Adaptabiliteeth |
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15 |
80 |
100 |
The user attacks with its sharp fangs. This move's type matches all of the user's types.
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Amygda Pulse |
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10 |
30 |
90 |
The user grates the target's amygdala. This prevents it from using status moves.
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Arctic Ambush |
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20 |
70 |
100 |
A gliding strike on the foe. This always goes first in a hailstorm.
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Banshee Wail |
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10 |
90 |
100 |
The user lets loose a deafening shriek. This may cause the target to flinch.
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Battle of Wits |
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10 |
80 |
100 |
The user fights using its wits. This move's power scales with the user's Sp. Def stat.
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Bland Bludgeon |
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20 |
70 |
100 |
The user bludgeons the target with a thick limb. The power doubles on Bland Terrain.
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Bland Terrain |
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10 |
— |
— |
For 5 turns, STAB is ignored and Normal type-moves are stronger
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Blubber Bump |
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10 |
80 |
100 |
The user blubs into the target. This move's power scales with the user's Sp. Def stat.
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Blustery Bomb |
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10 |
— |
100 |
Its power scales with the user's Speed. The user's Speed increases in Blustery Winds.
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Blustery Winds |
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10 |
— |
— |
For 5 turns, all Pokémon Levitate and Flying type-moves are stronger.
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Bramble Snag |
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15 |
60 |
100 |
The user shreds the target with sharp brambles. This also lowers its Speed stat.
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Burn Powder |
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30 |
— |
80 |
The user covers the target in a flammable powder. This leaves it with a burn.
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Carnivroar |
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10 |
90 |
100 |
The user bellows to assert dominance. This may cause the target to flinch.
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Combat Craze |
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20 |
80 |
100 |
This move ignores accuracy checks and protection moves on Combat Terrain.
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Combat Terrain |
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10 |
— |
— |
For 5 turns, contact effects are more likely and Fighting type-moves are stronger.
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Concussive Blast |
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10 |
80 |
100 |
The user focuses force in a narrow beam. This move deals physical damage.
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Continuum Pulse |
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15 |
50 |
100 |
The user distorts spacetime. This move always goes first under Gravity.
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Desecrated Tomb |
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10 |
— |
— |
The user Protects itself. Direct contact Curses the attacker.
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Detox |
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5 |
— |
100 |
The user is healed completely but loses its Poison type.
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Drag To The Void |
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10 |
80 |
100 |
The user takes the target into darkness, then damages it during the next turn.
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Eagle Eye |
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5 |
— |
100 |
The user locks onto the target, ensuring its next hit and making critical hits more likely.
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Eerie Energy |
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20 |
70 |
100 |
The user exudes sinister energy pulses. The move's power is doubled in Eerie Fog.
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Eerie Fog |
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10 |
— |
— |
The user covers the battlefield with an eerie fog that blocks protection.
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Endothermia |
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15 |
75 |
90 |
The user absorbs thermal energy, restoring its HP by half of the damage caused.
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Enthrall |
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20 |
— |
100 |
The user brilliantly seduces the target. This lowers its Sp. Atk stat.
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Epic Tempest |
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5 |
120 |
100 |
The target is hit by a plasma storm that may paralyze. The user's special stats fall.
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Fabled Trick |
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5 |
— |
100 |
The user employs its psychic power to switch its Sp. Atk stat with its Sp. Def stat.
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Fever Dream |
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10 |
80 |
100 |
A dream shared between the user and the foe. It deals more damage if either is asleep.
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Floral Flourish |
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20 |
70 |
100 |
A dancing whirl of flowers. Restores HP from the damage dealt in Floral Terrain.
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Floral Terrain |
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10 |
— |
— |
For 5 turns, healing effects and Bug type-moves are stronger.
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Fractal Bash |
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10 |
— |
100 |
The user crashes into the target. The move's power scales with the user's weight.
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Frost Burn |
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15 |
— |
85 |
The user lets loose a chilling burn that leaves the target with frostbite.
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Gird |
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20 |
— |
100 |
The user fastens itself to restore its HP but can no longer switch out.
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Glacial Rift |
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10 |
100 |
100 |
The user attacks everything around it with a fracture that hurts frostbitten Pokémon more.
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Glacial Torque |
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10 |
100 |
100 |
A frozen spinning attack that may inflict a frostbite.
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Graviton Wave |
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15 |
65 |
100 |
The user hurls gravitons at the target. This move is stronger under heavy Gravity.
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Hydrofoil |
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20 |
50 |
100 |
The user slices with a hydrodynamic edge. This boosts the user's Speed stat.
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Hypnotic Dance |
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5 |
— |
100 |
The user performs an ancient dance that puts all Pokémon on the field to sleep.
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Icicle Burst |
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10 |
— |
100 |
The user retaliates any hit with greater power. The target may be left with frostbite.
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Inverse Terrain |
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10 |
— |
— |
For 5 turns, type effectiveness is inverted.
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Jettison |
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20 |
70 |
100 |
After making its attack, the user rushes back to switch places with a party Pokémon.
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Joust |
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10 |
— |
100 |
The user charges at the target with a lance. The move's power scales with the user's Speed.
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Mana Sap |
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10 |
— |
100 |
The user drains the target's Sp. Atk stat, restoring its HP but having its own Sp. Atk stat fall.
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Marvel Room |
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10 |
— |
— |
The user creates a bizarre area that swaps Attack and Sp. Atk stats for five turns.
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Mineral Mash |
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15 |
90 |
95 |
The user crushes the target with kinetic powers. This may leave it with paralysis.
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Morbid Mangling |
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15 |
90 |
100 |
A gut-wrenching tackle. This also damages the user unless they are on Morbid Terrain.
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Morbid Terrain |
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10 |
— |
— |
For 5 turns, stat reductions are worse and Dark type-moves are stronger.
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Negative Energy |
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20 |
80 |
100 |
The user attacks opposing Pokémon with a shock wave. Type effectiveness is inverted.
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Noxious Needle |
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20 |
70 |
100 |
It may badly poison the foe. This move's power is doubled on Noxious Terrain.
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Noxious Terrain |
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10 |
— |
— |
For 5 turns, grounded Pokémon are Tormented and Poison type-moves are stronger.
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Orbit Blitz |
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5 |
85 |
95 |
The user slams at 56 km/s. This also destroys barriers such as Reflect.
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Oxidize |
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5 |
— |
— |
The user restores its own HP. The amount of HP regained varies with the weather.
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Parasitic Pulse |
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10 |
80 |
100 |
Parasites siphon the foe's energy to restore HP by half the damage caused.
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Pincer Jab |
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10 |
25 |
95 |
The user jabs the foe with sharp pincers 6 times. It may poison.
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Plasma Bolt |
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30 |
30 |
100 |
The user launches an ion-infused bolt. This may leave the target paralyzed.
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Polar Plunge |
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15 |
80 |
95 |
The target is crushed by ice cold water. This may leave it with paralysis.
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Polar Shriek |
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15 |
75 |
100 |
The user lets out a chilling shriek. This may leave the target with frostbite.
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Predation |
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10 |
60 |
100 |
The user feasts on the target's flesh, restoring its HP by half the damage caused.
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Primal Pursuit |
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20 |
80 |
100 |
With a primal instinct this move pursues and damages switchers on Primal Terrain.
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Primal Terrain |
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10 |
— |
— |
For 5 turns, non-Dragons lose more PP and Dragon type-moves are stronger.
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Psykogenic Chill |
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15 |
— |
85 |
The user drains the target's perception of warmth. This leaves it with frostbite.
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Quantum Trap |
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5 |
— |
100 |
The user traps the opposing Pokémon in a quantum trap. This steals their effects.
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Raptor Wreck |
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15 |
120 |
100 |
The user furiously batters the target, but is damaged quite a lot.
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Regolash |
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15 |
75 |
100 |
The user whips the target with an eolithic barb. This may leave it badly poisoned.
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Rough n' Tumble |
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10 |
15 |
85 |
The target is jabbed repeatedly, taking up to two to five hits in a row.
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Seance Muse |
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5 |
— |
100 |
Contacted spirits restore the user's HP and raise its defensive stats but Taunt it.
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Seismic Wave |
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10 |
85 |
90 |
Seismic waves crash into the target. This may cause it to flinch.
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Shear Force |
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10 |
80 |
100 |
The user grinds rocks against the target. This move deals physical damage.
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Shrapnel Sear |
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5 |
110 |
75 |
The user blasts the target with molten scrap metal. This may leave it with a burn.
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Shrapnel Smash |
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20 |
70 |
100 |
This move's power increases and it sets sharp spikes on the foe's side on Shrapnel Terrain.
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Shrapnel Terrain |
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10 |
— |
— |
For 5 turns, non-Steel or Rock Pokémon take recoil damage, Steel type-moves are stronger.
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Silly Slash |
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 |
15 |
70 |
100 |
The user slashes the target in an effervescent manner. Critical hits land more easily.
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Simoom |
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15 |
80 |
100 |
A violent wind that hurls sand and rocks at opposing foes. It may lower their Sp. Def stats.
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Sinful Smash |
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15 |
120 |
100 |
The user slams into the target cloaked in evil but is damaged quite a lot.
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Siphon Mind |
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5 |
— |
90 |
The user siphons the target's mind, raising its special stats while lowering the target's.
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Solar Erupt |
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5 |
150 |
95 |
The user unleashes a strong beam of solar energy. All its stats are lowered, however.
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Solar Flare |
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10 |
— |
— |
The user magnetizes the air to summon a Solar Wind.
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Solar Ingest |
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5 |
— |
100 |
The user absorbs energy to sharply raise it stats, but at the cost of a great chunk of HP.
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Spark Blade |
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10 |
95 |
100 |
The user strikes with a blade that may paralyze. Critical hits land more easily.
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Spirit Sever |
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10 |
85 |
95 |
The user siphons the target's spirit, restoring its HP by half of the damage caused.
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Sprite Smash |
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 |
10 |
130 |
90 |
The user launches a pixelated slam. The recoil harshly lowers the user's Attack stat.
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Stalagbite |
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 |
15 |
80 |
100 |
The user uses cavernous jaws to rend the target. This may lower its Defense stat.
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Surprise Venom |
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5 |
10 |
100 |
The user hits first and poisons the target. It only works the user's first turn.
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Tectonic Terrain |
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 |
10 |
— |
— |
For 5 turns, Pokémon take no recoil damage and Ground type-moves are stronger.
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Tectonic Thrash |
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20 |
70 |
100 |
Crushes the target with an onslaught of rocks. It moves first on Tectonic Terrain.
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Tinker |
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15 |
— |
100 |
The user tinkers. This raises four random stats, but also lowers two other stats.
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Venom Snap |
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5 |
90 |
90 |
The user impales the target with sharp teeth. This may also leave it badly poisoned.
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Volt Overload |
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15 |
80 |
100 |
The user attacks the target by blowing a circuit. This may leave it with a burn.
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War Chant |
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10 |
— |
100 |
The user's war cry sharply raises its Speed stat and makes critical hits more likely.
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Wormhole |
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5 |
100 |
85 |
The target is trapped in a wormhole for 2 to 5 turns. This move is stronger in Gravity.
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Wraith Wrath |
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 |
10 |
120 |
100 |
Spirits rampage and attack for two to three turns. The user then becomes confused.
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