Acupressure |
 |
 |
30 |
— |
— |
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
|
After You |
 |
 |
15 |
— |
— |
The user helps the target and makes it use its move right after the user.
|
Assist |
 |
 |
20 |
— |
100 |
The user hurriedly and randomly uses a move among those known by ally Pokémon.
|
Attract |
 |
 |
15 |
— |
100 |
If it is the opposite gender of the user, the target becomes infatuated.
|
Barrage |
 |
 |
20 |
15 |
85 |
Round objects are hurled at the target to strike two to five times in a row.
|
Baton Pass |
 |
 |
40 |
— |
— |
The user switches places with a party Pokémon in waiting and passes along any stat changes.
|
Belly Drum |
 |
 |
10 |
— |
— |
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
|
Bestow |
 |
 |
15 |
— |
— |
The user passes its held item to the target when the target isn't holding an item.
|
Bide |
 |
 |
10 |
— |
— |
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
Bind |
 |
 |
20 |
15 |
85 |
Long bodies or tentacles are used to bind and squeeze the target for four to five turns.
|
Bland Bludgeon |
 |
 |
20 |
70 |
100 |
The user bludgeons the target with a thick limb. The power doubles on Bland Terrain.
|
Bland Terrain |
 |
 |
10 |
— |
— |
For 5 turns, STAB is ignored and Normal type-moves are stronger
|
Block |
 |
 |
5 |
— |
— |
The user blocks the target's way with arms spread wide to prevent escape.
|
Blood Moon |
 |
 |
5 |
140 |
100 |
|
Body Slam |
 |
 |
15 |
85 |
100 |
The user drops onto the target with its full body weight. This may leave it paralyzed.
|
Boomburst |
 |
 |
10 |
140 |
100 |
The user hits everything around it with the destructive power of a terrible, explosive sound.
|
Camouflage |
 |
 |
20 |
— |
100 |
The user's type is changed depending on its environment, such as at water's edge.
|
Captivate |
 |
 |
20 |
— |
100 |
Opposing Pokémon of the opposite gender are charmed, harshly lowering Sp. Atk stats.
|
Celebrate |
 |
 |
40 |
— |
— |
The Pokémon congratulates you on your special day!
|
Chip Away |
 |
 |
20 |
70 |
100 |
Looking for an opening, the user strikes consistently, ignoring the target's stat changes.
|
Comet Punch |
 |
 |
15 |
18 |
85 |
The target is hit with a flurry of punches that strike two to five times in a row.
|
Confide |
 |
 |
20 |
— |
— |
The user tells the target a secret. This lowers its Sp. Atk stat.
|
Constrict |
 |
 |
35 |
10 |
100 |
The target is attacked with long tentacles or vines. This may also lower its Speed stat.
|
Conversion |
 |
 |
30 |
— |
— |
The user changes its type to become the same type as the first move it knows.
|
Conversion 2 |
 |
 |
30 |
— |
100 |
The user changes its type to make itself resistant to the target's last attack.
|
Copycat |
 |
 |
20 |
— |
— |
The user mimics the move used immediately before it, if any.
|
Court Change |
 |
 |
10 |
— |
100 |
With its mysterious power, the user swaps the effects on either side of the field.
|
Covet |
 |
 |
25 |
60 |
100 |
The user endearingly approaches the target, then steals the target's held item.
|
Crush Claw |
 |
 |
10 |
75 |
95 |
The user slashes the target with sharp claws. This may also lower its Defense stat.
|
Crush Grip |
 |
 |
5 |
120 |
100 |
The target is crushed with great force. This move's power scales with the target's HP.
|
Cut |
 |
 |
30 |
50 |
95 |
The target is cut with a scythe or claw.
|
Defense Curl |
 |
 |
40 |
— |
— |
The user curls up to conceal weak spots and raise its Defense stat.
|
Disable |
 |
 |
20 |
— |
100 |
For four turns, this move prevents the target from using the move it last used.
|
Doodle |
 |
 |
10 |
0 |
100 |
Changes the abilities of the user and its allies to those of the target.
|
Double-Edge |
 |
 |
15 |
120 |
100 |
A reckless, life-risking tackle. This also damages the user quite a lot.
|
Double Hit |
 |
 |
10 |
35 |
90 |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
|
Double Slap |
 |
 |
10 |
15 |
85 |
The target is slapped repeatedly, back and forth, two to five times in a row.
|
Double Team |
 |
 |
15 |
— |
— |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
Echoed Voice |
 |
 |
15 |
40 |
100 |
The user hits the target with an echoing voice. Consecutive usage increases its power.
|
Egg Bomb |
 |
 |
10 |
100 |
75 |
A large egg is hurled at the target with maximum force to inflict damage.
|
Encore |
 |
 |
5 |
— |
100 |
The user compels the target to keep using the move it encored for three turns.
|
Endeavor |
 |
 |
5 |
— |
100 |
This attack move cuts down the target's HP to equal the user's HP.
|
Endure |
 |
 |
10 |
— |
— |
The user endures any attack with at least 1 HP. It may fail if used in succession.
|
Enthrall |
 |
 |
20 |
— |
100 |
The user brilliantly seduces the target. This lowers its Sp. Atk stat.
|
Entrainment |
 |
 |
15 |
— |
100 |
The user compels the target to mimic it, making its abilities the same as the user's.
|
Explosion |
 |
 |
5 |
250 |
100 |
The user attacks everything around it by causing a massive explosion but also faints.
|
Extreme Speed |
 |
 |
5 |
80 |
100 |
The user charges the target at blinding speed. This move always goes first.
|
Facade |
 |
 |
20 |
70 |
100 |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
|
Fake Out |
 |
 |
10 |
40 |
100 |
This attack hits first and makes the target flinch. It only works the user's first turn.
|
False Swipe |
 |
 |
40 |
40 |
100 |
A restrained attack that prevents the target from fainting, leaving at least 1 HP.
|
Feint |
 |
 |
10 |
30 |
100 |
This attack hits a target using moves like Protect or Detect. This also lifts such effects.
|
Fillet Away |
 |
 |
10 |
0 |
100 |
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
|
Flail |
 |
 |
15 |
— |
100 |
The user flails about aimlessly, dealing more damage the less HP the user has.
|
Flash |
 |
 |
20 |
— |
100 |
The user flashes a bright light that cuts the target's accuracy.
|
Focus Energy |
 |
 |
30 |
— |
— |
The user takes a deep breath and focuses so that critical hits land more easily.
|
Follow Me |
 |
 |
20 |
— |
100 |
The user draws attention to itself, making all targets take aim only at the user.
|
Foresight |
 |
 |
40 |
— |
— |
Negates a Ghost-type target's immunities and any target's evasiveness.
|
Frustration |
 |
 |
20 |
— |
100 |
This full-power attack grows more powerful the less the user likes its Trainer.
|
Fury Attack |
 |
 |
20 |
15 |
85 |
The target is jabbed repeatedly with a horn or beak two to five times in a row.
|
Fury Swipes |
 |
 |
15 |
18 |
80 |
The target is raked with sharp claws or scythes quickly two to five times in a row.
|
Giga Impact |
 |
 |
5 |
150 |
90 |
The user charges at the target using every bit of its power but can't move on the next turn.
|
Glare |
 |
 |
30 |
— |
100 |
The user intimidates the target with the pattern on its belly to cause paralysis.
|
Growl |
 |
 |
40 |
— |
100 |
The user growls in an endearing way, lowering the Attack stats of opposing Pokémon.
|
Growth |
 |
 |
20 |
— |
— |
The user's body grows all at once, raising the Attack and Sp. Atk stats.
|
Guillotine |
 |
 |
5 |
— |
30 |
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
|
Happy Hour |
 |
 |
30 |
— |
— |
Using Happy Hour doubles the amount of prize money received after battle.
|
Harden |
 |
 |
30 |
— |
— |
The user stiffens all the muscles in its body to raise its Defense stat.
|
Head Charge |
 |
 |
15 |
120 |
100 |
The user charges its powerful guard hair into the target. This also damages the user a little.
|
Headbutt |
 |
 |
15 |
70 |
100 |
The user sticks its head out and rams straight forward. This may make the target flinch.
|
Heal Bell |
 |
 |
5 |
— |
— |
The user makes a soothing bell chime to heal the status conditions of all allies.
|
Helping Hand |
 |
 |
20 |
— |
100 |
The user assists an ally by boosting the power of that ally's attack.
|
Hidden Power |
 |
 |
15 |
60 |
100 |
A unique attack that varies in type depending the Pokémon's hidden type.
|
Hold Back |
 |
 |
40 |
40 |
100 |
The user holds back when it attacks, and the target is left with at least 1 HP.
|
Hold Hands |
 |
 |
40 |
— |
— |
The user and an ally hold hands. This makes them very happy.
|
Horn Attack |
 |
 |
25 |
65 |
100 |
The target is jabbed with a sharply pointed horn to inflict damage.
|
Horn Drill |
 |
 |
5 |
— |
30 |
The target is stabbed with a horn rotating like a drill and instantly faints if hit.
|
Howl |
 |
 |
40 |
— |
— |
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
|
Hyper Beam |
 |
 |
5 |
150 |
90 |
The target is attacked with a powerful beam. The user can't move on the next turn.
|
Hyper Drill |
 |
 |
5 |
100 |
100 |
The user pierces the foe at high speed, which can hit through protection moves.
|
Hyper Fang |
 |
 |
15 |
80 |
90 |
The user bites hard on the target with its sharp front fangs. This may make it flinch.
|
Hyper Voice |
 |
 |
10 |
90 |
100 |
The user lets loose a horribly echoing shout with the power to inflict damage.
|
Judgment |
 |
 |
10 |
100 |
100 |
This move's type varies depending on the kind of Plate the user is holding.
|
Laser Focus |
 |
 |
30 |
— |
— |
The user concentrates intensely. Its next attack always results in a critical hit.
|
Last Resort |
 |
 |
5 |
140 |
100 |
This move can be used only after the user has used all the other moves it knows.
|
Leer |
 |
 |
30 |
— |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
|
Lock-On |
 |
 |
5 |
— |
100 |
The user takes sure aim at the target. This ensures the next attack does not miss the target.
|
Lovely Kiss |
 |
 |
10 |
— |
75 |
With a scary face, the user tries to force a kiss that induces sleep on the target.
|
Lucky Chant |
 |
 |
30 |
— |
— |
The user's incantation prevents opposing Pokémon from landing critical hits for five turns.
|
Me First |
 |
 |
20 |
— |
— |
The user tries to cut ahead of the target, using its intended move with greater power.
|
Mean Look |
 |
 |
5 |
— |
— |
The user pins the target with a dark, arresting look. The target becomes unable to flee.
|
Mega Kick |
 |
 |
5 |
120 |
75 |
The target is attacked by a kick launched with muscle-packed power.
|
Mega Punch |
 |
 |
20 |
80 |
85 |
The target is slugged by a punch thrown with muscle-packed power.
|
Metronome |
 |
 |
10 |
— |
— |
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
Milk Drink |
 |
 |
10 |
— |
— |
The user restores its own HP by up to half of its max HP.
|
Mimic |
 |
 |
10 |
— |
— |
The user copies the target's last move, which can be used until the user is switched out.
|
Mind Reader |
 |
 |
5 |
— |
— |
The user senses the target's movements to ensure its next attack does not miss.
|
Minimize |
 |
 |
10 |
— |
— |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
|
Morning Sun |
 |
 |
5 |
— |
— |
The user restores its own HP. The amount of HP regained varies with the weather.
|
Multi-Attack |
 |
 |
10 |
90 |
100 |
The user slams into the target. The memory held determines the move's type.
|
Natural Gift |
 |
 |
15 |
— |
100 |
The user draws power from its held Berry, which determines the move's type and power.
|
Nature Power |
 |
 |
20 |
— |
95 |
This attack makes use of nature's power with effects depending on the environment.
|
Noble Roar |
 |
 |
30 |
— |
100 |
The user intimidates the target with a noble roar and lowers its Attack and Sp. Atk stats.
|
Odor Sleuth |
 |
 |
40 |
— |
— |
Negates a Ghost-type target's immunities and any target's evasiveness.
|
Pain Split |
 |
 |
20 |
— |
— |
The user adds its HP to the target's HP, then equally shares the combined HP.
|
Pay Day |
 |
 |
20 |
40 |
100 |
Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
|
Perish Song |
 |
 |
5 |
— |
— |
Any Pokémon that hears this song faints in three turns, unless it switches out.
|
Play Nice |
 |
 |
20 |
— |
— |
The user and the target become friends. This lowers its Attack stat.
|
Population Bomb |
 |
 |
10 |
20 |
90 |
The user gather's a combo attack to hit between one and ten times.
|
Pound |
 |
 |
35 |
40 |
100 |
The target is physically pounded with a long tail, a foreleg, or the like.
|
Power Shift |
 |
 |
10 |
0 |
— |
The user swaps its Attack and Defense stats.
|
Present |
 |
 |
15 |
— |
90 |
The user gives the target a booby-trapped gift. However, it may restore HP instead.
|
Protect |
 |
 |
10 |
— |
— |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
Psych Up |
 |
 |
10 |
— |
— |
The user hypnotizes itself into copying any stat change made by the target.
|
Quick Attack |
 |
 |
30 |
40 |
100 |
The user lunges at the target at a speed that makes it almost invisible. It always goes first.
|
Rage |
 |
 |
20 |
20 |
100 |
As long as this move is in use, the user's Attack stat is raised each time it is hit in battle.
|
Raging Bull |
 |
 |
10 |
90 |
100 |
The user charges to break barriers. Its type varies based on the user's hidden type.
|
Rapid Spin |
 |
 |
40 |
50 |
100 |
A spin attack that clears traps and hazards. It also raises the user's Speed stat.
|
Recover |
 |
 |
10 |
— |
— |
Restoring its own cells, the user restores its own HP by half of its max HP.
|
Recycle |
 |
 |
10 |
— |
100 |
The user recycles a held item that has been used in battle so it can be used again.
|
Reflect Type |
 |
 |
15 |
— |
— |
The user reflects the target's type, making the user the same type as the target.
|
Refresh |
 |
 |
20 |
— |
100 |
The user rests to cure itself of poisoning, a burn, or paralysis.
|
Relic Song |
 |
 |
10 |
75 |
100 |
The user's ancient song appeals to the opposing Pokémon. This may also induce sleep.
|
Retaliate |
 |
 |
5 |
70 |
100 |
If an ally fainted in the previous turn, this move's power is increased.
|
Return |
 |
 |
20 |
— |
100 |
This full-power attack grows more powerful the more the user likes its Trainer.
|
Revelation Dance |
 |
 |
15 |
90 |
100 |
The user attacks the target by dancing very hard. This move's type depends on the user's.
|
Revival Blessing |
 |
 |
1 |
0 |
100 |
The user bestows a loving blessing to revive a fainted party {POKEMON} to half of its HP.
|
Roar |
 |
 |
20 |
— |
— |
The target is scared off and switched. This ends a battle against a single wild Pokémon.
|
Rock Climb |
 |
 |
20 |
90 |
85 |
The user attacks the target by smashing into it with incredible force. This may also confuse it.
|
Round |
 |
 |
15 |
60 |
100 |
The user sings to the target. Others can join in the Round to increase its power.
|
Safeguard |
 |
 |
25 |
— |
— |
The user creates a protective field that prevents status conditions for five turns.
|
Scary Face |
 |
 |
10 |
— |
100 |
The user frightens the target with a scary face to harshly lower its Speed stat.
|
Scratch |
 |
 |
35 |
40 |
100 |
Hard, pointed, sharp claws rake the target to inflict damage.
|
Screech |
 |
 |
40 |
— |
85 |
An earsplitting screech harshly lowers the target's Defense stat.
|
Secret Power |
 |
 |
20 |
70 |
100 |
The additional effects of this attack depend upon where it was used.
|
Self-Destruct |
 |
 |
5 |
200 |
100 |
The user attacks everything around it by causing an explosion but also faints.
|
Sharpen |
 |
 |
30 |
— |
— |
The user makes its edges more jagged, which raises its Attack stat.
|
Shed Tail |
 |
 |
10 |
0 |
— |
The user creates a substitute before switching out of battle.
|
Shell Smash |
 |
 |
15 |
— |
— |
The user lowers its defenses but sharply raises its Attack, Sp. Atk, and Speed stats.
|
Simple Beam |
 |
 |
15 |
— |
100 |
The user's mysterious psychic wave changes one target ability to Simple.
|
Sing |
 |
 |
15 |
— |
55 |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
|
Sketch |
 |
 |
1 |
— |
— |
It enables the user to permanently learn the move last used by the target.
|
Skull Bash |
 |
 |
10 |
130 |
100 |
The user raises its Attack and Defense stats, then rams the target on the next turn.
|
Slack Off |
 |
 |
10 |
— |
100 |
The user slacks off, restoring its own HP by up to half of its max HP.
|
Slam |
 |
 |
20 |
80 |
75 |
The target is slammed with a long tail, vines, or the like to inflict damage.
|
Slash |
 |
 |
20 |
70 |
100 |
The target is attacked with a slash of claws or blades. Critical hits land more easily.
|
Sleep Talk |
 |
 |
10 |
— |
— |
While it is asleep, the user randomly uses one of the moves it knows.
|
Smelling Salts |
 |
 |
10 |
70 |
100 |
This attack's power is doubled when used on a target with paralysis but also cures it.
|
Smokescreen |
 |
 |
20 |
— |
100 |
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
|
Snore |
 |
 |
15 |
50 |
100 |
This attack can be used only if the user is asleep. It may also make the target flinch.
|
Soft-Boiled |
 |
 |
10 |
— |
100 |
The user restores its own HP by up to half of its max HP.
|
Sonic Boom |
 |
 |
20 |
— |
90 |
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
|
Spike Cannon |
 |
 |
15 |
20 |
100 |
Sharp spikes are shot at the target in rapid succession two to five times in a row.
|
Spit Up |
 |
 |
10 |
— |
100 |
The power stored using the move Stockpile is released at once in an attack.
|
Splash |
 |
 |
40 |
— |
— |
The user just flops and splashes around to no effect at all…
|
Spotlight |
 |
 |
15 |
— |
— |
The user shines a spotlight on a target so that only the target will be attacked this turn.
|
Stockpile |
 |
 |
20 |
— |
— |
The user charges up power, raising its Defense and Sp. Def stats. It can be used thrice.
|
Stomp |
 |
 |
20 |
65 |
100 |
The target is stomped with a big foot. This may also make the target flinch.
|
Strength |
 |
 |
15 |
95 |
100 |
The target is slugged with a punch thrown at maximum power.
|
Struggle |
 |
 |
1 |
50 |
— |
Used only if all PP are gone. Also hurts the user a little.
|
Stuff Cheeks |
 |
 |
10 |
— |
— |
The user eats its held Berry, then sharply raises its Defense stat.
|
Substitute |
 |
 |
10 |
— |
— |
The user creates a substitute for itself using some of its HP which serves as its decoy.
|
Super Fang |
 |
 |
10 |
— |
90 |
The user chomps hard on the target with its sharp front fangs, cutting its HP in half.
|
Supersonic |
 |
 |
20 |
— |
55 |
The user generates odd sound waves from its body that confuse the target.
|
Swagger |
 |
 |
15 |
— |
85 |
The user enrages and confuses the target, but also sharply raises its Attack stat.
|
Swallow |
 |
 |
10 |
— |
— |
The power stored using the move Stockpile is absorbed by the user to heal its HP.
|
Sweet Scent |
 |
 |
20 |
— |
100 |
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
|
Swift |
 |
 |
20 |
60 |
— |
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
|
Swords Dance |
 |
 |
20 |
— |
— |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
|
Tackle |
 |
 |
35 |
40 |
100 |
A physical attack in which the user charges and slams into the target with its whole body.
|
Tail Slap |
 |
 |
10 |
25 |
85 |
The user attacks by striking the target with its hard tail two to five times in a row.
|
Tail Whip |
 |
 |
30 |
— |
100 |
The user wags its tail cutely, lowering the Defense stats of opposing Pokémon.
|
Take Down |
 |
 |
20 |
90 |
85 |
A reckless, full-body charge attack for slamming. This also damages the user a little.
|
Tearful Look |
 |
 |
20 |
— |
— |
The user gets teary eyed. This lowers the target's Attack and Sp. Atk stats.
|
Teatime |
 |
 |
10 |
— |
— |
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
|
Techno Blast |
 |
 |
5 |
120 |
100 |
The move's type changes depending on the Drive the user holds.
|
Teeter Dance |
 |
 |
20 |
— |
100 |
The user performs a wobbly dance that confuses the Pokémon around it.
|
Tera Blast |
 |
 |
10 |
80 |
100 |
This move inflicts damage using whichever stat is higher for the user.
|
Tera Starstorm |
 |
 |
5 |
120 |
100 |
With the power of its crystals, the user bombards the target to inflict damage.
|
Terrain Pulse |
 |
 |
10 |
50 |
100 |
This move's type and power changes depending on the terrain when it's used.
|
Thrash |
 |
 |
10 |
120 |
100 |
The user rampages and attacks for two to three turns. The user then becomes confused.
|
Tickle |
 |
 |
20 |
— |
100 |
The user tickles the target into laughing, reducing its Attack and Defense stats.
|
Tidy Up |
 |
 |
10 |
0 |
— |
Removes the effects of entry hazards and boosts Atk. and Speed.
|
Transform |
 |
 |
10 |
— |
— |
The user transforms into a copy of the target right down to having the same move set.
|
Tri Attack |
 |
 |
10 |
80 |
100 |
The user strikes with a 3-beam attack that may also burn, frostbite, or paralyze.
|
Trump Card |
 |
 |
5 |
— |
— |
The fewer PP this move has, the greater its power.
|
Uproar |
 |
 |
10 |
90 |
100 |
The user attacks in an uproar for three turns. During that time, no one can fall asleep.
|
Veevee Volley |
 |
 |
20 |
— |
— |
Eevee's love increases its power. It never misses.
|
Vise Grip |
 |
 |
30 |
55 |
100 |
The target is gripped and squeezed from both sides to inflict damage.
|
Weather Ball |
 |
 |
10 |
50 |
100 |
This attack move varies in power and type depending on the weather.
|
Whirlwind |
 |
 |
20 |
— |
— |
The target is blown away and switched. This ends a battle against a single wild Pokémon.
|
Wish |
 |
 |
10 |
— |
100 |
In one turn, the user's or its replacement's HP is restored by half the user's max HP.
|
Work Up |
 |
 |
30 |
— |
— |
The user is roused, and its Attack and Sp. Atk stats increase.
|
Wrap |
 |
 |
20 |
15 |
90 |
A long body or vines are used to wrap and squeeze the target for four to five turns.
|
Wring Out |
 |
 |
5 |
120 |
100 |
The user powerfully wrings the target. The move's power scales with the target's HP.
|
Yawn |
 |
 |
10 |
— |
— |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
|