Attackdex

New Moves in Pokémon Voyager

Voyager New Moves
Voyager Updated Moves
Name Type Category PP Power Accuracy Description
Adaptabiliteeth 15 80 100 The user attacks with its sharp fangs. This move's type matches all of the user's types.
Amygda Pulse 10 30 90 The user grates the target's amygdala. This prevents it from using status moves.
Arctic Ambush 20 70 100 A gliding strike on the foe. This always goes first in a hailstorm.
Banshee Wail 10 90 100 The user lets loose a deafening shriek. This may cause the target to flinch.
Battle of Wits 10 80 100 The user fights using its wits. This move's power scales with the user's Sp. Def stat.
Bland Bludgeon 20 70 100 The user bludgeons the target with a thick limb. The power doubles on Bland Terrain.
Bland Terrain 10 For 5 turns, STAB is ignored and Normal type-moves are stronger
Blubber Bump 10 80 100 The user blubs into the target. This move's power scales with the user's Sp. Def stat.
Blustery Bomb 10 100 Its power scales with the user's Speed. The user's Speed increases in Blustery Winds.
Blustery Winds 10 For 5 turns, all Pokémon Levitate and Flying type-moves are stronger.
Bramble Snag 15 60 100 The user shreds the target with sharp brambles. This also lowers its Speed stat.
Burn Powder 30 80 The user covers the target in a flammable powder. This leaves it with a burn.
Carnivroar 10 90 100 The user bellows to assert dominance. This may cause the target to flinch.
Combat Craze 20 80 100 This move ignores accuracy checks and protection moves on Combat Terrain.
Combat Terrain 10 For 5 turns, contact effects are more likely and Fighting type-moves are stronger.
Concussive Blast 10 80 100 The user focuses force in a narrow beam. This move deals physical damage.
Continuum Pulse 15 50 100 The user distorts spacetime. This move always goes first under Gravity.
Desecrated Tomb 10 The user Protects itself. Direct contact Curses the attacker.
Detox 5 100 The user is healed completely but loses its Poison type.
Drag To The Void 10 80 100 The user takes the target into darkness, then damages it during the next turn.
Eagle Eye 5 100 The user locks onto the target, ensuring its next hit and making critical hits more likely.
Eerie Energy 20 70 100 The user exudes sinister energy pulses. The move's power is doubled in Eerie Fog.
Eerie Fog 10 The user covers the battlefield with an eerie fog that blocks protection.
Endothermia 15 75 90 The user absorbs thermal energy, restoring its HP by half of the damage caused.
Enthrall 20 100 The user brilliantly seduces the target. This lowers its Sp. Atk stat.
Epic Tempest 5 120 100 The target is hit by a plasma storm that may paralyze. The user's special stats fall.
Fabled Trick 5 100 The user employs its psychic power to switch its Sp. Atk stat with its Sp. Def stat.
Fever Dream 10 80 100 A dream shared between the user and the foe. It deals more damage if either is asleep.
Floral Flourish 20 70 100 A dancing whirl of flowers. Restores HP from the damage dealt in Floral Terrain.
Floral Terrain 10 For 5 turns, healing effects and Bug type-moves are stronger.
Fractal Bash 10 100 The user crashes into the target. The move's power scales with the user's weight.
Frost Burn 15 85 The user lets loose a chilling burn that leaves the target with frostbite.
Gird 20 100 The user fastens itself to restore its HP but can no longer switch out.
Glacial Rift 10 100 100 The user attacks everything around it with a fracture that hurts frostbitten Pokémon more.
Glacial Torque 10 100 100 A frozen spinning attack that may inflict a frostbite.
Graviton Wave 15 65 100 The user hurls gravitons at the target. This move is stronger under heavy Gravity.
Hydrofoil 20 50 100 The user slices with a hydrodynamic edge. This boosts the user's Speed stat.
Hypnotic Dance 5 100 The user performs an ancient dance that puts all Pokémon on the field to sleep.
Icicle Burst 10 100 The user retaliates any hit with greater power. The target may be left with frostbite.
Inverse Terrain 10 For 5 turns, type effectiveness is inverted.
Jettison 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon.
Joust 10 100 The user charges at the target with a lance. The move's power scales with the user's Speed.
Mana Sap 10 100 The user drains the target's Sp. Atk stat, restoring its HP but having its own Sp. Atk stat fall.
Marvel Room 10 The user creates a bizarre area that swaps Attack and Sp. Atk stats for five turns.
Mineral Mash 15 90 95 The user crushes the target with kinetic powers. This may leave it with paralysis.
Morbid Mangling 15 90 100 A gut-wrenching tackle. This also damages the user unless they are on Morbid Terrain.
Morbid Terrain 10 For 5 turns, stat reductions are worse and Dark type-moves are stronger.
Negative Energy 20 80 100 The user attacks opposing Pokémon with a shock wave. Type effectiveness is inverted.
Noxious Needle 20 70 100 It may badly poison the foe. This move's power is doubled on Noxious Terrain.
Noxious Terrain 10 For 5 turns, grounded Pokémon are Tormented and Poison type-moves are stronger.
Orbit Blitz 5 85 95 The user slams at 56 km/s. This also destroys barriers such as Reflect.
Oxidize 5 The user restores its own HP. The amount of HP regained varies with the weather.
Parasitic Pulse 10 80 100 Parasites siphon the foe's energy to restore HP by half the damage caused.
Pincer Jab 10 25 95 The user jabs the foe with sharp pincers 6 times. It may poison.
Plasma Bolt 30 30 100 The user launches an ion-infused bolt. This may leave the target paralyzed.
Polar Plunge 15 80 95 The target is crushed by ice cold water. This may leave it with paralysis.
Polar Shriek 15 75 100 The user lets out a chilling shriek. This may leave the target with frostbite.
Predation 10 60 100 The user feasts on the target's flesh, restoring its HP by half the damage caused.
Primal Pursuit 20 80 100 With a primal instinct this move pursues and damages switchers on Primal Terrain.
Primal Terrain 10 For 5 turns, non-Dragons lose more PP and Dragon type-moves are stronger.
Psykogenic Chill 15 85 The user drains the target's perception of warmth. This leaves it with frostbite.
Quantum Trap 5 100 The user traps the opposing Pokémon in a quantum trap. This steals their effects.
Raptor Wreck 15 120 100 The user furiously batters the target, but is damaged quite a lot.
Regolash 15 75 100 The user whips the target with an eolithic barb. This may leave it badly poisoned.
Rough n' Tumble 10 15 85 The target is jabbed repeatedly, taking up to two to five hits in a row.
Seance Muse 5 100 Contacted spirits restore the user's HP and raise its defensive stats but Taunt it.
Seismic Wave 10 85 90 Seismic waves crash into the target. This may cause it to flinch.
Shear Force 10 80 100 The user grinds rocks against the target. This move deals physical damage.
Shrapnel Sear 5 110 75 The user blasts the target with molten scrap metal. This may leave it with a burn.
Shrapnel Smash 20 70 100 This move's power increases and it sets sharp spikes on the foe's side on Shrapnel Terrain.
Shrapnel Terrain 10 For 5 turns, non-Steel or Rock Pokémon take recoil damage, Steel type-moves are stronger.
Silly Slash 15 70 100 The user slashes the target in an effervescent manner. Critical hits land more easily.
Simoom 15 80 100 A violent wind that hurls sand and rocks at opposing foes. It may lower their Sp. Def stats.
Sinful Smash 15 120 100 The user slams into the target cloaked in evil but is damaged quite a lot.
Siphon Mind 5 90 The user siphons the target's mind, raising its special stats while lowering the target's.
Solar Erupt 5 150 95 The user unleashes a strong beam of solar energy. All its stats are lowered, however.
Solar Flare 10 The user magnetizes the air to summon a Solar Wind.
Solar Ingest 5 100 The user absorbs energy to sharply raise it stats, but at the cost of a great chunk of HP.
Spark Blade 10 95 100 The user strikes with a blade that may paralyze. Critical hits land more easily.
Spirit Sever 10 85 95 The user siphons the target's spirit, restoring its HP by half of the damage caused.
Sprite Smash 10 130 90 The user launches a pixelated slam. The recoil harshly lowers the user's Attack stat.
Stalagbite 15 80 100 The user uses cavernous jaws to rend the target. This may lower its Defense stat.
Surprise Venom 5 10 100 The user hits first and poisons the target. It only works the user's first turn.
Tectonic Terrain 10 For 5 turns, Pokémon take no recoil damage and Ground type-moves are stronger.
Tectonic Thrash 20 70 100 Crushes the target with an onslaught of rocks. It moves first on Tectonic Terrain.
Tinker 15 100 The user tinkers. This raises four random stats, but also lowers two other stats.
Venom Snap 5 90 90 The user impales the target with sharp teeth. This may also leave it badly poisoned.
Volt Overload 15 80 100 The user attacks the target by blowing a circuit. This may leave it with a burn.
War Chant 10 100 The user's war cry sharply raises its Speed stat and makes critical hits more likely.
Wormhole 5 100 85 The target is trapped in a wormhole for 2 to 5 turns. This move is stronger in Gravity.
Wraith Wrath 10 120 100 Spirits rampage and attack for two to three turns. The user then becomes confused.