| Assist |
 |
 |
20 |
— |
100 |
The user hurriedly and randomly uses a move among those known by ally Pokémon.
|
| Beak Blast |
 |
 |
15 |
100 |
100 |
The user's heated beak hits the target. Contact with the user while heating up its beak burns.
|
| Belch |
 |
 |
10 |
120 |
90 |
The user lets out a damaging belch at the target but must eat a held Berry to do so.
|
| Bide |
 |
 |
10 |
— |
— |
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
| Blazing Torque |
 |
 |
10 |
80 |
100 |
A blazing spinning attack that may burn the target.
|
| Bounce |
 |
 |
5 |
85 |
85 |
The user bounces up, then drops on the target on the second turn. This may also paralyze it.
|
| Celebrate |
 |
 |
40 |
— |
— |
The Pokémon congratulates you on your special day!
|
| Chatter |
 |
 |
20 |
65 |
100 |
The target is hit with sound waves of deafening chatter and may be left confused.
|
| Combat Torque |
 |
 |
10 |
100 |
100 |
A dextrous spinning attack that may paralyze the foe.
|
| Copycat |
 |
 |
20 |
— |
— |
The user mimics the move used immediately before it, if any.
|
| Dig |
 |
 |
10 |
80 |
100 |
The user burrows into the ground, then attacks on the next turn.
|
| Dive |
 |
 |
10 |
80 |
100 |
Diving on the first turn, the user floats up and attacks on the next turn.
|
| Drag To The Void |
 |
 |
10 |
80 |
100 |
The user takes the target into darkness, then damages it during the next turn.
|
| Dynamax Cannon |
 |
 |
5 |
100 |
100 |
The user unleashes a strong beam that deals deals double damage to Dynamaxed targets.
|
| Fly |
 |
 |
15 |
90 |
95 |
The user flies up into the sky and then strikes its target on the next turn.
|
| Focus Punch |
 |
 |
20 |
150 |
100 |
The user focuses its mind before launching a punch. It fails if the user is hit first.
|
| Freeze Shock |
 |
 |
5 |
140 |
90 |
On the second turn, the target is hit with electrically charged ice that may paralyze.
|
| Geomancy |
 |
 |
10 |
— |
— |
The user absorbs energy and sharply raises its special and Speed stats on the next turn.
|
| Hold Hands |
 |
 |
40 |
— |
— |
The user and an ally hold hands. This makes them very happy.
|
| Ice Burn |
 |
 |
5 |
140 |
90 |
On the second turn, an ultracold, freezing wind that may burn surrounds the target.
|
| Magical Torque |
 |
 |
10 |
100 |
100 |
A mystical spinning attack that may confuse the foe.
|
| Me First |
 |
 |
20 |
— |
— |
The user tries to cut ahead of the target, using its intended move with greater power.
|
| Metronome |
 |
 |
10 |
— |
— |
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
| Mimic |
 |
 |
10 |
— |
— |
The user copies the target's last move, which can be used until the user is switched out.
|
| Mirror Move |
 |
 |
20 |
— |
— |
The user counters the target by mimicking the target's last move.
|
| Nature Power |
 |
 |
20 |
— |
95 |
This attack makes use of nature's power with effects depending on the environment.
|
| Noxious Torque |
 |
 |
10 |
100 |
100 |
A nauseating spinning attack that may poison the foe.
|
| Phantom Force |
 |
 |
10 |
90 |
100 |
The user vanishes, then strikes the target on the next turn, even if it protects itself.
|
| Razor Wind |
 |
 |
10 |
70 |
100 |
Blades of wind hit opposing Pokémon. Critical hits land more easily.
|
| Shadow Force |
 |
 |
5 |
120 |
100 |
The user disappears, then strikes the target on the next turn, even if it protects itself.
|
| Shell Trap |
 |
 |
5 |
150 |
100 |
The user sets a shell trap. Physical moves blow it up, damaging opposing Pokémon.
|
| Sketch |
 |
 |
1 |
— |
— |
It enables the user to permanently learn the move last used by the target.
|
| Skull Bash |
 |
 |
10 |
130 |
100 |
The user raises its Attack and Defense stats, then rams the target on the next turn.
|
| Sky Attack |
 |
 |
5 |
140 |
90 |
A 2nd-turn attack move where critical hits land more easily. It may make the target flinch.
|
| Sky Drop |
 |
 |
10 |
60 |
100 |
The user takes the target into the sky, then drops it during the next turn.
|
| Sleep Talk |
 |
 |
10 |
— |
— |
While it is asleep, the user randomly uses one of the moves it knows.
|
| Solar Beam |
 |
 |
10 |
120 |
100 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
|
| Solar Blade |
 |
 |
10 |
125 |
100 |
The user fills a blade with the light's energy, attacking the target on the next turn.
|
| Struggle |
 |
 |
1 |
50 |
— |
Used only if all PP are gone. Also hurts the user a little.
|
| Uproar |
 |
 |
10 |
90 |
100 |
The user attacks in an uproar for three turns. During that time, no one can fall asleep.
|
| Wicked Torque |
 |
 |
10 |
80 |
100 |
A morbid spinning attack that may put the foe to sleep.
|