Mirror Move

Type Category PP Power Accuracy Priority Description
20 - 24 0 The user counters the target by mimicking the target's last move.

Effect

Copy enemy move.

Unaffected Moves

The following moves cannot be copied.

Name Type Category PP Power Accuracy Description
Acid Armor 20 The user alters its cells to liquefy itself, sharply raising its Defense stat.
Acupressure 30 The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
After You 15 The user helps the target and makes it use its move right after the user.
Agility 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Ally Switch 15 The user teleports using a strange power and switches places with one of its allies.
Amnesia 20 The user temporarily forgets its concerns. This sharply raises its Sp. Def stat.
Aqua Ring 20 The user envelops itself in a veil made of water. It regains some HP every turn.
Aromatherapy 5 The user releases a soothing scent that heals all status conditions affecting its party.
Aromatic Mist 20 The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Assist 20 100 The user hurriedly and randomly uses a move among those known by ally Pokémon.
Aurora Veil 20 Damage from all moves is halved for 5 turns. This move can be used only in a hailstorm.
Autotomize 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Baddy Bad 15 80 95 Acting badly, attacks. Sets wall, lowering Attack damage.
Baneful Bunker 10 This move protects the user from attacks and poisons any attacker that makes contact.
Barrier 20 The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Beak Blast 15 100 100 The user's heated beak hits the target. Contact with the user while heating up its beak burns.
Belch 10 120 90 The user lets out a damaging belch at the target but must eat a held Berry to do so.
Belly Drum 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bide 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Blazing Torque 10 80 100 A blazing spinning attack that may burn the target.
Bouncy Bubble 20 60 100 An attack that absorbs all of the damage inflicted.
Bulk Up 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Burning Bulwark 10 This move protects the user from attacks and burns any attacker that makes contact.
Buzzy Buzz 20 60 100 Shoots a jolt of electricity that always paralyzes.
Calm Mind 20 The user quietly focuses its mind to raise its Sp. Atk and Sp. Def stats.
Camouflage 20 100 The user's type is changed depending on its environment, such as at water's edge.
Celebrate 40 The Pokémon congratulates you on your special day!
Charge 20 100 The user boosts the power of the next Electric move it uses and raises its Sp. Def stat.
Chatter 20 65 100 The target is hit with sound waves of deafening chatter and may be left confused.
Chilly Reception 10 0 A chillingly bad joke summons a snowstorm for 5 turns.
Clangorous Soul 5 100 The user raises all its stats by using some of its HP.
Coaching 10 he user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Coil 20 The user coils up and concentrates, raising its physical stats and accuracy.
Combat Torque 10 100 100 A dextrous spinning attack that may paralyze the foe.
Conversion 30 The user changes its type to become the same type as the first move it knows.
Conversion 2 30 100 The user changes its type to make itself resistant to the target's last attack.
Copycat 20 The user mimics the move used immediately before it, if any.
Cosmic Power 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Guard 10 The user wraps its body in soft cotton, which drastically raises its Defense stat.
Crafty Shield 10 The user protects itself and its allies from status moves with a mysterious power.
Curse 10 A move that works differently for the Ghost type than for all other types.
Decorate 15 The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
Defend Order 10 The user calls out its underlings to shield its body, raising its defensive stats.
Defense Curl 40 The user curls up to conceal weak spots and raise its Defense stat.
Destiny Bond 5 After using this move, if the user faints, whoever landed the knockout hit also faints.
Detect 5 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Doodle 10 0 100 Changes the abilities of the user and its allies to those of the target.
Doom Desire 5 140 100 Two turns after this move is used, a concentrated bundle of light blasts the target.
Double Team 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon Dance 20 The user vigorously performs a mystic dance that raises its Attack and Speed stats.
Dynamax Cannon 5 100 100 The user unleashes a strong beam that deals deals double damage to Dynamaxed targets.
Electric Terrain 10 For 5 turns, grounded Pokémon stay awake and Electric-type moves are stronger.
Endure 10 The user endures any attack with at least 1 HP. It may fail if used in succession.
Feint 10 30 100 This attack hits a target using moves like Protect or Detect. This also lifts such effects.
Fillet Away 10 0 100 The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
Final Gambit 5 100 The user risks everything, fainting but inflicting damage equal to its HP.
Floaty Fall 15 90 95 Floats in air and dives at angle. May cause flinching.
Floral Healing 10 The user restores the target's HP by up to half of its max HP. It restores more HP on grass.
Flower Shield 10 The user raises the Defense stats of all Grass-type Pokémon with a mysterious power.
Focus Energy 30 The user takes a deep breath and focuses so that critical hits land more easily.
Focus Punch 20 150 100 The user focuses its mind before launching a punch. It fails if the user is hit first.
Follow Me 20 100 The user draws attention to itself, making all targets take aim only at the user.
Freezy Frost 10 100 90 Crystal from cold haze hits. Eliminates all stat changes.
Future Sight 10 120 100 Two turns after this move is used, a hunk of psychic energy attacks the target.
Gear Up 20 Ally Pokémon with the Plus or Minus Ability have their offensive stats raised.
Glitzy Glow 15 80 95 Telekinetic force that sets wall, lowering Sp. Atk damage.
Grassy Terrain 10 For 5 turns, the HP of grounded Pokémon is restored and Grass type-moves are stronger.
Gravity 5 Enables Flying-type and Levitating Pokémon to be hit by Ground-type moves.
Growth 20 The user's body grows all at once, raising the Attack and Sp. Atk stats.
Grudge 5 100 If the user faints, the user's grudge fully depletes the PP of the move that knocked it out.
Guard Split 10 The user averages its Defense and Sp. Def stats with those of the target.
Hail 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Happy Hour 30 Using Happy Hour doubles the amount of prize money received after battle.
Harden 30 The user stiffens all the muscles in its body to raise its Defense stat.
Haze 30 The user creates a haze that eliminates all stat changes among all Pokémon in battle.
Heal Bell 5 The user makes a soothing bell chime to heal the status conditions of all allies.
Heal Order 10 The user calls out its underlings to heal it, regaining up to half of its max HP.
Heal Pulse 10 The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Healing Wish 10 The user faints, but whoever takes its place will have its HP restored and status cured.
Helping Hand 20 100 The user assists an ally by boosting the power of that ally's attack.
Hone Claws 15 The user sharpens its claws to boost its Attack stat and accuracy.
Howl 40 The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Imprison 10 100 If opposing Pokémon know any move also known by the user, they may no longer use it.
Ingrain 20 100 The user lays roots that restore its HP on every turn but can no longer switch out.
Instruct 15 The user instructs the target to use the target's last move again.
Ion Deluge 25 Dispersed electrically charged particles change Normal-type moves to Electric-type moves.
Iron Defense 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
Jungle Healing 10 The user restores HP and cures any status conditions of itself and its ally Pokémon in battle.
King's Shield 10 The user protects itself from damage and lowers the Attack stat of those making contact.
Laser Focus 30 The user concentrates intensely. Its next attack always results in a critical hit.
Life Dew 10 The user scatters mysterious water around, restoring the HP of itself and its ally Pokémon.
Light Screen 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Lucky Chant 30 The user's incantation prevents opposing Pokémon from landing critical hits for five turns.
Lunar Blessing 10 0 Restores HP and cures status conditions for itself and an ally.
Lunar Dance 10 The user faints, but whoever takes its place will have its HP restored and status cured.
Magic Coat 15 100 Moves like Leech Seed and moves that inflict status conditions are reflected back.
Magical Torque 10 100 100 A mystical spinning attack that may confuse the foe.
Magnet Rise 10 The user levitates using electrically generated magnetism for five turns.
Magnetic Flux 20 Ally Pokémon with the Plus or Minus Ability have their defensive stats raised.
Mat Block 15 Using a mat as a shield, the user protects itself and its allies from damaging moves.
Me First 20 The user tries to cut ahead of the target, using its intended move with greater power.
Meditate 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
Metronome 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink 10 The user restores its own HP by up to half of its max HP.
Minimize 10 The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Mirror Coat 20 100 A retaliation move that counters any special hit with double the damage.
Mist 30 The user cloaks its side in mist preventing any stats from being lowered for five turns.
Misty Terrain 10 For 5 turns, grounded Pokémon's status is protected and Dragon-type moves are weaker.
Moonlight 5 The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun 5 The user restores its own HP. The amount of HP regained varies with the weather.
Mud Sport 15 100 The user kicks up mud. This weakens Electric-type moves for five turns.
Nasty Plot 20 The user stimulates its brain by thinking bad thoughts. This sharply raises its Sp. Atk stat.
No Retreat 5 This move raises all the user's stats but prevents the user from switching out or fleeing.
Noxious Torque 10 100 100 A nauseating spinning attack that may poison the foe.
Obstruct 10 100 The user Protects itself. Direct contact harshly lowers the attacker's Defense stat.
Order Up 10 80 100 The user attacks with elegant poise.
Perish Song 5 Any Pokémon that hears this song faints in three turns, unless it switches out.
Pika Papow 20 Pikachu's love increases its power. It never misses.
Power Shift 10 0 The user swaps its Attack and Defense stats.
Power Split 10 The user averages its Attack and Sp. Atk stats with those of the target.
Power Trick 10 The user employs its psychic power to switch its Attack stat with its Defense stat.
Psych Up 10 The user hypnotizes itself into copying any stat change made by the target.
Psychic Terrain 10 Grounded Pokémon are safe from priority and Psychic-type moves are stronger for 5 turns.
Purify 20 100 The user heals the target's status condition and the user's own HP if successful.
Quick Guard 15 The user protects itself and its allies from priority moves.
Quiver Dance 20 The user performs a beautiful dance, boosting its Sp. Atk, Sp. Def, and Speed stats.
Rage Powder 20 The user scatters a cloud of irritating powder. Opposing Pokémon aim only at the user.
Rain Dance 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Recover 10 Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle 10 100 The user recycles a held item that has been used in battle so it can be used again.
Reflect 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Reflect Type 15 The user reflects the target's type, making the user the same type as the target.
Refresh 20 100 The user rests to cure itself of poisoning, a burn, or paralysis.
Rest 10 The user sleeps for two turns, fully restoring its HP and healing any status conditions.
Revival Blessing 1 0 100 The user bestows a loving blessing to revive a fainted party {POKEMON} to half of its HP.
Rock Polish 20 The user polishes its body to reduce drag. This sharply raises the Speed stat.
Role Play 10 The user mimics the target completely, copying the target's abilities.
Roost 10 The user lands and rests its body. This restores its HP by up to half of its max HP.
Rototiller 10 Tilling the soil helps plants grow, raising the offensive stats of Grass-type Pokémon.
Safeguard 25 The user creates a protective field that prevents status conditions for five turns.
Sandstorm 10 A five-turn sandstorm is summoned to hurt all except Rock, Ground, and Steel types.
Sappy Seed 10 100 90 The user grows a gigantic stalk that scatters Leech Seeds to attack the target.
Sharpen 30 The user makes its edges more jagged, which raises its Attack stat.
Shed Tail 10 0 The user creates a substitute before switching out of battle.
Shell Smash 15 The user lowers its defenses but sharply raises its Attack, Sp. Atk, and Speed stats.
Shell Trap 5 150 100 The user sets a shell trap. Physical moves blow it up, damaging opposing Pokémon.
Shelter 10 0 The user makes its skin as hard as an iron shield to sharply boost Defense.
Shift Gear 10 The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
Shore Up 10 The user regains up to half of its max HP. It restores more HP in a sandstorm.
Silk Trap 10 0 100 The user spins a silken trap to protect itself. Contact lower's the attacker's Speed.
Sizzly Slide 20 60 100 User cloaked in fire charges. Leaves the foe with a burn.
Sketch 1 It enables the user to permanently learn the move last used by the target.
Slack Off 10 100 The user slacks off, restoring its own HP by up to half of its max HP.
Sleep Talk 10 While it is asleep, the user randomly uses one of the moves it knows.
Snowscape 10 0 The user summons a snowstorm lasting five turns.
Soft-Boiled 10 100 The user restores its own HP by up to half of its max HP.
Sparkly Swirl 5 120 85 A whirlwind of scent attacks the target and cures the user's party's status conditions.
Spikes 20 The user lays a trap of spikes at the opposing team's feet to hurt Pokémon switching in.
Spiky Shield 10 This move protects the user from attacks and damages any attacker that makes contact.
Spit Up 10 100 The power stored using the move Stockpile is released at once in an attack.
Splash 40 The user just flops and splashes around to no effect at all…
Splishy Splash 15 90 100 A huge electrified wave that may paralyze the foe.
Spotlight 15 The user shines a spotlight on a target so that only the target will be attacked this turn.
Stealth Rock 20 The user lays levitating stones at the opposing team's feet to hurt Pokémon switching in.
Sticky Web 20 The user weaves a sticky net around the opposing team, lowering Speed when switching.
Stockpile 20 The user charges up power, raising its Defense and Sp. Def stats. It can be used thrice.
Struggle 1 50 Used only if all PP are gone. Also hurts the user a little.
Stuff Cheeks 10 The user eats its held Berry, then sharply raises its Defense stat.
Substitute 10 The user creates a substitute for itself using some of its HP which serves as its decoy.
Sunny Day 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Swallow 10 The power stored using the move Stockpile is absorbed by the user to heal its HP.
Synthesis 5 The user restores its own HP. The amount of HP regained varies with the weather.
Tail Glow 20 100 The user stares at lights to focus its mind, drastically raising its Sp. Atk stat.
Tailwind 15 The user whips up a whirlwind that ups its and its allies' Speed stats for four turns.
Take Heart 10 0 The user lifts its spirits to cure status conditions and boost Sp. Atk and Sp. Def.
Teatime 10 The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
Teeter Dance 20 100 The user performs a wobbly dance that confuses the Pokémon around it.
Teleport 20 The user switches places with a party Pokémon in waiting. Wild Pokémon using this move flee.
Tidy Up 10 0 Removes the effects of entry hazards and boosts Atk. and Speed.
Toxic Spikes 20 The user lays toxic spikes at the opposing team's feet to poison those switching in.
Transform 10 The user transforms into a copy of the target right down to having the same move set.
Veevee Volley 20 Eevee's love increases its power. It never misses.
Victory Dance 10 0 The user performs an intense dance to boost Attack, Defense, and Speed stats.
Water Sport 15 100 The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Wicked Torque 10 80 100 A morbid spinning attack that may put the foe to sleep.
Wide Guard 10 The user and its allies are protected from wide-ranging attacks for one turn.
Wish 10 100 In one turn, the user's or its replacement's HP is restored by half the user's max HP.
Withdraw 20 The user withdraws its body into its hard shell, raising its Defense and Sp. Def stats.
Work Up 30 The user is roused, and its Attack and Sp. Atk stats increase.
Zippy Zap 15 50 100 Electric bursts always go first and land a critical hit.

Attributes

This move is a...
Sound move? Punching move? Biting move? Slicing move? Beam move?
N N N N N
Ballistic move? Powder move? Dance move? Wind move? Pulse move?
N N N N N
This move...
makes contact? is affected by Protect ? is reflected by Magic Coat ? is stolen by Snatch ? can be copied by Mirror Move ?
N N N N N
has a high critical hit chance? is boosted by Sheer Force ? ignores the target's stat changes? ignores the target's ability? ignores Substitute ?
N N N N N
Move targeting...
Target Hits foes in the air? Hits foes underground? Hits foes underwater? Hits foes using Minimize ?
['DEPENDS'] Miss Miss Miss Normally

Learnset

By leveling up

# Pokémon Type Egg Groups Level
47 Swablu
Flying Dragon 30
138 Torchic Field 41
139 Combusken
Field 47
289 Aquana
Water 3 23
290 Iguastol
Water 3 23

By breeding

# Pokémon Type Egg Groups
58 Starly
Flying
16 Murkrow
Flying
304 Togepi No Eggs Discovered
322 Glastro
Field Water 1
387 Ladstone
Grass Human-Like

By Move Tutor

# Pokémon Type Egg Groups
58 Starly
Flying
59 Staravia
Flying
60 Staraptor
Flying
16 Murkrow
Flying
17 Honchkrow
Flying
47 Swablu
Flying Dragon
48 Altaria
Flying Dragon
304 Togepi No Eggs Discovered
305 Togetic
Flying Fairy
306 Togekiss
Flying Fairy
138 Torchic Field
139 Combusken
Field
140 Blaziken
Field
289 Aquana
Water 3
290 Iguastol
Water 3
293 Crainbow
Flying
361 Glimmora
Mineral
322 Glastro
Field Water 1
323 Glastle
Field Water 1
273 Monophlion Water 1 Water 3
274 Dicephlion Water 1 Water 3
275 Ydraphlion Water 1 Water 3
387 Ladstone
Grass Human-Like
388 Marbelle
Grass Human-Like
389 Elegarden
Grass Human-Like
??? Uristage
Undiscovered