Agility |
 |
 |
30 |
— |
— |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
|
Ally Switch |
 |
 |
15 |
— |
— |
The user teleports using a strange power and switches places with one of its allies.
|
Amnesia |
 |
 |
20 |
— |
— |
The user temporarily forgets its concerns. This sharply raises its Sp. Def stat.
|
Barrier |
 |
 |
20 |
— |
— |
The user throws up a sturdy wall that sharply raises its Defense stat.
|
Calm Mind |
 |
 |
20 |
— |
— |
The user quietly focuses its mind to raise its Sp. Atk and Sp. Def stats.
|
Confusion |
 |
 |
25 |
50 |
100 |
The target is hit by a weak telekinetic force. This may also confuse the target.
|
Continuum Pulse |
 |
 |
15 |
50 |
100 |
The user distorts spacetime. This move always goes first under Gravity.
|
Cosmic Power |
 |
 |
20 |
— |
— |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
|
Dream Eater |
 |
 |
15 |
100 |
100 |
The user eats the dreams of a sleeping target, restoring its HP by half the damage caused.
|
Eerie Spell |
 |
 |
5 |
80 |
100 |
The user hits with tremendous psychic power and removes 3 PP from the target's last move.
|
Esper Wing |
 |
 |
10 |
80 |
100 |
Slashes with aura-enriched wings to boost Speed. It lands critical hits more easily.
|
Expanding Force |
 |
 |
10 |
80 |
100 |
This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
|
Extrasensory |
 |
 |
20 |
80 |
100 |
The user attacks with an odd, unseeable power. This may also make the target flinch.
|
Fabled Trick |
 |
 |
5 |
— |
100 |
The user employs its psychic power to switch its Sp. Atk stat with its Sp. Def stat.
|
Freezing Glare |
 |
 |
10 |
90 |
100 |
The user shoots its psychic power from its eyes. This may also inflict frostbite.
|
Future Sight |
 |
 |
10 |
120 |
100 |
Two turns after this move is used, a hunk of psychic energy attacks the target.
|
Glitzy Glow |
 |
 |
15 |
80 |
95 |
Telekinetic force that sets wall, lowering Sp. Atk damage.
|
Graviton Wave |
 |
 |
15 |
65 |
100 |
The user hurls gravitons at the target. This move is stronger under heavy Gravity.
|
Gravity |
 |
 |
5 |
— |
— |
Enables Flying-type and Levitating Pokémon to be hit by Ground-type moves.
|
Guard Split |
 |
 |
10 |
— |
— |
The user averages its Defense and Sp. Def stats with those of the target.
|
Guard Swap |
 |
 |
10 |
— |
— |
The user switches changes to its Defense and Sp. Def stats with the target.
|
Heal Block |
 |
 |
15 |
— |
100 |
For five turns, the user prevents the opposing team from recovering HP.
|
Heal Pulse |
 |
 |
10 |
— |
— |
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
|
Healing Wish |
 |
 |
10 |
— |
— |
The user faints, but whoever takes its place will have its HP restored and status cured.
|
Heart Stamp |
 |
 |
25 |
60 |
100 |
The user hits the target after cutely making it less wary. It may also make it flinch.
|
Heart Swap |
 |
 |
10 |
— |
— |
The user employs its psychic power to switch stat changes with the target.
|
Hyperspace Hole |
 |
 |
5 |
80 |
— |
Using a hyperspace hole, the user strikes the target, even if it protects itself.
|
Hypnosis |
 |
 |
20 |
— |
60 |
The user employs hypnotic suggestion to make the target fall into a deep sleep.
|
Hypnotic Dance |
 |
 |
5 |
— |
100 |
The user performs an ancient dance that puts all Pokémon on the field to sleep.
|
Imprison |
 |
 |
10 |
— |
100 |
If opposing Pokémon know any move also known by the user, they may no longer use it.
|
Instruct |
 |
 |
15 |
— |
— |
The user instructs the target to use the target's last move again.
|
Kinesis |
 |
 |
15 |
— |
80 |
The user distracts the target by bending a spoon. This lowers the target's accuracy.
|
Light Screen |
 |
 |
30 |
— |
— |
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
|
Lumina Crash |
 |
 |
10 |
80 |
100 |
Unleashes a peculiar light to harshly lower Sp Defense.
|
Lunar Blessing |
 |
 |
10 |
0 |
— |
Restores HP and cures status conditions for itself and an ally.
|
Lunar Dance |
 |
 |
10 |
— |
— |
The user faints, but whoever takes its place will have its HP restored and status cured.
|
Luster Purge |
 |
 |
5 |
70 |
100 |
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
|
Magic Coat |
 |
 |
15 |
— |
100 |
Moves like Leech Seed and moves that inflict status conditions are reflected back.
|
Magic Powder |
 |
 |
20 |
— |
100 |
The user scatters a cloud of magic powder that changes the target to Psychic type.
|
Magic Room |
 |
 |
10 |
— |
— |
The user creates a bizarre area in which held items lose their effects for five turns.
|
Marvel Room |
 |
 |
10 |
— |
— |
The user creates a bizarre area that swaps Attack and Sp. Atk stats for five turns.
|
Meditate |
 |
 |
40 |
— |
— |
The user meditates to awaken the power deep within its body and raise its Attack stat.
|
Miracle Eye |
 |
 |
40 |
— |
— |
Negates a Dark-type target's immunities and any target's evasiveness.
|
Mirror Coat |
 |
 |
20 |
— |
100 |
A retaliation move that counters any special hit with double the damage.
|
Mist Ball |
 |
 |
5 |
70 |
100 |
A mist-like flurry of down envelops the target. This may also lower its Sp. Atk stat.
|
Mystical Power |
 |
 |
10 |
70 |
90 |
The user emits a mysterious power. It also boosts their Sp. Atk stat.
|
Photon Geyser |
 |
 |
5 |
100 |
100 |
The target is hit with a pillar of light. This move uses the user's highest offensive stat.
|
Plasma Bolt |
 |
 |
30 |
30 |
100 |
The user launches an ion-infused bolt. This may leave the target paralyzed.
|
Power Split |
 |
 |
10 |
— |
— |
The user averages its Attack and Sp. Atk stats with those of the target.
|
Power Swap |
 |
 |
10 |
— |
— |
The user switches changes to its Attack and Sp. Atk stats with the target.
|
Power Trick |
 |
 |
10 |
— |
— |
The user employs its psychic power to switch its Attack stat with its Defense stat.
|
Prismatic Laser |
 |
 |
10 |
160 |
100 |
The user shoots powerful lasers using the power of a prism but can't move on the next turn.
|
Psybeam |
 |
 |
20 |
65 |
100 |
The target is attacked with a peculiar ray. This may also leave the target confused.
|
Psyblade |
 |
 |
15 |
80 |
100 |
Rend the foe with an ethereal blade. It's power is boosted by 50 percent in Electric Terrain.
|
Psychic |
 |
 |
10 |
90 |
100 |
The target is hit by a strong telekinetic force. This may also lower its Sp. Def stat.
|
Psychic Fangs |
 |
 |
15 |
85 |
100 |
The user bites with psychic capabilities. It also destroys Light Screen and Reflect.
|
Psychic Noise |
 |
 |
10 |
75 |
100 |
Unplesant sound waves prevent the target from recovering HP for two turns.
|
Psychic Terrain |
 |
 |
10 |
— |
— |
Grounded Pokémon are safe from priority and Psychic-type moves are stronger for 5 turns.
|
Psycho Boost |
 |
 |
5 |
140 |
90 |
The user attacks the target at full power. The recoil harshly lowers the user's Sp. Atk stat.
|
Psycho Cut |
 |
 |
20 |
70 |
100 |
The target is torn at by blades formed by psychic power. Critical hits land more easily.
|
Psycho Shift |
 |
 |
10 |
— |
100 |
Using its psychic power, the user transfers its status conditions to the target.
|
Psyshield Bash |
 |
 |
10 |
70 |
90 |
The user cloaks itself in psychic energy and slams the foe. It boost's the user's Def.
|
Psyshock |
 |
 |
10 |
80 |
100 |
The user materializes an odd psychic wave that physically damages the target.
|
Psystrike |
 |
 |
10 |
100 |
100 |
The user materializes an odd psychic wave to physically attack the target.
|
Psywave |
 |
 |
15 |
— |
100 |
The target is attacked with an odd psychic wave. The attack varies in intensity.
|
Quantum Trap |
 |
 |
5 |
— |
100 |
The user traps the opposing Pokémon in a quantum trap. This steals their effects.
|
Reflect |
 |
 |
20 |
— |
— |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
|
Rest |
 |
 |
10 |
— |
— |
The user sleeps for two turns, fully restoring its HP and healing any status conditions.
|
Role Play |
 |
 |
10 |
— |
— |
The user mimics the target completely, copying the target's abilities.
|
Siphon Mind |
 |
 |
5 |
— |
90 |
The user siphons the target's mind, raising its special stats while lowering the target's.
|
Skill Swap |
 |
 |
10 |
— |
— |
The user employs its psychic power to exchange Abilities with the target.
|
Speed Swap |
 |
 |
10 |
— |
— |
The user exchanges Speed stats with the target.
|
Stored Power |
 |
 |
10 |
20 |
100 |
The user attacks the target with stored power, causing more damage for every stat raise.
|
Synchronoise |
 |
 |
10 |
120 |
100 |
The user inflicts damage on any Pokémon of the same type in the area around it.
|
Take Heart |
 |
 |
10 |
0 |
— |
The user lifts its spirits to cure status conditions and boost Sp. Atk and Sp. Def.
|
Telekinesis |
 |
 |
15 |
— |
— |
The user makes the target float with its psychic power, making it easier to hit for three turns.
|
Teleport |
 |
 |
20 |
— |
— |
The user switches places with a party Pokémon in waiting. Wild Pokémon using this move flee.
|
Trick |
 |
 |
10 |
— |
100 |
The user catches the target off guard and swaps its held item with its own.
|
Trick Room |
 |
 |
5 |
— |
— |
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
|
Twin Beam |
 |
 |
10 |
40 |
100 |
The user shoots mystical beams from its eyes. It hits twice in a row.
|
Wonder Room |
 |
 |
10 |
— |
— |
The user creates a bizarre area that swaps Defense and Sp. Def stats for five turns.
|
Wormhole |
 |
 |
5 |
100 |
85 |
The target is trapped in a wormhole for 2 to 5 turns. This move is stronger in Gravity.
|
Zen Headbutt |
 |
 |
15 |
80 |
90 |
The user focuses its willpower to its head and attacks. It may also make the target flinch.
|