Attackdex

Type: Normal

Voyager New Moves
Voyager Updated Moves
Name Type Category PP Power Accuracy Description
Acupressure 30 The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
After You 15 The user helps the target and makes it use its move right after the user.
Assist 20 100 The user hurriedly and randomly uses a move among those known by ally Pokémon.
Attract 15 100 If it is the opposite gender of the user, the target becomes infatuated.
Barrage 20 15 85 Round objects are hurled at the target to strike two to five times in a row.
Baton Pass 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Belly Drum 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow 15 The user passes its held item to the target when the target isn't holding an item.
Bide 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind 20 15 85 Long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bland Bludgeon 20 70 100 The user bludgeons the target with a thick limb. The power doubles on Bland Terrain.
Bland Terrain 10 For 5 turns, STAB is ignored and Normal type-moves are stronger
Block 5 The user blocks the target's way with arms spread wide to prevent escape.
Blood Moon 5 140 100
Body Slam 15 85 100 The user drops onto the target with its full body weight. This may leave it paralyzed.
Boomburst 10 140 100 The user hits everything around it with the destructive power of a terrible, explosive sound.
Camouflage 20 100 The user's type is changed depending on its environment, such as at water's edge.
Captivate 20 100 Opposing Pokémon of the opposite gender are charmed, harshly lowering Sp. Atk stats.
Celebrate 40 The Pokémon congratulates you on your special day!
Chip Away 20 70 100 Looking for an opening, the user strikes consistently, ignoring the target's stat changes.
Comet Punch 15 18 85 The target is hit with a flurry of punches that strike two to five times in a row.
Confide 20 The user tells the target a secret. This lowers its Sp. Atk stat.
Constrict 35 10 100 The target is attacked with long tentacles or vines. This may also lower its Speed stat.
Conversion 30 The user changes its type to become the same type as the first move it knows.
Conversion 2 30 100 The user changes its type to make itself resistant to the target's last attack.
Copycat 20 The user mimics the move used immediately before it, if any.
Court Change 10 100 With its mysterious power, the user swaps the effects on either side of the field.
Covet 25 60 100 The user endearingly approaches the target, then steals the target's held item.
Crush Claw 10 75 95 The user slashes the target with sharp claws. This may also lower its Defense stat.
Crush Grip 5 120 100 The target is crushed with great force. This move's power scales with the target's HP.
Cut 30 50 95 The target is cut with a scythe or claw.
Defense Curl 40 The user curls up to conceal weak spots and raise its Defense stat.
Disable 20 100 For four turns, this move prevents the target from using the move it last used.
Doodle 10 0 100 Changes the abilities of the user and its allies to those of the target.
Double-Edge 15 120 100 A reckless, life-risking tackle. This also damages the user quite a lot.
Double Hit 10 35 90 The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Slap 10 15 85 The target is slapped repeatedly, back and forth, two to five times in a row.
Double Team 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Echoed Voice 15 40 100 The user hits the target with an echoing voice. Consecutive usage increases its power.
Egg Bomb 10 100 75 A large egg is hurled at the target with maximum force to inflict damage.
Encore 5 100 The user compels the target to keep using the move it encored for three turns.
Endeavor 5 100 This attack move cuts down the target's HP to equal the user's HP.
Endure 10 The user endures any attack with at least 1 HP. It may fail if used in succession.
Enthrall 20 100 The user brilliantly seduces the target. This lowers its Sp. Atk stat.
Entrainment 15 100 The user compels the target to mimic it, making its abilities the same as the user's.
Explosion 5 250 100 The user attacks everything around it by causing a massive explosion but also faints.
Extreme Speed 5 80 100 The user charges the target at blinding speed. This move always goes first.
Facade 20 70 100 This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out 10 40 100 This attack hits first and makes the target flinch. It only works the user's first turn.
False Swipe 40 40 100 A restrained attack that prevents the target from fainting, leaving at least 1 HP.
Feint 10 30 100 This attack hits a target using moves like Protect or Detect. This also lifts such effects.
Fillet Away 10 0 100 The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
Flail 15 100 The user flails about aimlessly, dealing more damage the less HP the user has.
Flash 20 100 The user flashes a bright light that cuts the target's accuracy.
Focus Energy 30 The user takes a deep breath and focuses so that critical hits land more easily.
Follow Me 20 100 The user draws attention to itself, making all targets take aim only at the user.
Foresight 40 Negates a Ghost-type target's immunities and any target's evasiveness.
Frustration 20 100 This full-power attack grows more powerful the less the user likes its Trainer.
Fury Attack 20 15 85 The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Swipes 15 18 80 The target is raked with sharp claws or scythes quickly two to five times in a row.
Giga Impact 5 150 90 The user charges at the target using every bit of its power but can't move on the next turn.
Glare 30 100 The user intimidates the target with the pattern on its belly to cause paralysis.
Growl 40 100 The user growls in an endearing way, lowering the Attack stats of opposing Pokémon.
Growth 20 The user's body grows all at once, raising the Attack and Sp. Atk stats.
Guillotine 5 30 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Happy Hour 30 Using Happy Hour doubles the amount of prize money received after battle.
Harden 30 The user stiffens all the muscles in its body to raise its Defense stat.
Head Charge 15 120 100 The user charges its powerful guard hair into the target. This also damages the user a little.
Headbutt 15 70 100 The user sticks its head out and rams straight forward. This may make the target flinch.
Heal Bell 5 The user makes a soothing bell chime to heal the status conditions of all allies.
Helping Hand 20 100 The user assists an ally by boosting the power of that ally's attack.
Hidden Power 15 60 100 A unique attack that varies in type depending the Pokémon's hidden type.
Hold Back 40 40 100 The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Hands 40 The user and an ally hold hands. This makes them very happy.
Horn Attack 25 65 100 The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill 5 30 The target is stabbed with a horn rotating like a drill and instantly faints if hit.
Howl 40 The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Hyper Beam 5 150 90 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Drill 5 100 100 The user pierces the foe at high speed, which can hit through protection moves.
Hyper Fang 15 80 90 The user bites hard on the target with its sharp front fangs. This may make it flinch.
Hyper Voice 10 90 100 The user lets loose a horribly echoing shout with the power to inflict damage.
Judgment 10 100 100 This move's type varies depending on the kind of Plate the user is holding.
Laser Focus 30 The user concentrates intensely. Its next attack always results in a critical hit.
Last Resort 5 140 100 This move can be used only after the user has used all the other moves it knows.
Leer 30 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Lock-On 5 100 The user takes sure aim at the target. This ensures the next attack does not miss the target.
Lovely Kiss 10 75 With a scary face, the user tries to force a kiss that induces sleep on the target.
Lucky Chant 30 The user's incantation prevents opposing Pokémon from landing critical hits for five turns.
Me First 20 The user tries to cut ahead of the target, using its intended move with greater power.
Mean Look 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega Kick 5 120 75 The target is attacked by a kick launched with muscle-packed power.
Mega Punch 20 80 85 The target is slugged by a punch thrown with muscle-packed power.
Metronome 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink 10 The user restores its own HP by up to half of its max HP.
Mimic 10 The user copies the target's last move, which can be used until the user is switched out.
Mind Reader 5 The user senses the target's movements to ensure its next attack does not miss.
Minimize 10 The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Morning Sun 5 The user restores its own HP. The amount of HP regained varies with the weather.
Multi-Attack 10 90 100 The user slams into the target. The memory held determines the move's type.
Natural Gift 15 100 The user draws power from its held Berry, which determines the move's type and power.
Nature Power 20 95 This attack makes use of nature's power with effects depending on the environment.
Noble Roar 30 100 The user intimidates the target with a noble roar and lowers its Attack and Sp. Atk stats.
Odor Sleuth 40 Negates a Ghost-type target's immunities and any target's evasiveness.
Pain Split 20 The user adds its HP to the target's HP, then equally shares the combined HP.
Pay Day 20 40 100 Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
Perish Song 5 Any Pokémon that hears this song faints in three turns, unless it switches out.
Play Nice 20 The user and the target become friends. This lowers its Attack stat.
Population Bomb 10 20 90 The user gather's a combo attack to hit between one and ten times.
Pound 35 40 100 The target is physically pounded with a long tail, a foreleg, or the like.
Power Shift 10 0 The user swaps its Attack and Defense stats.
Present 15 90 The user gives the target a booby-trapped gift. However, it may restore HP instead.
Protect 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up 10 The user hypnotizes itself into copying any stat change made by the target.
Quick Attack 30 40 100 The user lunges at the target at a speed that makes it almost invisible. It always goes first.
Rage 20 20 100 As long as this move is in use, the user's Attack stat is raised each time it is hit in battle.
Raging Bull 10 90 100 The user charges to break barriers. Its type varies based on the user's hidden type.
Rapid Spin 40 50 100 A spin attack that clears traps and hazards. It also raises the user's Speed stat.
Recover 10 Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle 10 100 The user recycles a held item that has been used in battle so it can be used again.
Reflect Type 15 The user reflects the target's type, making the user the same type as the target.
Refresh 20 100 The user rests to cure itself of poisoning, a burn, or paralysis.
Relic Song 10 75 100 The user's ancient song appeals to the opposing Pokémon. This may also induce sleep.
Retaliate 5 70 100 If an ally fainted in the previous turn, this move's power is increased.
Return 20 100 This full-power attack grows more powerful the more the user likes its Trainer.
Revelation Dance 15 90 100 The user attacks the target by dancing very hard. This move's type depends on the user's.
Revival Blessing 1 0 100 The user bestows a loving blessing to revive a fainted party {POKEMON} to half of its HP.
Roar 20 The target is scared off and switched. This ends a battle against a single wild Pokémon.
Rock Climb 20 90 85 The user attacks the target by smashing into it with incredible force. This may also confuse it.
Round 15 60 100 The user sings to the target. Others can join in the Round to increase its power.
Safeguard 25 The user creates a protective field that prevents status conditions for five turns.
Scary Face 10 100 The user frightens the target with a scary face to harshly lower its Speed stat.
Scratch 35 40 100 Hard, pointed, sharp claws rake the target to inflict damage.
Screech 40 85 An earsplitting screech harshly lowers the target's Defense stat.
Secret Power 20 70 100 The additional effects of this attack depend upon where it was used.
Self-Destruct 5 200 100 The user attacks everything around it by causing an explosion but also faints.
Sharpen 30 The user makes its edges more jagged, which raises its Attack stat.
Shed Tail 10 0 The user creates a substitute before switching out of battle.
Shell Smash 15 The user lowers its defenses but sharply raises its Attack, Sp. Atk, and Speed stats.
Simple Beam 15 100 The user's mysterious psychic wave changes one target ability to Simple.
Sing 15 55 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sketch 1 It enables the user to permanently learn the move last used by the target.
Skull Bash 10 130 100 The user raises its Attack and Defense stats, then rams the target on the next turn.
Slack Off 10 100 The user slacks off, restoring its own HP by up to half of its max HP.
Slam 20 80 75 The target is slammed with a long tail, vines, or the like to inflict damage.
Slash 20 70 100 The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sleep Talk 10 While it is asleep, the user randomly uses one of the moves it knows.
Smelling Salts 10 70 100 This attack's power is doubled when used on a target with paralysis but also cures it.
Smokescreen 20 100 The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Snore 15 50 100 This attack can be used only if the user is asleep. It may also make the target flinch.
Soft-Boiled 10 100 The user restores its own HP by up to half of its max HP.
Sonic Boom 20 90 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spike Cannon 15 20 100 Sharp spikes are shot at the target in rapid succession two to five times in a row.
Spit Up 10 100 The power stored using the move Stockpile is released at once in an attack.
Splash 40 The user just flops and splashes around to no effect at all…
Spotlight 15 The user shines a spotlight on a target so that only the target will be attacked this turn.
Stockpile 20 The user charges up power, raising its Defense and Sp. Def stats. It can be used thrice.
Stomp 20 65 100 The target is stomped with a big foot. This may also make the target flinch.
Strength 15 95 100 The target is slugged with a punch thrown at maximum power.
Struggle 1 50 Used only if all PP are gone. Also hurts the user a little.
Stuff Cheeks 10 The user eats its held Berry, then sharply raises its Defense stat.
Substitute 10 The user creates a substitute for itself using some of its HP which serves as its decoy.
Super Fang 10 90 The user chomps hard on the target with its sharp front fangs, cutting its HP in half.
Supersonic 20 55 The user generates odd sound waves from its body that confuse the target.
Swagger 15 85 The user enrages and confuses the target, but also sharply raises its Attack stat.
Swallow 10 The power stored using the move Stockpile is absorbed by the user to heal its HP.
Sweet Scent 20 100 A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Swift 20 60 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Swords Dance 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Tackle 35 40 100 A physical attack in which the user charges and slams into the target with its whole body.
Tail Slap 10 25 85 The user attacks by striking the target with its hard tail two to five times in a row.
Tail Whip 30 100 The user wags its tail cutely, lowering the Defense stats of opposing Pokémon.
Take Down 20 90 85 A reckless, full-body charge attack for slamming. This also damages the user a little.
Tearful Look 20 The user gets teary eyed. This lowers the target's Attack and Sp. Atk stats.
Teatime 10 The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
Techno Blast 5 120 100 The move's type changes depending on the Drive the user holds.
Teeter Dance 20 100 The user performs a wobbly dance that confuses the Pokémon around it.
Tera Blast 10 80 100 This move inflicts damage using whichever stat is higher for the user.
Tera Starstorm 5 120 100 With the power of its crystals, the user bombards the target to inflict damage.
Terrain Pulse 10 50 100 This move's type and power changes depending on the terrain when it's used.
Thrash 10 120 100 The user rampages and attacks for two to three turns. The user then becomes confused.
Tickle 20 100 The user tickles the target into laughing, reducing its Attack and Defense stats.
Tidy Up 10 0 Removes the effects of entry hazards and boosts Atk. and Speed.
Transform 10 The user transforms into a copy of the target right down to having the same move set.
Tri Attack 10 80 100 The user strikes with a 3-beam attack that may also burn, frostbite, or paralyze.
Trump Card 5 The fewer PP this move has, the greater its power.
Uproar 10 90 100 The user attacks in an uproar for three turns. During that time, no one can fall asleep.
Veevee Volley 20 Eevee's love increases its power. It never misses.
Vise Grip 30 55 100 The target is gripped and squeezed from both sides to inflict damage.
Weather Ball 10 50 100 This attack move varies in power and type depending on the weather.
Whirlwind 20 The target is blown away and switched. This ends a battle against a single wild Pokémon.
Wish 10 100 In one turn, the user's or its replacement's HP is restored by half the user's max HP.
Work Up 30 The user is roused, and its Attack and Sp. Atk stats increase.
Wrap 20 15 90 A long body or vines are used to wrap and squeeze the target for four to five turns.
Wring Out 5 120 100 The user powerfully wrings the target. The move's power scales with the target's HP.
Yawn 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.