Amygda Pulse |
 |
 |
10 |
30 |
90 |
The user grates the target's amygdala. This prevents it from using status moves.
|
Assurance |
 |
 |
10 |
60 |
100 |
If the target has already taken some damage in the same turn, this attack's power is doubled.
|
Baddy Bad |
 |
 |
15 |
80 |
95 |
Acting badly, attacks. Sets wall, lowering Attack damage.
|
Beat Up |
 |
 |
10 |
10 |
100 |
The user gets all party Pokémon to attack the target. The more allies, the more damage.
|
Bite |
 |
 |
25 |
60 |
100 |
The target is bitten with viciously sharp fangs. This may also make the target flinch.
|
Brutal Swing |
 |
 |
20 |
90 |
100 |
The user swings its body around violently to inflict damage on everything in its vicinity.
|
Ceaseless Edge |
 |
 |
15 |
65 |
90 |
The user slashes a shell blade, leaving shell splinters scatted on the foe's side.
|
Comeuppance |
 |
 |
10 |
— |
100 |
The user retaliates with greater force against the opponent that last damaged it.
|
Crunch |
 |
 |
15 |
80 |
100 |
The user crunches up the target with sharp fangs. This may also lower its Defense stat.
|
Dark Pulse |
 |
 |
15 |
80 |
100 |
The user releases a horrible aura full of dark thoughts. It may also make a target flinch.
|
Dark Void |
 |
 |
10 |
— |
50 |
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
|
Darkest Lariat |
 |
 |
10 |
85 |
100 |
The user swings both arms and hits the target, ignoring the target's stat changes.
|
Embargo |
 |
 |
15 |
— |
100 |
This move prevents the target and its Trainer from using (held) items for five turns.
|
Fake Tears |
 |
 |
20 |
— |
100 |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
|
False Surrender |
 |
 |
10 |
80 |
— |
The user pretends to bow its head, then stabs the target. This attack never misses.
|
Feint Attack |
 |
 |
20 |
60 |
— |
The user approaches the target disarmingly, then throws a sucker punch. It never misses.
|
Fiery Wrath |
 |
 |
10 |
90 |
100 |
The user attacks with a fire-like aura. This may also make opposing Pokémon flinch.
|
Flatter |
 |
 |
15 |
— |
100 |
Flattery is used to confuse the target. However, this also raises its Sp. Atk stat.
|
Fling |
 |
 |
10 |
— |
100 |
The user flings its held item at the target. This move's power and effects depend on the item.
|
Foul Play |
 |
 |
15 |
95 |
100 |
The user turns the target's power against it, using its own Attack stat to deal damage.
|
Hone Claws |
 |
 |
15 |
— |
— |
The user sharpens its claws to boost its Attack stat and accuracy.
|
Hyperspace Fury |
 |
 |
5 |
100 |
100 |
A barrage of attacks hits even protected targets but the user's Defense stat falls.
|
Jaw Lock |
 |
 |
10 |
80 |
100 |
This move prevents the user and the target from switching out until either faints or leaves.
|
Knock Off |
 |
 |
20 |
65 |
100 |
The user slaps down the target's held item, doing more damage if it holds one.
|
Kowtow Cleave |
 |
 |
10 |
85 |
— |
Slashes the target after their guard is down. It never misses.
|
Lash Out |
 |
 |
5 |
75 |
100 |
If the user's stats were lowered this turn, the power of this move is doubled.
|
Memento |
 |
 |
10 |
— |
100 |
The user faints. In return, this harshly lowers the target's Attack and Sp. Atk stats.
|
Morbid Mangling |
 |
 |
15 |
90 |
100 |
A gut-wrenching tackle. This also damages the user unless they are on Morbid Terrain.
|
Morbid Terrain |
 |
 |
10 |
— |
— |
For 5 turns, stat reductions are worse and Dark type-moves are stronger.
|
Nasty Plot |
 |
 |
20 |
— |
— |
The user stimulates its brain by thinking bad thoughts. This sharply raises its Sp. Atk stat.
|
Night Daze |
 |
 |
10 |
85 |
95 |
The user lets loose a pitch-black shock wave. It may also lower a target's accuracy.
|
Night Slash |
 |
 |
15 |
70 |
100 |
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
|
Obstruct |
 |
 |
10 |
— |
100 |
The user Protects itself. Direct contact harshly lowers the attacker's Defense stat.
|
Parting Shot |
 |
 |
20 |
— |
100 |
The user lowers the target's Attack and Sp. Atk stats, then switches with a party Pokémon.
|
Payback |
 |
 |
10 |
50 |
100 |
If the user moves after the target, this attack's power will be doubled.
|
Power Trip |
 |
 |
10 |
20 |
100 |
The user boasts its strength and hits the target, causing more damage for every stat raise.
|
Punishment |
 |
 |
5 |
60 |
100 |
The more the target has powered up with stat changes, the greater the move's power.
|
Pursuit |
 |
 |
20 |
40 |
100 |
The power of this attack move is doubled if it's used on a target that's switching out of battle.
|
Quash |
 |
 |
15 |
— |
100 |
The user suppresses the target and makes its move go last.
|
Ruination |
 |
 |
10 |
— |
90 |
The user summons a ruinous disaster. This cuts the target’s HP in half.
|
Sinful Smash |
 |
 |
15 |
120 |
100 |
The user slams into the target cloaked in evil but is damaged quite a lot.
|
Snarl |
 |
 |
15 |
55 |
95 |
The user yells and rants about something, lowering the Sp. Atk stats of opposing Pokémon.
|
Snatch |
 |
 |
10 |
— |
100 |
The user steals the effects of any attempts to use a healing or stat-changing move.
|
Sucker Punch |
 |
 |
5 |
70 |
100 |
This move enables the user to attack first, but fails if the target is not about to attack.
|
Switcheroo |
 |
 |
10 |
— |
100 |
The user trades held items with the target faster than the eye can follow.
|
Taunt |
 |
 |
20 |
— |
100 |
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
Thief |
 |
 |
25 |
60 |
100 |
The user attacks and steals the target's held item if the user isn't holding one.
|
Throat Chop |
 |
 |
15 |
80 |
100 |
The user attacks the target's throat, preventing it from using sound moves for two turns.
|
Topsy-Turvy |
 |
 |
20 |
— |
— |
All stat changes affecting the target become the opposite of what they were.
|
Torment |
 |
 |
15 |
— |
100 |
The user torments the target, making it incapable of using the same move twice in a row.
|
Wicked Blow |
 |
 |
5 |
80 |
100 |
The user strikes the target with a fierce blow. This attack always results in a critical hit.
|
Wicked Torque |
 |
 |
10 |
80 |
100 |
A morbid spinning attack that may put the foe to sleep.
|