Attackdex

Type: Dark

Voyager New Moves
Voyager Updated Moves
Name Type Category PP Power Accuracy Description
Amygda Pulse 10 30 90 The user grates the target's amygdala. This prevents it from using status moves.
Assurance 10 60 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
Baddy Bad 15 80 95 Acting badly, attacks. Sets wall, lowering Attack damage.
Beat Up 10 10 100 The user gets all party Pokémon to attack the target. The more allies, the more damage.
Bite 25 60 100 The target is bitten with viciously sharp fangs. This may also make the target flinch.
Brutal Swing 20 90 100 The user swings its body around violently to inflict damage on everything in its vicinity.
Ceaseless Edge 15 65 90 The user slashes a shell blade, leaving shell splinters scatted on the foe's side.
Comeuppance 10 100 The user retaliates with greater force against the opponent that last damaged it.
Crunch 15 80 100 The user crunches up the target with sharp fangs. This may also lower its Defense stat.
Dark Pulse 15 80 100 The user releases a horrible aura full of dark thoughts. It may also make a target flinch.
Dark Void 10 50 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Darkest Lariat 10 85 100 The user swings both arms and hits the target, ignoring the target's stat changes.
Embargo 15 100 This move prevents the target and its Trainer from using (held) items for five turns.
Fake Tears 20 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
False Surrender 10 80 The user pretends to bow its head, then stabs the target. This attack never misses.
Feint Attack 20 60 The user approaches the target disarmingly, then throws a sucker punch. It never misses.
Fiery Wrath 10 90 100 The user attacks with a fire-like aura. This may also make opposing Pokémon flinch.
Flatter 15 100 Flattery is used to confuse the target. However, this also raises its Sp. Atk stat.
Fling 10 100 The user flings its held item at the target. This move's power and effects depend on the item.
Foul Play 15 95 100 The user turns the target's power against it, using its own Attack stat to deal damage.
Hone Claws 15 The user sharpens its claws to boost its Attack stat and accuracy.
Hyperspace Fury 5 100 100 A barrage of attacks hits even protected targets but the user's Defense stat falls.
Jaw Lock 10 80 100 This move prevents the user and the target from switching out until either faints or leaves.
Knock Off 20 65 100 The user slaps down the target's held item, doing more damage if it holds one.
Kowtow Cleave 10 85 Slashes the target after their guard is down. It never misses.
Lash Out 5 75 100 If the user's stats were lowered this turn, the power of this move is doubled.
Memento 10 100 The user faints. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Morbid Mangling 15 90 100 A gut-wrenching tackle. This also damages the user unless they are on Morbid Terrain.
Morbid Terrain 10 For 5 turns, stat reductions are worse and Dark type-moves are stronger.
Nasty Plot 20 The user stimulates its brain by thinking bad thoughts. This sharply raises its Sp. Atk stat.
Night Daze 10 85 95 The user lets loose a pitch-black shock wave. It may also lower a target's accuracy.
Night Slash 15 70 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Obstruct 10 100 The user Protects itself. Direct contact harshly lowers the attacker's Defense stat.
Parting Shot 20 100 The user lowers the target's Attack and Sp. Atk stats, then switches with a party Pokémon.
Payback 10 50 100 If the user moves after the target, this attack's power will be doubled.
Power Trip 10 20 100 The user boasts its strength and hits the target, causing more damage for every stat raise.
Punishment 5 60 100 The more the target has powered up with stat changes, the greater the move's power.
Pursuit 20 40 100 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Quash 15 100 The user suppresses the target and makes its move go last.
Ruination 10 90 The user summons a ruinous disaster. This cuts the target’s HP in half.
Sinful Smash 15 120 100 The user slams into the target cloaked in evil but is damaged quite a lot.
Snarl 15 55 95 The user yells and rants about something, lowering the Sp. Atk stats of opposing Pokémon.
Snatch 10 100 The user steals the effects of any attempts to use a healing or stat-changing move.
Sucker Punch 5 70 100 This move enables the user to attack first, but fails if the target is not about to attack.
Switcheroo 10 100 The user trades held items with the target faster than the eye can follow.
Taunt 20 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief 25 60 100 The user attacks and steals the target's held item if the user isn't holding one.
Throat Chop 15 80 100 The user attacks the target's throat, preventing it from using sound moves for two turns.
Topsy-Turvy 20 All stat changes affecting the target become the opposite of what they were.
Torment 15 100 The user torments the target, making it incapable of using the same move twice in a row.
Wicked Blow 5 80 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Wicked Torque 10 80 100 A morbid spinning attack that may put the foe to sleep.