Attackdex

Type: Electric

Voyager New Moves
Voyager Updated Moves
Name Type Category PP Power Accuracy Description
Aura Wheel 10 110 100 The user attacks with energy in its cheeks. This attack raises its Speed.
Bolt Beak 10 85 100 If the user attacks before the target, the power of the user's electrified beak is doubled.
Bolt Strike 5 130 85 The user charges the target full of electricity. This may also leave it paralyzed.
Buzzy Buzz 20 60 100 Shoots a jolt of electricity that always paralyzes.
Charge 20 100 The user boosts the power of the next Electric move it uses and raises its Sp. Def stat.
Charge Beam 10 50 90 The target is hit by a charge. Remaining electricity may raise the user's Sp. Atk stat.
Discharge 15 80 100 The user hits everything nearby with a flare of electricity. This may also paralyze.
Double Shock 5 120 100 The user discharges all electricity from its body, losing its Electric typing.
Eerie Impulse 15 100 The user generates an eerie impulse. This harshly lowers the target's Sp. Atk stat.
Electric Terrain 10 For 5 turns, grounded Pokémon stay awake and Electric-type moves are stronger.
Electrify 20 If the target is electrified before it uses a move that turn, its move becomes Electric type.
Electro Ball 10 100 The user hurls an electric orb at the target. The move's power scales with the user's Speed.
Electro Drift 5 100 100 Pierces the foe with futuristic electricity. This move's power is boosted if supereffective.
Electro Shot 10 130 100 TODO
Electroweb 15 55 95 The user captures opposing Pokémon using an electric net. This lowers their Speed stats.
Epic Tempest 5 120 100 The target is hit by a plasma storm that may paralyze. The user's special stats fall.
Fusion Bolt 5 100 100 This move's power is increased when influenced by an enormous flame.
Ion Deluge 25 Dispersed electrically charged particles change Normal-type moves to Electric-type moves.
Magnet Rise 10 The user levitates using electrically generated magnetism for five turns.
Magnetic Flux 20 Ally Pokémon with the Plus or Minus Ability have their defensive stats raised.
Negative Energy 20 80 100 The user attacks opposing Pokémon with a shock wave. Type effectiveness is inverted.
Nuzzle 20 20 100 The user nuzzles its electrified cheeks against the target. This also paralyzes it.
Overdrive 10 80 100 The user attacks opposing Pokémon by twanging a guitar or bass guitar.
Parabolic Charge 20 65 100 The user attacks everything around it, restoring its HP by half the damage caused.
Pika Papow 20 Pikachu's love increases its power. It never misses.
Plasma Fists 15 100 100 The user fights with electrified fists, making Normal-type moves Electric-type.
Rising Voltage 20 70 100 The target is hit with electric voltage from below. The power doubles on Electric Terrain.
Shock Wave 20 60 The user strikes the target with a quick jolt of electricity. This attack never misses.
Solar Erupt 5 150 95 The user unleashes a strong beam of solar energy. All its stats are lowered, however.
Solar Flare 10 The user magnetizes the air to summon a Solar Wind.
Solar Ingest 5 100 The user absorbs energy to sharply raise it stats, but at the cost of a great chunk of HP.
Spark 20 65 100 The user throws an electrically charged tackle that may also leave the target paralyzed.
Spark Blade 10 95 100 The user strikes with a blade that may paralyze. Critical hits land more easily.
Supercell Slam 15 100 95 The user electrifies itself for a high-risk tackle. If it misses, the user is hurt instead.
Thunder 10 110 70 A wicked thunderbolt is dropped on the target. This may also leave it with paralysis.
Thunder Cage 15 80 90 The user traps the target in a cage of sparking electricity for four to five turns.
Thunder Fang 15 65 95 The user bites with electrified fangs. It may also make the target flinch or paralyze it.
Thunder Punch 15 75 100 The target is punched with an electrified fist. This may also leave the target paralyzed.
Thunder Shock 30 40 100 A jolt of electricity crashes down on the target. This may also leave it with paralysis.
Thunder Wave 20 90 The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt 15 90 100 A strong electric blast crashes down on the target. This may also leave it with paralysis.
Thunderclap 5 70 100 Attacks first with a jolt of electricity, but fails if the target is not about to attack.
Volt Overload 15 80 100 The user attacks the target by blowing a circuit. This may leave it with a burn.
Volt Switch 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon.
Volt Tackle 15 120 100 The user electrifies itself, then charges, damaging the user. It may paralyze a target.
Wild Charge 15 90 100 The user shrouds itself in electricity and smashes into its target, but is damaged a little.
Wildbolt Storm 10 100 80 The user attacks with a thunderous tempest. It may paralyze.
Zap Cannon 5 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zing Zap 10 80 100 A strong electric blast crashes down on the target. This may also make it flinch.
Zippy Zap 15 50 100 Electric bursts always go first and land a critical hit.