
— |
— |
The user mimics the move used immediately before it, if any.
|
Cosmic Power |
 |
 |
20 |
— |
— |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
|
Cotton Guard |
 |
 |
10 |
— |
— |
The user wraps its body in soft cotton, which drastically raises its Defense stat.
|
Crafty Shield |
 |
 |
10 |
— |
— |
The user protects itself and its allies from status moves with a mysterious power.
|
Curse |
 |
 |
10 |
— |
— |
A move that works differently for the Ghost type than for all other types.
|
Decorate |
 |
 |
15 |
— |
— |
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
|
Defend Order |
 |
 |
10 |
— |
— |
The user calls out its underlings to shield its body, raising its defensive stats.
|
Defense Curl |
 |
 |
40 |
— |
— |
The user curls up to conceal weak spots and raise its Defense stat.
|
Destiny Bond |
 |
 |
5 |
— |
— |
After using this move, if the user faints, whoever landed the knockout hit also faints.
|
Detect |
 |
 |
5 |
— |
— |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
Doodle |
 |
 |
10 |
0 |
100 |
Changes the abilities of the user and its allies to those of the target.
|
Doom Desire |
 |
 |
5 |
140 |
100 |
Two turns after this move is used, a concentrated bundle of light blasts the target.
|
Double Team |
 |
 |
15 |
— |
— |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
Dragon Dance |
 |
 |
20 |
— |
— |
The user vigorously performs a mystic dance that raises its Attack and Speed stats.
|
Dynamax Cannon |
 |
 |
5 |
100 |
100 |
The user unleashes a strong beam that deals deals double damage to Dynamaxed targets.
|
Electric Terrain |
 |
 |
10 |
— |
— |
For 5 turns, grounded Pokémon stay awake and Electric-type moves are stronger.
|
Endure |
 |
 |
10 |
— |
— |
The user endures any attack with at least 1 HP. It may fail if used in succession.
|
Feint |
 |
 |
10 |
30 |
100 |
This attack hits a target using moves like Protect or Detect. This also lifts such effects.
|
Fillet Away |
 |
 |
10 |
0 |
100 |
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
|
Final Gambit |
 |
 |
5 |
— |
100 |
The user risks everything, fainting but inflicting damage equal to its HP.
|
Floaty Fall |
 |
 |
15 |
90 |
95 |
Floats in air and dives at angle. May cause flinching.
|
Floral Healing |
 |
 |
10 |
— |
— |
The user restores the target's HP by up to half of its max HP. It restores more HP on grass.
|
Flower Shield |
 |
 |
10 |
— |
— |
The user raises the Defense stats of all Grass-type Pokémon with a mysterious power.
|
Focus Energy |
 |
 |
30 |
— |
— |
The user takes a deep breath and focuses so that critical hits land more easily.
|
Focus Punch |
 |
 |
20 |
150 |
100 |
The user focuses its mind before launching a punch. It fails if the user is hit first.
|
Follow Me |
 |
 |
20 |
— |
100 |
The user draws attention to itself, making all targets take aim only at the user.
|
Freezy Frost |
 |
 |
10 |
100 |
90 |
Crystal from cold haze hits. Eliminates all stat changes.
|
Future Sight |
 |
 |
10 |
120 |
100 |
Two turns after this move is used, a hunk of psychic energy attacks the target.
|
Gear Up |
 |
 |
20 |
— |
— |
Ally Pokémon with the Plus or Minus Ability have their offensive stats raised.
|
Glitzy Glow |
 |
 |
15 |
80 |
95 |
Telekinetic force that sets wall, lowering Sp. Atk damage.
|
Grassy Terrain |
 |
 |
10 |
— |
— |
For 5 turns, the HP of grounded Pokémon is restored and Grass type-moves are stronger.
|
Gravity |
 |
 |
5 |
— |
— |
Enables Flying-type and Levitating Pokémon to be hit by Ground-type moves.
|
Growth |
 |
 |
20 |
— |
— |
The user's body grows all at once, raising the Attack and Sp. Atk stats.
|
Grudge |
 |
 |
5 |
— |
100 |
If the user faints, the user's grudge fully depletes the PP of the move that knocked it out.
|
Guard Split |
 |
 |
10 |
— |
— |
The user averages its Defense and Sp. Def stats with those of the target.
|
Hail |
 |
 |
10 |
— |
— |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
|
Happy Hour |
 |
 |
30 |
— |
— |
Using Happy Hour doubles the amount of prize money received after battle.
|
Harden |
 |
 |
30 |
— |
— |
The user stiffens all the muscles in its body to raise its Defense stat.
|
Haze |
 |
 |
30 |
— |
— |
The user creates a haze that eliminates all stat changes among all Pokémon in battle.
|
Heal Bell |
 |
 |
5 |
— |
— |
The user makes a soothing bell chime to heal the status conditions of all allies.
|
Heal Order |
 |
 |
10 |
— |
— |
The user calls out its underlings to heal it, regaining up to half of its max HP.
|
Heal Pulse |
 |
 |
10 |
— |
— |
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
|
Healing Wish |
 |
 |
10 |
— |
— |
The user faints, but whoever takes its place will have its HP restored and status cured.
|
Helping Hand |
 |
 |
20 |
— |
100 |
The user assists an ally by boosting the power of that ally's attack.
|
Hone Claws |
 |
 |
15 |
— |
— |
The user sharpens its claws to boost its Attack stat and accuracy.
|
Howl |
 |
 |
40 |
— |
— |
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
|
Imprison |
 |
 |
10 |
— |
100 |
If opposing Pokémon know any move also known by the user, they may no longer use it.
|
Ingrain |
 |
 |
20 |
— |
100 |
The user lays roots that restore its HP on every turn but can no longer switch out.
|
Instruct |
 |
 |
15 |
— |
— |
The user instructs the target to use the target's last move again.
|
Ion Deluge |
 |
 |
25 |
— |
— |
Dispersed electrically charged particles change Normal-type moves to Electric-type moves.
|
Iron Defense |
 |
 |
15 |
— |
— |
The user hardens its body's surface like iron, sharply raising its Defense stat.
|
Jungle Healing |
 |
 |
10 |
— |
— |
The user restores HP and cures any status conditions of itself and its ally Pokémon in battle.
|
King's Shield |
 |
 |
10 |
— |
— |
The user protects itself from damage and lowers the Attack stat of those making contact.
|
Laser Focus |
 |
 |
30 |
— |
— |
The user concentrates intensely. Its next attack always results in a critical hit.
|
Life Dew |
 |
 |
10 |
— |
— |
The user scatters mysterious water around, restoring the HP of itself and its ally Pokémon.
|
Light Screen |
 |
 |
30 |
— |
— |
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
|
Lucky Chant |
 |
 |
30 |
— |
— |
The user's incantation prevents opposing Pokémon from landing critical hits for five turns.
|
Lunar Blessing |
 |
 |
10 |
0 |
— |
Restores HP and cures status conditions for itself and an ally.
|
Lunar Dance |
 |
 |
10 |
— |
— |
The user faints, but whoever takes its place will have its HP restored and status cured.
|
Magic Coat |
 |
 |
15 |
— |
100 |
Moves like Leech Seed and moves that inflict status conditions are reflected back.
|
Magical Torque |
 |
 |
10 |
100 |
100 |
A mystical spinning attack that may confuse the foe.
|
Magnet Rise |
 |
 |
10 |
— |
— |
The user levitates using electrically generated magnetism for five turns.
|
Magnetic Flux |
 |
 |
20 |
— |
— |
Ally Pokémon with the Plus or Minus Ability have their defensive stats raised.
|
Mat Block |
 |
 |
15 |
— |
— |
Using a mat as a shield, the user protects itself and its allies from damaging moves.
|
Me First |
 |
 |
20 |
— |
— |
The user tries to cut ahead of the target, using its intended move with greater power.
|
Meditate |
 |
 |
40 |
— |
— |
The user meditates to awaken the power deep within its body and raise its Attack stat.
|
Metronome |
 |
 |
10 |
— |
— |
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
Milk Drink |
 |
 |
10 |
— |
— |
The user restores its own HP by up to half of its max HP.
|
Minimize |
 |
 |
10 |
— |
— |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
|
Mirror Coat |
 |
 |
20 |
— |
100 |
A retaliation move that counters any special hit with double the damage.
|
Mist |
 |
 |
30 |
— |
— |
The user cloaks its side in mist preventing any stats from being lowered for five turns.
|
Misty Terrain |
 |
 |
10 |
— |
— |
For 5 turns, grounded Pokémon's status is protected and Dragon-type moves are weaker.
|
Moonlight |
 |
 |
5 |
— |
— |
The user restores its own HP. The amount of HP regained varies with the weather.
|
Morning Sun |
 |
 |
5 |
— |
— |
The user restores its own HP. The amount of HP regained varies with the weather.
|
Mud Sport |
 |
 |
15 |
— |
100 |
The user kicks up mud. This weakens Electric-type moves for five turns.
|
Nasty Plot |
 |
 |
20 |
— |
— |
The user stimulates its brain by thinking bad thoughts. This sharply raises its Sp. Atk stat.
|
No Retreat |
 |
 |
5 |
— |
— |
This move raises all the user's stats but prevents the user from switching out or fleeing.
|
Noxious Torque |
 |
 |
10 |
100 |
100 |
A nauseating spinning attack that may poison the foe.
|
Obstruct |
 |
 |
10 |
— |
100 |
The user Protects itself. Direct contact harshly lowers the attacker's Defense stat.
|
Order Up |
 |
 |
10 |
80 |
100 |
The user attacks with elegant poise.
|
Perish Song |
 |
 |
5 |
— |
— |
Any Pokémon that hears this song faints in three turns, unless it switches out.
|
Pika Papow |
 |
 |
20 |
— |
— |
Pikachu's love increases its power. It never misses.
|
Power Shift |
 |
 |
10 |
0 |
— |
The user swaps its Attack and Defense stats.
|
Power Split |
 |
 |
10 |
— |
— |
The user averages its Attack and Sp. Atk stats with those of the target.
|
Power Trick |
 |
 |
10 |
— |
— |
The user employs its psychic power to switch its Attack stat with its Defense stat.
|
Psych Up |
 |
 |
10 |
— |
— |
The user hypnotizes itself into copying any stat change made by the target.
|
Psychic Terrain |
 |
 |
10 |
— |
— |
Grounded Pokémon are safe from priority and Psychic-type moves are stronger for 5 turns.
|
Purify |
 |
 |
20 |
— |
100 |
The user heals the target's status condition and the user's own HP if successful.
|
Quick Guard |
 |
 |
15 |
— |
— |
The user protects itself and its allies from priority moves.
|
Quiver Dance |
 |
 |
20 |
— |
— |
The user performs a beautiful dance, boosting its Sp. Atk, Sp. Def, and Speed stats.
|
Rage Powder |
 |
 |
20 |
— |
— |
The user scatters a cloud of irritating powder. Opposing Pokémon aim only at the user.
|
Rain Dance |
 |
 |
5 |
— |
— |
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
|
Recover |
 |
 |
10 |
— |
— |
Restoring its own cells, the user restores its own HP by half of its max HP.
|
Recycle |
 |
 |
10 |
— |
100 |
The user recycles a held item that has been used in battle so it can be used again.
|
Reflect |
 |
 |
20 |
— |
— |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
|
Reflect Type |
 |
 |
15 |
— |
— |
The user reflects the target's type, making the user the same type as the target.
|
Refresh |
 |
 |
20 |
— |
100 |
The user rests to cure itself of poisoning, a burn, or paralysis.
|
Rest |
 |
 |
10 |
— |
— |
The user sleeps for two turns, fully restoring its HP and healing any status conditions.
|
Revival Blessing |
 |
 |
1 |
0 |
100 |
The user bestows a loving blessing to revive a fainted party {POKEMON} to half of its HP.
|
Rock Polish |
 |
 |
20 |
— |
— |
The user polishes its body to reduce drag. This sharply raises the Speed stat.
|
Role Play |
 |
 |
10 |
— |
— |
The user mimics the target completely, copying the target's abilities.
|
Roost |
 |
 |
10 |
— |
— |
The user lands and rests its body. This restores its HP by up to half of its max HP.
|
Rototiller |
 |
 |
10 |
— |
— |
Tilling the soil helps plants grow, raising the offensive stats of Grass-type Pokémon.
|
Safeguard |
 |
 |
25 |
— |
— |
The user creates a protective field that prevents status conditions for five turns.
|
Sandstorm |
 |
 |
10 |
— |
— |
A five-turn sandstorm is summoned to hurt all except Rock, Ground, and Steel types.
|
Sappy Seed |
 |
 |
10 |
100 |
90 |
The user grows a gigantic stalk that scatters Leech Seeds to attack the target.
|
Sharpen |
 |
 |
30 |
— |
— |
The user makes its edges more jagged, which raises its Attack stat.
|
Shed Tail |
 |
 |
10 |
0 |
— |
The user creates a substitute before switching out of battle.
|
Shell Smash |
 |
 |
15 |
— |
— |
The user lowers its defenses but sharply raises its Attack, Sp. Atk, and Speed stats.
|
Shell Trap |
 |
 |
5 |
150 |
100 |
The user sets a shell trap. Physical moves blow it up, damaging opposing Pokémon.
|
Shelter |
 |
 |
10 |
0 |
— |
The user makes its skin as hard as an iron shield to sharply boost Defense.
|
Shift Gear |
 |
 |
10 |
— |
— |
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
|
Shore Up |
 |
 |
10 |
— |
— |
The user regains up to half of its max HP. It restores more HP in a sandstorm.
|
Silk Trap |
 |
 |
10 |
0 |
100 |
The user spins a silken trap to protect itself. Contact lower's the attacker's Speed.
|
Sizzly Slide |
 |
 |
20 |
60 |
100 |
User cloaked in fire charges. Leaves the foe with a burn.
|
Sketch |
 |
 |
1 |
— |
— |
It enables the user to permanently learn the move last used by the target.
|
Slack Off |
 |
 |
10 |
— |
100 |
The user slacks off, restoring its own HP by up to half of its max HP.
|
Sleep Talk |
 |
 |
10 |
— |
— |
While it is asleep, the user randomly uses one of the moves it knows.
|
Snowscape |
 |
 |
10 |
0 |
— |
The user summons a snowstorm lasting five turns.
|
Soft-Boiled |
 |
 |
10 |
— |
100 |
The user restores its own HP by up to half of its max HP.
|
Sparkly Swirl |
 |
 |
5 |
120 |
85 |
A whirlwind of scent attacks the target and cures the user's party's status conditions.
|
Spikes |
 |
 |
20 |
— |
— |
The user lays a trap of spikes at the opposing team's feet to hurt Pokémon switching in.
|
Spiky Shield |
 |
 |
10 |
— |
— |
This move protects the user from attacks and damages any attacker that makes contact.
|
Spit Up |
 |
 |
10 |
— |
100 |
The power stored using the move Stockpile is released at once in an attack.
|
Splash |
 |
 |
40 |
— |
— |
The user just flops and splashes around to no effect at all…
|
Splishy Splash |
 |
 |
15 |
90 |
100 |
A huge electrified wave that may paralyze the foe.
|
Spotlight |
 |
 |
15 |
— |
— |
The user shines a spotlight on a target so that only the target will be attacked this turn.
|
Stealth Rock |
 |
 |
20 |
— |
— |
The user lays levitating stones at the opposing team's feet to hurt Pokémon switching in.
|
Sticky Web |
 |
 |
20 |
— |
— |
The user weaves a sticky net around the opposing team, lowering Speed when switching.
|
Stockpile |
 |
 |
20 |
— |
— |
The user charges up power, raising its Defense and Sp. Def stats. It can be used thrice.
|
Struggle |
 |
 |
1 |
50 |
— |
Used only if all PP are gone. Also hurts the user a little.
|
Stuff Cheeks |
 |
 |
10 |
— |
— |
The user eats its held Berry, then sharply raises its Defense stat.
|
Substitute |
 |
 |
10 |
— |
— |
The user creates a substitute for itself using some of its HP which serves as its decoy.
|
Sunny Day |
 |
 |
5 |
— |
— |
The user intensifies the sun for five turns, powering up Fire-type moves.
|
Swallow |
 |
 |
10 |
— |
— |
The power stored using the move Stockpile is absorbed by the user to heal its HP.
|
Synthesis |
 |
 |
5 |
— |
— |
The user restores its own HP. The amount of HP regained varies with the weather.
|
Tail Glow |
 |
 |
20 |
— |
100 |
The user stares at lights to focus its mind, drastically raising its Sp. Atk stat.
|
Tailwind |
 |
 |
15 |
— |
— |
The user whips up a whirlwind that ups its and its allies' Speed stats for four turns.
|
Take Heart |
 |
 |
10 |
0 |
— |
The user lifts its spirits to cure status conditions and boost Sp. Atk and Sp. Def.
|
Teatime |
 |
 |
10 |
— |
— |
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
|
Teeter Dance |
 |
 |
20 |
— |
100 |
The user performs a wobbly dance that confuses the Pokémon around it.
|
Teleport |
 |
 |
20 |
— |
— |
The user switches places with a party Pokémon in waiting. Wild Pokémon using this move flee.
|
Tidy Up |
 |
 |
10 |
0 |
— |
Removes the effects of entry hazards and boosts Atk. and Speed.
|
Toxic Spikes |
 |
 |
20 |
— |
— |
The user lays toxic spikes at the opposing team's feet to poison those switching in.
|
Transform |
 |
 |
10 |
— |
— |
The user transforms into a copy of the target right down to having the same move set.
|
Veevee Volley |
 |
 |
20 |
— |
— |
Eevee's love increases its power. It never misses.
|
Victory Dance |
 |
 |
10 |
0 |
— |
The user performs an intense dance to boost Attack, Defense, and Speed stats.
|
Water Sport |
 |
 |
15 |
— |
100 |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
|
Wicked Torque |
 |
 |
10 |
80 |
100 |
A morbid spinning attack that may put the foe to sleep.
|
Wide Guard |
 |
 |
10 |
— |
— |
The user and its allies are protected from wide-ranging attacks for one turn.
|
Wish |
 |
 |
10 |
— |
100 |
In one turn, the user's or its replacement's HP is restored by half the user's max HP.
|
Withdraw |
 |
 |
20 |
— |
— |
The user withdraws its body into its hard shell, raising its Defense and Sp. Def stats.
|
Work Up |
 |
 |
30 |
— |
— |
The user is roused, and its Attack and Sp. Atk stats increase.
|
Zippy Zap |
 |
 |
15 |
50 |
100 |
Electric bursts always go first and land a critical hit.
|