Arm Thrust |
 |
 |
20 |
15 |
100 |
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
Aura Sphere |
 |
 |
20 |
80 |
— |
The user lets loose a blast of aura power from deep within its body. This attack never misses.
|
Axe Kick |
 |
 |
10 |
120 |
90 |
The user slams its heel into the target. It may confuse, but if it misses the user takes damage.
|
Battle of Wits |
 |
 |
10 |
80 |
100 |
The user fights using its wits. This move's power scales with the user's Sp. Def stat.
|
Body Press |
 |
 |
10 |
80 |
100 |
The user slams its body into the target. This move's power scales with the user's Defense.
|
Brick Break |
 |
 |
15 |
75 |
100 |
The user attacks with a swift chop. It can also break barriers, such as Light Screen.
|
Bulk Up |
 |
 |
20 |
— |
— |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
|
Circle Throw |
 |
 |
10 |
60 |
90 |
The target is thrown and switched. This ends a battle against a single wild Pokémon.
|
Close Combat |
 |
 |
5 |
120 |
100 |
The user fights the target up close without guarding itself, lowering its defensive stats.
|
Coaching |
 |
 |
10 |
— |
— |
he user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
|
Collision Course |
 |
 |
5 |
100 |
100 |
The user causes a prehistoric explosion. This move's power is boosted if supereffective.
|
Combat Craze |
 |
 |
20 |
80 |
100 |
This move ignores accuracy checks and protection moves on Combat Terrain.
|
Combat Terrain |
 |
 |
10 |
— |
— |
For 5 turns, contact effects are more likely and Fighting type-moves are stronger.
|
Combat Torque |
 |
 |
10 |
100 |
100 |
A dextrous spinning attack that may paralyze the foe.
|
Concussive Blast |
 |
 |
10 |
80 |
100 |
The user focuses force in a narrow beam. This move deals physical damage.
|
Counter |
 |
 |
20 |
— |
100 |
A retaliation move that counters any physical hit with double the damage.
|
Cross Chop |
 |
 |
5 |
100 |
80 |
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
|
Detect |
 |
 |
5 |
— |
— |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
Double Kick |
 |
 |
30 |
30 |
100 |
The target is quickly kicked twice in succession using both feet.
|
Drain Punch |
 |
 |
10 |
75 |
100 |
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
Dynamic Punch |
 |
 |
5 |
100 |
50 |
The user punches the target with full power. This confuses the target if it hits.
|
Final Gambit |
 |
 |
5 |
— |
100 |
The user risks everything, fainting but inflicting damage equal to its HP.
|
Flying Press |
 |
 |
10 |
100 |
95 |
The user dives down from the sky. This move is Fighting and Flying type simultaneously.
|
Focus Blast |
 |
 |
5 |
120 |
70 |
The user unleashes power with heightened focus. It may also lower the target's Sp. Def stat.
|
Focus Punch |
 |
 |
20 |
150 |
100 |
The user focuses its mind before launching a punch. It fails if the user is hit first.
|
Force Palm |
 |
 |
10 |
60 |
100 |
The target is attacked with a shock wave. This may also leave the target with paralysis.
|
Hammer Arm |
 |
 |
10 |
100 |
90 |
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
High Jump Kick |
 |
 |
10 |
130 |
90 |
The target is hit with a knee kick from a jump. If it misses, the user is hurt instead.
|
Jump Kick |
 |
 |
10 |
100 |
95 |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
Karate Chop |
 |
 |
25 |
50 |
100 |
The target is attacked with a sharp chop. Critical hits land more easily.
|
Low Kick |
 |
 |
20 |
— |
100 |
A powerful low kick that inflicts greater damage on heavier targets.
|
Low Sweep |
 |
 |
20 |
65 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
|
Mach Punch |
 |
 |
30 |
40 |
100 |
The user throws a punch at blinding speed. This move always goes first.
|
Mat Block |
 |
 |
15 |
— |
— |
Using a mat as a shield, the user protects itself and its allies from damaging moves.
|
Meteor Assault |
 |
 |
5 |
150 |
100 |
The user attacks wildly with its thick leek but can't move on the next turn.
|
No Retreat |
 |
 |
5 |
— |
— |
This move raises all the user's stats but prevents the user from switching out or fleeing.
|
Octolock |
 |
 |
15 |
— |
100 |
The user prevents the target from fleeing, lowering its defensive stats every turn.
|
Power-Up Punch |
 |
 |
20 |
40 |
100 |
Striking opponents makes the user's fists harder. Hitting a target raises the Attack stat.
|
Quick Guard |
 |
 |
15 |
— |
— |
The user protects itself and its allies from priority moves.
|
Revenge |
 |
 |
10 |
60 |
100 |
This attack move's power is doubled if the target has hurt the user in the same turn.
|
Reversal |
 |
 |
15 |
— |
100 |
An all-out attack that becomes more powerful the less HP the user has.
|
Rock Smash |
 |
 |
15 |
40 |
100 |
The user attacks with a punch. This may also lower the target's Defense stat.
|
Rolling Kick |
 |
 |
15 |
60 |
85 |
The user lashes out with a quick, spinning kick. This may also make the target flinch.
|
Sacred Sword |
 |
 |
15 |
90 |
100 |
The user attacks by slicing with a long horn, ignoring the target's stat changes.
|
Secret Sword |
 |
 |
10 |
85 |
100 |
The user cuts with its long horn. The odd power contained inside does physical damage.
|
Seismic Toss |
 |
 |
20 |
— |
100 |
A gravity-fed throw that inflicts damage matching the user's level.
|
Seismic Wave |
 |
 |
10 |
85 |
90 |
Seismic waves crash into the target. This may cause it to flinch.
|
Sky Uppercut |
 |
 |
15 |
85 |
90 |
The user attacks the target with an uppercut thrown skyward with force.
|
Storm Throw |
 |
 |
10 |
60 |
100 |
The user strikes the target with a fierce blow. This attack always results in a critical hit.
|
Submission |
 |
 |
20 |
120 |
100 |
The user grabs the target and recklessly dives for the ground, also damaging the user.
|
Superpower |
 |
 |
5 |
120 |
100 |
The user attacks the target with great power but its Attack and Defense stats are lowered.
|
Thunderous Kick |
 |
 |
10 |
90 |
100 |
The user overwhelms the target with an electrified kick. This also lowers its Defense stat.
|
Triple Arrows |
 |
 |
10 |
90 |
100 |
The user fires three arrows. It lands critical hits more easily and may lower Def.
|
Triple Kick |
 |
 |
10 |
10 |
90 |
A consecutive three-kick attack that becomes more powerful with each hit.
|
Upper Hand |
 |
 |
15 |
65 |
100 |
Intercepts the target's priority move if it is using one, but fails otherwise.
|
Vacuum Wave |
 |
 |
30 |
40 |
100 |
The user whirls its fists to send a wave of pure vacuum. This move always goes first.
|
Victory Dance |
 |
 |
10 |
0 |
— |
The user performs an intense dance to boost Attack, Defense, and Speed stats.
|
Vital Throw |
 |
 |
10 |
70 |
— |
The user attacks last. In return, this throw move never misses.
|
Wake-Up Slap |
 |
 |
10 |
70 |
100 |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
|
War Chant |
 |
 |
10 |
— |
100 |
The user's war cry sharply raises its Speed stat and makes critical hits more likely.
|